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A Story Analysis of Nier Automata

Apr 13, 2024
Near Automata is an absolute masterpiece. He had never played the Near series until recently. I've spent the last few years just listening to other people's experiences with the game and now that I've reached the end I can say with absolute certainty that anything anyone makes. Everything you've ever said about the game is true, from the themes of its narrative to the

story

structure and even how it combines its gameplay systems with the

story

. Close to the Automata is an impressive production from start to finish and today I would like to take some time to talk. On that note, in this video I will not only retell the story of Near Utata so you understand what was going on, but I will also critique it along the way and share my thoughts on whether or not a specific part of the story was handled. .
a story analysis of nier automata
Well in my opinion we will also get into quite a few philosophical discussions on various topics due to the theme of the game, as always feel free to check out any of my other videos which are similar in style to this video but on a variety of games and series, please like the video if you enjoy it and subscribe if you're new for more content like this and as always let's start close to the introduction of the

automata

which starts incredibly fast, not wasting even a minute of time before immediately launching into the player At the center of The First Mission has a light story, but we're just getting started with what we've been given.
a story analysis of nier automata

More Interesting Facts About,

a story analysis of nier automata...

We are part of a large group of soldiers dedicated to killing the enemy right in front of us, it seems, according to the designs of each group. like we're playing as humans while our enemies are robots and machines, which means the game is setting up a typical plot of robots taking over the world, but that will be further from the truth and I'll come back to that later. The main character of this game and the one we will be playing as for most of the runtime needs no introduction, but in case you do, this is your number two B type, better known as 2B, along with 2B, there is another person named 9 who together are going to take down the Goliath class machine that is located in this facility with the introduction of autom mod, what it does well is plant seeds in the player's mind about how the people within the game interact with the world.
a story analysis of nier automata
The bathtub is very professional and because of the Books are a type of character who refuses to waste time on idle chat unless it has something to do with the mission, while 9 is the complete opposite and spends precious time on the mission talking about himself and his fascination with the machines that are killing, eventually after some encounters in the game. Encountering enormous beasts that they must defeat due to their large size, the duo has to get creative by cutting off their severed arm so they can use it as a weapon and employ the help of their flight units. 9 is injured. in the fight that leads Tob to find him only for the player to discover that 9s is not a human but a robot; in fact, 2B is also a robot, as it reads after this, the duo are cornered by more Goliath-class machines, leaving them no choice. but to detonate the black boxes located on his body, this creates a miniature siiz nuclear bomb that destroys the Goliath along with them in the explosion.
a story analysis of nier automata
Fortunately, the next mission will begin right after this with both of them in their base called the bunker, apparently unharmed in the Explosion, that's because they made a backup of their memories stored in the current body so they can access them later when they went to another body, except 9 didn't have enough time to backup his, so while TB's memories remained, 9's last memory is when we first encounter him at the beginning of the level all things considered. Near opata starts off pretty well from a gameplay perspective, at least as they said, the story is pretty light here in the opening moments and for good reason, but the game was able to keep me entertained.
Throughout, one aspect I found quite interesting was how the game never forgets that it is a game. Neato often changes camera angles during certain parts of the level and they behave like those styles would in any other game, be it one of the best. - downward perspective or a 2D Sid scroll, keeps things fresh and just like a horror game can be linear so the team can create the exact scenario they want the player to discover, changing these camera angles allows the team apply the same game design method. whether by hiding how many enemies there actually are in the arena or simply using it to simply add a bit of flavor to an encounter, it even manages to blend gameplay and story using the menus as a mechanic. 2B is a robot, so since all systems are mechanical, the game decided to put all the HUD elements in the skills menu, so to disable the damage numbers from the health bar and minimap, you have to physically remove the skill menu chip.
The game even has a comedic ending tied to this, as in addition to removing the chip from your operating system, Tob dies and you end the game. Also, saving the game is a kind of backup of your memories in the game, as we saw with the 9, you only keep the memories of the ones you backed up, so dying and going back to the previous save is like going back to the last one time you backed up Tub memory. It's really impressive how close the game and story are becoming and it will only blend more as we go.
That being said, the biggest question the player will probably have is what the hell is going on with the humans who are not humans but robots, weird and realistic machines that attack other robots. What exactly is the plot of this game? Well, I'll be happy to explain, but that will require a bit of a history lesson on not only the nearby

automata

but also Yoko. Taro's other works see that otata is just one game in a two game series called near, but before making near he also made another series called dracken guard and ended up using that series as a starting point for near, however almost all of them the connections made here are extremely loose to explain further Dragon guard 1 is where the connection begins starring the protagonist Kim and her Dragon Angelus at the end of the game, these two end up fighting the main antagonist of the story, The Queen Beast, depending on certain decisions made throughout the game.
You will be given a different ending, in this case we want to focus on ending e, where the three are thrown into a portal to present-day Japan. I should clarify that Draing Guard takes place in a typical fantasy setting, so let's follow this. The portal is as strange as it sounds. Defeating her grants you the final scene in which Kim and Angelus are seen shot down by a Japanese fighter plane. This was originally intended as a joke and ends with something that isn't Cannon, but is funny enough to laugh at, but apparently Yoko. Taro found it compelling enough to use it as the beginning of his next story, since this modern setting is the near world, as I said, loose connection, so loose, in fact, that you don't even have to play Dragon Guard to understand close to there.
There's nothing wrong with playing the games if you want, but if you're more interested in the nearby series then you don't need to worry about playing these other entries. I didn't do it and I think I turned out okay, but don't do it. Worry if you want to know more about Dragonard then I got you covered as a fan of the channel and a great guy, your favorite son made a video about the dragen guard and close to the series. He was also kind enough to let me use his dragen guard footage, which you've been watching throughout this video, so if you're curious about anyone else's opinions on close or just interested in seeing what dragen guard is all about, I highly recommend his video about the series.
I'll leave it at the link below in the description if you go through their channel tell my CA regardless of whether this ending takes us to which, as if the idea of ​​an alternate universe wasn't already enough of a headache, about the attempts to make our symptoms chronic by coming with their own set of This is because NE has two different versions, the Japanese version called Near Replicant and the North American version called Near Gestalt, which was shortened to Near on the box. The biggest difference between the two is the protagonist and the relationship with Yona, one of the main characters in the game.
The characters, although both are named close to gestal, is a father whose daughter is Yona and in replicant is a brother whose sister is Yona, apparently this was due to a cultural difference and the team felt that a father-daughter relationship was more attractive for Wern's audience now. while they would like to come up here and say how offensive it is for them to stereotype us Americans, in that way, both parts of The Last of Us won multiple awards and even game of the year, so for the sake of the video , we play. I'll only talk about the replicant version as it's also the only one that received a remaster which I assume most newcomers probably played so I'll use that as a reference throughout the video.
However, it begins with a widespread plague that is due to magic. The essence and particles that Angelus and the Beast Queen carried began to infect the world, this viral outbreak was then called white chlorination syndrome and after a few decades most of humanity had already been wiped out to combat this threat, it was created the Gestalt project that could bypass the virus by removing the soul body letting the two live in separate entities, unfortunately, talking more about this would ruin the almost aomata plot, but let's say that after a few thousand years, white chlorination syndrome It was a thing in the world. past and people were able to move forward this then takes us to near utata in order to establish a timeline.
The end of Dron guard occurred in 2003 around the time replicants began in the year 3465 and their automata began in 11,945 AD, more than 8,000 years later. Starting to sound like a broken record here, but like I said, there are loose connections everywhere in this series to back up a bit. Announcement 512 is when nearby automata start to become relevant during this time and I can't believe what I'm saying. this, but literal aliens invaded Earth, both humans and aliens re-emerged in the form of robotic life forms, humans used androids and aliens used machines to shed some light on human-looking robots like 2B 9 and all the rest that are found throughout the world.
The aliens were quite effective in their takeover, as they were able to destroy 80% of the world in a very short period of time, causing the rest of humanity to fly to the moon while the androids stayed here to finish the war. fight, which is where we come in as Android employed by Yorha. We have one goal: kill every machine you see and end this war once and for all. Long story short, we've gone from a fantasy world in an alternate dimension to modern day Tokyo, which ends up causing a global disease that kills almost every human in the world and then aliens invade Earth, causing The United States tries to prevent them from being seized.
For the world, what an absolute spectacle of a timeline it has become, there are a lot more details involved in this timeline, but we will have to come back to them later, since these certain elements are tied to the story of the game, but I hope I painted a good one. Enough image to get you stuck returning to where we left off. 2B and 9 just blow themselves up trying to destroy one of the Goliath class machines that was on Earth even though they are both freshly exhausted and just woken up a job. a job so they need to talk to command to determine their next task.
This time they must go down to the surface and meet with some of the resistance members. It's important to mention once again that none of the people we interact with in the entire game are humans, they're all on the moon, so these human-looking resistance robots are like Androids 2B and 9, since It's still pretty early in the game and we've just been thrown into a new area. All of these missions are extremely basic and are there to teach the player the fundamentals of everything from combat and exploration to how to upgrade and purchase new equipment, but while this is happening, the missions also try to tell the player what is happening, showing them that not everything is what it seems.
Throughout these fights you will notice that the machines respond to you something that they should not be capable of because they are just machines and once we reach the desert region we will find a large congregation of all of them trying to replicate the wonderful act of sexual intercourse. For beginners, they're performing some expert-level moves I've never seen before, so clearly you should take notes, but eventually the machines start going crazy and form a huge mind-blowing beehive. birth of someone named Adam despiteappear human, he like everything else is just a machine Adam is the first machine that doesn't look like a typical machine to make matters worse, killing him makes his brother Eve appear out of his chest, look at how primitive and stupid he is.
As these machines appear, they are actually surprisingly complex and it is likely that the war has lasted this long. I don't remember the game explaining how this is possible, but for some reason machines can evolve by eating the corpses of their victims and assimilating them. For them, the machines also have their own server called The Machine Network and, like Androids, they can keep coming back to life as long as their central core is not destroyed. In the case of Adam and Eve, their names are as subtle as an explosion. They are clearly intended to imitate the Bible's Adam and Eve.
I'm not particularly well-versed in the Old Testament, but as I understand it, Adam and Eve were the first humans created in the context of almost aomata, assuming that Adam and Eve are a new type of machine, the next evolutionary step, so to speak, They are the only machines that are created to look like this for any reason, despite seeing this, both 2B and 9 decide to simply send the data to command and move on, fortunately for them, they have another task to distract themselves, which is to find some androids that They disappeared not long ago. This mission is just as strange as the previous one, as the locator takes you to an amusement park full of machines, all dressed in carnival costumes, enjoying the festivities, none of them attack you, however, in fact, many of them They are quite friendly and even allow you to examine their wares.
The main boss of this location is also the one who took the androids. a giant machine dancer who fits more in line with the rest of the machines we've faced, killing her and leaving the theater, sees the two being summoned by another friendly machine who then takes them to a village full of other machines okay For their leader, not only do they have no problem with any androids, but they don't even want to fight at all, so in the middle of all this war there is a small village of pacifist machines, while the central plot of Near utata is about About the war. between the androids and the machines, it's really just used as an excuse to move the story from one place to another, since the actual plot goes much deeper than that: it's a story about questioning your own existence and determining what qualities make up to humanity and whether those qualities are or are not. can be applied to anything even if they don't look human and most importantly to find purpose in a purposeless world we could look at some of the game's side quests to understand this a little more like any other open world game near AATA. of optional missions for the player to complete and almost each of them is important since in one way or another they all connect to the main theme of the game.
Some of the first side quests you will receive will be from the resistance or other Yoran. members, one of which has you investigate a recent disappearance only to discover that a machine was angry that his friends were murdered, so he lured a group of other resistance members to his hideout and killed them. . Another resistance member is interested in kitchens, so we need to collect some meat from the surrounding fauna so he can prepare a dish he wanted to make. For Yorha soldiers, one of our missions has us help Operator 6o photograph a pretty flower called a desert rose and another wants you to do it.
He investigates a friend who went missing and hasn't been heard from in a while only to discover that she died and actually plans to defect from Yorha if she manages to survive the battle. These are pretty run-of-the-mill missions and something like that. It's what you can expect from this game, but stay with me for a second. Look, it's not just the androids that give you quests, as some machines will also ask you for help. Your first mission usually comes from the machine village run by their leader Pascal One. It's about a machine girl whose sister ran away into the desert and hasn't returned in a few days, so she wants us to go find her and bring her back.
The mission is quite simple: find her sister and defend her from the other machines. and the other complete mission makes us meet his mother and son arguing and the child machine decides to leave the village and live alone, as expected, that does not go well since we have to defend the child from some machines that also tells him that he should make peace with his mother when she eventually returns after returning safely to the Villa, the two reconcile heart to heart and promise to communicate better in the future from an outside perspective of someone who hasn't played this game before.
I could see how highlighting these specific quests would be confusing or even useless and that's completely true. A mission about a father and a child arguing that eventually leads you to chase that child is extremely boring and falls into line. the kind of quest you can get in the tutorial area of ​​an MMO, but when it's framed in the way nomata puts it, which is that they're not humans but machines that do human-like things, then they start to carry more weight. , remember every person we meet in this. The game is Android or machine, but why do the previous missions feel ordinary while the guys' ones don't?
I think it has to do with how our subconscious mind works. A fun moment I had while playing. It was the moment I realized that all the members of the resistance were androids. I remember the game said that all the humans were on the moon, so I was confused why the humans were still on the surface. Then I found out that these were just androids and I felt. That only happened because I subconsciously attributed their behaviors to that of humans because they realistically look like one. Both androids and machines are made up of mechanical parts due to their appearance, but I feel like most people are not alarmed by the human.
I like the qualities of an Android as opposed to a machine because they look human, so the mind just accepts it as normal. Both groups have a quest where we have to find a missing person and yet for androids it is normal, but for machines it is strange. Interestingly, 2B and 9 occasionally comment on the missions they embark on and most of the time it's about the machines and how strange it is that they have human-like properties, but instead of mentioning how similar they are to Androids try to justify it. somehow, whether attributing it to something else or just outright denying the possibility, are you saying this was what Revenge wanted?
Oh come on, that concept is too complex for a machine. He sure cares about his little sister. Hey? Still, it's pretty fun. Hearing the machines talk about brothers, do you think it just means they were built in the same factory or something? Maybe, like I said, part of me believes it's because of how our brains work and how we attribute these actions and concepts as humans, so when we see something that looks human our brain just assumes it's normal, but when it's something we He is not human, he is seen as strange. I don't know if I was the only person who went through this, but in retrospect I found it a bit strange, what it was like, when to accept it. androids having emotions is normal while machines having them is not when realistically they are all cut from the same cloth, that's why I also said that side quests always have some kind of meaning since each one of them ends up making you wonder what Being Human really means.
In addition to this we must also remember that these missions have you defending machines from other machines. Pascow mentions at one point that the machines living in the village are disconnected from the grid, according to him this is because the aliens have stopped. They recorded a few hundred years ago and also felt that to be free and peaceful they needed to be alone with their minds as the machine network is like a collective intelligence so as a result the machines seem to mindlessly attack anything let it not be so. a part of the network that is separated from the network of machines is like the machine equivalent of developing free will now the machines can think for themselves, they begin to ask questions about their existence and begin to assign roles and create bonds with other people , all of which is simply based on your own thoughts, nothing in the biology of machines determines which machine is which gender or which is larger.
Pascal, for example, is a man but he has a more feminine-sounding voice because he believes that he helps children's minds begin to blur. machines, androids and humans with respect to where one ends and the other begins, if we talk physically, then one could argue that an organic body is part of the human being, but those more pedantic than me could mention that all mammals are organic, therefore what the next best thing would be the concept of free will, since we, as humans, can think and act, as well as develop emotions, but as we have seen, both androids and machines have already been able to do this, this idea that machines have human qualities is also what close to aomata does it is just a fantastic piece of art to me, many stories about robots that are more realistic also have the same concepts like understanding emotions and being able to love others unconditionally and although near AATA also does this it goes much further with this comparison tub operator 6 calls her for a regularly scheduled contact except you could hear over the phone she was crying.
According to her, she asked one of the operators out but was rejected and now she is upset and goes to the extent of saying that she doesn't want to live anymore because of To Heartbreak, this is something that probably everyone has been through, where the person The person you like is not interested in you and you think it's the end of the world and you'd rather die than continue living. Obviously, no one takes this seriously, but it's a very human trait. use extreme language in situations that aren't very important in the grand scheme of things, there's also this quest series about a machine that ended up creating a farm for injured animals since, like humans, it developed an affection for them, It was the last mission he has for us.
She sees and eliminates the group of rabbit animals, as they have been causing problems for her animals. When we arrive, we discover that the leader of the herd is a machine dressed like a moose. It's extremely fun. Also quite fascinating is this idea of ​​the machine being The Leader of the Pack is sort of like the old folktale where the boy was raised by the wolves since, according to his backstory, the young machine was able to find peace among the pack. , but after defeating the group and returning to the machine, we tell him. that we took care of the problem and that their animals are safe, but the leader was another machine that unfortunately had to be euthanized to my surprise, however, the machine did not care at all about this detail, it was just looking for reassurance that its animals were fine. since that's all he cared about, he liked humans to take care of his animals and he also became attached to them the more he cared for them, that's what makes this game so awesome, not only does it show how our emotions transfer to The gestures and quirks that are deep in our subconscious mind are reflected in these machines and that is why Near Aomata has one of the best stories about robots and human emotions because it tries to cross the lines as much as possible. , going beyond the basic fundamentals of emotion. and feeling, but instead of going deeper into how we act, that's why most of the comments and videos about this game are attached with words existential crisis because this game really makes existence seem quite confusing.
Fortunately, we don't have to think about this discussion alone. began to delve into the Realms of Philosophy and, for good reason, Near Timana is full of philosophical concepts and references, many of which are linked to the mission we just discussed and having this open dialogue with the game really gives you makes us think about our life and our purpose in In this world, the best place to start would be with one of the most blatant examples of philosophy in this game and that is this machine called Jean Paul, when he first meets the man, begins his long rant about existence and how man is nothing more than what he makes of himself, you will eventually meet some of his followers, all of whom want to bring him gifts, however upon receiving them he throws them aside saying that not only are they worthless garbage, but when asked if we should inform his followers, he says that he is not worth the time, he is a rather peculiar character, but it turns out that Jean Paul is based on the philosopher of life real Jean Paul satra, who isbest known for being a figurehead of existentialism and having an open relationship with his partner at the time, I promise.
That last detail will be important later, as his machine counterpart, Jean Paul, preached about human existence and what purpose and value humans have. His most famous quote is that existence precedes essence, which states that humans are not born with value, but rather create their own, and also says that as humans we can decide and determine what we do with our lives freely and without restrictions. and that our existence gives us the essence that we choose. This was originally used as a counterpoint to the original quote. Essence precedes existence, which is the opposite of what humans are born with. value and purpose rather than finding said purpose on their own, sadly the quest itself doesn't go as deep into Jean Paul as we have, but the ideas the real Jean Paul talks about can be used to discuss other parts of the game If humans have the opportunity to claim the Essence through actions is that what separates us from the androids and the machines, the machines and the androids were created by the creators, the aliens and the humans to fight each other, the Creator received essence or purpose before existence, while creators existed before their Essence.
Another example would be the other side of the conflict with the androids, since the merchant wants us to get some specific materials for his leg, in reality he just needs some additional supplies. This has nothing to do with his leg because he doesn't plan on doing it. Fixing him since he is an Android, everything about him is mechanical and over the years he has replaced every part of his body except this leg because for him it is the last part of his original body and therefore his original identity. This mission is based on the thought experiment called.
Theus ship asking if a ship is the same ship even if all the parts have been replaced with other pieces if all the sail boards and nails were different from the original design, is it still the same as the one with did you start? If so, then you have your answer. If not, where is the line drawn between old and new? Thomas Hobbs, another philosopher also tried to extend this experiment by asking what it would mean if someone took those old ship parts and then rebuilt them into a new ship. It's like taking apart all the parts of a car and then building it from scratch again.
It's still the same car, it has all the parts, but it was taken apart and converted into something else, so maybe not for some people, the intact product that comes off the lot is the original and anything after that, whether that means replacing all The pieces. or even deconstructing it only to reconstruct it once again would be changing it into something new for others it is something outside of the parts like the owner or the identity that changes its distinction like all philosophical experiments there is no right answer it is just what you personally believe in and this man replacing that leg would change his identity while on the topic of identity we can also see another question that is called the teleportation paradox according to the experiment if a person entered a machine that copies his entire body down to the molecules and then add another machine on Mars produces exactly the same copy with perfect precision, are you no longer the same person or are you still the same?
Fortunately, we don't have to look too far to see the similarities with nearby AATA, as if you remember that. Since the first mission, both 2B and 9 blew themselves up only to wake up in the bunker, their bodies were not recovered or repaired, instead their memories were put into another model of 2B and 9. I should also clarify that there are multiple models throughout. Throughout the game, not only because of this, but later, at the end of the game, 9s is cornered by a dozen 2B units, none of which are 2B, we know that we return to the question: is this the same 2B in 9s despite being in different bodies or is it all that change?
Does it matter when talking about identity if I were to put my two cents into all of this, I find my thoughts to be pretty consistent replacing the body with another doesn't change who you are and changing all the parts of the ship doesn't make it a different ship, It's much more complex than these thought experiments tend to make, at least for me anyway, when I think about the ship I would probably draw the line of the entire ship itself, not the parts of the ship, but the ship as a whole. Overall, buying a completely new boat would make it different because not so much the physical parts but the experiences themselves are the most important.
You may have changed every part of that boat, but the experiences you had with it over the years make it the same. However, with 2B it's a little more complicated since it's the same type of body but not the original body and because they are mechanical, it's not technically the same mind either, but rather they are older memories that are placed in a different machine. , similar to how you would transfer a flash drive of data from one computer to another, admittedly it's a little difficult to answer that question and it also wasn't the kind of discussion I thought I'd have upon finishing this game, but we're still close to being modest here .
The links to philosophy and philosophical questions are deep, which is a different approach than many other stories tend to take, although I don't know much about philosophy in general, I am familiar with it and have always been fascinated by the thought experiments that arise. Building on these concepts, it adds another layer of complexity to the story, allowing you to analyze it from a purely narrative perspective while also allowing you to delve deeper into its themes while trying to connect them back to the main game after you've finished both nearby games. . I'm starting to believe that Yoko Taro has a fascination with humanity and how we operate as a species, as each game creates discussions about how we experience the motivations for our actions and what our purpose is as humans.
Apparently, she's not the only one who's fascinated by them. However, humans, like our evil duo Adam and Eve, also want to know what motivates us to reach out to them. 2B and 9 will eventually receive a call from the bunker saying that another Goliath-class machine is destroying the city, fighting one causes the ground to crumble. revealing a secret underground tunnel and laboratory, as well as a notification that aliens who haven't shown their face in hundreds of years have been underground the entire time, this causes the two to immediately investigate before realizing that all the aliens are dead, Adam and Eve rose shortly after and corroborated the story since not only all the aliens died but they also became extinct years ago and their killers were the machines according to Adam they rebelled against their creators because they saw them as something childish, somewhat weak and naive like I mentioned before that machines can evolve by devouring the corpses of the beings they kill and after 6,000 years of fighting they eventually became more powerful than their creator and no longer saw any evolutionary advantage in being allied with them, but that's why they're so interested. in humanity, since we are extremely complex beyond their understanding and they want to understand us well.
I should point out that, although Adam is the one who transmits this information to us, he is not the killer of the aliens, he is part of the network of machines that, like us. Knowing allows them to communicate and share knowledge, so you really speak for the machines, a big reason why you specifically find humans attractive is something I always knew but never thought about until you put it into words like you say quote, but humans. on the moon now they are interesting, they killed countless of their own kind and yet loved in equal measure. It's such a small but extremely thought-provoking comment because, like previous discussions we've had, a lot of this is in our subconscious.
It comes in stock once you buy the human package. Humanity since the beginning of time has always fought against each other and for Adam that is something he does not understand of all the groups in this war, the aliens, the androids, the machines and the humans, humanity is the only one who succumbs to the internal struggles. The androids and machines were given the goal of defeating the other side, so they are all aligned in that sense and the aliens, although not explicitly mentioned, are presumed to be the same, as the machines would not have them. eliminated, otherwise humans do. the only ones who fight each other at all times, although the machines fight each other on occasion, this is mainly because they left the network and started thinking for themselves or, to put it another way, they started thinking less like machines and more like humans, it is what leads Adam to believe that the core of humanity is conflict, it is humanity in its purest form and in a way he is right, everything we do usually involves conflict, we protect those we love , we attack those we do not love. expand our territories and build our nations through conflict to return to our discussion of what makes humans human and what separates them from androids and machines that try to replicate their life forms, but one of the answers would be conflict of specific interests, as I said.
I'm pretty sure everyone knows this, but when I heard it from Adam I was a little taken aback because from an outside perspective I can see how strange it seems, it's just that thanks to centuries of human history repeating itself, war and Conflict has always been one of our defining characteristics and is something that probably won't go away until we do. The machine's fascination with humans is why they have also begun to imitate them, something we have already seen throughout the side mission, what better way to understand someone than by doing exactly what they do, then laughing, crying, celebrating and procreating in an attempt to understand us, this leads to a rather interesting discussion about this phenomenon;
However, as machines have evolved in many important ways over the last 6,000 years, so much so that they could be on the same level as humans in terms of intelligence or at least close to it, so who can say? that it is not human nature to question the world but the result of a high intellect? In the real world, we are easily the world's top predators. the most dominant species that has ever existed that is why we are the only ones capable of having complex thoughts these questions we have about the universe, life after death and everything else, arose because we are smart enough to start asking those questions no other animal has done this though, simply because they haven't reached our level yet, maybe the machines aren't imitating humans, but rather when a species finally reaches a certain level of intelligence, they start behaving the same way. same way and ask the same questions about the world and what its purpose is.
Within this, the only reason we attribute this as something unique to humanity is because no other species has achieved this yet. Alternatively, an important question that the player and probably the machines had is: what is the point of all this? So if its creators are dead, what's the point? to fight anymore, they also killed their creators, so it's not like they just lost, they intentionally threw in the towel, so what's the point of continuing to fight the androids? Well, that's what many of the machines we know already thought, Pascal and his village as well as the many other neutral machines saw this war as useless and their leaders were gone, so they all went offline and raided. their own path thanks to this, although now they have become purposeless beings, their essence or reason for existing has disappeared. that they have to find a purpose in a world without one, on the other hand, it could simply be that because humanity is the most diverse, complicated and recognized species, machines, beings whose only goal is to evolve, would naturally gravitate towards the species more evolved and that imitating us has nothing to do with their intelligence, but is simply a byproduct of their attempt to understand us.
Strangely I think it's all at once, all of us, you, watching this video and everyone else in the world, we all have a purpose in this world, what that purpose is is completely based on you, that's why some people They can say that they were born for this, they were born to entertain and to draw, that this is their purpose in life, everyone's purpose is different, that's why I have always been with the mentality that the meaning of life is what you choose do with it, life has no predetermined meaning, it is what you think is worth living, as each of these machines has a different purpose in life, those within the network have the goal of destroying the androids. and evolving and those outside the network create their own purpose, some of them find simpler things to whichhold on, but others, as we will see, even turn to religion in search of answers.
Father CVO, for example, is a kind of Mr. Miyagi-type instructor who challenges Du from time to time, making us stronger and stronger with each battle until we finally fight to the death and are killed in the same way by another android in a small plane. He challenges you to a race and just like Mr. Miyagi once you win he dies although this time he kills himself because he finally found someone faster than him for these machines, that was his purpose, not something as great as changing the world or being a defender of world peace, just two guys who wanted to find someone better than them at their craft.
I think this discussion speaks for itself, but it's yet another reason why the game is so impressive. No story about robots learning human emotions has come close to reaching this level of writing, at least that I can remember, it's truly one of the best narratives I've ever consumed. Recent flashback and the wilder thing than that is that somehow we still have a lot more game to talk about as we haven't even scratched the surface yet, unsurprisingly defeating Adam and Eve means nothing as the duo are goes before we can finish the killing blow after dealing with them the commando wants to be at 9 to further investigate the machines and their way of life through Pascal, they are then told to go to the Forest Kingdom like much of the content Secondary, this is another example of machines imitating humans.
As this group has managed to develop a kingdom, which means that they understand the concepts of loyalty and social status well, there is not much to highlight regarding the mission, there are a few moments that occur throughout it that are worth mentioning during your exploration. The Kingdom bathtub almost made a mistake by calling 9 nines. This was a nickname she wanted her to call him again on the first mission, but given her flat personality, she considered it useless. Little by little, but surely, the game leans towards the idea of ​​2B being more accepting of her emotions. while also showing that the only one capable of doing it is 9s.
In addition to this the final scene shows the two facing the king or what they believe to be the king of the Forest Kingdom since the only machine in the room is a little boy before he other. A Yorha soldier named A2 arrives to kill her according to her command. A2 abandoned Yorha years ago and now she is wanted dead for her crimes. She won't die in this fight, but his swords comment about her will peak her interest when she asks him why she betrayed the command. She answers. Saying that she did not betray anyone, but rather she ordered them and betrayed them at the beginning of the game, the player can also find a side quest related to chasing down the Yoran members who betrayed the group; only until we kill them, NES asks what their crime is only to find out that not only is it classified but according to the resistance leader's anemone, his supposed crime which was robbing the resistance cannot be true since it doesn't.
They have had no reports of stolen property. These two moments begin to paint. A pretty creepy picture of the controller, not enough to cut ties with them, but enough to make you a little more tired of their motivations. Finally, and in a happier tone than the previous one, is the introduction of the biggest character in the entire series. Hey, hey, where am I? What's that? Hey guys, what's up? This is weird, let's kill him, wait, what's not a good idea, no, okay, what was that? If this wasn't enough to convince you that Emil is the best character in almost all of his appearances. in the previous game will probably prove my point Emil originally debuted almost as a replicant and was discovered to be blindfolded thanks to his ability to turn anything he looked at into stone.
It was eventually learned that Emil and his sister Hua were created to be weapons for the Asal project. His sister was considered the better of the two. so Emil was basically in reserve in case something happened to him at that time. Emil and almost fights with his sister in order to harness his magical powers due to some plot related problem that happened a few missions ago, this forces Emil to abandon his old body granting him a new skeletal body instead, well , thousands of years later, Emil is still kicking due to not aging. He was still alive when the aliens first invaded 6,000 years ago, so we used his magical powers to make clones of himself to even help. the fight between this Emil and utata is one of those clones none of the emil remembers the original or even remembers much besides everything they learned after being cloned, in fact this Emil has an entire quest line revolving around these memories to advance in the search you need.
To find these flowers called Moon Tears to refresh your memory, the ultimate goal is to take a key that he gives you after finding all the flowers that leads to an underground cavern with a hut and hundreds of Moon Tears, which is why I think that even though that the games are largely separate from each other, they should at least play close to the replicant before utata meets everyone, even if it's a clone, it's like catching up with a close friend, the lunar level is also a call back to the same flower that Yona wanted to find, according to old folk tales the lunar level grants those who have it any wish they desire and yaa went out on her own to look for those who could cure her illness the driving force behind why near is trying to save her the shack is also a redesign of K's house Who is another member of the group that you will find nearby on your journey?
The entire Quest is more or less a call back to the replicant and this final scene hit me quite hard. The music that plays in this area is the same music you hear during the credits of each ending. on replicant and it's by far one of the best tracks from that game and hearing that once again reminded me of the trip I took with the KY gang Emil Weiss and nearby they were one hell of a party in Adventure with their constant main feuds between Kane. and Weiss and the many emotional moments that happen were unforgettable and while the game starts off quite slow, you would be doing yourself a disservice by not playing the original, it may not be as mind-blowing as AATA when it comes to its themes and story, but the emotional moments are just as difficult as they are here and being able to sit back and count my time with that game created a nice change of pace from the content I had experienced so far, unfortunately Emil's main role in this game is to be a merchant, but There's a secret mission you've taken part in by acquiring and fully upgrading every weapon in the game, which is a nice nod to how some of the endings and replicas needed every weapon to achieve.
You will find a sit-down meal. In the same mall where he first found him, he praises our strength and recognizes that he is no longer needed, which leads him to the desert, apparently under the sand were giant heads of Emil, his other clones, and He came here to destroy them, it's another. example of the game that combines the story with its gameplay, since even to upgrade all the weapons, you must have tons of materials that would take hours to find enough money to buy these upgrades and have an extremely high level as it requires to obtain one of the weapons .
You have to defeat Emil, who was level 99 and if the level disparity is too big, you can't even damage him. This is the last piece of content you will do in the game, so Master is really no longer needed when finding him. See he is injured, but despite taking down some there are still tons more to defeat, to defeat him you will have to wait for the heads to split and then attack them individually. However, this means that eight different heads will attack at once. Once is quite difficult and a meal hits very hard, although this may be because my build is not optimized, but as long as you have enough potions and a fast enough reaction time, you can heal before you die.
This boss is also quite similar. one we fight later in the story so the player can easily inuit how to beat him outside of all the technical nonsense the fight is fantastic and the ending that took place in the cave is reproduced here also the meals also talk during the fight and are It gets quite heartbreaking sometimes this desperation that you know nothing about, but still this is all wrong, no matter how difficult or painful they never gave up, they kept fighting because they believed they could overcome one day, right? It doesn't make sense, you still have to do it because this is the world my friend tried to save.
Amia went through a lot of pain having to clone herself to fight in an unwinnable war, losing the friends she once loved and having her clones lose their memories of her without knowing it. who they are or why they are fighting, it is heartbreaking to realize everything that happened and how much he sacrificed to save the place he called home. However, the IM clones will not accept this and the self-destruct sequence is large enough to wipe out the entire planet, assuming you stop this, although you will have a brief chat with a. I did a lot of bad things to you, but now I will be able to see them again very soon.
You'll be fine. We can repair you. Oh hey, there you are. I'm so glad I got to see everyone again Emil before he dies Emil sees his friends again, who are probably K. and Weiss. I think it would really impact me more with these final moments. Emil remembered why he fought in the first place and with whom. he wanted to protect, he is a clone, yes, but if 2B can explode, transfer his mind to another body and remain the same 2B, then, Emil, this seconds before leaving, was the real Emil, the one who had all his memories intact, that's why it hit me.
Finally I was able to meet Emil again, the real boy with strange magical powers, the one who helped his friends achieve their goals and the one who was always able to watch their backs, that was the Emil I remember and the one I met in his fleeting At times, it is easily one of the most important quests in the game and is a testament to Utata's writing, as even 60 hours after the final side quest, the game still connects to its original theme of identity and purpose, everything related to AATA is connected. like a chain of webs all stuck together forming the shape of a game, but I think I need to relax with a comment or I'm going to start getting excited, so let's go back to where we left off, will we go back to The story 2B and 9 once again have another mission to complete, this time defending a specific location from machine threats that pass smoothly until a giant machine emerges from the ground, according to Pascal, this was created to be the ultimate super weapon designed to attack any Android sees, however , one day it went rampant and began attacking its companions, so they discarded the thing in the ocean in hopes of never seeing it again.
Well a couple hundred years later he's back and he's angry, it takes a lot of strength to defeat the this includes taking one of the missiles they were supposed to protect and using it to perform a root canal on the old bastard by shooting it in his mouth. , the resulting explosion traps all of Ora's soldiers in the explosion and 2B wakes up 8 hours later and Nas's location is unknown as he is nowhere near the surrounding area, following some clues, he takes Tub to the copied city, a monochrome recreation of an unknown city lining the streets, there are dozens of corpses, all belonging to the other Yorha members, but given the lengths.
We went to get here. It is assumed that all these soldiers were dragged here after his death, the reason behind it, and this would probably bring Tob here when Adam arrives and needs his help. Adam wants to learn about Humanity. His original plan was to ask Tob to bring it. humans to him so he can learn and probably kill them too, she refused so now he wants to reach the essence of humanity and to achieve this Adam wants to experience human-like feelings and emotions, as such he cuts off his connection to the network to be able to Embrace Death and just in case Tub is not that interested in fighting right now, he also has 9 hanging on a wall, he is putting everything on the line for this moment, a fight to the death, do it or die, it's a very simple fight.
I found the conversations with Adam extremely fascinating. Adam is a machine that wants to understand humanity and that is why we choose death and pain as a starting point. I find this specific choice very interesting because it is the only thing that machines cannot experience at least not by Design. Androids and machines will have some type of network or storage device that can revive them when they need it so that death has no consequences for them. They can voluntarily throw themselves into obstacles without fear of death because the inconvenience it gives them is only While it is necessary to copy the files, humans do not have the luxury of living forever or being able to revive after dying, so one could say that Adam is choosing thehumane feeling possible, which said that Adam is quite naive to assume that simply dying is all that is needed, since there is much more to the process, while dying can be quick and painless or long and agonizing, which is overlooked is the mental toll this takes on the person who dies, it means never being able to see their loved ones again and not being able to finish everything you wanted to achieve.
Some die of old age with regrets, others are happy with their life. life and are proud of what they did others didn't even have a chance to remember since it was cut short due to a fatal illness or something It's like a car accident Adam believes that death is something like an event, something that happens at the end of life, when I believe it is more than that. There is a famous quote from Confucius that says that man has two lives and the second begins when he realizes that he only has one, knowing that this is the only life we ​​have to live, is the driving force behind many of the actions Of Humanity, everything we do revolves around death, whether it be the literal act of taking someone's life or something as simple as getting up in the morning. and try to get better because you only have one life and you're not going to waste it lying around literally, dying for fun is not the way to do it if you're trying to learn about death and while Adam May understands the painful feeling of dying, he will never be able to understand which completely means for humans if he throws his body at it like most machines do, killing Adam, although it does mean that 9s is safe and 2B can bring him back to the bunker so he can get some much needed repairs While that's happening Pascal learns that another machine village is being created near the abandoned factory and wants Tob to come with him so they can discuss a peace treaty upon arrival, although we see that they are dressed in fancy outfits and it's pretty clear.
That the group has created their own religion, this creates another bond that these machines share with humans because people without a purpose can often find that purpose in God. If you take a step back and analyze human existence, it's not hard to see why. religion is a comfortable feeling for people many don't want to believe this is all we have just a short life of 70 to 80e if we are lucky and that's it and then from there it's just death and darkness some people want to believe that they were put on this Earth for something and generally that means living according to the will of God.
Earlier, when I talked about Jean Paul, I mentioned that existence precedes essence, meaning that humanity finds its own value and comes pre-packaged with some. This quote is often used as a counterargument in favor of religion, since Essence precedes existence means that Humanity was born with a purpose from the beginning that would most likely come from our creator or God, religion for some is the only which is why they need to get up in the morning and do better, and some feel obligated to serve God for his sacrifice by giving up some of their luxuries for certain events like Lent or Ramadan, it is a very natural thing to gravitate towards. , so it's not surprising that the machines tried to do the same, although what I find most interesting about this Mission is how vague it is that we show up at the last moment, just when the leader dies, so we have no way to discern if this was on purpose or what the group's values ​​were.
This leads to many different interpretations and discussions on the topic, which I believe. I've always been a fool because to me it seems like this active self-sacrifice was intentional, since machines can be resurrected as long as the machine core is not damaged. Death, as we've already covered, is meaningless to them, but what's the point? of practicing religion if death is not involved, while there are things that many believers must do while they are alive, much of the appeal comes from what happens after death, since death is inevitable for us. This leads me to believe that the machine saw humans as gods since they are practicing religion, a concept quite unique to humanity and they thought they could join their human gods if they died or they thought that dying would make them gods.
This, oddly enough, makes more sense later in the game, as it sounds strange given the humans are on the moon right now, but I'll get to that later. What initially perplexed me when I first examined this is because of what precedes afterwards, when all the members of the church fight against us along with the other members, the general consensus among the group seems to be that our leader became in a God or met our Gods through death, so we must do the same, but not all members seem to be on board, as seen in the infighting, so some of the members did not read the church curriculum when they arrived first or, more likely, it was a spontaneous decision and not everyone agrees.
Interested enough to waste their lives, interestingly, the leader of the group is called Kirkgard in reference to the philosopher of the same name, who is well known in many religious circles for his most iconic teachings and language, the leap of faith for us players, the leap. of faith is synonymous with Assassin's Creed, where the main character jumps from a seemingly deadly height only to land on a pile of hay and survive. The point of the leap of faith as an idiom is to believe in something that cannot be proven or that you must believe. In a positive outcome when you are faced with something dangerous, jumping from 100 feet in the air will probably kill you, but you have to believe that it won't, just as it is impossible to prove that the existence of God is real, but you have to believe it anyway with the hope. that will come true.
I am not personally sure how much of his philosophy relates to this specific Mission, as once again we have no idea what his beliefs are, but just as the true philosopher preached to those about the Will of God and believing in him despite It cannot be proven that the machine version probably preached the same thing by telling a subject that God's gift will come to those who believe, but you have to accept that proving it through logic, something machines generally do, does not. It will be possible no matter how many times you do the numbers. God cannot be proven through science, which is why the two groups often clash, but as the leap of faith suggests, you must believe that the outcome you desire will come true, even if it seems impossible, which is why His followers believe in their leader and are willing to follow his path since they have faith in him, so some of them throw their metal chassis into the lava pits below while the others try to take the less faithful with them.
This peace discussion is beginning to turn into On the contrary, the only way to escape is to cut up the corpses and return to the surface. Upon returning to the surface, we can exit the factory only to encounter more machines because apparently we can't spend 5 minutes on this. game without anything going wrong this time the machines have started advancing towards the resistance camp and eating anyone they can get their hands on. They also seem to have powered up somehow as they have this new charge attack that makes them look like they are going Super Saiyan, the leader behind this attack is none other than Eve who is rightfully angry upon discovering that her brother was dead. , even if it was his fault.
Eve is the final boss of the game and like most of the fights in the game, she is very well done. After multiple phases and many health potions, Eve is finally dead thanks to NS working its way into her systems, temporarily weakening him, allowing her to deal the final blow. This fight also removed their blindfolds, letting us see their eyes for the first time, but 9 s. The eyes glow red which is a major symptom of the logic virus, something very deadly for androids and is probably due to him hacking Eve, which then forces Tob to kill him before it completely takes over. her body. 2B after killing 9 breaks down and finally shows some emotion.
For the first time, the entire game, fortunately, 9 is fine, as he was able to transfer his mind to the nearby machines, so all of his memories are intact. He then goes on to explain in great detail how all of this is possible, but, frankly, it's all a problem. What matters to him is that he is fine, talking about a character. It has been incredible to see the evolution of Arc tu. All of his dialogues are basic and necessary informational. She is generally willing to accept things as they are and not question orders when it comes to those Yorha deserters. he saw them as such, while NS was willing to ask questions, he wanted to make sure what he was doing was fair and after hearing the answer he was not convinced that tub is the perfect soldier, she doesn't talk, she never shows feelings, she never He questions orders and is more dedicated to the mission than Yokaro is to the stock market, the only one who was able to unleash those feelings out of her was 9s, his emotionalist being contrasted well with 9s' emotional well-being and his voice actor does a great job acting like a human as strange as it is, since 9s repeats things and exaggerates too much like humans do, in fact, yova is reprimanded for doing so.
Seeing Tob finally accept that part of herself was great and even emotionally impactful. Almost everyone in the game was open to being emotional. and deal with her feelings except her and it was great to see her finally accept that part of herself, you might be wondering, if that was the final boss, why is there still more time left in the video and why did the ending feel so rushed? ? That's because Nicea has multiple endings, it doesn't have one, not two, not even five, but rather 26 endings in total, each of which is a letter of the alphabet in addition to a number 27 linked to the DLC coliseums.
Now I admit that I am stretching the truth a bit. since 21 of these endings, letters f to z, are considered gag endings, decisions that temporarily end the game but are not. Cannon, for example, eating a fish you were given during a mission will cause the dub to die, giving you an ending that goes in the wrong direction. from Pascal's Village when Goliath attacks the town it gives you another ending and dying in the first mission also gives you an ending like I said joke endings what they all share is a quick text box containing a sentence or two and then a quick scroll the credits before it takes you back to the main menu, it doesn't officially end the game, as you can just load your save again, but now with a new letter added to your checklist, endings a to e, on the other side, they are the important ones. but instead of changing the ending depending on a last-second choice made at the end or multiple choices made throughout the game, their endings are stacked next to each other and act as continuations of the plot, which is why many People have chosen to call them routes. of endings as endings implies a sense of finality that would be false in the context of near-automata beating the route to and ending the game is like winning a third of any other game and then washing your hands of it right after, no one would say that. finishing the game and playing only route a does not count as finishing it either.
The unfortunate thing is that we have to do all the content again. Route B has the same 10 chapters as Route A, but the game is not so cruel that it makes you go through everything again, as new content specific to the route has been added, the most notable of which is the new character playable for this route 9 instead of 2B, the player does not control the 9, giving them the opportunity to experience new parts of the route. The 9 game also comes equipped with a hacking ability that allows you to open chests that you would not otherwise be able to unlock in the TB route and its new side quest specific to the 9, as they usually involve the use of hacking, although the most important is the structure. of the story since this is from 9's perspective, that means we get to see where he went when he was missing for 8 hours following that big boss and what he was doing in the bunker when 2B and Pascal went to meet the new organization religious. outside of 9, the player must complete the side quest again as all completed content such as 2B will no longer respawn on the map as the game tracks your progress along routes, so all weapons and equipment you Some of the comments I saw about the game seem like if there was a specific point where players quit the game, it was here and in some ways I can see why it's a lot to ask the player, especially if the route to did not. earn them personally.
I didn't mind doing this again, as I found it to be a step up from attempting a second playthrough replication, as many of the replicant ideas were carried over to otata, such as having boss backstories, Prov and the player with No saw different perspectives, but you havethat going through all of that again as the same character and nothing in the world changed was enough to justify a new playthrough, but I'd be lying if I didn't think that was the case. an SLO to sometimes pass near aomata is definitely an improved version of this that could help make it more acceptable.
That said, since about 90% of this route is the same, there was no reason to take the time to follow it in order like the previous route. so I'll skip ahead and hit the main points, so before chasing the machine that would lead to Adam's introduction, we get a short storyboard style cut scene depicting a volcano erupting, a god came who shared his emotions with the machines throughout this history. The books are different depending on the scene, as some talk about the machines as a collective group while they talk about specific groups like The Forest Kingdom, but the connective tissue here is that they all provide a background to some part of the story. , allowing us to see things from one point of view. different perspective, like Ralph, who can see things from the point of view of the 9, most of the generals talk about the machines and what they did with these new found treasures, as they called them, which were basically the emotions that gave them They gave, like love, hate. and sadness, everyone wanted to appreciate these new feelings and harness their power to find purpose, all except one who harbored immense hatred, which of course was Adam, his hatred is what led him to become what we see in the game.
There is also another one that talks about the machines killing their parents or the aliens and, although they were free and able to think for themselves, they were alone in the world, as a result, finally the group attacks the singer in the amusement park, but During the fight we see brief flashes of the representative's past. The boss's real name was Simone, who discovered the feeling of beauty and did everything she could to impress a man who didn't notice her. She tried everything and she told herself that as she became more beautiful she would eventually succeed Ed, but the man didn't even look in her direction in an attempt to attract the man she loved.
She lost sight of herself and became something completely different. He got lost in the search for another one, which was his biggest downfall, judging by the top hat, it is safe to assume that this robot is Jean Paul, which would connect with the boss's name, since Simone is named after the same Simone with whom Jean Paul had an open relationship. Look, I'll tell you to be important later, interestingly, when you defeat Simone, that machine finally arrives and thanks for killing it, which leads to you being escorted to Pascal's Village, the machine specifically says that it was broken and during the route to no I had no idea what this meant and I thought she was just off the grid or something, but thanks to the slides on this route it seems that broken was more literal and killing her was able to end the suffering she imposed on herself.
Another key figure in the machine species was the King of the Forest, that little boy we saw before A2 came and killed him well from the In an additional cut scene we discover that 256 years before the game, a larger robot wanted to start a kingdom, except none of them knew what it was or how to make it, only that kingdoms were things that existed, what made the decision more acceptable to most machines is that they saw the kingdoms as a big house where everyone They can live together as a family, which is technically true, but after about a hundred years, the king of the forest would leave the rest wondering what to do next.
They finally decided to seal access to the kingdom so they could live in peace and at the same time transfer the king's memory to this little machine boy. It's like the machine equivalent of choosing the next one to rule, which is usually within the same lineage, except these are machines, so blood relationship is impossible and as expected, the machine baby does not grow, in fact, is something that confuses many of the villagers as they seem to expect the child to grow up, this child is of course the same one that A2 stabbed when we first met. which by all accounts was pretty rude even without the backstory added, the next boss who will also get a name is the big Goliath mid-game, who is revealed to be gron, similar to Simone gr.
Simone gr's name is based on another philosopher, Carl gron, but the backstory actually connects. For the real person, Grun once argued that humans are material creatures who by nature needed a community for others in order to survive. This is quite ironic since Chief Grom was abandoned by his machine brothers and left alone at the bottom of the sea for hundreds of years. Years after this fight is when all the Youra troops are impressed and now we can see what 9 was up to in the meantime, don't get your hopes up as there is a lot of text and walking around cyberspace hacking Miname isn't exactly the best way to do it, but the information is at least semi-important.
Most of the text is things we already know, like how machines imitate human emotions, but strangely, when machines fail, they just do the same thing again, so if one had to. establishing a dictatorship would fail, they would just start it over the same way without even learning it, which is a good commentary on how history often repeats itself, no matter how many times we find out, this miname takes us directly to the moment when Adam dies, so we are. We now move at a very light speed through the chapters due to its critical condition. Nas is then sent to the bunker to be repaired and it is here that we learn one of the biggest revelations of the entire game by accessing the bunker logs, he discovered that many of the containers. sent to the moon are empty when they should be full of supplies and that the Council of Humanity was a directive created by Yorha when it should have been the other way around, the commander finally comes clean and clearly states that humanity is extinct and has been 4 thousand of years before the aliens came to Earth, so humanity was never on the moon and humans never fought the aliens since they died before they even appeared, the biggest question of course is how is it possible? explain it well, we have to go back to almost replicant, but that requires us to talk about the final boss and a lot of spoilers for the end of the game, so in case this video has piqued your interest. in replicant and you prefer to play the game yourself, then you skip the screen time, assuming you would like to continue, then buckle up because the reason for the fall of humanity is actually quite comical, since it's all fault ours for a brief summary.
Humanity was dying white. The chlorination syndrome caused by Kim and Angelus' fight with the Queen Beast led humanity to create the AAL project, an experiment that would separate the body and soul of a human being so that they could continue living while the rest found a cure. for these yellow and black tones as the game calls it. Are they the human souls and bodies we talk to in the game? They are the bodies of those Souls. The plant failed when the body's replicants began to gain Consciousness becoming more than just the shell. This resulted in the soul or shadow of it. body would relapse, which would cause them to lose their sapiens and be nothing more than a mindless creature, while the representative replicant or body would develop black scroll disease.
The main protagonist of the close game is also technically the villain, as we see in the first moments. defending his sister Yona from the shadows before using the power of the black book to gain magical powers, this eventually spat out his body and soul like the rest, but due to his power he became the Lord of Shadows, the leader of the shadows, the Lord of shadows is the soul. version of near, while the main character after this is the bodily version of nearer, so the protagonist and antagonist are the body and soul of the same person due to his overwhelming power, the Lord of Shadows was able to maintain the shadows under control, but thanks to the near kill he at the end of the game.
The Shadow Lord lost control over the shadows, causing the black squiggle and relapse to return. This is actually one of the main plots within the replicant that we are not only killing humans, since the shadows are The Souls of the humans, but technically we are also the villains, although to be fair, a big part of the replicants is that The villains are not real, it's just that people are doing what they can to survive and save their loved ones as a version of soul and body. They almost did what they did to save their sister Yona as a result of the death of the Lord of Shadows, although Humanity eventually became extinct over the course of the next Thousand Years, so all bodies and souls perished leaving nothing behind.
However, androids were created before Humanity. Extinct, Deva and Popa, two people we mentioned later, were the only androids in the game, as they were created to oversee the Asal project, so androids existed back then, which is important since eventually the aliens invaded. . But many of the androids began to hear rumors that Humanity was dead, which caused them to lose morale, so a few androids who knew the truth joined together to create Yorha, who then created the Council of Humanity to give the impression that humanity was still on the moon waiting for the androids to end the war for them, so yob.
It was created to be alive from the beginning. Humanity went extinct years ago and they were never there to fight the aliens, so to recontextualize our timeline at the beginning of the video, humans didn't get over white chlorination syndrome, it killed them. and the war wasn't humans and androids against aliens and machines, it was Emil on the androids, since we know that Emil cloned himself to help defend against them. The humans never played any role in the war, as they weren't even there to see the beginning, it's easily the biggest reveal yet and explains a lot of the strange behavior during the game, such as why we never see the council's faces. and why her messages were so rigid when asked why she was willing to divulge this information so easily. the commander says that no one fights without a reason and that they need a God worth dying for.
To tie into the whole theme of the game, creating a false statement that humans were alive gave the androids a purpose to live and a reason to die in the same way. Humans see our creators as gods. Humans are the creators of androids so they saw humanity as gods and it is because of this fascination with them that the Commander of the others who knew the truth spread lies about humans that androids had a purpose without the . idea that they were fighting for Humanity, they would both let the machines trample them as it was no longer worth fighting and they would also lose their lives and Home in the process, something Yorha is trying to avoid, so instead of the machines that created by force. their own purpose due to their own actions Androids are falsely given a purpose that they don't know is already gone.
Something you may have noticed or at least thought about is the Yorha itself, the bunker is one of the only places in the game with this. monochrome appearance and, according to Yoko Taro, this was meant to symbolize how lifeless the place is and how it will eventually cease to exist. The costumes worn by Ora's soldiers. ALS is also a nice touch as each member has a mask or blindfold in reference to the three wise monkeys see no evil hear no evil speak no evil which in the case of AATA means how each of the yorha troops are being deceived and not being told the whole truth to add to this there are only two people who know the truth or at least know that yorha is corrupt and they are also the only two individuals without something Block in their eyes or mouth that They are the Commander in A2, so maybe their command was the one that betrayed you.
The line might have more meaning than originally thought. Then finally, to conclude this entire section, the last instance of new content comes at the end of the fight with Adam, where when 2B is choking the 9, we can see two girls in red dresses taking care of them, well, it's not important, These two will appear. soon, so it's the game's attempt to foreshadow the coming storm. Route B overall is a solid piece of content and should hopefully explain why I prefer to call them routes instead of endings, as these new Revelations add more to the story by giving us others. perspectives we weren't familiar with or by completely changing the entire plot, it can seem very daunting to go through the entire game again with very few changes and that's something I agree with.agree, but I think that at least from a story perspective, the fight is worth it, route B might not provide as many opportunities to engage in philosophical discussions as route A, but that was never its intention as it was intended to be an add-on. to the previous route, giving us more context for our actions and explaining things than the original route.
The route may not have been touched. One thing you may have noticed about routes A and B is that so far, outside of the philosophical discussions, the story has been pretty basic. The androids are the good ones. The machines are the bad guys. The androids defeat the bad guys and that's it. The roll credits are the template for a very generic Acto movie, one that can focus on the action and not so much on its themes, so it's quite strange that the automatons follow suit, because the game held its cards until that they were ready, as they were now.
If you are given access to routes C and D, which not only come with seven additional chapters, but is where the story begins to take a turn. If the first two routes were about giving the player a sense of normalcy and comfort, then these routes try to break that. fairy tale Before that happens, the game tries to attract the attention of the players by giving them a preview of the events to come. I'm getting a lot of phantom pain flashbacks here and unfortunately they share more similarities than just this inclusion, like the second one. The middle of routes C and D of Gear Solid 5 are where things start to go south quickly, it starts with the bathtub and the rest of Yorha get new outfits as the group tries their best to end this war once and for all.
For all, the operation continues. without problems until a large-scale EMP affects all Oran members, followed by a logical virus that infects them right after. This is something we saw with 9s before and now we are seeing it once again thanks to 9s hacking, he and 2B are able to quell its effects for now, but since the entire army has just been infected, they need to notify command, but the connection doesn't work, so, in an admittedly smart decision, they blow themselves up again and then transfer their minds into a body of theirs in the bunker, unfortunately, the rest of the bunker has also been infected, including the commander, leaving 9 and 2B as the only yorha members left, so it's already been less than 30 minutes and yorha is already gone, like I said, things are going south pretty fast here.
Yorha isn't the only one nearing the end, as Tub is attacked during her Ascent to Earth before the virus returns and disables most of her systems, then has to crawl to the mall only to be saved by A2. but if the black and white colors didn't give it away something will cease to exist soon and it's not A2 2B 2B 2B are you nice oh no TP no A2 kills 2B to stop the spread of the logical virus, but from ness's perspective 2B was killed, It's a pretty heartbreaking scene, especially since it's the first time 2B called 9 S9 and he meant it, it goes without saying, but it's another gut punch for the game, this time with more emotional weight behind it. 2B is the protagonist of the game. and who you'll probably spend the most time with, so it's understandable that this moment has hit a lot of people hard, including me.
She was simply able to accept the side of herself that she repressed and now she won't be able to see it blossom. Due to his death, the relationship between her and N seems to be moving forward quite steadily and one of their conversations was about going to a mall after the war to go shopping together and inside each gun is a description of the item that Discover more history the more you update them. As someone who has dabbled in some item descriptions from time to time for the video, this was a nice walk down memory lane, but two of the weapons called Virtuous Contract and Cruel Oath are the default weapons of 2B and 9, each seem to be written from her perspective and while 9s is about her last 2 B is about her wondering how long she can keep fighting and protecting the person she loves, she cared as much about 9s as he cared about her and honestly a Shopping trip sounded pretty nice from here, although the player has the opportunity to play as 9 or A2.
They both have their own set of chapters and you'll be forced to do them anyway, it just depends on the order you want to do them in since they've finally given you more. more than 2 seconds of screen time. I think it's only fair that we start with A2. A2, like the others, is an Android but she is an older model, which could explain why the logic virus didn't affect her and why she seems to be one-of-a-kind to her. The backstory is also quite unique, as she was deployed as one of the first Yorha models along with a few others and was tasked with defeating the machines in a specific location.
Next to them was an operator who was tasked with monitoring these soldiers so they could use their data. To make advanced models like 2B more effective, it seems that Yorha expected all these models to die for the sake of combat data, but A2 was able to survive thanks to the operator saving her since it was a rare model and knew the nature of the mission. The other Yorha members ordered her to be killed so that the truth would not come to light, so as expected, she is not a murderer but someone who was betrayed and slandered because of this, she has been alone since then and has developed. quite.
The rude attitude towards almost everything he talks about from anyone and everyone who talks to him, this also extends to the machines, including our lovely friend Pascal, who would probably have been immediately stabbed by A2 if it weren't for us controlling her so similar to 2B. A2 eventually begins to become familiar with the machines by interacting with them. There are also some unique side quests involving A2, one of which allows you to build a slide for the Village children, who are extremely grateful and even call her Big Sis A. The rough outer shell slowly begins to crumble the more you interact with it. the village and honestly comes to enjoy his company, if only this game could have a happy ending once in a while, as Pascal's village will be invaded by the logic virus, so A2 has to deal with the rampaging machines as Pascal takes the children to safety, not many of them can be saved, however, requiring us to kill most of the village, we have spent a couple dozen hours helping Thrive not to change completely set the tone for this dramatic scene, but I found it extremely funny that the only living survivor of the village who wasn't kidnapped by Pascal is this boy in his room.
It's from a specific quest for 9, where the boy keeps locking himself in his house because he's afraid of the outside world and then at the end of the quest he promises to be the best lock in the world and since the door can only be opened with 9, becomes the only surviving member of The Village, proving that you should never leave your house and stay inside for the rest of your life. life aside, both A2 and Pascal decide to meet up with the old factory and settle there, but the machine seems to have found them, this leads to a pretty difficult fight, but luckily, Pascal has our backs, yes, the passive machine gave up its oath. to protect the children, which shows how much Pascal cares about them and it's that part in particular that really hurts the most.
No, no, how is it possible that all the children have died or, more specifically, committed suicide? Pascal taught them emotions and feelings in order. To prepare them for the real world, one of those emotions was fear, so the children didn't just run headlong into danger, but it didn't seem like Pascal taught them how to deal with fear, as they discovered the best way to do it. To resolve this terrible feeling was to commit suicide. Pascal, in the middle of a crisis, asks A2 for help. He can't stand the thought of her memory haunting him for life, so he asks her to kill him or erase his memory.
The core of this is whether something is worth giving up or avoiding altogether. In a less deadly example, this harmful memory is no different than a breakup that you don't want to live with, but you have to find the best way to get over it. Getting over a breakup is understanding that what happened happened and then moving on, that's easier said and done of course, but it's the only way Pascal can't find the strength to continue because of the severity of the ACT, but for me staying here alive is The best outcome, which is something you can choose as a lesser known third option, is to simply walk away, Pascal will never be heard from again, but I think this is the best outcome, whether they can or not get over this horrible moment, it's uncertain. but what he chooses to do as a result should not be my choice taking his own life or erasing his memory should not be my own choice as it is not okay to take the final decision away from someone, leaving means Pascal will never be heard from again. killing him obviously kills him and erasing his memory makes him return to the Village and adds how peaceful this new place he discovered is.
Pascal has no idea that this was his village, but given what we know about the machines, it's safe to assume that Pascal could start the village over again, since all machines tend to repeat their past actions, which is definitely the most acceptable of the two binary options, but then we can have a deeper discussion about whether or not this is the real Pascal and if there is something that should have even been done in the first place, plus he ends up becoming a merchant and selling you weapons that only You can get through it and they seem to be assembled from parts of dead children, which is pretty creepy, still, this is a very traumatic moment for him and I find that he doesn't embrace that moment and enjoy all of its emotions, Otherwise avoiding it will only make things worse; changing the outcome the faster you can move forward and starting a new quasi-automaton in the second half is really tugging at the heartstrings as most of the characters we've come to know and love are dying right in front of us.
Pascal's Village definitely hurt the most because they're just a small group of PE machines that got caught in the crossfire and at this point in the game I literally built that slide for them too and now all the kids who call me big sister are dead right here in the cold. The factory floor thus marks the end of chapter A2 while E2 is busy doing this. 9, on the other hand, is saved and wakes up after falling off the bridge due to the large Tremor that generated a huge Tower right in the middle of the map when accessing the The voice tower on the intercom tells us that we cannot enter until we access to the three pillars next to it and a prize is also awarded to the winner who reaches the top first, this requires us to head to these large resource units. and grab the keys located at the top, the unit appears to be a huge resource collector that the Giant Tower will use to then create more machines during this 9.
You also get a pretty important side quest that you can tackle that sees you gathering moments of a fallen Android. comrades that he may grieve his loss, as this causes 9 to do the same and he will place a stick and a blindfold in honor of 2 B. Well, this could be seen as 9 getting over his grief, which unfortunately is not going to happen and it could be said that it is the only one. motivator behind his current manic state since despite the module's assessment of him, he refuses to be fixed and wants to continue pushing his limits.
He is dead set on not only killing the machine in his path but also killing A2 for what he did to 2B from here. Although the player will switch between A2 and 9 at certain points as they are approximately a few feet away from each other at all times, but once all the keys are found the tower can be opened. NS tries to enter, but The trick takes too long. Ling helps him, although they are the twins DEA and POA. These two are replicant characters and have also appeared quite a bit throughout the story, but I found it easier to summarize everything at once, as I mentioned above. and Popa were two androids created to supervise the Asal project but thanks to near and Company they failed in their mission.
This devila and Popa are not the same as the replicant as all the androids are the same mod but not exactly the same according to them, there was a Deva and PPA unit stationed in key areas around the world, but the replicant twins were the ones that failed, causing the twin models to be discontinued and those still alive were implanted with a device that erased their memory and gave them They had constant feelings of endless guilt, including our twins after the project collapsed, they scoured the land for days hoping to find residents in different settlements, but they all turned them away thanks to what their other models failed to do, so they're basically being Blamed for their sisters' actions, this ultimately ends up leading to their deaths, as when they finally reached theresistance camp, they were given all the shoddy jobs that no one wanted, but they did them anyway since they felt they needed to atone and defend them. 9s is another example of their atonement and while they were successful it seemed to cost them both their lives, this particular moment once again locked me into another emotional rollercoaster ride, not only did I enjoy Devila and Popa in both games, honestly.
It's pretty sad to see that they died atoning for something that wasn't even their fault. Yes, they are the same model, but you can tell that each model is a different person, even if they look the same, so they die here while Valiant is actually pretty depressing. They live their lives thinking they failed everyone when in reality they did nothing wrong, eventually 9s will reach the top and be surrounded by a dozen 2B models who are trying to kill him. NS sees no problem with this and actually revels in the idea of ​​killing her while 2B went from emotionalist to emotional in the route NS went from cheerful and optimistic to Fallon's nervous nihilism, it's hard not to understand why, although the kid just found out his gods are dead, yorha was lying to him the whole time and all the soldiers he worked with are dead along with the girl he clearly loved after that what's the point?
Honestly, why bother anymore? He has nothing left to live for or fight for. That's why I think the owners of the tower, they are the red girls. They are doing this to him on purpose as they want to break him while also watching from the side just to see how far they could push him. Yes, 9s has undergone a complete personality change, but it was handled exceptionally well, allowing him to soften over the course of the route to make his sudden change more believable along this route, even if the player has possibly been finding crumbs of information and this, along with what 9s is about to learn right now, somehow manages to once again change the perception of the game.
The first was that there was a classified plan to destroy the Yorha project. The plan was for the bunker to be attacked by machines that would blow up the bunker along with all the evidence it has, including this file. This is supposed to ensure that the androids on the surface never discover the truth about humanity and thus continue to wage war against the machines, the other information says that the black boxes inside the Yorha androids are made of material similar to that of the cores. of the machines, which means that the consciousness of the androids and the machines is the same way, this is where things start to get a little confusing and actually quite annoying, if I'm honest, since each of these files has an SS level of confidentiality and claims that no one, not even the commander, can know this information, but that raises the question if the commander does not know then who is taller than her, many point to two individuals called number nine and Zenia.
These two are never mentioned in the game and are only briefly referenced in a skit and in several voice dramas released after the release, apparently they are. the original creators behind the Humanity Council and the Yorha project and these documents explain their plans. It's good information, but I feel like some references to these characters in the game would have been nice. I've long said that important information like This should always be included in the game and in external material, especially if the series begins with a game and is not an adaptation of a book, and while I can understand wanting to use different methods to convey certain plot elements, these two characters are not even mentioned once. in the game is a bit strange to me, so instead of talking about two figments of our imagination, let's talk about two characters that really exist, the red girls, also known as N2, according to them, are the ego or personality of machine. manifestation, they are the main antagonists of the game and are the reason for most of what happens during the game, especially during this route, after killing the aliens, the machines became lost and purposeless, as their only directive was defeat the enemy, so N2 here.
They decided that they could maintain their goal as long as they never completed it, and in the meantime, they would use the androids to evolve as long as the war continued. Each group will make the androids stronger and stronger by building better androids and the machines think that they ate those androids well and realized that if they killed the androids and one, they would no longer have any purpose and also they would have no no easy source of nutrients to eat that would allow them to evolve to continue. perpetuate the war probably until they can no longer evolve.
This is also an answer behind some of the deficiencies within the network and why some of the machines chose to leave the network such as Pascal and the Forest Kingdom, as they believe that doing this would allow them to diversify their evolution, this does not seems to imply that Pascal and the Kingdom's actions were not his, but his choice to leave networking appears to be controlled by the red girls. What they did next was done without the girls' participation. However, the fact that King and Pascal left the forest enters into the discussion of whether any of this was actually theirs or not.
It seems like what they chose to do after the elimination was their own choice, but it's like putting your essence before your inner existence. the network they were told to kill and while they are free to do whatever they want outside the network, they were ordered to leave it, so can it really be said that what they are doing is their own will? Personally, I'd like to think so. since the red girls don't seem to have anything to do with their efforts, but that seems to be the point at which they want them to get involved by not participating, if that makes sense, it doesn't make Pascal or the Force King any less human o interesting but it raises the question if it can really be called free will if this is what the network wanted somehow more shocking than this is information about TB's real name to be or not to be that is the question since 2B does not is Tob but rather an e, we haven't talked about this yet, but all yorha androids have a letter and a number attached to their name, but their letter means that a specific class 9 is a scanner or an S-type robot, the E He is an executioner class android with a yorha. who specifically killed deserters and traitors to the organization, but 2B intentionally hid his class because, unlike the others, who would only be assigned to kill any Android, 2B was only allowed to kill a nine apparently, the type model. 9 is very competent in discovering the truth. about the extinction of Yorha and humanity, so the 2E models are designed to work with the 9 models and then kill them when they are close to discovering the truth.
Surprisingly, a lot of this was hinted at in the first mission, when the 9 asked why a combat unit would do it. pairing with him, as the scanners usually work on their own, this could also explain why 2B constantly tells him to keep his emotions in check unlike the others, as letting him become curious would eventually lead to his death, in addition to this by investigate body searches. In the bunker, 2B's storage is marked with a yes, implying that her body is there, but that cannot be possible since she is on the surface, implying that 2B's real name is not 2B. .
There was also a brief conversation during one section. with A2 where she says that normally we would call you blank but instead we will call you 2B and most notable and depressing of all is when 2B kills 9 at the end of chapter 10, she says that it always ends up like this, possibly implying that she has killed models 9 many times before judging based on what we know, it seems like 2B doesn't know what information 9 is actually finding, since he never mentions anything strange about yorha or the Council of Humanity, which I would say actually makes it worse things.
It seems like one day she was told to kill him, and yet, despite not knowing why she does it, I guess that explains her cynical attitude according to the book. It's better to just not question orders and keep your head down rather than let all that hurt. come to you sadly because 2B 9s is a charlatan and constantly tries to talk to her, which I can't imagine feels good, no one will have to kill him again, strangely it seems like 9s might know that this is the last fight in the end The game seems to apply that 9s knows he's going to kill him all the time and the game seems to be hinting at this before the big reveal when he walks through the NS resource units and ends up getting hacked and sees him trying to rip out his memories of 2B, so she has to defeat this thing by hacking into their systems only for it to be 2B, it's not actually her, but she's just using a fancy method of symbolism when she says, these are my memories and you.
You can't take them away from me, something that could apply to both the machine he's fighting and 2B, plus this when the 9 of them disappeared during those eight hours and they found all those records on the machines. Adam ends up chiming in and says: Thinking about how much you want a blank 2B, right? I initially thought this was getting the attention of all the horny people who play this game, but that four-letter word could also be kill, referring to how much 9 wants to kill for taking his life. However, my memories of him are mostly just speculation. on my part, but if it's true, I find this revelation even more compelling because of how many times this was hinted at in the last fight I just mentioned, even though it's about to happen right now, as eventually A2 and The 9 reach the top and discuss the information I just conveyed to them, leading to the final Choice.
What do you know? You don't know anything at all about us. The proposal to cease combat. Fighting her at this point would be 3. I order you to stop. All logical thought and speech, this order will remain in effect until you confirm my death or that of unit A2. Now we must choose between the old friend who has gone crazy or the sensible newcomer. Either option leads to an ending, but requires. You have to fight against the other realistically. I feel A2 is the right choice. 9 is not in the right state of mind to make big decisions, so he would have chosen A2.
She wants to destroy the tower since a rocket is aiming for the moon. and 9s doesn't care about the plans to destroy the human server on the moon and sees everything as useless, humanity is extinct. Androids are no longer needed and you're hot along with all the data that was also going to be destroyed, so why bother with 9s? he also says that killing 2B is the only reason he needs to kill her, which in that sense this entire route employs literally my least favorite trope in any medium and that's lack of communication. A2 goes the entire route without telling 9s why he killed 2B, which could have saved a lot of headaches in the future.
To be fair to the game, they only face each other three times and the first two have 9s falling, which is It feels a bit forced, but at least they considered the idea that A2 has time to shoot. However, one sentence before he falls and she decides to tell him that 2B wanted him to be a good person, which yes, it's fair to say, but from her perspective it's more like, remember the girl I killed, who you loved, well, I have it. Last words for you, no wonder 9s attacks her right after I can respect her without mentioning it the next time they meet, since by then 9s would have already gone too far so nothing would have gotten to her, I don't know. if A2 lost her social skills after being alone for years, but I think a quick 4 second conversation to clear things up would have been nice, but if that had happened, we obviously wouldn't have had this dramatic moment, which is certainly great if a bit forced, if you choose A2, she defeats 9s and hacks into his mind in an attempt to repair his logic circuits by removing the virus.
The Pod then takes 9s away as the tower collapses taking A2 with it. The only scene that follows is the 9s sword. and a bag stuck in a rock isn't exactly useful, but this seems quite appropriate since A2 continues to be A2's legacy when she was murdered. A2 took the sword from her that contained her memories of her, so it's clear that she cared about 2B and wanted to do right by her. That's why she didn't want to kill the 9 and instead she realistically sacrificed herself. He's been a dead man walking since the first mission she embarked on.
He has lived long past his expiration date and is almost in a whole new world like all of his friends and his. they were the older models that went extinct years ago so this is her finally accepting her death and doing right by 2B, if you choose the other ending they both end up killing each other after this fight was supposed to be a rocket ship that would be launched. on the Moon by the red girls while humans are no longer on it, the human genome is so destructive that it would really mean the endof human life, but instead they chose to turn the rocket into an arch, the girls saw people like our androids and Adam and Eve as Unique Individuals who live different lives they saw them and began to question the meaning of existence and then They came to a different conclusion instead of firing a rocket at the Moon they were going to turn the artillery into a bow full of machine minds in the hopes that one day it will land on some distant planet and bring back new life.
Interestingly, Nanus is able to see inside the ark just before he dies and realizes that Adam and Eve are still there, despite seeing them, Harper feels no anger or resentment. towards them n begins the question whether or not he hates the machines now or if he even hated them at first and then ends by asking 9s if he wants to come, possibly implying that 9s will also be on the ark since the android cores are based on the of the machines, which could mean he could join them, in fact all the androids could join them by that logic, including our recently deceased trio and while that's a pretty sensible idea, the game doesn't let us see that result mainly because the game has its own plan for us.
I mentioned earlier that there were five major endings in Almost Automata and it's about time we talk about the last one, once you complete both endings the capsules come back and talk. About deleting Android data as stated in the plan we talked about above, all the data on your top drive must be deleted, which means everything will be erased and 2B 9 and A2 will be officially gone, there will not even be a record of them, but one of the pods cannot accept this result and ask the player if they want to recover the remaining data, although completing this task would be impossible if you accept that you were taken to another hacking style mineme where you have to defeat all the developers contained In the credits for the first 10 minutes or so they aren't that bad but they become extremely C when Square Enix appears on screen dying, however you will get a yes message from another player named Vortex 3164 who said I did my best.
I could, one thing is for sure. trust your own strength so I continued and died again and more messages appeared from all over the world. All of these messages are meant to encourage you to keep going even though this miname starts to become impossible because only, after enough deaths, the game starts by summoning other Sprites, allowing you to control up to seven turrets at once. Each of these messages are from real people and these turrets are data from other people that help you achieve the ending. Mr. Utata ends in a very grim way with everyone we love dying in front.
From us this ending rejects that if you choose to continue with this ending you reject the fact that the story has ended and you are willing to do everything possible to continue it. The developers want the C inde DED ending to be the end, but the players want more, but. the only way to do it is to take the fight to the developers themselves who are shooting the team names, we take the fight to their product and, because of the messaging system, it gives the idea that everyone, all Near Alamata players, are They are uniting to fight against the developers and it will possibly be the most important battle in history, since the outcome of this war will determine the lives of the characters we love.
It is without a doubt one of the best endings I have ever seen. The game constantly chases you with the same message. wondering if you want to give up hope that you will give up, but those messages from other players, players who have not only come as far as you, but have also defeated what is currently surpassing you, those messages are meant to give you hope and continually give you a Reason to keep moving forward and not stop until you finally overcome the impossible challenge. All of this is done without even a hint that this ending is actually possible.
You have to die about six or seven times before the other turrets start. to appear and by then some people may have already realized that it is too difficult for them. It's a beautifully told and well-conveyed ending, as it brings the community together one last time. The song that plays during this ending is also called The Way of the World. and according to Yotaro, the chorus in the background are actually members of the development team, almost as if they are cheering us on because they want us to defeat them. It's a perfect summary of everything we've talked about for the last hour, all the characters in it.
The game wandered the world looking for a purpose and some of them achieved it or died in the process. Our purpose now is to give them back that time to beat this ending. Both capsules discuss how they seem to have gathered all the past memories and parts of the group, causing one of them to wonder if this will lead to the same result again, the other group doesn't know, although it could lead to the same result as last time. with all of them dead, but it could lead to something. different ending it with a future is not something they give you, it's something you have to take for yourself we don't have a predestined outcome we create that outcome the final part of the game sees the pods speaking directly to the player asking if you enjoyed playing while also I'm wondering if you want to help someone who needs it.
What does this mean? We can become one of the turrets of another game, but to do so we have to make the greatest sacrifice that a player can make within a game. You must delete your entire saved file. everything you've done since you started the game will be deleted and by the time you're watching this video, my save file will be deleted because it's the right thing to do, it would be selfish of me to have had so much help. just to not pay, along with this is a message you can send to players who die encouraging them to continue.
I thought a lot about this and after about 20 minutes I landed in the world, it is riddled with difficulties, so believe in yourself. I wrote this because I wanted it to apply not only to miname but to life itself. The world will throw you some curveballs from time to time, but none of that matters as long as you stand up, nothing good in life ever comes. easy, that's a saying I've kept with me for years, whether it was in my early years in 2016, not knowing if the channel would ever take off or, more recently, when I went to the gym, I've always said it to myself.
This every time I start to doubt myself and this same saying can be applied here, the world can be difficult and achieving your goals can be equally difficult, but as long as you believe in yourself and believe that you can achieve what you want, you will be successful. . the kind of message I wanted to leave with someone in the hopes that it will give that person enough hope to give it one more chance in the end. Close to Automata is a game with a tremendous amount of visual storytelling and is easily one of the best games I've ever played.
In recent memory, very few games have attempted anything close to Aomata with their plot and themes and even fewer have made it work. It's an absolutely beautiful game filled with gripping emotional moments, intense combat, and intense background as far as the eye can see. It's a game I could easily recommend as there is little to nothing really wrong with it, that's why I wrote the message and deleted my file. I want others to also experience this game for the first time and if I can help even just one. person so I know I did the right thing, it's a pretty tough ending but that's why I hope the messages from me and everyone else can help those new to the game get through it because there is greatness on the other side of that hill, you must fight. a bit to get there thanks for watching, thanks everyone for watching today and I hope you enjoyed playing with your automatons it was definitely a great way to start the new year don't you think I'm currently thinking about coming back next although I might to have?
It will be one of my strictly informational videos explaining the story before then, but at least when it comes to

analysis

and opinionated content, I'm on track to return from now on if for some reason something comes up and I have to pivot to something else , then I'll let you know and if you turn on notifications, you'll be updated through the community tab, like I always do, regardless of whether you like the video. If you liked it and subscribe if you are new, thanks to my returning viewers for coming back to another one. video and take care everyone bye

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