World Record History of Paper Mario: TTYD any%
Jun 02, 2021Paper Mario The Thousand Year Door is the second installment of the Paper Mario franchise. It was well received by critics for its captivating story and exciting gameplay released on October 11, 2004 in North America. Paper Mario
ttyd
would sell 1.5 million copies in the United States. I remember as a kid spending hours and hours playing over a summer completely enthralled by thepaper
-styleworld
I could explore, as you may already know, there is a small subset of gamers called speedrunners, whose main goal is to beat a game as quickly as possible. possible and it wouldn't be long before they gavettyd
a chance.In this video, I will show you how the efforts of the ttyd community led to the breaking of the game and ultimately led to this happening. This is the
world
record
.history
ofpaper
mario
the door of a thousand years any percentage the first speedrun of papermario
that I could get my hands on was on June 24, 2005 by james bunkley, who goes online by the name brown bomber without many resources he managed beat paper mario ttyd in the english version with a play time of 7 hours and 11 minutes, so let's first explain what any percentage means. Any percentage means completing the game as quickly as possible through any means possible other than cheating, meaning glitches and shortcuts are allowed.The early years of ttyd speedrunning that simply meant beating every chapter, collecting every crystal star, and defeating the shadow queen as quickly as possible, although this would change in the following years. Secondly, it's worth mentioning that this was a segmented speedrun. Segmented races are different. from the current most common form of single segment racing in which the racer can redo sections of the game as many times as they want until they are satisfied with the result, for example the first brown bomber segment ends after reaching the meadows of petals, from there you can try your next segment, if you mess up on the next segment then you can keep reloading your save and pedal meadows and try again, although this race was the first of its kind, it had some pretty notable strategies towards the beginning of the race, depended largely on fear.
Masks that allow you to quickly scare off low-level enemies. He also used Danger Mario, where he reduces Mario's total HP to 5 for a permanent danger state with the help of 8 power badges that increase your attack damage by 2 when you have 5 HP. or reduce his damage permanently increases by 16, allowing you to defeat bosses with ease with such a long cast time and almost no shortcuts. This game didn't really stand out from any other speedrun at this point in 2009, Mark Wong completed a segmented segment. fast race with a playing time of seven hours and seven minutes. I thought it was interesting to note that Mark Wong was aware of the window jump in the hotel castle, a little trick where you jump from the bridge straight into the window, this skips a small scene. of pressing the switch with coupes and revealing a section of the bridge just below the window, this trick is even more difficult in the European or Friend version, this has to do with the frame rate that the game runs in European games tend to run at 50 hertz, while North American and Japanese games run at 60 hertz, this results in Mario actually only walking at 5 6 the speed in pal as he does in ntsc at the time the Runners chose to use in-game time instead of real time due to differences between the NTSC and PAL versions.
Although Mario walked slower in the friends version, the game's timer was not affected by the slower frame rate, although there was nothing amazing about this race, it was seen as a significant improvement over the brown bomber race with better movement and route in general like me. As I mentioned earlier, both Brown Bomber and Mark Wong's sprint races were segmented, as was popular at the time, it wasn't until July 2010 when a Japanese racer named Sazunami completed the first known single segment sprint race in 11 hours and 11 minutes. Months later, Rikuma improved the time by a full hour and then by another hour in December.
It's worth noting that both players chose to end the timing when the ending appears on the screen after the credits. This timing method was used for many years afterward only for Following Tradition, it was not until late the following year when, on August 3, 2011, a Japanese gamer named Konku reduced the time of the single segment by a staggering two hours, down to seven hours and nine minutes, two weeks later. and he improves his
record
to a run of seven hours and two minutes and then improves again in November to six hours and 45 minutes. This begs the question of if a single segment race was now capable of being run in under seven hours, what potential did a segmented future have? run have on january 6, 2012, nami nami uploaded the last chapter of a new segment to speedrun for paper mario ttyd.He managed a time of 6 hours, 18 minutes and 35 seconds, which was a pretty incredible improvement over previous segmented races at this point. There were still hardly any technical faults found. Tsunami Nami's improvement was solely due to better routing thanks to a speed demo archive user named Miles. It's worth noting that he used a pretty old trick called a door handle that was actually found by a samurai guy who you may know from Super Mario Sunshine and Legend of Zelda Speedruns. This trick allows the player to avoid going in boat mode at the top of the waterfall in the pirate grotto and go all the way down to the left to grab the handle.
The trick was effectively saved for about two or three minutes. Now is the time to introduce yourself to a new broker you may know. That's how difficult it is to even get this game to an optimal time like I don't think it's ever been. This is going to happen, this is almost his first speed race on ttyd which was completed in July 2012 with a time of 7 hours and 45 minutes, it was exactly one hour slower than the current best time of a Kanku segment of the year previous and in the month it almost improved. his race to a 6 56 36 and the following month he surpassed the world record for a single kanku segment with a time of 643.05, thus beginning Alma's reign as the long-time ttyd world record holder, Elmo was making His movement and play became increasingly optimal, but Almo and viewers couldn't help but wonder what the future of ttyd speedrunning would hold.
Several years had passed and the only trick found was the door handle at the beginning. This game was too solid. Would world record attempts come down to relying on luck and completely optimal movement? until one day Nathan, while on the board, uploaded this and discovered that pressing x with the optional companion miss mouse just before falling into the water allows you to regain control of Mario high in the air when you close his text box , this bug would allow you to open the warp tubes of chapters 5 and 6 much earlier than intended, as a result you can complete chapter 5 until you get bobbery, then you can immediately exit through the tube, take the left tube to graceful heights and enter the train from the station, the game says. that this is the first time mario enters the train so he starts chapter 6 immediately and actually skips a cutscene that normally happens at the beginning of the train ride from there you can complete chapter 6 until you reach graceful heights again, return to the pirate grotto to get the paper boat curse and then return to the fancy shrine to get the garnet as a result, this skips the puzzle to enter the grotto in the second half of the grotto, Cortez and Lord Crump They fight a peach and Bowser take a trip to the Thousand Year Gate and the quest for the train ticket, although you would have to travel to Hooktail Castle again to complete the problem of getting Miss Mouse, you still saved 22 minutes in the race and for the first time, any percentage no longer meant that you had to obtain the seven crystal stars you would no longer have to fight Cortez or obtain the fifth crystal star in a few months.
Alma managed to shave 21 minutes off his record and achieve a time of 6 hours, 3 minutes and 45 seconds, but she wasn't done yet. improving, but bye, alma had managed to save the 22 minutes of this route change, but he was able to optimize his record even further by eight minutes achieving a time under six hours, his time was going to be incredibly difficult to beat without any new tricks and Then the chronic keys appeared. Chronicles was already a highly respected and successful glitch hunter from her previous work on banjo-tooie and banjo-kazooie. This time she decided to take a look at Paper Mario and she did not disappoint by quoting the character description of her. first ttyd video and the chronicle begins immediately.
She has found a two minute time saver in chapter eight. Jumping far enough past this bridge outside the puzzle tower allows you to skip the shadow siren fight. She began to find many more optimizations, including the wooden wheel. skip which saves a minute a green switch skip to save 15 seconds a way to avoid bill detonators that could save up to 45 seconds a ladder jump from chapter 1 and several cave time savers he was right and so it begins he showed him the people who had There are certainly still new discoveries to discover after these hacks were found and almost started to keep making improvements to their registry, so after the first year of major ttyd flaw discoveries, alma would end up with a 548-57.
I closed out the year by launching an any percentage task that I had been working with Kool Kirby 2000 and Master June, we managed to get a time about 50 minutes faster than the world record. If you don't know what a task is, they are a little different from normal sprints. From a player using a controller and playing at normal game speed, Taskers enter a game emulator on their computers and tell the emulator which buttons will be pressed in each frame by using slowdown and save states, the taskers could redo sections over and over again until they achieved a theoretically perfect run, this task was far from perfect but it shed light on what the theoretical limit would be with each current bug taken into account a few months after a bug hunter called t will 14 shook up the percentage route a bit more and discovered by using a glitch called gumbella buffer that he could go out of bounds on the big tree and skip a cutscene where the punis were trapped in a cage going down through the normally inaccessible pipe at this time allows the player to reach the end of Chapter 2 much sooner than originally possible.
This came with a small side effect. We still need the super boots and this bug skips the scene that makes us go get them if we reach the end. of the chapter and return to the room before the super boots, the path to the super boots room actually opens by grabbing the super boots, the game returns to a state halfway through chapter 2, which means we have to go back by the pipe we came by. Skip ahead and trigger the end of the chapter again, as a result there is a second countdown timer that lasts quite a while, this saves a good amount of time on its own, but it references an old video that you can jump to.
On Gruba's bookshelf from his couch it was discovered that we could add a new route for chapter 3. Here's how it works: progress through chapter 3 until you get the super hammer. From there we need to rank down to level 16 to be able to leave. of the major league and to avoid complications with the yoshi egg scene for the bookstore jump to work then return to chapter 2 enter the cage and break the panel to revert the game to a state of chapter 2 and return to chapter 3 and talk to grubba at this point the game will think you're talking to grubba for the first time he gives you a tour and you can say you don't want to become a fighter specifically so you can walk into his office immediately after jumping off the couch at a precise angle and you can clip on the air vent.
Upon entering this vent, the game thinks you are at the end of the chapter and can fight Macho Grubba right after this cuts off almost everything. of the major league fights as well as the rock hawk fight and various scenes, saving time and hassle dealing with rng between all those fights, soon after he almost returned to action and began to reduce his record a little more after After it improved to 5 36. 39 on July 16, things calmed down for a moment, but that didn't last long. We returned once again with another route change, but it wasn't just a route change.
Ultra hammer was found early and was the first glitch. which separated the english and japanese versions of the game using a trick called flurry super slide mario can enter inside whileuse flurry and slide straight into the outer seam of the building from there you can simply walk to the ultra hammer chest and open Well what does this mean? We got the ultra hammer four chapters ahead of schedule. First of all, this means that we no longer needed to get the super hammer in chapter 3. Now we can get yoshi and d declassified right away, skipping all the big league fights as well as several more scenes, plus we now have a way of accessing all warp pipes without the use of fish, which means we no longer need to work harder to get mouths, oh yeah, and this.
Made the ticking last until the end of Chapter 4. With a save time of 25 minutes, potential racers on the English version were now at a disadvantage due to this Japanese-only trick to explain version differences. The Japanese version of the game was released two and a half years ago. months before the North American version, as a result, certain game mechanics are slightly different. The Flurry super slide in the Japanese version allows Mario to move down to the left seam of the building, while the English version has you super slide left and right, hence this current one. The early Ultra Hammer method would not be possible in the English version.
If someone wanted to get the fastest possible time in the game, they would now have to buy a Japanese version of the game right after ultra hammer's discovery early Alma made a space to write down some of his ideas to save theoretical time in the game and give us a good idea of what the community's bug-finding goals were at the time the most notable bugs were found. to find a way to get to chapter 4 without yoshi, a bug called palace jump, and a way to access the teleporter room and rebel harbor sewers early with all these potential problems in their future, the ttyd community saw it with enthusiasm after new problems on the road.
I found out how buggy ttyd he really could be, excuse me and guess who sprung into action to improve his time? Zephylus actually took over the nearly two-year reign as world record holder with a time of 5:14:39 on Halloween 2014. Zephylus had only been speedrunning. the game for two months he quickly learned the ttyd route and followed it closely almost the time before the discovery of ultrahammer early the improvement window allowed zeph to take the world record the next day he improved his race by almost three minutes almost competition with Zeph motivated him to improve the record by four more minutes.
Both players had mastered the Ultra Hammer early on and were now looking to optimize their movement and overall gameplay before the end of the year. I launched my second task of any percentage that shows the theoretical limit of the game. At that point I was able to introduce the early log pipe and shelf jump as well as the early ultra hammer into the task. I hit the time of 4:15:48 again, about 50 minutes faster than Elmo's current record of 507. The competition was deadlocked, no one. I was successful in breaking Alma's record and motivation was low with such an optimal record out of sheer laziness.
I wasn't able to test a theoretical way to perform a new jump in the game. The dsy guy discovered that in the first frame after leaving a battle by pressing allows to perform a mid-air jump, it was theorized that we might have enough height to reach the ledge that leads to the pipe in chapter 4 and it turns out we discovered that it is possible with just two full height jumps with which yoshi's jump was discovered without the need for yoshi to go to the pipe room in chapter 4, we did not need yoshi as a result, we no longer needed to fight to rise through the ranks of the minor league, we could enter chapter 3 and immediately fight grubba.
To finish the chapter we need Yoshi later in the race, but he magically appears after defeating Duplices in chapter 4. It was quite difficult for the racers to master this trick because at the top of the frame a perfect entry is required to jump the angle. required to hold on to the ledge was pretty accurate on its own and this trick had to be done twice the first time you enter the pipe in chapter 4 you are rejected, first you have to talk to Darkly to have him write your name on your back and then you will be able to enter chapter 4. about half a week after yoshi's discovery skip t will 14 found a way to enter the pirate grotto early by having gumbella go out of bounds and place bobbery inside the right wall that we can open. the entrance to the grotto and jump back left to talk to Flavio, as well as jump bring Flavio back to solve the entrance puzzle, effectively saving around 40 seconds, a runner named I'm Dead joined the competition and achieved the time of 5 hours, 6 minutes and 30 seconds, while only one minute faster than the previous world record, he was the first person to perform this trick in a world record race.
Alma returned once again to claim the world record from him for a time. theorizing a jump that would significantly shorten the route, we call it teleporting a room early, if we found some way to access the teleportation room in the sewers of Rogueport, we could warp chapter seven, which would skip the long process of searching for General White and travel to the moon, this long-sought glitch finally came true on June 3, 2015. A glitch hunter called solidified gaming discovered how we can use what is called a bobbery glitch to get into this building and at the same time , stay outside, from there we can slide super down.
In the teleporter room, since the cameras rotated by removing the general white hunt and the trip to the moon, we were able to save about another 20 minutes because this trick involves a super slide down. This error was only possible in the Japanese version, further separating the Japanese. any speedrun percentage of the slowest English speedrun just two days after the discovery of the teleported room. Early Zephylus managed to achieve the world record by improving ammunition life by seven minutes. He almost fought back and bettered Zeph's time by a whopping 23 minutes. I integrated this new bug into a new any percentage task and managed to get a time of three hours, 35 minutes and 16 seconds with even smaller optimizations as well as a lot of crazy rng manipulation, plus solidified games I discovered bobbery early, which is a way to get bobbery without ever. triggering the start of chapter 5.
All we have to do is goombella buffer out of bounds and ride yoshi towards an ember out of bounds. This ember is usually found in front of the tree that bobbery is hiding in, so engaging in battle with it causes the game to treat you as if you have progressed through chapter five after leaving the battle. You can talk to Bobbery and have him join your party. Alma made sure to defend his record and improved it four more times over the next few months by using both teleport rooms early on. In addition to early bobbery, she achieved a time of 4 hours, 12 minutes and 31 seconds.
Spectators and speedrun enthusiasts have been wondering if there was anything left to find since people started playing with an infinite height cheat code and discovered that the loading zone containing the key to Grotus' lair is loaded under the floor. in this room. If there was ever a way to access that out of bounds loading zone, we knew that ttyd as a speed game would completely change and then this happened. I didn't hear the jump, so I have to do it. do it after 63. I heard the jump, the hunt was over, palaskip was real and the only partners and tricks we needed to perform it were gumbella coupes yoshi and a double jump and how they performed the trick well, all you have to do is use a trick called delayed goonbella buffers to get a bug called tech storage move twice to the left side of the room and make coop start an off-screen battle perform a bug called teleport yoshi land on a spring below the room maneuver in the narrow seam of the room manipulate yoshi to fall with a delay, draw an ember towards you, yoshi teleports slightly below the floor and double jumps to the loading zone, okay, if you didn't understand any of that , I don't blame you, the method for this hack to work was incredibly and unimaginably difficult there were so many things that could go wrong due to the sheer difficulty of everything I mentioned a month later solidified gaming managed to find a much faster and easier way to perform palo skip and the best part was that it was actually reasonable for a human to do in real time, I go into detail in my explainer video which I will link back in the description below.
It is worth mentioning that this method is only possible in the Japanese version of the game, giving the player an advantage of almost two. hours in English now with the introduction of palace jump in the route we eliminated the need to go to the puzzle tower chapter four, chapter five and chapter six, which means that we would complete the game with only four crystal stars. It's worth noting that at this point all the glitches except the one you almost theorized in your beat container became actual ideas that were so surreal in 2014 were now a reality, the ttyd community got to work trying to fix this problem.
In a race just three days after SG found this new method, a runner named Sorik achieved his first TTYD world record with a time of 3 hours 40 minutes and 22 seconds. He then managed to improve his time twice in July to a time of 3 hours 8 minutes 40 seconds. At that point people quickly began to realize that less than three hours would be possible on September 4, 2016. Solidified Games discovered a hack called the Hazard Respawn Glitch. Skipping the first frame when you enter a room and continuing to make perfect jumps across a body of water will cause the game to skip saving the location where Mario was last standing as a result, Mario is sent to the center of the room in the case from the bug fight room, this allows the player to land directly on the pipe to Pedleberg by performing this trick right after getting the paper plane curse which we can effectively skip. a trip to the thousand year gate, several scenes after that visit and the bug fight that completely eliminates several more minutes of the race, as a result he frankly stays with our group until we meet pinio in the chapter 2.
After a short intermission on November 23, 2016. Sorek achieved the first time under three hours and two hours, 59 minutes and four seconds and would hold this record for half a year at the beginning of the following year. I launched my last ttyd task. It was the ultimate showcase of every optimization and trick. We had found it over several years, so I recorded a final time of 2:16:52. On May 14, 2017, Alma returned with a time of two hours 56:48 minutes that she would also maintain for half a year until Soric found it. took. Back with a 253 54. It's worth noting that after this run, the community voted to change the timing method used instead of the end time on the ending screen after the credits.
We would now end the hour as the credits began. Ultimately, more people preferred to end the sync earlier. and so it was adopted in the leaderboards with this new timing method. Sorek's wool dryer time became 248 38. He would only hold it for a few more months until a runner named Yoshizilla claimed the record which he trimmed to a few seconds. Sorek's time achieved a run of 2 hours, 48 minutes and 23 seconds on January 25, 2018. This record still stands today and shows many optimizations that have been found over the years. I haven't really mentioned anything about the progress the community made with English. category we kept finding all these cool tricks that only worked in the Japanese version with seemingly no noticeable improvements on the English route in 2017.
I almost held the English world record with a time of 5 hours, 10 minutes and 11 seconds, but the English category As we knew it was about to change on January 5, 2017, a glitch hunter named Really Tall found a way to perform a teleportation room from the beginning of the English version by using Miss Mouse and Ultra Boots. The explanation for this is a bit complicated, so be sure. Watch the Real Tall video to see this error in the description. We had to do everything we could to catch Miss Mouse, but sure enough we had shaved another 10 minutes off the race.
Yoshizula took the record and quickly improved his time half a week later. Two weeks go by and sorek cuts just 15 seconds off yoshi zilla's race and then half a week laterHe almost shaved almost 5 minutes achieving a time of 457.03 a month later Zeph took the record almost improving the time by almost two full minutes and then shaved another three and a half minutes the following month and then half a month later Zeph improved once again with a time of four hours, 50 minutes and 39 seconds. The world record had returned to being substantially optimal and it was going to be difficult to beat it a month later.
On May 13, 2017, community members with the names Veneev Red To Go and Zan Sav collaborated together and found Palaskip in English. A proper explanation for a trick like this can only be done justice in a video of its own, so check out zansav's video or my video. in the description below, this version managed to shave off a staggering 25 minutes of running because we could now skip the entire chapter 5. Then on March 6, 2018, Solidified Games discovered a new way to do the teleportation room early, all what I needed was tooth mode. we no longer needed the ultra boots, so we no longer needed the entire chapter six with the help of an English energy jump method that does not require the ultra boost, we no longer needed to go through chapter six to get the ultra boots, which means we can leave chapter four right after getting tube mode.
Previous Solidified games had discovered a bug called super jump that would allow the player to jump infinitely high in the air by abusing this bug in a particular way, while in role mode it allows you to jump into the Teleporter room from the side again for a detailed explanation. I highly recommend watching sg's video on this and reading the video description. Additionally, this super jump glitch also meant that we had an easy way to get the Ultra Hammer early on in the English version of the game. The next day, Sorek was able to achieve this in a race earning a run of three hours, 13 minutes and 56 seconds on June 1, 2018 and just a few days ago, at the time of loading this article, he was able to improve Sorak's time by six additional minutes and currently holds the record holder in the English category, the Japanese and English versions of the game were once two hours apart from each other, but it has come full circle and now English is only about 20 minutes behind the Japanese version, although there is a decent amount of There is room for improvement in English.
Still to think that a game whose speed was stuck around 6 hours for a while would be completely cut in half is mind boggling. We started with a game that was considered too solid, no one thought something like this would be found. there was in paper mario 64 which was completely breaking down at the time, but here we are, half a decade later, we don't know what the future holds for ttyd, we don't know if more tricks like skipping the airship ticket will be found, but what What I can tell you is that resilience and perseverance can break down any obstacle or barrier to your goal and that when a community of sprinters wants to go fast, they will.
Thanks for watching.
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