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Mario Kart Wii: The Ultra Shortcut Revolution

May 30, 2021
Mario Kart Wii has some ridiculous

shortcut

s Grumble Volcan Coco Mall for speed racers are certainly no secret. I covered many of these in a video a couple of years ago tricks known as

ultra

shortcut

s, however since then there has been a

revolution

since 2019

ultra

shortcuts in

mario

kart

wii have been discovered at a rate never seen before many of them are just theoretically possible using inputs so precise that they normally can't be done, but they break the game in unimaginable ways. This is the story of the ultra shortcut

revolution

. So what is an ultra shortcut? Well, naturally, it's a shortcut that skips a big chunk of a track, but as you'll see in a minute, there's actually a bit more to it than the 2008 to 2018 courses, like Mushroom Gorge Wario's Goldmine and DK Jungle.
mario kart wii the ultra shortcut revolution
Shortcuts were discovered in Parkway so players could complete them in less than a minute. They were performed in various ways at Mushroom Gorge. You ride a wall around the finish line. In Wario's Gold Mine, you bounce on a pipe to the track above and into DK Jungle. In the parkway, you fly high in the air and crash through a wall to the end of the runway over the course of about a decade. Massive shortcuts like these were discovered at a rate of about one per year on a variety of tracks, slowly but surely becoming more common. of the 32 courses in the game had ultra shortcuts discovered for years, that was the state of

mario

kart

wii and then in 2019 a revolution began for a multitude of reasons, ultra shortcuts were discovered faster than ever and everyone had to see with the game's faulty checkpoint. system and to see how it works, we will look at one of the most broken tracks in Mario Kart Wii.
mario kart wii the ultra shortcut revolution

More Interesting Facts About,

mario kart wii the ultra shortcut revolution...

This is sherbert land. This course is a huge loop and obviously the programmers didn't want you to skip any important parts. So they built an intricate system of checkpoints on each track to try to prevent the Sherbet Land checkpoint map from being on the screen now. All the blue lines represent normal checkpoints used to tell Lakitu where to position you if you fall. You ignored the green lines, on the other hand they are key checkpoints, these are the ones that really matter and you can think of them as boxes that extend to the next checkpoint, the red start line also acts as a checkpoint key that the game wants you to do.
mario kart wii the ultra shortcut revolution
Drive through all of these without skipping any to give you credit for a lap. The way it does this is with a counter that updates as you pass each key checkpoint. In Sherbert Land there are eight key checkpoints and the finish line that counts as a region. zero, so as long as your counter is in region eight when you cross the finish line you will get credit for the lap. The game also has a failsafe to ensure that you don't skip any key checkpoint regions, the only key checkpoint regions that load at any time is the region you are in and if you are in the key checkpoint box the region behind you is also loaded, a region must be loaded for its counter to update, so Let's say you are here in region 1 and you try to jump to region 3.
mario kart wii the ultra shortcut revolution
Okay , the only other region loaded is the one in front of you, region two, so when you drive through region three it will not load and the game counter will not update and since you will be driving to the finish line with the counter in one instead of eight, the lap will not count, so it is not possible to skip a large part of the track. Another fail-safe option the game has involves the finish line. If you ever go from the square right in front of the finish line to the square right behind it, the game will subtract the lap from your total that way, you can't just go through or around the finish line all the way and complete it for a free turn, so since you couldn't skip any key checkpoints, the only possible shortcuts seem to be small corner cutters.
The game's checkpoint system did its job, but it had a flaw, a major flaw that broke the game if you started any shortcut from region 0 of the key checkpoint. right in front of the finish line, the key checkpoint box behind you is still loaded at region 8. so you can skip a big chunk of the track and, as long as you start on that first box, your counter you can still upgrade to region 8 and the return will count shortcuts that abuse the specific glitch are classified as ultra shortcuts and sure enough, Sherbert Land has one that is possible.
This is the ultra shortcut of Sherbet Land. It involves doing a trick known as a wall clip by backing up using a mushroom and doing a wheelie to get at least 5 frames of airtime and adjusting the rotation angle of your bike, you can run into the side of certain objects to fly high, this It has a variety of uses in the game, but in July 2015, a player named Blaze discovered it. that you could cut the wall of the goal line post and land far enough back to respawn a little behind the goal line. You can see on the checkpoint map what is happening.
You start on the box in front of the finish line and then you must land on a specific spot at this checkpoint to respawn, then since key checkpoint 8 is loaded you must turn around and tap the box to refresh the game counter before advancing to the end, a lap can be completed in less than 20 seconds for some years people took laps reducing the world record of three laps and in late 2017 it was a 143 by a racer called Guy. However, the biggest problem with the shortcut was that it could only be done once per run, since the respawn act removes the mushrooms that are necessary to get the wall clip in the first place, so if you could somehow do this ultra shortcut without a respawn, then it would be huge and it seemed like that should be possible by leaning your bike more to the left, you could get back on the track without a respawn, but doing so would make the lap not count due to yet another failsafe.
The game has rule 95. The game actually keeps track of how much of the course you have completed when you enter each checkpoint or at least the best one in the game. Estimate how much you've completed If it ever sees you jumping more than 95 from one track from one checkpoint to the next it won't count the next lap, now the game isn't actually that good at tracking this in most cases. courses like Grumble Volcan, for example, where you clearly skip more than 95 of the track when going to the rock, the game only records that you skip about 83 percent, so the trick works, but in Sherbert Land, already Since you have to cross this checkpoint to land on the runway, the game thinks you went from zero percent to 97, meaning the 95 percent rule wasn't met and the lap wouldn't count for years.
Rule 95 prevented the non-spawn ultra shortcut from occurring, but in May 2019 a tool helped speedrunner known as Oath get an idea of ​​the game completion percentage that updates every time you enter a checkpoint so you can advance to the next checkpoint and then re-enter the first checkpoint from further ahead with about two percent completion and then if you manage to clip the wall and land on the runway while your completion percentage updates to 97, the rule 95 would be fulfilled and the lap would count so I swear he got to work creating a Sherbert Land tool assisted sprint race, a tool assisted sprint race or a tas is a type of sprint where the player uses tools like slowing down save states and frame-by-frame to create higher levels of gameplay than humans can normally perform on may 21, 2019, he and his fellow tassers akari cf luke and thomas released their three of three tasks of sorbet dirt with a mushroom used on each lap to barely land on the track and the ultra shortcut half counts a run clocking in at just 35 seconds so the focus was on doing this normally in real time or rta on May 16 , Bryce managed to hit the non-comeback version, but used two mushrooms in the process and was only able to do it once earning a new world record of 140.
Just over a month later, Taylor would improve the record to 129 using the two mushroom method no respawn on turn 1 and then using his last. mushroom to do the wall clip again and land in the water to jump a lap, this same method would be improved in the following months on Arthur's tool 116 which is where the record is today as of now no one has reached the only fungus, there is no return of reappearance. jumping in real time even once Arthur came pretty close in October 2020 with his front tire hitting the edge, but he couldn't do it given that doing this three times in a row like the tas does seems out of the question at this point.
It seems impossible, but who knows what the future of Sherbert's land will be. These Sherbet Land developments can be considered the first major events of the ultra-shortcuts revolution. Over the next few weeks, in mid-2019, discoveries lay dormant for a while as players worked to improve various worlds. records but in July seemingly out of nowhere possibly the craziest day in Mario Kart Wii history took place remember how I mentioned before that ultra shortcuts in the past had been discovered at a rate of about one per year, well for these 24 hours there wasn't a new ultra shortcut discovered there were three of them call it a ridiculous coincidence call it a culmination of years of community effort whatever the end result was incredible on July 11 and 12 new ultra shortcuts were revealed in n64 the Shy Boy from Bowser Beach Castle and Koopa Cape Bowser's Castle was first revealed on July 11 and looked quite similar to the one in Sherbet Land.
This shortcut was first theorized by a taser known as a CF and was successfully assigned by Luke with the help of a handful of people. When doing a humanly impossible trick known as rapid fire jump abuse, the game requires your bike to be on the ground for at least two frames to update its rotation angle by alternately pressing and releasing the hot button on each frame or 30 times per second, you can ensure that your bike is only on the ground for one frame at a time, so your bike's rotation angle will never update. This can only be done in a tool-assisted sprint and then once you get close to this wall you can unleash the rapid jump abuse the game causes.
To quickly update your rotation angle and hit your front wheel on the ground, you will briefly fly into the air, allowing you to pass the wall next to the finish line; then, making a clip on the wall, you will fly high into the air and down. towards the lava, this ultra shortcut works the same as the one in the land of sherbet. These checkpoints extend a bit into the lava, so it's possible to land on them even without reaching the road, so once again you can land out of bounds and respawn on the field. then return to reach the last key checkpoint and finish the loop, but ultimately, although the shortcut was similar in structure to Sherbert Land, the rapid abuse of the fire jump made it impossible, only it was impossible to do this humanly, the second shortcut, on the other hand, was humanly viable but has quite a bit of backstory this same day the bowser's castle n64 ultra shortcut was discovered a player called burst posted this gif of a wall cutting a bomb immediately cf he realized the enormous potential that this had if you could cut a bomb properly in front of the finish line and land somewhere back here, then you will be able to hit the last key checkpoint and get an extremely fast lap.
The bombs in Shy Guy Beach operate on a cycle with bombs landing and exploding at the same time in the same locations every time you play and coincidentally just as the race starts, a bomb lands in front of the finish line exactly where you want to cut it, so so natural, that's what the players were looking for, but every time they tried, the bomb exploded. Too soon, Luke was able to get close to the tasks, but it exploded too soon each time, so CF's original task was for the bomb to land there a second time, but that meant waiting over 3 minutes, which ruled out any hope of beat the three lap world record, but you can still beat the single lap record by driving to the end of the first lap and then waiting up to three minutes on the stopwatch, you can quickly start the second lap, then cut the bomb in the wall to the end of the lap and broke the record for fastest lap and later that same day, that's what the players were doing, justin became the first player to set a world record with the ultra shortcut with a lap of 20 seconds and decided to spend his three minute wait eating an entire package of Oreo cookies that I'm eating without milk, forTrue, a couple of weeks later, this method would be improved on a task of eg by starting the clip earlier, you could cut the back of the pump to shave a fraction of a second, although it was more accurate, this method would eventually be brought to the rta racing and the current lap record is 16.9 by Jack Gloosing, one of the strangest tricks in the game, so those were the first two shortcuts, both discovered on July 11, both involved flying wall clips . in the air to jump a lap, but soon after the third ultra shortcut was discovered in 24 hours and this was the craziest of all.
Welcome to Koopa Cape. Credit for this one burns when it was revealed in an assignment in July. On the 12th, you start by going to the half pipe in front of the finish line and tilting the nose of your bike down, then you begin the rapid abuse of the jump to keep the rear wheel in the air as you go by releasing it and you will get slammed into the ground again and launched himself high into the air, the rapid abuse of the fire jump alone makes this humanly impossible, but in case it wasn't, the next part would probably take care of that as well by tilting the wheel up while in the air. clip the wall and land inside the barrier while technically still on the track, then maneuver near the finish line with extreme precision and go off the course when you reappear, you are behind the finish line and can finish the lap As this cheat is up at the moment, it is certainly not humanly feasible to cross this gap it seems to be impossible without a quick abuse of fire jump, so until a way around it is discovered, no human will ever perform this outside of a task, so those were the three ultra shortcuts discovered in quick succession, including the non-spawn shortcut in Sherbert Land, making it four ultra shortcuts discovered in 2019.
Never before has the game seen a period of discovery like this. There had been years in the past with multiple ultra shortcuts found, but there had never been one there. They were four separate ones, the next few months of 2019 came and went without any new discoveries calming the scene for a while and then 2020 arrived. 2019 may have been an incredible year for Mario Kart Wii, but 2020 really was the year of the ultra shortcut. and it all started just nine days later at n64 mario raceway. This has to do with the wall in the center of the field.
Players have known for a while that if they could somehow get into it, they could maneuver themselves to have a problem jumping back because it has a huge invisible wall that extends up into the sky. Any attempt to enter inside would be blocked by this wall, but in early January 2020, a player named jaden pointed out that a section of this wall by the mushroom extended beyond the wall and the bottom here has no hit detection , so if you could somehow get through this section of the invisible wall you could land inside to set up a jump back and a player named snoop figured out how to do it on a task wall that cuts off this mushroom from there, then he had You have to get to the end of the turn, you essentially have to go the rest of the way while on the wall, but still touching the road, doing this is more than precise, you have an incredibly tight space to work with, there is a point halfway where you have to turn more than 90 degrees to the left and a player named Charlie discovered that to turn that far you have to go extremely slow and do a standing mini turbo while in the air.
This tedious motion continued for a while, but Snoop finally made it to the end of the lap, then backed up to cross the finish line, used a mushroom and fell off the track, then reappeared and drove to the end for a 19-second lap. , this incredibly accurate part of the shortcut was developed by Jello Puff. You have to go from this square right in front of the finish line to this square back here without touching this middle square or the lap won't count. It requires a perfect angle, but it can be done. This is obviously possible. can only be used for lap racing as setup takes too long and the most well known task is a 16 second lap posted by eg but with contributions from a lot of players but here's the crazy part, technically nothing here is humanly impossible, there are no quick jumps.
The abuse and that wall clip at the beginning can be done even the movement inside the wall is so incredibly precise as technically none of those movements are strictly humanly impossible so it will ever be done. Conventional speedrunning logic says that anything theoretically possible will be done eventually. but it's hard to say if that applies here. Most of the Mario Kart Wii community doesn't see it as a humanly possible hack, although none of the moves themselves are technically impossible at this point, the next shortcut just seems a little out of reach. on the other hand, it is absolutely out of reach, this is dry and dry ruins.
Let's start by looking at the checkpoint map, since with most of these shortcuts the objective is simple, you go from the square in front of the finish line, go around the finish line and exit. of the limits, then reappear, turn to reach the last key checkpoint, and move forward to finish the turn. The key to doing this is to get around the finish line, but here's the problem with the course: a huge invisible wall highlighted here in blue that you can't reach. around the finish line checkpoint without going past this wall and it just goes up and up, so that was the big challenge to find a way to get past the invisible wall.
The fire took care of it, there was no way to get through it. the wall, but Blaze had another idea, he was going to try to get past it. He enters the super grind. A super grind is a form of quick jump abuse. You make the normal jump inputs every other frame, but add alternating between neutral and one direction. The control stick causes your horizontal speed to increase and changes the rotation angle of your bike, so when you shoot off the ramp you are sent high into the air and then clip the rock wall, climbing even higher. and eventually you can overcome the invisible wall and go out of bounds.
The rapid abuse of the fire jump makes this impossible to do humanly, but on January 16, Blaze managed a 27-second lap on a task that made them two ultra shortcuts discovered in January 2020 in just one month. Within the year and two more clues had already been broken, discoveries slowed for a few months after this as February and March came and went with no new ultra shortcuts, but in April the third ultra shortcut of 2020 was revealed and this one had been in development for a long time, this is Bowser Castle 3. To start, we have to go back to July 2019, when Justin came up with a rough idea for an ultra shortcut that would barely save any time at the end of the lap where you could increase. the problem of the wall and the wall clip to cut this corner of the track if you would skip the second to last key checkpoint your tracker would be at 5 then it would not update the 6 and since region 7 is not loaded the lap no I don't count it, but luckily Justin also managed to avoid skipping the first key checkpoint.
This may seem counterintuitive, but think about how the checkpoint system works when you skip region one, the game thinks you're still in region zero, which means the last region is also loaded. Skipping region 6 is unimportant since the only other region loaded is region 7 and the counter is updated once you get there, allowing for a successful return. This same idea of ​​skipping the first checkpoint to allow for a subsequent jump was already used on the Maple Freeway, so it was not a new concept, Justin's idea of ​​skipping the first checkpoint involved while trimming the pole from the goal line, but that it wouldn't end up working in the end, the angle you'd need to approach the post wasn't viable for a wall clip, so that idea was scrapped.
The next day, Benny theorized another method: it was actually Possible to cut out certain blocks on the wall. You can very accurately fall off the side of these blocks and then clip the wall to launch them forward and like Snoop, he figured this out. The method was workable, but only if you use the spear, the fastest bike in the game, even with the second post clip, the lap was still slower than the record without shortcuts, since the bad drift of the spear costs too much time, the task without shortcuts to overcome was 36.656 if anyone could get a time less than that then this would officially be a new esteloy 62 ultra shortcut and Curio would later prove that the first jump was possible with the flame runner, the bike that is normally better to get fast times that opened the door to maybe turning. make it an official or a shortcut, but when the Akarian monster reduced the no-shortcut task by half a second in October, that put a bit of a damper on things, but a few months later a group of tassers returned they felt that if they could just They found a little time to save, they were able to make this ultra shortcut a reality, so they got to work.
The time to beat was 35,936 on April 26. The final test was posted at 35.743 just ahead of the no-shortcut lap record. e.g. It was technically the first. person to overcome non-shortcut tasks after finding the fastest way to turn for the second jump, but the final product featured contributions from esteloi curio mallio marth monster rocky and snoop, a notable journey from many community members who culminated in a new ultra shortcut by the narrowest of margins on the third of 2020. Now, none of these three had been done humanly, but just seeing ways a task could break courses was incredible, although there was nothing new in that you could pick up a controller and do it, that's what the discoveries of 2020 were missing, but in July an interesting development was made in an old stadium in Waluigi.
I had an ultra shortcut from back in 2015. via a zipper and skipping part of the course, it was an impressive shortcut, but the rapid abuse of the jump made it the only ending to the story. Well, for years players have been working to make the shortcut humanly possible. One of the first efforts was from a player. Named Sam F, his idea was to jump in the air, hit the top of the finish line banner and pass through an invisible wall to later down the track, this finish line banner is technically a wall horizontal and every time his bike touches one, he can temporarily pass through all the other walls, although Sam was unable to reach the track with his method, using the sign to make the invisible wall explored years later, in January 2020, Justin and Benny came up with a variant of the original homework method you would do. a mini turbo to speed up, get to the top of the banner and use it to go through the invisible wall, all without using a mushroom, then when you reach the track, instead of doing the quick abuse of the jump to go through the zipper, do this whether you believe it or not. this second part of the shortcut was viable, it was the mushroomless banner clip at the beginning that the community wasn't sure about, even with the accuracy of a tas you would barely have enough speed to make it to the track, so this version was put in . in the background, but half a year later, Jello Puff demonstrated that Sam's original method could be done in real time.
The key was to use the bullet bike and use a task to perfect the angle and drift once again, no one knew for sure if this was too much. accurate to do it humanly, but the entries themselves were not impossible, players tried to do this for a few days, but in the end no one could go back to the drawing board until ej introduced this method five days later, it was similar to Justin and El Benny's method, but it had a lot more wiggle room, you would use a mushroom to get to the banner, then cut to the left and have your front tire hit the dirt and then jump, your bike would bounce to the right enough to reach the route.
You could then turn around, reach the last key checkpoint, and finish the lap immediately. People thought this would be humanly possible. The question was who would achieve it first. Well, just three days later that question was answered. The player's name was Logan and he timed the jump perfectly and landed out of bounds for a three-lap record of 148. This was effectively the same as the task version, but he had to waste some time getting picked up instead of landing back on the field. This record would eventually be lowered to 143 by not having to respawn, but there is still a chance of taking quite a bit of time off.
It's possible to do this shortcut three times in a race using one mushroom per lap, but given the difficulty of doing it just once, it's a bit tricky. There are very likely also attempts to apply Sam's original method, which would be faster, but no one has been able to do it yet. If either of those two tricks are pulled off, the Waluigi Stadium record still stands.could be crushed, but it turns out that improvements to the old strategies were not made. Let's take a look at Ghost Valley 2. This one is quite small but looks impressive. The original Ghost Valley 2 shortcut was discovered in 2009 and involved making a clip on the wall of the goal line post to jump further on the track, but six years later, this shortcut.
Of course, it would be improved with none other than Blaze. After landing from the first wall clip, you could turn around and do a second one off of these blocks by jumping to the end of the turn. The checkpoint map shows how this works starting from the finish line. box, the game still thinks you're in region zero, so jumping to further ahead on the track isn't a problem, as long as you head back to reach the last key checkpoint. The game thinks you drove around normally and considers that the only problem with this shortcut. was that it only saved a fraction of a second since you used all your mushrooms and couldn't do a normal wall clip on the other laps even though the second part was humanly possible, doing it fast enough to save time was difficult for years, nobody did it.
He was able to do it in a record 3 laps but finally in October 2020 Logan did it beating the old record by just a tenth of a second and to this day no one else has been able to achieve both wall clips in a world record speed race . That makes five ultra shortcuts or ultra shortcut improvements implemented in 2020. These shortcuts have a wide range of human viability, some are tricks that humans can perform regularly, such as Shy Boy's Beach or Ghost Valley, and others will never be achieved in their current state courses. like dry and dry ruins, they have tricks that make them impossible, one of those tasks, just shortcuts, was Bowser's castle n64.
I mentioned before how this trick involved rapid abuse of fire jumps to get over the wall, alternating tapping the hot button every other frame 30 times a second. It's not humanly possible, so any trick that requires this can't be done outside of a task, but remember what I said before the quick abuse of fire jump made it so just that it was impossible to do this humanly. The keyword was in November 2020 tasser cf Came back to take another look at Bowser's castle on n64, looking for a way to get around the abuse of rapid fire jump and sure enough, found a way to make ultra shortcut humanly possible .
This is the barrel turn. This was a cheat discovered the same year as the game. came out in 2008, but wasn't fully explored until many years later. You have to climb a wall and then do a wheelie while slowly falling over the edge. If you do it correctly, your bike goes into a state where the game won't try. to correct the rotation of the bike as long as you stay at low speed, then while in the barrel roll state you can align yourself with the finish line bowl using a mushroom, the game will try to quickly correct your rotation angle. rotation and just like with Quick Abuse Fire Hop This returns your bike to normal, allowing you to go over the wall and clip the finish line post.
The end result is exactly the same as with Fire Hop's Quick Abuse. The difference is that now you don't need to mash the buttons like a tass, but doing this trick was still incredibly precise, you needed to get the bounce right, be perfectly aligned with the pole and then get a clip big enough to reach the point of control. Three variables that, even though they are all technically possible, it took a miracle for everyone to line up in the same race who is crazy enough to try to achieve all that they answer of course it was Logan this was the same guy who took He first got the waluigi stadium shortcut out of tass and first got the double wall clip in Ghost Valley 2.
He had also gotten dozens of other records over the course of a few years, so he certainly had the skill to do this , but this was one of the hardest tricks ever discovered in Mario Kart Wii. were their attempts in the winter of 2020 no way no way no way come on give it to me no I crossed back I crossed I don't think they care about shortcuts we think we just did it I think we just did it oh no Oh no Oh no , I thought that was what hadn't come to this, I need a new lead, nevermind, no, come on, please, once, oh come on, Logan's long work had finally paid off.
You could see the top 10 times in the world at the beginning of in his recording video, everyone was a low 231 or 230 except Logan, he was alone with a 220, a full 10 seconds ahead of the rest thanks to the ultra shortcut until the day of today, no one else has been able to achieve it as more time has passed. Old ultra shortcuts that were thought impossible have discovered new methods. Koopa's cape is an example of this. Recently, Justin found a way to implement a barrel roll to clip the wall and lose balance without needing to perform quick jumps.
Abuse this setting. It would later be improved by e.g., but despite this it is still unclear if it will ever be executed outside of a task, the precision required is beyond almost all other ultra shortcuts in the game and, although players have tried , no one has come close to achieving it, but now there is still one more course we need to talk about and you probably know what it is. This is Rainbow Road. The legacy of this shortcut is unrivaled. The Rainbow Road Ultra Shortcut is a stunt that perfectly exemplifies the community effort and the history surrounding it is simply incredible.
It all started. In March 2016, when Tasser Estolo 62 posted a video on YouTube, Rainbow Road, a new ultra shortcut, this video was a task where Estelloy moved forward, then turned in front of the railing, then picked up some speed and jumped barely swinging on the outside of the railing. By using a mushroom and performing a spin drift where you drift to the right while staying left, he managed to turn a lot to the right while taking a lot of air time to go further and then tip the nose of the bike down to get a nose. she dove causing a huge bounce that threw her over the edge finally once she was halfway to the other side she used a mushroom to increase speed and retained control to fall slower she made it across and had just cut almost all the way around now these entries alone are super difficult, but the checkpoint locations mean this is even more accurate than it looks.
When you advance to go behind the railing, you leave the key zero checkpoint and enter keycheck.1 however, you must eventually leave the track. zero region due to lack of counting, so one of the hardest parts was backing up enough to cut the corner of the zero region before flying off the edge, but if you managed to pull it off, all you needed to do was move forward until the last key checkpoint and lap count chaining all of these inputs together was more than accurate for years, no one made any real progress towards achieving the shortcut I'm on the tasks side, however there was one possible improvement.
Watch Estello use his three mushrooms to do it. He crossed the track and shortly after it was discovered that he actually only needed to use two of them, one just before the spindrift and another to provide speed to get to the other side. Unfortunately, even using only two mushrooms meant that he could only do this shortcut once. per race, since you only have one mushroom left, but how about we take it one step further? How about we make this shortcut with just one mushroom? If that were possible, that would mean you could do the shortcut three times once a lap to finish the race in under a minute.
For years it seemed out of the question, but in late 2020, Tasser began taking a closer look at it on the 21st. November. He performed a task that used a mushroom before drifting and then barely made it to the runway without using a second. one did but the turn didn't count the reason was because he didn't go back far enough to enter region zero. This step was much more difficult than it seemed. Going back enough entails delaying the throw from the edge for so long. as possible, which means your mushroom will be gone faster. I used the healer to help him, as he bounced better at the cost of slower speed, but he still couldn't back away enough.
What this race did do was inspire Malio. to start his own attempts at maglio is a well-known tasser from paper mario mario kart wii and several other games at the end of December 2020, he turned his attention to Rainbow Road trying to become the first player to create a task from an ultra mushroom shortcut. he didn't know if it was possible so all he could do was sit with the tas and try again and again oh my god this could really happen holy holy that's so close oh my god this is happening this is happening this is happening Hello invoking salt, how are you now? gotta do it December 28, 2020 malio proved that ultra mushroom shortcut was possible rainbow road ultra shortcut could now be done every lap course is finished mario kart wii did everything to make Players drive normally , but thanks to the efforts of many in the community, it was overcome.
The rainbow path has been completely broken, but what about the non-task side? This three-out-of-three method, a mushroom, is considered one hundred percent humanly impossible, in part. due to its accuracy, but partly because Malio also briefly abused the quick jump, which rules out any human doing the Rainbow Road ultra shortcut three times in one run and clearing the course in less than a minute at least for now, but what about the normal one? ultra shortcut long after esteloid discovered it, this trick was supposed to be humanly impossible. Community members proclaimed that it would never be made because the accuracy was far beyond other ultra shortcuts.
Each step of the trick had its own set of incredibly precise inputs that would need to be performed for years after its discovery, few serious attempts were made to achieve it, but as more and more of these other incredibly difficult and precise shortcuts were used, the Rainbow Road's legacy grew from strength to strength and became the holy grail of Mario Kart Wii shortcuts, so in 2018, the search for the Rainbow Road ultra shortcut began. One of the first serious contenders was King Alex, a player with a long career who has held numerous records over the years. He posted a video in August 2018 of some of his closest attempts.
There were some good ones. races, but they all didn't have enough rotation or had too small amounts, they all ended up falling well short of the track in 2019. He made more attempts, this time the closest ones died because he hit the outside bounce planes. These were close. reach the road, but once the plane hit everyone stopped dead, still these races seemed close enough to the task that a lot of excitement was brewing in the community at the end of 2019, more players were trying their hand at November, a player named Taylor had probably the closest call yet, making him very close to the track, but Taylor 2 ultimately came up short.
In April 2020, the esteemed world record holder, Justin, made an attempt that it seemed extremely close, but it hadn't retreated far enough to reach region zero, so four years. After the ultra shortcut was discovered, even though they had been a bit close, players still weren't doing everything they needed to do to reach it, but in November 2020, players would get help when CF released their task with the charlatan I mentioned before. this helped get three out of three tasks as the healer gives bigger bounces, but this upgrade would also help with the normal shortcut, a bigger bounce meant there was a higher chance of hitting the road, which helped a bit, so that now there were new life for the rainbow road ultra shortcut more players than ever tried it, each of them wanting to be the one who would go down in history as the first to perform the most legendary shortcut in mario kart wii and on December 6, 2020 arthur He did this, but the return didn't count.
He had simply missed going back far enough to reach region zero. A YouTuber named windbag4 posted a demo that had a green line to represent where Arthur needed to go for the lap to count, as you can see. the cut was barely missed, so the checkpoint was not updated. This small distance was how close Arthur came to making history. The next day, a player named Core became the second person to cross the Rainbow Road gap, but he didn't go far enough either. back, it seems like he was a few pixels closer than arthur to reaching region zero, but he still didn't reach it, there were two players in the same week who managed to cross the gap but they justThey couldn't make the lap count and a short time later a third player crossed happily with Sugar, he too made it to the other side of the road but he wasn't far enough back to skip the lap and unlike Arthur and Core Sugar would repeat this feat five more times and leave. him with half a dozen jumps that didn't count the lap, yes everyone sees it's number six, it's not a lap count, don't get too excited, that was the really difficult part of this ultra shortcut, crossing the gap was difficult . but doing it from region 0 was another story, despite all these close calls, none of them could make the lap count.
Weeks passed. 2021 began and no one had achieved it yet. At this point, the Rainbow Road ultra shortcut had stood the test. Over 5 years, thousands of tries from dozens of different players in my first Mario Kart Wii video, I made a sincere statement. The Rainbow Road Ultra shortcut would one day be achieved. The only question was who the author was going to be. Well, it turns out. I was pretty close, oh my god, oh my god, guys, keep going, keep that up, guys, oh, wait, wait, wait, wait, guys, I did it, I did it, I did it, I did it, I did it, I did it If you enjoyed it, it would mean a lot to me.
If you could share the video with one or two other people, it would be very helpful on YouTube. Also, the pages for those helping me do this are in a pinned comment, so check them out if you're interested, thanks.

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