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Assassin’s Creed III Remastered: The Boston Bait-and-Switch

May 10, 2020
Assassin's Creed 3 finds itself in a frustrating position of trying to do revolutionary things with plot and gameplay - even as it owes a debt to its predecessors, the game is both baffling and daring, pushing the series in new directions as it tries stay true to your past. I maintain that these truths will be evident when I complete the

remastered

edition of Assassin's Creed 3. Hello everyone, and welcome back to another new episode of the completionist where we not only beat the games, but complete them quarantine-style today on day, this week. I just received the first trailer for Assassin's Creed Valhalla and that has nothing to do with today's video.
assassin s creed iii remastered the boston bait and switch
It just so happens that today's video is about this asin

creed

. Today I will take a step towards my personal animus to relive the memories of my ancestors who Completed Assassin's Creed 3, ok I lied, I don't have an animus and even if I did it would be impossible to go back in time to play this game and complete it because this game came out almost 10 years ago. I feel old saying that. let's begin Assassin's Creed 3 is undoubtedly a sequel to Assassin's Creed with all the baggage that that entails. For me, the most striking thing about this game is its historical setting, although I have played several other titles in this franchise, the setting of the War era Revolutionary was more than enough to make me incredibly excited to play another Assassin's Creed.
assassin s creed iii remastered the boston bait and switch

More Interesting Facts About,

assassin s creed iii remastered the boston bait and switch...

Seeing Assassin's Creed as a concept has always held great promise. I've always loved exploring historical places and

assassin

ating great people from the past and really talking. I wanted to see this. franchises to take on the Revolutionary War since the first game came out, so I was excited to finally play Assassin's Creed 3, although I'm only now getting into it, the series' signature parkour and freerunning have always felt cramped and nothing. Compared to hidden blade

assassin

ation techniques, this entry to the series also added awesome naval combat because you know why the hell not until the recent installments. Assassin's Creed has always played with dual story with varying degrees of success and maybe that's because I haven't.
assassin s creed iii remastered the boston bait and switch
I've been playing one of these for a while, but it took me a minute to get used to the madness that is Assassin's Creed 3's opening for the uninitiated. A ragtag group of nerds led by perpetual bomber Desmond Miles are trying to prevent the apocalypse by communicating with ancient aliens and opening doors in the cave with big shiny baseballs, but what the game is really about is a half-Mohawk man. of the 18th century named Rhett Ratchet, well, I'm not even going to try to pronounce that Connor, his name is Connor, like him. learns to deal with his complicated family legacy and his place in the rapidly changing colonies Even the most die-hard fans can admit that the story of any Assassin's Creed game is insane, this particular one is also pretty much the last entry in the series who really gave a damn.
assassin s creed iii remastered the boston bait and switch
Pushing the modern narrative, Desmond has had some interesting things about his character, but unfortunately he suffers from appearing in the dullest parts of this game and being boring in general. Sorry, Desmond Connor is the real star of the show, but the players don't even know each other. him up to hours of experience, this is an amazing

bait

and

switch

, the first of many I found in my play of this game, the remasters are the perfect vessels for playing games for the program Assassin's Creed 3 Remastered collects the base game, the sound blasphemous The Tyranny of King Washington DLC and the PS Vita spin-off game, Assassin's Creed Liberation, in one big package I played on my Xbox One, it's Assassin's Creed, so I know more or less what to expect at this point, dozens of collectibles, several main chapters with optionals.
Objectives to complete progress throughout the story with the goal of fully synchronizing each mission. Now, at this point, I've faced these types of challenges before and pursuing them again is comforting. This game received a lot of criticism when it first came out. It's easy to see why the Ezio trilogy did such an incredible job of developing a super charismatic but layered character and Connor doesn't have that immediate raw charm because of the way he was marketed. He expected large-scale battles with a ton. of combat options, that's not really what happened here, but rather that I was stuck playing as a completely different character than the guy on the cover for a much longer period of time than expected, doing more or less the same things as they had done in all four. previous mainline Assassin's Creed games and not the pylon, but that's basically where I landed too because, as much as this game is the best simulator of early America, I was completely baffled by some of the decisions made by Assassin's Creed 3, There are some things more disappointing than underused potential which is why I talk so often in my videos about what I wish had happened in games.
I feel like I fall short. What I find fascinating about Assassin's Creed 3 in particular is that this game falls short. You think it's a game with four main titles. and the four spin-offs that preceded it would have figured out some things, but Assassin's Creed 3 makes some baffling design decisions that waste the potential of its setting. Until the release of this game, there was a lot of speculation about where the series would go next. continuation. Jerusalem and Damascus in the first game were great proofs of concept. Renaissance Italy and Assassin's Creed 2 felt lively and even Constantinople felt unique and full of depth. 3 movements.
The Animus timeline goes back a few hundred years to the 18th century, but I think the locations of Boston, New York, and the frontier don't drive the series as much as they could. Obviously I'm not trying to disparage any of the hundreds of Ubisoft designers who worked to make these places look and feel historically accurate. They really do. Easily the most accurate late 18th century Boston that has ever existed in a video game The muddy streets and all that doesn't make it any more fun to run around the city The big empty fields The buildings that never seem to be more than three stories tall The shape where Matt Damon's ancestors keep interrupting me at every turn no, I don't like apples The New York Fair is a little better and it's clear that the city was a prototype for some of the concepts that were further developed in the more modern cities.
In Assassin's Creed, the rogue unit and syndicate cities have their merits, but it feels like a step backwards to go from area layouts that worked very well in Brotherhood in Revelations to scaling small white churches and jumping into piles of trash , it feels much less epic. than jumping from an old building to a hay cart, it's a little more divided on the border, it's less of a specific location and more of a concept to evoke the idea of ​​limitless wilderness and maybe in 2012 it felt that way, but in this remaster it feels a bit constricted and stripped down, the frontier should feel incredibly dangerous, wild and free, but overall I found it a bit disappointing, except for the grizzly bears, which you can

bait

to eat your enemies if Be careful, that's pretty impressive at first glance, the character caught my attention.
Wasted potential. I hate to say it, but the character models themselves are pretty ugly again. I know they're working on a game from several years ago, but no one comes close to the beautiful, detailed costumes and characters from the Ezio and Ben Franklin trilogy. There's no Leonardo da Vinci, if you know what I mean, but the real crux of the matter is that I was excited to play the radical Mohawk character, Connor, and I couldn't do it for like three or four hours, yeah, the guy. the cover is a cool guy with the tomahawk, an animal first, it takes an endless amount of time to play as him and when he finally shows up, it's him as a kid with another tutorial section where I played a worse version of hide and seek.
Majora's Mask walkthrough and after that, it's Connor as a teenager who is the worst. Connor ultimately turned out to be a pretty compelling character. He just took a long time to get there. Now I understand that Connor can't afford to be as strong as Ezio, but to me, all the time I spent early on with Desmond and Haytham Kenway feels like a waste of any possible goodwill the players might have towards Connor. His demeanor is not as immediately appealing as the scheming but charming Haytham from the first part of the series. game I really feel like the rug was pulled out from under me and the less said about Desmond the more I understand that being positive is my big thing on the internet but oh my god Desmond is the absolute worst at the end of this game and there are no spoilers , but by the end of the game it seems like even the people who made Assassin's Creed 3 would agree that Desmond is a weak link here and Nolan North has been voicing him this whole time, how do you do it?
I mentioned how long it takes to get to the main character, but this game even seems like it takes a long time to get to good gameplay. I've played hundreds of hours of Assassin's Creed games at this point, this one has the slowest opening of all. It feels like a tutorial until Connors actually trains the assassins in the ways, which takes a lot of time and then you might think that's my main problem with a lot of this game, there's a lot of gristle in what would otherwise be a nice steak, let's take the fast travel system for example, in Assassin's Creed 3 both Boston and New York have underground sections that are under construction exploring these dark maze-like areas entirely without a little flashlight.
Connor can unlock fast travel points, however it takes him forever to navigate these. areas because they are technically indoor places where Connor can't run and when Connor can't run he walks as slowly and carefully as a teenager trying to sneak out of an extremely strict house at night, these tunnels could have been a cool addition, but instead, they feel like an annoying chore and I didn't feel angry, just disappointed, these areas took so long to move that I didn't even bother completing them until the end of the game, it was so annoying that I decided I'd rather just move the landscape on a horse or just run freely through everything instead of going through the hassle of the subway.
I noticed a lot of moments like this while completing this game, at least in the first few hours it felt like I was running. in one annoying scene every two minutes I walked five steps I have a character telling me to meet them somewhere else go to the other location I have another scene where they explain what the hell is going on and so on the whole damn time any momentum that might have built up at this point it's been strangled, maybe I came here with the wrong expectations, but I was expecting crackling tension from every corner of this world, as this era of history was basically a powder keg waiting to explode, the constant stops and starts. it really takes that away from me and yet I couldn't put this game down even with all these reviews.
Assassin's Creed 3 still stands out, maybe it's the Dark Horse of the series and the last of its kind when it's good, it's so good that it just takes a while to get there, it's like in America some parts could be poorly thought out Genki and just broken, but it's also that nostalgic feeling of home and I was forced to dig in and earn my way just because this game has a slow start doesn't mean I want to throw the proverbial baby out with the bathwater when Assassin's Creed 3 meets the promise of its setting, presents its own new ideas, becomes the boldest game in the franchise by selecting certain moments from the story to recreate This game was able to meet and even exceed my expectations and when the game chooses to deviate from the story to tell its own subversive story, made even more compelling because I grew up learning about the founding of the US, everything about this game.
The plot twists and turns became much more impressive. I felt like I had a sort of behind-the-scenes Insider II knowledge that I found oddly satisfying, and growing up with social studies gave the plot development an extra layer of intrigue that I'm really curious to know how. They reach people who are not as familiar with American history. I love that Assassin's Creed 3 places so much importance on things that were like a paragraph or two in your average high school textbook. Paul Revere's Midnight Journey. I loved playing it. How are you? Connors' damn tomahawk from the Boston Tea Party isn't just for slitting throats, it's also good for breaking boxes and throwing them into the harbor.
I met my friend with Samuel Adams and saw the aftermath of the great fire of 1776 in New York, the creators of this. The game made an effort to work in pubs and churches that might have existed at the time to make the area morefelt even more authentic. There's a bit at the beginning where Connor is in a town square trying to track down his infamous father while the crowd stirs. and uneasily I started to wonder what was going on and then I realized, oh oh wow, this is my mother turned into the Boston Massacre and that felt chilling and unbelievable now, obviously, I know that the United States was not founded by an order secret of the Templars whose ultimate goal was To find those who came before, we still need to virtually recreate things I have only read about or seen in the Patriot.
It seems like a bold move for a French company like Gubisov to take well-known historical figures and events and put a spin on them. Later games in the Assassin's Creed series have introduced a tourist mode and I really wish it had been implemented in this remaster. History is always written not only by the victors but by the more privileged members of society the more I completed in Assassin's Creed. 3 The more I appreciate that this game uses Connor as a lens through which to see the world honestly, I found Connor boring at first, when the game finally put me in control of Connor I felt like I was losing something, but the more I completed, the more I appreciated his character and the strong decisions made around his identity.
Actually, I'm glad. this game put me in the shoes of someone I would have never expected to play. Connor's mentor Achilles is a retired assassin on two black men, he basically tells Connor, hey, you can probably pass for Italian or Spanish, let's go with that, because why would people treat you better than if they knew you were native. I didn't expect this game to get there at all and it's better. Connor sees America's flaws and everything, and as I completed side quests on the farm, I better understood how he wanted it. see the world now the farm is a strange element in this game during the course of this game i completed 37 farm side quests with the ultimate goal of establishing and maintaining a small assassin utopia it is not based on anything specific in the story , but it's a deviation that totally works in this game's favor.
Gameplay wise, the farm is part quest quests and part sims and is both fascinating and boring when it works, it helps bring out America which Connor would love to see but at worst I was falling down. around specific NPCs for entire in-game days, hoping they would do one or two specific actions so I could cross this quest off my list. The biggest and best change to the Assassin's Creed formula is the addition of naval combat, it may seem like a bit. a little out of left field, but totally works. People loved the ship sections in this game, so much so that Assassin's Creed 4 was practically designed around them.
It's fun to line up cannon fire and blow other ships to pieces. In fact, I would go. as for saying every game can be improved by adding pirate ships in cannonballs, Zelda did that, maybe the next GTA will focus on naval combat and it was a big deal in the Revolutionary War and it was exciting to get a glimpse of that world. I love it. So many privateer contracts on naval missions that I left them for last. I wanted to extend these sections as much as I could because of how they completely changed the usual sneak-and-stab formula.
Assassin's Creed 3 was probably the most action-focused series. The entry to date and then the naval combat was a gamble that worked out very well for the future of the franchise and then there's the completely savage tyranny of the King Washington DLC. This little content pack is like an experiment to see how far the base Assassin's game goes. Creed 3 can be pushed, it feels like several pitch meetings happen where people just say yes to things and it's cool the way this game picks turning points in the story and just goes to town with it. What could happen, it is surprising when the magic power began to appear.
I was strangely convinced, we're talking about spectral wolf powers and I'm transforming into an evil power and Hulk crushes, aka bear powers, any pretense of historical fidelity is put in the line of fire and gunned down and I know this It contradicts what people liked. over older Assassin's Creed games, as the magical powers are way out of left field, but it's undeniably fun and I couldn't get the NWO Wolfpac lightning bolt out of my head every time I

switch

ed to wolf mode, this short DLC pack is a story alternative alternative from America and is a great addition to the

remastered

collection.
I really appreciate that you don't even have to do anything to unlock it, whether it's available in the main menu and has its own set of objectives to complete, for me it's the best and boldest way. For DLC, King Washington's Tyranny is Assassin's Creed 3 s Far Cry Blood Dragon and the game is much better despite some of the slower paced sections, this might be the most completionist and friendly Assassin's Creed game I've ever played. played for the show so far. Getting full sync on each mission was very easy overall and since there are maps detailing where each collectible is located things were made even easier, mainly completing this game is an exercise in patience but unless you are a die-hard Assassin's Creed fan, that patience is it. unfortunately he was not rewarded now.
I tried my best to hit all the optional objectives and reach full synchronization on my first path in each mission, this made the game a little more challenging, but since there are no different difficulty modes to deal with, I didn't like it. mattered. the extra steps, the reward for achieving full sync isn't anything super exciting unless you're a die-hard fan of the franchise. I earned the all-tears costume from the first game and it's a cool throwback, but a white hooded robe still is. a white hooded robe, no difference to how I played the game, in fact the outfits seem to be the only really substantial thing that can be unlocked in this game, finish all 37 farm quests, akiles' original outfit, find each pen climbing what feels like every tree. on the frontier and beyond, there's other gear, there's even a pirate outfit to unlock, which, sure, yes, but it still didn't feel super satisfying after liberating all of Boston and New York and essentially helping build the USA, perhaps Washington gave Connard the first presidential term.
Medal of Freedom or something like that in the future. Don't know. I guess what I'm saying is that I don't care if the unlockables are suits, but the least this game could do for me is give me a look that's just a tank with an American flag. jean top and shorts instead of the killers' incredibly stylish coats and hoods, give me the most vulgar and over-the-top costume you can imagine, make it so ostentatious and embarrassing that other characters don't even want to look at you, become invisible, murder whoever be I want, I also unlocked a bunch of souvenirs including engraved plaques, banners and newspapers which again have no impact on the game and are simply in-game trophies showing that I did something that wasn't very exciting and no, that I did what was there , but it is an opportunity. - game recognition instead of just a check mark on a trophy list, I will at least tell you that when I completed Assassin's Creed 3 Remastered there were 1,000 292 total enemies killed, some of these were historical figures, most were just fodder cannon 46 hours of total play time most of the time spent on the main game but between 8 and 10 hours were spent on that dlc. 54 achievements earned and if I'm missing some player scores because it's related to the release of Assassin's Creed and Anaka paying for another spin-off title for there's no reason unless you guys want me to in which case if you do King would be killed because this is America and we prefer that our tyrants come to power through the electoral college.
Damn, Assassin's Creed 3 almost squandered all its potential with weird pacing in its early parts, but I think it redeems itself once Connor's stuff gets going, even if it takes a while to catch up at the end of the day, It's still Assassin's Creed and if you're a fan of the games. which came before this but never made it to Assassin's Creed 3, this remaster is a great place to immerse yourself in the environments, it may not be as immediately exciting as ancient Egypt or Greece, but it still feels amazing to wander around things that I have read in history.
The books and DLC are a true what-if scenario that gives me the opportunity to wield magical powers in a quest to stop a good man turned tyrant, but having said all that, I've played a lot of games like this and completing it just wasn't enough. Get me something super satisfying if you skip this game, it's definitely worth a try, although I wish there were more rewards towards the end, so with that in mind guys I'm giving this game my play it flipz runner up rating.

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