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Ranking EVERY Card in Clash Royale from Worst to Best (actual list)

May 31, 2024
today we are going to rank

every

card

in Clash Royale, we don't need a long introduction, you know what's going on, the

ranking

s will be grouped into six tiers F to S,

every

card

that has an evolution automatically participates, so I only have 110 cards instead out of 123. The last thing to keep in mind, everything I say here is completely objective and correct. If you don't agree with me, you're just wrong to start at level F with card 110 being Barb Hut, Barb Hut being God Awful and by far the

worst

card in the game right now, there's literally nothing about it. that you can use it.
ranking every card in clash royale from worst to best actual list
Next is card 109, which is the oven. The oven is once again terrible, there is not a single meta card you can use it on and even on the low ladder it is just terrible. card 108 is the Goblin cabin, the Goblin cabin is once again very, very bad, these three generators are by far the three

worst

cards in the game, there is nothing you can use on card 107 is the clone spell, the clone spell is a meme card. it's not really meant to be cool, I guess you can clone some giant skeletons, you can clone some barrels of skeletons, but other than that it's just horrible that card 106 is the mirror, the mirror is another meme card that just isn't very good , very bad out of I like it. broken card meta, so right now there is no incredibly broken card that you can reflect, it will just sit at the bottom of the

list

at 105 is the mage.
ranking every card in clash royale from worst to best actual list

More Interesting Facts About,

ranking every card in clash royale from worst to best actual list...

Wizard is a mid-threat card, but in reality, when you get better in the game, it's a horrible card. I know a lot of you are going to get mad at me for saying this, but it's one of the worst cards in the game and number 104 is the witch. The witch. It's a terrible mid-card like the wizard. I think it's a little better than wizard because you can occasionally get value from skeletons, but it's still a very bad card overall. Number 103 is the Canon Canon cart. The Canon Cart isn't that bad of a card, but it's not really a great card. or sits right in that middle range, but is very clunky, so you have to skip to the bottom of this

list

if you find the right deck for the Canon card, which happens about once every two years, it can be a good card, but I can't put it much higher on the list because it doesn't fit anything.
ranking every card in clash royale from worst to best actual list
Number 102 is the rocket. The rocket has fallen so far. It used to be one of the most annoying cards in the game. A wind condition recording bait is used. to be much better, but since getting huge Nerfs it has fallen so far on these r and number 101 is the minion horde. minion horde is just a really really bad card with how many arrows they are running with how many poisons they are running around them, you can never get value out of the carard and number 100 is the Rascals. I really like the Rascals but they don't really fit in many decks, they can fit in log baits, occasionally they can fit in some mortar decks but it's really not very good, it's very clunky just like the Canon cart , but they may get slightly more value than the Canon cart, although overall it's not a great card and at number 99 is the Three Musketeers.
ranking every card in clash royale from worst to best actual list
Musketeers are the only win condition in Tier F and it is clearly the worst win condition in the game right now, they just can't get any value anymore because there are so many counters in the meta that they really struggle without an evolution and not even I can imagine what is happening. be like starting level D with the number 98, the heel spirit, the heel spirit is by far the worst spirit. In Clash Royale you really only see one eem and the Three Musketeers and neither of those decks are very good at number 97, it's the battle healer. battle healer is only used within EEG goem and occasionally Golem and it's just not a great card, has no versatility and very much needs to get an evolution.
Number 96 is the Golem Elixir. The Elixir Golem is one of the worst win conditions within Clash Royale it's just spam and doesn't have any abilities so I'm glad it's really bad but it's just not a great card. Number 95 is the Mega Minion. The Mega Minion is the little brother of the Phoenix, although the Phoenix is. No longer a top tier card, it's still drastically better than the mega minion. The mega minion needs an evolution to change it up a bit. Number 94 is The Inferno Tower. The Inferno Tower is great for taking out tanks, but there is such a real and general recruit. spam The decks that make it pretty useless on map number 92 are Expo, Expo can be really annoying to play against, but it's honestly not a great card at the moment, it could ruin my graveyard decks, but other than that, it's becomes really difficult. countered a ton number 91 is the Rider Ram the Rider Ram looks like he's going to have an evolution here very soon based on a preview we got a couple of months ago, but he's still not a great card at the moment, some of the cards might be nice. other victory conditions that I have already listed, but it is very difficult to get it to the tower, so it does not do as much damage as the Pig Rider does in number 91, are zappies, zappies are one of my favorite cards in Clash Royale just aren't great with all the evolved firecrackers, evolved archers and just other evolved support troops, zappies usage rate has tank and number 90 is the hunter, just like zappies, hunter usage rates have decreased drastically, as it is now. some of the lowest in the game used to be really good within the royal Giants with all the other support troops getting evolutions the hunter really needs to get one to compete with number 89 is the princess the princess has fallen from Grace she used be one of the

best

cards in the game, but long bait is horrible right now, as Barrel goblin has been nerfed several times, princess's usage rates have tanked, and she's really useless outside of that number 88 is the double prince The prince isn't great, is he? now and neither does Prince Bait, so the prince doesn't really have any deck to be in.
I don't think it's a bad card, he just doesn't have any deck to play right now. Number 87 is the Ice Golem. The Ice Golem is truly unique. useful in Lon Cycle and Pig Cycle outside of those decks, it's pretty useless that being said, those two decks are a lot more than some of the cards below have. I don't think it's a great card, but at least it's something to use. It gets a little higher on the list than you might expect. Number 86 is the Goblin Barrel. The Goblin Barrel has been nerfed numerous times. It used to be one of the

best

cards in the game, but after all these Nerfs, it's dropped a lot. 85 is freezing.
Freeze used to be much lower on this list, but it's moved up a bit because Lumberloon Freeze and Graveyard Freeze are played quite frequently nowadays. Just playing puts you much higher on this list than you'd expect. In the future, Freeze will probably fall back on this list, but for now it's doing pretty well. Number 84 are the elite barbarians. Elite Barbarians aren't as good as many mid-bladder players think, but they're still not terrible. they do a lot of damage but again they are not versatile and are very expensive for what they are 83 is the flying machine with how good the

actual

recruits are right now the flying machine is

actual

ly being used I don't think it is a great card overall but its good for fireball bait and just does a lot of damage and its really annoying and number 82 is the skeleton army the skeleton army is a great swarm that does a lot of damage for a cost economical, what's more.
It's known as a middle card, but other than that, it's not really a terrible card and #81 is a giant skeleton. The giant skeleton is a good tank that does a lot of damage. There is nothing more to say. It's not a great card, but it is. It's not a bad card, it's in that middle tier, number 80 is Lava Hound. Lava Hound has been one of the best win conditions in Clash Royale for a long time, but it's not doing very well right now with all the spam decks floating around. that he can beat the Lava Hound, you can't really put him much higher than number 80 on this list and number 79 is the Golem.
The Golem is right next to the Lava Hound because it has the exact same problem: the Hog Riders stain it completely. and there is so much spam running around that it can't really compete and number 78 is the Executioner, there are so many better cards like the evolved firecracker than the Executioner, but again, with all the spam running around, the Executioner can contain the His is a little outnumbered by some of the other support troops at the moment, but if that weren't an issue, he'd probably be much higher on this list. number 77 is the night witch, the night witch is not a great card, but you've seen it in a lot of decks right now, this is a lot higher than it used to be and I think it's a good place to spend the night, starting tier C with number 76, spear goblins, spear goblins are good with minor and a lot of those spam decks just aren't used in many decks right now, number 75 is the Fire Spirit, the fire spirit is the second worst spirit in the game right now, it used to be a lot better, but after a Nerf it's not used as much in Number 74 is the Electro Spirit.
The Electric Spirit is a little better than the Fire Spirit, but it is much worse than the Ice Spirit. He deserves this middle ground. Number 73 is the Ice Wizard. The Ice Mage probably needs an upgrade for an evolution that used to be a lot. better, he's great at defense, but dying to the fireball and being really squishy in general puts him on this list and number 72 is the Magic Archer. The Magic Archer is one of the most annoying cards in Clash Royale to replay, it always seems to be that way. damage to your tower no matter what you do.
I'm so glad it's been nerfed and isn't used as much as it used to be because I was about to throw my phone through the wall if I played another number of these stupid things. 71 is the electro giant, the electro giant has been nerfed several times and is not as good as it used to be, like a lot of these cards that are lower in the slot. Still a decent profit. Condition, just not as good as many of the higher tier ones and number 70 is the Battle Ram. Battle Ram gets used a little more after Pekka's buff, but it's still not an amazing card, it's a pretty mid-tier card, which is where the

ranking

is, number 69.
Dark Goblin Dark Goblin is a again very annoying it's just not a very good card, it deserves an evolution to reach the top level like it used to be number 68 is the goblin cage. I think a lot of people underestimate the goblin cage. a lot of people have them in the mid 80's. I think goblin cage is a very good card with all the wall breakers and spam stuff that makes the goblin power can be very powerful once #67 is the mini Pekka for many of you. Players greatly overrate this card, but it's a mid to low-mid tier card that's as good as it gets, it's not much better than this number 66.
The Lumberjack The Lumberjack is pretty good with the balloon, but outside of that he's not cool, can occasionally be used on Golem, but it's a very medium car, number 65 is a Skeleton Barrel. The Skeleton Barrel used to be a lot lower on this list but nowadays it's a pretty decent car with all the real recruits running around and all the bait decks actually moved up pretty far on this list number 64 is a grave stone the Tombstone was the best building in Clash Royale for a long time, it has simply fallen so far due to how good the number of the Tesla Bomb Tower and other buildings are. 63 is the giant, the giant is very good right now because of how good the giant graveyard is, the graveyard just got nerfed so I guess it will fall a little on this list but it is still a very decent card and the Number 62 is gold.
Knight I think Golden Knight is better than a lot of people think, especially after this most recent buff, but he's still a mid-card compared to some of the other champions and #61, Monk, also just got buffed , so he's a pretty good champion. I think it's actually a lot better than a lot of people think. Again, it's like the Golden Knight. He's just not as good as many of those top tier champions at number six. He is a Sparky. I think Sparky is one of the most. overrated cards in Clash Royale right now, especially after the giant Nerf goblin, it's just not cool, many of you are just complaining to complain, it's very easy to defend the number 59 is the Phoenix, the Phoenix was one of the best cards in In Clash Royale's story, it took about 29 Nerfs to get here, but it's ultimately a balanced midcard.
Number 58 is the Pekka after this most recent Pekka buff. It's actually decent, it was a mid 80's card, but now it's red to 50. incredibly good for her at number 57 is the motherwitch. I absolutely hate this woman as a graveyard player, but she really is just a balanced card. There isn't a card much more balanced than mother number 56. The Infernal Dragon The Infernal Dragon is great at taking down those big tanks, but it just has trouble against some of those swarms, so it stays in that mid-tier, at number 55 is the electric wizard. The Electric Mage will most likely have more uses depending on how much you use the Pekka correctly. now hopefully the Pekka bridg bam Resurgence will bring back some of these Pekka bridg bam cars and number 54 are the Royal Hogs.
I don't think the Royal Hogs are as good as a Hog Rider, so they have to be at this moderate level, but they are still very good number 53 is the Dark Prince. The Dark Prince is much better than the regular Prince due to his splash damage and charging ability. He's just not in a really good deck right now. The Double Prince is not as good as before. be and outside of that, there is a much better option, number 52 is the mortar. I really don't think the evolved mortar is that good at all. There are so many real recruits, so much spam that it beats the crap out of them.
I know this is going to be controversial to everyone but evolved mortar is honestly a mid tier card number 51 is valkyrie the valkyrie evolution is one of the worst evolutions in the game right now it's a decent card without its evolution, but many other mini tank cards surpass it and number 50 is the Canon, the Canon is just a very good imbalance, there is nothing more to do. is ranked right in the middle of the rankings and number 49 is the baby dragon the baby dragon is once again a very, very balanced card there is not much more to say about number 48 is the giant snowball the snowball Giant is a decent spell card, but it's nowhere near the top level spells in the game, starting at level B with number 47.
The Elixir Bomb The Elixir Bomb is one of the highest usage rate cards. high on Clash Royale right now, which is a little crazy to me. In reality, only minor or earthquake can stop it for a positive Elixir exchange, so it becomes a very valuable card and number 46 is skeleton dragons. Some of you think that Skelly Dragons are one of the worst cards in the game, but this is not the case. It is true that they are not an above average card. Number 45 is the Lightning Spell. Lightning Spell may be on the lower end of spells, but it's still a great card overall.
It's definitely an above average card and number 44 is the Archer Queen after the most recent Archer. Queen buff, now has an above average carard, still not comparable to The Little Prince, but much better than what was there for a moment. Number 43 is the goblin gang, the goblin gang is good because there's a lot of spam crap in The. Meta right now, basically anything you can spam with the bridge will be a good card. The goblin gang fits into that 42nd category, they are the minions. The minions were really good when the giant goblin was good, but they're still good now. the goblin giant nerd, they can be used in many different decks and just because they are an air card, they can be a pain to count and number 41 is the Evol Royal giant, the Evol Royal giant might be on the lower end . of evolutions, but it's still a great card overall, it's very annoying to parry and you can't really kill it with swarms like you can. the normal royal giant number 40 is the musketeer the musketeer is one of the most balanced cards in Clash Royale she is a Great support troop that doesn't die to Fireball, that's really important, but it can't really be compared to the Little Prince, which knocks her a little from where she normally would be.
Number 39 are the Evol barbarians. The barbarians of Evol used to be one. one of the best cards in the game, but again, like the real giant, it's on the lower end of evolution, it's much easier to kill than some of the other evolutions, but those things still do a lot of damage if they hit to some and number 38 is The Electro Dragon The Electro Dragon is one of the most underrated cards in Clash Royale. He's very, very good at stopping any type of charging troops and honestly, stopping any type of tank coming down the lane, he just sits there in the air, he's very hard to kill. and it just slows down everything number 38 is the earthquake the earthquake is very good with Hogs and even giant Electro is very good at taking out bombs and buildings, but other than that it is not good at taking out some of those mid heel troops that are really important for putting out number 37 right now is the graveyard the graveyard Nerf we just got was one of the most random Nerfs I've seen Supercell do either way I'm going to have to deal with it as a graveyard player even though No I agree and number 36 is the Skeleton King.
The Skeleton King is completely overshadowed by The Little Prince, causing people to not understand how good the card is. It's still a great card in Clash Royale right now. Number 34 is the Bandit. Bandit will get a huge boost in usage rate because of Pekka, she's just a great card to spam in the bridge and she's a pain to deal with at #33 is the real ghost, the real ghost along with Bandit is you're going to get a big boost from Pekka, it's just another great card to spam in the bridge, it's a great defensive card and it's a pain to deal with when you're low on Elixir at number 32 is the goblin giant.
Even after the giant Nerf goblin, it's still a great card, it has above average wind conditions and a lot of people don't realize that it may not be a 30% free draw card anymore, but it's still a number of conditions very, very good wind. 31 is the Barbarian Barrel. The Barbarian Barrel isn't used as much as I think it should be, but it's still a very good car. It may not be on the same level as Log Arrows or Evolved Zap, but it's still a very good spell. Number 30 is the mighty Miner, the mighty Miner is still once again a very good Champion, he is completely overshadowed by The Little Prince, but what he is not at this point, the mighty Miner is very good at taking out tanks, he is a very good tank itself and it's just a really good card number 29 is the Mega Knight, this might piss you all off, but the Mega Knight is a really good card, it's a really good tank, it's really good on defense and honestly it's very good with counterattack potential, may not be so good. as some of you mid level players think, but it's still a very good card overall and at number 28, the rage spell, the rage spell is a very good card with the goblin giant with the Wall Breakers with the Mega Knight almost everything, it is very versatile. spell, it may not be as good as many people think, it may not be as bad as many people think, but it is a great car starting at a level with number 27, the guards, the benefit of the guards was one of the best buffs I've ever seen Super Cell D.
It's a very good card, but it's not a top tier card and number 26 is the bowler. The bowler's usage rates skyrocketed after The Little Prince was introduced. He's a great counter to The Little Prince and until he's completely out of the meta, the bowler's usage rates aren't going to drop back to normal levels. Number 25 are the Goblins. The Nerf Goblins that had a couple of balance changes ago have taken him down a lot more than I thought. I thought they would still be one of the top 10 cards in the game, they aren't anymore and number 24 is the fireball.
Fireball is a very good spell, but it's not as good as poison, so it's still a very good card, but it's not in the top tier number. 23 is the pig rider the pig rider is a very good card it's just not as good as some of you think some of you think the pig rider is the best card in the game that's just not true the number 22 is the fisherman the fisherman is one of the most underrated cards in the game it is very very good in many different decks and number 21 is the royal recruits evolved the royal recruits used to be one of the best evolutions in the game they are still very good and They used to be used in a lot more decks, the usage rate has dropped to 6 or 7%, which is probably what it will end up being in the long run.
Number 20 is the goblin drill. I was saying that the goblin drill was underrated for months and everyone disagreed with me, all it took was adding the Evolve bomber to the game for everyone to see how good it really is and number 19 is the real delivery Real is a very good spell, it's very good at removing a bunch of swarm trash, it does a lot of damage for one spell, it's a bit ridiculous. Number 18 is the bomb tower. The bomb tower is so well built, it's so good at clearing swarms, and it has so much health compared to the other building.
Number 17 is the Tesla. The Tesla is very good and has just evolved. Why do we give evolutions to very good buildings? I don't know, but now it's even better. The number 16 is the balloon. The balloon has a very good wind condition. one really talks about it being very, very hard to stop at lava loon and just loon cycle decks. It's a very good card number 15. It's the Ice Spirit. The Evolved Ice Spirit is somewhat useless compared to the normal Ice Spirit. The normal Ice Spirit is used a lot. more than evolved Ice Spirit, but it's a really good card overall, it's used in so many cyclical decks and so many non-cyclical decks too that it's really hard not to put it so high on the list, number 14 is the tornado, the tornado It's no longer the best card in the game, it's still a very, very good card, people think it should be nerfed.
I think it's a bit ridiculous, it's where it should be and at number 13 is the minor. The minor is a very good card, one of the best winning conditions in the game is just not in the top 10 like some people think it should be starting S level with the number 12 the evolved archers the evolved archers used to be the best card in the game, but after a couple of Nerfs not anymore. It's no longer the best card in the game, but it's still a great support card. The number 11 is the evolved firecracker. Evolved Firecracker, like Evolved Archers, doesn't die from arrows, which is huge for support cards right now, with the amount of arrows there are.
It's still one of the best cards in the game and is very annoying to deal with. Number 10 is the evolved wall breakers, for some reason I can't seem to learn how to counter these things, they are very annoying to deal with if you don't have a building and they are one of the most underrated cards in the game. Number nine is the poison spell. The poison spell is as good a spell right now as it can kill the Little Prince, which immediately makes it a top-tier card. is by far the cheapest way to deal with that stupid little card and that's why it becomes a number eight top tier card - Evolution bats, the bats themselves are a great card when you evolve them, They break completely, you have to use arrows or fireball.
Bats evolved at any time, which makes them super annoying and creates a lot of Elixir tra number seven is the record. Log used to be by far the best card in the game. I don't think I ever put it out. of my top three now it's not even one of the top two spells, which may seem crazy, it's still one of the top 10 cards in the game, but it's not one of the top two spells in my opinion. The number six is ​​the arrows. Arrows are a great card because they kill a lot of nonsense that the log can't kill they hit the air they are able to kill evolved bats they can kill firecrackers archers that are everywhere they just can't kill the evolved form of those cards and they can It really doesn't do enough damage to the musketeer or the Archer Queen to do much and number five is the evolution bomber.
The evolution bomber isn't as broken after his Nerf, but he's still one of the most broken cards in the game, he's so incredibly good. and number four is Evolve zap, just ah, heads up, we're recording this on the day Evolve zap was released, so it's not in the meta yet, so I don't know 100% how this will end, but still I think this is going to be incredibly broken, the Evolve zap looks like it could stop almost every card in the game, it seems incredibly broken and number three is the evolved skeletons, when the Evolve skeletons split it's almost impossible to stop them without a spell. you have to spell one side and pray to have a welcome card for the other side or else your towers will disappear completely, like you get three cards for one Elixir card and number two is Evolved Knight, Evolved Knight even After 70 Nerfs, one of the best cards in the game remains, it is almost unstoppable andI don't think that without about seven more Nerfs it will fall from the top five and at number one is The Little Prince.
The Little Prince is unpleasantly broken even after 77. and A2 Nerfs, it's still unpleasantly broken, it will probably need a complete overhaul before it's anywhere near balance.

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