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GOD GAMERS – How Hollow Knight Players Defeated The "Unbeatable" Modded Boss

Mar 16, 2024
any radiance is a modified

boss

for

hollow

knight

that was literally designed to be

unbeatable

. It was done as a joke, filling the screen with attacks that seemed almost completely impossible to dodge and the

boss

only became increasingly more difficult as the fight continued, most would be suspicious. that the boss would remain un

defeated

, but Hollow Knight

players

should never be underestimated, as they spent dozens or even hundreds of hours facing the boss, they made it a competition competing to earn the distinction of being one of the few to complete the boss. challenge and The strategies devised along with the skills displayed by these

players

were unlike anything the Hollow Knight community had seen before.
god gamers how hollow knight players defeated the unbeatable modded boss
How did you manage to complete this boss? Let's find out as we dive into the story of how these incredible players

defeated

any glare.

unbeatable

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god gamers how hollow knight players defeated the unbeatable modded boss

More Interesting Facts About,

god gamers how hollow knight players defeated the unbeatable modded boss...

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god gamers how hollow knight players defeated the unbeatable modded boss
In short, it is a mod created by bob fred built from the code of a much easier modified version. of Absolute Radiance called Ultimatum Radiance by Alison Fleischer, was one of the first mods Bob Bread made, but ironically, the boss's absurdly unfair difficulty made it stand out in challenging racers to imagine completing a challenge that was never possible in the first place. place. but what did the boss change other than the exaggerated boosts to boss speed and health? Many attacks were tweaked in unique ways to make them seem almost unmanageable. Let's analyze each of the boss attacks and the phases of the first phase. contains numerous attacks, several of which are used in other phases throughout the fight, first being the burst of lightning from any glow.
god gamers how hollow knight players defeated the unbeatable modded boss
Normally, each set of rays fades away immediately after being fired, but for any glow, the rays remain on the screen until the entire attack ends with the sword blast. an attack that had already been difficult to react to had even less telegraph that appeared practically instantly, plus it fires a third wave of swords for a total of 36 instead of 24, any glow fires swords and walls of beams, but instead of appearing in just one. side of the screen, they appear on both sides of the screen converging towards the player in the center. These attacks also take some time to reach the center of the screen, so because of how fast this boss is, a second attack will often begin when the player is still dodging the walls.
Any Radiance's next attack will bombard him. orbs is one of the deadliest attacks in the boss's arsenal, while the original boss generates only a few orbs slowly the bombardment of any radiance begins with almost no telegraph quickly generating 10 to 12 localized orbs in total at a time, the next is the reign of the sword in the original fight, absolute radiance generates each wave of swords individually with breaks between any radiance, instead it generates all four waves consecutively all at once, lastly the boss can generate spikes on the ground that cover half of the entire platform. but the spikes temporarily disappear once the player touches them.
These incredibly difficult attacks comprise only the first phase in case it wasn't clear at this point. Any Shine wasn't designed to be fair, it was designed to be unbeatable, but the boss only gets more difficult as he progresses. phases progress into the next phase, the spike floor phase spawns spikes along the entire platform, leaving the player with no room to land on the ground, no glow, yet barely slows down their attacks using virtually the same set of skills than before, just with the addition. Spikes Difficulty If the player survives the phase, they will reach the Rain of Swords phase in the normal fight.
Absolute radiance generates sword waves, but the player has plenty of room to comfortably dodge any glare, however, it generates swords at an absurd rate. Every second, any radiant generates approximately three waves of swords. Note that the player must not only dodge these swords but also deal damage to the boss at the same time. Once this phase is completed, the player has a short rest before beginning the platform phase. The platform phase is more difficult than all the previous phases. The player only has small platforms to stand on and has to attack the boss as he quickly teleports around the arena.
In this phase, many attacks are the same, but orb bombardment becomes even more difficult. dodge without the large platform to stand on the only change, however, what takes the difficulty of this phase to the top is his new beam wall attack, it gives the player only a moment's notice to use invincibility frames or take a hit if the player completes this phase. The most infamous phase of all of Radiance begins the dreaded rise phase. This phase is where Bob Fred decided that his fun little experiment should end in the original Radiance fights. Lightning attacks during the climb have telegraphs before their hitboxes appear, giving you a brief moment to dodge. out of the way, any glow, however, does not telegraph their beam attacks, instead their hitboxes appear instantly without warning, damaging the player and giving them no chance to dodge these beams, they also appear at double the speed of the rays of absolute radiance, ignoring all other phases, this alone would convince.
Most importantly, this boss is not humanly beatable, and just as the player reaches the apex of the arena, the pressure also reaches its peak. The final phase is a long one, it's a test of endurance as the boss has significantly more health than before during the orbs of the phase. They appear much faster than in the original fight, meaning the player must remain vigilant to keep track of and avoid each and every projectile. Additionally, as the boss takes damage, the platform on the right flashes and disappears and shortly after spikes appear on the left platform and remain.
For the rest of the fight the player eventually has nowhere to land, the floor is lava, but with a constant barrage of orbs to top it off, this phase demands extreme concentration, but imagine how nervous a player must be after finally managed to finish. The rise phase and the player's health is almost certainly low because taking damage during the rise is a given, so just one or two small mistakes will result in a loss if the player can hold together and complete the final phase, He will have defeated anyone. glow, but with each phase so incredibly difficult, how could it be possible for players to achieve this?
Did the Hollow Knight community know that players would treat the boss as a serious challenge and devise strategies to creatively overcome each and every one of these obstacles? and the first person to do so was a familiar face, snow, cotton leaf, cotton has an interesting history as a Hollow Knight player. If you've seen my other videos, you may know that Cotton is known for using invincibility to trick a pantheon 5 no-hitters. and potentially also used invincibility in other no-hit boss videos, but make no mistake, Cotton is still one of the most skilled players in the game and rose to fame within the Chinese and international communities by being the first person to defeat any glare, but it was the race was legitimate, numerous major players analyzed the race, including me, and none found definitive evidence of cheating.
In fact, the only cheat cotton that has been caught using was the invincibility debug mods and it was clearly not used in this video because of these players in the race. The community reached a consensus that Cotton's race was probably legitimate, and the video surprised those who saw it. It was recorded on November 16, 2019 and in the video Cotton's control over his character was incredible. Cotton expertly maneuvered between the spaces of the sword of any glare. walls refreshing his dash by slashing the swords, he manipulated the orbs to avoid them all, even without abusing the invincibility frames, he even found opportunities to heal himself among the endless barrage of attacks from any radiance, Cotton had figured out how to defeat the charm structure of the Chief Cotton. he was unique, he wore a soul eater, a carefree melody, an unbreakable heart and a balder shell.
The build focused almost exclusively on survivability, but the most interesting amulet choice of all was baldershell. How did Cotton intend to use this amulet normally considered one of the weakest in the game? Cotton's defeat of Anyglow, the toughest boss in the game, started off in a solid pattern. His main strategy for the early phases was to maneuver above any pogo radius and use the descending darkness to get ahead of most of his attacks, but Cotton had to play aggressively to gather enough soul. So this was possible because any glow attacked very quickly. Cotton also regularly used Abyss Screech as a source of ranged damage.
Cotton reached the spike floor phase with six hit points, but quickly fell to just four after a carefree melody negated a hit from an o-bombardment. The Rain of Swords Phase, this phase is telegraphed by spikes that appear on each outer edge of the platform. When the player sees this, they have a moment to heal before it starts, but the cotton started healing too late and a sword immediately descended on him during the entire phase used by the cotton. a strategy of jumping and performing a single upward slash while he made slight left and right movements to dodge each individual sword.
Cotton reached the platform phase and demonstrated a way to dodge the beam wall attack, cloaking himself through a wall and then using the descending darkness towards a platform for the other cotton, however, he had taken several hits. damage and if he wanted a chance to complete the climb he needed to be at full health, so he played the platform phase patiently trying to find moments to put on his heels whenever he could before the phase. The finished cotton was impressively able to recover to full health. The cotton rushed around the platforms to clear as many as possible before any glowing began.
The bombing glow from him always takes a moment after the platforms seem to start firing their beams and the cotton made the most of that cotton quickly. He cleared six platforms before taking the first hit of damage from him. Cotton had another carefree melody activation and reached the final section of the platforms, the hardest section to clear of all on the climb, it became apparent why Cotton had selected the baldest shell spell if struck by lightning. while under its effect he receives frames of invincibility from the spell and can safely jump to the next platform, this strategy of using a spell conventionally considered mediocre at best was as clever as it was effective, Aldershell is able to take four hits before . breaking, removing the effect of the spell completely, but it also costs the soul to use it through the use of this spell and another lucky activation of the carefree melody.
Cotton reached the final phase of the fight. Completing the promotion phase is not an everyday achievement, but if Cotton felt any pressure in this. The point is that he didn't show it with three hp, it would only require one hit from an orb and falling to the bottom of the screen to finish the race. Cotton's strategy was to exploit the fact that orbs flying over the screen immediately disappear, so he maneuvered. above any glow with pogos to draw all the orbs up dodging left and rightright of them in doing so, Cotton completed the long final phase without taking a single hit of damage and was that any radiance was defeated for the first time.
Cotton's video became. A hit on Chinese video-sharing site Billy Billy, garnering over 400,000 views, was one of the most popular Hollow Knight videos posted on the site. Cotton proved that defeating any shimmer was possible and his efforts would eventually inspire other players to try as well. but while its clarity was incredibly impressive for the time, it was far from elegant, in all honesty it was only possible thanks to excellent luck with a carefree tune and while other Hollow Knight players were eyeing the possibility of becoming second in the world In defeating the boss, what their stories would be like, and what strategies they would come up with, let's take a look at the other players who have attempted any shimmer.
Cotton defeated the boss in November 2019 and all of 2020 passed without another contender stepping up to the plate. Some tried but most eventually became frustrated and gave up, however, after the players beat all the rest of the modified content and completed all the other challenges, what they had left to accomplish was only one challenge left, the so-called impossible boss that only had one player in the world. managed to defeat a player named Chrome was the first to start the boss attempts competing to become the second in the world to defeat him before this Chrome was a challenge specialist of absolute radiance ran with speed feet of absolute radiance absolute radiance while invisible He defeated two absolute radiances at once and in a video titled my coffee went cold because of this chrome he defeated the absolute radiance without spells using only one nail which dealt one damage, this meant that the boss needed two thousand two hundred hits to defeat him. 45 minutes Chrome began posting videos of any shine on his YouTube channel, his personal best, recording his progress and learning that the hustle of hunting and fighting was a player who saw how close Chrome was to defeating the boss and got inspired by him.
The hunt hardly needs an introduction into the

hollow

knight

scene. Hunting is known. As one of the most impressive Hollow Knight players of all time, holding the world speedrun record for Pantheon 2 in just 3 minutes and 5 seconds, Hunt is also known for his modified challenges, Pantheon of Nightmares and Trial of Nightmares. the gods, who are both exactly the same difficult. As they sound, as far as his experience with Absolute Radiance goes, Well Hunt holds the world record for most consecutive boss clears. He defeated Absolute Radiance, the hardest boss in the game, a staggering 12 times in a row without taking a single hit. damage, but when it comes to Radiance Hunt, he tried to take on the boss for a couple of weeks in the summer of 2020 before giving it up and became frustrated by the unfairness of the boss and by the way, Hunt was a player who had the patience to beat Pantheon 5. without success, but when Hutt saw Chrome's increasing success against the boss in early 2021, he asked for advice a few days later, Hunt posted a recording of an attempt that showed a very aggressive playstyle against the boss.
One thing Hunt noticed was that during the spike floor phase any of Radiance's triple lightning bursts failed and didn't actually deal any damage. This was a great find, as it allowed the player to attack any Radiance for free whenever he noticed the beam attack in that phase for the entire first part of the aggressive fighter-hunt playstyle. the recording was worth it as he only took three hits of damage. The quest was healed and entered the platform phase with full health. The quest chased the boss following him all over the arena, dealing constant damage and he wasn't one to shy away from making sick plays either.
In the continuous phase, the hunt began to be played more conservatively, opting to wait for any glow to teleport to a more convenient location in the center of the arena. It wasn't long before Hunt began the infamous rising phase, the part of the fight that he claims he had the most difficulty with. Unfortunately, when the phase started the hunt fell to dodge a sword attack on the wall, it is ideal to start the climb phase from the top center platform so that the player can clear as many platforms as possible before the attacks with rays, regardless of whether the hunt was launched quickly upwards. scale by performing wall jumps on the platforms instead of taking the time to land, he also made large horizontal moves tricking the AI ​​into following him with the beams just before sweeping to the other side with a cloak of shadow.
Remember how I said before about the final platforms. of the climb were the most difficult to overcome, this is because in that final section manipulating the AI ​​to shoot beams at the wrong places is not as viable as a strategy: the combination of the formation of the platforms along with how close they One stand of the boss means that any glow is aimed at the player with near-perfect accuracy, so because getting hit is practically guaranteed, players generally try to save their loads of balder projectiles to ascend these final five platforms. Incredibly, the hunt only took one hit of damage in the entire climb phase thanks in part to Carefree Melody that activates when it stumbles at the end.
Hunt reached the final phase of the fight and completed it without a hit. Despite how Hunt and Cotton made this phase look, it is incredibly stressful and extremely easy to make mistakes, but impressively so throughout the entire process. Fighting hunting was never even two hits away from death, while it would be a stretch to say that hunting made the boss look easy. He showed far greater mastery of the fight than anyone else had up to that point, on February 27, 2021, 469 days after Cotton was cleared. Hunt became the second player in the world to defeat Any Radiance. Hunt Hustle's second round of attempts against Any Radiance only took three or four days.
So what made the difference between quitting in frustration after weeks in the summer of 2020 and succeeding in just a few? Trying days in 2021 Hunt partially attributed his success to the advice he received from Chrome. Chrome may have been known as the absrad guy, but his knowledge of the radiance of him actually runs much deeper than one could imagine. Let me ask you a question, which one do you find? Most impressively, the player who is a jack of all trades, master of none, or the one who completely masters a single skill to an inhuman level. chrome was a player who always found the latter to be the most inspiring.
Chrome noted how interesting it was that by narrowing his focus to something incredibly specific he could achieve so much more, so Chrome began studying and practicing Absolute Radiance, Hollow Knight's toughest boss, spending hundreds of hours on it. . It was in this process that Chrome discovered the intricacies of absolute glows that no one else knew was so absolute. Radiance, and by extension any Radiance, has inadvertent information about what attack you are going to use next. Chrome discovered this when studying the relationship between Absolute Radiance's teleports and his attacks. By doing so, you learned that you could infer possible next attacks the boss might use based on.
About the amount of teleports Absolute Radiance performs after his attacks, this is what he found. Each attack Absolute Radiance performs requests a specific number of teleports. The first attacks request a teleport. The beam wall requests there are no teleports on the sword wall. In the rain of swords they request two teleports, however, depending on. the attack that radiance is about to perform then the final teleport that radiance intends to perform may or may not be canceled the teleport occurs according to the following logic, each of the attacks can be classified into tears and if the second attack is in a higher level than the first, the final teleport of the sequence will be canceled, in other words, if any radiance performs an attack on the wall of swords and performs two teleports as expected, the final teleport of any radiance was not canceled, the next attack innia must be at a lower level than the sword wall attack. the possibilities for the next attack are therefore blasts or wall lightning.
Some interesting strategies come from this mainly when any radiance uses their burst attacks. These attacks only cause a teleport if that teleport is canceled. any radiance does not teleport and could perform any non-explosive attack afterwards, but if any radiance teleports after an explosive attack, it will always perform another explosive attack. This can present an excellent opportunity to heal, as because any glow teleports away, explosive attacks that often miss at range are much less threatening in some cases. The player can even heal himself two or three times in a row by exploiting this AI quirk. Chrome's glow knowledge goes much deeper than that, but much of it will be revealed by witnessing his tactics against the boss.
Chrome started its attempt incredibly solid. Play Chrome often dodged the sword wall's attacks by simply jumping across the gaps, saving his shadow cloak in case something else needed to be dodged. Much of his playing at this point was clearly inspired by Snow Cotton Leaf, but was noticeably more refined and consistent. He continued into the sword rain phase, taking few hits of damage because of this, he was able to fully heal upon entering the platform phase. Chrome exercised a greater degree of patience in the platform phase than anyone else, preferring to stay on the middle platforms as much as possible. was a waiting game that used a strategy of refusing to engage the boss in disadvantageous positions on the sides of the screen.
Roma took some unfortunate hits on the stud walls, but one quirk about the stud walls attack is the amount of recovery time afterwards. which he took advantage of to enter his heels for free, but unfortunately Chrome only managed to heal up to 6 hp before the ascent phase began. Chrome lunged for the face with wall jumps, but was hit almost immediately upon realizing his dire situation, he attempted to heal himself with aldershell around the halfway point, but was unsuccessful and tried again to no avail, He received another blow, which brought him just one blow away from death.
At this point, chrome damage took down the last platforms with baldershell and reached the final phase with only 2 hp, even a slight misstep. would result in a defeat that same day, Chrome had already lost a race towards the final phase when an orb barely missed him while he was trying to evade it, as for the race in question, this is what happened, Chrome experienced a notification on his system and failed his pogo on radiance, he paused the game to try and recover after the mistake, but when it resumed, look what happened, it was a sequence of events that I could hardly call fair, an orb spawn animation was camouflaged by any teleportation of radiance, was only visible for four frames before his run ended and this was simply a glimpse of how unfair the boss could be, contrary to how he appeared in Hunt Hustle and Cotton's victories.
The final phase was extremely unforgiving, but if it were fair, we wouldn't call it. The unbeatable boss after this day of attempts Chrome decided to take a break from Any Radiance, but Chrome resumed only five days later and was thirsty to win on his next attempt uploaded. His fight against Any Radiance started normally with the first bombardment of orbs. Chrome demonstrated an optimization he learned from Cotton: briefly walk in the opposite direction you plan to dodge to draw the orbs in the wrong direction and give yourself a little more room on the platform to run on.
Chrome finally reached the rain of swords. phase with free hp, he completed the phase without a hit, gaining full health for the platform phase, but as soon as the phase begins, Chrome immediately takes damage from a barrage of orbs and then has no time to recover before a wall of beams land on him as well. Chrome takes a hit immediately, bringing him one hit away from death. He would need a miracle to complete the boss. Chrome luckily manages to heal once incredibly, he manages to get three-quarters of the way there. before taking another hit that reduces him to just one health with only three baltershell charges remaining.
Roma is forced to skip using Baldershell on a platform in the final set and incredibly manages to do it without taking a hit. Rome enters the final phase with only a few small mistakes in this phase, such as not drawing the orbs off the screen, which can lead to very difficult scenarios almost immediately.after the phase begins. Chrome fails to attract an orb off-screen, so he spins around and attacks it again, forcing him to dodge two orbs. Immediately later in the phase, it happens again, a Chrome is launched towards one of the orbs with a cloak of shadow destroying it for more than a minute in the final phase, Chrome is forced to follow any glow to the other side of the screen, but when it falls again.
The screen is just a few pixels away from falling into a lost chrome orb at this stage in so many races up to this point, but just a few swings later, Roma became the third player in the world to defeat any radiance on March 11, 2021. The history of Rome. with some radiance, however, it was far from over, in fact, to celebrate the successful defeat of the boss, Chrome returned to the radiant statue and fought the boss again. In fact, in the next two months, no one else would stand up to defeat the boss, but Chrome posted more. and more he ends up defeating the boss again on the same day without a carefree tune ten days later and almost two months later he even defeated the boss twice in a row, but it was at that time that a new challenger appeared, zippy, he was a Hollow challenge runner Knight. youtube who saw Hunt Hustle's boss completion and felt the need to try it themselves, Zuzipi had already completed other extremely impressive challenges, such as defeating two pure ships at once without hits, defeating all the tether collectors without hits and had completed the pantheon 5 with only one hit of damage, but despite their skill and experience in the game, they worked for a month on and off, sometimes for hours at a time in their attempts, Mississippi began their work in early April 2021, about a month after Chrome defeated the boss himself in the attempt they posted in Mississippi.
I struggled more with any glow or bombardment because, as we've seen, orbs can appear above the player, it can be extremely difficult or sometimes even impossible to react to them, similar to how players avoid orbs in the final phase. , players avoid the ore. the previous bombardment avoiding the center of the screen as much as possible, the placement above the boss gave players more time to react using a tactic originally found by Cotton Zizipi would close the distance to any glare by swinging the moving swords to win additional height. players on top of the boss in the perfect position to avoid the orbs should they appear in Sicipi's dash, he maneuvered around these swords masterfully using spell parries or pogo dashes to do so, but his dash started to look terrible at the end of the spike floor phase that zizipi was in alone one hell of a time he managed to heal before the phase started and luckily a hit he took with a sword was nullified by a carefree melody because of this, zippy was able to heal eight masks before Before the platform phase began, Tisippi could have chosen to fully heal, but he wisely opted to save a soul spell in case Downing Dark's invincibility frames were needed to dodge the beam walls, but upon entering the platform phase platform, Sissippi took damage three times in quick succession, putting them just one hit away from death, it cannot be understated how difficult it is to dodge the ore bombardment in this phase, in fact, at this point, Chrome had begun to Develop specific dodge patterns for the orb bombardment attack depending on your position when the attack began to map out the exact platforms it would move to based on each starting position.
Even deciding where he would use the double jump shadow cloak and descend into the darkness, regardless of the fact that Zizipi's career was in serious trouble and he would have to play almost perfectly to recover. Zippy began to evade almost every attack that any glow threw at them. and, at the same time, he found opportunities to gather soul and heal. Sicipi even performed an impressive dodge under the platform to avoid a barrage of orbs, a gesture to hunt, hustle, miraculously finishing the base of the platform with full health. Despite being just one hit away from death before, zuzipi opted to use an enchantment build that included unconditional shell, an enchantment that reduces recoil and increases invincibility frames, this optimization was first used by Chrome e made the ascent phase significantly more reliable, as it allowed the player to easily ascend a platform whenever they took damage Sissippi took a hit of damage at the beginning of the climb, but was fully healed immediately afterwards.
However, this put them in an awkward situation because while they had full health again, they had less soul to abuse Baldershell in the finals. Section of the climb Sicipi reached the last set of platforms and took a hit on the fourth to last Sicipi faltered slightly and could have meant the end of the race, but fortunately avoided taking any further damage. It's worth noting that the Shell stalwart's additional invincibility frames allow the player to clear the last two platforms with just one instance of being hit, so once Sizzipi reached the penultimate platform and the carefree tune was activated, he was gave free passage to the final phase, this is because when you jump from the last platform.
To enter the final phase, any beam attacks still on the screen are instantly erased. Sissippi takes advantage of this to enter the final phase with 5 health and continued for another 30 seconds without making a mistake, but then failed to attract an orb off screen and tried to dash. overcame it, but took one hit of damage in return 20 seconds later, zippy didn't react quickly enough to an orb that appeared nearby by taking another hit just days before zippy posted a tragic loss against the orbs in the finals, This was no doubt repeating itself in his However, after a few nail hits, he fell into hell and Suzipi became the fourth person to defeat Any Radiance on May 4, 2021 after Suzippi was cleared of any Radiance and throughout May Chrome never stopped practicing.
The boss remembers how I said the players. they were turning their images of any glow into a highlight reel, well Chrome started doing literally exactly that in these videos, Chrome showed off loot strategies like spell stands and dashes between swords, precise shadow cloak dashes between beaten bosses, between other extremely impressive creative plays, Chrome too. he revealed that he was performing ascend attempts with any glow, ascended bosses deal double damage with all attacks, but for a boss with so many edge situations that cannot be dodged, ascending would ever really be possible. Chrome had reached the promotion phase once before dying, quite impressively, but this is the exact phase that one would expect to be the main obstacle was theoretically possible with enough luck and optimal use of Baldershell, but could achieve it while Chrome was making these attempts?
The next boss challenger appeared, that player was neo-exiloroso. neo was new to the hollow knight challenge scene with only pantheon 5, all bindings in a clearing of absolute hell, king grimm on his gaming resume, but don't underestimate this man, neo knew that only four other players in the world had defeated any shining in this one he aimed and set out to become the fifth player to do so because neo was a newer player, brought a new perspective to the fray and employed significantly different tactics than all the other players thus far, began making serious attempts in mid-May. an average of three hours every day, like any other day, neo started an attempt that he posted on his channel exactly one month after the sicipi clearance on June 4, 2021, even in the first seconds of the fight, one could tell Immediately something was different this run before any glow had time to begin its first attack, Neal landed a barrage of spike hits, hitting the boss eight times in just two seconds, neo was using a quick slash instead of a carefree tune and although his fast playing style sometimes led him to take significant amounts. of damage, he returned that damage to the boss many times.
Neo also healed more than anyone else early in the fight after taking some unfortunate damage. Neo healed three times in a row against a lightning blast attack and often found opportunities to heal after the sword. Rain attacks are too interesting. Neo usually opted to dodge the bombardment of orbs with just one move, as it allowed him to immediately return to any glow and deal more damage. This is different from how the others normally handled it by moving away from the boss twice to the opposite side of the platform, of course if you are on the other side of the platform you are not dealing damage and Neo preferred to deal damage when not was healing.
He had an aggressive playing style even more than Hunt Hustle. He also regularly mixed pogos into the boss to gain height. These pogos served the same purpose as pogo cotton and others were used on swords to stay above any glare, however it had another purpose as being high in the air made it easier to follow. any glow after she teleports watching him weave attacks through the air so quickly was a sight to behold. Neo reached the spike floor phase with seven health points, but was trapped on one side of the screen with numerous orbs, so he intentionally took the only point of damage from the spikes were invincibility frames to dodge the orbs, the intentional damage, tanking was another common theme in neo's attempts, however neo received a terrible pattern, an orb barrage, a wall of beams and another orb barrage back to back, neo lost his balance and was accidentally used to descend into the darkness. avoided unintentionally falling into spikes shortly after also before the sword rain phase began neo was healed to four hit points because neo equipped a quick slash and was able to swing into any glow twice per jump, this effectively meant that the phase took half the time he completed the phase. no impact and was able to fully heal upon entering the platform phase, intentional tank damage continued to be a theme in neo's game throughout the platform phase, he used it consistently, neo learned a lesson from Chrome on how to stay on the center of the arena, but did so for a slightly different reason as soon as he entered the phase, any glow began a barrage attack and neo jumped into the void at the bottom of the screen when the player falls into hazards like spikes or the void, you only take one damage and also get a lot of invincibility tiles as you respawn, this was the real reason why Neo camped on the bottom center platform because it was the lowest platform in the phase, this highlighted a important quality of Neo's playstyle that, despite playing so aggressively in the early phases, he did not.
I didn't do it due to a lack of patience, as his playstyle in the platform phase was the most patient of any player we've seen so far. Neo predicted the phase change of any glow and moved to the optimal position. The top mid-deck neo had seven hp and thank you. Based on his idea of ​​when the climbing phase would begin, he was able to climb the entire first half of the climb before taking a single hit. Neo was about to land on the fifth last platform. Interestingly, the fifth penultimate platform is the ideal platform to start with. use baldershell if all four baldershell charges remain, this is because, as mentioned above, the invincibility frames with a hardcore shell last long enough for you to jump to the final phase from the penultimate platform, neo's rise Beyond the last five platforms, however, it was anything but neo-ordinary. was immediately attacked before he could start using Baldershell for the first time and when he used it on later platforms he was lucky enough to complete a heal each time finishing the climb phase with a comfortable 6 hp, it wasn't long before he neo axillaris who had defeated the boss in four minutes and 25 seconds suzippi who took five minutes and 18 seconds roma whose initial victory was in 5 minutes in 11 seconds hustle fighter who recorded 4 minutes in 16 seconds and cotton who surpassed any glare in 5 minutes now after witnessing what they did all these players to defeat the boss, would you believe me if I told you that the next player to defeat Any Radiance did it in just 2 minutes and 45 seconds?
H.J Thunderbolt, an aptly nicknamed player on the scenechina, embodies incredible speed and mechanical mastery. of the game in which the best players in their community exemplify their defeat of any radiance could easily be mistaken for a well-practiced speedrunner's attempt at the boss and should not be surprising given that hj Thunderbolt, commonly known as hjt, was the number one player 11 in the world to clear pantheon 5 with no hits, he also held the world speedrun record for pantheon 1 in just 3 minutes and 3 seconds and even defeated Atomic Radiance, another difficult and modified fight using only one hand. He accomplished this incredibly quick removal of any glare in a pair.
He first chose to use a build with unbreakable strength, quick cut, carefree melody and baldershell, unlike everyone else so far, he did not use the soul eater for the extra soul, but instead relied solely on quick cut or generation of soul of course this is more dangerous because if the player can't get enough soul by hitting the boss they may find themselves without the soul needed for invincibility frames or cures. This charm charge only works if the player is confident that he can hit the boss consistently enough to always have the required soul. The second hjt used a quick cut to his full potential.
Quick Slash actually decreases the cooldown of the nail move to 0.25 seconds, meaning that if the player is fast enough they can theoretically spin four times per second, but a quirk of this is that the duration of the movement of the nail. The swing animation is actually longer than this 0.25 second cooldown and you cannot perform another nail swing while the animation is still playing by turning around after swinging the nail each time; however, this animation can be canceled, allowing the player to turn 12 percent faster when performed optimally. He began his attempt against any Neo-like glow with a barrage of rapid nail strikes, something immediately evident in HJT's game is his ability to perform additional attacks where most other players would not.
He also showed excellent ability to improvise and sneak around. In difficult situations, for example, when he finds himself in an awkward place due to any explosion, HJT reacts by jumping between the beams and stopping at the perfect place with descending darkness, similarly when a sword rain attack trapped him on top. from a floor of spikes that was about to layer perfectly in the minuscule space between two swords, despite his fast playstyle, he only took one hit during the entire first part of the fight and, like any glow, he teleported to Starting his painful rain phase, he immediately followed the teleportation with upward slashes.
Taking down the boss and skipping the stage entirely. I finished the first phases in just one minute and 10 seconds for reference. Within one minute and 10 seconds of being free from the boss, he hadn't even reached the spike floor phase. Its platform phase began. patiently waiting and punishing any glare at the moment she teleported nearby as the boss teleported to the lower center platform, she followed him with the descending darkness and dealt a huge amount of damage, luckily the boss teleported just one platform above hjt , rushed and abused the aforementioned change of nail. Animation castle strategy that allowed you to attack the defenseless boss even faster.
She hit the boss so fast that the main comment on her video was an accusation that she had cheated, but her career was actually legitimate. She had an amazing pattern in this phase. but it was the fact that he exploited this excellent pattern so well that allowed him to finish the no-hitter phase in an incredible 19 seconds. At this point, the pressure was higher at the beginning of the phase, he found himself trapped against the platform and had no choice but to wall jump onto a beam which he was able to fully recover from, but similar to Suzipi's dilemma before, using a lot of soul when The beginning of the climb meant not having enough soul to abuse Baldershell on the most important part of the last five platforms when he reached the fifth to On the last platform with all his projectile charges failed, he chose not to use the spell probably due to his amount of soul, as soon as he finished his healing, lightning hit him and since he had no soul left, he was hit again. the final phase was more aggressive than any other player running while still on screen so he could stay within range of the boss, forcing him to dodge two orbs at once, each jt took a hit due to this, but the tune she nonchalantly denied the damage as it was. about to happen again, I evaded the orbs by improvising a creative pogo on the spiked platform and highlighting any glare with flair for the final blow.
It was a perfect ending to the most impressive boss kill yet, just three days after neo exilorus was cleared, on June 7, 2021, h.j Thunderbolt became the sixth player to defeat any radiance and as of July 2021, is the last player to get this achievement, but as we will soon learn that players were not done yet, the most amazing part of this. The story is yet to be told, remember when I posed the question of which you would find more impressive the jack of all trades or the master of one up to this point, although these six players had defeated the boss, none could say that they had mastered it ?
Clearing the boss alone was an incredible achievement that most players were happy to have achieved, but some wanted more, some wanted to be able to say they had mastered the boss, but improving against any glare was not an easy task to practice. and performing attempts against the boss was unlike any other speedrun or challenge in the game, that's why some had the patience to perform challenges like pantheon 5 no-hit or beat the complete game without a hit, but threw in the towel at any glow that the boss simply demanded. so much energy, focus and patience that it was incredibly exhausting for players to try, after all, the boss was never designed to be an enjoyable experience for players, although for some a boss that pushed them to the limit was exactly what they wanted and a single clearing was there was not enough chrome in his attempts to overpower the boss and eventually perform challenges.
He released a video of himself defeating the boss an astonishing 36 times in those clearings. Roma even defeated the boss three times in a row on two different occasions, but surprisingly it was like this. No Chrome was the one who attempted the first true boss challenge, it was Neo Exilorus on June 21, 2021, two weeks after hjt's clear Neo Exilorus revealed that he had been making attempts on any radiance. Nail-only challenges are a common type of challenge. Hollow Knight completely restricts the use of non-nail spells and damage sources on the run, but most bosses in Hollow Knight don't require invincibility frames like any blaze does, as we've seen, the main tactic that the players use during the fight is to abuse. the dark descending spell to evade many of his attacks was the fight actually doable without using this spell even once if anyone could do it it would be neo.
He had the perfect style of play to complete the run. Neo was also extremely fast and effective using the nail. with quick slash, the other spells he chose were balder shell, unbreakable shell, and unbreakable strength, a nod to hjt, and interestingly, he also used grubsong, a spell that was an interesting inclusion based on how often he received intentional damage, very similar to his first clearing. neo started the fight with a flurry of attacks shortly after neo encountered a lightning wall attack to dodge it the player must shadow cloak through a wall and hug that side of the screen until his shadow cloak He recovered, but a barrage of orbs was waiting. him and took another hit when the boss gave him an impossible pattern to dodge neo, intentionally damaged, he sank into the spikes for the invincibility frames as another set of beam walls approached, he waited patiently on top of more spikes to damage the tank once again, but a bombardment. appears above him, hitting him once and with nowhere to escape, the orbs hit him again as he was unable to use spells, taking the unfairness of any glow to a whole new level shortly after he entered the floor phase. barbed wire.
Usually the tactic during the spike floor phase is to dark descend towards the spikes as much as possible, this is important because hitting the spikes makes them disappear temporarily without a good option to consistently clear them, however they become significantly more threatening to avoid them neo stuck at the top of the screen, but this left him vulnerable to the sword's reign attack, which reduced him to just health, fortunately he caused enough damage to finish the phase, allowing him heal three times in a row and when he entered the platform phase he did so at full health and camped in the bottom center. platform, much like the initial clearing of him, due to the amount of damage he was forced to take, Neo had to heal very aggressively and pray that he could gather enough soul to do so constantly.
Neo took every possible opportunity to heal and began the climb with an impressive eight hp, but Neo stumbled on the first half of the climb and took damage twice trying to land on a single platform on the fifth to last platform, beginning to using baldershell while just one hit away from death, luckily neo managed to heal himself once on his way up. and evade the final rays by entering the last phase with three hp even though only two masks appeared due to a visual problem, but in his attempts to complete the single nail challenge, this was not the first time he reached the phase nor the second fifth tenth or even the fifteenth but twentieth time in this phase was where the pressure reached its absolute peak and all it would take is a slight misstep towards an orb and falling to the bottom of the screen to end the race one again, but due to his inspiring commitment to finishing the Challenge Neo claimed his victory after a flawless final phase.
Neo achieved the first world victory with only nails against Any Radiance on June 21, 2021. At this point, Chrome was still continuing to try to promote Any Radiance. It was a challenge that would require incredible skill, patience, and luck, as the boss normally deals 2 damage per hit, it meant that Chrome would take 4 points of damage from the Chrome boss, however, he was the perfect player to try it. He had the most sophisticated and consistent playing style of all. The greatest experience of all. and the deeper understanding of the boss if Chrome could complete this challenge, it would symbolize that he achieved his goal and had truly dominated the fight, but could he really achieve it?
Roma used the same charm structure as his initial. clear alter shell melody carefree shell hardcore and soul eater and it made sense, while the fast slash and unbreakable strength were excellent charms to use the consistency offered by the Chrome setup was more suitable for the challenge room attempt against the ascendedglow-neu looked pretty similar to his first clear on a surface level, but one thing that was immediately evident was how much cleaner and sharper his style became. Chrome did a much better job of following the boss after each teleport, positioning himself properly to do so, and hitting nail hits beforehand. using descending darkness whenever possible, it wasn't until the spike floor phase where Chrome received his first hit, it was in the sword rain attack, as the swords had practically appeared on top of him, it wasn't long before he that it would reach the rain of swords phase and be completed.
Chrome reacted decisively using invincibility frames baiting the orbs on the left and then shaped them into camouflage. He continued to use his strategy of patiently camping on the central platforms throughout. The boss used the bombardment or three times in the phase and Chrome masterfully evaded it each time as Chrome predicted the phase change would occur and got into position to climb to the upper center platform. Chrome was entering the promotion phase with full health, which is necessary for those promoted. Challenge Chrome shot up the climb until he reached the halfway point before taking the first hit from him, but the hit didn't slow him down in the slightest.
Chrome was in a great position. Roma had four Baltershell charges left at this point executing the Baldershell strategy. Optimally, Chrome didn't leave any of the final platforms to block and entered the last phase with enough health to survive a hit, but he didn't need space. Completed the finals without a hit on June 28, 2021, just one weekafter Neo Exilorus' nail only turned into transparent Chrome. the player achieved the most impressive clearing of any glow ever achieved, it almost seemed effortless despite how simple Chrome made him look when asked what his reaction was to defeating the boss, Roma responded by saying I started breathing again and I told another commenter that his heart rate eventually reached 156 beats per minute, any glow had been defeated and Chrome finally demonstrated that he had become a boss master.
Only time will tell, however, if this is where the story ends, as some of these players have ambitions to continue. To date, only one player, neoaxillaris, has completed the rise phase without hits, but the fact that he did so demonstrated that, in theory, any glow could be completed without hits by a human player. Chrome was understandably reluctant to say that he would try it for sure, but expressed that he might one day try to get the harmless, radiant clear. Some other challenges Chrome is considering are defeating the boss using an unoperated nail, just basic spells, or both at once.
Neo-axillaris has also considered doing more boss challenge runs. Neo states that he is interested in beating the boss. himself on ascended difficulty and is even considering ascending the nail alone as a feat that would require inhuman decision-making skill, but no one can deny that he has the ability to succeed. These six players took on a challenge that was initially believed to be impossible and is in the process of achieving it. Their goals inspired each other to push themselves to their absolute limits and no matter your skill level, the game you choose or if you are playing in the first place, that's what being a good player is about, it's about proving to yourself that with Enough Through hard work and determination, you have the ability to do what you want and with that the story has been told.
I'll link to these players' channels in the description below, so consider following them. I hope I have convinced you. Now that they deserve it, in the future I will post more videos about the incredible achievements that Hollow Knight players and other gaming communities have achieved as well. If that interests you, you know what to do. Thanks so much for looking. I hope you enjoyed hearing the stories of these gamer gods.

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