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A Dangerous Opponent | F-16C Viper Vs F/A-18C Hornet Dogfight | Digital Combat Simulator | DCS |

Apr 06, 2024
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a dangerous opponent f 16c viper vs f a 18c hornet dogfight digital combat simulator dcs
So once again, many thanks to manscape for sponsoring the channel and this video. Go to manscape.com and use promo code growling to get 20 off your order plus free international shipping. That's 20 off plus free international shipping with the growling promo code at manscaped. com Hello guys, welcome back to another video, today we are back once again with the

viper

, we are bringing out that new flight model of the

viper

and we are testing it against different bandits, today we will face the

hornet

many times. people think the

hornet

might be a bit of a pushover when it comes to the viper, just take two circles etc, it won't be like that, the hornet is a formidable

opponent

and should be very very

dangerous

to the viper if it can . force the fight you're looking for now, all that being said, let's go ahead and get started and see what the viper can do and note that the code that growls gives you 10 off all education modules at checkout, very good guys, let's go ahead and get started, so with the new Viper flight model we should be able to pose a serious problem to the Hornet now, but we have to be careful to know certain capabilities that the Hornet has and obviously that is still the authority capability of circular nose of the Hornet we have.
a dangerous opponent f 16c viper vs f a 18c hornet dogfight digital combat simulator dcs

More Interesting Facts About,

a dangerous opponent f 16c viper vs f a 18c hornet dogfight digital combat simulator dcs...

We really want to try to keep our speed above 350 knots and avoid any kind of prolonged fight in a circle with the hornet. If we can do these two things, we should be somewhat troublesome for him. Okay, let's split up. Here we are. I'm going to try something new right now. You see, the mistake I'm making here is that I'm on the burner and lo and behold, I went up to 540 knots. This will be one of the problems you will have. on the viper now with ed maximizing acceleration or increasing maximum acceleration, I should say um, you're going to find the viper moving away from you if you're not paying attention to speeds, if you're above 450 knots, I may consider exiting of the afterburner to avoid that and again we are avoiding the circle fight with the hornet and with these new changes to the Viper flight model I have seen a lot of comments from people asking if this is correct or if Ed is just getting bigger. the viper's abilities to have fun and the answer is that they are doing so based on the publicly available information they have found about the viper and how it should function, so any changes made to the viper are made in the direction of realism that No We're in the business of boosting performance just for fun and since that would defeat the purpose of calling itself a

simulator

, I also noticed someone's comment saying, but is the viper balanced and balanced?
a dangerous opponent f 16c viper vs f a 18c hornet dogfight digital combat simulator dcs
It's very

dangerous

to talk about you. look at this I'm trying to lure them into the hud here and the hornet can squeeze like this and then it will reverse the spin and take you in a circle so you have to be very careful look at that oh he tried. He tried, remember that balance is not what you want in a

simulator

. The real world doesn't care about balance. I'll try not to hit the ground here. The viper has its own advantages and the hornet has its own advantages. They are balanced. the feeling that they can both win if they fight their own fight now keep in mind we discussed how the new viper can lure the guys to the hud very quickly and shoot them, which is still a difficult thing to do against the hornet that is obviously coming.
a dangerous opponent f 16c viper vs f a 18c hornet dogfight digital combat simulator dcs
Because of the very good nose authority of the hornet, it becomes difficult to just pull the hornet towards the hud because that thing can squeeze you very well and then you saw what happens when it tightens and you know it tries to force a high looking shot. then you can neutralize it in a circle and as soon as you get stuck in a slow speed, a circle fight a hornet one two three turns at most and you're dead three turns it's crazy if it takes them three turns to kill you um, but here we go, We lock him up, we put him in the HUD, come on, come on, yeah, hit him.
I saw that flash. Now I hit it and it should be pretty damaged. If I saw correctly, part of his body might be missing. tail there, so now we have an injured hornet that probably can't pull the lever too hard because the G-forces could tear it into three different pieces just from the structural damage it's already suffered, so we should be able to kill it. pretty easily here and again, I'm being very cautious not to just pull it towards the hood to take advantage of all my energy, just a nice slow work in the control zone, draw it towards the HUD now, oh, that was a clean death cleanest gun kill I think I've ever done wow oh I crashed into the city there in my bed so as you guys have seen the viper as long as you stay in circles and keep your speed above 350 knots, it can be a real problem for the hornet, but make no mistake about it, if the viper does not fly in that regime and allows itself to become slow, the hornet will eat the viper alive and will do it very quickly, so you must have very careful in the merge here once again two circles, okay, go ahead and charge that up to about 370. again, being very careful not to be too slow 349 I'm already a little slow, let's build again, look, look at this .
That's what the hornets are going to do, they're going to try to use the vertical rudder turn, they're going to try to lure you into these circle fights that almost seem like you could win if you let yourself be lured. You say, listen, if I lure him to the HUD right now, I could probably kill him, it's a trap, man, it's a hornet setting a trap for you, let's see, look at that, it's slow now, so I'm going up. him here, he was able to back off like that because he's slow when he's slow, you go vertical, you fly where he can't go, you might have a chance right here, yeah, yeah, yeah, yeah, come on, okay, punch his nose, there hit him right in the mouth so he managed to hit him right in the face there and i think we might have ruined his radar but he still seems to be flying fine but he definitely felt that a mo acm works better on the viper by the way according to my experience so far.
ACM modes have improved dramatically once again. I'm too fast. You have to keep an eye on it at that speed. You see it going at 450 knots. Take out the burner because he will move away from you, but as you can see. Hornet is a much tougher fight than Tomcat for example, and that's to be expected, honestly Hornet is a very good BFM fighter. He has a lot of qualities and characteristics that are very, very good for

dogfight

ing at 300 and he looks at those 300 knots. I'm getting a little slow, I tried to throw it towards the hood with all my speed, oh that was risky, okay splash a hornet, I don't think I saw the nose coming so I might have squeezed that one, but we have. away with that, a hornet splashes, thank you very much to know for flying the F-18 hornet, today here we present an excellent fight, excellent, very good guys, a quick and tasteless review, I want to talk about the thing about a circle, two circles and how a hornet will do it.
Trying to neutralize a fight with you and all kinds of other things, so I think we've talked about that in the past, but I think it's worth repeating at this point. Okay, basically here we are in a circle of two. fight with the hornet, I think this was the first fight and what you'll see is me harnessing that energy to try to get that hornet into the cabin, okay, so this is one of the things when I was like, "oh, you can ". Don't do that to the hornet yet as if that's not the f16's fault.
The hornet just has such good nose authority that if he wanted to, if he's watching your nose correctly and sees you pushing him toward the HUD, he can limit his turn and you. I know, it comes in like it's a little bit slow, but it doesn't matter because it didn't need to be done anyway, um, but let's say it was a little bit faster, you could just increase the cheese and the authority of your nose would just tighten that. It goes so low that it becomes very difficult to take a high looking shot at a hornet, you can hardly get your nose to move fast enough for the hornet and it becomes super dangerous because this is what happens, realize the fact that I am taking a high aspect photo of him right now and the reason I am going to try to take a high aspect photo that I know is high aspect is because I can see the front of his plane or not from the top of your Airplane, if you were shooting from behind, this would be a low aspect and you would be looking at her butt and then a little bit of the top of her butt, maybe right, it would be something like this, but if you're looking at full angle, like you were doing above.
Looking at it, you can see the entire top of its plane. This is going to be a high looking shot and what it's going to do is you're going to see me go into the HUD here and we're going to shoot through its tail, see? I'm going to shoot through its flight path like this and this will be its reversal signal, especially this would have been a lot more dangerous if it were even faster, but basically what's going to happen is this is what the hornet is waiting, he wants you to attract him. the hud in a high aspect situation so it can squeeze into its closed position, you will move away from your shot and also lose the speed you need to then reverse the spin and get on your six, as well as you can see, that's exactly what happens here, reverse that turn, it's down to an actual speed of 180 knots which is probably indicated as 150 like look at this mach 0.27 like it's awfully slow and I'm about twice that speed myself, you see, I'm indicated as about 270 Here and so, as he reverses that turn, all I'm trying to do is kind of maneuver in relation to him and I'm here is when I realize that you know, okay, he's seen the reversal signal. and I'm in trouble at this point, I have to find a way to get out of the loop, if he hadn't seen the reversal signal from him I might have been fine because he would have just continued like this and I might have fit. him behind is no big deal but as soon as he recognizes the reversal signal you have a problem and there he goes he's reversing his only circle and I'm going up relative to him just trying to avoid that nose and then I'm immediately throwing that nose As far as Viper knows, luckily he almost hit the ground with that reversal, so did I, but I'm basically out of there.
I immediately get out of that one circle fight up there and we go through the two circles and blah, blah, blah, blah, blah. Blah, blah, okay, here we're going to get rid of some of this, so I basically hit it because it's a circle shift. Basically you know you have one circle, two circles and once you hit it it becomes an easy kill so that's basically just the concept. I want to talk about being careful when putting hornets in your HUD. Choose low aspect shots. Be patient against the hornets. Don't make things look high because it could get you in big trouble.
Okay, guys, thanks for watching. I'll see. you in the next goodbye guys you

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