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15 EA Mistakes They Want You TO FORGET

Jun 11, 2021
It's not that

they

don't do good things, but

they

have made a lot of

mistakes

. Hello friends, it's Falcon and today in the game it is ranked 15. Electronic Arts'

mistakes

want

you to

forget

about them when you reach number 15. Hey, have you ever apologized for innovating too? I really remember how everyone was angry about Dungeon Keeper Mobile because you already know Dungeon Keeper Mobile and not a new Dungeon Keeper game and it's free to play and everything about Dungeon Keeper Mobile, yeah when they saw how angry everyone was about that, They said: Sorry for innovating too much, no that's not what you did here, it's just as dumb and as obvious as basically living, they knew why people weren't happy about it, they seemed to think that our brains don't work and that this just it escapes. public record moved to number 14 back in 2009, EA started a new program for their games as they went online called EA online pass, so basically it was a unique code that came with the physical copy of the game, you know, because that's how you buy games in 2009 that was basically what allowed you to use the online features with the game so if you didn't have a copy of the game you couldn't use the online features of the game i.e. if you bought a used game uh-uh you weren't playing online this was, shall we say, sleazy EA stated that the goal of this was to encourage the original buyers of their game, which even resisting today are horrible gaming industry practices which sound like shit and would also be impossible today.
15 ea mistakes they want you to forget
Since many games are purchased digitally and are at number 13, Star Wars Battlefront 1 and 2, let's go ahead and get my usual disclaimer about these games. I actually really enjoyed playing this game, but both had serious problems. Battlefront 1 was released. As basically the skeleton of a game for people like me who really enjoyed its gameplay, it definitely wasn't enough, it took several years for it to become a game with enough content to call it a game in your head. to buy it. a season pass to get all that stuff or you could just get all the DLC separately which isn't great so they said we realized we made a mistake with Battlefront One guys we're not going to have a season pass with Number two, everyone said okay, yeah.
15 ea mistakes they want you to forget

More Interesting Facts About,

15 ea mistakes they want you to forget...

That's good, Battlefront didn't have a campaign either and they said we realized you guys

want

ed that so we're going to do it, so we have a single player campaign and let's be honest, the most interesting parts are the original ones. character and didn't spend enough time with the original character and the actual story. He didn't need to walk through a kei of Light-tasting bugs. I didn't need to do that, but it's worse instead of a season pass. we get loot boxes oh did we ever get loot boxes? They totally screwed up progression and balance to encourage you to make loot boxes, which, to be completely fair, although Battlefront 2 is a much better game today than when it was released, it's still pretty hard to

forget

the release back in the day.
15 ea mistakes they want you to forget
Sim City number 12. Well, I'm going to go ahead and say that Sim City is like one of my favorite franchises of all time. It's a great game, almost all of them, except this one. one we're talking about is fantastic, however SimCity 2013 is the worst, it was an always online game that didn't need to be always online, I mean you could interact in it, but it was basically a single player game and, Furthermore, the majority. of release week the servers were down which illustrates the whole problem of having a game that is basically single player always be online, they had every server issue they could have the first week and this game pretty much It ended the franchise, we haven't even heard rumors. of a new SimCity game and it's a big shame to skip to number 11.
15 ea mistakes they want you to forget
I already talked about Star Wars Battlefront and Battlefront 2, but I didn't mention this. You want to know why it is something of yours. They made a post on Reddit defending lewd boxes. Clearing is about creating a sense of pride and achievement by unlocking different heroes. It was the most downvoted Reddit post of all time. It set a Guinness World Record which, by the way, when you're not trying to set a Guinness World Record, is a little strange. many Guinness World Records are things that people pay Guinness to record as a world record. That's Guinness' business model, if you don't know that and they said no, that's easily the worst post we agree on with the community on reddit.
Here is your record. moving on to number 10 Mass Effect Andromeda and its five year development of why that's basically all I can say why they made this game doesn't seem like it makes sense basically anytime I mean apparently you're Trying to find a new home for everyone the species you know and love, but mostly it feels like playing Mass Effect if Mass Effect didn't have any sense of urgency, which is interesting because after five years the last 18 months apparently didn't. We knew what the game was going to be and we were working with an intense sense of urgency to create something that worked, it was going to be much more of a no man's heaven, but then they realized they needed to have a story and someone.
I had to write that story, so they changed a lot of things and they didn't write a good story either, it's bad, that's affecting the drama, it's bad, going to number nine, although you know what's worse than the Mass Effect Andromeda anthem , it is difficult to imagine the decision. The creation process was like taking the original team that created all the Mass Effect games that people liked and assigning them to a new project and having a different team working on Mass Effect Andromeda for five years. Well, we worked on this new live service game. that has no focus, no compelling story, no risks, is meant to be ongoing and never ending and therefore will never have inherent risks, let's also monetize it because why not, that's what we do with the $60 games now that people have bought, in fact, that kindness towards me?
The point of the game is that it didn't really stick to its roadmap or have a real definable roadmap or you know anything that you can consider a positive for a game like this. I'm not saying a live service can't be good, I'm saying people really suck at making them an EA, I shouldn't have done this, it's amazing because it really seems like they want people to already forget the anthem and , at number 8, the revival of Need for Speed, which again isn't inherently terrible. game, but payback loot boxes, was basically the precursor to Battlefront, all progression was absolutely gutted specifically for loot boxes.
Can you imagine, for example, having a car that you upgrade based on a collectible card game? Imagine it in real life. going to the store and picking up packs of cards based on the cards inside your car gets better now this is real, it's actually a good deal to upgrade a real car, it's actually quite expensive even for small things but in a virtual world where I'm just trying to play a game that progresses like a normal game, it doesn't work and goes to number 7. Remember Ultima Online, the game that basically launched the MMO genre. In reality, it's easy to forget the game itself.
World of Warcraft basically decimated it, but during the development help the developers weren't sure what they were doing with it and felt it was some sort of experimental project and EA wanted it released now and it wasn't because they thought it would be a profit. controller or a good game was because they wanted to focus on Ultima 9, the Ultima Online beta launch was a disaster, they never expected to sell many copies of the game and during the beta, many more people than the total number of copies they expected to be sold appeared over a weekend, which is good because it says, we have a product that people want, but it's bad because A they weren't prepared for it and B, Diego may be fine, we'll launch it now, so it was launched in a state it shouldn't have and gave Altimas a great franchise.
I think he was owed a little more than at number six he basically established a monopoly on the NFL and really just the sport of American football by striking a deal with the NFL, the Arena Football League in North Carolina, double- in 2004, to become the only game publisher allowed to use the teams, players and stadiums of all three leagues. Now this is what we like to call a jerk move, the reason why This is because Sega released what I would call a superior football game in NFL 2k5 with more features, better online and a much lower price .
It was a twenty dollar game. This made him shake in his boots, so to speak. Now this monopoly was so atrocious for the players. filed a class action lawsuit against them and EA finally had to settle, although it took a long time, the lawsuit was filed in 2008 and due to the appeals process, the checks were not sent out until late 2013. Number five, you would think that That would be the main problem and EA would learn its lesson when it came to football at least, however they actually ended up using a bunch of player images with their permission, a class action lawsuit by former NCAA college football players was from forty millions.
Dollar liability for EA in 2013 and in 2015, NFL players realized, wait, they did that to me too, so they sued and up to six thousand NFL players got a settlement, which means EA basically said : "Oh yes, we did, we just don't want to." recognize in a court of law that we did that here's some money in number four in 2018 laws were put in place in certain countries that forced EA to disclose certain things from microtransactions specifically the probability of getting certain things in a loop box or bundle random or whatever and this is when people were like, wow, okay, we've really been fooled in FIFA 19, the best players you could get out of a group, we're called the ones who have to watch the players, the levels of players They go down very, very quickly in probability.
For example, an average player will definitely get a hundred percent chance of leveling up, a 41 percent chance of you leveling them up from there, a 4.3 percent chance, and those who should watch the Final tier players have less than a one percent chance of being included in any given package, which are boosts that could mean point zero zero one percent for all we know, but even if it were one in a hundred times, it's still bad. , that's also the best case scenario and at number three when ei viscerally canceled Star Wars because they thought linear games were no longer popular, now this is of course a lot of nonsense publishers who know exactly how Popular are linear games, they just know they can't perpetually make money with them, the real reason they canceled is because they want live service games and I still don't know why they ended well, we will have reappeared, do it instead of just not cancel this game.
I'm not sure what to make of this, it's still just a bad move. and number two, you know, when they canceled visceral game, they pretty much canceled visceral, which should be clear that it started out as an EA studio, however, it fits into a pattern, you see that EA has bought studios and basically ended them without cease for decades, sometimes it even takes decades as with Bullfrog Productions, founded in 1987 and closed in 2001, or Westwood Studios, the creators of Command & Conquer, closed in 2003 after almost 20 years. The same goes for Origin, which actually lasted longer. EA owns all the intellectual property of these companies, but decimated.
The people who created the intellectual property, which sucks, like I said visceral, started out as an internal EA studio, but once it became obvious that they were going to become star developers, it seems they decided to accelerate their destruction into dead space, it worked very good. he makes a sequel and then in the third we are going to mess with the formula, we want something certain from this game and if we don't get it, it's all over, the funny thing is that this strategy is not even good in 2014. they literally admitted the fact that that it wasn't working for them.
I mean, that doesn't mean they stopped doing it in 2014 because they certainly didn't, but you know, and finally, number one, when he testified before the UK Parliament, an EI executive tried to change his name. loot boxes as a surprise mechanic, the executive also said that they were used a lot, which is basically contrary to everything anyone had said before and the same executive in front of the UK Parliament justified it by saying that people like surprises, perhaps not intelligently, the executive compared them. to kinder eggs, which is a product for children where they buy a chocolate egg that contains a random toy, this is not good because it looks much less similarto games of chance than to slot machines, like the loot box mechanics that we see in video games, lights, sounds, flashes.
Explosion loot boxes are a slot machine and by tying them to a kids product in your defense you are basically saying you are trying to get kids to play and I just want to say that will never forget my mistakes. Can't you forget to leave us a comment? Let us know what you think and if you like this video, click like if you are not subscribed, now is a good time to do so, we upload new videos every day of the week and the best. The way to see them first is of course a subscription, so click subscribe and don't forget to click the notification bell as always, thank you very much for watching this video.
I'm Falcon, you can follow me on Twitter at Falcon Hero. See you next time here at the in-game leaderboards.

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