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Hollow Knight’s Ultimate Challenge Run: 0 Geo Max%

Mar 18, 2024
Among the various Hollow Knight

challenge

memes and speedruns, the zerogeo Run has always caught my attention, it seems pretty simple, beat the game without collecting any Geo, how bad can it be, means no deer, no flashlights, etc. ., and a unique maneuver nightmare when it comes to The Enemy Lies Well, it turns out that the Zero Geo

challenge

is actually very grueling and I'm no stranger to this. You may have seen me cover the Zero Geo race before and if you have, you know it's not an easy task by any means, but some people don't stop at Zero Geo some people are called Christmas monsters of 2020.
hollow knight s ultimate challenge run 0 geo max
The monster after being the first to complete the Geo zero race was also the first to complete the true final Geo zero race. 0gote is a pretty massive increase in difficulty, mainly due to the new Arena sections that were added, including the Raiders Arena, Queen's Gardens Arena, and the Lord trailer, and the race is also much longer with more restricted equipment and fights. against more difficult bosses despite everything this monster accomplished. Complete a run without too many problems, however the next natural step, the Zerogeo God Home Run, is not really possible. There are many things that prevent this, to name one, you can't unlock Pantheon 4, 5 and 2. due to Geo requirements where there are no eyes or colosseums, so you would think that would be the end of the story, well you are approximately at a minute and 30 in a 20 minute long video, which probably indicates that the answer to that is that not soon people started thinking if I can't finish Geo God at zero, what is the maximum possible completion of the game without picking up any Geo well to start with no nail upgrades or four percent colos moves, as well as Pantheon 2 and 4, remove another five charms that cost Geo an amount of up to 14? we can't get Dash slash or stolen shadow which is another two percent, we can't fight eyes due to no Flashlight which is another one percent and lastly we are excluded from a full health buff and two full ship upgrades, another three percent, the answer.
hollow knight s ultimate challenge run 0 geo max

More Interesting Facts About,

hollow knight s ultimate challenge run 0 geo max...

Turns out it's 83 and it's probably the hardest 83 you'll ever see, a three-hour long race with tons of awkward Arenas and dark rooms, low-energy builds and, well, picking up a single piece of Geo kills your race and as expected the monster was the First to make it, I also want to quickly tell you, consider subscribing if you want, there are like 63,000 of you already, which is crazy and I can't thank you enough. Enjoy the video and when I said this race is difficult. It really really means that zero Geo and zero true final Geo probably only have about a dozen places where you run the risk of detecting Geo.
hollow knight s ultimate challenge run 0 geo max
I tried to count this one and it's probably more than 50. For example, think about how many larvae are locked behind a The enemy you must kill is to survive the geostorm, that's the grub father, it will be the most difficult point of the race, uh, no, but you know, take a second to really think about how many things they throw at Geo in this game now with such a long and complicated race. There's really only one good way to show it to you and that's to show it well, so today we're going to take a look at the completion percentage of monsters with zero Geo Max, also if you're curious because this is a challenge race and not a challenge race. speed. using this appearance mod but it has no effect on the race so don't worry the first thing that ends up being a problem in the Geo zero race is of course the aspit arena and this will be a common thing in all of this. video because every time you get locked in a room with enemies you will have to kill those enemies and those enemies will drop Geo which puts you in a very awkward spot in zero Geo challenge races, this is where it comes from most of the challenge. and the early game is pretty full of that considering we have the fake night arena as well as the aspit arena of course the monster kills the fake

knight

for the percentage but it doesn't need any of the rewards when you enter the Ancestral Mound, they save you with difficulty, so While the rock may seem like an insurmountable obstacle, you can simply kill it and then leave to disappear all the Geo, but you will have to return to catch souls, since it is a percentage, same principle also applies to the Green Path Builder, where you can just walk away. the greenpath room is a pretty cozy area the only thing worth mentioning is the Moss Knights where you can simply insta kill on the left to extend the Geo in that direction at this point all you can really do in Green Path is fight .
hollow knight s ultimate challenge run 0 geo max
Hornet and get Dash, which is exactly what the monster does with the fungal waste, as an area is also quite welcoming when it comes to Geo. The only notable thing to mention is the inclusion of shrimul ogres that Mazda makes for the Notch charm, now the charm notches aren't actually charm notches. percent but overall they are useful and worth getting from this point the monster runs straight into the mantis claw which is pretty standard aside from not having to kill any enemies once you gather the claw although it is where things start to get interesting route-wise, that is.
It's time to enter the city of tears and in particular we are going to do this the old fashioned way at any percentage with the shadow jump, however that means we have to do a disgusting mother who drops 50 Geo to the be defeated. Now, fortunately, this just means. we have to kill her in her corner and, even more fortunately, the grunts she generates don't drop Geo in the later patches, which will make things much easier. Célibra and Sly aren't that interesting if you don't have any Geo, so the monster stands on the bench and sets up the shadow jump once he crosses the Blue Lake and unlocks the dream nail, gets the Stag resting ground and is stack back to Dartmouth now.
I should probably explain that the Stag Rest Ground is extremely important to the route in this race. because it's the only deer station outside of Dartmouth that we can unlock without any Geo because we need a lever and it's not like that until we get the dream gate stacking up between Dartmouth and the resting grounds is our only way to travel fast besides leaving, of course. On the way to Holland Cliffs, grab less of the fallen and climb back up through King's Pass. From here he basically does a full sweep of the area and gets a cyclone that kills gorb, but notably skips the jump to the stagnation, this is because there are four of them. pot shards that cost Geo two, one from Sly, one blocked by the elevator toll in Tears City, one in the sand above King's Station, and one in Fountain 3000 Geo, this completely prevents you from being able to reaching the complete pot shards luckily allows the monster to simply jump away. two ship fragments of your choice, since the percentage is only awarded for a full ship, this will be useful later to skip the Royal Station Arena, which would have been actually very dangerous in a zero Geo race.
Summon the Grim Troop and do Joni's Blessing Dark Room, which is the first really difficult dark room in the run from here on out, it's time for the City of Tears with another really awkward enemy arena in The Watcher spire, After this monster, the Soul Shrine in the Soul Shrine Warrior drops 200 Geo, so it's really important that you pay attention to his health and make sure you kill him on the left now in previous iterations of the zerogeo run in the patch. 1221, for example, the sanctuary escape was one of the trickiest parts of the race because you needed to dive. breakable glass, however, in the current patches of the game, fake diving, which is where you dive through breakable glass without going through it, making it right in the corner, is actually completely consistent, this makes things much more easy after this point, we really get into it. a proper mid-game, if you will, this common structure of many Long Hollow Knight categories, the mid-game section is the section where you make a second pass through all the areas you've been in so far and you get all the things. that you couldn't achieve with the skills you had the first time because this is a very long journey.
I will explicitly focus on the things that are interesting regarding Zero Geo and there is a lot to talk about here the first time. one of them is the Howling Wraith Arena because squits are moving targets in the air, killing them allows the Geo to fly pretty much everywhere, which is actually very dangerous. The only semi-safe way to do this is to stand at the top right. Corner and push enemies away from you, killing them with fireballs. However, this is not foolproof and Geo can easily slide to the platform above, which is very scary because remember to pick up a single piece of Geo ends, Run is fine, Crystal Peak has its own. unique set of challenges related to geography, as well as in all other categories, the crystal guardian is a complete joke, but he actually poses a pretty big threat here, this is because when he dies, he sprays Geo all over the floor , There's no way to avoid it.
The only way to survive this in a Zero Geo run is to count his health carefully and then once he's away from you, kill him with a fireball and stay on the wall until Geo calms down. You need to stop with these close calls. The heart cannot bear this. Another thing that is good to mention is that at this point in the race we begin to have a base with very, very little power. Dark Descent becomes our only reasonable source of damage because most other upgrades are completely locked behind Geo in some of the fights in this one.
Running is really difficult with this low gear, like zero gear Tyrant, as you see on the screen, but once the monster gathers 900 Essence and unlocks the dream gate, the road side of things becomes much more manageable in long categories with many things to do. Picking up the dream gate becomes the crux of the route mid-game because you can set the dream gate at a crossroads and then branch off multiple times into different routes. This process is basically rinsed and repeated in a bunch of different areas in order to route the monster getting wings. quite late in this race, which means he has to do a primary jump to get to Hornet as well and this almost ends very, very badly because the monster Hornet 2 descends into the abyss and grabs the abyss monster that will be our main source. of damage from this point on because we don't get any nail upgrades or anything, bass D dark streak and bass Abyss will be our only source of decent damage, Geo's next scary segment ironically ends up being the hormp arena in waterways. and this one isn't needed for any particular reason, it's just for routing between waterways and mushrooms for Dash Master Breda etc.
As for the actual approach, this one is pretty simple: just shoot enemies when they're far away from you. A little bit later, the monster returns to Crystal Peak to do Crystal Guardian 2 and get the food, and I guess I haven't mentioned that, but we need to get all the larvae because Grubberfly's elegy is a percentage, but Crystal Guardian 2 is basically which you hope is an upgraded version of Crystal Guardian's dangers because being killed also sprays a bunch of Geo all over the room, so here the monster has to be very careful to count the boss's HP and then kill it. him when you're far away and just screw it in the top right corner to hide, that's fine, and when it comes to this challenge, there's really nothing that sacred because our beloved Mossy, the moss-covered boy, is a geographical hazard, the same counts Health, Fireball and Fugitive.
However, a funky approach also works very well here and although we can't make eyes because we need to, the Lantern monster still has to go to the dark room to reach the mask fragment after having cleared the green path and the Beak monster. Crystal becomes what it is. It will definitely be the most difficult section of the entire run because Queen's Gardens has a lot of Geo Arenas and Deep Nest has a lot of Darkness from the beginning, we have Petra Arena, this one is really scary because Petras are flying enemies that spray. Geo everywhere, what also doesn't help is the limited terrain, if Geo covers those platforms you're in trouble because this monster makes a very very clever setup, although it uses the topography of the sand as a shield and screams at the two mantises in the top right of the arena for a really quick and sure kill, that's just the beginning because after this we have the Love Key Arena because you will have to backtrack across the room, you have to be very careful how the Geo falls and in the path. has a very very close decision abroad and evennow it's not even close to being over because the hardest thing is yet to come i.e. the main Queens Gardens Arena, due to the amount of enemies in it, it essentially becomes a floor lava challenge because quickly standing on the Ground means picking up Geo Monster's main focus here is to try to kill the enemies on the left to create a safe spot on the ground that you can land on should you need to.
However, this isn't foolproof because killing the Petras means the Geo can fly pretty much anywhere and once you've killed some enemies, luring the enemies to the left means you'll have to get close to the Geo's floor only to then kill them and try to return without landing. On top of that, you have to keep track of the health of multiple enemies at once to make sure you don't kill them when they're next to you. I tried this Arena myself just to see how hard it is and it's super. It's very easy to make a mistake, okay, but the monster makes it and we go through the Geo section.
Now it's time for the darkroom section. This race doesn't really come easy for you now because the Lantern costume and the monster have to do some profound things. We'll have some dark rooms and when I say we have to make a deep dark Nest, I don't mean we're going to have to make all three rooms for Hera. It's so scary. No, when I say a deep, dark Nest, I mean all of them. Think about it, you have to get all the larvae, you have to get the Weaver song, you have to do Galleon, you have to get traps in the dark and the route also has to be very careful because you might accidentally kill enemies in the dark. and if you do that, they will drop Geo and you will lose the race.
Are you realizing why I said this is the hardest challenge race I've ever seen? The monster finally comes out of the deep nest because he is an absolute player and the Run continues Kingdom's Edge is really standard in this challenge. I'm not going to mention it, but the city has some really interesting geographic points because both right sides of the city are guarded. The monster has good builds for these and passes them unscathed, the one in Spire. It's pretty much the same except you have to be careful not to yell at the flying shell guard. Another really interesting thing in town is the White Defender, which the monster makes because he needs the essence for Seer Ascension because he can't make eyes, he's also been collecting.
Some dream trees along the way just to make up for the lost Essence, now White Defenders, a very late game fight and the monster has no nail upgrades so it only takes a long time after Mewen has been eliminated, and goes to the end to rest. There are reasons to do flower quests and to be honest, Flower Quest is not the most interesting Flower Quest segment in this run and that sounds very strange, but it will soon make sense. Flower Quest is really standard, except, however, you get a few grubs along the way. What comes right after is a little scarier because Queen's Gardens continues to deliver monsters that are on the verge of becoming traitors.
Lord, the problem with Trader Lord is that three mantis Traders appear before the fight and all three drop a lot of Geo, it's kind of like fake night arena in a way, the approach here is really similar. The monster makes sure to group them all in a corner and kill them on one side after the advance. Sir, he goes to the white queen and gets the first king. Soul Fragments after the flower Quest Monsta. Seer ascends and then the quest for the royal flower begins Let me explain what I mean by that because the blood heart costs Geo, we can't get the 15 blood masks we need to unlock life blood 4.
This forces the monster to use life blood. safari placing the vital Coons in the sacred while going around and clearing the rest of the areas and this is not easy after equipping Joni's blessing, he sets off to King's past where he obtains the first vital cocoon and then leaves a cliff to banish to the Grim troop. and after this we were hit by one of the most unexpected geohazards in the entire run, first and foremost the fake chest you have to drop drops some Geo, it doesn't look too dangerous but this Geo could fall straight down .
The hole and land at the bottom so you have to be aware of what you're doing, then Baldur kills the one on the right is very easy but Geo completely blocks the tunnel so the monster has to kill the one on the left , stand awkwardly in the middle. jump on the Geo on the left to the highest little ledge and then C runs now that he has the rock shell, he's now trapped in that little tunnel and has to climb all the way up to get out. It's a good reminder that in this race even the smallest and stupidest things can be killed from now on, drop into Greenpath to get the blood cocoon with the most nightlife, after this there's another Geo risky moment with Moss Knight food and after that, he goes to Lake Avon to take shape from here he dreams of Gates towards his practical city of Tears, he dreams of Gates and falls into the abyss and yes, remember that he is still a flower.
Quest If he gets hit, he loses vitality and has to do it all over again. miserable, go down to the blood gate, that means we're done, great, awesome, that's over and now it's time for White Palace and in this run, White Palace is the most serene and peaceful area in the game, apart from the sound of circular saws, of course, trying to say it means it's very easy, oh thank goodness, you're done with White Palace. I can't stand that funny sound after getting the King Soul monster, it completely skips the idea of ​​getting voidhart because he won't be able to do Pantheon. 5 anyway, from here he goes back to his practical dream town.
Gates goes down to the canals and gets the best amulet in the game and goes home from there, what a strange career, right? Monster enters the house of the gods to make exactly the Pantheon one. and Pantheon 3 without updates, Pantheon 2 is blocked because of a blob and Pantheon 4 is blocked because it has no eyes, so those percentages are not available and these pantheons are really widespread. I'm going to play Godhome's music in slow motion in the Background for this segment just for the meme, but yeah, he doesn't have any nail upgrades, so his nail deals 5 damage and he has very, very limited spell capacity due to Because it only has a dive with screams and does not have a Shaman Stone, it is slow, as for context, the union of the nails fixes your nail. damage to 13. he has five like five minutes in Pantheon one, he was close to Oron Mato but he finishes it, now he is Pantheon three times and this one is much worse.
The first few fights are slow but pretty standard and for everyone there. done all the Pantheon 5 or 3 fixings, you know how annoying the collector is when you don't have any damage on your nails, so mom has to deal with it, but he makes it and continues towards the pantheon, since Monster is the holder of the world record of 112, right? Now the pantheons aren't really a problem for him, so he just goes ahead and heads to Sly, after a thorough fight, he finishes off the pantheon and from here on it's pretty much a free run, except for a looming threat on the horizon.
The monster drinks. outside the dream of God's home Doors outside the canals into the city climb up to the resting places as usual sit on the bench equip a really strange charm for no reason and then continue towards the final challenge of the race, this has been what everything is building up all this time there is only one source of Geo that could stop us now and he has about 50 bajillion Geo ready locked and loaded to throw at the monster, it's time for the final boss grandpa and then the monster just runs away. stay in the corner and reload the room once all the GEOS are dropped and while we wait for Monster to pick up this Geo uh, thanks for watching this far, I do a lot of different Hollow Knight stuff, so if you like the video, Subscribe if you want and yes.
Anyway, let's get to the end of the race, after grabbing all the drag words, the monster enters the black egg temple and it's time to finish this almost three hours of nail bonding but not nail enhancement shenanigans speedrun, it's time to complete the speedrun with zero Geo Max percentage. and it's a stinking fluke oh yeah 83 game completion zero Geo collected and the monster finishes the race Geo Max's first zero percent completion what a remarkable and strange speedrun question I'm not trying this I value my sanity but cheers to the monster he is incredibly awesome and does a lot of these kinds of weird things as well as being an incredibly awesome speedrunner and a very, very inspiring figure to me anyway, that was the Geo Max zero percent challenge speedrun.
Thank you very much for watching. I hope you enjoyed it. If you want to subscribe, you can do so. We are on our way to 100,000. It would be crazy if I could reach that number this year. We'll see if that happens, but yeah, anyway, have a nice day, thanks for watching. to monster and see you later goodbye

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