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Can you beat Plants vs. Zombies 2 with ONLY PEASHOOTERS? Part 1

May 09, 2024
Peashooter, the first plan you unlock in Plants versus Zombies 2 or any Plants versus Zombies game, is the most basic plan in the game that you should replace with better options as you unlock them, but what happens if we

only

use Peashooter and its variations for a whole series of

plants

with Zombies 2 without sunflowers or walls nothing just

peashooters

will it be possible let's find out that this is the plant for Zombies 2

only

the peashooter challenge quickly before we start here are the rules that I have decided as usual? We can only use level one

plants

, except Peashooter, which will be level two because we are required to upgrade it at the beginning of the game.
can you beat plants vs zombies 2 with only peashooters part 1
Boosters and Zen Garden Enhancers are also prohibited. Any plant that is Peashooter or a closely related plant is allowed, for example. variant of the pea shooter, such as the repeater, and the PE-based plants, such as the peanut, we will also skip the levels that choose the plants for us, such as the locked and loaded levels and the conveyor belt levels, since obviously we have no control over the production levels of the pea shooter. complete with peashooter and a sun producer to make it possible, also pre-planted plants in the grass at the beginning of the level, fair play, also a quick thanks to oh tall 687, it's me 8 for the video idea, if you want to send some video ideas to potentially turn into full videos, feel free to leave a comment too, with that out of the way let's get right into it.
can you beat plants vs zombies 2 with only peashooters part 1

More Interesting Facts About,

can you beat plants vs zombies 2 with only peashooters part 1...

We go through the tutorial from days 1 to 5 with only peas in addition to day two, where we are forced. To place three sunflowers at the start of the level, technically the sunflowers are pre-planted in the grass, as the first wave only activates after you've planted them, at which point the actual level starts just to be safe, although I placed the sunflowers in front of the grass and let the

zombies

eat them immediately so they wouldn't make much difference to the overall level. Now, in ancient Egypt, the first day was easy with a regular peashooter. The second day was meant to be the introduction to power. level, but following my Power Ops rule without, I managed to

beat

the level with only the previously planted plants and placing people, yes, in a way, the level designed to allow you to spam Power Ops in the most free way possible without a single switched on.
can you beat plants vs zombies 2 with only peashooters part 1
The third day was a breeze

part

ly due to the pre-planted cabbage and two sunflowers. It's actually annoying how many pre-planted plants there are in the modern ancient Egyptian levels. The game just grips so much in these early levels that it feels like the developers are messing around. For you, day four was a Bel transporter level, so we played it as usual. Day five was another easy level with

peashooters

. We unlocked iceberg lettuce, which would be great if we could use it. Day six was the battle of the Gargantua transporter, so like day four. Admitted to The Challenge on day seven was very easy.
can you beat plants vs zombies 2 with only peashooters part 1
Very sorry. Day eight introduced the Grave Lifters who are the first real threats of the challenge. This is because they are literally designed to counter peashooters and encourage the player to switch to alternatives like the cabbage P. that can shoot over tombstones, there is a slight problem, although West stuck with the peashooter. I considered the abundance of tombstones using my plant food to destroy them when necessary. Beat the level. Days 9 and 10 were simple and day 11 was a level locked and loaded, meaning we can. skip it, but just for fun, I

beat

it with just peashooters as it was one of the given plants, don't expect this in later World Z, they get really difficult and not that fun for me, but fun for you as a viewer. watch me suffer an endless cycle of peashooter torment the next 3 days were swept clean with peashooters on the 15th we had to protect the endangered sunflowers plus a close call with a zombie pharaoh we did well on the other hand the Days 16 and 17 were a return to meaningless Peashooter Spam.
Day 8 was our first support level L. Can you guess what strategy we used? Day 9 was once again more peashooter spam. We better unlock a new peashooter soon or this challenge will really get stale. Oh look, we unlocked it. repeater a direct upgrade to peashooter we are going to use this guy a lot on the 20th, 21st and 22nd they all showed repeater power on the 23rd, however we had our first loss because a scout zombie directly burned a repeater. I tried again this time. Using a combination of repeaters and regular peashooters, we made it through the second attempt with the loss of a couple of lawnmowers.
The 24th was another level of loss and we will let the pictures speak for themselves and now we have reached the 25th, the head of ancient Egypt. fight. I beat the level with just the repeater for fun, although I could have played the level normally based on the rules of our transporter level. I actually managed to beat it on my first attempt this way, this is probably because I got really good at using the repeater. on this level, after grinding him for hours last time in the seed slot challenge video where i beat him the exact same way with just a repeater, that's not to say i didn't have any luck with the zom boss's charged attacks , the pirate sees that he brought something completely new. difficulty level as seen on the first day where the zombie shield put pressure on our repeaters and we had to tactically sacrifice a lawn mower to defeat some scammers to counter the faster pace of these levels, we have to employ a new strategy by placing our peashooters.
At the last possible second before the

zombies

get too close, we can prevent the next wave of zombies from activating, as a new wave only appears when the current wave has experienced a certain amount of damage, this allows us to maximize the amount of time we have to collect the sun from the sky to place more peashooters when we need them. This is an essential strategy for all PvZ challenges that don't allow sunflowers. This strategy got us through day two with a close call from a seagull zombie. Days 3-S were all clean repeater and peashooter sweeps day eight was a world transporter level Gargantua and days 9-11 were all repeater spam.
Day 12 was the Coconut Cannon minigame and day 13 was a sun pruc level, so I brought sunflowers to fulfill the requirements according to our rules. after the 14th we unlock the Peashooter, our third usable Plan Three. Peter is fine, but probably the worst option of the peashooters we have so far due to his high sun cost. Day 15 was one of the hardest levels we've played so far, but we managed to use the three Peter and Reg peashooters we managed during day 16 was a lot of fun, as I basically just spammed plant food at the baby beans in danger of extinction to overcome the level.
The following days more spam was repeated. The 19th was a solar level produced, so I brought sunflowers again, it actually turned out to be difficult even with the sunflowers, although we passed on the second try. The 20th was another level of Sun produced. Why the hell did pop c cap make two in a row? I don't understand that, this one was significantly easier. that the previous one, although for some reason and on the 21st it amazed me even more, another one produced the level of the Sun, what were they seriously thinking? Three in a row, as angry as I was to see that trick for the third time in a row, I completely forgot to produce enough. signal to pass the level, that's embarrassingly ironic.
I remembered that the second time, around the 22nd, it was very close if the imps' cannons had exploded even a second later, that lawnmower would not have hit the imps that scattered in that lane, causing us to lose, but repeat spam wins once again on the 23rd it was a bit tricky with the flowers but some peashooters and plant foods were more than enough to win on the 24th although it was tough so what should I do about it? A lot of the level was just hoping for luck so the swordsman and imp Canon RNG could land them on the water tiles most of the time on about the fifth try.
We did this largely by saving plant foods for any imp cannons, as well as using plant foods in the spring. beans to get invincibility boxes when the seagulls started chewing them up yes, it was that accurate we played on the 25th zombie fight as usual, since it is a transporter as usual. I tried to beat it with only three Peters like I had done with reper for ancient Egypt, but the amount of zombies were too overwhelming for the amazing five three Peters that the transporter can give you like I said, the fun will end quickly since the difficulty of the challenge will soon will increase Spike, after an easy day we unlock our next split PE slingshot, split pee will be quite useful later on as it is our only way to beat certain tricks and zombies.
The second day featured the first of these clever zombies. The split urine finder took care of them. The third day was easy. Use repeaters in Minecarts. The fourth day was kind of fun because it was a transporter. level, but I only gave him PE plants anyway. Day five was a race. Day six was The Last Stand level and we actually unlocked another peashooter PE capsule. I really didn't expect it to be so useful, but then I was proven wrong at least for a while. this wild west world is already the most PE world day seven was nothing special day 8 was a transporter and day N was a given plant level day 10 introduced a whole new problem, Wrangler chicken zombies, Since we don't have ray reading or Snap Dragon, we are in a lot of trouble, the chickens suffered a couple of losses, but we managed to defend ourselves using a strategy I like to call Minecart spray and prey.
We made it through day 11 with just one group of PE capsules. The 12th was another transporter of the day. 13 with just split pee on day 14 he had a lot of chickens but I found him using peepot on the mine cart to take care of them as he shoots in a burst of 5 HP, as well as using regular peas, Shooters plant food to spray on the chickens during the day 15 peep Pod grabbed again, can you see why I was wrong about this guy for the Wild West? It just saves a lot of valuable sun when placed on mine carts and gives you so many wave storage opportunities as you can choose when to instantly kill zombies by moving mine carts for the 16th.
I made most of the endangered nut while using split peas to take care of the Prospectors and peashooters for the basics. Day 17 was close because of these flowers and when I say close I mean extremely close, but by using PE pods on mine carts we again managed to barely survive Day 18 was The Last Stand level that really showed how vulnerable we are without a lightning bolt, read yes, just spam, so many damn chickens Wranglers, look at all these chickens, there is nothing my repeaters can do. I restarted this time with Part of Physical Education and well, the same problem.
I tried reg peashooter and yes out of desperation I tried three Peters and it ended up almost the same so now that I've tried each peashooter individually I'm out of ideas but I've realized that each time. The chickens killed me, it was because the Prospectors infiltrated my defenses clearing the way to them, so I tried a mix of three Peter Split PE and Reg Peas Shooter. Three Peder was the one I used plant feed to spray on the chickens. The Split Peas chickens protected the back lanes of the Many Prospect sports and the r PE shooters were there because he had extra Sun.
This combo managed to win on day 19. It was a pretty fun level because the trick was to not lose more than two plants, so I had to make sure to take down the seeker zombies before they could take off towards our side of the grass. I did this using specifically peashooter plant food in either lane, although some diggers ran away and we ended up with no plants to lose, which was pretty tense, but we managed and yes, looking back, I probably could have used split urine. The 20th was not good. Day 21 of the Corral transporter, although it started out pretty grim, it was very difficult to stop the zombies crossing the flowers in the last wave.
One or two zombies always slipped. I tried this level countless times, but I always lost this way; However, I eventually realized that when it was a single zombie, I could just shovel the plants in other lanes to get more sun and then spam peashooters in the lane to protect the flowers Honestly, I felt a little silly for forget about this feature, especially since I've used it a lot in previous challenges, such as the One Seed Salw series. The 22nd was a level ofdetermined plants. Day 23 was another difficult flower level that was just Surprisingly, let's say trigger happy with the chickens, although the solution was not to think too hard and just use Reg Peshooter, whose plant food was great for taking out piano players and dealing with chickens.
I also used the Str Final Wave Paddle at the end which I had forgotten about before. Day 24 went surprisingly well with peashooter until the final wave where a Wrangler chicken in each lane ruined everything, however on my second attempt I barely managed to hold on until the final wave and then planted food with all the nuts to protect them from the chickens and Slide them up and down the tracks to stop the balls from loading. Then I noticed the mower was taking me hard and did a little more final wave to dig and replace and just like that, we've beaten the Wild West since the 25th, it's just a transporter.
The belt boss fight on the first day was simple with the repeater, on the second day we used split peas to break the ice on the frozen repeaters. This would be much easier if we could use hot potato or any firefighting plant, instead we don't have any efficient option. throw away plants, which is obviously a problem in a world based on frozen plants. Day three was a transporter level. On day four we experienced a huge difficulty, Spike, due to the introduction of zombie hunters. You know, I said we really don't have anything. to prevent our plants from freezing all this guy does is freeze the plants, for that reason he is probably the most threatening zombie so far in this run, after a couple of losses I finally beat the level using the regular peashooter plus Cheap to lose one to hunters.
It wouldn't cost too much to lose at Sun, it was still very close. I also found the split peas to be useful as I could hit hunters from behind instead of in front so they were out of range of the snowball. Day five was another level of transporter. On day six. It turned out to be basically impossible, there is so much freezing wind in this level, not to mention the constant bombardment of the hunter zombies, so it's that the roadkill, well, actually, it's far from over, that's because there is a peashooter that throws other peashooters and is immune to freezing winds, that's right, we're taking fire.
Q, the problem is that it costs 100 gems and we have a total of eight, so we are going to have to polish some gems. I did all my daily quests in the travel log, watched some ads, and played some pennies. I then registered my email to bring us up to 55 gems, I swear, it used to be 100 gems, I mean considering how they butchered the Epic Quest expansion's gem reward, this is far from surprising. I had to wait until the next day to do all this again, except for the email registration obviously, to get us to 100 gems, enough to buy 5p after buying it, we were back to the dreaded day six, which I beat on the first try, yes, FP is that good in this world, oh yes, and the sunflowers are pre-planted, by the way, no need to freak out in the comments I spent day seven with 5p and it's very satisfying to not have to worry about freezing winds anymore and the zombie hunters.
Day eight was another transporter, the third in this world. I can add? N-Day featured the dodo rider zombies as I flew through this. level with fire Q I realized something very damn where the hell do the imps go when the dodo dies? There are feathers, but what about the imp? The imp simply disappears. Is it an imp made of feathers too? Is it another dodo in an imp costume that we may never know? Day 10 was another transporter. I'm starting to see why people point out how many transporters there are in this

part

icular world, which is a 40% transporter level so far.
Day 11 proved to be the most difficult level, but this is partly due to the introduction of the Dumb Zombie, a tankier alternative to the Buckethead, something we'll see a lot more of in the future. The large number of blockheads and bucketheads in this tier were implemented to encourage the use of chardard, it is a filter in the bottom lane however, since Chard is obviously not a marksman, what we actually get It's a bunch of tanky zombies that penetrate our bottom lane defenses until they overwhelm us. The P fire couldn't handle this level on its own, as a result, we're going to have to be a little more creative.
I was a little worried that I'd have to spend a lot of time grinding for more peashooter plants or, dare I say, buy them from the store, but I remembered a nifty little feature recently added to the game's rental plant. The Rental Floor allows you to view an add-on to try out a floor you haven't unlocked yet, perfect for the situation we're in. I re-activated the rental plant button restarting the level over and over again until we started seeing some peashooters first we got Primal. Q I thought to myself that surely Primal P has this level in the bag, although he came close and his knockback serves as a good alternative to the CH guard, he just doesn't do enough damage to overcome blocks.
So I tried renting. slingpe that went as far as Primal p Electric peashooter without peanuts not even close Shadow p without lunar flow to power it defeated useless I stared at the game over screen at 2:00 am. after hours of rolling rental floors and trying to beat the level, I was really about to give up at that point, but then I saw one last peashooter appear on the rental floor. Goo peashooter. I instantly knew that goo shooter could give the level a run for its money. See, the main problem we've had with this. The level is not the icy winds, Doos or the hunters, it is the normal zombies and tanks, especially the dumb marksman, it is exactly what we need to counter these guys, this is because it poisons the zombies in case you don't Know the effect of poison on zombie plants. also pierces armor meaning it damages zombies directly, this means the damage bypasses any inanimate objects on their head or in the case of the fool, encapsulates their entire head, effectively Goopy should have shattered the level by sweeping the cube heads off the cone head. and Blockheads I got so excited that I accidentally messed up my emulator window for a second.
I'm really glad I stuck with this level and finally found a solution. This advice could also apply to real life. Never give up, stay dedicated and find solutions. The problems that life presents are to be honest. I'm reading my script right now and I don't really know what I was trying to do here. It's literally a video about Plants versus Zombies. I think I was really going crazy that day. The 12th was a piece of cake and I got through it on the first try, which is a little anticlimactic considering what we just went through. The 13th was fine until, well, pop cap, what is this?
I struggled quite a bit with this Gargantua after about 15 tries. Good on my Fire P placements and times, but I always lost in the final wave due to Gargantua crossing the flowers. I noticed that Fire P's plant food wasn't strong enough to defeat Gog, so I remembered that there is such a thing as split pee. I just put a split pee behind the Gog used a plant food and the pen problem was solved if I had remembered what split pee is like in the clutch this level wouldn't have taken as long as it was day 14 it was a locked level and loaded, day 15 was Not so bad but it was too much for 5p to handle alone as I had to hire from Primal P who took care of everything very well.
The 16th was a transporter level, we'll let it slide as it's a Gargantua fight on the 17th. It was easy at 5p. I wonder if Pop Cap likes transporters? The 19th and 20th were nothing out of the ordinary. The 21st was another level of transporter at this point. It's every second level. I mean, I'm not complaining since it reduces the number of levels in this one. challenge, but why, although day 22 introduced p-shooting weasel zombies and their plant food was handled surprisingly well? Day 23 was just as easy, especially since there were a generous amount of pre-planted twin sunflowers that I thought would be FP.
The 24th was a sun produced. level, so we allow you to spam sunflowers everywhere to meet the sun girl. I don't even know what to say at this point. Day 26 was surprisingly easy again, this is probably due to the previously planted sun producers like day 23. Day 27 was immediately a challenge five p was unable to remove the trites effectively and at the same time keep the zombies away from the broken ones. The main problem for all the peashooters I tried were the gigantic ones, three of them to be exact, and keeping them away from endangered plants was a struggle to say the least. the least, but then I remembered what the only pea shooter is that can smoothly block Gargant by knocking them down indefinitely.
Day 28 of Primal P was a Last Stand level where we just spam P from Brain Dead Fire to win and as anticlimactic as it may seem, it was the last level in the Frozen Cave challenge since Day 29 is locked and loaded and the 30th is a zombie fight, which is another level of the transporter, I guess, I think that will help us for the first part of the challenge as you requested in In my survey, I will divide this challenge into parts, probably three or four , so definitely stay tuned because as we move into the later worlds, things are going to get really crazy really quickly, so make sure to hit subscribe so you can see part two as soon as possible when I post it and leave a like on this video so we can see if you want to see more challenge videos like this in the future.
I'll probably be streaming some of my attempts at this challenge here on YouTube too, so if you want to see more of the series between episodes stop by one of the streams hopefully I'll see you there

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