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20 Things Developers Didn't Think YOU WOULD TRY

Mar 16, 2024
(techno music) - Game

developers

have to

think

of everything before doing it. The thing is that they can't. You will always come up with something that they

didn

't

think

of. Hello friends, I'm Falcon. It's a day in Game Ranks, 20

things

the

developers

didn

't think anyone

would

try, part two. Starting with number 20, it's the Hitman 2 location briefcase. For some reason, the original version of Hitman 2 had a briefcase with a strange physical quirk. It moved strangely and slowly compared to almost every other ball throwing element in the game. This slow-motion physics combined with the way objects tend to focus on enemies made for a ridiculous combination, and videos began popping up everywhere demonstrating the briefcase's miraculous abilities. - Two objectives remain. - This was all unintentional, of course, so IO Interactive finally fixed it.
20 things developers didn t think you would try
They shouldn't have thought that someone

would

try to use containers as throwing weapons. Otherwise, they probably would have realized this before launch. They realized how fun it all was and made a special unlockable briefcase that didn't just have physics like the old briefcase. That actually made it slower. That's the one I'm using right now. It's basically a joke object, it moves very slowly. But yes, I like jokes. - Show me your hands. Check it out. Check it out? He's a pro - At number 19, Spider-Man 2 is pushing the limits in Antarctica. The newest entry in Insomniac's Spider-Man series has, I mean, its fair share of bugs.
20 things developers didn t think you would try

More Interesting Facts About,

20 things developers didn t think you would try...

It's not the disaster that many games present, but nothing is perfect. But one of the easiest mistakes to replicate, at least at the time of writing, is that you can pass through the invisible barrier during your extremely brief trip to Antarctica. It's so easy to do that that it must have just been an oversight on the part of the developers, but at least this is understandable because, seriously, you're in Antarctica for about 10 seconds, tops. To add a little context, this happens in a mission where you're chasing a black cat through all these portals because he stole this magical item from Dr.
20 things developers didn t think you would try
Strange. So you teleport between all these random locations and the most spectacular is a moment where you are briefly transported to a glacier. Normally, you teleport, swing a few times, and teleport back to New York. But some smart people realized that it was possible to escape the predefined route by jumping into the water and swimming under the portal. There is a bit of resistance when you try to start swinging, but with a little perseverance you can break through and start exploring. Also, you must have the game on easy mode, otherwise the timer will force you to restart it.
20 things developers didn t think you would try
Exploring the frozen wasteland is strange enough on its own, but if you keep going and going, you'll eventually be able to find New York beyond the iceberg without collisions or anything. It's one of those behind-the-scenes peek moments in games that you'll love to see. (dramatic play music) The trick is really specific but it's actually pretty easy to perform. And number 18 is the Dark Souls drop control bug. Take any Souls game, any Souls game, this trick will probably work. It's such an easy and ubiquitous trick that I just assume from doesn't care if you do it. Maybe they don't know it, but you think someone would have caught it by now.
However, it still works in almost all of their games. The premise here is that you can skip large parts of the game but just drop to the bottom of an area. Then quickly leave the game when you reach the ground. If the time is right, then instead of the game recording your death and forcing you to restart at the top of any cliff, the game will be tricked into believing that you're actually still alive at the bottom. It's a common speedrunning trick, and in fact, there are many variations where the player can survive falls that would normally kill them, but are a little more complicated.
This trick is very simple. The real trick to this one is that you'll need the spell's fall check, which slows down your fall speed and causes you to take less damage when you fall. You still die instantly from long enough falls, but due to a quirk of the fall control spell, you die a little slower when you hit the ground. Therefore, it is much easier to find the right time when you are trying to quit smoking. With fall control, the trick is very simple. You just cast a spell, fall down, and immediately open the menu and are ready to exit the game.
Now you just hit the bottom the moment you hit the ground and it will probably work. Unfortunately, they're still Soul games. You'll probably die from something else in a few seconds. But it's still a fun trick that people have known about for years, right? It still works. And number 17, the flying sword trick from Halo 2. I don't know what it is about the energy sword in Halo 2, but that thing just doesn't want to obey the laws of physics. There are a lot of extremely difficult tricks you can perform with this, but I'm not like an MLG. I'm not making frame-perfect inputs on a whim.
So I'll stick with the easy trick. Is so easy. In fact, it's surprising that the developers didn't fix it until after lunch. How this particular energy sword trick works is that you get a sword. You get into the passenger seat in a war hug. Now get a friend and have him stand close enough so you can point your sword at him, swing it once and let him walk away from you. Then you get out of the seat. No matter how far away your friend is, you will fly straight towards him. Even if they are on the other side of the map or in the air flying like a banshee, you can simply focus on them.
As I mentioned above, the cheat no longer works in the modern version of the games, which kind of sucks because the Master Chief Collection actually brought back a lot of the old mistakes from Halo Two, but sadly not this one. So if you have an old copy of the original Xbox Halo 2 lying around, it's essential that you get it. It's also fun. And number 16 is the leap frog from Days Gone. Pour one out for Bend Studios, Days Gone deserves a lot more respect than it received upon release. And more importantly, it has some pretty surprising bugs.
Like this one discovered by a guy called No Scope Frog. This trick is strangely specific to perform, but the basics are that you need to find some specific points with unstable hit boxes. You crouch and name your weapon while using focus at the same time and then it somehow launches you hundreds of feet into the air. Depending on how long you hold the button, the longer you can go. This trick usually ends in instant death when you hit the ground, which is pretty fun on its own, but it's actually possible to survive with a good timing roll.
I just never got around to it. I think it's fun to watch your guy scam. It's a trick that may require a tutorial to fully understand, but once you figure it out, it's pretty easy to replicate. After getting over the initial confusion, I was able to pull it off pretty much 100% of the time. It's one of the most understandable cases of players doing

things

the developers never anticipated because, seriously, who does this? And number 15 is Gears of War, it's General Ram's trick. The final boss of the original Gears of War is very annoying to deal with.
He has all these annoying little bugs swarming you and his mini gun can tear you apart in a second. It doesn't take much to die during your fight, especially on higher difficulties. Brutal, brutal fight. But there is a relatively easy trick that makes the guy completely harmless. All you have to do is quickly run forward just as the fight starts and hide behind the concrete block on the right. As long as you stay here and never leave your shelter, Ram will stand there like an idiot and never attack you. Because? I don't know. But it's a blessing for anyone trying to beat this insane game.
This also works, even in the remastered version of the game. So either the developers never realized we were breaking up the final boss encounter or they left it in intentionally, with no other explanations. And number 14 is Jedi: Fallen Orders Flying Cheat. It's another one of those tricks that I'm surprised has never been solved because it's so easy to do. I can do this exploit without practice and if I can, anyone can. All you need is the power of the power pole. You jump into the air, press the pole, and immediately jump again. If you do it right you can jump again.
Now keep doing it and boom, you're basically flying. That's all it takes to completely break the game. And guess what? Still works. Some other cheats may have been fixed, but not this one. At number 13 is the Legend of Zelda: Tears of the Kingdom NPC box bug. I have to give credit for this to a commenter named edwardharvey8019. I didn't know anything about this trick before he pointed it out to me. This is a game with an absurd amount of innovative possibilities. Many of them are intentionally part of the game. This isn't one of those things, it's mostly for laughs.
But the basic idea here is to build a box around an NPC, which makes the physics engine go completely crazy. The hard part is getting them inside the box, which means you have to build the floor under them. But once you do it and have the walls very close to them, it's only a matter of time before the box starts going completely crazy, flying through the air and spinning like crazy. Obviously NPC collision doesn't play well with buildable physics and this is the result. In this case, the developers finally noticed. As far as I can tell, it doesn't actually work on fully patched versions of the game.
But if you're still playing an old version, this trick works great. And number 12 is the controversy over the Quakes Q crack. In the last one, I talked about an exploit in an EA game, Alice: Madness Returns, that allows players to unlock DLC simply by editing the INI file that anyone can access. to access. It wasn't the only game that allowed a simple unlock of that nature that the game's creator probably didn't want people to do. But one of the best and simplest examples occurred with the Quake Shareware version. If you weren't around at the time, Shareware was basically a game demo.
It was later distributed on disk or CD. With ID games, you would usually get the first episode. Generally free. Sometimes Shareware costs a little money because it was sold by someone, a scrupulous third party or whatever. But above all they were quite cheap. Most of my information comes from Quasar, a Doom World moderator. But the gist of what happened was that ID released Quake CD, which had the shareware along with Doom, Doom 2, and also Heretic all on the disc. The copy protection came from a third party software, it's called Test Drive, but it was very weak and someone managed to create a key generator called Q Crack.
It spread like wildfire and that's how many people played Doom for the first time. Basically, it allowed anyone who spent $10 to pop in this demo CD to unlock ID, the entire catalog of games at the time. And no wonder the ID guys were pretty mad about it. However, at that moment they couldn't do anything. These were printed. It's a bit more complicated story than simply changing a value in an INI file, but it ended up being much more damaging in the long run. And number 11, the brush ladder trick from Oblivion. Another classic fail that, once again, somehow still works.
In Oblivion, for some reason, the humble paintbrush has no physics applied to it and no fall speed. So when you take them out of your inventory, they just float in the air. Is rare. But there's another thing about brushes. You can also stand on them, meaning that with enough brushes, you can build a floating ladder of brushes that reaches basically anywhere in the game. You can use it to climb the Imperial Tower. You can even win the game early. With brushes you can go all kinds of places you shouldn't go, and it's tedious, but also tremendously fun.
Of course, if you're on a PC, you can use TCL and go wherever you want. But if you're on consoles, you have to be creative and what better tool to be creative than a paintbrush? And number 10 is the tank that flies in Grand Theft Auto III. A classic hack, not necessarily something the developers didn't want you to do, but probably something they just didn't anticipate. I mean, to even make it work, you have to use some kind of cheat. And I don't think Rockstar doesn't want you to fly in a tank. It's just one of those unexpected things that works.
It's a trick that a lot of people use to get early access to later parts of the map. You summon a tank, start shooting backwards, hit a ramp and you'll go flying. Shooting the flying car is cheating. It's even easier. You barely need to get on a ramp to start flying. Go onFiring that cannon and the momentum will have you flying in no time. You can even direct the tank, in mid-flight, unresponsive and sudden movements, make a nosedive. But with a light touch, you have some control over where you're going. (explosions) And number nine is the hoverboard racing exploit in Ratchet & Clank.
This is another one of those exploits that are so easy to do. It had to simply be an oversight on the part of the developers. It's too wacky to be intentional. You know those hoverboard races in Blackwater? Well, if you come back here with the hollow disguise tool from the last game active, then for some reason when you select to start the race, you will be teleported to the race track and free to walk around. It's a nice little boundary breaking. But there is a reason why you would want to do this. When you are running, the box always respawns with each lap.
The way it works is that the game simply makes them respawn when they are not on screen. That means if you really wanted to, you could get on the track, he notes. Some ratchet boxes use a gun, and as long as the camera isn't pointed at the boxes, they'll respond infinitely. So you can sit there and get all the screws you might need very easily. (clang) And number eight is Starfield making a hollow ship. Any time a game gives you this kind of freedom, the player will look for things to exploit, you know. This is true of basically all Bethesda games, and it's why we love them.
But Starfield in particular has some ridiculous tricks you can do. What makes this trick work is that whenever an enemy ship fires at you, the target is always the center of mass. Of course, these ships aren't perfectly accurate or anything, but generally, that's where they're aiming. So some smart players realize that you can build your ship in a specific way to avoid that. Now some major modifications are needed to the ship builder to make it work, but it is possible to build a ship that is basically a big empty box. There is a giant hole in the middle of the ship.
So if an enemy shoots at you, his shots will whiz by harmlessly. L-shaped boats are even better for this sort of thing. It's not some kind of ultimate no-hit strategy because the missiles will still be aimed at you, but it's such an absurd trick that I can't help but love it. I mean, look at that. (explosions) - At number seven is the Mega Man pause glitch. All-time classic glitch. One of the easiest exploits out there. How this works, super simple. You shoot an enemy with a weapon, any weapon, but thunder bolts are probably the best. Then you pause the game.
And then you resume pausing, the enemy will take additional damage and you do it again and again. And it works because the pause button doesn't stop the enemies' invincibility timer. So, as long as your shot is still above the enemy's hit zone, they will continue to take damage. That's why thunderbolt is so effective. It lasts longer on the screen, so you can maximize the number of times an enemy takes damage. It's pretty good against almost everything, but is especially effective against the dreaded yellow demon boss. If you fought this, you know why everyone hates it. It's slow, it's annoying, it's not a fair fight.
So even on the scales of the pause bug, it works and you end up killing it in seconds. (techno game music) And number six, the Swap Car is cheating on the fuel. You are in an open world in this game, so you will switch to the car you want in the open world. You are free to do it, why wouldn't you? But when you're in a race, you're supposed to be restricted to one car. It's the one you specifically selected at the start of the race. A pretty standard rule for this type of game. But in this case, there is a really simple way to avoid it.
The trick is to start a race, then open the map screen, then switch to the car menu. If you press any other button and it exits on the map screen. After opening it the first time, the trick won't work, but if we do it correctly we can freely switch to any vehicle we want in the middle of a race. And no matter what type of race it is, all restrictions are removed and you can choose the fastest car for any type of race. And that completely breaks the game. I don't know how I missed it because it's super easy to do, but it doesn't matter.
I'm not going to complain about that. (car speeding up) And number five is Daze X stacking items infinitely. Are you tired of limited inventory space in Daze X? Well, there is an easy way around it. There are plenty of tricks and feats in the original game that I could talk about here. This game is full of weird glitches that you can use to your advantage, but this one is so easy and really useful that it deserves a spot on the list. All you have to do for this to work is fill your inventory and then move a large item as if you were going to drop it and then press backslash to exit.
Now you've tricked the game into thinking it's in your inventory and not your inventory. Then everything you pick up will appear behind what you dropped. That's literally all you need to have an unlimited amount of inventory space in this game. You gotta love these old games where they just abandoned completely innovative things like this. I mean, I never knew it was possible until now. So it's not exactly something that everyone is going to run into, but it's pretty easy. And number four is Wild Arms, the item dupe/max trick. Final Fantasy VII Rebirth came out. Why not talk about an RPG that was buried by the original?
This game is great. It's an all-time classic and has an item duplication bug that's etched in my memory. Especially because of how absurdly easy it is to do. All you have to do is get some healing items, in fact the most basic in the game. Now that you get the item you want to duplicate, make sure you only have one stack. From there, you enter a battle, have the first two party members use the healing item, then have the last party member swap the two items, so that what you're duplicating takes the place of the ones. healing items in your inventory.
That's all. Finish the battle and you will suddenly have 255 of the things you originally had. One of the ways this works is that when you swap items, the game thinks that the item in that spot is running out. So if you only have one, the game thinks it's been used twice. So that puts it at negative one. That causes the whole number to change, meaning that the game only gives you the maximum amount of the item, which is 255. So, you can get hundreds of stat-boosting items very easily from the start of the game. It's very easy to do.
And number three is the illusory wall glitch in Elden Ring. You've probably heard of the infamous volcano-shaped illusory wall that requires more than 50 hits to open, right? There were a lot of exciting comments when that was discovered about other crazy secrets that would be hidden around the world. But come on guys, it was clearly a mistake. One that the developers really didn't expect anyone to find because what kind of lunatic would walk around punching walls over and over again? Well, the kind of people who play Eldon Ring are exactly that kind of lunatic. So this wall maybe was at the same time.
A point that was intended to be a false wall that ended up breaking by mistake. Seriously, it takes 52 hits to open it, and when you do, it just disappears and opens up a location that's easily accessible. But it's so strange that there is a wall that can simply be broken, but only after hitting it a couple dozen times. And it caught people's attention, let's say. It's another one of those bugs that was finally fixed, but damn, I managed to get some images of it. And number two is Skyrim's infinitely powerful items. If there's one thing everyone knows about Skyrim, it's that enchanting can completely unlock the game.
The trick here is that you can first exponentially increase the power of your enchanted equipment by making a bunch of alchemy-strengthening equipment. Then, use the equipment's alchemy boost to make a powerful fortified restoration potion. Now, take off your gear, drink the potion, and do it all again. You make your alchemy even stronger. The ultimate goal here is to get your team to increase alchemy so much that you completely break the game. With this trick, you can turn basically any random object into the ultimate weapon, killing literally everything with a single hit. It is a tedious and somewhat complicated process, especially if you are not familiar with Skyrim's crafting system, but it is very effective.
Just avoid the unofficial Skyrim patch, which for some reason fixes it. - Careful with that. We will burn anything. - And finally at number one, Big Rigs: Over the Road Racing, the reverse speed singularity trick. In this case, the things that the developers didn't think anyone would try are not because there is a glitch or an exploit that is difficult to achieve or find. It's quite the opposite. It's just that the game is so bad and broken that the only explanation is that they didn't care. Maybe they assumed no one would play their game. There's nothing here to suggest they ever bothered to test it.
So yeah, I'm not sure they know what a game is supposed to be or if they care. Big Rigs: Over the Road Racing is infamously terrible, it's ugly. Race or AI doesn't even exist. There is no collision detection with anything. It's not a finished game. But if there's one thing you can do in this game that makes it worthwhile, it's doing it the other way around. There is no maximum speed limit for reversing in this game. So if you hold that button down, you'll keep going faster and faster. There's no collision, so it's incredibly easy to get off the map, but at least there's an infinite field that continues in all directions.
So you can keep going backwards until you're moving at the speed of light. The driving sound effect continues to speed up while you do this. Its pitch is so high that it escapes the audible spectrum of human hearing. (high-pitched sound) I'm pretty sure this is what it feels like to enter Nirvana. Or maybe it's just a bullshit game. Yeah, it's probably just that it's a shitty game. That's all for today. Leave us a comment. Let us know what you think. If you like this video, please click like. If you are not subscribed, now is a good time to do so.
We have uploaded new videos every day of the week. The best way to see them first is, of course, by subscription. So click Subscribe. Don't forget to enable notifications. And as always, thank you very much for watching this video. I'm Falcon. You can follow me on Twitter @FalconTheHero. See you next time here at Game Ranks.

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