YTread Logo
YTread Logo

Microsoft shows off HoloLens 2 mixed reality headset at MWC

May 30, 2021
Say hello to the

hololens

. These are the smallest and most energy efficient 2k displays available. They now allow us to dramatically increase immersion while reducing the size of screens, but immersion is about more than just holograms of the place in the world. Immersion is also about how you interact with them Hololens 2 adapts to you, adapts your hands and goes beyond gestures to give you the satisfaction of direct manipulation, allowing you to experience what it feels like for the first time to touch a hologram to top it all off.

hololens

2 now also accurately understands where you're looking, allowing us to do things like understand your intent and adapt the holograms in real time to your eyes and then use the same cameras we've enabled.
microsoft shows off hololens 2 mixed reality headset at mwc
Windows Hello iris-based biometric authentication, the most secure and reliable enterprise-grade authentication. solution we optimize hololens for you for long haul and comfort while maintaining Microsoft's tradition of inclusive design with 3D scans of the heads of thousands of people across a wide range of ages, genders and ethnicities and then use this data to create a device that a once again sets the bar higher for both organ onyx and comfort hololens 2 has a universal fit system that works on the widest and most diverse range of people, whether you wear glasses or not, putting it on should be so simple like putting on your favorite hat.
microsoft shows off hololens 2 mixed reality headset at mwc

More Interesting Facts About,

microsoft shows off hololens 2 mixed reality headset at mwc...

We reduced the weight of the holographic lenses by making the front housing entirely out of carbon fiber, making it a device that is lightweight, durable and ready for the modern workplace, and we also fundamentally changed the way that weight is distributed, making it feel like the device is floating in your head now as a result of these and hundreds of other changes. I'm incredibly proud that with hololens 2 we tripled the convenience of the device. hololens 2 sets a new standard for comfort in

mixed

reality

headset

s now the list of innovations at Hallows Institute goes on and on, but instead of telling you about it, why don't we show you now?
microsoft shows off hololens 2 mixed reality headset at mwc
Alex mentioned that Holland is also very comfortable, it fits like a hat and the only thing that's even simpler is that the time is automatically recorded with Windows Hello and Holland RS distribution - it's actually logging in when I put my device in now, Not only does Holland recognize me, he also recognizes my hands. Watch this fully articulated hand tracking and as I move my hands around Holland. it's actually calibrating itself to the unique size of my hand, and of course Holland not only recognizes me and my hands, but it also recognizes the world. Welcome to my

mixed

reality

home.
microsoft shows off hololens 2 mixed reality headset at mwc
This is where I have all the apps and content I use every day. Let's take a look at some of them. I've seen a lot of people put on Holland for the first time and the first thing they do when they put on the device is reach out and try to touch the holograms and now you can look at the way the hologram responds to my hand almost inviting me to touch it and actually I can grab this corner to resize it or I can rotate it or move it, that's right, we're touching the hologram, this is an app I have called space, let me put it right there.
I have another app here called euphoria of view. Now it's a little big, so let me use two hands here to make it smaller and then rotate it so you can see where we're going and then we stop. I put it here in your space, maybe I'll make it a little smaller, yeah, that's fine, now let's switch gears and talk about a different type of application. I have a browser there, but it's a little far away and I don't really want it. to walk there so let me call it with my voice follow me this is a browser that runs Microsoft Teams which is a tool we use at home to collaborate let me see what the team has been working on ok it looks like they've got a surprise for me in the playground app.
I just have to say the words show surprise, so let me open the Start menu here and then put the app in and then launch it, so now we'll exit my mixed reality. home and enter an immersive experience, but notice that that browser that you had really followed me in can now be really useful when you have things like emails or PDFs that you need to reference while you do your work. I really want to follow along though I'm showing you all this cool stuff, so let me put it here and then we'll come back to it later.
Welcome to the playground where we spent years exploring and refining interactions for Hollins, and the playground is just a small sample of the many prototypes we built, tested, and learned from our approach: basically, trying as many things as we could. and look for the ones that stood out, so for example, here I have three sliders each of them are controlling this wind farm simulation, but each in a different way using a different interaction technique. One of the things we tried is this touch slider here, so here I could just put my finger on the slider and have it go to a particular value to control. that wind speed there felt good, we also tried this push slider, so this guy was pushing from side to side like he was an abacus, which was interesting now, the interaction that really took the cake was this slider pinch, the way it works is you just pinch it and move it wherever you want and what we found was that people really like that tactile sensation of their fingers touching as they grip and then release and in all the interactions, the auditory feedback and visual was a grab and then throw motion we're all really critical to keeping this experience connected oh this is so satisfying.
I can't wait for everyone to try this right now, let's move on to a different type of control buttons, how do you press the buttons? Hollins: Well, just reach out and press them. One interesting thing we discovered about buttons was that the size of the buttons actually impacted how people interacted with them, so for example, for the smallest one, most people would use one or eighty. two. fingers, but for the big one almost everyone uses their entire hand and this is kind of interesting if you think about it because these objects don't really weigh anything, they are just digital things, but despite that, people would treat them almost like real things. like the bigger one has more weight, I love the way they move and the sounds they make when I press them, it's cool, how about something that uses all ten fingers well to try it out?
We built the piano, so here I can just play a chord or I can play the keys once, where's that surprise the team had for me? Oh, that's right, I had to say those words show surprise, look at that bird clapping there, it's beautiful, I wonder if it does. flies into my hand, yeah, oh wow, this is beautiful. I love the way it follows my hand. I have to tell the team that they have done a great job and in fact I don't even need to use my hands to do this because I can use my eyes and my voice that's right Hollins has eye tracking so I could just look at this browser here and look at the bottom of the screen to scroll and then send my message, start dictation, hummingbird looks great, exclamation. mark the sense, then this is what we understand by instinctive interaction by combining our hands, our eyes and our voice.
The two from Holland work in a more human way. Today, companies tackling the world's biggest problems are increasingly spread around the world and holographic lenses allow us to work together as if we were standing side by side, face to face, to show them how that works. . Let me switch to spatial here with my Hollins to materialize the hygena room i Anand Hi everyone, it's great to be here on stage holographically. It's great to have them here. Jenna, can you tell everyone a little about what you're seeing? Sure I can see your realistic avatar that we generated in seconds from a 2D photo and we can walk around the stage with spatial audio and use all this space around us to collaborate like If we're all here together in the same room, great now To show you how companies are using space to transform the way they work, let's invite Gurjit CTO of iconic toy brand Mattel to the stage.
Hey guys, how wonderful is this from Mattel. We are undergoing a massive digital transformation that is impacting every aspect of our business, this includes the way we use technology to design and develop our products, our classic brands such as Barbie and Hot Wheels and Fisher-Price, have diverse teams of designers . Engineers, marketers and manufacturers spread across the globe can now meet in one space-based project room, minimizing the need for travel so everyone is on the same page. Well, guys, let's come up with some ideas for a line of water toys. yeah, how about sea turtles? Oh, that's really cool, let's try it.
Sharks are cool. How about jellyfish? All we have to do is say the words and they are instantly displayed before our eyes. You can even click on one of these packages and it will expand. Go to a comprehensive Internet search with images of 3D models and web pages. You know, why don't we click adjust images here so we can get some good inspiration for this new aqua line. Mm-hmm, sure every object you see in space. It's physical and tactile, so you can scroll or choose the images you like and throw them on the wall with physics and we don't have to limit ourselves to digital content.
I can actually see these sketches that I did on my phone last night using that same space app, I just open those photos and hit send and they instantly transform into this digital environment. I select all of these and let's make it read if it goes to the wall. Now this entire room we've created is a persistent digital object that anyone can access or contribute to at any time, whether they're using an AR or VR

headset

or even a PC or mobile phone, so now we can have virtually rich visual rooms. that we can maintain for the life of the product, which means we will no longer have to tear down war rooms all the time, so space and hololenses help us drive improvements in our digital design. and the development process changing the way we create new toys by bringing together people from around the world to collaborate in the same virtual room.
We are overcoming a natural barrier to our collective success: people's desire for direct face-to-face interaction when building. commitment and trust, we are very excited to see faster time to market and reduced need for travel, as well as the many other benefits we will generate at Mattel as we collaborate on mixed reality. Thank you, thank you Alex, now continuing with the topic of time to value, we have seen holographic lenses used in a variety of different environments, from construction sites to operating rooms and even the International Space Station. I see many different training experiences. Here's the blower Maria was talking about, let me go. go ahead and select it now I need to place it on the stage, let's choose the center of the stage and place the big flower.
Wow, wow, it's beautiful, so Alex is now looking at the experience Maria posted from the v4u studio, which includes live IoT data streaming from a real blower. In the field, while this experience offers significant benefits from a training time and cost perspective, it has so far only been designed for individual participation, but now let's make it more collaborative by leveraging the blue space pinning service within the view for the study and the calf, we can let Maria Seamlessly join Alex's experience Maria can simply take out her iPad and start the view for a calf once Maria points her iPad at the same place where Alex placed the blower, she can participate in the mixed reality experience, making it much more interactive and collaborative, that's right, Jim now that Alex and I can share the same experience.
I can create several different training scenarios. Alex, let's simulate a gear failure mode. Oh, I see your vibration went down and I went over your threshold, please inspect, let's go ahead and select that, Alex, I think. You may be dealing with a broken gear tooth and will probably need to replace the gear set. Alright, overlap my sleeves and do some work here. Let's do it. I'm ready. I'm going to start with the gear set disassembly instructions. There it is, I see it now that Alex is using Holland: he has access to a wide range of hand and eye tracking capabilities, they are all available and before his study and see everything well, let's put it back, it is so amazing that it is allowed the euphoria study.
Maria in Hayden to create a single mixed reality experience without worrying about what platform it would be viewed on

If you have any copyright issue, please Contact