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We Compete to Make the Most SATISFYING Simulations

Jun 01, 2021
We should do the

most

satisfactory mock render one more, I hope I can do it all in time, Peter, who's the winner. I think it's time to let everyone know that I was very jealous last year because while I was away, these guys had I had so much fun making the

most

satisfying

renders, like when I saw those

satisfying

renders, I thought you know what's just as satisfying making them as it is watching them , so I had to participate. I feel like Sam, it's great to have you in this. one, it's going to be amazing, my goal here is to

make

a render so satisfying that it lowers everyone's heart rate, especially your Sam's, because I know you have two children and you know that your dream is not what it used to be, in my opinion, both. the stuff in the last challenge worked really well, having it looped is cool, when you look at it you don't know where it starts or ends, it's just a perfect picture on infinite loop, the moment you see one of these things cut off you feel like It's like jarring and You're back in reality, your heart rate skyrockets from here on out, all the satisfying rendering challenges will always repeat.
we compete to make the most satisfying simulations
Sound design is very important to achieving that satisfying feeling, so we should definitely not miss that this time too. The latest renders were really cool, but one thing that was missing was satisfying physics. Things can be done by hand, but when you see nature take its course and give you something beautiful and satisfying, I think it is one of the purest experiences that a render can give you. For this challenge, we need to do our best to

make

the most satisfying simulated rendering using motion and using physics specifically, no matter what it is, it can be particles, it can be rigid bodies, it can be soft bodies, it can be flaccid bodies.
we compete to make the most satisfying simulations

More Interesting Facts About,

we compete to make the most satisfying simulations...

Body simulation is one of the most difficult goals to achieve as a VFX artist, so you're saying that most of our animations can't be animated by hand, they have to be simulated, yes, take the VFX artist's hand. This, let the ones and the zeros create the satisfaction for us, that sounds good to me, it sounds like a good challenge, my expectation about this is that I like it, I want to learn something along the way so that we can improve a little and be able to make better videos later. This video today is Tuesday and we're going to look at these renders next Monday and it may seem like a long time, but in the meantime we have a dozen other things to do besides this, so we'll be sneaking it in in minutes.
we compete to make the most satisfying simulations
In this, whenever we can, hey, what are you doing here? Are they doing a rendering challenge without me? I'm just trying to find it red red hi ren red what are you doing up here so they told me to wait here on the roof until they were ready to do the rendering challenge and I thought while I was waiting I might as well listen to a book. I have a pretty good one that I listened to recently and I want to tell you about it because it's sponsored by audible. He is Audible's leader in spoken word entertainment.
we compete to make the most satisfying simulations
I have listened to almost 100 titles on this platform at this point. I love it, so a YouTuber named Hank Green says a recent one I heard is absolutely remarkable. You may know his brother. He's dead, so this title basically starts with 64 robots appearing around the world. Now I don't. saying that they are aliens but aliens, then the main protagonist of the audiobook finds this robot and she and her friend make this YouTube video about it and then the next day it becomes a viral hit, it touches on a lot of things that felt a little too much close to home about similar insecurities and how social media corrupts the mind.
The book is incredible. I literally listened to the entire 10 hour book in two days on audible and speaking of audible, they just released a new plan called audible and you get full access too. to their plus catalog, which is filled with thousands and thousands of original audiobooks and podcasts, including ad-free versions of all the shows you'd normally have ads on, so with an Audible membership you can download or stream lemon-free and, of course, Of course, you can also listen offline anytime, anywhere to get your 30-day free trial. All you have to do is go to audible.com quarter crew or just text quarter crew at 500-500 again just go to www.audible.com runner crew or you can use your clever fake little thing and you can text Cora Crew a word to 500 500 and you'll get your 30 day free trial 30 days free, all good, worked fine, good luck up here, good luck with the book, thanks, just make sure let me know before you start the render challenge or send someone here that would be great yeah good luck good luck with the book man good luck with the book so last time I bit off way more than I could chew chew and ended up getting points. turned off because my render quality was shit, but this time I learned my lesson.
What I want to do is make something that warrants satisfying sound design. Okay, so, I don't know the history of this, but basically you give it a little twist. and then you have to do some yoga, they'll use it for what's called a sound bath, which is really weird, I don't even know, I just like the way it sounds, that's probably the biggest inspiration of this whole render . Alright, I just had an idea that I'm really excited about. I was playing with this cool new feature that Blender just got where you can take a smoke simulation and turn it into polygon geometric points in space and I liked the most basic one. smoke simulation and I noticed that it looked a bit like a mushroom, so I was thinking what would happen if I use this smoke simulation in a mesh converter to show plants growing in a really psychedelic way, like for a tree.
I have a simulation of smoke going upwards. the trunk and then a bunch of little particles flying up the sides of some branches and then an explosion on the top of the leaves, so I'm going to throw my little things in the blender and see what happens. My son Gideon, a great kid, loves food. They're whole grain crackers with peanuts and goldfish, great to eat, not so good to keep in the bowl, so I'm on my knees quite often with a bit of emptiness, although it may seem a bit strange that it's satisfying, well, it's becomes quite satisfactory. and I think that's what I'm going to try to recreate.
I'm going to make a CG vacuum that cleans dust and creates the cleanest carpet, so I've been playing with the smoke to mesh feature on the blender and it's been working quite a bit. Well, I think a good render would be sort of a slow camera pan through a forest of these weird little smoke simulation plants watching them grow and act strangely, so I think my next step here is to make a pair of smoke

simulations

that imitate tree plants. I'm just going to create my own little library of smoke

simulations

that I can then populate the forest with.
I need to see how these physical systems work. I've never done anything like this, but I think using x particles I might be able to. to do it gravity, okay gravity, so crumbs come out, boom, someone just ate a cookie and that's the crumb, and now suck on them, they'll definitely go there, okay, I'm on my way last time my loop was unsuccessful, They may have seemed successful, but if you really look at it now, basically to make this repeat, what I did was I manually placed all of my singing bowls here, all of my singing bowls, and then I added them to a cloner and it's cloning three times. the line here, so you get exactly the same pattern three times.
I'm taking my camera and moving it down along the z-axis at a very specific pace. It's all based on math, so you want to divide. everything exactly like this, for example, my camera moves negative 2800 centimeters on the z axis, so I'll take my cloner and make sure to move my new clones negative 2800 centimeters on the z axis so that they all kind of line up, like this that I am now lighting my scene with two area lights. If you left these area lights in place, the first frame would not match the last frame because the camera is moving but the lights are not.
What I'm doing here is throwing these lights at my camera so the camera and lights move together that way the first frame lights up exactly like the last frame, if you can make the first and last frame match perfectly, so everything else, you can do whatever you want. I think the core mechanics of these vacuum cleaners are working, it seems satisfying, so piece by piece I'm going to render a bunch of different sets that interlock with each other here and I'm now going to fill this with interesting objects, so I blocked my entire scene and started adding my smoke simulations, but ran into a small bottleneck.
I'm going to need a lot of smoke simulations for the scene. where there's a lot of vegetation growing and stuff like that and each smoke simulation takes too long. If I'm going to do this render in any amount of time, I'll have to switch to a faster solution. so i've been using embergen which is a new software that runs smoke simulations on your gpu, it's a lot faster, it's basically real time and it's awesome, so i'm going to jump into ambergen and create some smoke zones like this What for physics what I did? I cut these little grooves in the concrete part of my render and pushed these metal spheres down the chute like it was a little sledding situation and it's all based on physics, which could have been misleading. easily, but I didn't do it just for the etch, I didn't cheat for all the textures and stuff.
I'm using everyday grayscale gorilla materials and using some of my own surface imperfections that I created for the metal spheres to give them a bit of stain and scratching. them and if you want to know how to make your own surface imperfections, I actually have a YouTube channel and a video dedicated to exactly that. I guide them through the entire process. It's actually a lot of fun, so I've been playing with these. smoke simulations turning them into foliage and it feels very percussive so I was thinking it might be fun to create a little piece of music and have the video along with it so last night I sat down at my keyboard and made a little song and The next step is taking that song into Blender to map out the scene a little bit, so I know where things will be and what they'll look like, so I can avoid doing a lot of work that's not going to work.
I end up in the shot putting all my renders in sequence here I rendered them in the order I started working on them, they iterate, they get a little more complicated as it goes, man, it turned out I think it's cool. I don't have any sound for it, no, that's a requirement, so I hope to introduce it at some point. It will just be like that all the time. Oh wait, I'm totally going to make my mouth sounds. It works, it works buddy, it works, that's great. I'm going to render in high resolution over the weekend and come back Monday morning and do the sound design.
I hope I can finish everything in time. Renders that satisfy me are kind of relaxing and I tried not to get too stressed about how intense or satisfying it was and just do something that came naturally, you know, I don't want to stay up until 4am doing this, Peter, it was late at night, until 5:30. I don't even know if this is good, it's just very strange. The last day, man, I'm doing sound design. I'm trying to create different versions of a sound and I'm trying to stack them to make an even better sound. I'm trying to figure out this program called paul stretch look at this I can stretch a sound look at this I can stretch this sound 59 million years old I rendered it at 540p it looks horrible I hope I end up rendering on my home computer I can upload it using my shitty wifi it's time to do some sound design i hope to finish it and i know i will finish in time these bets are rubbish guys today is the day that myself sam and peter got super It's hard for the last few days to get satisfactory renders and now is the time in that we have two gentlemen here who we will try to satisfy, let's see if they are satisfied.
Hey guys, what is your current heart rate right now? Nico, yes, I have my heart rate. So right now I'm sitting at 70, I'm at 66. I'm going to get this guy to 50. You're going to get this guy's heart rate down to 50. I'm going to get Niko. In the hospital I will take it to 30 feet, so at first I said I wanted to

compete

because the rendering was so fun, pure and innocent, but I lied. The reason why I wanted to participate in this challenge is because last time. Peter won a computer, wait, that computer is still up for grabs.
I'm going to get that computer back today. No, no, I'm not going back to the 10. Whatever, get the rental. Get out of here. This is just an invitation. Why are you here explicitly against it? your orders I just wanted to see your guys' renders so you're just here to just you're here to just I'm here to watch I'm just hanging out atthe bottom yeah stay maybe I can satisfy you sam I bet you could satisfy me you can satisfy me right now it would be a pleasure for me it will also be a pleasure for my friend you will make him feel good oh liquid oh my god keep it up uh-oh oh that's the one better by far this is good, oh my god, one more, one more, my heart rate is zero, I can die satisfied, finally, this looks so good, this is something you want to see again and again, friend, your colors , your textures and your sound, this is wonderful and that's the thing.
Not only is it beautifully rendered, it's a classic, like great sound design focused on a single action, but also In some of the Sims it's about them cleaning up every single object that you somehow created, so that every single thing it's absorbed at least since we're judging and being, you know, critical in this. I was actually thinking about the two times where losing it made it less satisfying, it seems like they just lost the marbles so that made it a little less satisfying for me, but otherwise I think it was a 9 or 10 and then at 8.5 because that took away the specific for me but for nico it was more satisfying 10 out of 10. standing ovation peter yeah the winner the returning champion this is it guys ready for a 240p video oh man , that's what happened to me last time, that's what happened, here we go, uh, oh, that's something I don't do.
I don't know what it is, I don't even know if it's any good, but at least it's something and it's done and ready to show off, so here we go, oh okay, there you go, those are very pretty palm trees I just noticed. like explosions, yeah, shooting, well it's a perfect loop and I like all the symbolic, you know, the force burns and grows again, but it feels more like a longer music video, so if you ever took like a drawing class in high school and there is a kid who just does his thing and is very good, but it has nothing to do with the assignments, the teacher has a hard time figuring out how to give them a grade, that's the situation We're in now Peter Sorry, I'll give you a six out of ten.
I'll keep it in the six to seven range, that's fine and I understand that. I will accept it without hard feelings. This would have been much more satisfying if you had the render settings turned up a bit, I know, yeah, I know, hey, if you wait until the end you might see the non-240p version of this render, who knows if Sam got a 10, that means the only way I can tie you is if I get a 10. or an 11. Okay, here we go, this is like main page Reddit material for me. I'm too distracted by photorealistic.
This seems satisfactory. I'm like wow, look. the detail in each of those bowls, yes it's just a flawless render, this is the best render I've ever seen Clint do, but as far as satisfaction goes, it's just kind of a stick spinning over the bowls, but what I can do? I know I long for something to be satisfying, something you need to change, like dust being wiped off a surface or like a soft red being cut with a sharp knife. I'm going to have to give it an 8.5, that's a good 10 out of 10 for Yo, this is a tiebreaker situation guys, wait, wait, I had an idea for a shot and I couldn't.
I couldn't let these guys fight their way to the finish line without competition from yours truly to stop them from doing so. I still know it, but I made my own satisfactory render. I ended up coming to the studio yesterday and did the whole take and was up all night doing it, so it's been a week since yesterday. You can't leave me out of this challenge. you can't keep me down look at this right here oh it's a flash drive whoa you can't do this you can't do this you can't do it no don't play this is really good i love this yeah this is super cool i love it like rainbow bread this is a render fancy this is great I don't know if it's better than the singing bowls for me but I'll give it an eight eight eight point nine eight point nine eight point five seconds I mean I'll take the 8.9 you gave it 8.5 uh look bryn this is really good I'm going to give it giving a nine is fine there has to be a winner you have to choose what we are going to do what we do with the tie well, let's go back down, what do we do?
One of you will get a 30-90. Oh, I was joking. I was going to buy one anyway. Well, it's still like buying one if the studio pays for it. Clint looks great, but we're talking about satisfaction, something about it being like a perfect intricate clock mechanism, I think he would have made that system work, but it's not really a perfect intricate clock mechanism, it's just kind of a Lots of bowls with rotating handles. Looking at it, Clint obviously looks realistically perfect, but I agree that maybe there could be something else that really pushed him over the edge, so my only document is Sam's failures, but I don't know if that makes it any less satisfactory what it is. the winner, I think it's time to come down and let everyone know, okay christian and I thought a lot about this and then we stopped thinking and started feeling and then our hearts spoke to us, sam, congratulations, sam, you satisfied me, This is about satisfying everyone. another, okay and you know, I'm happy to have given you that satisfaction that you crave, so, oh, I'm hitting 58 right now, buddy, I'm at 86.
All of these installments were very satisfying, Peter, I'm really looking forward to when complete. your render I would really like to do this again, let's do it again, let's do it again, I really want to do this again if you want to see another satisfying rendering challenge, definitely subscribe like this video, leave a comment below if you like. see the final renders in their purest form, visit our instagram page on digital corridor, we have them all up there, share them with your friends, you can stare at them for hours, whatever you want to do, it's a good time, we also publish others. funny pictures and videos imagine that digital quarter on instagram wow guys thank you this means a lot um peter uh just show me where you leave your computer and I'll assure you I'll clean it tonight yeah yeah thank you yeah it's time I'm actually working on Luke Skywalker, do you think right now? um yeah I know I know don't worry there's more videos don't worry we got we got one in the back okay this sucks hey this game is pretty sick.

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