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1 UNIQUE TIP vs EVERY Hollow Knight Boss

Jun 05, 2021
quick, quick, no time for an introduction. I'm rusty and this is a tip for

every

boss

in Hollow Knight. Make sure you have some good spells equipped before the fight, once the broken vessel is in the middle of the arena and cascades down. multiple blobs around you, you can retreat to one of the corners of the screen and spam vengeful spirit from a safe distance to the brooding Moloch. You could make yourself believe that it is not so safe to heal because the sand does not offer you much space, Moloch has a jump attack where he jumps once towards you and then a second time towards the center of the sand, stand where Moloch misses the first jump and you are standing near one of the corners of the arena knowing his second jump obviously won't hit you, you start healing immediately when the Moloch hits the ground on the first jump and you should successfully heal

every

time even though it is technically a battle 2v1 most of the time, half of the duo is backing away while the other. is performing his signature nail art if you see one of them charge an attack or something the other one probably isn't doing anything so take advantage of this for the collector and make sure you have your nail upgraded to at least the coiled stage .
1 unique tip vs every hollow knight boss
Any enemies he throws at you from above will die in one hit, and you can then use the soul you get from these enemies to get a quick vengeful spirit once he returns. The Crystal Guardian is all about limiting your movement, so don't feel like it. you have to move all the time, sometimes dodging everything that appears on the screen can be as simple as jumping on it, if you don't get overwhelmed by all the lasers you can survive it quite easily during its second phase, the dug defender will become a lot more It is more aggressive and will repeatedly bury itself in the ground and jump.
1 unique tip vs every hollow knight boss

More Interesting Facts About,

1 unique tip vs every hollow knight boss...

He will do these attacks six times and if you have good spell timing, you can bombard him with Vengeful Spirit each time he burrows back into the ground for additional damage. with a shadow cloak, the

knight

can simply pass through the old man whose projectiles attack directly instead of trying to find space between them for the fake Knight. The rocks that fall when he hits the ground with his mace can be deflected towards him, making each of his phases much faster. Hitting the failed champion's armor faster doesn't give you soul, so make sure you're full before entering the fight.
1 unique tip vs every hollow knight boss
It is recommended that you keep the worms alive around his body so that you can dream of stabbing them to fill your soul meter. Before entering the realm of dreams, literally stay there. I don't have a tip for this one, just stand there and spam spells until he withers and dies. There is a blood cocoon right above the galleon tombs that upgrades your health bar with three additional masks. Use it, there's no reason you shouldn't know this is here. Shadow Dash is great for this fight because you can use it to dodge one of the two smaller scope galleries, and the summons during his last phase prioritize the Beast over the actual warrior. herself you can still deal damage to the Beast during its rolling attack and using descending darkness as the Beast rolls towards you gives you some iframes that allow you to dodge the attack in addition to the damage you're already dealing during the gorvenal phase.
1 unique tip vs every hollow knight boss
The swords he summons around him can become overwhelming and a bit difficult to dodge, turning the early stages with a close-range approach and then sending spells at him from afar to finish him off, although occasionally Twill spits out some of his loving friends to help him out. . He during the battle stays still for this entire animation, making it a great opportunity to take as much damage as possible while spending the rest of the fight focusing on dodging and evading as well, and this is true for any

boss

. dream, fragile charms do not break. Death, so use them as you like.
Grim is one of the most evasive bosses in the game, so focus on doing the most damage possible in the shortest time possible. A good time window to attack is during the fire bat attack. Charge a Nail Art before this dodged the bats and then hit Grim with a slash and then immediately followed up with a vengeful spirit. Both attacks should land well before she teleports off screen so the larvae mother will wait until she bounces up and down. The sand and the smaller nail hit according to where you are getting a single hit each time she hits the ground.
The Hive Knight is a much lighter boss than most others, meaning normal slashing with the spike will get him far enough away from you. to stay out of range, slash up below him to prevent this from happening and to keep your pressure constant when the

hollow

night starts stabbing himself with his nail, all damage to the boss will be reduced to 1 and this includes both nail attacks like spells, so don't worry about dealing damage during this behavior and just focus on healing if you need to. He also dreams that nailing it to get the soul works well.
When staggered, Hornet will immediately go back on the offensive when hit again, so he takes this opportunity to get something else. damage, cut with your nail and continue with a vengeful spirit or of course you can always take the time to heal if you need, basically do exactly what you did in the first fight, just do everything faster, the lost relatives and this is the same. For Broken Vessel you also receive a good amount of knockback from the Knights' attacks and spells, this means your Vengeful Spirit spell has a pretty decent chance to hit twice and even more when combined with the Shaman's Stone Amulet. to increase the size of spells. hitbox, Mantis Lords can perform all of their own attacks completely independent of each other, which sometimes makes it difficult to predict what exactly you need to dodge.
The lords will also stay on the wall for a couple of seconds after their boomerang attack, allowing you to take a couple extra hits or cast an extra spell to heal during their nail bombardment attacks, otherwise Otherwise, just save your soul to use spells when Marcos is spinning his shield, stay below Mar mu and slash upwards as much as possible to keep her juggled in the air using spells like market pride and quick slash spells to hit her. backwards, meaning that spells like howling wraiths work just as well, if not better, for dealing damage. he's a bush, he's just a bush, he's a bush with a Please face, if this guy kills you, just leave the game and play something else before the fight, pick one or two of his attacks to capitalize on and just deal damage when those attacks occurred, spend the rest of the fight focusing on dodging whatever kills you. throws you I always take advantage of his bat attack because he is vulnerable for much longer than usual;
To him quickly enough you can apply both the nail attack and the vengeful spirit, like you did with the original Grimm and his Polar Flame attack. It also leaves you exposed to howling wraiths, stand exactly on the center platform of the arena and the gliding spirits probably won't hit you. Always come back to this platform if you need to heal. Most players already know the platform cheese, but they take damage. can get really easy depending on what terms you've equipped, as Nazca runs up to the ledge, hits it, and then immediately shoots a vengeful spirit behind you.
Also, the Gnostic Infection Globes aren't that good at guiding your location, so work your way up and grab a couple. Stepping every time you drop a balloon will ensure that it almost never hits you. Don't worry about reducing the health of both speaking bowls at the same time, defeating one gives the remaining speaking bowl a health spike and an extra burst of aggression. so focus on one and take it down immediately. You can also line them both up and then use the Howling Wraith spell to damage them both at the same time. Having Quick Focus equipped means you can heal between each of his attacks, which is something you normally couldn't do without with the enchantment spell.
Charms also work very well because she moves around a lot and is constantly vulnerable to at least one of your spells. In reality, it is just a matter of getting the timing right with which the descending dark spell comes. a fairly large window of invincibility frames, meaning you can time this spell to avoid almost any of the Pure Vessels' attacks, as well as deal decent damage in the process, although this shouldn't be done completely instead of dodging and should only be used. If you can't dodge an incoming attack any other way, keep your shadow's cooldown in mind: because you'll need it to get through the light attack wall, there's a window of time for you to heal right after it.
She launched the attack. Panic healing from the third and final eye beam attack is extremely costly during this fight, so don't get carried away by the low health and instead focus on moving around any attacks in progress before healing the sisters of battle. The intro scream doesn't rock the night, giving you a pretty big chance to heal up after you've defeated the first mantis alternates between jumping and running in the shadows to effectively evade the sisters, the sisters appear and disappear from the screen incredibly fast, which means there's a good chance you can use Vengeful Spirit to align yourself. multiple sisters with a sharp shadow cast is excellent against sliding during both phases, the extra distance helps during her frenzy phase when she's practically untouchable, otherwise, and with proper spacing, you can shadow across the entire horizontal hitbox of the cyclone cut if necessary, although it is not recommended unless you have no other option or I suppose you are just looking for style points.
You can get a pretty decent amount of upgrades from other places before having to fight the soul master. Use the flashlight to enter Crystal Peach and get the long one. Run and use it to acquire the cube or to the top of the kingdom. By doing this, you can get the Channeled Nail before the fight with Soul Master, making the fight much faster than usual, stand in the center of the arena. When the Soul Tyrant summons his spiral orbs and you will almost never be hit by them, the Soul Tyrant teleports much faster than his non-sleep counterpart, so stacking the Soul Hunter and Soul Eater is an excellent way to make sure you have a supply of souls on whenever the tyrant sweeps the ground jump on him and immediately fire a vengeful spirit in his direction and it will almost always hit twice this guy is basically just a fat mantis downed if you took care of that fight , you can take care of this Honestly, I'm only hearing this as a boss because the Hall of Gods also has him listed as one for some reason, but if we're being honest, this guy is nothing more than a fat soul battery if you're good at it. hand-to-hand combat. combat, equip some good melee amulets and use your shadow dash to dodge in and through the Merchant Lord's attacks, this keeps you at a constant, close range with a Merchant Lord, which also decreases the chance of them Use your projectile or shockwave attacks.
Use the Dream Bearer Amulet. and dream nail to gain soul waffle boom ooh when he's invulnerable at this point you can just wait for Quirrell to slash him and then just spam howling run down hit him as he dives and crosses the sand then casts a spirit Vengeful in the direction he goes to deal extra damage should reduce the duration of the fight to about 15 seconds. Honestly, this can be a little difficult, but if you're really good at tracking how much damage you've done to each of your watch nights. You can speed up the fight in a way where you rarely have to take on more than one at a time when a Knight dies.
The animation time for another to join the battle takes quite a while. Also, yes, the chandelier, just, yes, there is no reason why I shouldn't know that this is here using vengeful spirit while the white defender throws dung balls, he can destroy the ball and damage the boss himself, in addition, his attack Mid-battle frenzy can be timed with vengeful spirit casts as you fight your way back. the ground, whatever strategy you had for the dug defender will work reasonably here as well. The winged NOS hurtle downward across the sand. You can apply the same strategy you did for the Vinci Fly King and Pogo head first into the Pogo with a vengeful spirit launched in the direction he is facing. sliding for maximum damage if you need time to heal, get out ofthe arena to mitigate the risk of being hit by one of the floating zero swords, as you'll be just out of range enough for it to be safe mmm, brilliant, no time for an ouch. or either quick quick in the video

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