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How Undertale Yellow (Nearly) Perfected Undertale

Apr 11, 2024
anyway I started exploding I can't see that well so I missed and then they ran away I ran after them okay you know what Undertale is I know you know what Undertale is it's just one of the most successful indie games ever times, a game that generated a following big enough to take down countries that at the time were truly unheard of is now only Tuesday God bless your soul, gooseworks. I used to love

undertale

too much but I digress but how could I not? This game captivated everyone, everyone wanted the However, the funny skeleton doesn't matter and this is a great butt, however it is old and in many places it has aged poorly.
how undertale yellow nearly perfected undertale
The combat, as good as bullet combat, theoretically spans a millennium, and a pacifist run is also part of the game's release. The waterfall sucks ass and the way the game chastises you for straying from a pacifist run is that Undertale is a game that, in retrospect, could have done better in quite a few places, but that didn't stop the horde. There was so much Undertale. fan stuff that was nauseating both in terms of quantity and content throughout Harvest Valley of fan content, one video of my interest was a trailer for a Snowden segment of a fan game called, you can guess, what What caught my attention was this beautiful animated part. from fig bur, I'm going to go completely off topic here and say that fig bur is one of the best artists I've seen here is his Twitter, which you are going to follow, this is not a request, it is an assault.
how undertale yellow nearly perfected undertale

More Interesting Facts About,

how undertale yellow nearly perfected undertale...

From then on, the term Undertale Yellow registered in my brain, Palace, where it remained dormant for years until the current year when I wrote it and last year when I uploaded it, when Undertale Yellow led by Master Sword remix was finally released, who is someone who has been on the block for a while. While here the same threat of assault and a team of more than 20 people and a 7-year development cycle apply. Development of Jesus Christ began on February 4, 2016 after Toby Fox illuminated the creation of the game. A demo was released on November 30 of that year. somehow I got lost and look how small this is compared to now, come on, that's really inspiring and finally the full game released to us on December 9, 2023 and it was good, it was really good, like Astronically good, it doesn't have why be so good.
how undertale yellow nearly perfected undertale
The level of consecutive quality that this game oozes from every crevice and pore is mind-blowing. This game took everything Undertale did and almost

perfected

it, even making it better than Delta Rune in some cases, everything from the characters to the world to the music to the animation and I mean the animation oh my god it's okay, I'm getting too ahead of myself, this wasn't supposed to be the next video, this wasn't even meant to be a video, I wasn't even planning on working on anything. YouTube was involved for the rest of the year, but this game changed all that completely and the little Leprechaun in my head won't grant me any mercy, so I guess this is what we'll do for the next 15-20 minutes to start. of these so I can't have this and instead we have this and I'm not going to go to the front.
how undertale yellow nearly perfected undertale
I prefer this. This is a gun. The sixth child falls underground, which is an odd choice. Why not the first child or the second? and you meet anyone but the sixth and then you realize that Clover's heart represents Justice and that he has a gun. I understand why they chose it. The game starts out more or less the same as the original tale, which I think is a brain move of the decahedron in giving it the The game has almost the same beginning, but the fact that Toriel's design is slightly different gives us a false sense of direction if you just watch the game beforehand like i did you thought the game would be a reskin with only some slight differences but once you get it.
Until the second puzzle of the ruins, the floor gives way and you are taken to a lower level. This level is completely new and from here on the game never reconnects with the original until the last 10 minutes of this fall, which literally establishes the path through the ruins. The direction of the game and this never connecting extends to the characters. I have to hand it to the development team for having the balls to make an Undertale prequel, but I barely use anyone from Undertale and none of them are fun skeletons, one of the biggest selling points of a prequel is seeing the characters. that you love before the apparition that made you love them, unless you're before the storm, in which case your goal is to make me wish this idiot had never been born and Undertale characters have prequel stories that could be told once again.
They had the balls to not use any of them and you know, the thing is that it works, it mostly works, every character in this game is great and I never once wish I was with anyone else in hindsight, although I have complaints, but I want to be a little vague about them and instead save the spoiler material for more information, spoiler-filled story section of the video, to put it loosely, they don't give several characters enough screen time in this like I like them, but you have to give them. Me, more of them and in my opinion none of them reach the same levels as the Undertale roster, some come close but just barely fall short, although I can say that I at least wholeheartedly like each and every one one of them, which is something I can't say about the original, this also extends to the enemies, some of them are the biggest things for Grace God's creation, though, and this is a little butt, though. , I noticed something about the designs of this game that don't really fit with the original tale.
What I mean by this is to look at each design and its history, they all fit together and you can easily tell that they are all the same. It's the same with Delter Run 2

yellow

. It has this, it seems like all the characters still fit together. they all seem different from the way Undertale characters are. I don't really know how to explain it better than this, maybe it's the softer, fluffier designs compared to the tougher and downright creepy designs of the original at the time or maybe it's that the characters in

yellow

are more anthropomorphic than you know, monish, but they feel different, this isn't a bad thing at all, it's just a thing, although I can see the argument that how this choice deviates from the whole, you know, scary monsters that are actually good on the inside.
What Undertale had going for it along with the amazing looking characters is the amazing world design, don't get me wrong, Undertale is a NIC looking game and has its fair share of pretty landscapes, but the yellow is on another level, This game is a constant pleasure. for the eyes, just look at Snowden in the original compared to the yellow, it's surprising how much difference there is. I think a good part of it is how the yellow uses a lot less empty space than the original in the original story, it has the immediate area around it. So you have this black nothingness everywhere and it stays that way throughout the game.
There are some places where this is not the case, but for the most part the void remains, the void takes nothing away and is yellow. It also has some good moments like this but for more than half of the yellow the screen is completely filled which I think helps make these areas feel more complete and believable along with the best pixel art and you have a game that makes my brain melted. There are six locations in the game, the four that return are the Snowden hotland ruins and the new home, with the dunes and Steamworks being completely new locations, as stated above the returning areas are completely different this time and because of that, a Despite being returning areas, they feel completely new. and the areas that are new are pretty good too.
I could have seen Steamworks seeping into annoying territory like Hotland did in the original, but they managed to keep it short and fresh enough to prevent it from reaching that point, the dunes. They are also super cute and the best area in the game without a doubt. I really don't know what else to say besides that. What I can say is that the animations have also received a massive improvement. The enemy attacks are much more animated than This Hell, the enemies in general are much more animated than this, like looking at this little guy coming out of his igloo shell, thoughtful, each enemy is animated during their fights, which is something that I found it strange in the original as some of the enemies are animated but some are not and which ones were and which ones weren't felt like a random chance, like Papyrus wasn't animated but Aaron is in the second half of the game, most enemies are animated, but it only makes the ones that aren't animated.
I feel weird, this feels weird, damn, the fight backgrounds have also been tweaked in the sense that they are now interesting because in the original, with a few exceptions, you either get hit by the geometry or nothing yellow, he said this and look how fucking pretty it is. Regular fights are still just basic geometry, but at first it wasn't a problem. I'm just a but now the colors change to fit the area you're currently in and that's not such a small addition that they didn't need. do that, but they did it anyway, like look at the first major fight in the game, he has a lightning attack and when he uses it and it lights up the corridor behind him that is so high up and it's just in combat, the Overworld Sprites They've also been polished to a shine, they look better, they're shaded and they move more like look at Clover coming down, this is crazy for some reason, although they didn't polish the returning characters and it results in a scene with alfus looking weird because yes, it's a way to make the characters, who already look different, feel more separate, hooray and of course they didn't just limit themselves to the visuals, they also improved the gameplay of the game, first things first, they added a run button, now like what I said with quake and its jump button.
A year ago, something that seems completely simple can end up having a big impact, a run has a little less impact than adding true verticality to a shooter, but you get what I mean, going back on the original became a chore, a headache and it was completely unconstitutional, oh but I hear you say oh just get the 90 pound glamorous burger and stop complaining, no I'm going to march my happy ass down to Snowden to give the nice lady my money for her food, which is just as good, thank you very much, yellow too. It has puzzles and they are no better or worse than the originals and that sense of empathy is how I feel about the original's puzzles.
Hey, you remember the snow racing from the original and that it was a pretty good little Min game, well there's a few more and them. You have a strangely high quality, quite a set of cards. You don't need to do this, Jesus Herobrine Christ. Now, in terms of the actual combat, you know, a staple of RPGs, uh-oh, the combat is pretty much the same as the original for the better. and even worse, you can choose what you want to do when it's your turn and when it's the enemy's turn you get a small bullet. Health segment.
The bullet health segments are incredibly fun and, as expected, very well animated. Some enemies will even do standout things like an enemy that wets the floor to an enemy that attacks with sound on both sides of the screen and the music will only play from the side they are attacking from, that's cool. Fights have two options, fight and mercy, with the mercy option being Undertale's main reason for existing for Mercy is an enemy, you must figure out what specific thing you need to do to make the enemy not want your head on a pike and then save them the real challenge comes from not wanting to kill someone.
Annoyed with how long these fights can last, they can last over a minute depending on if the monster has several steps to spare, so you have to do one step, dodge, do another step, dodge, do another step 7 hours later and I just want Oh boy, it's time to talk about Undertale's main selling point: the pacifist route can get super St very quickly because once you fight a monster, every encounter with that monster will play out exactly the same way forever. Yes, I understand that in normal RPGs, that is the standard, but quickly. clicking the menus to make the red stuff come out and not having to worry about being thrown in the trash is a little more digestible than the same Toho Peacemaker you've done four times in the last 5 minutes, the jokes help, but I'll move on quickly from fun to violent before the halfway point, which really destroyed any sense of replayability, has passed its two routes and it's the same here.
I just ended up running away from the fights near the end because I didn't want to deal with this. and if there are two enemies, the other option is of course to murder people, but if you murder people, you will go to the bad container, where Frisk was more of a melee focused person. Clover is American, it's the same concept as Undertale's attack system.right time to deal more damage and make the red stuff come out faster except I don't know how they did it but it feels much more satisfying to attack in this game and once you get the savage revolver and with six shots it's like crack No I don't think anyone has described Undertale's combat as crack nor should they, unfortunately, although if the pacifist route had to have a problem, the genocide route worked too well until they actually fixed it in this game in a genocide race, You will need to kill all the areas and the location you are in to continue the race, this is all about finding an epic until you reach the last enemies, where in the original game it will take you several minutes just to get a spawn, which I get is intentionally to make you really feel like there's no one left after your spree, literally having to dig to find stragglers, but the town is empty and all the NPCs that are gone do the job just as well and also force you to do it multiple times with your reward.
There are more bible verses as the game keeps telling you to repent and also go yourself. This dragged the genocide route into a full room for the worst for about 20 minutes just to do this, yellow handles it a way that still drives the original Point home, but also makes it much more bearable instead of depleting a dwindling spawn pool. enemies in a room, you now have a certain number of enemies that will appear in that room with normal encounter rates. Once you kill everyone in the room, the game tells you that the room is empty with the encounter bubble above your head, which means you will have to go to the next room that has encounters to continue, the encounter rates never They go down and all you have to do is keep going until the next time you can encounter enemies, it never quite reaches that sludge feeling that the original has and feels like in my opinion. much more brutal, having to go and fight all kinds of monsters makes it feel much worse and narratively you have a kid going from room to room slaughtering everyone and the people in the next room have no idea what he's doing.
It's going to happen to you. metal, as they also added Fatally Wounded Sprites to every enemy in the game to make you feel even more like part of this change is that the combat went from having two major problems to only having one problem and that's when you're trying to be a good person. , the consistent thing between all the routes is the quality of the genocide boss fights Pacifist Neal, it doesn't matter if it's a boss fight, it will be very good, especially the harder genocide routes bosses, those are phenomenal, except for one, I have one.
There are more issues with the combat and it's more of a "I'd rather this be the case than anything else in the Overworld" thing. There are a few segments where they throw obstacles at you and if they hit you, you're thrown into a quick bullet healing fight. trying to dodge obstacles, which is fine, but in the delt race they actually had these encounters in the Overworld with your heart appearing over you, it's a much more fluid and cooler method of doing this instead of starting you off in a normal fight, it is not. it's a big deal but i would prefer it to be done this way instead of this overall the combat is pretty good the bullet hell aspect is awesome and the genesis route is actually tolerable it's just the saving that bogs it down It's not putrid, I don't.
I don't feel violated by how it's done but it's my least favorite thing about yellow in the original actually, although I just beat the game with normal RPG elements but with Undertale gameplay for about 8 years, the last thing I can mention before the The most important thing is the music, anyone who is anyone knows that Undertale is a spectacular album with a free game included. Toby Fox is an incredible songwriter, one of my favorite songwriters of all time. The Undertale soundtrack never goes below a 7 out of 10. for any of the songs, hell, half of the OST is in my music library and as expected, the Yellow OST is loud and hits hard, the band soundtrack was composed by Master Sword remix note block my new soundtrack and fig bur with glitch pie and burn dzel providing additional tracks as well as Scott Joplin released a version of his 1902 rag song, The Entertainer, for the organ demo of song 16, which he had a great time.
The OST has an impressive list of 135 songs and all of them are hits. The tracklist includes remixes of vanilla Undertale songs like In addition to a bunch of new tracks, something I've noticed in my five runs of this game is that they highlight motifs and music constantly, for example the song in the dark has an angst segment and the song vigorous terrain contains a segment of In fact, your best friend while I was researching this to make sure I wasn't crazy about the light motifs of vigorous terrain is that there is an entire wiki page just about the light motifs of the soundtrack and it's also expansive.
Another interesting thing the soundtrack does is have a battle. The theme for each area you find yourself in in the original story has exactly one theme for fights, two if you count the 30 minute long ruins, just the hard mode fight theme, yellow, on the other hand, has four , one for each area with enemies you can fight, and go back up. They didn't have to do this, but they did it anyway and it's so good, you know what? Listen, I don't mean to do a segment about music in every damn video I make about a game, but damn, this is too good for I'm not pointing out where we are now oh, this word counter says 19 minutes.
It is not my intention to continue making long videos. Not really, this just happens. The spooky boom was supposed to last about 15 minutes, but hey, there's no turning back. now except you if you haven't played Undertale Yellow because this is the full video story section, any loose features, actual discussions about specific characters, this is where it's all at and I highly recommend you play the game until you complete it before continue. In case you can't tell, I really like this game and I think it's an experience worth going completely blind, as blind as possible, since people are ruining the bosses, key moments, and miniatures from YouTube, anyway, here's a timestamp to skip. until the conclusion of the video and here are the timestamps for specific routes of the game, if you want to skip two or more than one then let's continue, the story of

undertale

Yellow Godam begins with a familiar story of the war between humans and monsters.
In which the monsters were tricked and forced underground many years later, five humans travel to the top of Mount Ebbot and never return, guiding Clover on the journey into the Undertale to exact their form of justice from him. That form of justice changes depending on the route you take. The story follows more or less the same flow as the original story: you go from point A to point B and meet many quirky characters along the way until the trauma of the game falls upon you near the end of the pacifist race you enter. you will arrive completely knows the following characters in order like it's a firing squad, which I mean it technically is.
Oh, the first place you'll meet is Fluid, who serves as your safe spot and main companion for the rest of the game and is by no means a double traitor. Crosser you will definitely from then on meet Dal, who is a purple youngster with barely any SC time, so it's hard to judge his character other than he's a Bruder, which might be enough for some people in Snowden, you'll meet Marlet. Marlet, the barely functioning Royal Guard, is the character who gets the most screen time in this game and I'm completely fine with that. Marlet herself isn't particularly funny, but it doesn't seem like she was meant to be, she's a sweet girl who includes both traits of Sans and Papyrus, which are Papyrus' puzzle creation and Sans' general laziness, she's just a character. sweet, more or less.
The next face you'll meet here is Mo, whose introduction is that he's a grungy stand hack guy through and through who offers you help. question mark items on your journey, usually at least one of the items will be useful every time it appears. However, she has the benefit of being one of the funniest characters in this game and the theme of her is amazing, so you will finally know. slurpie, yes, that's her legal name and carnally, she has her tongue stuck to a pole like in A Christmas Story and sends you on a fetching mission to get her something to get her off.
This is the only quest quest in the game which only makes it stand out more I don't know why that is but it doesn't really matter I guess in the dunes you will meet The Feisty 5 and sooba. The Feisty 5 are the law of the city and the dunes and are made up of Moray the Eel, Ace Something the Squirrel, and Ed the Purple Thing, and at the top is Starlo aka North Star . The funny thing about Fighters 5 is that outside of Starlo, the other four barely give Jack anything in terms of screen time. maybe it's even worse than Dal because there are four morray is nice Ace is serious, the mooch is a thief, probably not a good trade as a legislator, and Ed gets hit by a train.
I feel the same way about them as I do about Dal. I like it. them, but I need more of them, it's a little difficult to fully like a character when they give you crumbs of them. The Feisty 4 don't even have a genocide appearance, they just disappeared. I like their designs, but that's really the most. I can say now that Starlo doesn't have this problem, in fact Starlo is the best character in this game, hands down, it's not even a contest, no, it's not even remotely close. Starlo is a big fan of the human culture that he saw in things presumably like Gunm Smoke and every other old western show because honestly, they're starting to blend together.
I haven't seen one since elementary school. I love this guy, he's cool, silly and fun all wrapped up in an edible face. Yes, I will kill for him, but I would also kill for much less. Hey, those are some good numbers. You will finally meet Saroba, who is the epitome of the fan character. She is also the person we will spend the rest of the game with in the game's narrative. It completely changes her from now on so I hope you like it because unfortunately if you don't Sooba used to live with her husband Chujin who is now dead and her daughter Kono who is in a coma that's not funny, it's such a positive way. to explain that, holy and we learn all about chujin in Steamworks, he was an engineer at Steamworks who created a line of robots that all failed and disbanded, leaving behind the apparently last successful model, the Royal Guard Robotic Axis Model 014 . or simply shaft.
I really like Axis mainly because his humor is deadpan and I'm a big fan of deadpan humor. He chases you through Steamworks the entire time, getting angrier and angrier as time goes on. I love it, the other side of Steamworks is this. I hate this. This whole segment is dangerously close to annoying. You have to do these puzzles one after another to get a code and this part sucks. I move on to the end of the Steamworks surprise surprise Coba tries to betray you, but this fantastic tough guy stops him and the rest of the game is about this betrayal because oh, here comes the trauma dump that tells us about Chuan's dark past and the Coba's plans through tapes containing journal entries.
Found in his basement, these entries say that after Chujin was fired, a human attacked a monster Kano is playing with in Snowden. Chujin has six axes on them and a tape hidden behind his tomb, for some reason, reveals that that human turns absolutely upwards, but now he has a human soul in his possession that he begins to use for experiments, creates a soul that, when combines with a boss monster, can create a super soldier, unfortunately, he kills it and his last words are, I swear to God, you know that funny blue raspberry. serum, don't use it, it's garbage, better wait for another human that isn't a killer to fall and don't involve Kaco in this, literally anyone else in the entire underground will work except her, this is the only thing I can do. wondering daughter no no no no no no No, in fact, never leave your daughter and experience and the same sentence ever act like we don't even have a daughter, starve her and neglect her.
I don't know anything that will keep her away from this. build a cardboard box, put it in that cardboard box, have that cardboard box, have a flap so it can eat food, put nothing but kibble and pieces down there. I don't know anything and then proceeds to use it on her daughter anyway. You're a bad mother after finding out about your plan, you team up with Marlet again and head to the new home facing Zoba. The fight starts off pretty normally with pretty easy attacks until Saroba gets unreasonably angry that you're not dead and hits you. less than fractions of your health and then I'll honestly let the scene speak for itself.
I am not going to lie,this really got me really excited it's dumb i know but let me enjoy things damn the rest of the fight is phenomenal and when you're in schut mode you now have a board that's incredibly sick honestly i like this fight better than the serial killer here, yes this fight is more visually impressive, but damn do I like my arcade shooters? I think this fight actually has some of the best orchestrated attacks in the entire game. I should also mention that the music for this fight is amazing. I won't do another music segment but you can listen to it in the background.
Your goal now is to fill this Crystal over his head and then destroy the mess his daughter gave him. Every time you take a chunk out of her, you get an info dump about her and that's how you find out about her act of being what I like to call a shitty mother. Look, no. I care that Kano literally asked for it. Chuan's only wish was for her not to get involved. I'm sorry Coba, but I don't feel bad for you because you were there and found out that's not my problem once you broke her mask.
You have the option to forgive her or kill her and if you are wondering what happens if you kill her, Asgar simply gives you the body and takes your soul once you forgive her, Sooba comes to her senses and realizes that this was stupid but now she that Clover can't do. go to asgor because you will die and no matter how much you want to you can't convince asgore to let you go, it doesn't work like that, you can't live underground either because eventually the royal guard will catch you and in the worst case scenario, you hurt your loved ones. loved ones, but it's not fair to juggle Clover while killing other humans.
Honestly, that's more complicated than anything else. Clover's sense of justice warped throughout this journey, what was once a mission to avenge fallen humans has become something more. Clover got to see first hand the struggles and hardships of the people she was supposed to hate, now she wants to help her friends help all the monsters, there is no right answer for this no matter what someone gets hurt but With this at least there is only one casualty and it is for his own worth FL sacrifices his soul to push the monsters closer to the outside and make sure that none of his friends get hurt fulfilling his form of justice and earning himself rest until a voice ask for help.
What did I like about this ending? Don't get me wrong, but it doesn't make much sense when it comes to reading between the lines and finding meaning in literature and media. I'm not too good at it and yet it usually falls on deaf ears. I still don't think this ending makes much sense, the whole Zoba fight you're fighting for your soul only to give it up, even Flowey says you just become a cog in the machine, there's not even a guarantee this would have worked . Whatever, Clover just made a bet and got lucky. I'm still hesitant about the whole Cobá ending, especially when it's completely his fault for not warming up when he was warned it's a bit complicated, but overall it's a good story he left me with. satisfied and these are just things I learned after thinking about what just happened, although you may have forgotten that Flowey is the one in control of the save state, so all you need is a simple restart in the original tale , the neutral route was just kind.
From there it was basically the same until Omega's fluid fight, which is the best fight in the game, but overall not worth doing, especially when you can do it on a pacifist run and then come back and do a real pacifist run, but here they actually did a bit more with it, the game is pretty much the same until the end of the dunes, where sooba doesn't join you at steamworks because you participated in a bad little banning, so she can't use your soul, this It makes it so you have to explore a different part of the steam room since you don't have Coba to unlock the doors.
Flow is also more present on this route and the PF on this route is almost completely marginalized by the dunes and only returns briefly. in the Parties here no one can interrupt them, so we get a lot more of the second best character. There's nothing too notable about this part of Steamworks except the fact that you no longer have to deal with these better routes, so let's Jump to the end of the route where you have a rooftop meeting with Martlet, whom Flowy He is very against it. Marlet pulls out a syringe and tells you that he had a plan to stop your violence, but he can't. go for it, you forgave some people so at least there's some good in you, too bad Flowey guts it and finally breaks the facade he's been playing the entire game and takes your soul for himself, but at this point we know that Clover is persistent. bad bastard and he won't give up that easily, so the rest of this route takes place in an internal battle for control between flowy and clover. flowy reveals that you are not the first clover, nor the second, nor the third, nor the tenth, nor the 30th, nor even the hundredth, countless clovers have come down and at the beginning Clover's journey would end with them living with Toral until the Mosa manipulated it into leaving the ruins, but that didn't work either since Clover couldn't get through the base locations.
Finally, Flyly decided that the only way forward was to split the path immediately and manipulated a switch to make you fall into the deep ruins, with the rest being the last five minutes 100 times after this big reveal. Flowy simply decides to beat the exit. Welcome to the first part of the Earthbound Binding of Isaac delirium of the fluid boss fight where you can't do anything but heal or cure when the game allows you, this fight is honestly quite baffling and something I like is that depending who to kill in the flyy route will mimic their form in the fight, so if you killed all the bosses in the game, omg this fight is going to hurt a lot more after a while, you will get these bullet hell parts on screen complete where if you survive you will get Vortex in a chase where the flow roots chase you in style, reach the safe point at the end and the cycle will continue.
Honestly, I can gush about this part of the fight for a while, the pixel art is really good and the fluid Brak cor. It's a lot of fun, but I think this speaks for itself, after surviving this phase you are taken to a FAL Snowden where you meet Martlet again. Maybe not, if you thought this fight was crazy until now then welcome to the best fight. throughout undertale and I maintain that I don't even have enough adjectives to describe this fight, its menus are not competitive, it follows the same structure as the original Omega fluid fight, survive until you are taken to a different aspect of the fight, beat that and Rinse, repeat until the fight is over, although those different aspects make this fight fluid after a while, it grabs you and gives you the option to choose your poison roulette and what you want to tackle first.
These sections have you fighting different versions of fluid in schmu combat. I mean, look at this, what the hell does each of them have a different artistic style of music to go with it? I keep saying they didn't have to do this, but there really wasn't a need to fill Omega's fluid fight with turn on the drums, this speaks for itself. I could play the whole fight and you'd probably play Danny Deito. I get it, it really feels like a fierce fight for survival here after you step on all the pedals of the flow, he makes it to the end. his rope is fine and the original plot at the end of all routes, the game continues haha, I break the fourth wall.
I'm a video game, which is cool, except when it happens in every route and don't get me started on the genocide routes. Yellow has exactly one. The fourth wall is broken during the game and he's in this fight for a few seconds, the game drops everything and Flowy just looks right at you, there's no audio cues or anything and if you weren't paying attention you might have missed it, It doesn't go to the front, that is. It's creepy as hell and it's a really good breaking of the fourth wall because nothing like this ever happens again.
See, when it's constant it just becomes a factor, but when it's rare it becomes an anomaly that fits better. Flowy realizes this will never end. He and Clover are too. He is stubborn about giving up, so this internal battle will continue forever, so he decides that instead of fighting for all eternity he will restart and gives you advice that perhaps a neutral route is not the path of victory. salvation. You have to choose one. lane friend and with that the game restarts, but we already tried peace and choosing who lives and dies didn't work either, so maybe what if no one lived?
Oh, they're bad containers, from what I could see from here on out, the genocide route. in this game, Clover's mind is twisted into thinking that what they are doing is the right thing, to earn this route, the Revenge route, name the game. Conant tells you that this isn't Justice and that the other humans weren't All Saints, but in the end, Clover is a cold killing machine, so I don't think they care too much. Notable changes are the saroba axis in both Martlet fights. The Martlet Snowden fight, for some reason, smacked my purple ass. I don't want to tell you how.
Many times I died because I don't know, it's just a harder version of a normal fight, but this hit me. He even let you go down half his health at the start of the fight for free because he's trying to calm you down. but for some reason I kept letting it split my skull like a watermelon. The soba fight is similar to her pass fight, except she was knocked down from the final boss to the mid-game boss. This is one of my favorite fights in the entire game. The attacks are very well done here and each one has stinct patterns that are fun to learn, except one that seems like it's easier and harder than his fight with paist, if that makes sense, it was easier than the fight with martlet, For some reason I can say that the main thing in this fight is health conservation, not making sure you have full health, but making sure you have maximum health to handle it.
The red beam attack drains your maximum health and if you're not careful you'll see between 10 and 20. Max HP is what you have to work with towards the final axis fight it's NE as hell because it's a reversal of his pacifist fight instead of letting you wield the trash can lid, he wields it himself and it just turns into a drag match after a while. rises majestically when he tells Clover that he killed the Blue Soul, this angers Clover so much that they go up seven levels in seconds, invest their heart in Blaster and saint mode, and then there is the final boss, which is seen in any route you you can't kill Marlin in the first meeting and towards the end your rooftop meeting with her turns into a pseudo trial.
Hall still has a syringe that he plans to use on herself if you become too much of a threat, guess who is too much of a threat now, this boss. this boss, oh it's supposed to be like this, you're being punished for being a shitty person. I am completely confident in saying that this is more difficult than fighting Sans because Sans has patterns, rhythm and sense in his attacks, this should put everything against him. wall, you want to know how bad this is, almost all the unsuccessful videos of this boss talk about how the dash is your saving grace because of the eye frames it gives you for some of these attacks, all you can do is run and invoke. the life around you is like some kind of spiritual bomb and this is just the first phase, that's right, this is a damn two phase fight, once you break a chest armor, you can finally start doing damage to it, this is easier on a super continent, but still very difficult, they actually had to add the ability to heal via the ACT menu in Phase 2 because of how exhausting phase one is.
You want to know how difficult this fight is. I'm still fighting with her. Days have passed. It could even be. It's been weeks, I'm losing my sense of time and that's very important. If you drive the beater, you're treated to an honestly horrible scene of Marlet screaming and melting from the serum, then Flowy shows up and beats you up for basically putting the whole Underground on lock, unfortunately for him, although Clover now controls the timeline, so that Flowey lets you have her because of that, although he doesn't get the shine for long as Clover tears him apart piece by piece, leaving his lifeless husk behind Clover and then heads to the castle and confronts Asgor, who tries to tell you that Your fate was sealed the moment you fell, but by God we know how good they are at listening with the soul of Asgor.
Clover reaches the barrier, collects the souls and leaves the underground. Se sense of him is serving justice and that's all from Undertale Yellow. This video turned out much bigger than I expected and completely blew up the calendar I had, but that's okay. Undertale Yellow is a colossal achievement. It is one of the best games of 2023 and it is one of the best. I've played for a good second, this game was definitely worth the wait and more than lived up to the Undertale name, butIt has its drawbacks, some for being an Undertale game and some for its own rating, but overall, this game was amazing and complete.
I found some more interesting Undertale fan games. I didn't know this was an active community. I'm most interested in the nihilism of Undertale, so when it releases in a few years, maybe we'll meet here again. The best thing about this is that this game is free, that's criminal. I know they can't monetize this game because obviously, but the fact that this game is free is still crazy. I really want to see this team make an original project. I don't think they will, but I definitely feel like they could, they've more than proven that they're capable and I want to see what they would do with their own unique world of mechanics.
They still have both bodies and it's only in its second chapter.

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