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My Most EPIC Minecraft Build! - The Underground Kingdom

Jun 02, 2021
Last year I spent over 300 hours

build

ing a giant elven-themed

underground

kingdom

, so to start the new year I thought I'd put together this super duper mega cut that combines all the parts to make what could al

most

be a feature. feature length, this

build

incorporates a lot of history and lore, so I thought it would be really interesting to combine it all into one massive Minecraft build video, and as promised, I'm working on the next installment in this series, the underwater

kingdom

, but before you dive in In that seat, relax and enjoy this Minecraft building adventure. Have you ever been exploring in Minecraft?
my most epic minecraft build   the underground kingdom
You come across a cave and wonder what could be down there. In this video, we are going to work on one of the largest construction projects out there. I have long taken on the task of building an entire

underground

kingdom. Now for this build to work I was going to need space and a lot of it so I started creating a custom giant cave using World Painter if you don't know about this. The program is particularly good at performing large amounts of terrain editing without crashing the game multiple times in an attempt to do this in-game anyway.
my most epic minecraft build   the underground kingdom

More Interesting Facts About,

my most epic minecraft build the underground kingdom...

Using this program, I was able to create a custom cave with the bottom touching the bedrock and the top reaching into the world. high I filled the cavernous void with large stalagmites and half stalagmites and created several elevated areas which is where the kingdom would reside with the world prepared we had a base to work on now it's time to fill it I decided to fill the bottom of the cave with some layers of water and then changed the biome to a swamp, making it murky and dirty. I played with a lot of concepts about how I wanted to theme this build and ended up designing it with a mythical, al

most

elvish fantasy, so I thought I'd make a selection of large, colorful, bright mushrooms to scatter around the base of the cave.
my most epic minecraft build   the underground kingdom
This would not only brighten things up a bit but also add a bit of color variety to this gray wasteland, this large raised section of land at the back of the cave is reserved for the main castle so I started planning a circular guide for the walls to follow, which in doing so made me realize that I needed to expand the foundation of the terrain quite a bit to support the royal kingdom and then using that guide I built it in many arcs. I struggled a lot in these early stages as I figured out what I really wanted to do with the build, but eventually things clicked and I started moving forward, concentrating on the front, I started building these big watchtowers.
my most epic minecraft build   the underground kingdom
This would be the main entrance to the kingdom, so it needed some large, intimidating towers to protect it and match the watchtowers. I raised the surrounding walls and segmented them with the stone brick intersecting supports. I also added these because I felt like the kingdom needed a bit more sturdy support base, especially with all these arches near the bottom, speaking of arches, there is a purpose for these. I dig up the ground a little and blend the arches into the ground to make it look a little more natural. I then excavated a large area under the foundation of the kingdom to make a lake, this way I could let the water come out of the lake and through each of these arches down the cliff face, which I thought would give a nice effect with the foundations of the kingdom made.
I thought I'd focus on creating the bridge leading to the entrance, and as you can see, there's a huge gap to fill. I spent a lot of time on this bridge tinkering with it trying to get the perfect curve for it to connect to the I landed on both ends, finally got a smooth path and built a cylinder to connect to the bottom of the bridge. This would act as the main form of support and I really wanted it to look and feel natural, making it look like the surrounding stalagmites. and sticking to that fantasy style, I fixed things up and made the connection at each end blend in a little more with the terrain.
Going back to the watchtowers, I decided to slightly edit the design to match the theme of the future buildings I was going to visit. Instead of going for a square fortress style tower, I completed it with this rounded roof and added a smaller tower section on top and then went down to the other end of the bridge. I copy the same tower here and edit it to make it a gateway. The foundation of the tower protrudes slightly from the cliff face, so I bought them to fit the natural terrain. Once I was done with the watchtowers, I realized there had to be a path to the main bridge, so I decided to connect the other islands with their own bridges.
I followed a similar theme to the main bridge by building gently curved bridges and adding some of stone underneath to provide support and create a more natural inlaid look once I was done with the bridges I thought I would go ahead and make the entrance to the cave take a more natural approach so against the back wall I added a sloping path inlaid into the cliff wall to provide an entrance to the cave that connects to the first island, as you can see we have plenty of room to work with. here, so please comment your suggestions on what I could build in this kingdom.
I'm going to push the boat here and ask for 20,000 likes, if we can reach that then I'll finish this kingdom and you might even see some. of your own ideas in the second part, then I will begin to plan the foundations of the characteristic buildings of this section. I wanted to continue with the same circular style as the watchtowers, inspired by my own interpretation of your stereotypical mythical castle. It was quite a mouthful. Instead of just creating your basic cylindrical tower, I added some protruding pillars to the actors' stands and some little towers of my own, as well as to make the shape a little more interesting, I played with the details of these mini towers. , including some walls and fences to add some depth and then I placed some steps that went around the entire tower and started recording the design of the large doors which I mirrored on all sides of the tower as we built the next level, as you can See, I designed it in a similar way to the first one, but a little smaller to create a staggered layered effect, I went on to put up some support for the huge roof I had planned before manually building some glass and I guess it was You could call it a semi-elliptical shape.
Unlike a normal hemisphere, I copied it around and with that the basic shape of the dome was completed with the shape of the placed dome. I started adding some support beams to the top and worked on adding a small detail to the wall that supports the roof. After completing the dome frame, I built this small roof to sit on before adding some flooring and leaving a hole in the center to look down through the tower to make things a little more interesting. I thought about connecting a few more towers. to our main building using some bridges using world edit, I built a glass circle as a guide so I could see where to build these towers and on which axis keeping the same cylindrical theme, I built a tower in a similar style to keep things going. put together nicely, ending up with a roof design like the main building, I connected the bridge and added a door before copying the small tower three more times, leaning each of the bridges towards the main building, then it was time to fix inside. of the main tower starting with the floor, since I left a big hole in the upper floor, I thought it would be better to make the ground floor a little interesting, so I started carving a pattern into the floor and filling it with light gray concrete and grey. covering it with stained glass of the same color and finishing it with a stone border.
Then I created a circular balcony for the next floor and covered the walls to be white to tidy things up in the center of the floor layout, it reminded me of an Eye so I thought of a way to incorporate it into the rest of the build by placing a beacon in the center that will come into play a little later. What would a large construction like this be like without statues? So I thought of a way to add a little law to this kingdom and started by imagining the concept of a knight plunging his sword into the ground, somehow powering the entire kingdom.
I played with different shapes for this statue, making many adjustments until I was happy with the proportions and then. Making a lot of modifications, I added a cape that floated over the shoulders of the night before reflecting the statue around the tower. I imagine the four knights undertaking some sort of quest to harness the energy of a giant nether star indicated by the regular nether stars attached to their swords. The knights remain the guardians of the kingdom having pledged their lives to protect the flowing source of energy. from the swords through the beacon and into the giant lower star the lower star housed by the glass dome harnesses the power created by the four knights below that power the mythical realm I finished the rest of the walls, gave it a more decorative interior and I added some lighting and a spiral staircase to each of the levels, finally I added some large support pillars to the ground floor to complete the main building and with that let's take a look at what we have so far after reviewing the video above, I took your guys' suggestions and combined them with some of my own.
I decided the best place to start was by adding some light to start. We head to the top of the cave, which, by the way, reaches the height of the world, and begin to chisel an engraving into a crack that extends across most of the cave's ceiling, starting from the tip of the castle, where the beacon hits the rock to act as if it has been completely cut open and has opened up the top of the cave and as you can see it is quite large. Now that I drew the pattern on top, I was able to carve the rest of the rock so that Cobwebs coming out of the main crack letting in a little more light throughout the cave.
I know some of you suggested this idea to let in some natural light and I had to agree that doing this doesn't just help lighten things up. I went up a bit but it also makes the build more attractive instead of a dark gray wasteland to finish the huge crack. I added some long, hanging foliage that cascaded into the cave. I wanted to create the impression that nature was infiltrating the cave and the outside environment. I was claiming it as you can see. I went out to the back of the cave to work on a flat wall.
I did this to start making several clusters of sparkly crystals. Many of you seem to like the multicolored glowing mushrooms I previously made and scattered around the floor k and I wanted to add some crystal shards sticking out of the rock walls so I thought why not make them glow a little too while I'm at it. I tried to make enough variations in size. of the shards and the amount in each group, if I didn't things might start to look a little repetitive using the same crystal around the walls of the cave with the colorful groups of glowing crystals ready, I decided to add them to the back of the cave prioritizing the rock wall below the castle and gradually scattering them in each direction by gluing on each group took some adjustment to get them flush with the wall, but once I spread out enough crystals and got a good mix of different angles and sizes , I finished.
Things are tidied up by adding a light layer of the same purple and magenta stained glass around the rock to hint at smaller fragments within the rock as well. Now I decided to include this clip as it was my initial attempt at producing a human statue, however, I still can't say that I severely underestimated the size of this vast cavernous space and made the statue too small, so it was time to scrap it and get started. again. Sometimes your build may not look quite right and may require a bit of trial and error until you can get the ball rolling, so I reset and started sculpting the statue on a larger scale.
I blocked out the torso and arms roughly to get a feel for the position before moving on and focusing on the head if you haven't already guessed. I decided to base this statue on the atlas globe statue similarly to the atlas statue I made by transforming pewdiepie's

minecraft

base, this one however was on a much larger scale and in a slightly different pose due to the position From this version of the atlas, however, things are quite difficult not only with the proportions of the body parts but also with working at different angles, specifically when creating the head.
I really struggled to get the facial structure right when working at that angle so I decided to build the head on a normal axis and once done, rotate it to a 45 degree angle and from there I can make adjustments when needed even after doing everything This, however, was not yet seenexactly how I had imagined it, so after much adjustment I finally glued the newly created head back onto the statue's torso. With the head placed on the body, I began modifying the existing body parts I previously created. I repositioned and slightly changed the angle of the forearm so that the hands were roughly the same height level as the top of his head.
Then I continue recording. away from his body trying to chisel his torso adding even more muscle and definition where it should reside in real human anatomy, meaning I even defined his ribcage and spine, then brought one of his thighs forward and started placing his legs on the position of the front leg. at an angle of approximately 45 degrees with the leg behind you bent downward as if you were sitting on your heel. The hardest part when making a statue in a dynamic pose like this is figuring out its center of mass so that it makes logical sense to hold the character's weight and balance and I make sure everything is in proportion, of course I finish with the second stage and make a few small adjustments here and there until I get a final version that I'm happy with instead of having support and holding the atlas. around the world like he normally would as he does in the reference image, I wanted it to look man made engraved on a large stone pillar and in doing so make it look like it was holding up the roof of the cave, now it took some adjustments, of course, but once I put the statue in place, I copied it and mirrored it to the other side of the bridge, imitating him holding the stone pillar.
Now I played with the idea for a while, but I wasn't sure how I wanted it to end up looking originally. I was going to carve it into a stalagmite and mix it with some moss blocks and cobblestones, but after a while I thought it would look better if it resided on a simple, clean stone pillar, this way it also made the statue look like it had been hammered and chiseled into the solid pillar by sculptors and once this was done, I simply reflected it to the other side once again due to the huge crack in the cave ceiling and the natural light leaking through.
I wanted to include some mother nature and vegetation in the area where the light hits, so I include the only tree that managed to grow deep in the cave because this was going to be the only tree. I decided it had to be a pretty tree, so I built a custom trunk and made some. main branches that spread out in all sorts of different directions and from there I built many more smaller branches. I deliberately built the tree by leaning slightly towards the area exposed to natural light as if seeking some sunlight using a variety of leaves that I topped off.
The tree and I repositioned it before adding some hanging lanterns to help brighten things up a bit and add a whimsical atmosphere. Finally, I started laying out a path connecting the bridges and laying down some grass to cover the area I wanted to make. Some small changes to the castle design as I wanted the design to carry over to some of the main buildings in the kingdom so I changed the main material from stone to white concrete and changed all the dark oak roofs to dark prismarine roofs. Rather than upping the fantasy factor again, I also think it just helps to add a little more color to fit the future theme of this build, so I previously left this area as a clean slate, but now it's time to fill it in with a small village if you hadn't noticed since I'm going to go with an elvish style for all the buildings so far and also for the main castle, so all of these town houses have the same style and theme using the same bricks of white concrete stone, dark oak wood and dark Prismarine to match the castle because there is not much room to work with on this raised platform.
I wanted each of these buildings to be bespoke and unique and at the same time all contain a bit of personality and character to match this style of building, it's very different. how I usually work, so it was a challenge to create interesting designs for each house without making them look like a generic rustic or medieval house. I needed to break up the solid grass planes, so I forked some slightly thinner paths in different directions. The goal of these paths is for them to lead to the edge of the platform and will connect with each of the surrounding large stalagmites with a few selected buildings on each to extend the reach of the village.
With the paths laid out, it was time to create some more. building designs while trying to work in even more styles, creating circular windows and gradually sloping roofs, this made the buildings become really unique and like nothing I've done before for any of the buildings that had clean slate walls that I scattered around a few more leaf blocks to act as vines and foliage to once again represent nature reclaiming this small section of the cave receiving sunlight to add a little more building variety. I decided to make a small public outdoor viewpoint between this fork and the road as the space was.
Too small for a house and this way it keeps it very open and doesn't feel too compact. Once finished, I made a small bench in front of the big oak tree and then started building a normal house; however, once finished, I would rotate it. a slight angle to fit into the long but thin gap left on the left side of the road, of course once done I had to go around it and tidy it up a bit, but after that I placed some streetlights around the village to illuminate the dark areas After working on another special building and keeping with the same glass dome theme that some of the other buildings decided to make a greenhouse, I played with the stained glass concept but in the end decided to keep it all white glass and instead fill the interior with colorful plants as I didn't want it to clash with the colorful glass and make it look too messy.
I again cleaned things up and added a bit more foliage around the outskirts before moving on to another custom diagonal building, however this time instead of building it straight and rotating it I decided to just build it on the diagonal axis. This can be a little complicated at first, in fact it can be a bit like a puzzle if all the pieces weren't together. They didn't fit and were slightly tilted, but for the final building I ended up copying one of the other building designs I made previously; However, when I glued the building on, it was just hanging slightly off the cliff, so I decided to make it new.
Construction feature by adding supports projecting from the rock wall to support and support the building. I ended up modifying other parts to make it unique from each other by changing the roofs and some of the main features. Lastly, I did some Well, on the edge of the path and scattered over some more foliage, now let's see what we've done so far. I've been building this and most of my other builds in 1.14 for a while simply so I can use world in it. However, that's all changed now that we're finally on version 1.16, which means we have a huge collection of new block types to work with, including warped black and crimson stone wood and, most importantly, chains. , so I thought the first step would be to update some of the existing buildings and incorporating a bit of 1.16 into them, I changed the dark prismatic blocks used for all the roofs to warped wood.
It's a very similar color but it's a little more vibrant. I mixed in some of the new blue soul lanterns that I'll see more about later in the video and changed the normal grass to million as I thought all the warped materials fit perfectly with the whole fantasy vibe of this project. I made the same updates to the castle ceilings and changed the white concrete. walls for the new quartz bricks, if you remember, in the last episode I made this small town on top of the stone plinth with a path that branches off in three different directions, while two of these paths will lead to a city expansion embedded in the stalactites the third route leads up the side of the rocky cliff to the bottom of the cave this path is very windy and deliberately a bit sketchy as it was going to lead to the slum area of ​​the town now that we are down at water level, I spread a mixture of gold and regular black stone on the rock.
This makes the water appear deeper than it really is. Also, I thought the temperature would be higher at this depth underground, so I included spiritual sand and underwater campfires to emulate this to take this effect even further. I created some lava geysers as another feature of the cave floor in the background. I raised a rope bridge connecting both sections of land and then laid out a path for the slums with wool. I used stairs to access different levels of the slums and here they are making another lava geyser a little closer to the ground and a little more central to what the small town will be.
I started populating the area with buildings in a very simple design that I didn't want to do. any of them were huge, as the idea was to create platforms on top of the houses and stack buildings on top of them, really trying to keep this space tight and bustling, while keeping the houses simple in design. I added signs on the walls and on the doors and windows to emulate everything. Being boarded up and poorly repaired, the lowest level of buildings at water level are at risk of burning due to geysers, as can be seen in this burned hut I have included next to the lava on the other side of the village that I managed.
To copy one of the sections of the stacked building, merge it with the transparent face behind and make some small modifications, I really wanted these buildings to feel worn out and much poorer compared to the upper class village above, especially using the contrasting colors of the new warped and crimson blocks to help differentiate them further and you can really see the difference in the building layout when you compare them side by side with this section of the platform and the completed buildings. I make another rope bridge that extends to the other platform. of buildings as we continued around the horseshoe-shaped landscape, I built two more compact and run-down buildings and then with the third I made the first building larger, having said that it is still not that big, but it would probably be considered a mansion in this place, building another platform.
On top of the two small buildings I again make a bridge to connect to the other block of buildings, filling the remaining space on top with a single house and then add a staircase on one side to connect again to the ground floor as we continue . We ended up back at the section I previously copied and pasted, however considering this section of platforms reaches the water level, I decided to add a third and final level to the stacked platforms and make some edits to the pre-existing buildings once again before to work. in a specialized blacksmith carpentry building this had a space outside to work with tools and I managed to make a pit in the remaining space next to it and lastly on top of the platform I just created I again added a single building with a bit With more detail than the rest, I finally started working on the last large raised platform and instead of having support beams going down directly to the floor, I decided to build supports in the cliff phase and then use a variety of different blocks on comparison with the others. platforms, the reason for this is because I decided to build the last big building in the slums, which I guess would be some sort of town hall.
It stands out compared to the rest of the houses. I made this stalagmite in the middle of the town while I wanted to create a platform section to help connect everything using rope bridges, like I said I wanted the slums to feel bustling and compact so by building rope bridges in each and every one of the addresses, almost like a spider web, transformed the town completely and I finally connected it. The last sections of land next to the water level and I came up with this little bridge design using chickens hiding underneath tied to fences using cables to take down the slums.
I light up the place using the new soul hymns in 1.16. You can make element frames invisible. leading to a host of different designs and decorating possibilities. You'll see me using them here on lights and in many other construction locations. I then scatter more soul lanterns hanging from chains along the bottom of the rope bridges. and as for the ground level, I make an alternative streetlight design and repeat it in the rest of the town and finally, I spread a helping of weeping vines along the bridges on the side of the slums. I thought about including a small fishing pier.As you can see, I've been using a lot of unlit campfires in this build simply because they work so well when making rickety wooden floors or ceilings using the invisible element framing technique.
Once again, it had a variety of fish hanging from chains inside. In the small shack by the docks I began to build a miniature fishing boat and once satisfied with the design, I copied it to the surrounding area. Here I had some vines covering the crack, as I previously felt there wasn't enough foliage and nature creeping around. In the cave I also toyed with the idea of ​​using water, but ultimately decided against it because it obstructed the view of the castle. It's time to add some light and decoration to the cave ceiling so I started designing a huge hanging lantern using the original lantern as a base to work from, I use Netherite for the chain so it's not the cheapest material to survive, but luckily I don't have to worry about that, in fact I tried to only use new materials from update 1.16 when building.
This apart from the grindstone fences and hatches of course, for the light source itself I used a combination of light emitting blocks, added some flames on top and lastly filled the lantern with stained glass. different colors to emulate a glow with the huge hanging lantern. complete, I walked through the cave and began to place them. Well I did in this version it still has some bugs so with each new lantern placed I had to go through it and fix it manually before moving on to the next one. It's been a while now. Since working on the main castle, we haven't really touched it since the initial construction in the first part, but I thought it was about time to make some changes and tidy up the grounds since they were previously empty.
I actually got a little inspired. from zelda Breath of the Wild for this part, specifically Zora's domain, features a lot of winding paths leading to all the areas over a body of water, so I decided to do the same and slightly adapt the already existing towers to do the same. I made a cross section on the walkway that would curve towards each tower and again using a combination of the new blocks to improve some features, I made the walkway around the towers and then continued on to the next tower, luckily I had welded it together to get things done. a bit easier for me, however as I mentioned above it's still an early version so it's quite buggy so fixing the newly pasted one in sections slowed down the process a bit.
I deliberately kept the support beams to a minimum and only used them when necessary, which you will probably see me doing in the background, lowering the stone brick to the water level, lastly on the other side I made a walkway down from the towers finals and connected them back to the castle so that the main feature of Zoro's Domain is water, more specifically the massive waterfalls and of course I wanted to include some in my build that came out of the cave walls. I also did this because I wanted to add a sauce to the little bit of water that already exists in the cave.
I place a lot of small spheres against the walls of the cave using blue wool and once I finish covering them with red wool, they are obviously a placeholder that I would eventually replace the blue wool with water and the red wool with barrier blocks I have used this technique before to create large waterfalls and maintain their shape without Minecraft's water mechanics trying to fix everything and ultimately resulting in a disaster. 99 of the time, to top it off, I use spider webs to give the illusion of the force of water crashing against the The rocks above the slums are two stone pedestals connected via bridges with nothing on top, so for the smallest one I decided build an elevator similar to the one used in Game of Thrones on the side of the wall, except this would lead up to the water level which would be the dock leading to the kingdom's future mines using a combination of trapdoor and bonfire signals.
I was able to create this rickety wooden elevator suspended by chains that would take the workers to the end. I continued chaining the entire elevator shaft and tried to incorporate some sort of traction system using chains, grinding wheels and stone cutters, I added some stacks of barrels that would be filled with goods and on one of the docks I set up a small crane system to Helping workers lift heavy barrels up to your ship using truss stands in your build can be very useful and unique and combining that with the hidden chicken on a leash results in some special designs, of course I had to build the ones workboats and building them on this scale was quite a challenge, but inspired by some designs I found online, I managed to create this compact little boat, small enough to navigate through the dodgy route inside the cave, but large enough to store a lot of goods to and from the mine, which is one of the last things we'll tackle in the final part of the kingdom.
I made some final adjustments to the elevator shaft, finished the pulley system with more tethered chickens, and filled the rest of the stone pedestal with a rocky terrain on the At the other end of the bridge, I build the main entrance to the kingdom, reusing the same tower designs from the previous entries and building them on the stone pedestal. The long, windy path leading to the cave entrance needed some adjustments to make it easier. accessible as it led to the main gate area once here I also built some walls like that around the main castle to house the area so that the only way to enter the kingdom was through the main gate.
I continued this until the end. and then he started making another small loading area for workers to enter and leave the kingdom with their goods, but with that let's see what we have done to the kingdom so far. Many of you mentioned that the cave looked very gray and it was difficult to get a real sense of depth in the cave, this is because I had to increase the gamma for the in-game visuals, which makes the cave brighter for So you can see what I'm doing, but when I do this, everything tends to fade a little, so to solve this I've scattered some black stones on the far walls of the cave.
In some of these clips above, you may see some visual glitches with the world downloading around my character. This was my fault. I messed up during the recording process so that's my fault but it will be fixed just a little later in the video, as you can see I'm adding some greenery and weathering to the stone statues with vines crawling up the pedestals . This again was one of his guys' suggestions to help them stand out a little more from the surrounding cave. I finished them off by adding scattered lights to give the illusion that the statues are spreading life into the dark cave towards the right side of the main castle.
I wanted to fill this dead space, you may remember that in the previous episode I built a system of transport ships and docks around the cave that would lead to the mines. Now we'll get to the mines in just a second, but of course we need an area. so that they can refine crystals and gems, so this area will become the kingdom's forge, of course the terrain around here is rugged and overgrown, so we needed to tidy things up and create a flat area to work on. , TRUE? You may have wondered why. After talking about creating a forge, I now began to move forward.
My reasoning for this is because I imagined creating a head sculpture of the old elven knights who originally founded the kingdom. You might remember these nights from the first episode where I did the full body. statues of them in the main castle which power the obviously much smaller giant nether star which acts as a power source for the kingdom. These large head profile sculptures would produce a powerful jet of water from the mouth that would feed the forge. I'll dive in a little. Going a little deeper into this, building the human anatomy in Minecraft can always be a little tricky, but building the head is always the hardest part, as you can see, I went through many iterations, building it and digging, defining features until something started to click. emerge.
Anyway, after tinkering with it for quite some time, I managed to get the proportions under control and started adding a helmet again. I wanted this to look elvish so I managed to create this unique looking design and once finished I played with the materials and added. another star in front of the helm with the full head sculpture. I started building a water wheel underneath this, it's placed just below the mouth so it can catch the water and start turning the wheel that powers the forge furnaces. I played with this. I designed quite a bit, tried different techniques and used different blocks for an approach that might make sense in real life.
Obviously working at a 45 degree angle for some of the arms makes it difficult, but I managed it and positioned it correctly. I began to encapsulate it in stone and this would be the framework for the entire system and once done it will be embedded into the cave wall to make it look as if it was built or etched into the rock along one side of the structure. I created a zigzag staircase to the ground. level, this would be for maintenance of the system when necessary, furthermore, at the top of the ladder is a huge lever pulley system designed to open the mouth gate, essentially activating the forge.
I finish the design of the structure by incorporating this section that I copied from The Giant Hanging Lanterns and placed them on the front for decorative purposes and as additional support for the structure, then it was time to copy the design and have it cover the entire wall. Once I finished modifying the design, I copied the entire structure and embedded it against the cave. I then filled in sections of the wall on either side of the faces and then worked in this curved section of support that would lead up to the ceiling of the cave until it was flush with the rock and then proceeded to copy that to finish the system to power the furnaces. . instead I added in the water the underground kingdom is on the precipice of the coast so this gushing water is directly from the great mysterious ocean next door anyway it's time to build the huge furnaces that we are fueling I have taken a lot of inspiration to The entire design of the forge from the Hobbit movies within Erebor, the Lonely Mountain.
Funnily enough, that was one of my first builds on the channel, so if you haven't seen it yet, you might as well go check it out. I surrounded the forge with this circular design and excavated it down to the bedrock, which I filled with a handful of fire pits and then covered it with a layer of lava. Placing campfires under the lava is great as the smoke particles continue to rise through the lava layer adding more images to show how hot it really is. On top of the giant open furnace is a large pot where the minerals are stored.
They melt and refine them until they become the valuable objects of the kingdom. I ended up using weeping obsidian and respawn anchors as liquid with one oven ready, copied and mirrored it along with the original and cleared the terrain. Now I've jumped to first person just to give you an idea of ​​the scale of this build. The forge area may seem huge, but this is only a small fraction of the cave. A little earlier I mentioned the mines, so now it's time to go to the side of the forge and build a bridge that connects to the main mine post, as you can see here, the terrain is once again very rugged and unusable, so it's time to tidy things up a bit and create the foundation after editing the terrain a bit and fixing around the water level.
I added the same miniature crane pulley system that I used on the docks in the previous episode, which would unload some of the materials to the ships below to transport them to the forge, speaking of forge, I needed a loading area for them to dock. ships, so I built this little shipping dock between the furnaces and then started working on an additional one to the right of the forge. With a bit of terrain editing I lowered it to a second level and provided an area for the ships to dock, including a couple more miniature crane designs to help move shipments on and off the ships with a series of barrels full of minerals.
I realized that with all of these products being melted down and transported, the area needed some watchtowers for protection. Similarly, I mimicked the same style of towers I had done previously to make sure they matched the surroundings, however I wanted them to show up a little more. Threatening to show a presence of power with the complete tower design, I placed it on the dock and proceeded to place one next to the mine outpost and a final one next to the water, as it was the main entry area in the mines. nearby, I obviously needed an accessible place. path, so I connected it to the mine outpost area, the area was starting to look akind of dark and gloomy, so I made these little fire plants and placed them along the paths to the mine, once I got to the outpost I started working on the entrance to one.
From the mine tunnels that I would copy and use for the other entrances as well, I continued with the fire prince along the path to the other guard tower and then copied the same elevator design that I used in the previous episode to climb the cliff and allow access. To branch off into different areas for mines, I built wooden platforms on either side that connected to the winding paths that branched off in several different directions to various tunnels throughout the cliff. I arranged my work here and there to make it look a little more natural and etched into the rock at the outpost, I added a few more barrels and filled them with materials, then I decided I wanted to make some changes to this watchtower instead of having it like a simple defense tower that I wanted to have.
Another way to transport materials to the forge, as having the only means of transportation being a small boat didn't seem very efficient, so instead of using side chains I made a conveyor belt system to help transfer the products to a sister tower in the forge. that the ores would be transported directly to the main door of the furnaces, now I obviously needed a way for the conveyor system to make some sense, so I added a large gear system to the top of the tower that would rotate and move the conveyer belt. At the other end of the conveyor belt I placed on the sister tower, I connected everything and added another loading bay full of ores ready to be smelted with the addition of another miniature crane design.
Now, if you can't tell, I like cranes, so let's add. another one, okay, although this is the last one, I promise and it's necessary. I realized that there wasn't really any way to transport the molten liquid products out of the furnaces, so I thought about making a large crane to pick them up from the furnace. on top of them and pour it into basins on the ground. I copied the tower design from the gear towers because I thought it was a good base to work from. I extended it in height and made the base larger to help support it now on top.
I wanted to create a gear system that could make some sense. I would keep the single gear on top of the tower, which would tilt the crane arm up and down, although I made this double gear system that would help rotate the crane horizontally, one would be activated to rotate it counterclockwise and the other would rotate it To the right between the gear sets I placed the crane arm at a slight angle, connected it to the top gear and added a counterweight to the end at the front of the arm which I made a hook that would attach to each side of the boiler and I proceeded to finish the design of the crane by changing some of its materials.
Now back at the docks I still had this large empty space to work with so I thought I would turn it into an Armory and Training Ground, some of the materials here would be unloaded and turned into weapons for the military. However, I realized that I wanted the defense of the kingdom to be more than just military, so I moved the training ground to the side and built a large black stone cage for the kingdom. The main form of defense would be wyven dragons if you want to be specific, so I thought about building a caged dragon next to the armory, they would capture and train the dragons from a young age until they were tame enough to help in the defense of the kingdom.
The first time I built a dragon contained in such a small space, let alone a young dragon, I really struggled to incorporate some of the main features into the design, but I finally managed it, finished the rest of the body and gave it some wings to show off. even more. which was a young dragon that I had him breathing fire between the bars of the cage with the young dragon complete. I went back to complete this area by building the armory, but before doing that I thought I'd build this little tower next to it. Now this building is gone.
It's huge and relatively simple in design, but on top of that I thought I'd make an area for the recruiting command to overlook the training as it was taking place underneath, inside the building. I made a small furnace and a blacksmithing area where weapons and armor would be placed. be forged and I even used some invisible item frames to display some of the items hanging on chains and on the walls Now obviously I had to make this area match the rest of the kingdom so I used pressure plates and buttons to decorate the path around. the forge and mines and lastly we added an area for the crane to pour the molten oars on either side of the furnaces and with that the forge and mining area are complete, as you can see this area took quite a while to finish, but we're just starting out, another large untouched area of ​​the cave was placed on the other side of the castle, so I thought it was a perfect space for a large vault to store all the minerals mined from the cave.
I built a large flat area and started building a singular pillar. Playing around with the layout incorporating some of the new block additions until I achieved this menacing 40 block layout, I decided to raise the landscape along with the pillar and then copy and paste the pillar evenly around a circle, this would technically act as the entrance to the vaults, but we'll talk about that a little later also for the vaults themselves. I worked on the back of these pillars and started by creating a simple box vault with one of the vaults completed, copying and pasting it turning it upside down. in hundreds now, if you didn't already know, I'm lining up with the curvature of the pillars and of course embedding the volts into the rock face with half the full volts, I raise this ladder to allow access to each level and I added soul lanterns to the front of each vault door and then with the design complete I mirrored it to match on the other side, as I mentioned above the vaults will be embedded inside the wall so it was time to do some terraforming and bring that. back wall forward and blend it into the existing cave walls again.
Sorry for any weird visual clipping while the world randomly downloads. I promise we're getting to the end now as this circular floor to the vaults looked a little gray. and naked, so I thought I'd add this pattern design to make it a little more interesting. I made the initial design in the center and worked out a pattern to expand in each and every direction, of course I only had to work on one specific section. because once this was done, I could simply copy and mirror it to create a complete floor pattern. I swapped out the remaining stone that was on the floor for the persistent path materials I used throughout the cave and mixed it all in with the terrain further down on the right side.
From the platform I built a large staircase to the water level where I proceeded to find a dock where shipping ships can unload the materials and transport them to the safety of the vaults. Now I got inspiration for this area from Harry Potter under Gringotts bank. and of course I was not going to leave this enormous coliseum-like structure empty, so flying towards the front I built a large tamed dragon defending and protecting the riches of the kingdom. I built the dragon template with red wool adjusting the body until I desired the design. of the dragon is similar to that of the wyvern that I built by upgrading a house through each upgrade, but I made some adjustments here and near the design and also changed the position of the body slightly once I built the skeletal structure and filled in the wings, mirrored the design on the other side and started playing with different materials.
Now I was originally going to make it a red dragon, however I wanted to continue the color theme for the rest of the kingdom using that turquoise warped wood anyway. I adjusted the body design and refined it by using more detailed blocks, adding a spine, and using levers on the tail to make spikes. I was eventually happy with the design and moved the dragon closer to the vaults on the other side of the coliseum, however, I put once. dormant water snake attacking the kingdom in hopes of gaining access to the vaults and stealing the kingdom's riches with several more snakes lurking in the water on the cave floor ready to attack now, remember how I mentioned earlier that the cave resided along the coast?
Water snakes come from the underwater kingdom of the ocean and if you want to see that for our next big project, then you know what to do to get this video to 100,000 likes and we can start our next big adventure that I mentioned about expanding the rich village in in a previous episode, so I started branching towards one of the stalagmites with this stone bridge design similar to the other stone bridges I've previously made around the kingdom, including the one you can see in the background, the bridge gradually slopes until I reach the stalagmite and connect it to the rock wall at each end finally including a stone pillar in the middle for additional support now on the other side of the town I deviate from the path and connect it via another bridge which goes towards the opposite stalagmite again connecting it to the rock wall, obviously these bridges don't connect to stalagmites for no reason, so I start measuring a cylinder around it.
This would be the roof for a canopy-shaped building that surrounds the entire stalagmite. The roof design mimics that. Of the other buildings in the wealthy district, however, he needed to create custom supports that would support the roof and connect below to the rock pillar. Now, once I had completed a stand, I was able to copy it to all sides and mix it up. The stone where the bridge connects to the canopy building I dig a tunnel in the middle of the stalagmite and then create a spiral staircase that leads to different buildings and levels next to the tunnel I create the first of multiple commercial buildings from which products are sold unique and different items for the rich district, obviously each of these shops is unique and they range from a bakery to clothing, fabrics and even just general products above the circular level of shops.
I built some residential dwellings, in particular a large building protruding from the stalagmite similar in design to the other rich buildings in the district, these are the building blocks that that spiral staircase leads to with a building made, I copied it on the four corners around the stalagmite and at the same time I recorded a path that allows you to walk under each building and connecting with the central staircase, of course, with a complete stalagmite. I was able to mirror the design on the other stalagmite on the opposite side of the town. I made a small diagonal house to sit on, sticking out the side of the stalagmites a little higher. than the previous building, almost a bit like a hobbit-style house.
I also made a version of this little house that was straight and proceeded to embed it into the pillars as well. Now to finish things off, I mirrored it on the other stalagmite and then cleaned it up. Where I had attached the house to finish off the wealthy district, I built a separate plinth for the final and most exclusive building on the lot. I figured the elves would try to take advantage of the giant crack in the ceiling with a After all, the observatory is the kingdom's only source of natural light during the day and allows them to look up into the night sky and gaze at the stars.
I created a vaulted ceiling with a split in the middle to place a giant telescope on top of the ceiling. An additional section of the tower and I created a pulley system using gears and chains to allow them to tilt the large telescope. Ultimately, for aesthetic reasons, I ended up rotating the building 90 degrees to face the wealthy district, but the building had the ability to rotate and change direction when necessary, so if they wanted to use the telescope they just had to rotate the roof and look up at the night sky. I built the rest of the building and segregated it into different levels.
I ended up going down and readjusting the height the building would sit at. Since I didn't want it to unnecessarily obstruct anything by creating a sloping path from the town, I finished the building by adding a diagonal front door to enter the building, several windows around it, and ended up spreading some greenery and vines. the walls of the building, lastly, I thought the kingdom could use a few more watchtowers scattered near the cave entrance for added defense. I included one on the small pedestal with the two connecting bridges, added one to the main gate entrance next to it, and finally added the last one to the third remaining stalagmite right next to the observatory-rich district and the path leading to the neighborhoods. marginal, but with that the build is complete, so it's time to take one last look at one of my largest Minecraft builds. underground kingdom and there you have it, my biggest Minecraft project today, which took several months to put together.
I hope you enjoyedthis Minecraft mini movie and you have let your imagination fly. Your child's contributions and commitment really bring these builds to life. What do you think it could be? Added to the rival underwater kingdom, we know they have sent an army of underwater serpents to attack the underground kingdom, but what else could they have planned or hidden? Leave all your ideas below in the comments and they could be featured in the next part of this series too, if you want to download this full build you can do so on my patreon. You can subscribe and unsubscribe immediately and still have access to all my builds for the rest of that month, except for yours, who decide to stay, I'll see you, and I might even transform into building a patreon sometime in 2021.
Many Thanks for watching and I'll see you next time.

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