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10 Fallout Vaults You'd NEVER Want To Live In

May 30, 2021
In the Fallout universe, when it became clear that some kind of nuclear war was inevitable, people began piling into these giant underground shelters known as

vaults

for the government and the people who

live

d inside them, they were supposed to be a lifeline for the world. humanity's ability to return in the future. to the surface and repopulate and thrive after the radiation in the air finally began to dissipate the

vaults

were safe and were

never

intended to fail, but as fans of the series know, that wasn't the case, it was actually happening. was that vault-tec the guys who built all the vaults were using the vaults to test different survival scenarios for those actually in charge of the project, a conspiracy of businessmen and government officials known as the Enclave who are presumably planning to go to space or something, so the vaults were opened early or lacked necessary supplies or had key systems broken early just to see how the vault dwellers inside would respond, most of the vaults actually failed miserably. and today we are talking about the worst of the 10 nuclear vaults that drove people crazy. be people inside it could be you the player either way there's a lot of craziness in this one and starting at number 10 its consequences new vegas is fall 22 probably one of the most unique vaults in a consequences game is well the plant vault It is a rather unique site compared to the rest of the Mojave wasteland and that is certainly the real purpose of the vault, however it is not as sinister as many of the others, it was intended to be a green vault that would be supported by plants, so it really is useful.
10 fallout vaults you d never want to live in
Survival investigation for once, of course, if you look at the state of the place, it's pretty obvious that things didn't go exactly as planned. The mad scientist said that the big MT donated some spores intended for pest control, but hey, plant monsters, pest control was a bit too. effective because everyone in the vault was killed by them, leaving the shambling monsters in place to wander the overgrown hallways of what ended up being just another failed vault. It's not exactly madness-inducing, but it's pretty crazy and unique as far as vaults go, number nine being Fallout 3's Vault 92 is probably one of the creepiest and most mysterious vaults in the entire series.
10 fallout vaults you d never want to live in

More Interesting Facts About,

10 fallout vaults you d never want to live in...

This fault contains some of the best musicians in the world and you can even find a recording studio there. It doesn't take much digging to discover that something has gone terribly wrong. There are also mysterious notes there that refer to white noise used to plan suggestions in people's heads. I mean, you can find them everywhere. Another record shows someone's mental deterioration as the days go by. His spelling and grammar are getting worse and worse. When you find the Overseer's terminal, it becomes clear what was happening in the vault. They were playing a tone all the time that would affect people's behavior to see if they could create mind-controlled super soldiers.
10 fallout vaults you d never want to live in
There's even a record where he admits to planting a suggestion in someone to go crazy and it took 20 security guards to take the guy down, so you can probably see where things developed from here, this suggestion of anger starts to spread. uncontrollably and the infected fight the uninfected, some try to escape, but obviously when you arrive, there is nothing but skeletons and mirelurks for being one of the most immersive vaults with an interesting and creepy mystery surrounding it. This vault definitely belongs on the list, moving up to number eight in Fallout four. Vault 75, the children's vault, this place located beneath the Mauldin High School was created to improve the gene pool and create stronger and smarter people using a ruthless method of eliminating the weak.
10 fallout vaults you d never want to live in
If you

want

to get an idea of ​​how bad this failure was, consider the first thing that happened there: the parents. They were separated from the children and then all the parents were executed, then the rest of the vault's scientific and security staff put the children through torturous tests, both mental and physical, in preparation for when they would graduate and, of course, be sent to the wasteland. graduation was even more sinister than that, if they were smart enough they would be brought into the science team, well anyone they decided was too weak would be secretly killed after the graduation ceremony, even some of the strongest students were killed instead of letting them out on a vacant lot so they could harvest and study their genetic material.
The actual reason the vault collapsed is a bit vague actually, but knowing how things were going, it's pretty safe to say that there was probably some kind of stew uprising and that everyone who was left probably died purely raiding the vaults. For evil like this I'd be pretty high up there, it's pretty bad going to number seven, three of Vault 108, Geary's Vault, but you enter a very dark, creepy vault where nothing seems to work and there's trash and trash lying around, It is creepy. ya, but as you continue some strange looking vault dwellers suddenly attack you, all he says is Gary, yeah it's a vault full of Gary clones and they're mostly unarmed and pretty pathetic, it's a little creepy but strangely funny at the same time. and the vault gives almost no clues as to why there are so many clones of one type.
The most you find is a holotape in the cloning lab that talks about how clones are hostile to non-clones and that they are planning to get rid of some of them. the clones to make room for other experiments and obviously that didn't go very well because it's Gary as far as he can see in this place. It's weird, it's creepy, but it's also completely ridiculous and it made me laugh, so basically yeah. Fallout at number 6 is Fallout New Vegas is Vault 11. There's a bit of bitter irony about Vault 11 that's both tragic and darkly hilarious. It is perhaps the most interesting Vault in the entire series just because of the story.
There are no interesting enemies or strange twists in the story. vault like drugs when you enter or jump from you in the shadows just a lot of logs to read and a lot of exploration to do the first thing that immediately becomes clear is that the people in this vault don't really

want

to be supervisor, then you find out about the annual elections where the community elects people to be Overseer, but they only elect people they don't like and you soon find out that's because the Overseer has to be sacrificed at the end of their one year term.
In order for the vault to survive if no one is sacrificed, they are told that everyone in the vault will die. Different voting blocs start to form and the people in the vault fight fiercely for control over who decides who gets sacrificed, things start to get really difficult. ugly and people start killing each other and that's the end of the vault, but if you explore the overseer's offer, you will find one last cruel twist of a knife, you will go to the sacrificial hall to see what happens, it will lead you to a room that instructs.
If you sit down after some hollow words about living a good life, the walls begin to move to reveal a battery of turrets and robots that will easily overwhelm you if you continue to sit, fight them to prevent access to the computer and you'll discover the Ironic Twist , nothing would have happened if the vault refused to make the sacrifice, instead a small automated message would play congratulating them on their commitment to human life, another happy ending and a number 5 is Fallout 4s Far Harbor with vault 118 , this vault built Below the hotel on the edge of the cliff there was to be a pressure cooker where working class families would be crammed into a second unfinished wing of the vault.
Well, 10 super-rich families would occupy the first vault and be served by robotic servants, the classic vault setup. Completely in line with the classes, the problem I guess

never

actually happened. Instead, some specific families bought the vault and when a problem came with securing funding, they used it for their own purposes, what purpose you might ask? Oh, put their brains into robots, of course, so yeah. This vault is absolutely crazy outside of its intended purpose, instead of being a social experiment, it's full of completely crazy Robo brain robots that want you to solve a murder mystery like a classic parlor murder mystery where everyone is a suspect and well. , let's just say it's completely ridiculous because they're all robots saying stupid things, probably the most seemingly humorous vault of the entire series.
This is a really fun twist on the usual vault formula, which is definitely a project in progress and number four, the Fallout 1 test vault in Los Angeles, which is of course not a real vault, but still being one of the creepiest places in the world. This vault under the Cathedral is actually a test vault, like I said, built by Vault Tec. It's a demonstration, but none of that matters. What makes this place so crazy. is what's inside, it's the Masters' secret base of operations, and it's probably the creepiest bad guy in the entire Fallout series. Let's be honest, I mean, look at it, it's a head on a screen with an eyeball dangling and the early CGI effects make it creepier. that less and the whole place is covered in the Master's guts and it becomes more and more of a meat circus the closer you get to the supervisor's office and when you confront him it becomes more and more clear that the master is not a brilliant brain , it's just a bunch of completely crazy goo, it's famously possible to convince the pathetic creature to commit suicide rather than go ahead with its plan to turn everyone into super mutants and I mean, when you look and act like that, It's probably time to quit, number.
Three follow: 76 is Vault 94. This is a vault that angered the players, not the residents because, as you know, it's Fallout 76, which we all know why, it's safe to say it got off to a very rocky start both technically. as in the way the developers have handled it. The Fallout IP in Fallout 76 we were hoping there would be some vaults you could explore like basically every previous game, so we found out that the only other vault in the game isn't actually a single location in a world that you can actually explore, but instead, a one to four player raid dungeon that's all about getting sweet loot that annoys people a bit.
I mean, one of the only decent parts about Fallout 76 is being able to explore this huge world and read interesting information about its history. Vaults are made for that type. of environmental storytelling, but instead we get this silly multi-step raid dungeon that doesn't really even work well when awkwardly grafted onto what is frankly Gamebryo's engine, but we know they've used different names to over the years. not getting out of trouble is gamebryo and here's the thing there is a story in this vault but who is going to see it there are holotapes and notes here unless you play as a newbie you have a time limit and they attack you from all points One single angle at the Constantly respawning enemies all seems like the antithesis of consequences, which is probably why with the Wastelanders update they're removing vault raids from the game entirely.
Hopefully this means that, following 76, we'll finally have some normal vaults to explore. from whatever you want to call this nonsense at number two, its Fallout Tactics vault 0 Fallout Tactics is kind of the black sheep of the Fallout series

fallout

Brotherhood of Steel is kind of a burnout loser of the series pretty much dismissed as non-canon by fans of Fallout, when it was released, has since been somewhat reevaluated considering some of the less impressive story turns that Bethesda's later Fallout games have taken, so it's definitely strange, it's not exactly an RPG, it's a tactical strategy game in which you move your soldiers.
These mats and mission areas handle almost everything from the Fallout universe, and your commanding officers are Lee Emory, which is always a plus in my opinion, you never encounter a vault in this game until the final mission, when you have the task of closing. Vault 0, the base of this crazy army of robots with the intention of destroying humanity. A group of geniuses had their brains hooked up to a supercomputer called a calculator and are carrying out the pacification protocol that was supposed to make the wasteland safer for humans, but instead, you're only killing humans because robots, that's what they do, those things are really dumb sci-fi, but there's a final twist, they also got Lea's brainMarie and you have to fight him.
I honestly couldn't make this stuff up if I tried. and finally at number 1, vault one, 13, the OG vault, the vault to start them all, the first vault you see in the first Fallout game, the problem with this one was simple, a broken water chip, which It's where the relatively humble origins of the franchise began, but that's not why this vault is on this list. No, there's actually a much crazier reason to be found within this strange, random Fallout 2 Easter egg. As you explore the map and Fallout 2, you will come across these random encounters where the developers generally like to. hides its pop culture references, this so-called Guardian forever is a strange rock that you can enter and in doing so, it sends you back in time to jump its teenagers, you can sabotage the water chip.
Have you ever heard of a stable time loop paradox? Well no Don't think about it too much because it will drive you crazy of course it's all just a joke. The time-traveling rotten portal is taken directly from the classic Star Trek episode, The City on the Edge of Forever. I mean, he literally looks the same and is literally called the Forever Guardian, which is exactly what they called him in the Star Trek episode. It's all a very elaborate Easter egg, but it's good, if not downright strange, and again, if you think about it too much, it'll drive you crazy. but I'm willing to bet you'd be hard-pressed to find vaults crazier than these, if you agree and have something to say about any of these vaults or want to feature a vault yourself, please leave us a comment, tell us what you're thinking and if you like this one. video, don't forget to click.
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