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Why Everyone Hates Game and Watch

Feb 27, 2020
I'm sure you've heard a lot of people complain about mr. Game & Watch says that he is broken and that he may just hate them, but you don't know exactly why, don't worry, I'll explain it to you so you can hate him too. I'm not going to cover everything about the character, but just some of the key traits he has that make him a great character. One of the first things you'll probably hear people mention when talking about the

game

's release is his optimism in this move. is the best option in the

game

for three reasons, the first is that it is tied for the fastest option Adam should have in the game The optimistic game clocks come out at frame three, which is incredibly fast if someone had an antenna that came out on frame one the fastest possible attack you can have up to B would still be a faster option because you need three extra frames to jump there are very few receivers in the game that have an attack that is safer on the shield which It means that it is very likely that if you touch the game and look at a shield, he will be able to punish you with his count up.
why everyone hates game and watch
The only option some characters have is to not touch a shield at all or to space out their attacks so he can't hit them for this optimistic reason. The hitbox is optimistic. They are quite large, there are two hitboxes that come out, one on each side. he makes it impossible to cross him, the hitbox goes out a little further than his shield, so your spacing must be adequate to not be punished or you must make sure you have a destructive attack that allows you to press from a distance reason 3 yes Damon

watch

punishes you with up B, puts you in a juggling situation where you can potentially gain extra tracking, puts you under game

watch

, the character with one of the strongest juggling tools in the game, game watch is one of the There are few characters who don't go into free fall after using their optimism, which gives them access to all their antennas.
why everyone hates game and watch

More Interesting Facts About,

why everyone hates game and watch...

After using it, you can perform the attack, making it harder for him to get a follow-up, but you're still in a pretty sticky situation. bad spot and the game spotter may read your next move, give me more damage if ten watches hit you at an optimistic rate and get a ball, you can potentially get around 20 percent or more of one, how to feel punished even if If you manage to do so, provoke an upbeat, you can combine your landing with an aerial or downward dodge if the opponent is at a high percentage of downward air you can potentially kill him, it is possible to punish him before you can try and mix up your liners by jumping at him with a aerial, but you have to react quickly to his optimism and have a character fast enough to catch him within the attack.
why everyone hates game and watch
In my opinion, this game and the clock are the most powerful tool and can influence matchups in your favor without being able to touch an opponent's shield. It is frustrating for many people because it makes what is normally a favorable position become unfavorable, which can lead to you being in a worse place outside of using the shield. It's really strong to get out of the combo since the hitbox is so fast. like mid-air dodge and also has invulnerability frames for recovery move. I say he's pretty solid since he travels a long distance and you can attack a dodge in the air in front of him.
why everyone hates game and watch
One big flaw I would say is that it is one of the easiest recoveries to frame or even hit before it grabs the rim now let's talk about the game and the clocks. It's incredibly disjointed if space I don't think there is a single character that has an attack that can defeat it if it is below them, the hitbox is interesting because it starts above the game clock and then part of the hitboxes go to the sides without stopping have a hitbox above him, I wouldn't say his neutral air is an amazing approach option because again it starts above him, but it is a strong anti-air option and he lands the attack, takes it to another neutral air or into the air depending on the percentage, even if the opponent shields him the attack is surprisingly safe with the shield in the air it's an amazing juggling option the Game & Watch has game and the watch fires a projectile directly above him that slowly moves upward until that disappears doesn't have much of a hit-back, so it almost never kills.
If the opponent is hit, they will be sent a little higher, which could potentially lead to the game's surveillance lining up. Another pair is trying to catch his landing. What makes this attack so good is that in certain situations, Game and Watch. you can do a couple of falls or landings to turn off the hitbox and if the opponent tries to avoid it, air dodge in the game and see where you can catch their landings with an attack or force them to do your double jump and still chase them. in the air it is considered a projectile, so you can mirror it if your character has that play option and notices that the downward throw is his best move to get out of the grapple and could lead to even him.
They are neutral. This combo is guaranteed regardless of what the opponent is like. is and is able to work up to a low to mid percentage on most characters, after that the best follow up you can get with a down throw is ugly, so even in the field Watch Watch has an option very strong to choose the opponent. In a juggling situation, his standing grip isn't amazing, but for some reason his cap has incredible reach, making it easy for him to chase down opponents and catch landings with it. Additionally, the down throw from him can kill at about 200% and is lower depending on the weight of the rage.
And something else to note about his juggling tools is that they can all be combined into his vision beam, which has the potential to be a super strong killer move that can kill around 20%, sometimes even zero depending on the amount of anger the watch has. and how close you are to the boss in general, his juggling is amazing because his three most powerful juggling tools can spin on themselves or potentially put people off stage and set up kills, talk about kills. Game & Watch has some really strong kill moves and builds, he also has one of the slowest smashes in the game which is a bit surprising because he hits a lot of people and doesn't have much range compared to other characters with slower smash attacks , but believe me. is a deceptively good move, the hitbox for the attack is the entire area where his head turned instead of just being where his head currently is and when the attack is out Game & Watch is completely invincible, this means challenging the attack doesn't It makes sense since you won't do anything to it, so you'll have to wait for the hitbox to end.
The only problem is that up smash has very little lag, so if your timing is even a little off, you'll miss the punishment and most likely get punished yourself because of this, it's a scary move to challenge and it's also An amazing tool for covering landings. His Dombey can reflect physical projectiles and also absorb energy-based projectiles. If you absorb three attacks, you can use your down tempo as an attack depending on how strong the projectiles you absorbed are. Can he have a super weak attack or kill Moon with one hit? The scary thing about this is that the attack comes out in the box, and is completely invulnerable while the hitbox is out.
I would say that Game Watch has the best smash in the game, the sweet spot of the move can bury an opponent in the ground and lead to an additional smash attack at higher percentages, even if you don't kill with it. The downward smash + extra follow up you get can do about thirty to forty percent if the opponent is in the air, the sweet spot will be a very strong vertical deathmoon, so our spot sends the opponent outwards. and it can also kill, but it's not as strong as the smash, it's a very good option for covering landings and it's really good. to frame, as it can hit under the edge and has an active hitbox for a decent amount of off-stage frames.
Game & Watch has really strong edge protection and framing tools (the attack is one of the easiest attacks in the game) for framing. Because of how active the hitbox is, it puts the opponent in a position where the game spotter can chase them off stage and land back here, which is a pretty strong kill move off stage, you can potentially link areas off stage. of the stage and end the combo with an optimistic or an early kill if the opponent tries to go low game and observe can make him fall if the opponent is hit at the beginning of the attack, they will receive attacks and Manta will be hit with the back, they will be sent somewhat upwards, the subsequent hit is quite strong and can carry up to a detectable stage as a high percentage, it is a destroyed attack, so it is a very good move to use: frame the opponent if you are in the air, you are out of the scenario, this neutral rhythm is not only a strong two-frame movement, but also an amazing edge capture school, not many people know this, but you can actually control the distance the projectile travels.
The different ranges can cover all the opponent's preparation options if you perform a space attack if you are on the move at the right time. you can get a wall of balls. DuPont is still being hit by shells. You can even turn it into a sports hill, which is a deadly move. Something else I want to talk about because I know you're going to ask me about this is your dashboard. err, it's a pretty interesting move and can do a lot for the character if you know how to set it up, bomb drops automatically explode after a certain number of frames.
I'll explode if it hits the ground, it can kill so it's really good for Air Dodge Lee and it's his safest move on the shield, if done right you can destroy the bomb without it exploding just by hitting it, so this move alone It is good if the opponent is using a defensive option or does not have enough time to hit the bomb. before it explodes, so I gave you plenty of reasons to complain about the game and watching, but I think it's fair that I talked about its flaws. The character is super light and is tied for third lightest in the game with Squirtle, so it's not necessary.
To make a balance, I would say that watching the game as a neutral is not that good, his two safest aerials can be challenged before the hitbox reaches you and his back Aaron Downer is quite easy to live grounded and insecure in his shield: TAC it's fast. but he's also pretty insecure on the shield, a lot of his kills come from landing a crush attack on our advantage Guardian, so as long as you can make it difficult for him to do those two things to you, he'll generally have a hard time getting kills. He is an incredible character, his strengths allow him to gain a considerable advantage against characters who have no solid options against him.
His move set makes it very easy to perform the same moves in too many moves. He turns it into a repetitive flowchart that many people simply understand. frustrated look and that's it, what did you think of the video? Let me know in the comments below if you liked the video, give it a like and if you really liked it, consider subscribing, thanks for watching and I'll see you next time.

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