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Why Was Call of Duty: Modern Warfare 2 SO AWESOME?!

Jun 09, 2021
Call of Duty Modern Warfare 2 is a non-stop thrill ride of action, adventure, explosions, war and deception or, to put it another way, it's Cod 4 on a week-long cocaine binge that is no easy task, creating a sequel to one of the most revolutionary games. and criti

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y acclaimed video games of all time, let alone in a franchise that traditionally made standalone games with standalone stories, Modern Warfare 2, believe it or not, is the first direct sequel to the franchise and while Modern Warfare is easily the game that started many of Modern Warfare 2 cemented many of those trends and also created new ones.
why was call of duty modern warfare 2 so awesome
Call of Duty for United gathered a large fan base and naturally heard that a sequel will be in development once again. Modern times were planned. People got so excited. How would they improve what was basi

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y a masterpiece? Where would you take the story with ancient characters? What would multiplayer be like? So many questions, the sales and success of this game speak for themselves, but the success does not. It does not determine quality and Modern Warfare 2 was the subject of countless debates and controversies that sparked arguments about what is okay to put in a video game and what is not popular.
why was call of duty modern warfare 2 so awesome

More Interesting Facts About,

why was call of duty modern warfare 2 so awesome...

A new video game actually allows you to be a terrorist and kill people. Check out Although Cod's critical praise for Modern Warfare 2 did not receive the same amount of praise. It's a pretty drastic drop in Metacritic scores across the board, which I think is an indication that people's feelings towards the series were slowly starting to change. I mean, the franchise had always been about war and the story of soldiers and they were always fun shooters to boo and it was mostly serious and semi-realistic or at least it tried to be in the way it depicted war, but mw2 has a very different tone overall and everything you need to do.
why was call of duty modern warfare 2 so awesome
To see that, compare the trailers. 50,000 people used to live here now it's a ghost town. The so-called leaders destroy you with the rest, they destroyed our culture, our economies, our honor. This was when Call of Duty really started to appeal to the general public and developed this dudebro gamer culture that has more or less replaced the identity of the series, yeah, yeah, you have Eminem spitting lines from him. The action is paced, it's great, and it's a great development that gets you excited, but it's not what Call of Duty was. At that point, they even went so far as to create this hilarious and arrogant commercial that was banned from television.
why was call of duty modern warfare 2 so awesome
Sons of making it so loud that they keep the neighbors informed. Sometimes my dog ​​likes to watch me do it. Some people go into dominance mode and that's something. freaky deaky I heard there are over 20 million people doing it now, so it's safe to say everyone is doing it. I guess everyone was really doing it. It's been over nine years since the games were released and in that time we've seen nine new ones. Call of Duty, but was there something special about Modern Warfare 2 that the other games didn't take advantage of? Is there still some secret ingredient to the Call of Duty formula hidden here?
Was the story campaign and multiplayer a product of its time? hasn't aged properly, let's get out our newbie tubes, start World War III and no Russians get right into this at the end of the cod for Captain Price and the soap MacTavish stopped Imran's Cavs launching a nuclear missile and their attack on the United States and then killed the bastard, it was a glorious and fitting ending, but the incident was covered up and the Russian government labeled the launch as a missile test and the heroes who stopped it did not become heroes and in the eyes of the public that guides us. quite well in Modern Warfare 2, the story begins with spectacular opening credits scenes while dialogue and snapshots from the previous game play in the background.
What the hell is Sokka's name? I think the lime green aesthetic here works well for the art style. You know, it makes you feel what's the word

modern

? After this new guy, General Shepherd, monologues has thoughts about war power and his words have weight, you can tell he's been through and seen enough to know how. The cycle goes, history is written by the winner and here I am. I'm thinking that we had won and unfortunately Emran Zekkai did not become an example, he became a martyr for the Russians. The dialogue is quite well written. He doesn't try so hard to be taken seriously that he falls into the trap of fate where they say. stuff that sounds epic and cool but doesn't really make any sense, but it's also not a Monty Python parody, a telltale sign of good dialogue is Shepard and the other characters not always explicitly saying what they mean, you know, leave the things open to interpretation.
And in his words lies a small explanation of why the United States invades countries and sticks its nose into other people's businesses. We are the most powerful military force in the history of man. Every fight is our fight because what happens here matters there. If you sit for an hour in the opening scenes, you get the sense that Shepard wants to be a winner, he wants to write his own story and that desire is what starts the events of the game. You take control of Private Allen and, as part of the Rangers, are tasked with retaking a city in Afghanistan following your success.
Shepard recruits you into the illustrious task force 141, an elite unit under his direct command, change of perspective as they put you in the shoes of Roach along with McTavish, the friend and protagonist of cod4 and I like this because, like than black ops 2 from black ops 1, you play as Alex Mason and then you play alongside him, so you sneak through a sandstorm to receive an ACS module and then reserve it to get out of there. Makarov is at At this point, the main villain, essentially taking on the role of Kev as he begins a campaign of terrorism against Europe, Shepard sends Alan on a dangerous covert mission disguised as a terrorist to win over Makarov, emphasizing that you don't want to know which It is its cost. and standing next to him will cost you a part of yourself, it won't cost you anything compared to everything you'll save, which brings us to one of the most controversial moments in video game history, remember that it's still shocking to play this level and what Whatever you could say about Call of Duty's decline in storytelling, whatever you could say about Modern Warfare 2, you can't tell me it doesn't have balls, this scene at the Russian airport can be viewed two ways or it's a Desperate attempt to surprise the player and create a scene as memorable as the nuclear bomb exploding in cod4 or is the writers' way of showing how a single horrible act can spark a major war.
I think it's a combination of both and it's hard for me to ignore the parallels between this and the 9/11 attacks, but no, contrary to what the mainstream media would have you believe in 2009, there is more to this level than just a lot of people have a problem where you essentially get to be a terrorist and kill people, and it's very realistic. very realistic very realistic very realistic violence is a storytelling tool just ask george RR martin and while the deliveries are as tough as the fatal fist it does its job for the plot there are no consequences for not shooting civilians and the game gives you the option to skip it completely, since Makarov was aware of Alan's identity from the beginning, it means that Shepard essentially sent him to die, he is the real martyr, that was not a message, this is a message and when the authorities found an American behind this attack, they declared war against the United States without a second of hesitation, does anyone remember that the war on terrorism was not a good time, the thing about Modern Warfare 2 is that , while not set in a non-fiction timeline, mimics a lot of the things that happened in the eight years or so before its release, so it still has a feeling of authenticity, except for this little oversight and logic, you know. something, something small, the fact that the Russian authorities did absolutely no investigation, yes, Alan was American, yes, he.
He may or may not have shot many people, but you would think that the Russian government would at least attempt to investigate the identities of the other four shooters before declaring war on the United States, a country with which they have had extreme animosity during the years. last years. 60 years thought one guy did all this, I mean you guys had security cameras, your faces were probably on them, oh one of these guys was American and we never saw or heard from the other four, oh wait none of them they. He died, but we never did a background check on him or anything, come on guys, let's invade the White House beam.
I don't know, it's stupid, so Roach and McTavish head to Rio de Janeiro to find some evidence implicating Makarov in the terrorist attack. Since there were none at the airport you fight in the favela against the military forces and I must say it's cool that they have civilians everywhere, this game really makes you feel like you are falling and there are real people caught in the crossfire who don't you can kill It's a shame though, you're chasing this guy, Alejandra Rojas, and he'll get away. Oh, he'll feel that for a while, so at this point the story has been split into two narratives, which is typical Call of Duty in one.
On the one hand we have Sergeant Foley in private and the American gang defending the continent from the Russian invasion and on the other hand the price of soap and the ghost try to track down Makarov and find evidence to implicate him. You know, maybe he's the inner patriot in me, but it's great to play. As the Americans fight the Russians by defending and retaking the White House, racing to the top to light green flares telling the Jets not to bomb them, and seeing flares scattered all over Washington DC, Modern Warfare 2 has some moments and visual images really memorable and I like these missions because I imagine it as if the Cold War became a real war scenario.
You know, it would be pretty scary to imagine an invasion on American soil, of course, the last time it happened, we drove those redcoats back anyway. Force One for one infiltrates a gulag to free the mysterious entity known as prisoner six to seven by fighting through cell blocks collecting riot shields and killing guards. You and the team end up in the cell and free who is inside and guess what it is. No it's the captain's price yeah hell yeah real friends squad up and then the crew raid a Russian port where they gain control of a submarine and all's well that ends well good job price time out from there and be able to return home.
You're up, damn man, starting to worry, Jesus, what are you doing? Matt, in a daring and risky ploy, launches a missile aimed directly at DC and we cut to an orbiting space station where we watch it unfold. I will say that sometimes it's good I have a cocaine binge from time to time JK. I don't condone the use of illegal drugs, so the missile ends up being an EMP that disables all electrical equipment and sends helicopters crashing to the ground. cocaine. I'm awake for everyone, but it gives them the Americans have enough advantage to go ahead and retake the White House.
Sergeant Foley swears revenge on the Russians and swears they will burn Moscow to the ground, foreshadowing Meanwhile at Makarov's safe house, the ghosts and Roach attempt a daring attack to steal vital intelligence and evidence. from Makarov's computer, you breached the property, set it up for defense, hold the line and then download the valuable data with Comcast internet speeds, come on, hurry up after it's over, book on the way out of there, where you are greeted by a friendly face. Timely rescue, General Shepherd, of course, we have the data for you and a most shocking betrayal that seems to have come out of nowhere.
Many players probably didn't know what to make of this or why Shepard did what he did to be able to do it. I criticize it for being contrived and betrayal for betrayal, but there were actually a lot of warning signs. Shepard had to kill ghosts and Roach because if they discovered what was in the DSM it would have revealed his involvement in the terrorist attack on Russia. His entire view of himself would have been tarnished and his legacy destroyed, which is why he says his famous quote essentially sums up his motivations. Five years ago I lost thirty thousand men in the blink of an eye and the world simply saw so many troops lost in an instant.
It has affected you to some extent, especially if you ordered them, but even more so if they didn't retaliate throughout the game. Shepard talks about the US war heroes being the most powerful military force in human history, he's given everyone a pep talk about greatness all the time it's like you have a hobby, man, He has essentially deluded himself into thinking that winning a war is what makes a person great, what cements them in the world.history and everything. the events of this game were orchestrated by Shepard for the sake of his own ego and image this is for the record history is written by the victor history is full of liars if he lives we die his truth is written and ours is lost Shepard He will be a hero, this is what you need to change the world, he is a good liar and a river of blood, so now that we know the motivations of the villains, it's time to kill him.
Makarov and Shepard's men fight each other in the cemetery while putting a price on Nikolai and the soap. we try to regroup to defeat him, we infiltrate Shepard's base, we kill his soldiers, we run after him and then we have an extremely absurd boat chase scene, after which Shepard goes to hell after a downed boat falls into the water , we wake up in a desert and we walk around for a bit and you know what's up, dog, you're getting cold or what. Oh, a fight breaks out, you get stabbed, pull it out of your stomach, throw it away with expert precision and mission accomplished.
It's a pretty interesting detail of how the rust is in the background in this final scene. with our enemy defeatedThe story ends well, but it can be said that it is not over yet. Makarov is still out there and is no doubt already planning some betrayal, so overall the plot is quite entertaining, it's a fantastic ride from start to finish, but it suffers from extreme action movie clichés. absurd scenarios and that unforgivable plot hole I talked about after finishing the campaign I got access to the museum that shows all the characters and locations we saw an experience throughout the story, you can even grab a bunch of weapons and shoot them all those who are here.
It's amazing and very creative. The biggest problem with Modern Warfare 2's campaign is its lack of pacing and an over-reliance on keeping the action in the original game. There are a lot of slow, quiet moments that made the loud parts of the combat more fun and intense While in Modern Warfare 2 you have to climb a mountain and the helicopters listen to dialogue and do other things besides shooting, the vast majority of your playing time is spent in firefights, now Call of Duty has never been what I would call realistic , but card 4 felt more realistic. Overall, Modern Warfare 2 is basically just a big shooting gallery.
This is when the series really started to morph into a balls-to-the-walls power fantasy and it's pretty clear from behind-the-scenes interviews that the developers wanted the player to feel like a badass. What I think is really unique about the level where we are new to this game would be going through the environment and having the feeling that from the beginning of the level we are running towards danger and seeing all these people running away from it, so Really You start to feel like a badass, you're running into all the fire in the explosions, they run past you.
Part of the reason Cod 4 and World at War worked so well was the way they built the action, how each section. led you to the next you weren't always dropped into a mass shootout, sometimes you would stumble upon a group of captured German soldiers and have to decide what to do with them or you would walk silently through the jungle when everyone Suddenly, there was a time when you had They had to grab Captain Macmillan and put him on the ground before attacking the enemy. You know, that added tension to the rhythm. Well, things like that could liven up the moments between gunshots, I think when you have a vehicle escape section and there's like 50 other snowmobiles and you're just taking them all down with the most accurate Glock 18, it starts to feel less like a war, less like a battle and you start to feel less like a real soldier, at least with Black Ops 1 I had. the same level of over-the-top insanity, but it had a much more coherent and interesting story.
The essence of what I am saying is compared to that of its predecessors. Modern Warfare 2's campaign is too forgiving and too much combat is tiring, such as when you're chasing Shepard's ship at the end of the game. Was it really necessary to have 15 helicopters, 47 boats, 100 infantrymen spread across miles of river land, all in order to stop two guys on a shitty little boat? It doesn't seem right to me that the scenarios the game puts you in become so ridiculous that suspension of disbelief is no longer possible. Despite all this, I have realized during the time I have played all of these Call of Duty campaigns and reviewing them that each one of them. tries something new and I can really respect that Cocaine Warfare 2 can be a non-stop adrenaline rush and still be fun on its own merits, at least it's not just about doing the same damn thing we've already seen before, I think the problem that what people have with this campaign is the transition initiated towards the future, it wouldn't have been so bad if there was an iteration directly of the formula turned into an action movie and crashing into the walls and then returning to earth, but almost Every game After this one it's been just as ridiculous, if not more so, but I appreciate Modern Warfare Two's commitment to pure silly fun in the mw2 tradition, expanding the action and intensity of the campaign to absurd and transcendent levels as the multiplayer mode.
This also shouldn't surprise anyone who's seen my other Cod videos that Modern Warfare 2 has my favorite multiplayer mode in the series. I've sucked at this game for quite some time, it's time to tell you why I love it so much. I really have to say it's an amazing game despite what your high school friends might have believed, there's more to this game than scopeless 360 intervention montages, Good Lord, Modern Warfare 2 and Halo 3 basically all started these damn dank MLG players. 420 blaze it memes I think the sheer amount of people trying to create cool montages and highlight reels says something about how influential multiplayer was on the gaming community back in damn 2009, damn it was 10 years ago when this game came out .
I found myself enthralled and addicted to the multiplayer, and it took many videos, hundreds of multiplayer matches, a deep look at the repressed anger and psychology of 12-year-olds, and about nine days of gameplay to be able to put into words why. It has to do with weapon class customization progression, killstreaks, music, voice acting and the most critical aspect of all map design, but what to start with first, let's get out our good AC art and start with the core gameplay, let's be a Call of Duty game so the basic rules should be self-explanatory and I don't need to go over them.
The time to kill a mw2 is quite fast, meaning that gunfights are more of a test of quick reflexes. Good aim. Know the maps. Weapons. Knowledge of your surroundings and the minimap. This was the big debate back in the day and I remember it clearly. Halo 3 is better because it requires more skill, you can't knock people down in half a second. Modern Warfare 2 is too easy and chaotic and while I still think this is true, I have to say that's what I liked about it coming back destroy you move fast paced easy to pick up and play pure casual fun but room for players competitive players taking it to the next level is classic Call of Duty mayhem at its finest, but why do it?
I find more fun here than in Black Ops 1 Black Ops 2 3 4 Modern Warfare 3 Ghosts World at War or any of the others, the answer is in the expert map and weapon skins. I'm sure there's a term game developers used for this. but the best shooters in my opinion are the ones where every weapon has a place in the sandbox where everything is viable to some extent so that nothing in the game is wasted or repeated. what do I want to say with that? Well, let's take Halo 5 for example, with all the scraps they added they inevitably just made a bunch of reskin weapons and vehicles and while yes there are a lot of tools to play with, too many feel the same, it's redundant, but in Modern Warfare 2, everything plays a role, team, for example.
A tactical insert allows you to choose your next spawn, which in itself offers a multitude of possibilities. Claymores are used to watch your back. You can place them in high traffic areas by throwing knives or for players who want a more stealthy approach or just want to get some highlight clips now, of course, some weapons and equipment are objectively worse options than others, but a lot of it comes down to the preferences. I personally love the f2000, it's a spray and pray gun with a bit of damage. It seems high recoil. It's crazy and no one uses it.
The blast shield is also not used because it cuts off your vision and radar, but if you hate Danger Close you might consider using it. I could review each and every gun and discuss their small differences in performance and reliability. They shine better, but as an old black woman once said, no one has time for that, so I'll just pick a handful to reinforce my points. FAMAS excels in medium and long distance encounters and has a three-burst shot in the scar. is a high damage, high precision weapon with the shortest magazine tar21 is a close to medium range weapon that can function more or less as a hybrid assault rifle/SMG ump-45 is the opposite of an SMG with some features of The l86 assault rifle is a high damage, high recoil LMG that can be surprisingly accurate with quick pulls of the trigger.
The AUG H Bar is an LMG with a magazine size slightly higher than most assault rifles but lower than all other LMGs. The weapons I chose represent a different archetype and playstyle and any weapons that are similar will almost always have certain strengths and weaknesses over others if you want an informative guide on each of these weapons. Xboxahoy has a whole series and to me that shows how much depth the sandbox has in general and when the sandbox has depth the players also have the choice of equipment, that's why I and many others spend countless hours perfecting their classes because decisions really mattered, you would discover a play style, you would unlock attachments, you would tinker and try different combinations, you would level up. perks that worked best, career perks unlocked, etc., the game's addictive progression and leveling system went hand in hand with its diverse set of weapons and customization.
My complaints with some of the newer Call of Duty, as they simplified the weapon categories in Modern Warfare 2. There are 4 to 10 weapons offered in each category. Newer games would have one, two, three and with the 10 select system, most players don't even bother with a secondary, so it's almost like they have some weapon or two, but one of the necessary items of cod. The multiplayer mode that the developers need to get right is the pluses. Modern Warfare 2 is by no means a perfect game, but unlike covert ops, the perks here are very important for your class build.
You know that sleight of hand will give you a speed advantage in gunfights, but without a scavenger, you could run out of ammo quickly and this scavenger game is actually a useful advantage because not everyone starts with 6 full magazines. You want a more mobile class, taking a marathon will help you with that and if you are Rock bling you can cover your weapons weaknesses. Fuller stopping power helps increase time to kill and damage with most weapons, but for some it's not essential Hardline isn't as good because you'd rather have a better, more effective class than require one less kill to have a cold-blooded streak.
It is perfect for stealth and close danger, as it is ideal for explosives-based classes. The light weight makes you more agile, which is great for tight spaces. Finally with the yellow perks, yes you can run around with a commando and a tactical knife, it can be a lot of fun but it's not too viable, constant aiming is great for snipers or akimbo weapons, the scrambler is almost useless and gives away your position, and the ninja is simply the best job in each class, the situation report is great for finding Claymores and tactical inserts and the last stand is if you want to be.
The annoying thing that makes class customization so dynamic is the clear benefits and trade-offs of taking one advantage over another, if the trade-offs are not significant, if you can have a good class without any advantage, then it's kind of like why? that? there and if you're questioning the point of taking parks then maybe that part of the game isn't designed well. Yes, there are some frustrating elements to this game. How could we forget the danger of a single man? Noget tube spam one. -man-army was broken, but you know it was worse than anything, model 1887, thank goodness this was patched, but let's never forget to summarize that the class customization here is as perfect as it ever has been or will be and let's call it

duty

.
It wasn't rejected now, but in terms of options, feasibility, fun factor, the sandbox is themost complete of all the cod games in my opinion, now let's switch gears and talk about kill streaks, it was a great change of pace for Call of Duty to go. WWII behind and heading into

modern

territory cod4 and walled

warfare

had exactly the same system when it came to killstreaks and it worked very well three kills for a reconnaissance plane five for an airstrike and seven for an ally AI controlled, easy, direct and Even, but when Modern Warfare 2 came out, it became this simple formula and then you start thinking, wait a minute.
I didn't do any drugs this morning and just when you thought the game couldn't get any crazier, our Lord. and the savior ghost descended from the heavens to tell us the sacred words: tactical nuclear weapon ready for launch, and just like that the face of gaming changed forever and the land of memes would never be the same again. Let me tell you that the voice acting for the different factions and announcers is what gives this game so much character, gives it an identity, just listen to these announcers ready for launch, repeat the predator missile ready for launch, show us what what do you want.
I don't think I've heard anything beyond the advanced war. that was as memorable as some of these lines just listen to the intensity enemy i see 130 now let me get one thing out of the way real quick Modern Warfare 2 is not meant to be balanced it's meant to be stupid chaotic fun this means you can pass an absolutely great time when you're awake and you can also have a terrible time getting your ass exploded. It's a difficult dichotomy, but that's where the game excels and what makes a good Call of Duty game without the kill streaks is that the variety is amazing and might be the best innovation made from the original to the sequel.
Of course you have your airstrikes with UAVs and attack helicopters from Cod4, but a fun fact, unlike Cod 4, you can shoot down the UAVs and then there are the opposing UAVs which adds a much needed interruption to the game care packages drop a random killstreak with different drop rates you can summon sentry weapons place them in defensive or offensive positions there is the godforsaken predator missile that the enemy always seems to receive when you are about to get your Harriers which by the way is the best kill streak in the game which means they should have done the precision airstrike with 5 kills because there is no reason to choose it over the Harriers and without one I doubt the most fun kill streak and from Call of Duty history, emergency airdrop, you know why I love it so much because not only do you get random killstreaks that fall from the sky, not only can you get a helicopter gunner and an AC-130 in the same drop but create this crazy race in the match where your team is running to secure them and back you up and the enemies are trying to steal them.
It's glorious at the top end, you've got the low pavement which is an absolute beast in the skies, the stealth bomber is very disappointing because of the nine kills it takes to get it, but hey, that's why we have care packages, the monstrous helicopter gunner and an ac-130 are the most extreme power fantasies come true and if you see one on the enemy team it's a sign that someone is going to be killed because no, they're not going for the EMP, they're going for this game I had balls huge and how overpowered and busted they made the kill streaks and that's why I love them, however the ridiculous aspect comes at the end. cost of a fatal flaw that has since been rectified with score streaks, you get campers like there's no tomorrow because everyone wants to get a nuke, everyone wants that badass feeling and for many players, myself included, the game is It's less about winning and more about killing.
No matter the game mode, this is not something that ruins the experience, it just has the potential for players to abuse it, which they certainly do, but in the end the game is better because of the kill streaks, even if it is frustrating to die. Ask for them again and again because you can always bring the same retribution at the feet of your enemies. I have a little gift for you. What makes a good map in a multiplayer game? This question alone could be its own video and varies from shooter to shooter. What you have to ask yourself is why a level like High-Rise stands out so much more than a level like generic factory number 27.
Well, there are many reasons and one of the most obvious is the overall selection of game offerings, if almost Every map you have falls under the umbrella of a flat, small, linear three-lane layout, so every multiplayer match will feel the same. This is the biggest problem with having fun and modern Call of Duty games. The map design is so safe, predictable and boring that it's just. It's not exciting, you already know what you're going to play before you start the game and in my Black Ops 4 review I talked about optimization and how the maps greatly restrict the player's freedom and I compared it to asking where you could jump , climbing and running. around all the boxed areas, which brings up my first point. a good map needs a unique aesthetic. a desert surrounded by a crashed plane divided into fragments. only.
A train crash in a snowy environment with cars scattered in a chaotic mess. only. a series of interconnected buildings. and houses within the alleys of Brazil unique on top of the roof of a skyscraper surrounded by buildings on a helipad unique often the simplest idea of ​​what a map is, where it is located and the aesthetics can make it stick in your brain, makes it memorable I think I myself can't remember the names of most of the newer maps because they're just not memorable, especially if you're making a game based on war, well you'll probably fight in some places that are in ruins and a bit destroyed if you look at Black Ops 3 and 4, most of the environments are totally clean and sterile like it's a simulation or something, so now that we understand that a map needs a unique identity, it's time to develop this point number two, a good map needs a variety of terrain to give players interesting options throughout a match, it needs to have an interesting layout, so if you ever want your audience to want to play your maps hundreds of times without going crazy, it will become obsolete very quickly when your options narrow down. pick a number between one and three, but when you start incorporating things like strategic cover high terrain low terrain hills slopes stairs bunkers underground areas buildings debris interactivity then you start to create interesting ways to attack, defend and traverse the map and, better yet, you create power positions areas where players can have fortified positions or an excellent view of the map control a choke point, for example the hallway in Skid Row, a good map needs interesting landmarks, points of interest that stand out and draw attention.
The player's attention to where they are on the map in relation to these landmarks - the house on the estate, for example, the downed plane in Afghan or the cabin in Vertical Terminal - is also a big part of this. There is no map in Cod World War 2 or an original map in Black Ops 4 that offers three-story heights, none, so when you have no height difference, suddenly all your maps feel flat and lifeless if you take the wasteland of the map and you put up a bunch of walls to trap players into following certain paths without this open freedom that you have.
I have a favela in Blackops format. It may seem small on paper when you try it, but when you play it there are all kinds of buildings that you can go through in different ways to get to the top. It looks like a three-lane map, but it's much more dynamic. and interesting that that and my third point, a good map needs flow, how does a player move from one area to another anywhere on the map? What options and routes can a player take? Can you predict where the enemy will appear? Right up your ass, a map with good flow is a map that players can learn, that's why you see people at the beginning of the match throw a rookie pipe at a seemingly random point in the air because they know how far it's going to go. travel and where the enemy will be, you've probably noticed many areas of modern

warfare

where there isn't much action where players rarely go.
I call these safe spaces and they help with the flow because, unless there's a helicopter gunner or a C-130 in the air, it gives each player a good opportunity to observe their surroundings, respawn, formulate a plan of attack. . Good flow consists of multiple paths, so for example in the junkyard you can run out of the destroyed planes, you can run into them and you can jump through the windows to get in or out, that's good flow, a Map that has good flow means that after playing it enough times you have an idea of ​​where you are most likely to encounter an enemy and this relates to the risk, reward, reward of running.
The challenge in skyscrapers is that you get to the highest point with the best view, the risk is that you are wide open while running it, the reward of climbing the ladder to the top of the query is again a great view, but the risk is that you can get shot from below maybe there is a path through the map that can get you to the objective quicker but leaves you more open than running flanking risk reward good flow both essential for enjoying multiplayer and my final point, a good map should be in tune with the sandbox Call of Duty has more problems with this than saying halo because weapons are found on the map and in certain locations so the developers can choose what goes where and if this weapon belongs on the map and if Not so, they can just remove it, but since Cod allows all weapons on every map, then it's reasonable to expect that most weapons will work and be viable on most maps.
Again, a huge oversight on the part of the developers of Cod World War II and Black Ops. 4 there is simply no room to shoot, a sniper is supposed to be able to find a comfortable place to take out his enemies from afar, but you will never find a comfortable place because the sight lines are very short, the maps are very small and the spawns are so terrible, just put the weapons in Modern Warfare Two fit the maps, they work and you don't have to avoid an entire category of weapons just because the map designers were lazy as balls, essentially every level in Modern Warfare 2 adheres to these points. are its key strengths, the maps are interesting, different and fun to play with the possible exception of derail personally.
I just think it's too big and there's too much stuff out there, but it's still unique and I respect that now, doesn't that say something about the unique map? most people don't like it yet it has something different to offer to others Modern Warfare 2 takes risks, it gives players a lot of freedom and how they move and what class they choose and the map design is one of the main reasons why I found enough enjoyment in multiplayer to dedicate nine days of my life to compete with the world in Wars, the fantastic and addictive Nazi Zombies mode.
Infinity Ward needed to bring something equally interesting to the table, they couldn't just copy Treyarch partially because it was called Nazi Zombies at the time and well, no Nazis here, while SpecOps wasn't as acclaimed as Zombies nor did it offer as much replay value. , it still had its place, the multiplayer always had its claws sunk so deeply into me that I don't spend much time on special ops, but that being said, having reviewed it is a welcome addition. The mode consists of 23 separate missions, some of which can be completed in less than a minute and others that take longer as you finish each level you will learn. stars and with those stars you unlock more missions, however, it is not a simple task to get from point A to point B at your leisure, you often have to deal with the clock and it soon becomes a race towards perfection, the drive to Earn 3 stars on each mission. is engaging and something I've been looking for not just for the sake of this review but because I want to, unfortunately a lot of the spec ops missions are simply reused areas of the multiplayer and campaign, meaning you're more or less watching Same thing from mode to mode, but I prefer to have this mode with recycled areas that don't have it at all.
Some missions are cooperative only and will force one player to take to the skies in an AC-130 while the other moves around. on the ground swinging and crashing through buildings while your ally frantically tries to cover you hey oh man Danger Nearby there are a wide variety of missions and they are all pretty cool, you don't know much to say about this mode, spec ops in general are pretty fun. It's nice to have something that caters more to the PvE crowd and fits in nicely with the rest of the content. It is an excellentway to take a break and just relax, and while it needed a lot more development, it was a great stepping stone into Modern Warfare 3's take on special ops despite the controversial non-Russian mission.
An unbalanced but fun multiplayer mode. A secondary mode that fails to replicate the replayability and fun of Nazi Zombies. Modern Warfare 2 is still a great game, maybe not. They've lived up to people's expectations, but for many of us this was the moment we became Call of Duty fans. Special Ops has its moments and it's a nice change of pace, especially if you have a friend to play with. The single-player campaign may be one of adrenaline, cocaine, and over-the-top action scenes, but it's still entertaining and has a great story with memorable characters and moments. Multiplayer, on the other hand, is what I picture when I think of Call of Duty's perfect multiplayer, weapon class customization. progression map selection map design props parks gear is my favorite multiplayer offering in the entire series and you can probably tell that from the large amount of time I spent talking about it, although Modern Warfare 2 may have started several of the bad and tired trends what we have.
I have come to hate this series, it has given me many more memories and good times than I care to count and that is why Call of Duty Modern Warfare 2 was so amazing, that's how a good job was done, Rangers.

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