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67 Ways to Make Useless Things Useful in Minecraft

Apr 10, 2024
here's how to

make

minecraft

horses finally

useful

and here's why a poisonous potato might be my new favorite item and this is how

minecraft

can turn

useless

features into

useful

ones and hey, the gods of youtube They bet me that it is impossible to subscribe to the channel before. this house is burning so to prove them wrong turn on the secondary button below it's free and it increases a lot if you want an example of life not being fair just look at the difference between The Cauldron in Java and the ones in Bedrock since then. in Bedrock Edition we can dye the water, fill it with potions and even use it to

make

many pointed arrows, but in Java none of those exist there and that's where this modified concept comes in, since this is what allows us to launch. into a pile of concrete dust at a time and using the water and The Cauldron turn it all into concrete, which I must say is much simpler than building this whole blast chamber design, it's certainly much quieter and since Mojang seems to refuse to add any type of dispenser or hopper functionality to our cauldrons.
67 ways to make useless things useful in minecraft
This would require neither and would be much more useful. If you ever wanted to spill milk. Yeah, I can't say I have either, but after seeing this idea, I reconsidered and the idea here is that in the same way we can give effects to people using splash potions, if we mix a bucket of milk and gunpowder in our potion, we might have a useful way to remove effects from whoever we want, whether it's helping a friend get rid of the poison or, more likely, getting rid of the strength buff your enemy just received in combat and I think since Mojang wants to add more potion features with future updates and combat snapshots, this could be an interesting way to balance it out.
67 ways to make useless things useful in minecraft

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67 ways to make useless things useful in minecraft...

I mean I for one know that anyone I'm fighting who is willing to throw milk at me is not someone I want to mess with, there's no way you're winning a fight with a madman when horses were added in 1.6 so Minecraft seemed like a big deal and back then it was and since 1.9 it really hasn't been since with the addition of elytra why would you ever use a horse to get around? But with this example we are We will make the horses more useful by using them to pull these carts and now we would have the option of using a plow to plow a bunch of dirt into farmland or create a huge road behind us as well or with the cart of animals that We could bring different mobs with us, giving us a way to use boats on land without using boats on land because that's unfortunate and finally, the most useful of which would probably be the supply cart which would give us a double chest of storage all the time.
67 ways to make useless things useful in minecraft
Without sacrificing the speed we would get when going from a horse to a donkey, there is even an extra seat for your friends to ride. How perfect is it that even though they are called armor stands it is actually a misnomer as when you look at them Java no arm is visible so to take our stands and turn them into actual armor stands all we have What to do is just right click on the sticks and with that we don't have to use any kind of special creative commands to actually make them work and then if you decide you don't want them with arms just break the armor stand and it will fall on its own and the two sticks you used.
67 ways to make useless things useful in minecraft
I think this would make a lot of sense and would bring us in Java in line with Bedrock as well, something I'm al

ways

in favor of and it seems Mojang is too with how much they talk about copper parody, it's a great addition to the build and although it looks like we might be getting help from Redstone. In the new 1.21 snapshots there is still a lot to be desired, especially when you look at other modified copper implementations in the past, so I think, going by the mechanics, the simple SAR layer here could be really useful and that all comes from using the lightning same of a thunderstorm to then create energy that we can disperse into different

things

, whether to charge our blocks or our new copper tools and armor, and think of this charge as the copper equivalent of enchantment, where the more energy you charge them . the stronger they get with a pickaxe, even being able to automatically melt minerals and stones, just be careful because when you are charged with all that energy, if you were to enter something like water, you would discover the reason why you don't make toast in the bathtub, ouch , compasses are a nice side idea, but they've never been good in execution, don't get me wrong, they serve a purpose in the Overworld, but I think Quark Mod's idea of ​​making this work in every different dimension would be really cool now Obviously we can't have a bed to track in the abyss, so now the compass, instead of freaking out, would actually just track us back to the portal we entered from, as long as you had it with you when you arrived and anyway at the end it would point you to the Overworld portal and although you could use charging stones to make this happen, it's actually vanilla, that gets very tiring and expensive so I guess.
For this to be a useful feature, it would be worth improving it this way to include it in our active bars, since since the bubble columns were added, we don't really see the stairs being used much and the real reason is. because that's because stairs are just

useless

now. I mean, why would you choose the option that is slower and less user-friendly? It seems like a no-brainer, so having this Quark change would make it much more useful, while now to hold a ladder we can right-click another to place it, allowing us to go down stairs without risking falling to your death, they give it as the inverse of a scaffold and then when you are on that same ladder, if you look down while going up it will make you slide down much faster and finally they have the idea of ​​having special variants of ladders that could stand on their own al

ways

have one attached to a block at the top because let's be honest if you have a whole ladder. pillar to place the stairs, you've probably already reached the top and bottom of your destination anyway, so this would make it much more useful in a practical sense.
Mojang has gone on record saying that they do not want to add furniture to Minecraft. at least they don't anymore, technically they added a chair in the past but I digress so if that's the case why not add more quality furniture to the improvised thing we're doing? The simplest option for that would be to allow us to sit on the stairs, which you have to admit, looks a lot better than trying to figure out this different option using Minecarts or flames or whatever mafia wire we've tried to introduce into this and there's a reason why. many servers come integrated with this plugin it just makes sense look at the stairs Sit down, you're done, you have a couch to work on, it seems like a no-brainer.
I'm surprised it hasn't appeared in the game, but maybe they have that confidence. about not having furniture in the game. I don't know, invisible item frames are such a valuable tool to build if you're in creative mode, as for those of us in survival there's just no way to get them, so I think it would be like this. It would be nice if we had different options to get them within the base game and well, this addon makes it so that if you right-click on an item's frame it becomes invisible. I've also seen implementations where you can use a splash potion. of invisibility to make him invisible, which is definitely a lot more expensive, but having some sort of solution between those two would make a lot of sense and I think involving him with invisibility potions is the right idea.
I mean, it makes sense, it makes us invisible. Why wouldn't I do this too? Don't make it so expensive. I don't want to have to spend so many golden carrots just to get something that looks good on my table with the help of a bucket and access to the bottom. You get an infinite amount of fuel to use in your furnace and this idea goes one step further since here the idea would be that instead of placing the lava inside the furnace you simply place your furnace or blast furnace on top of the lava. source and you could use it as a way to get fuel indefinitely and while I think it's an interesting concept I think this should be combined with something that would make it less overpowered, like the campfire could cook food without any incremental fuel but it's a lot slower, so a tradeoff like that might be good or you would have to use a block stronger than Stone to create your furnace, if you don't it will just explode into lava and something like that. could make lava a much better fuel source for us instead of just using all the different mat cheating methods we used in the Overworld experience.
The bottles are confusing, not only have they never been particularly useful but they are also random, so I think making these are more applicable, we could help with both, on the one hand it would be nice if we had some way to store our experience in the bottles ourselves that way, it's not a rare find but it's a way to store experience instead of using skull blocks and then having them gives the same amount of experience every time you break them and the default is set to 10 , which I think seems fair and that way we can ensure that many players can see them in their real world rather than as a Hunger Game server, since that's my only exposure to them right now, if you're playing in an S SMP and someone doesn't sleep for 3 days then that's not just a problem for them but for everyone else too. on the server, that's why a feature like this we see in the Phantoms personal mod would be one I would choose to use since here the Phantoms only attack the player who hasn't slept for 3 days and that seems fair to me.
Don't do your homework, you will receive a slap on the wrist, in this case a punch in the face, but different styles of discipline aside. I think this could also be cool if you added this with something like not starring where the Phantoms would. it only appears to people who are sleep deprived for the rest of us it seems like they are going crazy. Don't know. I think it would be fun for this mom. Poys and potatoes are useless and that's no surprise. literally intentional, but what if they weren't? And in that case I think what Quark does here actually makes sense, since here you can feed a poisonous potato to a multitude of babies and then permanently keep them in a baby state, no matter what.
A lot of time passes They will never grow Stone tools can't be made from stone, which seems stupid, right? I mean, why not call them cobble tools if that's what we're supposed to use and while we can use black stone for these, this feature would be cork? It would allow us to use diate granite and siege as well as normal clean stone to make our pickaxes, making them much more suitable for the stone tool. You don't think that blocks or raw ones are good for storage and decoration, but with an idea? This way, we don't have to give up that storage just to smelt them, since here we could smelt the block of raw ore to then get a block of that respected smelted material, it will only take nine times as long as it would seem.
It's a shame, but it also allows you to store so much more stuff inside a furnace which, after a long mining trip you can see, the feel of silk allows you to pick up blocks you weren't supposed to, that's not a surprise. . that's literally what it does, but there are still some

things

we can't pick up that have items attached to them, like Vines Frog Spawns and Tall Grass that generally can't be obtained through Silk Touch and that's why I think taking The leadership of this addon would make sense and here we could reinforce ourselves, deeply kill Budd, an amethyst and even block the L path like we can in Bedrock.
I don't know, it just seems like it would make more sense to have to guess which ones it's going to work on and which ones it won't, there's no way to fertilize the nether war since you can't exactly use bees to pollinate them and you can't use bone meal on the things you can't really expect them to do. it grows faster, so the idea behind the carpet mod would be to change this by using fire dust to fertilize the nether war and while I think bone meal would still make logical sense considering there are bones inside the nether, I also think that This would be an elegant solution, it would certainly be a quick fix and for someone as impatient as me I will definitely agree that shulker boxes are great for storing inventory except when they are empty as at that time these things take up a lot. of space and you can't stack them, considering we can't put our shulkers inside other shulkers, our only solution is to leave them or put them in a chest, so I think the idea of ​​having empty shulker boxes stacked would bea big advantage. it makes a lot of sense and then when they have their own custom NBT associated with them then they can, I mean, that's how other things work in the game.
It's strange to think that the same wouldn't happen for these two chains in Minecraft, they're good for decoration and that's it, I mean you can't even make chain mail armor with these things, so at that point it seems like Mojang doesn't wants to give you a big purpose, but this changes that and then gives you not just a purpose, but a game-changing revelation, let me introduce you to Chain Stone, which would be an alternative to the type of slime block piston machines we're into. accustomed. Instead, they can use these chains to link blocks together, but only along one axis, which means you have to use a lot less glazed terracotta to make your machine work.
And it looks cool too, which I think is reason enough. to add this in the Fletching table, which is useless at least to us, not Fletcher, and the fact that it's been through six updates and still doesn't have its own UI that does it. It's funny to me and therefore fixing that idea behind the properly placed Fletching table mod so we can use it to create the tipped arrows we are used to, but it would be more efficient than the actual crafting table and that way it's very similar to stonecutter which was also edition 1.14 and I think also adding the ability to use any type of potion to create a tipped arrow would be pretty cool since currently the only way to get levitation arrows would be to spawn entering them via commands like this, it would be nice to have them officially roaming around.
Traders aren't the best to use most of the time, they only serve two potential customers and nothing more, that's why I like this idea here to improve the quality of items traded, where we don't just get better stuff on your regular trades , but now each merchant will appear with their own super rare item and look for a merchant who drinks water and pedals, which also makes a lot of sense, especially with the kind of experimental changes Mojang plans to add to villager trading. This could be a good way to get some extra rare enchanted books instead of just an extra rare sapling that you already have a lot of trackers.
They are my favorite Minecraft mob, but as cool as they are. Visually they have never been very useful. I mean, the best they can give you is a torch flower that doesn't emit any light, it's not exactly useful, so to fix that, the Helon Sniffer mod has a couple of cool ideas we could. add the game for one you can now saddle a crawler to ride but that's not all you can do as by giving them a chest that will now give them a place to put their unearthed seats and perhaps the most useful feature is If you give one of these trackers a Sinister Banner, they will use it to sniff out the nearest raider outpost.
You'll walk there a little slow, but it looks really nice to drive, so at least it's a nice ride and Not only did we see changes to our trackers with this addon, but also finally a change to that torch flower because in the base game , although it does not emit any light here, the idea is to make it live up to its name. which not only makes it a unique flower, but it also makes a lot more sense when you look at the name. Packs that have yet to be officially added to Minecraft and while we can only hope that means they are doing a proper inventory overhaul to If we see that I would like to see this feature added, the idea behind the pack mixing mod is that if you place different blocks inside a pack and then place them outside, it will place them randomly, which as any builder can tell you, is great for getting organic, random textures within your builds, and speaking of someone who doesn't like scrolling through all the slots on my hotbar just to create a path that looks convincing, this would be more than a little useful and also gives the packs a purpose outside of Shuler's boxes because right now that's their competition and They're not exactly winning. mcraft has a lot of different foods to eat, but whether or not you put in the effort to try those different foods really depends on your personal challenge, considering there's nothing in the game that makes you want to try many of the different foods after getting something good like a golden carrot or a hogin farm and thus explore the The rest of what Minecraft has to offer in this data pack means that we have to diversify what we eat so as not to poison ourselves and I think this idea of ​​having disadvantages if you eat too much of one .
This is too much. I like the idea here of having a balanced diet to then be healthier and get more positive effects. So we can keep the old way that players are used to, but also give a reward to those who are willing to try it. rest of the menu that seems like a good middle ground to me. I've never understood why clerics need so much rotten meat considering it's completely useless to us, I mean maybe it's a snack if you're really desperate but it's still not the best, that's probably why so many solutions of different data packs have tried to make that rotten meat tannable into leather, just put it in a furnace, melt it and voila, you get something much more useful and hey, then you need to sell it to the villager who works the leather instead from the cleric, at least then you are diversifying your portfolio.
Minecraft bats don't do much and that's literally by design, they're supposed to be an environmental mob, but here we can. turn an environmental mob into an environmental solution, since by feeding a Glow Berry bat, that will then make it glow when it flies, offering it a nice little light source there in the caves, but considering eating Glowberries doesn't even turn us . glow I think we still have a ways to go before they become useful in this way, but it would be a good idea. Spectral arrows are an often unused part of Minecraft, and that probably comes down to the cost of the pair of glowstones you need.
This is so, unless you just bartered Piglin, it probably isn't in your inventory, but here we are going to mix two useless functions and create a useful one, since I think there are many people online who will talk to grandma about the shiny squid. So this simple idea of ​​using the glow ink sacs with arrows to make spectral arrows would make a lot of sense, let's be honest, even glow squids don't glow, so as much as I'd love to see this, it might take some time before it happens. . appears on Mojang's to-do list, ask anyone in the build testing business, light levels are a delicate topic after all, it's a delicate balance trying to maintain a moody, brooding atmosphere, all without maintaining mobs in your base, so in the interest of that accuracy, what if?
Different Redstone signal strengths emitted different levels of light, makes sense. Not only would a weaker signal obviously give off a dimmer output, but there are also 15 levels of light signal intensity and Redstone and friends, that correlation is too good to pass up. The 1.16 updates are feature rich, we got something we haven't seen in a long time, a new button. I know it doesn't seem like a big deal, but the last time we got a new type of button was in the so-called rather scary update back in 2012, and while it's been a long time coming, the Blackstone buttons had a chance, but in many ways they take the ball away.
You see, unlike the other two, this doesn't provide a different pulse length, making it basically useless for Redstone, so if it gets a Redstone update, let's fix this and then some give the Blackstone buttons their own purpose and why not also add iron and gold variants that work uniquely, plus getting orientation for certain blocks can sometimes be a bit tricky, like if you were building a roof. and the ladder you placed just broke your pattern or you're playing with redstone and the Observer just isn't facing the right direction, so I think that's why a lot of us are begging for a new rotation tool to be added.
I can see so much with the mat mods that change Cactus to switch between terracotta or vanilla, modifies his key item, people really want these features added to the game, so if the new update would give us a simple feature like This would allow us to modify our errors and correct them. Right there, I think that would be a welcome addition. We'd all love to see that automation has been a staple in farming for a long time, but while villager-powered farms are a huge benefit, they're not all-powerful, meaning villagers aren't all-powerful. that's interested in every crop, which means you're out of luck for your lower Ward and chorus fruit efforts, if that's the case then I think it might be worth substituting our old friend for the dispenser when you give him to this block the right conditions, then you could have it automatically plant crops that way, we could take every crop to the Industrial Age, not just the villagers' favorites, the sounds in Minecraft are iconic, but what I would love is for them to be put different filters in these sound effects we know and love little details like sound. muffle when you go behind a wall or underwater or simply add reverb to different spacious caves and new areas that are added in the game.
I think it would be really spectacular and add a lot more atmosphere to what appears to be an update. about that and if you think I sound crazy then all you have to do is download the sound filters mod and play a music record in one of these large open areas to get an idea of ​​how cool Minecraft might not always be. So. logically, but even stranger is when the game isn't even consistent on its own terms, like taking a look at these two situations we've presented involving pistons and Redstone and then telling me why the one on the left doesn't work. but the one on the right does and while there might be benefits to fixing this just to condense the Redstone circuits I think this speaks to a much bigger problem, clearly Redstone isn't always the most intuitive so when you have inconsistencies strange things like this, that makes it even harder for newcomers to understand when you move something with a piston, then it's a flip of a coin to see if it's going to work or not, for example, let's look at the fences now, we can usually move them just fine. , but it has an advantage. at the top and now we can still move them, but not with the cable that kills the potential of some cool machines before they even start, so at least why not give the rest of us some love and at least keep things? from breaking all the time for those of you who have spent time leveling up a cartographer villager, I'm sure you're good and familiar with one of these and while these explorer maps are great, especially if you're trying to find them .
Woodland Mansion or Ocean Monument, as soon as you locate them, aren't that useful, so to help these villager populations, what if they also sold maps that lead you to rare biomes? Think about it when you have your emeralds saved up and If you're looking for some adventurous time then you could go up to one of these guys and ask them to sell you a map straight to a mushroom island which could really make for some exciting trips and would put some of the biomes more valuable in the market. game right on the table for us to build bases on, gave us a trip and a new place to stay.
Every Redstone YouTuber complained about this, but for good reason you see, it doesn't make much sense that T entities like chests and Hoppers can move in Bedrock Edition but not in Java and unless the way they are coded make them much heavier in this version, seems like an oversight, you just need to take a look at the carpet mod to see how cool it is. This could be in action, for example, it would be much easier to hide your valuables if you could physically move them to a different location. Actually, the community has already discovered many interesting integrations for this and all of that has been with just one. version, so imagine what we could do if they were both up to date, now obviously being able to move droppers and dispensers with pistons would be a dream scenario, but if that doesn't happen soon another interesting tie-in could be adding dispensing mine carts. maybe it will be implemented in a way where you not only choose which direction the dispenser faces, but also choose when it fires through an activator rail that way, instead of using multiple dispensers to bonecrops, it would only cost five irons to boil it or, well, maybe this could even allow a mobile defense system to roam around your base and trust me, give this idea to the community for a day and we'll see a ton of new mob farms springing up Nowadays we use emeralds for trading, but if this suggestion is added because we could also use them for tools and armor, that sounds crazy since it's just a currency right now, but Mojang has revised it, so there might come a time when Let's walk around the village this way instead of this, but the balance here would be quite awkward since emerald ore is harder to find than diamond, but you can also get a lot through trade, so maybe Maybe it's better to have them as a level between iron and diamond, that would make sense.
If it's even added in the first place, while it's easy to sit here and talk about all the new features Minecraft should and could add for new updates, I think we're doing a disservice by overlooking the changes they've made. added and I haven't done anything with it, that's why I would love to see zombie horses, illusionists and even Giants added to the main survival game. The developers have already spent time on these mobs and I think we owe it to them. in the main room, so while I personally have no idea how to implement these unused mobs, I think it's worth taking them out of the code, dusting them off, and finally incorporating them into the regular game with all this talk about Who do they elect in the vote?
Mafia? I think it's finally time we give these old favorites some time in the spotlight, as we've shown before. Vines can be a great asset to use in your worlds, but while doing so for the Aesthetically they are not exactly cooperative and it only takes one look at a jungle tree to see how messy these things can and will grow. So what if we added a way to stop this? If we did something like this approach, then we would burn the tips of the vines, the plants would no longer be able to grow beyond a certain point, which I think makes sense and reduces some tasks, if a netherite shell can already help sustain us and keep our insides safe from lava and burns, so what if you could do the same for our valuables?
A great suggestion that I've seen pop up and that I completely agree with is the Netherite shulker box, which It's what would happen if we could reinforce that shulker shell with some of our Netherite ingots so our items inside wouldn't burn or explode. For any mobs, this can be a great companion for all those nether explorations you've been doing since the last update and being able to keep several different pocket storage items safe from a lava bath makes it even more useful than an Ender Chest . a worthwhile trade-off for a rather expensive best friend in a previous building hacks video we showed using invisible element frames to give your own kind of Jackal Lantern faces to pumpkins and while that original post is a great dose of creativity, too I think.
It should serve as a great inspiration to use in your next texture update, being able to have a random variety or even choose which of the patterns you want to add on top of a pumpkin would be awesome and honestly, I'm surprised they haven't added the function to put a vine face on top of a pumpkin that looks like a tray and then animate The Jacka Lantern on top so they have a little more personality than they would have. It's also fun, especially if it carries over to the snow golems we spawn with these pumpkins. Minecraft pigs have never been particularly fast, but all the changes when they get into the mud look borrowed from Minecraft Earth.
This variant of Muddy Pig loves to wander around in the mud. It is found in swamps and luckily for us, it moves quite fast when it does, which means we can ride them as a new form of agile transportation or, if that's still not interesting enough for you, then you should know that you can cut their tulip for a little more fun. Well, giving us a new farm and new transport cables can be a valuable tool, but they also offer some wonderful options for decorating or at least they would if it were easier to use, such as getting a decorative rope in your world that we need. using mobs tied to the other end and then hiding them which calls me crazy but seems excessive so why not take the simpler option and just let us tie wires between the fences that way we can have a lot more coop ropes on our buildings? and also get rid of the questionable treatment of animals, anyone who has defeated the Ender Dragon surely has one of these things hanging in a chest or around their base, that's all it's good for and although there are many advocates for this thing hatching in certain configurations. and be able to tame your own little dragon.
I have to admit it sounds great but it might not fit exactly, especially since Mojing doesn't want to make big radical changes all the time, so another idea I would really like to see is some form of duct style machine with this idea, what What if we used the entrainment egg in a machine and were able to achieve some creative way of flying in the short area and although it doesn't have to be like that, I think so? points out how cool it would be to be able to bring this to the latest Minecraft game and get a big reward for doing so.
The lighting engine in Minecraft has come a long way. I mean look back at some of the previous updates. and you will see that he really stands out like a sore thumb to continue that great path of evolution. I think that's why the Minecraft lighting engine needs to add colored lights in the new update and if you're looking for an example of then this doesn't go any further than the Minecraft Bedrocks RTX beta. Clearly, it can be done and when you look at how beautiful some of these screenshots are, there's really no reason why it shouldn't be done.
I mean sea lanterns and glow stones emitting different types of illumination is one thing, but when you actually see that glass can tint the colors of the lights like we can with beacon rays, ah, it's beautiful, right? why would you build a double door if you can only open one at a time, so there are two doors? that are placed next to each other, the game should recognize them and open them both at once instead of just one at a time. Note blocks can open up a lot of creativity, but if you're not a musical teacher then it might be difficult to understand and I know I definitely struggle to set the notes correctly, so to ease the burden of memorizing both the instruments and the notes, would you? why not just add some way to see the pitch inside the block that way recreating your favorite tunes gets all the benefits? easier and I think it sounds cool, any leaves would look weird without trunks nearby, so how about they decompose faster after cutting down the tree?
Currently we have to make two trips through the forest, one to cut down the logs and another to collect them all. saplings and Les app, so faster decay would make us get rid of the forest and evidence even sooner, so the impaling enchantment only causes additional damage to mobs that spawn in the ocean, but that doesn't includes the drowned because they are marked Undead, it is confusing to say the least and could quickly waste your levels if you don't know, since these enchanted books do not come with an instruction manual, it would be helpful to have a clearly written description that tell you what each one is.
The enchantment works directly with the addition of the deep darkness, we also got new functionality for our wool blocks which is that we can use them to block different sounds from the skull sensors and the squealers which is cool but I think we could use these wool. blocks to Duff on sounds out of the real deep darkness and for one using them with Minecart coasters would be really cool so the quark idea of ​​having it where you place the rails on top of wool blocks to produce less sound has a lot sense. me and if we could use them with the type of entity that clutters Minecart Gadgets that could emit a lot of sound, I would be even more grateful because right now I have to turn down the sounds in my game to be able to even tolerate something like this, I prefer just pure sheep and solve it that way, now by crafting a normal torch and an arrow together, we can get the new arrows from the torch and the idea here is simple, load them with your bow and you can shoot them. have them place a torch where they land, which when exploring the caves below can be an invaluable resource.
Let's face it, without a gamma boost mod, these caves are big and it's hard to see the other end, so this is at least a new way. to find it and it might also give you a cheaper alternative to getting a flame bow, but it's not as renewable as one, which I think is a fair trade-off in allowing us to illuminate both your world and your enemies. Most people light TNT this way, but now we. We can turn it on like this. See, this mentioned feature could allow us to place gunpowder on a fuse and then light it so that it catches fire along the way.
That way, when your TNT Gadget explodes, it won't explode any of the valuable Redstone with it and this could even be a way to send a path of fire towards your enemies, just saying that when you're trying to kill a baby zombie, every bit of grass you encounter turns out to be a nuisance, so instead of missing your sword swing when trying to kill. the ankle biters, what if we could swing through the grass to kill these bad guys and then if you really want to break the grass, use anything other than a sword? Posters are a great way to label your chests, but as soon as you try to open them. with one it's too hard, so instead of avoiding the sign completely, a simple right click through the sign would make all our problems go away and maybe there's some version of this for item frames, that way we don't we have to accidentally rotate. the item and try to open the Redstone chest is cool, but sometimes it is not always obvious, for example, if we have a target block and you want to know what pulse your shots give, then the only way to find out is through the F3 screens or counting yourself isn't exactly ideal, so what if variable blocks, like lenses or daylight sensors, gave a clear readout of your signal?
So we can take the guesswork out of it and just get to the building when the droppers were added to the game, the dispenser was replaced in many ways. But since the dispenser already performs so many right-click functions, why not compromise and make it your main selling point? In that case, it might be cool that since we can shear sheep using dispensers, why not let us feed them that way too? I don't have to add all these cumbersome circuits to our cow farms, it would just keep them out of reach, which is good because I'm not looking for more errands on my to-do list and I doubt you are.
Anyway, I've voiced my complaints about Banner's patterns before, but I think he's justified after all. The point of this is that they are a visual medium just to make everyone look the same in a chest that just doesn't make sense to me. so let's add some additional tests to each one and give each one their unique spray. It may require a little extra work but the new look will be greatly appreciated as we've moved on before Minecraft has its fair share of scams and unfair recipes but the only thing that particularly bothers me has to be when you smelt full gold or iron armor just to get a nugget in return.
Now I'm not saying a full return is necessary since not all of this metal would melt so perfectly, but this kind of reduction seems extreme, so as Sark simply mentioned, maybe rework it so that these down melts based on durability are a worthy solution and anything would be better than going from 72 pips to one when you're very late to the game in a Minecraft survival world. You are probably familiar with the fact that sand is not a regenerable element, at least not through normal means. There are sand dupers, but we're not really trying to make sand duplication any kind of intended feature in the game, so that's why I think it's time to add some renewable form of sand generation to the game.
For this, we could take the Sky Block route, where the husks actually drop the sand, which is a pretty good suggestion considering it would give that mob more value, but also my favorite and perhaps craziest solution is to drop fallanvils on top of Cobble and crush those rocks into sand and be able to farm this item without exploiting an innovative bug that is priceless to me. Dispensers are famous for automating many right-click functions. but missing among them is the ability to empty and fill cauldrons and maybe it's just me, but that seems out of place after all these things, you can pick up and place water and lava using a bucket, so why not do the same with a cauldron? was fully implemented, then we might have a way to create working and automatic lava farms in update 1.17 because making an AFK farm like this is much better than this mess.
AFK players are a dime a dozen on a Minecraft server, but unless you're around it's not always easy to tell who's missing in action, so a simple but elegant solution might be to add some kind of indicator to Inform you when someone is not at your keyboard with basic settings that are the simplest, showing their name in gray on the tab. It works that way, it won't be intrusive to the other players and then once you come back you can move around a little bit and the name will change right there, it's that simple. I love fishy stew as an element, but I don't like it either. be suspicious and if you are like me and don't like the game of roulette then having the option to have a pack like this where you can visualize what potion effects are inside the stew is pretty cool now if you had this in vanilla.
I would be hesitant with the current implementation. I mean, the textures look cool, but they also give away the whole mechanics of the fishy stew, but maybe the ability to craft it with another ingredient that might allow you to see what's inside. nice or maybe stews become less suspicious when you make them yourself instead of finding them in a shipwreck chest after all if I know what's in it I don't want to guess what I put in that makes sense to me if you look at the other side. After Minecraft updates, it becomes clear that the sponge is not Mojang's favorite after all, for a large part of his history we had a sponge block that couldn't even absorb water.
I mean, the neglect is evident, but even since it's a rework, I think it's still missing a feature. Look, while we can dry these things in an abyss furnace, if we set one on fire, it's a noo, which to me makes no sense and I think if you have a flint and steel. there's no oven, you should still do the trick, let's face it, it's not a pleasure to hold down the right button, so since Minecraft has a lot of ways to break blocks automatically, I think it's only fair to add some way to automatically place them too and From where I stand, dispensers seem like the obvious candidate here and honestly, they already share a lot of that functionality, like the ability to cut sheep bone meal crops and even place pumpkins via the snow golem trick and then Secondly, we still have drippers to use on the ground that we would lose here.
If you want to block it, you will use a dispenser, but if not, the drippers do the normal function and really, if we can already place pumpkins with that thing, why not? open the rest, if you put something like a hopper in and look the wrong way you'll have problems but the sticking point is that from certain angles you can't tell which direction it's facing and if you ask me that's over. complication so maybe add arrows or indicators to the sides of important parts of Redstone because they have a lot of headaches in the future and with that, the people on YouTube think you might like this video so see if they are right and what have a good time.

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