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How One Statue Broke Terraria - A Comprehensive Guide to Transmutation

Apr 26, 2024
The company needs you to find the differences between this image and this image. Well, I see one. Well, they are the same image in Terraria. All furniture is stored in Sprite sheets. Some spreadsheets are simple and only contain one piece of furniture. While others are much more. Complex to store multiple different items on the same sheet When the game is presented with one of these more complex spreadsheets, look at one of the two internal values ​​to know what to do. The first of these is the X box, the horizontal position in a given spreadsheet. the second is the y box, the vertical position in a given spreadsheet, both are measured in pixels, for example with grandfather clocks the game only references the X box when trying to determine which item to return.
how one statue broke terraria   a comprehensive guide to transmutation
When the tile breaks on the other side, the torches only reference the box. And although there are a select few tiles that reference both, the best is a little different, it is one element but with two different states, on and off, stored 72 pixels away on the Sprite sheet to toggle the bass

statue

on and off in the game. it increases the x-frame value of all the tiles in this 2x3 area by 72 and to turn it off it does the opposite, it decreases the x-frame value of all the tiles in this area by 72. but what would happen if we put something in this area ? that wasn't a bad

statue

like a door, then the game would change the door's x-frame value by 72. and then change its x-frame value by 72 over and over and over again, this method of arbitrarily increasing the It is called the Philosopher's Stone and this is how we can obtain any item in the game with just a Statue in Terraria.
how one statue broke terraria   a comprehensive guide to transmutation

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how one statue broke terraria a comprehensive guide to transmutation...

The door spreadsheet is quite large, at 1982 pixels high and 142 pixels wide to keep track of everything the game looks at in both X frames and the frame and make the doors one of the few sets of selected tiles that are sensitive to changes in both values ​​and within all this complexity there was a coding oversight that helps make

transmutation

as powerful as it is when breaking a door, the game does not check to make sure the y frame values ​​are within the expected range and will instead use whatever value you give it, for example the original is only 36. in the game does not question the value of shout Lead, a bar of tungsten and a bar of platinum are all steps of an element in the same row are separated by intervals of 36.
how one statue broke terraria   a comprehensive guide to transmutation
Therefore, from a bar of lead to a staff of topaz and a pickaxe of cobalt there are steps id of 36. y36 This is because once you exit the right side of the spreadsheet, The game defaults to a code snippet that looks like this, but the gist is that each time frame X increases at 72, the ID of the returned element increases by 36 and the reverse is also true if the X frame had decreased the ID by 72. would decrease by 30, so if we use the Philosopher's Stone once on an obsidian door we get a lead bar and then if we use the Philosopher's Stone once more we go up 36 ID and get the topaz staff.
how one statue broke terraria   a comprehensive guide to transmutation
Using the Philosopher's Stone again gives us a Cobalt Pickaxe and we can continue over and over to get any item we want in that given row, but what if we want an item that is not in that row? So we need to go down a column and that's where the campfire bug comes into play. allows us to move up and down a given column using individual IDs, that's the other thing this code snippet does. The campfire bug allows us to change the y frame by 54 pixels and in the context of this code, each time frame y increases by 54 pixels, the idea of ​​the returned element increases by one and the opposite is true, just like that with edge, with these two methods together we can use the Philosopher's Stone to move very quickly through the list of IDs by manipulating the value of our x frame and then we can use the campfire glitch to adjust where we are manipulating our frame and value, indeed you can use any door to reach any item that can be obtained with the Philosopher's Stone, all you need to do is cross and then go up or down using cgo, but how do we know which direction to go, how would you say turn a door of wood at the zenith?
Since it's not possible to see the X Y box values ​​in-game, we instead use a spreadsheet that acts as a map of where we are in a given

transmutation

, for example, if we were. transmuting from a wooden door and we wanted to get teragram, we can say that from the spreadsheet we would need to convert the wooden door into a meteorite toilet using filo and then we would take a step forward using cgo until we get to aerogram and if we demo this at play, we'll go over the spreadsheet in more detail after discussing the setups for transmutation and some advanced techniques, which I think is why you're here, and without further ado, the first step in setting up the bug of the Philosopher's Stone is to make sure you are in multiplayer using the in-game host through Steam works well for this here is a list of items needed to set up the bug.
This updated transmutation setup was discovered by smw underscore jb05 whose methods I then subtly adapted to reduce his material costs. Start by building a small platform three blocks off the ground, then remove these two slabs on either side and you can also clear the slabs that are used to form pillars. Next you'll want to stack with some blocks on the left side and then you'll need to assemble this shape here, this gives us room to place two bath statues. Now we are going to make some mistakes. Start by placing a trapdoor here, a bass statue here, and using block swapping, replace this piece of wood with one.
A piece of sand places the remaining four pieces of sand like this, now break the bottom of the bat statue and you should notice that the sand will start to float at least in your Universe. Yes, we need to talk about parallel universes. Currently we don't see any trap doors. in the sand is floating, you can think of this as what we see in our parallel universe, however depending on the server, there is still a trap door there or this is what is happening in these parallel universe servers, the next step is to place the bass statue down here. and then place a torch on this tile this is to make the chapter that the server sees update and break if all goes well you should get your trapdoor back as a result of the desync, well the bass statue has disappeared from our screen, is still According to the server, the last step is to place a sandstone tile right here and you should get your bat statue back because we have created the first of two floating bass heads.
Hi, edit ethereal here as a classic note. And when? you place the toy, when you place the sandstone you have to be very fast in a normal world, this is because any block update anywhere else in the world will make the game realize that something is happening and that the Better statute breaking by burning as quickly as possible is the best solution, but hopefully a reliable math 100 will be discovered soon. It would be a shame if transmutation's weakness was the way the game spawns companies. Okay, go back to the video and then remove the sandstone followed by the sand. in that order, removing the sand first may cause the bass statue to break, all that is left is to clean and repeat the same steps on the other side, clean the floor, place under the hatch, place in the best place, under the sand rake. the best is to induce desync, place the best in the sand, place your torch to break the trapdoor and once again the tow has desynchronized and become invisible to us and lastly, place the sandstone.
The final step, like last time, is to break up the sandstone and then the sand now. Then, although we can't see them, we have successfully created two floating bass heads to get the server back in sync and make the baskets visible again. All you need to do is save, exit and join the world again as a Note, make sure to wait 15 seconds when exiting the multiplayer game before reloading it in single player or multiplayer. This is to ensure that the map has enough time to save, as otherwise your progress could regress after waiting 15 seconds and returning.
Back we can see that we now have two floating bass tents, all that remains is to attach the cable that runs through the bass statues and a method to activate it like a pressure plate. Alternatively, you can build the setup on top of a naturally generated dirt trap to perform the transmutation. Without the mechanics, for example, this is what the setup would look like using a naturally generated wire. Now all you have to do is run the error and there is one and those two very similar to the previous instance if we wait 15 seconds and log in again.
We will find two floating bass patches and if you are looking for a way to activate them, the pressure plate that comes with a naturally generated dirt trap has you covered, but don't forget to break the trap using the philosopher's stone or blade. In itself, we can transmute any element in a given row, the obsidian door gives us a lead bar, the topaz staff, a cobalt pickaxe, the cactus workbench, etc. However, to obtain items from other rows, we must start from the door of the corresponding rows, unless we use the bonfire bug is the same as the Philosopher's Stone allows us to move left and right in a given row.
The campfire glitch allows us to move up and down a given column, so if we were on the mythical peak we could use the campfire glitch to rotate it. to an atom and type pico moving down a row or vice versa to convert an atom and type pico to a myth, you will use the pico on short edge for course ID adjustments and cgo for fine ID adjustments. That's why we have two bass statues so we can use one for filo and one to set up the campfire bug we'll see now first raise the floor slightly, turn off the bass statues, place a campfire here and then relight the low statues and you should notice that the top two The bonfire tiles disappear and this one is shown as a bonfire in this one it is shown as a music box when using the Philosopher's Stone in this way we have tricked the game into believing that this bonfire exists here and so it will treat these tiles as if they are a campfire and for clarity I will highlight these tiles in green, the top left tile in particular has very special properties, we will call it our fuel tile.
Using the campfire glitch is simple, all you need to do is place items in the green area and click on the top right corner of the campfire, the Sprites of whatever is in the green area should change; However, to effectively use the campfire glitch, we must understand the concept of fuel whenever you click on a campfire, the game looks up left tile and checks its y frame value, if the y frame value is greater or equal to 36, removes 36 from the y frame, but if the value of the y frame is less than 36, adds 36 to the y frame, addition and subtraction of the y frame occurs. in the entire 3x2 area and that's why the campfire glitch is so useful because we can put things in that area that are not campfires and we can adjust the frame value and up or down as we wish, let's take a look at the required techniques. to move up and down a given column in general, it is much faster to move down than up and no, these arrows are not reversed in the terms of the Terraria sprite sheet, this is down and this is above, the technique for Going Down a Column is quite simple, all you need to do is place something with a large frame and value such as a sandstone lamp on the fuel tile area and then click in the upper right corner of the campfire every time the campfire activates the The game changes the value of the frame and everything in the green area by 36 pixels and the game will continue to do this as long as the Sandstone lamp has a value of the frame and above at 36 pixels, in effect, the campfire burns a little of our frame value and every time we activate it, hence the term fuel lamps, particularly sandstone lamps are commonly used as fuel because they are easy to obtain and have values frame and very large, which in effect makes them the perfect fuel, in addition, the lamps will also be infinitely recyclable, for example, when this sandstone the lamp has run out of fuel, all you need to do to recover it is break the mosaic beneath it and,since I got the lamp back, I can put it back and continue using Geo now, if you want to go up in the spreadsheet. that's a little more difficult since the lowest y box value of any tile is zero, so if we place a torch on our fuel tile, the y box value is zero and we click on our campfire, we'll go up with success the sprite sheet, however, something interesting happens if we shoot again, we go back to where we started, this is as a consequence of these two previous conditions, specifically at the beginning we have a frame value y that is less than 36, so the game adds 36 pixels to the frame, and yet we are now below the first one. condition, so when we go to activate the campfire again, the game removes 36 pixels from the Y box and we go back to where we started down a column that does not undergo this change of conditions because there are many elements like lamps that have huge box values and for example you can use CTO on a Sandstone lamp 57 times before it changes to condition B, so it is fast and generally preferred to go down one column rather than slowly up one column since you have to replace the fuel.
With each step, let's look at a practical example once again. I pulled out the Icy Snowman spreadsheet and let's say we're trying to get a Harmony rod. First we have a few different options. We could move from a wooden door to the rebel medium and then from the rubble creator we could advance using cgo to obtain the Rod of Harmony, however, there was a much faster and less labor-intensive way, instead of that we could use edge and surpass the rubble creator in a single step towards a damn. blue brick wall and then if we go back with cgo we move to the previous column which allows us to reach the rod of Harmony by moving backwards and although there is a greater distance in terms of ID, this takes less time due to how incredibly fast it is backtrack with cgo and these are the type of transmutations that are used well in speedrunning.
There is a little twist so far we have only been using the campfire bug in single player, however as soon as we bring the campfire bug to multiplayer things change a bit. There are two things I'm going to cover here: mcgo and the auto transmutation setup won't be strictly related. These two things are very useful when combined. Automatic transmutation is better. Illustrated through an example, let's say we want to get the Zenith item id4956. Looking at our spreadsheet, we can see that it will take us 120 steps to get there. Strangers like this will require a lot of clicking.
Doing this 120 times takes about three minutes and will probably make your wrist hurt. Fortunately, there is a better way. This is where the automatic transmutation setting comes into play. In this chest, it's everything you need to set up. automatic transmutation three blocks two platforms two pressure plates that are activated by the player a handful of cables and a way to place it as a zero step first make sure the platform to the right of your bass statue is made of solid blocks then place a block here, then place a block here and another block here. There should be a space of two blocks between the locks.
Next, use your hammer. Hammer the blocks at the end of the stele. Now we will use our platforms to create platform points by exchanging blocks. on which blocks Now keeping W and S above this block we start to quickly oscillate between them, then all we have to do is place a pressure plate here and another there, the last step is to add the wire on which Find the pressure plate. the back should be connected to the bass statues and this front pressure plate here should be wired like this, if done correctly place a door jump on the pressure plates start with the bath statues on and hold W, then press s and we'll start doing it quickly. switch through our item transmutations in just a matter of seconds, get the Phone Shell, while this build is already a massive improvement, we can make it even better, that's why we have the second bat statue, this gives us will allow you to mix the error of the campfire and that of the philosopher. stone glitch to set up the campfire turn off the bass statues, place them under your campfire and then light them again you will notice that the top of the campfire will disappear before you continue, there is one very important thing you will want to do take a door, place it here, open it, place any block here and then right click on the campfire.
You will notice that the door will start to look strange. Now all you need to do is break this block. You should notice that a ton of tiles are just magically removed in this area and our bass statue appears to be gone, except it's been shrunk down to 2 pixels, which has made our bass statue much easier to work with under normal circumstances. , it would be impossible to interact with these tiles here without breaking the best action. This is called stabilized bass rig because it is less sensitive to blocking updates using this setting. It is now possible to obtain any item in the game by using the bass statue to jump 36 ID at a time in the bonfire glitch to jump an idea. at a time starting at ID 649, but we can still improve this setup even more, let's talk about mcgo or the multiplayer campfire bug. mcgo is probably one of the most powerful and strange things that come from transmutation and to perform it everything you need.
What you need to do is be in multiplayer mode when doing The Image of Campfire, talking about mcgo requires talking about parallel universes again because what mcgo does is take whatever is in the server's parallel universe and move it to its universe parallel, the campfire itself lives between parallel universes which has all sorts of strange side effects, however the main consequence of this is that anything you use mcgo on ceases to exist to the server, meaning that once You disconnect it it will no longer be part of your world. However, this trade-off is worth it for what mcgo can do, let's review this graph here when we transmute from a given gate, we have to choose an item to convert that gate to and we can only get one of that given item. mcgo allows us to bypass both restrictions, first convert the door into your desired element here I have converted our door into a cobalt pickaxe.
Next if we use mcgo without fuel I can create many spikes and this worked with any element you can transmute using this technique you can infinitely duplicate our desired element and the element below it. however, we can't step left and right with the Philosopher's Stone because the Philosopher's Stone vocaros smell like being in the parallel universe of the servers while using mcgo, causing the door to now live exclusively in our parallel universe; However, getting around this restriction is quite easy. Let's go back to our example with zenith now that we are back in the mayan lava man, so if we give fuel to our mcgo and start pressing right click, we will start receiving items and lamps and we can continue doing this until we reach the desired level . object is Zenna, there is a celestial starboard, some relics from the boss of the universal pylons and it seems that we have run out of fuel, but not before generating a bunch of items. mcgo is so powerful that inventory management becomes a problem due to the number of items you have. spawning, so you'll have to remove items you don't need or keep a lot of chests nearby because we're working between parallel universes, it's possible that your parallel universe will get stuck in a state that the Philosopher's Stone won't.
It works if this happens, the easiest way to sync it back to a valid state is to break this block, this block and then fill this entire space with tiles, lastly clear the space for the duel once again, this should partially resync us with the parallel server. universe, which is what we want, in effect what mcgo does is that we have our starting element, the outline lover's banner, and that each element that we get as we go back around the sheet falls to get a banner of spore bat skeleton, etc. until we get to seven and then we can continue, we can get a quick position to celestial starboard, sunset night glow, etc., and we can continue and we can continue going down the sheet, give us each element that we pass as an analogy, imagine that you are in in the grocery store and every time you pass by an item a copy magically materializes in your shopping cart, actually two copies and this will continue to happen regardless of whether there is room in your shopping cart or not, this is basically what mcgo ago, a given mcgo of fuel will drop Each item you pass while transmuting can be very useful for doing things like getting full armor sets, or if there are a lot of things you want to get, let's do one last full example to help me keep track of Where are the baskets?
I'm going to put in a torch that syncs with the bass. This torch is currently synchronized with the baskets on, so I always know that when I step forward it can be a little difficult to follow the bass when they are invisible. Adding this singular torch can make your transmutations much more reliable. So what element do I want to transmute? Well, let's say I want the Harmony route. The first thing you need to do is open the transmutation spreadsheet and find the Philosopher's Stone sheet. It should look like this, then use Ctrl F to search and find the item you are looking for.
Something like a wooden door for all our transmutations. We need to look at the top row highlighted in orange. This shows all the items we can obtain. a wooden door, however, if we want to get the Harmony route, we want the item in the next column, in this case a cursed blue brick wall because instead of stepping forward or wrapping the sheet, it steps back if not Do you know what it is? It looks like all you need to do is click on it and open the Wiki page, so it's not a bad idea to see what the items are before and after your goal to see if you've gone too far now that we've discovered our aim. route, let's go back to the game now that we're in multiplayer, let's do our transmutations, we'll place our door making sure the bass is on, remember we always hold down W and then hold down s when we log in to transmute the best. is at the right stage, you should start alternating new elements, in this case it seems that we went overboard, so our door is now nothing, but this is easy to fix, all we have to do to change direction is jump and then we can continue transmuting normally except for now we subtract 36 ID each time and there is our blue brick wall before performing mcgo make sure the door is closed then place the fuel lastly all we have to do is to find the upper right corner of the campfire and press right click to the desired element.
Alien Harmony appears buried among many other things, so give me a second to manage the inventory. The process described in this full example looks for any item with an ID greater than 649. If we want an item with an ID less than 649, that's when we need to use the black hole glitch. Black holes are actually the transmutation method of an element that will not be covered in this video due to overall complexity and rarity; However, in the meantime, if you want to play with black holes for yourself, that's all you need. what you need to do is place a door, open it, put fuel and cgo, once you will notice the top of the door will return to the primordial void where everything came from.
Using mcgo on a black hole is a slow but sure way to receive. All of the ID 649 items that count black holes have some other cool properties, like being able to duplicate items very quickly and being able to dig elevators automatically, so subscribe so you don't miss out on that and that's it, now you're transmuting. certificate I hope you enjoyed this video as much as I enjoyed putting it together. This was a huge project and I'm glad I finished it before 145 dropped if 1.4.5 breaks transmutation. I plan to break 1.4.5. Thank you so much. to Mike unftf and Dominic karma for providing their technical expertise when researching the Terraria code without them transmutation would not be where it is today.
I would also like to thank exical wasafi and megaswa for helping with the early days of transmutation research. A special thank you. to gromac 999 for also helping me with those first days and for helping me with this whole YouTube thing. I would have no idea how to make thumbnails without their help, and lastly, be sure to check out Icy Snowman's YouTube channel, the only one who made the spreadsheet. on the philosopher's stone andThey were instrumental in helping develop the bug and thanks for watching to the end so you'll get a little bonus from a future project.
Thank you. I hope you have a good day and, as always, take care of yourself.

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