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10 MOST LIVED-IN Open World Games

May 30, 2021
Today we wanted to talk about some

most

ly

open

world

game

world

s that feel really

lived

in. We're taking a look at game worlds that really go out of their way to make you feel like you're in a truly living place thanks to the artificial intelligence of the citizens. In addition to general art, level design and environment, we have a lot of fun and exciting places to talk about here, so let's start with number 10 and talk about the obvious Skyrim Skyrim, of course, but which has been building a great game. worlds for the Elder Scrolls universe for a long time, my personal favorite being Morrowind, but more recently we have Skyrim, the series' biggest hit so far, and an absolutely fascinating living world that a bunch of raids invested tons of money into. hours living and searching in Skyrim.
10 most lived in open world games
Matt is plagued not only with things to do, but also random things to stumble upon, whether it's some bandits hiding in a cave, an old woman living in the middle of the forest, it all feels like a compelling region of Tamriel in which people will actually live and breathe. This harsh, or northern, region technically seems a little older than many of the other

games

we'll mention on this list, but it still has some taverns with interesting people, city streets with civilians, and guards who react to you as they go. their day and go to sleep at night the blacksmith's hammer away all day the sawmills make the wood as important as you are in the story, as you as the Dragonborn are in this world, you can still just walk around and be in him, the Elder Scrolls

games

always do it is a very good job of feeling like you live in places where you breathe, but in Assassin's Creed syndicate number 9 is a very underrated Assassin's Creed game, surely you know if it falls prey to many of the typical features of

open

world games that people don't like. but it still took many lessons from the technology and systems built from the Assassin's Creed unit and placed it in an incredibly large, detailed, and al

most

modern game world.
10 most lived in open world games

More Interesting Facts About,

10 most lived in open world games...

It takes place in London, England, in the late 1860s, basically the closest thing to Assassin's Creed in modern times. has ever been and has all the things of a world going through the Industrial Revolution that one would expect, you know, towering buildings, multiple floors, steel everywhere, factories working non-stop, a bustling main river full of boat traffic who ship goods far and wide, fairly accurately representing London. England as the power of the world was in that period of time not only that the streets were wide and filled not only with details on the sides of the streets and people, but also with bustling horse and carriage traffic, something that seems very complicated to implement in a game like this you don't see it in games and often and yet here is all this horse and buggy traffic, it's cool people coming and going on the streets and bridges and carriages of all shapes, sizes and purposes They make everything feel that way.
10 most lived in open world games
Alive, not only that, there are trains running persistently all over the map, it's a big polluted city with rich political districts, working class districts, factory zones, deeply poor areas that all feel convincingly real and you don't just live in them, but you really live in them. it feels like a really ancient city about to explode and it's great to experience it now in number eight, let's talk about Al beyond the world of the fables series, particularly fables 1 and 2, because 3 was a bit of a difficult game, but everything beyond is very world

lived

from the point of view of appearance.
10 most lived in open world games
I don't think people have talked enough about how deeply beautiful and comfortable and welcoming these worlds feel. There's Oak Vale, you know, the lovely little town full of ancient stone walls. Cobblestone roads. small wooden houses where people wander around all day, each one has its own house and it feels like a fantasy town that has been there for a thousand years. Venture into the woods and fields and you will find large old, gnarled trees that look like themselves. I've been there forever and I really stress the games as a really nice, cozy fall tone and then of course there's Bauer Stone, the big town from the original game and the even bigger town from Fable to Bauer Stone has the same hustle and bustle of NPCs, but she's rich.
Detailed, the ancient cobblestone town has high castle walls, ramshackle buildings hidden in interesting vegetation growing in strange places, and plenty of chickens too. Fast forward 500 years to that same stone roundabout in Fable 2 and the city is absolutely enormous and feels like an urban giant. a vast labyrinth full of secrets from the ways of Morne, many groups of people living in alleys, shops, nobles, towering buildings and an epic castle, it doesn't seem realistic to be alive, but it still has a lot of life, if that makes sense, this It's really unique. We're scratching the surface of everything Albion has to offer in terms of compelling locations, but yes, we love Fable and its world still at number 7 in Grand Theft Auto 5 across the state of San Andreas, of course, the city Los Santos and its surrounding regions are plagued.
With fun details and quirky pedestrians, the world feels so lived-in thanks to the fact that there are so many things hidden beneath the illuminated surface. I mean, literally, there are secrets in the ocean if you're willing to explore them, not only that, but they're hidden. corners of the map forests mountains there is always something strange to find now, of course the city of Los Santos feels unique and alive, you know, with people moving around the traffic, the typical open world crime game, they have a very good eye for detail, even the homeless. protecting themselves and the Hollywood upper class by being themselves, but Grand Theft Auto 5 is also unique for highlighting less populated rural areas and making them feel like people actually live there, not just a boring flat landscape with some trailers like many other games. just do it no no, on sandy shores in particular, yes they are mainly caravan parks, but with convenience stores, shopping malls, parking lots and abandoned buildings, it really makes you feel like a place where people exist and not just a silly parody of Grand Theft Auto 4 and 5. in particular, feel like convincing real places, even if most of your interaction with people just makes them burst into number 6, let's talk about sleeping dogs, the Hong Kong depicted in sleeping dogs isn't like one-on-one precision or meticulous recreation or anything, but it works so hard to make you feel the hustle and bustle of one of Asia's largest metropolitan areas that the developers did tons of in-person research and took hundreds of thousands of photographs. to capture the atmosphere and feel accurately.
The city area is divided into four districts that feel distinctly different and everywhere there are like high and bustling waves, narrow city streets full of people and umbrellas, tons of details like market stalls, wet markets, grocery stores. convenience, people selling their products, electrical boxes, cables, tons of trash. Neon signs reflect beautifully on rain-soaked streets Coastal areas have busy fisheries inspired by real-life ones It's a stylized city A video game city Yes, but you really feel its hustle and bustle despite the age of the game Play the remastered version, it's really great, let's move on to number five and talk about Yakuza, this one could definitely be a lot smaller than the others on this list, it's not an entire continent or a city or whatever, but the district of Colorado in Yaak as The Series is one of the densest and most bustling inhabited worlds we've seen in a video game and I've been sure for a long time that you're not jumping into vehicles and cruising the streets, but the streets of Camacho are packed with people. living their lives and reflecting on the streets and businesses, tons of buildings to enter and side activities to be found, it is an incredible installation of Tokyo's red light district, Kabukicho, and the level of care and detail put into fleshing out this world and making it feel so authentic and lived in is downright amazing and, as we said, packed with things to do.
You can wander the streets and take it all in or you can explore the many restaurants, bars, clubs, arcades, bowling alleys, gyms, internet cafes, convenience stores you name it. the city has to offer just like in real life, this is hard to explain but the game somehow achieves the feeling of a night trip down the street and entering a convenience store in a big city, we have done it a thousand times. times and for some reason Yonkers really pulls that off and because the combined roadshow is also always the setting for the mainline Yakuza games you get to see the evolution of the city and how it changes over time from the 80's and Yaka zero until the end. for Joc it's a six is ​​modern version of the city of 2016 and seeing how that city changes with new technological cultural influences, all in a believable way, is really something, obviously, there is the whole power struggle of the clans, but even just having civilians on the streets goes. about its time, it's a world that eventually came to transcend the game it was introduced in, which is pretty amazing if you ask us, but back in issue four we said this a million times, but do we love or hate division games and all live service gaming model.
There's no denying that the developers of Mass Entertainment built some incredibly detailed, life-feeling worlds: Division One was New York City's Midtown, and Division Two was a DLC expansion to scale Washington DC and lower Manhattan like someone. from New York and someone who has visited DC many times as an East Coaster, these are without a doubt some of the most convincingly recreated cities in a video game and what is most impressive is the fact that the cities have completely abandoned a bioattack virus widespread that caused mass deaths. and evacuations, so it's empty apart from freedom fighters, bad guys and the occasional civilian, but it still always feels so lived in from details like makeshift shelters to those left behind, things like pets, bikes, luggage, everywhere you think these divided cities were once real cities where people lived and did things and then had to leave in a hurry and now these environments are just shooting galleries, but they still look great, Of course, up to number three, you know, let's mention it, the continent or the world of The Witcher 3 is a no-brainer for a big, life-feeling video game world if it were clearly medieval, but it's compelling, the game is full of details and NPCs who seem to be actually doing things and not just pantomiming cities as Novigrad, in particular, feels dense, with crowded market squares, shops littered with details, busy docks, its poor sections of old wooden buildings in collapsing ruins and upper class sections with nice scenery, better views, different architecture and different people walking around for better or worse, these little details help. the world feels more alive and real not only because the open spaces also feel touched by humans and creatures too - like a creepy abandoned cabin in the middle of the forest, you can stumble across two ruined castles - the very population you know sees people there outside working in the crop fields, soldiers on the roads, busy rivers and being worked by fishermen from the countryside to the urban, it feels like a living work region, not to mention later play areas where people work and live in environments and completely different climates too. especially to the sprawling land of Tucson, which feels like a compelling medieval Mediterranean paradise with a sinister side.
I always say that The Witcher 3 was a success because of two things, obviously players number one fell in love with Geralt, but number two fell in love. love with the world you inhabit now up to number two let's talk about dishonored the original dishonored really broke down the doors in terms of world design and art direction the adventure takes place in the industrial city of dunwall it's kind of an aesthetic mix of like The London from the Victorian era, some steampunk, some city 17 from Half-Life 2, it's everywhere, man, it's like science fiction, but not, like you've seen it before.
Dishonor also expands on Dunwall with the coastal town of Kar Naka, all of The Dishonored University Islands lived particularly because of how unique they are, how detailed they are, how much time they took to really add the details of the working class, you know, shops, fisheries, taverns, things like that in a lot of garbage and dead things. Karnataka works. by wind and dunwall lives primarily on whale oil and the fact the game goes out of its way to show you evidence that makes it feel like a more alive place, an oppressed place held together by corruption andindustry despite being so far exotic.
And it's strange, you believe it all and it makes sense to congratulate Arkane Studios for that, but until number one, Red Dead Redemption 2, we can't talk about a big detail about open world games without mentioning the most recent Rockstar games. 1, of course, there is a large part of the world of Red Dead Redemption Tuesday that is just open space, grasslands, mountains, marshes and so on, cities and towns, while extending a little, our incredibly detailed, full of people who just do their own thing and they all have their own personality and flavor, if that makes sense. The game starts by introducing you to Valentine, which is pretty much your stereotypical Wild West town, complete with a bunch of shops and people just living and working, but even that sleepy town is packed with details, from the signs on the walls to the imperfect the way the buildings are constructed and the weather, the people building new buildings that are built over time and the muddy streets, it really shows that this town has been here long before Arthur Morgan came along and will continue to be here long after that you don't understand it. every city really take ensberg for example its a hectic transport and coal mining city its people are dirty or rougher around the edges it has something of its own then travel to some for me and you will have far it is a more modernized environment hardworking and dare I say classy, ​​done in the New Orleans style and it shows in the surroundings.
It is denser both in population and in the way the buildings are located. It has trams and electricity. Large elegant halls and houses. Factories. People also speak the same. local language with its own accents here you can buy high-end clothing and other products. It's a completely different world than what you're used to in the other regions of the game and at first it's a bit jarring that they've actually disappeared. their way of billing an entire city of 1800 here, these are just a few examples. The game is packed with detailed and interesting regions that have their own style.
You know it's some of the best work Rockstar has ever done in a country when it comes to world-building. It also feels like Arthur is just a visitor, they're not just the world made for Arthur, if that makes sense and we love it, but those are some really vivid, feeling-filled game worlds that we wanted to wax poetic about for a minute. , Thank you all. for listening to us, but the most important thing is that we want to hear from you in the comments. Some game worlds that really feel like they're really alive, really lived in, have been around forever and you love to dive into.
Have your own list, let us know in the comments. We can always do a part 2 of this video because it was fun, but if you enjoyed this video, clicking the like button is the best way to help us. We really appreciate it and if you're new, consider subscribing and maybe hit that notification. Bell because we post videos every day but as always, thanks for watching, see you next time.

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