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Cuphead Developers React to 23 Minute Speedrun

Apr 09, 2020
oh I guess it's a lethal attack, yeah, is it so bad that you're just stuck in Sagittarius doing absolutely nothing? That is incredible. Wow, uh, actually, I've never seen anything like that. Welcome everyone to this wonderful

speedrun

made by none other than SBD Wolf. You've got Chad Walden, our art director at MD HR studio, and Jared, the lead game designer at MD HR studio, so we've already missed a bug that occurred not because of a technical issue, but because of a racing strategy. quick, or you can just pause and exit to map directly. from old man Kittles' house to save some time, we should probably mention that this is all the

speedrun

ning that takes place in the first version of

cuphead

, which you can still play on steam with the beta branch, yes, legacy, oh yes, the legacy, so all this first level. it just shows what you can do with a script, there's not much else here, it's like the ledge clip, it's something we always knew existed and even at that point it was tweaked so you could make a script and pass it to the acorn maker .
cuphead developers react to 23 minute speedrun
I just wanted to make sure there were multiple ways, including using your periodic charm or pairing over the pink stuff, but also the advantage of just clipping underneath. Yes, let's see what you actually buy. I love that purchase on the way out, close it just like you. you're giving your ultimate and also its quick equip, it's oh my god, that's awesome while the tooltip is up, so now these two weapons are the strongest combination for this legacy version. I think these are the strongest combination they have since they both have the benefit. of something that lasts longer on the screen, so between moments like this you can rack up maximum damage before something can appear, oh yeah, and also for anyone watching this, this is a mistake we made when we were in the last month of Cuphead development. and it was on our list it just didn't manage to snag it yeah there were so many things that had to be done for the game and then the weapon swapping bug to get the extra damage was like just so close to them fixing it last

minute

before of the patch in some ways it's just nice because it has that entertainment system bug against 3 super nintendo like the easiest way to get things through yeah and I think for people who don't know what the this gun problem is it's just which allows you to quickly switch between two weapons and still use them without having any delay between right and right, yeah, and I've never seen that frog jump so fast where they did so much damage during the first two phases of the fight that it just abandoned them, Now that I look at it, he takes advantage of having two separate hitboxes, which was kind of a lack of foresight, so going in and taking the damage and then using the ex2 hit. both with that take double damage during that state, yeah damn that's cute Holland, I love that you can also see what he's pressing on that bottom right graph, no that's awesome, I've always wanted to see that. all the speed rap videos of him, but now you get exactly oh, that slime intro is a nice nod.
cuphead developers react to 23 minute speedrun

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cuphead developers react to 23 minute speedrun...

Felix, the cat, takes off his head and says hello to you a little. It's bad to see you since I can't even reach the final form. The timing is amazing, yes this all happens because the weapons are doing so much damage so fast that the game thinks you're already in a different phase before that phase ends, it starts smashing well, yes there are some awesome moments though yeah, now this is just amazing. To see, although that was our dream going into this, imagine if one day people who know someone are running fast in a game and finding cool ways to get things past, so I'm seeing this in person, so, oh, it's great, good.
cuphead developers react to 23 minute speedrun
Hilda Burger, I kind of wish instead of ha, she was like, you know what I mean when she attacked you, that damage increase is also just awesome, that you take the hit, so on the way back your ax travels to the same speed maximizing potential. e X damage because it constantly stays on your hip and then does it again. I think so, yes, yes, this is definitely a strategy of running at maximum speed to fail and not even make it to the final phase, oh, I guess so. lethal attack, yes it's so bad that you're stuck in Sagittarius doing absolutely nothing, that's amazing.
cuphead developers react to 23 minute speedrun
Wow, uh, I've never actually seen this glitch like that and then death still has the horse's backside sitting there, that's nice. It's funny yeah I felt like trying so many times I tried to be Damned or to the point where I could be all in under a

minute

but I definitely fought like some of the shmoop bosses so it's awesome to see how it all works . the game was over in less than a minute this is crazy taking hits only to take extra damage I love it it's like the kind of thing we always saw years ago watching speedruns of old NES games Sega Master System just all the cool strategies they employ to just breaking a game, oddly enough, do we get big breaks in the game from doing crazy strategies like this?
It's okay, you can still do it. I mean, like just a game. Ephram, I think for sure. I think there are some. I think there is one. some of them like game freezing bug or I think you have to stop or stop and restart again. I'm not sure exactly what it could have been related to, like a Perry freeze or something, yeah, laughs, the king's dice house. I'm just looking, yeah, these are all the bosses running at full speed for a second. I got cheated because he played the first level, but he only did it to get the right money, so this is one of those cases where if we had a little more time.
I wanted to try to be as aware of speedrunning as possible, there will always be some RNG that throws you off, but this fight has certain things, like some of the deaths take too long, like the jawbreaker does, that's where the initial idea was, that We never came to the conclusion that maybe the first time you fought them we would have a preset order and after that the randomization would kick in. Oh yeah, I guess that's something that really needs to be mentioned, although a lot of these strategies that are happening are breaking down. the game and I say it with quotes that we always play with ideas and you always thought of many things that this will be better for you, you know a speedrun or this will make it easier for you when you play game much faster, so we always think of ways to how we can do things to make the game feel better, as a speedrun game would make sense.
Inevitably we know that speedrunners will always outsmart you and find 20 other ways to break your game, yes it's like accepting certain paths and allowing some things to exist in case it helps speedrunners, but knowing that always They will find something we could never have predicted, it's a lot harder than it looks to dodge so close, yeah that's crazy. that's the weapon exchange here, yeah I was just going to say that I probably just think he did a pause trick to speed it up, like there's something with the pause after the little bird dies, oh that speeds up the phase entry 3 or so is pretty safe because I've seen videos before where the pause is clicked and I'm not 100% sure why, but the only thing I can rationalize is that it should take that timeout until it goes down. the screen and it starts the next phase faster and I didn't even know about that Oh, cool Jimmy, this is definitely one of the things that we didn't catch early enough is that you can see expanding bombs.
Oh, off-screen, so we have a lot of bosses where their other phases stay off-screen so you can deal damage even if they're not there, oh man, does it take it to the last second? Just reading a dream. Wow, any chance you know what? he would be banging down there, I think what was down there was the puppet, if I remember correctly, I'm not sure why it was kept, oh, it's probably because that's where it's pulled from, so often this would come out from above and then the puppet. It would be some kind of center, another incredible jump right there, without a birria net and without a final phase, man, 50 seconds just kills during that whole fight.
It's amazing, it's so fun all the things you can't even understand when you're doing them. a game that could just be exploited, which is amazing, like the best thing out there. Oh, I was so excited to see how speedrunning was going to turn out or if people would know exactly what they would discover, so there's another case I was on. attacking ex from the side of the screen probably the horse just to buy time before he completely breaks the second phase this looks like every death on top of each other not even death even someone it's like an upward pose but there's a part of me that I really love that we never re-fixed that weapon swapping issue for this the first version of the game oh I know there are so many cool speedrun things just using that oh absolutely legacy has technically more glitches and excitement for it , although some things like this dragon fight, if I remember correctly, were just completely missing a hitbox for the final phases, well watch me, I'll see if it does it like shooting from the side of the screen, that's just for building. the round about the bullets, so this is even even in this and I think the final phase is somehow completely missed, oh, the hitbox inside them, so you can stay there, I mean, it's so amazing that it We intend that way, it's funny when the soul contracts.
It almost takes longer than beating the boss, yes I'll choose that it's a bit awkward, but that's the beauty of speedrunning, same as in some of the sonic levels, it's a lot longer to get to the point at the end of the level. it's when we speed everything up mm-hmm I love sonic speedruns okay let's see Wow yeah that's crazy it just causes so much damage without even trying. Did that take the hit there just to make sure it could be as close as possible at the time? up I think the damage oh this is there in place no oh no oh my god dead before the transition even plays in the game there animation clay that lasted 30 seconds that's oh man yeah that's because of no have a health trigger to cut that off if you go fast to the next phase, the longer the attacks like the chain, it would have been better if we had to cancel after one or two bullets to start the animation, so I'll assume the RNG is the one you want that chain to happen. you have a chance to kill him before you see anything else.
This should be interesting, oh this is the classic, even sadly for me. It makes me sad to see him out of the patch. It's this quick fourteen-second snapshot. kill and one of the only uses for secondary weapons X ah, so there's a hard time to get it right? I don't think I know the ins and outs of this. I think it's something like HP. It has to be somewhere pretty accurate, so it's time for the number of shots and the damage. You know you have to end it with a series of exes connecting all the shots at once, but I'm not exactly sure why I think I remember seeing a few.
Sally's first few speed runs can't remember, she fails pretty well at this, uh, it's just that you can get a lot of damage by pre-hitting her hitbox. I think in our final phase, he was pointing up before, he always stays there. so you can always end between them so it's almost like there are no phases it really starts and then something simple also it's like this phase is meant to be that I choose the opposite side of the screen to spawn where she comes in but it just we missed that beat so you can always guarantee it'll show up right there, damn I still love that whole stage even though it's like a millionfold range boost.
I love how that whole fight turned out, oh yeah I'm so weird watching it and realizing there's almost no time. really think or talk before the boss finishes, move on to the next boss, move on to the next mm-hmm, this is also very different from how we normally see or play well, like playing, testing the game or trying things you don't know Look at it with your analysis and less assimilation, so it's rare that we can just sit back and watch it all happen. Hey, there's something to listen to, but I can't. I'm not sure. I only see sprinters do the e. ^x of the law points down and I don't know exactly why functionally, but I think it's like a double hit or a triple hit if you hit the ground and the boss, oh but interestingly, that fight actually felt normal like if you had it. to see all the phases even though they are very fast and there is nothing that has been intentionally failed, here comes captain Briy Beard, one of our original bosses who has ever done in the game for all forms and has that moment in the one where you realize you like masks. or that this is it, this is boomer, we were on something mm-hmm, I have good memories of this, like this is also used to not being a testing ground, but where really this is the first cutvertical that we polish in the game. so it's like, you know, the first time we saw a completely full background, a lot of boss animations, oh man, like that, the bullets on that one, the whaling boat that spits out, it's a nice little nod.
Metal Slug 3. Metal Slug 2. I don't remember the crab attack. Which one is okay? Let's call. Is there? It's from one of the previous metal slugs. Hey, sit there? Well, yeah, let's have Reeve lose all your health in the first second. I wonder if this one can kill him. Phase two, no, you still get it. witnessing that for a few brief seconds, oh if you sat really close you wouldn't actually turn to stone yeah as a hitbox spawn is just sitting space between god that's awesome oh yeah. Now we're on Phantom Express, it was another one of those bosses that I had a hard time finishing in less than a minute were mainly the shmup ones and then this one just had a bit more lingering, but you finally got it without there.
I don't know if I did, it could have been just a hair after being curious to see how this plays out it could be pretty simple yeah because technically these don't trigger, like you can't trigger the next boss to come in quick, every time. you have to wait for the train to arrive, yes. his individual HP means you can go for it on the spur of the moment, that looks too awesome, the last shot only had the delayed hit and kill before he switched, yeah that's awesome, she's something else. I love this stage, I still like trying to get the vibes of the scale. of the dance, that's a great cycle too, yeah, that's brilliant, oh yeah, here we go.
I would never have broken a minute, then I would have always been suffering on the outside. My still images are really just a very nice and simple demonstration of skill and sometimes. Seeing this, you think like this it doesn't really seem that difficult, but it's kind of super accurate, yeah, everything he's doing is pretty spot on, now all the bosses, does that mean you're trying to spin the ear? No, I think it's one hundred percent fine. this is just so this counts since the entire scene counts as a boss. I think it makes sense. I can't remember that stacks of chips are called beragon chips.
Oh yeah, that was impressive, although this one is hard to beat because it's hard to line up. where you can hit him on the hip. I don't think I've ever seen him stay a frame in front of his body and shoot straight up, yeah that was good, there's no way to speed up this scene, at least we were kind enough to do it. always start at one to execute one hundred percent the kind of thing that you can guarantee to get the path just a few pixels away. I also can't say if he had that mix.
I was lost like e^x empty alone in that fight. Because that's your sauce, I wasn't sure I saw the actual weapon spark effect, although one of the negative things about having the weapon swapping bug has something to do with the weapon swapping speed, as sometimes you can throw any Well, that good lady is one of the rare ones. You can glitch the game though, like maybe yes, hardblock, freeze, I don't think, like you can glitch something having to do with Perry or Perry and death at the same time, oh yeah . on that, but I don't think it's something you can block, just yeah, it crashes into all of that, oh yeah, but now, screw it, I actually don't think I've ever seen this speedrun since the point is.
It doesn't move, I imagine it's just looking for jump attacks. I love holding myself in the air with the iax as a strategy to avoid things. Yes, just a little extra defensive maneuver and there's another classic: take damage off the side of the screen while you can. Look, there's another Clause trick and I think it has something to do with letting you control your character a fraction sooner. Orally lean less, no, it killed the scary animation, oh yeah, so it doesn't let you play the character. a little faster, yeah, I didn't even cut to tears, that's all amazing.
Wow Bravo yeah no that's a feat by half that's also kind of in your heads or in my head at least I was thinking like I'm wondering if These games are going to be like they're just a run of less than 30 minutes at the end, but watching this in 23 minutes is crazy, yeah, that's just something I could never believe if you told me I loved it. Makes me wonder if you can take off 18 more seconds and get sub 23, it doesn't seem like it, but yeah, it doesn't seem like it, but again, just from watching fast races over the years, you know it always goes up, is that a new strategy? where you can do that thing which is this or save time here and there, so I would never say never to that.
I agree. I like that surprise. You never know what will come with the community. mm-hmm, especially yes, I think. people should definitely check out SBD Walt's other speedruns, it has a lot of really interesting stuff and even somewhere there is also, if I remember correctly, yeah, I think it might be the world record for Castlevania on NES, that's cool, thank you very much , and GN, for allowing us. doing this, this was actually super fun. I think we're both looking forward to more Cop Head speedruns. Yes, this is Chad Moldenhauer saying goodbye and saying goodbye. Thank you, so, yeah, and thank you AGN, and definitely more love and thank you everyone. speedrunner and agdq community and everything that comes from what you guys do and keep us entertained keep up the good work we hope to see more and more and I guess I'll take that as a sign to take off thanks guys thank you very much take care of yourselves.

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