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Der kurze AUFSTIEG und schnelle FALL des 3DO

Mar 08, 2024
Many of us grew up with fifth generation consoles. I myself bought a Nintendo 64 sometime in the '90s and love the console to this day. It's probably the same for those who grew up with the Sony Playstation or the winning Saturn, but. had the fifth generation of consoles. There is much more to offer than the three systems mentioned: the Amiga CD 32, the Atari Jaguar and the 3DO, which are also consoles of the same generation, but are not as popular as the products of Sony Nintendo and Sega One of these forgotten consoles today is the 3DO. Many people probably know the console as the Panasonic 3DO, but Panasonic was not the only supplier and certainly not the inventor of the 3dio.
der kurze aufstieg und schnelle fall des 3do
Travel back in time and build the short climb. and the rapid decline of 3D what exactly 3D EU was why the console failed and why it was still so important for the entire industry let's discover together, let's have fun the history of the 3du and the associated free campaign is strongly connected about the story of a man called Trip Hawkins You may have heard of Trip in relation to another well-known studio that still sells games today, Electronic Arts. In 1982, the boy Hawkins founded Electronic Arts and quickly built it into one of the largest publishers. In the US, the reason for success is easily explained.
der kurze aufstieg und schnelle fall des 3do

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Hawkins understood that, like no other, not only games, but also the creative people behind them, must be treated properly. According to him, developers of good games should be treated like stars who created a game. new art form Games under the auspices of Electronic Art appeared mainly for home computers and later also for home consoles such as Mega Drive, where sports games in particular had achieved great success, but especially Nintendo and Sega consoles, The integrated technology was increasingly a thorn in Trip Hawkins did not meet current standards, so its players were behind its graphics capabilities and the immensely high licensing costs were also a nuisance for Hawkins if manufacturers such as elektronik- arts wanted to publish their.
der kurze aufstieg und schnelle fall des 3do
Players of Nintendo's NES or Sega's Master System or Mega Drive had to pay $15 to Nintendo and $13 in Sega copies per module sold. Of course, for this and other reasons, the businessman was already thinking about releasing his own game console. The market in the late 80s, which would externalize his criticism of the Nintendo and Sega systems and, furthermore, would introduce a new standard in the living room. It should be more than a games station. Trip Hawkins wanted to combine music, film and video games in a system that spoke to the latest in technology. Around the same time, two extremely creative minds from the New Technologies Group dreamed of a new video game system in 1989 after having had the Amiga 1000 four years before and in 1989.
der kurze aufstieg und schnelle fall des 3do
In the Atari on the left we are talking about Dave Needle and Robert Jay Michael after their successes with the Amiga 1000 and in the Atari on the left, according to several sources, they were sitting in a restaurant in 1989 when it was recorded the first draft of a new video. The gaming system was built on a napkin, a disc drive, and the ability to play CDs and music and video players were just some of the key points Needle and Michael thought about in the late '80s, with the first eraser in his hands. hands, they went to find sponsors for us and also met with Hawkins who, as already mentioned, was pursuing a similar idea.
The interests came together and Star Hawkins was at that time more than willing to break into the console market with his idea and launch an The attack on Seeger and Nintendo, together with Lidl and Michael, is to create a joint company and if you are wondering what the hell is a joint venture. Basically, it is nothing more than a business cooperation between two or more associated companies and that is exactly what was the company 3 O that Trip Hawkins founded on September 12, 1991 together with Lidl Mikal and other businessmen who were part of the company 3 together to Trip's own company, Electronic Arts, a new technology group to which Needle and Mikal belonged, in addition to five other American companies.
The company's objective was to bring to life the CD-based console that Hawkins and Mikal dreamed of and that would shape the video game landscape dominated by Japanese companies, but there was a high point in the development of. the hardware: the production of this new hardware was to be outsourced to external suppliers who again had the capacity for the company and still wanted to assemble their new console themselves. They wanted to outsource the hardware and have it produced externally. Company 3 itself only wanted a $3 licensing fee from third-party vendors per unit sold, which seemed like an immensely good deal.
Regarding the game license, I found two contradictory statements, some sources report that there was no license. rate for the company. The developers and publishers wanted other journalists to also talk about $3 just like the hardware, which I thought was plausible anyway, the license was many times cheaper than Sega and Nintendo, which was a first plus point and the hardware itself. it shouldn't be from either of the two bad parents while Lidl and Mikael worked on the hardware with other engineers and then Trip Hawkins made two important business trips to the land of the rising sun because he had two very specific manufacturers in mind that would produce and sell. its 3DO console for him, Panasonic and Sony Manoshita, Panasonic's parent company, quickly expressed interest and jumped on the 3DO bandwagon, while Sony was initially interested and actually considered entering the 3DO business after Nintendo partnered with Philips, but after several negotiations.
Sony decided not to do it. 3DO's reason for this was a young Sony employee named Kentucky who had worked on a console himself and Sony was now fully committed to supporting it. What many people don't know is the fact that in addition to Panasonic. and Sony, there was a third party that was interested. The former CEO of Säge auf America, Tom Calinsky, spoke about it in an interview and confirmed that there was a time when Sieger was thinking about licensing the radios. In the end, Sega gassio in it. The time was decided against the 3DO hardware because in production it was too expensive, so kölnsky, if you want to know more about Sega, its erratic CEO and the history of the creation of the winning Saturn, you can take a look at My information about the saw Saturn You can find a link to it in the information card above, but go back to Trip Hawkins in 1992, company 3 spent so that the hardware for the console of the same name could be designed while Hawkins himself could.
To sign Panasonic, the first known manufacturer, at the beginning of '93, Rip Hawkins blew up the bomb and presented it in 3D, at least on paper, at the largest consumer electronics fair of the time. We haven't shown a prototype yet, but the ambitious plan was for Panasonic's FZ1 model to be an all-in-one entertainment system that would become the standard in the living room. The Panasonic 3DO was supposed to be able to do it. Playing music CDs, video CDs and players at that time was an absolute novelty if you ignore the Philips CDI, which already had problems in early '93, but in Hawkins' eyes the CDI was no competition while the Philips system It focused on video and music. and the games were seen more as an accessory to 3DO.
According to Hawkins, it would be a real console from next January that could do everything, even surfing the Internet would be possible in the future. The announcement caused a stir among visitors. The CIS and the press present and the incorporated technology spoke for themselves, so the 3DO had a 32 Bit processor with an unbeatable 12.5 MHz RAM memory, 2 MB with an additional video room and 32 memory chapters internal, something that of course no console had before. The 3DO was equipped with a disc clock mechanism, which was already reported back then, when most of us were still around. With its 16 machines from Nintendo and Sega, the 3DO was actually the next milestone in the video game industry in early '93 and was proof of that. of a generational leap compared to today's food and Mega Drive Micro and if you're wondering what 3DO really meant, the slogan was supposed to mean Back then, AUDIO VIDEO 3DO, you know, the 3DO combined audio, video and games in one . system and at the same time it was the first console designed for true 3D, or due to low licensing costs and promising technology, Hawkins spoke at CES about the fact that more than 80 developers were already on board and developed games that definitely They sparked interest.
The announcement in Winterist was a success and guaranteed the free-o company not only a lot of media interest but also money, so they announced their initial public offering just a few weeks later, in April. It was interesting that suddenly all the tech companies. The show was about 3D, why gamers were already impressed, other formats in the entertainment industry also talked about the upcoming 3DO console, it was a magazine, TV shows and people watching, the entire US was on fire for Trip Hawkins' new baby in June. 93 to see more at the summer CES, the buzz was already so big at the time that Hawkins had the honor of opening CES with a keynote speech, an honor only Bill Gates had ever had.
Hawkins took the opportunity and spoke at length about it. Unlike six months ago, this time he also had the final hardware with him, which he proudly presented to the press representatives present and announced that Panasonic had also beaten TNT and Sanyo, while AT&T told one of the electronics majors in the US. Sanjo was a big player in Japan. Hawkins also talked about the launch period and named October as the time from which the 3DO would be available for sale, at least in the US, Europe and Japan would soon follow in the spring of '94. The CEO was responsible for By June, the 80 developers who had already developed for 3DO had become more than 300 studios that were equipped with 92 defkets and were supposed to have a wide release.
All the ads made you want more, but they also had it. a price too on Hawkins' trip At the end of the conference, the 3DO was supposed to be available for a proud $700, which caused quite a stir, then Tom Klinski, then CEO of Sieger auf America, once said that a video game console should. He wouldn't go over the magic limit of $300 if he wanted to be successful. 3D EU was miles away, but Hawkins was still confident that the price of an all-in-one system was definitely justified. After all, the 3DO wasn't just a game console, but one.
Hawkins wanted to introduce a standard with the 3DO as JBC had done before him with the VHS cassette. Visitors to the See could see it with their own eyes at a huge 3DO stand, where several stations offered all kinds of demonstrations. intended to illustrate the console's graphical capabilities and the media presence did not diminish, even after CES in June, the 3du seemed to be everywhere. Tech fans longed for the launcher, although many gamers were still quite skeptical, which was On October 4, 1993 it was finally time to release the 3DO in the US, although it was initially only introduced in the CS on Panasonic model.
AT&T had the licensing rights to its production. the company held back and planned to reorganize the production status only to the state of Japan in the spring of 94. Promising games such as Crash and Burn Return Fire Road Rash FIFA Jurassic Park Interactive and many others were promised for the launch of the console. However, on October 4, only Crystal Dynamics' Crashion Burn was available as a console lounge. All other players had to be postponed because the first hardware adjustments of the ohrkompany were only made shortly before launch. The complicated architecture of the console alone made it difficult for the development studios to adapt their players to the hardware.
Unfortunately, these hardware adjustments also meant that Panasonic was unable to produce enough devices to begin with. Because production started too late, they were unable to meet demand. and only delivered one or two consoles per retailer. What does it mean that many people who pre-ordered and were interested simply didn't get a device? If 1&1 now add up, you will find that the launch was not at all flattering for Panasonic. and the Fredi company. The stir generated beforehand was enormous. Many gamers and tech enthusiasts paid a lot of money for it. But the low delivery quantity and only one game at the beginning ruined the joy of the Next Gent 32-bit console.
Many Panasonic 3DO enthusiasts manage to have a high price, but too high for most customers due to a lot and, apart from crash burn, almost no other games. Only 40,000 consoles were sold by the end of the year, but the press did not. I'm quite impressed with the technology,as mampfgli wrote about electronic gaming in issue #51. Crashen Burn was received positively, but as IGM wrote in issue #53, the racing game wasn't enough for the console. Crash & Burns was on sale. Great for the time, with fluid graphics and full motion video in vogue, but as a long-term step it was nothing more than a preview of what 3DO Crystal Dynamics, which was founded, was capable of. in July 1992 as a subsidiary of the company. company with the company Founded for the purpose of developing games for radios, they were already busy creating new supplies, but they were not supposed to appear before the beginning of 94.
A month after Lounge, only one new game was released in November. , a light shooter that could be played with a controller to a limited extent. Ladders was not finished in November, in December there were at least two new players Battle Chest and Stella Seven Dragons Revenge and you can certainly imagine that Battle Chest has no tree team. and action game Stella Seven only got mixed ratings, although the entire release was a disaster for 3DO. Furthermore, on October 21, bad news arrived from the Far East. , just three weeks after the 3DO launched in the US, Sony announced a disc-based console and Sega was there too.
By the end of '93, customers were increasingly unsure whether they should buy an expensive 3DO or buy the Amiga CD32. buy the Atari Jaguar, which was released in the United States in November '93, or wait for Sony, Nintendo and Sega, as 1994 should turn out to be a good year for 3DO fans and it started for this video company with good news in January, the stopwatch. It could be seen that the 3D console was the product of the year, almost despite the weak black, the technology had 93 updates and the system fulfilled what was promised, it played music, CDs, movies and games, which always pleased young and old. when money was easy in the wallet.
In general, there was still a large presence in electronics magazines that were still enthusiastic about the all-in-one concept of 3DO Games magazines and especially video game fans were no longer so full of praise. Magazines like IGM were increasingly critical and demanding software updates, while gamers who had purchased expensive radios were visibly disappointed that very few, if any, games were released. Total Eclips was a space shooter also from Crystal Dynamics. year 94 while Tutorial was exactly the opposite, the fighting game was so bad that it is still considered one of the worst players of all time on March 20 the 3DO finally started in Japan with Sanyo always However, Panasonic was better prepared this time and made 70,000 units available for the Japanese release, which were available with six different players.
At the same time, the European city planned for the spring was postponed a few months until June 11. In 94, as the day approached, the players of this country. I was amazed because the 3DO was supposed to cost D-Mark, which corresponds to an inflationary value of almost €840 in 23. Unfortunately, I couldn't know how many players were on the shelves when Europe started, but since the 3DO A there was a wide variety of titles available from trusted import distributors, ensuring we had enough supplies. Additionally, the 3DO had no copy protection. Console owners who owned a PC with a CD burner could easily burn 3DO games to the system.
It is also a reason for failure. Without a doubt, the 3dio was not only destroyed by this, but it was definitely an indicator of the success of the measurements. In mid-'94, a second manufacturer joined Panasonic, Goldstar. now known as LG has released its own 3D model and Boden is available for $500 to start, which was another $200 cheaper than Panasonic, even if the Goldstar console didn't look as finished compared to PC Gamer Boots and the 3DO for the whole the Blaster company to an add-on board that allowed you to play 3du games on your home computer, but I couldn't find any reliable sources about the price and sales volume in Japan, other than the Panasonic and Goldstar models, there.
There was also the Panasonic 3DO Robo, which was used in hotels and was equipped with a 5-way disc changer. It was played on the 3DO Robo but, according to various sources, it was not the hotel's exclusive 3DO that was used for pornographic content. This does not mean that conventional models have been saved. The production company Vivit has taken a liking to it and has published various fullmotion interactive content in 3dio, but that is the topic for another video. Basically, '94 turned out to be a tremendously good year for players. , the drought continued to subside and there were several really excellent games for the system, of which I would like to name a few out of the world and Empty Dragons, you can find two excellent cold implementations on the market, the burn pit shooter.
The soldier makes him want more and laughs with the Patrol basket and the drag wars. There were also more supplies for the ladders that also come with the appropriate control equipment. You could play with demolition. Fans of the movie got an interesting mix of the first-person shooter fighting game Leitgang. shooting and racing game for which Sylvester Stallone had even filmed separate scenes. The first pure first-person shooter to appear was Wolfenstein Clown, escaping from monstrous men, with smooth scrolling and a terrifying atmosphere that shined and brought the PC personal shooter genre into 3D. Electronic Arts released three very good games throughout the year and showed with FIFA Soccer Road Trash and Need for Speed ​​​​what the console could do, although FIFA and roadrash were still there.
Known on other systems, they were the best versions of the Need for Speed ​​​​games in 3DO, but a completely different caliber was released exclusively for radios. It was the first really great app and for many reasons, buying the racing game not only looked good but also successfully brought the. Car culture is transmitted in a video game. The first role-playing game was released with Guardian. The tactical RPG was reminiscent in its structure of games like Fire Emblem and represented a rather poor genre in 3DO with the reward in the darkness of 3DO. Owners got a spring survival horror adventure long before Capcom started Resident Evil, the dark one's worth is still available exclusively on 3DO consoles today, even if the game has aged a bit from the perspective current with Star Wars and the tablet, then Lukas was a doctor and Nemko On the way to 3DO, what was the strong support of the console through the supplier spoke in both cases was a shoe UPS on the tablet is an almost perfect adaptation of the warm arcade originals and even Capcom was represented in 3DO and delivery with Super Street Fighter two Turbo made an excellent adaptation of the original package, the Japanese even went so far as to release an exclusive soldier that featured a unique design and a six design and these were just a few examples of how good the 3DO was.
The supply of games in '94 was a great time to be a 3DO owner because in '94 you could experience the splendor of the fifth generation of consoles on your home TV. In addition to near-perfect arcade implementations, there were also numerous exclusive games that were demonstrated. the strengths of the 3DO and let's say that one of the 3DOs did not have any games. In preparation for the Playstation and Saturn Lounge in Japan in late 1994, both Panasonic and Goldstar lowered the prices of their consoles to $299, ultimately making the 3DO an affordable console with a solid software library.
Unfortunately, this was a disservice to many stakeholders. At that time, those who had not yet accessed it were now waiting for the Playstation and the Saturn and Nintendo were also around the corner. with more and more information about their old pre-console, which did not improve the situation for the company, but they still fired on all cylinders on November 11, 94, 11 days before the release of Lego Saturn in Japan. Panasonic launched the fz10 model, a cheaper 3D model to appeal to a wider target group. However, this measure was not very successful with the launch of the Saturn and the Playstation, Japan was firmly in the hands of the two companies and the 3DO. it was set aside and used for the aforementioned pornographic content.
The console could no longer be used in Japan because it was technically behind the two new consoles. This trend continued in 1995 and as a 3D owner, I can't shake the feeling. That the Freedior company had used up all its gunpowder last year continued to appear, but the big hits were missing. In January there was a flight simulator with Flying Nightmares and a collection of mini-games with Satnost from the Popular Party that no one else has. At least in March 95 Sanjo finally had to come out from behind the oven and published the test model in Japan, which could no longer help the radios in the land of the rising sun.
In April two great players appeared with him. and gags, the latter would become a 3D grandma's pet Unfortunately, the train had gone and despite good ratings, Gags soon sank into oblivion because the games couldn't keep up with the Playstation and Saturn In terms of graphics, not even the Shockwave shooter. , which was released in May, could not change the situation in which the 3DO found itself in free

fall

, both Saturn and the Playstation had not even appeared in the West, but end customers waited patiently for the consoles and left 3D behind. At E3 in May 1995, the successor, the 3DO, was presented with the m2; of course, this one was clearly more powerful and should appear in two versions: one as an add-on for all previous 3D models and another as a standard and console version. for new customers, which was undoubtedly to be understood as an attack on Nintendo and Sega, but the press and fans were also visibly enthusiastic.
The year 95 was not looking very good, only one or two 3DO players appeared each month, which were well qualified, but unfortunately they remained on the shelf as leaders Syndicate mazer killing time only in Dark 2 Wolfenstein or Doom were all good players, such once except the stupid ones, the implementation was really shit, but they were all available for Playstation or announced. which of course was the down

fall

of 3dio and when Sony's Playstation launched in the West in September and received a significantly better software update, that was the end of the 3DO sealed. Goldstaria comes with new hardware revisions in Korea and a price discount of $199.
In the West, which means a proud loss of $100 per unit sold for you, these losses are the weakest. Goldstar and company started the new year in trouble when Panasonic announced in early '96, having secured exclusive rights to the upcoming m2 console. , Goldstar got fed up and pulled the plug on Goldstar 3DO production. In the West, Creature Shock, the first 3du game of the year 96, was released on March 1st, which reflected well the situation of the console. At that time, more and more developers realized the downfall of 3DO and stopped supporting current projects, but there were no more new developments.
Instead, 3DO games were ported to other consoles, the old Gags mascot or the 3DO exclusive. Need for Speed ​​​​was ported to Saturn and Playstation itself this video company pulled the plug and announced in the second quarter of '96 that there would be no more new 3D players, only Panasonic was left as the last player to remain involved in new developments. , but by that time the 3DO had already become fluent. In the following months, Cyberdol Johnny and even Toni Starfighter Casper games appeared sporadically. They were all average at best and, aside from Cyberdelo, were also available on competing consoles.
In late '96, Panasonic also pulled the plug and announced it would stop producing its 3DO models. Furthermore, the company did not announce the successor. To post further, it was about the continuation of the 3DO entirely and at least Panasonic's prospects. Sanjo and Goldstar restructured the company at that time and aimed to sell the hardware division to Samsung, which they accomplished in early '97. At that time, the company only worked as a publisher and distributed games like Army. Man Battle Tanks or Heroes of Might and Magic for PC and this issue from Seeger Sony and Nintendo before they went bankrupt in 2003 and disappeared from the market in an interview after Hawkins made numerous mistakes during the production stop, so in his opinion there would not have been a central hardware manufacturer that would have had to handle sales and marketing instead of different manufacturers each cooking their own soup and marketing fell by the wayside in the long term due to failed communication among free providers.
The company Panasonic and the developers of the Fürth party are to blame for the bad hall from which it had recovered for the university, so at least the oh hardware received a little life in the year 97. Samsungpublished the idea of ​​the mb-800 models in Korea a combination of 3DO and CD video player that were available exclusively in Korea until 1999, but after that it was final. Worldwide there were 11 different 3dom models between 1993 and 1999 and they were all sold about 2 million times together. So it wasn't even a big mistake, I don't know. In addition to Panasonic Goldstar and Sanyo, Samsung Toshiba and AT&T also acquired hardware licenses, but the models were never produced, which certainly had something to do with the fact that you failed to do so. 3DO arrives as a new standard for the Orca Panini To establish the field of consumer electronics as Trip Hawkins once said, the 3dio was supposed to be what VHS had managed to distribute as a standard to various manufacturers, but there were many reasons against it .
So the high price was undoubtedly one of the reasons why console fleet manufacturers like Nintendo Sega and Sony subsidized their consoles with the sale of games, thus selling them below their value because neither Panasonic nor Sanyo nor Goldstar could not develop their own games. make anything work, which explains the high price. The tents simply failed and the hall that had been set up previously simply didn't do it justice. Very few consoles, only one game and the high price is a deterrent from day one. , which of course is a quarter for a market launch and there is Sega Saturn and Playstation, which seemed so far away at the beginning of 3DO, but as soon as the Sega and Sony consoles started, 3DO was obsolete in terms of technology and yet, in 1993 the 3DO was the most powerful console on the market and a marvel of technology.
The all-in-one system approach was well thought out and overall the console was more successful. that a Philips CDI 251 officially licensed players appeared, 240 of them in Japan and the rest of Asia, 162 in the US and only 93 games in Europe and these were definitely top titles like Need for Speed ​​or Gags which had their origin in 3du and Crystal Dynamics. As in-house developers, we started producing good games to this day, without it, to the eyes, there would certainly be no legacy, for example, so 3DO definitely deserves a place in video game history and, in my opinion, It's also the most interesting of the strange video game systems, but where is 3DO from today's perspective?
How big is 3DO's legacy, or to put it another way, is there even one? Ask: The system still has fans today who continue to hold 3D EU firmly in their hearts and have warm instinctive feelings about what it was back then. Time remembers that we raved about how cool it was and that in 1993 we were one of the first to dive in. We are in the fifth generation of consoles. For many others, 3D EU is now considered a curiosity that people have heard or read about since childhood, from Seeger to Nintendo and Sony, most people have no real contact with the system and as such, a second console, the 3DO was probably unthinkable for most people at the time with its starting price of a thousand German marks, which is quite understandable, since until a few years ago I myself had not known anything about the 3DO for years Like The Nintendo Kid and I were very familiar with the Playstation at school or in my circle of friends, but I hadn't heard or read anything about the company 3DO or 3DO in a long time when I discovered it and got involved.
Wrapped up in the matter, Trip Hawkins' console had a very strange fascination for me. It was somehow magical to learn about a console that existed at such an important time in my life and whose players are still highly appreciated by many today. devices today Since they are coveted collector's items, I couldn't get my hands on a cleaning machine for a long time until I stumbled upon a Ghostar model in the eBay classifieds this year to sell and secure a Panasonic fz10. Today, Panasonic devices, regardless. Whether FZ1 or FZ10, they are a little more expensive than the Goldstar model.
Now that I have both versions, I can understand why the Panasonic models are simply a bit more valuable. The overall processing of the devices comes exclusively from the hardware, but all models are identical, although the connections may differ. All 3D devices are composite and the video cable is Goldstar compatible, but as of '95 it no longer supports video output. Unfortunately, the company failed. provide the 3DO with an RGB signal, but video is the best possible alternative in this case, as long as you have the possibility to display the S video signal, for example with an abs scanner such as the OSC or rewind with the 3DO controller.
As for the individual models When it comes to this, the only difference is in the size and quality. Here Goldstar loses out again because the control panel is unfortunately too soft and precise commands are therefore quite difficult. All variants have two side buttons, these three button designs, reminiscent of. The first Sega Mega Drive controller remembers over time, but other models appeared that offered a six-button layout, which of course was very useful for fighting games like Super Street Fighter 2 Turbo or Samurai Showdown, they even released their own controller together. fighting game called Soldierpad. with Super Street Fighter 2 Turbo The strange design seems strange at first, but you get used to it faster and, above all, fighting games are a real pleasure.
Unfortunately, the Soldierpad is now one of the more expensive accessories, so in this case. My thanks to Christian from Retro Place, who gave me the Soldierpad and who read the corresponding game a while ago at an unbeatable price. By the way, the console itself only has one controller port. The other controllers connect to each other using. the so-called chain connection method. The controllers have a controller port on the top, which I have never seen on any other console and somehow I think it's cool when it comes to gaming, so I already introduced you to one. Many of them in this video Unfortunately, the prices for 3DO titles are also very expensive these days.
One of the reasons for this is that both the console and the games did not sell millions of copies. pay between 40 and several hundred euros for a game. The good thing is that the 3DO allows you to easily play games from all regions. In addition to Paul Games, I also have American and Japanese titles. The CDs were delivered in a long time. The boxes that were removed are reminiscent of early PS1 games but even longer than Sony's long boxes in Europe and Japan, the games were delivered in regular CD cases, similar to how Sony handled the PS1 in the US. and Japan, which I found quite Convenient, I think the caves take up less space, but if you look at the packaging of other manufacturers who tried to give their games a certain recognition value, like Sony with the Playstation 1 or Seeger with the Dreamcast here in Europe, I think it's a shame the whole company hasn't tried something similar, I think they just wanted to keep the game CD cases and the video CD cases the same.
If the prices of the original games are too high for you, you can do so. I also use several alternatives for the 3DO, but I already said that the 3DO models do not have any copy protection, so strictly speaking you can download the games from the Internet, burn them to a blank CD and play them without any problem. which is undoubtedly the cheapest and largest version for you. Alternatively, you can use a so-called Audi like I did in my case. I have this here, the export is an external Audi from fixel, it is powered by a micro SD card or. a USB stick and connects through the console's extension ports.
The advantage is that you get your drive to be able to continue playing original players from the disc and then you can switch to games from the UDI, which works very well and represents absolutism. every 3D owner who doesn't want to use white space Exporting also has its price, Pixel is offered by Audi in the United States for $350 and if so you have to expect import fees, which raises the price. just under 450 euros, but when I look at the prices of some 3DO games that I really want to play on original hardware and on a tube TV, the 450 euros for the Audi are quite fair.
If you want, you can click on it. link in video description I linked the Pixel Audi. As for the quality of the 251 officially released games, it is unfortunately very broad, there is a lot of poorly programmed garbage, which is due. Even the first experiments with 3D engines are certainly understandable, but there are also countless good games that are still a lot of fun if you can live with one or two long, technical games, such as Need for Speed ​​Gags Roth FIFA Wolfenstein. and many, many others deserve it even today. It's questionable whether you need an expensive 3DO for this, as most 3DO games were gradually ported to the Saturn and Playstation and generally worked better there or were providers of additional content and these versions are usually more affordable.
Anyway, in my opinion, the 3DO remains an unfairly underrated and often ridiculed console, since the Saturn and Playstation were nothing more than numbers and data on paper. Boats 3D was already the experience of the 32-bit generations. space at home and they deserve it for everyone, the company and especially the respect of Trip Hawkins with better hardware that would have been competitive even after the launch of Saturn and Playstation and a better coordinated room would have been more possible, but history has shown the opposite after only a year, although strong. The 3DO was already obsolete at the end of 94 and behind the Sega and Sony consoles.
The question does not arise whether the 3 Euro will have become obsolete by 2023 or whether it still has the right to exist. I personally like the console for what it is and what it does. The history of video games contributed to the fact that it failed in the end, but of course the question would be much more interesting for me to know if you were there live. at that time and maybe you even took the thousand D-Marks in your hand to be one of the first to enter it 32 with the honor of immersing yourself, please write me your memories and experiences with the 3DO in the comments, although I can Well , imagine that most people have no contact with 3D, that's all from me.
I hope you enjoyed the video and are still interested. If you're in charge of 3D, let me know in the comments and if necessary. , I will do an exclusive review of 3D with the best and most important games but now I have no choice but to thank some of you for your attention and support. Supporting me on patreon or with a membership means a lot to me and motivates me. Keep producing videos like this, thanks until next time here at Spielewelten. Goodbye, your Andi.

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