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10 Zombie Game Concepts That MAKE NO SENSE

Jun 02, 2021
Zombie

game

s aren't exactly what I would call realistic, but sometimes you're like, I don't know. Hello friends, it's Falcon and today in the

game

we rank 10

zombie

game

concepts

that

make

no

sense

. Number 10, for some reason, the military can never handle

zombie

s but a group of normal people with no combat experience. I can handle zombies like before the zombie apocalypse. These people were like delivery drivers and cheerleaders, not exactly hardened troops, so to speak, and yet the world is not populated with military veterans, there are always like that. a military vet in the group, yes I have seen a man, zombies are pretty bad, all the people I knew died, how come they died and we are alive and you are talking to us and not them, they were not well ? -trained with assault rifles and various other combat devices.
10 zombie game concepts that make no sense
I, on the other hand, ran a gas station. Why are we the ones who can fight against zombies and the military? Not number 9, you show up in a spooky town or mansion where there are basically zombies everywhere and you know there are zombies everywhere because it's a spooky mansion and there's some zombie stuff going on and someone like you we need to split up and cover more growth, these should be no, no, we don't need to split up to cover more ground. We need to cover their little ground as much as possible and we need to do it safely, otherwise we'll end up like a bunch of zombies in different parts of the house and/or the city, yes, but no, it doesn't matter, if two of us were there We could keep an eye in both directions at once, going down each hallway, but no, let's not bother doing this in a way that works.
10 zombie game concepts that make no sense

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10 zombie game concepts that make no sense...

I don't really want to survive anyway because there is literally no good reason to split up. Why do they divide zombies number eight? They are attracted to loud noises, so obviously the weapon of choice is automatic pistols. Not only do I want the zombies in the room I'm in to know I'm here when I finally execute my attack. I want all the zombies to know where. I am and what sounds continues to resonate while I have to kill. I want to just poop repeatedly boom ba-bum ba-bum hey zombies all over the region there's shooting this way I'm a gun I should know the guy that's shooting at me you could probably kill him and eat his brain or whatever you do, yeah, the guns aren't very good at talking, but they aren't very good at being silent either, irony, maybe the number seven at the end of the zombie experience in which the protagonist is covered.
10 zombie game concepts that make no sense
The blood is usually zombie blood and zombie blood is usually what carries the zombie disease. What causes people to turn into zombies and get that blood into your system is supposedly enough to infect you with the zombie disease. Look where I'm going with this. Rarely does anyone go unhurt in the big free-for-all fight that zombie games and movies turn into, whether it's a little idiot because you brushed against something that was sharp or you got hit and broken. head or something, once the zombie blood starts flying, wouldn't it infect you? I mean, let's say you got a paper cut the day before, a scab may have formed, but over the course of a big fight it will probably open up a little.
10 zombie game concepts that make no sense
I know it's a movie, but that guy in 28 Days Later had a drop of blood in his eyeball and that was enough. Number 6 zombies drop ammo and like a zombie cop, I get that there might be ammo on a cop, well, when it's like a little. zombie girl, you say, hey, shouldn't you fall like a pocket fan or an umbrella or something? She also has a lot of shotgun shells like I killed her and now there are like shotgun shells all over the floor. This is rare. I mean the zombie apocalypse itself is weird, but the fact that little bo-peep here dropped a bunch of shotgun shells I have to become a zombie, maybe the zombie apocalypse is a lot weirder to me, that is all I say, oh wait, here come your parents. and dead, dead, oh, they throw grenade launcher ammo, that

make

s

sense

number 5 when you're playing one of the games that gives you zombies and waves, you're like, huh, this first round is too easy, where are all the zombies around 30?
Oh, this is not even possible why I'm doing this man. I don't know why I turn on this game. I can't beat it and it supposedly goes on forever, so I know I can't beat it just from a rules standpoint. It is not possible to beat him, but there are no similar numbers, since zombies in all games want to eat your brain and yet when they swing their chewers, they always plunge them directly into people's necks and one could argue that first they kill and then they. I'll eat brains, I get it, but it's not like zombies are seasoned hunters who only shoot in areas that won't eat your zombies.
I don't think they care if the person is dead or not. I don't think so. really the steps they intend to take are just going to walk maybe the damage is more believable if they chew through the arteries in the neck yes, except that's not true, your neck is soft and if they puncture it you're almost certainly dead, so what ? I just can't find the thought to justify this, that's number three, this is something that really bothers me when someone gets bitten, instantly turns into a zombie and has to be put down or given one last interesting monologue before they beg you to you do it. end their life before they become one of those things, however throughout the game every time you make a mistake they bite you and you're fine there are really only a select few games that need you to get some kind of antidote for a zombie bite.
I mean, from a gameplay perspective, I understand that you'll need to be able to make mistakes in the game to learn what to do, but from an internal world logic standpoint, the player character who gets bitten and doesn't turn gets on the side that I Number two is selective hearing and what do I mean by that? Well, let's say in Left for Dead you haven't been shooting some zombies and there are other zombies in a nearby clearing who don't notice the sound, but as soon as you go to start the engine of a car, which by the way is significantly quieter They have to shoot a gun, they ask you what you're doing, and finally, number one, how come there are always so many more zombies than the population of the city or the number of people there are? logically it would be in an area like, don't get me wrong, the days gone by will be great as they really are, but the population of New York is coming at you like a sawmill.
I'm sorry but a radius of like 50 miles would be There are not that many people in it and this is like a sawmill in the middle of a forest and oh hey now there are all the zombies like I said this is a nice gameplay element and the game is going to be great, and I don't know it. I necessarily have to believe it's possible because it's a zombie game, but yeah, the surrounding cities that the people who worked at this mill lived in probably aren't that densely populated. I mean, with that being said, do you want a realistic zombie game just because the underlying

concepts

aren't?
Just because it's not exactly realistic doesn't mean I care. Maybe I want it to be unrealistic after all, it's a video game and I want to have fun. A couple of bonuses for you. One in some games you shoot a zombie in the head and they can I continue to find you How is this finding zombies? Finally you would think zombies would spend all their time eating each other. I mean, you'd think it would take care of itself. Zombies are still made of people, but you're a person and you still have a fully functioning brain you're much harder to catch they don't have to know why you're much harder to catch they just don't have you're much harder to catch why Why not look for something that is easier? like a zombie, have you ever seen something so strange in a zombie game?
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