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CUE BALL CONTROL ... Everything You Need to Know

Apr 09, 2020
Dr. Dave is here to show you

everything

you

need

to

know

to

control

the cue

ball

effectively. Control of the cue

ball

is a vitally important skill to be a good pool player. All of the demonstrations in this video are great drills and workouts to practice cue ball

control

, so be sure. To get to work after looking with a straight shot, all you can do is stop the cue ball with stun or no spin, continue forward with topspin, or backspin if you cheat the pocket by aiming for the outside pocket. from the center, you can move the cue ball. in different directions and by adding side spin you can place the cue ball virtually anywhere on the table with a stunning shot where the cue ball has no top and no backspin when it reaches the object ball the cue ball heads down the line tangent. direction perpendicular to the direction of the object ball this is called the 90 degree rule an easy way to visualize the tangent line on the table is to use your cue if you orient the cue in the direction necessary to push the object ball into the pocket a which will point in the direction of the tangent line, did you see the movement of the tangent line of the cue ball?
cue ball control everything you need to know
Note that with a stun shot, especially at a soft speed, the cue ball throws the object ball off-line. This is called cut-induced launch or cit throw. The speed of the shot has no effect on the tangent. direction of the line Assuming that the cue ball has stunned the object ball at low speed, you should hit under the cue ball, the backspin disappears on the way to the object ball, resulting in a stun shot with more speed, You don't

need

to hit the cue ball is low, especially if the cue ball is close to the object ball at high speed. a hit near the center creates stun again. the cue ball is directed towards the tangent line with a stunning shot at any speed if the cue ball has maximum spin when it reaches the object ball, it starts on the tangent line, but the top spin curves the cue ball forward and if the ball white has an underspin when it reaches the object ball, it also starts on the tangent line, but curves back, a paralyzing shot sends the cue ball. along the tangent line regardless of the angle of cut of the shot with a small angle the cue ball does not travel very far along the line as the angle increases the object ball acquires less speed and the cue ball retains more but the cue ball still moves Along the tangent line, even with no cut angle, the cue ball still remains on the tangent line, it simply does not move as all its speed is transferred to the object ball, as we saw before, a straight shot with topspin follows forward and with a fine Sliced ​​topspin has very little spin and the cue ball does not change direction much, but in a wide range of sliced ​​shots between shots a rolling cue ball deflects at a fairly consistent angle called the natural angle, This angle is very close to 30 degrees and can be easily visualized with a firm but relaxed peace sign, this is how to use the 30 degree turn p sign at the table, point your index finger through the center of the cue ball in the direction of travel with the center knuckle adjacent to the center of the object ball your other finger will point in the direction of the final travel of the cue ball here is the same process applied to a shot at a different angle now let's look at how the speed affects the direction of the cue ball predicted by the 30 degree rule at a very slow cue speed The ball deviates more than the natural angle because there is more friction between the balls at lower speeds, causing more spin to be lost topspin at faster speeds.
cue ball control everything you need to know

More Interesting Facts About,

cue ball control everything you need to know...

The cue ball retains more topspin and continues further forward; However, as speed increases, the cue ball persists. longer along the tangent line before turning forward, did you see the forward curve being delayed? You can display the delay by moving your p sign down the tangent line depending on the conditions and based on the speed you plan to use first. We saw that the white ball continues. The angle is the smallest at a slower speed, but not too slow. You can actually reduce the angle even more by hitting the ball a little more with the pocket blade and adding inside spin.
cue ball control everything you need to know
The interior helps reduce friction and loss of topspin at impact. It also helps deflect the cue ball toward the object ball by slightly straightening the cutting angle a bit. The 30-degree rule (p sign) applies on a wide range of shots between a three-quarter ball shot shown here and a of a quarter ball shown here the center of the range is a center for Rim half ball shot shown here in the video description. I have a link to an angle template that you can print and use to help calibrate your 30 degree peace sign. The 30 degree angle is a good average value to use throughout the quarter ball up to three quarters. ball striking range, however, if you want to be more accurate when the shot is quite full near a three-quarter ball strike or quite thin near a quarter ball, you should reduce your peace sign a little and when the shot is near the center of the range on a half ball shot you need to stretch your p sign here is a pretty full shot so I reduce the peace sign a bit to more accurately predict the final direction of the cue ball a close shot to a half ball shot is easy to recognize because your aiming line will be close to the edge of the object ball here I need to stretch my piece sign here is a fairly thin shot where again I need to slightly reduce the peace sign the The 90 degree rule predicts the direction of the cue ball for a stun shot and the 30 degree rule works for a rolling cue ball shot.
cue ball control everything you need to know
Now let's look at backspin shots, we

know

that for a straight backspin shot, the cue ball is pulled back and with a fine hit, the backspin has very little effect and the cue ball stays close. to the tangent line for all shots between slice angles of 0 and 40 degrees, which is a fairly wide range, the total angle that the cue ball recoils with a good action shot is three times the slice angle to use this system , you must first be able to hit a good action, draw consistently here is as defined for a half ball hit from center to edge, a good draw action brings the cue ball back at a right angle or 90 degrees to to its original direction, the reason for this is that a half ball shot is a 30 degree cutting angle and 3 times 30 is 90.
You can use your cue to visualize the three angles on the table, first place the tip on the position of the ghost ball and aim the cue at the pocket and then visualize the cut. angle of the shot imagining a line that passes through the center of the cue ball. Focus on visualizing the angle as a piece of cake. Now duplicate that cake angle on the other side and then duplicate it once more for a total of three. You can also measure the angles by hand like this by moving the angle distance along an arc with the center of the arc on the ghost ball.
The final line will show you the direction a good action shot will head when using the system three times the angle you need. Be careful to account for any traps in the embrasure. If I hit the shot a little full three times, the angle shortens and if I hit the shot a little thin, the intended shot direction is much longer when I hit a good action. Tighten the pocket with sentry balls. to avoid cheating in the bag, if you don't have enough spin on the bottom the cue ball won't draw much here there is a little more draw but still not a good action here is a good action draw did you notice that the ball does white make the 90 degree turn? do it better than a good action drawing and this is a fun challenge to practice.
This is the best I could do after several attempts. Make sure you spend time practicing good action drawing and then you can effectively use the three angle system to predict drawing direction if you need help with drawing technique. Check out the resource page linked in the video description. Remember the three times the angle system works for all planes cut between 0 and approximately 40 degrees. Here is another example with a much smaller cutting angle than before. Just copy the cut angle twice to find the good action, the direction of the draw, the speed has a great effect on the draw shots, if you make the shot too soft, even with an extremely low toe position, the effect of Kickback will disappear on the way to the object ball you had.
There was no tie on that shot, it was actually a crippling shot along the tangent line. Did you notice how much the object ball was thrown out of line? The shot is maximum for a low speed stun shot at high speed. The backspin is retained but the cue ball moves down the tangent line with more speed, the final drawing angle is the same but displaced. Did you see how much this high-velocity shot moved down the tangent line to master the follow-up stun and shot control? It is important to understand how the spin changes with the tip. position shooting speed shooting distance and cloth conditions with enough top spin even at high speed the cue ball rolls all the way to the target ball if you hit the cue ball near the center it will start with stun but will gradually recover spin with spin topspin while the cue ball slides down the cloth at low speed or long distance, the cue ball takes the full turn forward before reaching the object ball to make a stopped shot at distance, you must hit the cue ball below the center, the Backspin disappears on the way to the object ball, even with a very low tip position, if you hit the shot too slowly, the backspin will disappear and the cue ball will develop a full spin, resulting in a backspin shot. follow-up.
The only way to get a tie is to hit the low cue ball. with enough speed to retain backspin on the way to the object ball when the cue ball is closer, you don't need to use as much speed to retain backspin and get a draw at a closer distance, it's also easier to stay stunned with a ball near the center. hit, although you will generally have better control of the shot to parry or stun by using a lower tip and softer speed for a soft speed follow-up shot, you do not need to hit the cue ball as high to get full topspin on the object ball, topspin is developed.
Naturally, due to the fabric rubbing, although to get great following distance you need more speed and if the cue ball is close to the object ball, you need to hit the cue ball high enough to create top spin from the tip. This is a good exercise. To practice the principles and systems covered in this video, it is called the wagon wheel drill with fixed cue ball position and hit half ball. The objective is to pocket the object ball on the side and send the cue ball to each of the object balls along the rails. This and many other cue ball control drills are available through the link in the video description.
The natural angle is a little bit away from the two, so I cheat a little in the pocket, hit the cue ball a little bit all the way, and use inside spin to reduce the angle even more. I fooled the pocket more than necessary to get a shot on the 2, but it's fun to see how far you can push the cue ball forward. I can hit a shot on rail 3, first along the natural angle to hit the 4. I can use more speed to change the natural angle down the tangent line or I can lower my tip position to hit the cue ball. only about half the topspin to send the cue ball between the tangent line and natural angle directions, a stunning shot is headed to the right.
Next to the five, one option to get a solid hit is to simply cheat the pocket a little to change the direction of the tangent line. Another option is to aim for the center of the pocket and give the cue ball a topspin to send it slightly forward of the tangent. line I need to draw to hit the remaining balls. It helps to know where a good action shot will go. The six ball is about forty percent of the way between daze and good deed. So I just need to aim my tip contact point about forty percent. down from the stun firing position to the good action draw position.
The good deed draw works well for all seven. Remember that the speed of the shot will slightly change the downward angle on the tangent line. Did you see the downward shift on the tangent line for 8? I can cheat the pocket. and/or use a slightly better action draw thangood to hit the 9. The only option is to cheat on the bag and use a better than good action draw. This is a real tester if you are not good at draw shots as I mentioned before all the demos in this Videos are great drills to work on cue ball control so be sure to practice

everything

.
Additionally, the instructional videos and resources linked in the video description provide countless shot examples of game situations where all of the principles and skills in this video are applied effectively. Make sure you study. and practice all this too good luck with your Dr. Dave game

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