YTread Logo
YTread Logo

Ergonomics, Recoil, and Weapon Modding || Escape from Tarkov Science

Feb 23, 2020
I think you know when it's time to return to that as your audiovisual vehicle defeating the vagueness and empty quickness sold by vengeful vocal vampires the voice of verbal vindication so well versed in verdicts that we couldn't stop venting viciously. all the vacant claims of virgins trying to live vicariously behind virtual faces, even if we wanted to, today we are excited to share with you our research findings related to the two most important fundamental properties of firearms in the world that

escape

d from Tarkov Bergen. ah, mcc and

recoil

, which is better, what effects does each have on firearm performance, is it worth spending a ton of cash on modifying guns for any reason other than to look tactical, why do you do All these questions, Bailey?
ergonomics recoil and weapon modding escape from tarkov science
I'm literally recording this. before I've done any research, I'm not good enough with the formalities, it's time for Veritas

science

to take it Timmy, oh hey guys, what's up? Okay, so let's get started, as usual, I can't test all the

weapon

s and combinations if I ever want to finish a video like this, so I narrowed my tests down to three

weapon

s, the m4a1, the ak-74m and the sa-58, and again I'm going to caveat all of this with the disclaimer that the data statistics and prices must be accurate for the current patch. Much of what was tested was done during point 10, but while I was working on this patch, point 11 came out.
ergonomics recoil and weapon modding escape from tarkov science

More Interesting Facts About,

ergonomics recoil and weapon modding escape from tarkov science...

I don't think anything really changed in point 11, other than adding a few new ones. attached, I think the core mechanics are the same, but any of these specific values ​​or how they affect the results can change at any time, so again don't pay attention to the specific values ​​or numbers, pay attention to the general type of theme and principles What I'm talking about now, all of these tests were done on a newly reset account that I raised to level 5, so you could transfer test items from my main account to the test account via flea market, all characters and applicable weapons.
ergonomics recoil and weapon modding escape from tarkov science
The skill levels are at initial values ​​to limit any distortion of the skill data from my level 50-odd p.m. See, these weapons were chosen because the Ak-74m is a very common weapon as it has the best overall base stats for the 5 4 5 8 k variants and starts with very little

recoil

, the lack has a considerable amount of recoil in comparison and It is a newer weapon that many people don't have experience with and the different m4a1 builds are quite different from each other, just like in some of the other platforms each weapon was built in three variations, the first was an original pistol like it .
ergonomics recoil and weapon modding escape from tarkov science
I purchased directly from a dealer a build that attempts to maximize the

ergonomics

stat and a build that attempts to minimize the recoil stat. Now I added the pko six site to each gun so you know at least one consistent minor variable in each build. three versions are very close to making the least possible modification to get the desired result, for example the minimum recoil version could have additional accessories added or changes made to add additional

ergonomics

, but the goal was to focus on one stat in each version and avoid spending. extra money to improve any of the other stats, if a part failed to improve the desired stat, it was left in stock, so without further ado, let's try Crocs on you.
Well, first let's take a deeper look at the three versions for each weapon. the original ak-74m has 50 base ergo 55 vertical recoil to 162 horizontal recoil now when modified for recoil the vertical recoil was reduced from 55 to 41 and the horizontal was reduced from 162 to 120 when modified for ergonomics the ergo stat increased from 50 to 87 now interesting to note that the only parts that differ between the recoil and ergo builds are the handguard for the barrel grip and the pistol grip; all other parts remain the same so overall the two modified aks are quite similar the original m4 has a base ergo of 49 vertical recoil of 74 and horizontal recoil of 182 recoil reduction construction decreases vertical recoil and horizontal up to 47 and 115 respectively and the ergo build increases ergo up to 100 now, unlike the a.k, the ergo and recoil builds differed significantly in the parts chosen and as such have noticeably different appearances and stats.
Now the stock bird has a base ergo of 66, vertical recoil of 127, horizontal recoil of 211, the recoil decreases vertically to 73 and horizontally to 121, and the ergobuild increases it to an amazing 96, so this build It lies in the middle between A K and M, when it comes to the differences in the parts needed to move forward and backward, now let's compare the price tags of all builds, all units are in rubles. They are affected by the current flea market economy, my charisma skills as a sales representative, etc., so don't expect these values ​​to be exact or necessarily match yours to save some time and, you know, avoid repeating myself a million times during this video as I list.
The results of any of the tests I am supposed to list in the future in order from the original pistol, then the recoil focus build, and lastly the ergonomic focus build, so ak bills cost thirty five one thousand one hundred eighteen thousand one hundred. and forty-one thousand, the m4 builds cost seventy-five thousand two hundred twenty-five thousand two hundred forty-six thousand and the bird builds cost one hundred four, two hundred two and two hundred five thousand rubles at this point, you might be thinking wow, I must be getting a lot for my money if I'm spending all that money well, if I'm spending three to four times the price of the original gun, am I improving the performance of gun three or four?
Well let's see, starting with ergonomics, there have always been a lot of rumors and conspiracies about exactly what ergonomics does and there aren't many resources currently with hard data, we had some hypotheses that we wanted to test and to what extent ergonomics affected. one, the speed of aiming down sights, two, the volume of the noise made when aiming down sights, three, the speed of draining and regenerating stamina, and four, the ability to navigate in tight spaces. Now let's start by comparing the speed to aim down sights, adding one. one hundred and six thousand rubles on the Ergo-based accessories for the ak reduces the time to 80 seconds by about a third of a second by adding an additional one hundred and seventy-one thousand rubles to the Ergo-based accessories on the m4 and one hundred and one thousand on the fault it reduces the time to 80 in both by approximately two tenths of a second.
Now let's compare the sound produced by each weapon and build the setup because there are a lot of factors that affect the way weapons sound, the type of headphones they made you. I know the ambient noises in different parts of different maps etc. I didn't want to give wrong numbers here, so instead I'll just give a small sample and share that amma organ that goes down the quietest spot to the point where it's almost silent at least from the perspective of the person pointing the gun. . I didn't have time to test this from an outside perspective.
Maybe I will in the future. Regarding power consumption when aiming down sights, I tried a few variations of the lack now the first comparison was between two configurations with drastically different ergonomics values ​​65 and 96, the lack 96 Argo took 2 minutes and 21 seconds to use all the resistance and approximately 20 seconds to completely regenerate it. The 65 economy build used up all of its stamina in just under a minute and I regained stamina in exactly the same twenty second period unless I tried all the weapons. I can't know if this ratio is true for all of them, but I can definitely say that increasing economy will decrease the stamina loss when aiming down sights. the sights, but now it seems to have no effect on the stamina regeneration speed to control weight being a factor.
I then built two fouls with almost exactly the same weight, just over 4.2 kilograms, but with different ergonomics values ​​66 and 96 to see if there could be a measurable difference: the lower the foul or the foul used up all the resistance after 1 minute and 51 seconds and the higher he fouled with the same weight, he used up all the stamina in 2 minutes and 47 seconds, so for some reason this time with the higher fault. the resistance lasted 26 seconds longer than the first test even though they had the same Argo value and if you only know about 1/10 of a kilogram of weight difference, you know that maybe a tenth of a kilogram of weight is enough to add almost 30 seconds to your stamina drain time.
I'm not really sure how further testing would need to be done to confirm this, but again, they both took 20 seconds to fully regenerate stamina, so they quickly touched on the last aggro-based metric, the ability to navigate in tight spaces without your With the aim being hindered, it was a little awkward to come up with an objective test for this and in my limited testing it seems that the ergonomic value of the gun doesn't really matter at all, rather what matters is the length of the gun. Demonstrate this fairly confidently at least by building a weapon with different values ​​of Organ Onyx but the same overall length and noting that they handle almost identically in close quarters.
Now to back up, I want to start by saying that I did the testing between the different guns on different days and as such the distances to the target were not consistent so it wouldn't be fair to compare the spray patterns between the different guns. All we should do here is compare the different variations of the same weapon. each other, so starting with the AK-74m standing at a distance fairly common in many gunfights, I fired 20 fully automatic shots while standing and didn't use the mouse to manually compensate for recoil. I fired the original gun first and then the recoil. version then the ergo version now before analyzing the patterns I take the screenshot of a pmc standing next to the wall doing this it allowed me to have some reference points now in this example the top and middle lines of the concrete wall for purposes Scaling the background by overlaying the PMC image in front of the wall, lining up the reference lines with the middle and top lines of the concrete walls in each resulting screenshot I took, and cutting the opacity to around 50% allowed me to show where the spray patterns were.
It would be if the first shot was aligned vertically to the right of the enemy's center of mass. This isn't necessarily where you'll want to shoot, but it's simply an attempt to get a handy benchmark to compare results so far. Unlike games like CSGO, each spray pattern seems to be pretty random even with the same gun, so with that in mind, the real proper way to do a full scientific analysis of this, you know the spray accuracy of each gun. would be to collect a huge sample size of spray patterns for each gun, you know, average them all by comparing some kind of normalized distribution between each build, but I'm not going to do that for all intents and purposes, what you see here gives us about 98 % of In my opinion, the path to a good understanding anyway what you see will essentially be the norm, since you know all the results that I show in the future.
The main observation worth mentioning is that the groupings are surprisingly similar, especially when comparing stocks. and ergo the recoil based build always has slightly better grouping overall without any sort of recoil control, the first few shots are usually the outliers and you know the muzzle goes up and then down with the rest of the shots settling into their pretty good place. and honestly, all the guns perform quite satisfactorily, so after this I moved on to spot firing tests with each gun and compared the results. Here we see the same type of pattern with one notable difference: the spray patterns are obviously much larger both vertically and horizontally. horizontally now again, the results would change if we repeated this a large number of times, but I found it interesting that the horizontal spread when spot firing on the stock construction seemed to be the smallest in this example, although it clearly had the highest spread this time in motion.
On the m4 bills, we did a similar fully automatic spray test again. The results here follow the same pattern as before. This time the original construction is on the right setback in the center and therefore on the left. Now all the groups were small enough for themost. The shots would hit their target and of course the recoil configuration had the tightest group of them. The next test involves stepping back to something I'm guessing now is maybe like 40 or 50 yards, being prone and firing on full auto and not controlling the recoil manually. Overall, this is the first time we're seeing results that could make the difference between killing the enemy and not.
The stock bill had more horizontal and vertical recoil and the ergo build ended up firing most of its shots above the target's head, assuming the target's point of origin was, as I mentioned, somewhere near or below center of mass, while recoil fared much better by placing the majority of shots in the chest, neck, and head areas. Now I want to emphasize again that this was not completely under my control in the next two. The tests were close range shooting while strafing, first while aiming down sights and then while firing to get an idea of ​​the amount of swing lift that would occur on each build when aiming down sights, the three guns put the most his ten. round sprays on the chest and shoulders with the butt and ergo structures going up from the waist area to about the neck and face and the recoil going up from about the center of mass you know to about the top of the center mass that you know in the upper chest shoulder area when Point shots while strafing all the bullets formed nice arcs that would have pierced the enemy at that distance if they hadn't controlled the spray at all.
Now we finally move forward with a foul and start to see some of the greats back away from those 308 bullets. It seems that both the action and recoil build would result in headshots in the first shot was in the stomach area and the recoil was not fully compensated due to the lack of recoil reduction, while the focused build the recoil would hit mainly in the chest. In this case, I wouldn't normally recommend aiming for the stomach, but this makes me start to think it might be really useful over time to do something like this in offline mode with a weapon you plan to use more often to understand the general behavior of that weapon.
You know you could collect some useful heuristics. around aiming points to the extent that the weapons natural recoil pattern will extend across targets at different ranges. By test firing at the strafing point, we can see that recoil is the only one that, without manual compensation, keeps most bullets on target. While the other two builds will drop bullets on enemies heads, I feel like I have to say that by showing raw level one, you know that bambino's recoil compensation spray patterns are super informative from a shooting standpoint. raw mechanics, it doesn't really give an accurate idea of ​​what these weapons are like in the hands of a higher level player with some skills, applicable weapon handling experience and recoil compensation practice, so just for laughs and shit, Let's do a quick comparison between the original and the foreign foul and remember their counterparts when doing a magnetic dump had a pretty average distance while standing and then compare the difference between the two different builds with the difference between simply going prone, equal of conditions, now only you can answer for yourself based on your own experience and skill level budget.
If it makes sense tactically for you If the money spent to achieve the lowest possible recoil from your gun is worth it when you can achieve equal or better results with a stock gun by simply going prone What if you want to make some adjustments? Get the most out of your investment, but don't want to upgrade to elite Blackwater operator status, first things first. I would like to personally recommend that you put an optic on your weapon of any type, but at least throw a pko 6. in there and it will be a huge help, especially at any type of range, as I believe the survival benefits gained from reducing of recoil far outweigh the benefits gained by focusing on increased ergonomics.
I took a look at the recoil reduction mods and compared the price paid. for the item divided by the recoil value to get the relative price at the point and I chose some of the best in each category. Now this led me to an interesting build that I haven't had before, but ends up being kind of nice and complete. A value firearm has slightly worse recoil reduction, but has improved weight and ergonomics and is now more than eighty thousand rubles cheaper than the minimum recoil if you played for six hours on a Saturday and your average time is 30 minutes, that means you're likely to die, you know, 1012 times a day, which means you'll save a million rubles a day or more if you don't try to max out your stats and use the best recoil-reducing gun possible, and you can do it alone with you a negligible impact on performance, so don't forget about the nicer things you have, you're less likely to be safe again.
You know that if an enemy kills you and it is between your AR value and the minimum maximum tactical AR that another guy brought. You know, and they only have room for one weapon, the person who killed you is more likely to drop yours when space gets tight again. All the information I shared with you is relevant to the current patch, it was in Point 10.11, which is correct. around Christmas time 2018, if you're watching this video any time in 2019, you'll probably want to run the numbers yourself to see which of the current attachments have the most value for your money today, you know there are a ton. of new accessories and weapons that appeared in point 11 and I don't really have time to go out and try everything again now, but the same mechanics should still apply after this update.
Now I want to make it clear that there are a million. factors that go into determining whether the infinite number of build configurations is right for you If you have money to spend, go crazy, do whatever you want If you want to build a weapon based purely on aesthetics, do it as usual. Me making this video is not to convince you of the best way to modify your weapon, but to give you the data you need to make an informed decision based on your wand and your needs. You can't make an informed decision without information and I hope this video has given you something you didn't know before, if you enjoy this type of content, want to see more in the future, show some love by sharing it, like the video, subscribe to the channel and leave a comment with your thoughts and suggestions.
I hope you have a great holiday and a fantastic new year. See you later, peace.

If you have any copyright issue, please Contact