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BEGINNER'S GUIDE TO JOJO HFTF - 5 Tips to Make You a Better Player

Jun 09, 2021
so you want to play George's but you're new, you have no idea what you're doing, you don't even know what questions to ask, don't worry, this video will get you up to speed and answer some of the most common new questions.

player

questions, like what are the controls, what is the best controller for this game, what characters should I refer to, what characters are easiest to start running, the difference between Stan Wilkinson's active passage, there are some good resources with information, what the place is like, what different place is not handled All the numbers mean what is the best place to get hit.
beginner s guide to jojo hftf   5 tips to make you a better player
What is the legend of the slag? How did I start to be predicted? When did you win? How do I do it? It's time for people to see it. I never please Alessi, not even ironically. Where is a joke? Because I'm? I forever banned touching this disgusting carrot, all this and more in this video so you can start kicking ass ASAP. Also a special thanks to Jim ik noodle for being my editor for this blue jimick noodle, he is one of the best Jojo

player

s. on Fightcade right now also a special thanks to McDonald's for voicing some of the parts in this video and being really awesome.
beginner s guide to jojo hftf   5 tips to make you a better player

More Interesting Facts About,

beginner s guide to jojo hftf 5 tips to make you a better player...

Also, before we get started, here are some good places to get involved in the community. They are all linked in the description. There is a recently opened Jojo subreddit. where you can share and discuss anything about the game and you also get your own cute brochure, so post here. There is a Jojo discord where you can talk about the game and also receive a pinko or any tournament. JoJo's weekly tournaments have enjoyed your tournaments. every Saturday, so keep an eye out for them. If you have any questions that aren't covered in the video, feel free to ask in the comments and I'll try to help you.
beginner s guide to jojo hftf   5 tips to make you a better player
It seems that I want to be a boy. There are only 5

tips

you need to know to learn this game it's very easy you know these 5

tips

you can win every time tell me these tips I want to win well tip number one learn the notation and the controls please for God's sake people learn the notation for this game so much people just decided they don't want you to learn the notation, yeah, and it's a little strange, it's very simple, everyone uses it and it's easy to communicate with people, they will talk and teach about the game this notation, so please learn this here.
beginner s guide to jojo hftf   5 tips to make you a better player
I will put it. screen for a solid 10 seconds, basically what you need to know is that addresses are indicated with numbers. Also, if you are wondering which controller is the best to use in this game, it doesn't really matter, it all depends on your preferences, just choose one. and get used to it, someone wants to turn on an SNES controller once, so pick whatever controller you want. Your basic controls in this game are that good. I detect that a meeting partner is heavy Tech C and he stands, crouches, jumps and moves quickly. different properties, obviously you can walk by pressing 6 or 4, you can also crouch by holding 2 and jump by holding 8 or jump diagonally by pressing 7 or 9 jump which works the same way as jumping but you have to tap 7, 8 or 9 on Instead of holding those directions, super jumps are performed by tapping 1, 2, or 3 and then holding 7. 8 or 9 hyper jumps are performed in the same way, but by tapping the job, navigators' super jumps can give you more distance vertical than usual, and hyperjumps can give you more horizontal distance. distance than usual, you can - by pressing 6 6 or back - purpose in 4/4, you can block the 4 or 1 plus a pushpot while blocking some ABC at the same time and you can cancel the guard while blocking by pressing 6 to 3 and a attack button you can roll around Princeton ABC at the same time you can grab by pressing 6 C or 4c went right next to the opponent by putting 4 C or 6 C while they grab you enter a ticket if you get hit in the air you can tech by pressing a TBC in any direction you can speak by pressing start, which, by the way, can cancel any special name and is really fun, each character has its own unique specialty, simple movements, the inputs for these super news require the use of meters of muscle many require that one acquire multiple most super moves are activated by pressing - attentions at once after correction, but some may require the use of a recent situation that you like some super moves called range games require specifically requested abundance there are also types special super moves called payouts and custom combos that, and finally, some characters do some secret jutsu techniques for their combos, the two that you'll probably hear the most about: cancellation and negative edge, if you're a new player, don't I hope you can To do this right away, I just want you to know what they are: cancel is executable by putting one in the middle of the, but by putting one in the, you cancel the momentum of the, completely, this is used because fast attacks often They have more The cooldown time of the stationary attack shadow deals loop is a good example of how this technique is used in a combo to link up to five.
See the negative edge (which must be canceled) is a technique that allows you to enter specials faster than usual after performing an attack, hold the button and then quickly enter the move for this special flick that you want to perform after finally releasing the button I was holding and that special should come out during this quickly enough, it will certainly

make

it possible thanks to the link together as well as

make

certain links much easier, for example rubber soles with negative edges - 8 - 8 - and, for one, it makes this combined link much easier and more consistent than entering everything manually.
Tip number 2. Know your defensive options. Alessi is a kind of skip. I listen less, he is so poor and helpless that he fears that Alessi will intimidate him to stop, but he is sure that he is blocking, what is he doing wrong? Well, you will see that in this game, like in many other fighting games, there are overhead moves that must be blocked while standing and low moves that must be blocked while crouching in the middle of the attacks, which are most of the standing attacks. , can be blocked in any way, generally, you will always want to block from below when your opponents are on the ground, since most ground moves are low, skip blocking from standing whenever you see your opponent in the air. or read that they are going to try to get you top control, some players and characters may jump if he can get top control quickly like it's a new technology, so you have to react faster as predicted which will be natural.
Experiment, be careful with some attacks that can be performed. the ground is still over their head, so watch out for them to move, they see new players fun for a lot in BOS Road, about packs of horses or full people, class Vanilla Ice's to deploy, unless you stand on six feet or wrap a shooting star who usually fights these characters. It involves reacting faster and alternating between blocking while standing and crouching. One more thing: all ground normals can't be blocked in the air, so special and super moves, like Midler's car super special, can't be blocked in the air either, so be careful with the aura of the work it blocks. those two see correctly fridaya be careful with up it's an aerial move good job you've blocked it standing here smart wait how do I block this slow bullet move?
I've tried everything standing crouching exploring this is stupid a horse is broken hold your horses Dude this is what you call an unblockable move, it can't be blocked so you just have to avoid it. You can avoid them by jumping, crouching, dancing or rolling, so it sounds bad, although hey, most of our moves are really easy to punish. Since they have long coverage and or both, here's a list of some unblockable moves that I see new people trying to pull off the hawk all the time. Iggy's furious super demon. Midler's boards. Calculon and the raging super demons deals again calculus.
Laser shadow deals are super charisma. Commando grabs such a gloomy day of 63 and 360 super full horse and windows tube bullets young Joseph M I'm being super full brushes slow bullet super Vanilla Ice's - one for super you know I'll never be hit by anything every time you open the oh god My, how do I get out of these handcuffs? Everything he blocks is standing and crouching, rolling impressively there and doing nothing, it helped me see what is hitting you with this grip. It's working quite a bit forward or backward and the heavy attack button right next to it. at your opponent, try to use it against him while he grabs you, you just performed what is called a ticket, congratulations, now you can show that he can return to his materials place.
Also sometimes you can just jump out of your grip, but not against any character, so be careful sometimes, players. will grab you by making you block or roll by packing you and then grappling. It can be very difficult to react to tick grabs, but learning to predict when they come rolling is a risk, many players can react with a guilty grab, these rules can do it easily. get punished with grams, geez Hank, he got me on blocking stuff, if he roll he'll just catch me, help me, what am I doing right? Maybe you did this by accident and while trying to roll while blocking, but you pressed all three tanks, but it's at once. present characters performing body thrust this creates distance between you and your opponent there you now have time to make a move my personal favorite option while defending is guard cancel this can be performed by pressing 6 to 3 on any attack button this will hit the opponent with guard of your character cancels the attack and makes it stop attacking.
These are my favorites because good guard cancels can make your opponent afraid to make you block. It can change the game in your favor. Guard cancels are best friends for when your opponent misses in conjunction with the 4c ​​to block this. failed multi moves or is usually just predictable other attacks you can really just guard cancel any attack you only have 3 frames to do it so it takes a bit of practice careful do this only if you know you can do it or you could answer infinity i can get it don't let let people bully you on blocks don't push block and cancel guard to tell them to back off well what the hell is this stupid combo?
Is he really responsible? I can't get out of this just the three of us. buttons in one direction in the air protecting - that's right, be careful where you use technology, although attacking the opponent usually leaves you open to another attack of all the things I've seen new players do, this is the most frustrating thing you should Remember is wait your turn when you get hit by your opponent's moves or get stuck blocking, don't attack until an opportunity presents itself, generally pressing your buttons while walking will constitute damage, specifically, you will be hit by dropped combos and frame traps like this you taro who keeps getting hit by the rubber soul - eight - eight - and stops a and holds horses - five 8585 B - one for B could stop being hit with the last move if you just blocked low or jumped but decides to be stupid and keep pressing the tank buttons or look this guitar keeps eating countered by this black bone wrap this is not smart he could be waiting outside the counter and back away in case of attack and hit the counter but since he said he chooses to mash his attack like an idiot.
Note that most musicians are not intelligent. Don't play the guitar unless you're not smart. You'll also get a stupid one like this if you decide you want to attack while you wake up. You don't have to be attacking all the time, learn when it's your turn to attack and think about your defensive options, but remember that you don't have to be on the defensive all the time, you have one turn to attack: one that you are trained on. to attack you want to take your turn as long as possible each character has different ways to do this tip number three learn to play your character first things first don't look at sex Ferguson's character

guide

s aren't very good because of the splooge words with noodles , they have many instances of bad information and they don't have any good information or problems, etc.
The first thing you should notice is that there are three touches of characters in the game, active support users, weapon support users, and passive. stand users active stand users can enter stand in both s express their stand in Mon has a different move Center usually hitbox double jump bigger and instead of chip damage they take damage or are standing, be careful if your stand meter empties, they will get Support Shock which leaves you extremely open for a moment, so it is important to recharge your support meter. Protect yourself by switching to sleep mode. You can also activate your standard by pressing s plus on your template or twothree 6 friends spread out strangely, this is really safer. for some characters in Calculon 236 s it will put them in a remote mode which is generally not used once you take more damage, gain users and only your support can block active users of the support they also have pandas that take up a meter and can be Activate.
By pressing 2 1 4 seconds and mashing buttons, tandems are used a lot in competition because they do a lot of damage to mash correctly. I mean use them unless you practice them enough but for some characters like the ones I tuned without ice you just want to mash your EBC is fast and consistent since you can use weapon blobs the users are basically just stand users active, except they don't have double jumps or tandem jumps instead of a tandem, something similar called custom combo when pressing 2 1 4 s you activate the custom combo. mode and can easily get up together, passive support users cannot change modes and instead simply have another attack for us, yes, like any other special mode, it can be canceled in G from any conversation at home, they are only allowed combos instead of reversals j8j Some characters have special movement abilities and other things like coal versus running or starchy air, but I can't go to all the characters in the sky since general adzuki died once you know how the moves work your characters. you should know his basic combos, except for encountering the most elusive land, for example, his entire verse.
I don't want to do it so I can stop kicking the fugitive and that would be stupid and I'm not sure I got in. I did not do it. do anything with this and you have to go in again and again, almost every attack you do should lead to something, for example after you haven't done it you can make glass or steel and see how much bear there is that was running away, one of my most of your movements. It will land, even the whole horse doesn't play like a complete coward and now it's time for a word from God.
Run was possibly the best Georgia player out there right now so here's what he has to say, basically getting used to your character options and combo practice is key to playing a solid game as if you can take advantage By maxing out every little hit you take, you can overcome most of the challenges that you shouldn't waste the opportunity to get by choosing the average character. I would say it started with someone. easy as rubber slow black to improve the shadow deal just to get used to the feel of the game and after that you chose the character that you think looks cool or has a cool personality if you try to be main you can't kill and right off the bat just because I think it's great, you'll struggle and learn slower because you just don't have a clue how the other game works, but here it says character difficulty, fearless direction, characters at the bottom are generally easier to learn than the ones. from the top, so I would say start from the bottom, try to learn a character at the top later, hey, I'm back.
I know the 2 of 5 tips. Now I'm going to beat you up. My name is yes, you can't, maybe he. You barely know how this game works you're not smart I'll show you yeah show me how you die stupid why I don't know why so many people try to tell new players not to play their deal because it's hard to do. They are basic combos and a player generally tries to make the most of them, while a character like Shadow will always be much easier to make the most of. Trying to remain a good deal when you first start is like trying to take a SAT on the kindergarten I lose again I will never win, that's true, because you're stupid and you think past those stupid stops and now it's time for character overviews.
Abdill, a defect, does not have a longer cardiac subscription, but it is the normal speed of practically everything above that he has the tools to do almost everything at an excellent level. Alessi is not a black bullet. He is a very easy damaging combo, so he is perfect to start with. He still has a super waiting for him, the best super in the game and he can take 40% of the cell phone from him. physically and emotionally he depends a lot on the heart chakra reading he has very good buttons in his ears and it is actually a very technical moment he is one of the best in Arkansas unfortunately his okie game is not that strong except for playing neutral in the face of life oh I see he's a short guy with a long ass clown so you disgust the opponent with his people until you hit him to do these cool combos and turn the opponent into the kid and beat him hard. very complex, depends on puppeting him for blocks and Rockets, all of his specials are linked to the dock, so you have to be good with Dollfuss.
Try hard after I know what you're thinking. I'm bigger, it was great. I'm going to learn a lot of combos, he's the rich guy and my mom is sick, he's a really good character, but be prepared to spend many hours of your life trying to learn his combos, old horse Azolla, who relies a lot on getting on blocks and traps. take advantage of punishing falling mistakes, it's really only scary if you can drop it and if they touch it she's done Boingo so guys what if we take the whole horse and take everything that made it good and throw it away to the trash?
Iggy, he's really good to start with. On the opponent's face, one important thing to note is that on Saba Stan, he has a teen package with his normal suction and with the support on, he is a really hurt box split, he gains a lot of good buttons and roof options . Young Joseph is a very simple guy, you just go around hitting people with baby combos or giving them clackers. Oh, Joseph, most of his normal talk. Zohan, almost every matchup is an uphill battle for me because of how hard it is to get close, clap your hands, guitar, oh he can. charge through Cooper or sit too silly with his awesome ship.
His game plan is a pretty simple combo to take down a setup for a 50/50 to start with the finger, even if it was a simple game, when doing his combos, you find a bit of work. in no, I feel like I can do whatever he wants, he is very good at everything except creating music, he is extremely technical, they are putting in a lot of time, great rewards, Mariah was universally agreed upon as the weakest character in the game, she is an area that really slows down startup times. she's not very difficult so if you're looking to pick her up she's very easy and fun but she's not really that strong introducing Connor the second week she ran away and she's very easy to pick up she sucks Riddler she's a character really cool.
She doesn't have a solid game plan, she can do things, but if she is original, but she is really guiding her so that she doesn't force herself and is prepared to change her game plan on the fly, nothing is set. really. Luka: okay guys, an idea. What would happen if we killed everything that made it good and replaced it with sunglasses? Maybe he is damaged, but he is really bad, but he has very good moves with a pseudo wave. It's good if you see that you won't be rewarded as much as they are. with a normal kick, most people will say that there is no point in choosing a new tank instead of the normal one, okay, let's see if the jail started shooting and it can make you eat piles or mixtures all day, you can just tie yourself to eating combos until you die from such a cheesy guy with a cheesy entity that can trap the opponent in the corner and is terrifying, his fruit boxes are extremely rare, this guy is like God, that being said, he's a pretty good deal in the shadows if you look , but also like you later, things are really easy and recommended for

beginner

s.
It also relies a lot on a really easy combo, as well as having a billion things you can do with any bomb. Rico, these club grips are extremely strong, but now I see he's not wearing pants to compensate. for this no, innocence is extremely decent top tier if you do one of his tandem combos your polo is probably dead if they didn't die it's a severely tight academy that requires task boxes if you want to win pick him for general . tips on how to play specific characters such as how moves work in basic combos hold crash wiki your best friend which is linked in the description there is also another judge or wiki under construction but when this video is available we may is ready, so check the description, if it is already, there are also aleph-null B&B character mashup videos which are very helpful.
The discord server in the description is a great help. I may also introduce basic character guys in the future. Tip number 4, mental game/adaptation if you have a trainer dog to turn to receive a treat before you know that the behavioral conditions are the same for this game. You want to condition your opponent to do what you want him to do so we all know the rubber soles - eight - eight - one by one that a lot of people fall for, let's try it on this player. I see they're always blocking it low when I did it; one by one now I think I have a pretty good idea of ​​what he's going to do next, I predict. that he will keep blocking, so I go to that, then I walk forward and grab Pollock, there are three other options here, jump, attack or roll Palmer, although the safest chance here is to jump back, so what what do I do next time?
I get 2 to 2 on pole pretty much the same most of the time, this works so it's a lot of fun for me, this works because your opponent has probably developed habits that many players at this point don't know how to be flexible. with those habits and imagine that they are essentially on autopilot because when they practice they see something that works and they think it works all the time they don't practice with the idea of ​​multiple options in mind the reality is that nothing will work all the time you have to predict and adapt constantly to what your opponent does, every option has a counter option, well it makes fighting games so difficult that almost nothing is guaranteed.
Now this is also working against me because I have been conditioned to think that grabbing him will work. a treat every time I turn around if you tell the dog to turn around and offer him a treat he will turn around but you are not a dog you don't have to fall for this trick a good example of this is this match with Alessi simply as Alexey, one of Alessi's worst enemies, all these horses request, it's a damn state, it's hard for Felicity to take any punishment, except for one thing, the focus is wide open, this is falling about these Aleksey sent by him, caught after I bloomed with spam.
If he puns with the super in the corner, he takes a lot of damage, but I've already noticed, so what you don't want to do is shoot them blindly because he's cut out of that, now he's not stupid. I make it look like and then I do a fake, he wastes his super bar and I could have delivered some devastating punishment right there, but I didn't because well, no one's perfect and I have fingers made of jelly beans, what we just did is condition each other these conditions I really think air glass won't work in my life condition if you think a super just me a big punishment can be devastating but you can only punish it frequently if you can predict what your opponent is going to do but the idea is that to win or even have a fun and interesting match you must always adapt.
If we see, I just went on autopilot, the match would have ended right there and if I went on autopilot, well, bye-bye, old horse, this is my maximum. Low mixes and 50/50s are so good in this game, in other games you are essentially forcing your opponent to predict what you are going to do. Get this, when he wakes up, he has to predict if someone is going to attack with nukes. for an instant above or for a low level, this can be very difficult for new players due to their slow reaction times, spam is so broken, stop making that noise of pleasure at the child, do it here, no spam nor fighting games, you just punish him and Move on, but I'm stupid for knowing how, so I'm just complaining that there's really no such thing as spam in most fighting games if your opponent can't adapt and doesn't know how to avoid it and punish him, that's his problem.
Spam is predictable and so are you. You're going to be punished by people who know how to deal with this, but if they don't know how to adapt to something you're doing, it's not really embarrassing, sometimes you can even make your puns work in your favor, essentially annoying them with spam. . punish what options you expect them to make, ok let's see this, when young Joseph gets to the right place it's time for the clacker volley, so if you don't block or get hit by ollie's Clank he will just go after you, which young Joseph essentially has.
What you do here is change and limit your opponent's options, which makes it frustrating for most opponents. Let's look at some of the options. If the opponent can dodge me, grab him easily, punish him, you can jump into an attack with aaerial to which I can respond. Devastating super blow. Both require a decent reaction time to pull off and see that young Joseph is designed to punish his wins. The clock on all of these disappears after these moves connect to reset. You will see different options depending on the character you use. play with us, it can be difficult to deal with it first, but adapting and playing with the spam strategy is very important before you will only improve if you learn to adapt the combined execution is important for the neutral and the feet are also very important, even If your combos aren't that good if you can get more than your cute bow you can get out of almost anything, if you can't you just lack the knowledge to know how to do it or if it's something execution related then just I need to practice more hehe now I know four out of five tips now we are going to beat you okay you don't improve like that you have to practice now I'm going to be your ass I'm never going to win okay you have to lose every time because you don't listen to tip five tip number five practice with a purpose the goal of this guy is not to make you good immediately when you finish this video you will not transform into a god the goal is to teach you how to improve what i mean is that when you practice you should practice combos, improve reaction times and, most importantly, learn options and learn to punish those options.
How fun is a game where you learn nothing? You have to do the same. the same thing over and over again that is not stimulating and the game is not designed that way you will not improve immediately just keep practicing and as long as you know what you are practicing for then improve if you can get something out of it this guy is this, learn how to attack your opponent and once you do, you do as much damage as possible and when it is your opponent's turn to attack, there is always a way out to get more help.
Join the disk grid serving the description. I'm also happy to answer some questions in the comments. Now go up and kick ass.

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