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Black Templars vs Genestealer Cult. A Battle between Veteran Tournament Players. 40k in 40m

Mar 24, 2024
We believe 40k is best played as a shared narrative, sometimes that shared narrative is based on a push for the match play aspect. The rules of the

tournament

. Tournament lists maximize your effectiveness and accept all potential participants with your general submission tactics and a little luck. beat the other before they beat you one on one a duel for the upper tables confrontation to determine who is the master of the massive game this is 40k in 40 minutes nephilim match play greetings 40k fans I am your host jt mcdowell and today we bring you a

battle

match play for the ages gary sacco brings his

black

templars

and his righteous zeal to take on alex mcdougall and the devotees of the star gods in this our first nephilim match play

battle

my name is gary sacco i'm here with my

black

templars

and I am here to show the true power of the centurions.
black templars vs genestealer cult a battle between veteran tournament players 40k in 40m
Gary has brought a terrifying roster of black templars with which he has been terrorizing the local circuit. He has two Infiltrator Squads and a Cursor Squad, a Dreadnought Dreadnought and a Dread Contempt with twin Vulchite, he has a Primaris Apothecary and some Relic Exterminators, as well as an Emperor's Champion and Grand Marshal Hellbrecht himself. However, most of his punch comes from his two centurion squads, a devastating squad with the latest cannons, and a huge centurion assault squad with hurricane bolters and fuses. that can absolutely dominate the board, especially with that primary apothecary able to bring back dad models.
black templars vs genestealer cult a battle between veteran tournament players 40k in 40m

More Interesting Facts About,

black templars vs genestealer cult a battle between veteran tournament players 40k in 40m...

I have played with him many times in

tournament

s. He is a very good player. A great guy. I even got to stay at his house once. My name is Alex McDougall. play with art of war I've been playing Warhammer for a long time and I'm here to bring some jeans to his call, which I thought was going to be something really special, but you guys posted a video about two weeks ago. Alex has brought a myriad of custom

cult

s that select toxic agents of industrial affinity and a war convoy led by a patriarch and a primus, as well as a second patriarch.
black templars vs genestealer cult a battle between veteran tournament players 40k in 40m
He has two kilomorphs, three rock trucks and three rock crushers. Purebred Jean Steelers, a mess of acolytes and neophytes. He really needs to get his squads of Big Rock Saw acolytes into those centurions and if he does, he could take them out because they hit so hard. My opponent is Gary Sacco. I have played many. We always have a great game. We almost always play. exclusively in tournaments, which is a lot of fun, usually in the winner's path and he's playing Block Templar, which is a marine chapter that I haven't seen much of, so I'm excited to get an idea and see what he does today.
black templars vs genestealer cult a battle between veteran tournament players 40k in 40m
The mission is to take down your warzone nephilim rulebook icons, in addition to getting main points for holding one, two or more objectives on your opponent, any unit can perform the prepared explosive action on your opponent's territory and get four points for each explosive prepared at the end. of the game go to a maximum of 15, however, one unit per turn can also attempt to disarm the explosive array denying their opponent those points for secondary objectives. Gary is chosen to bathe his sword in the blood of his enemy, thus beginning the first phase of commanding him. He selects a black templar character from his army to issue a challenge and his opponent selects a character to accept it.
Effectively outnumbering Gary in many different ways, he has also taken data from recovered nephilim and psychic interrogations. He will get three points every time he successfully interrogates a templar and can potentially get a command point, plus some people get emotionally attached to his units ah. it's all garbage, throw it away, two very different implementations here, since Jean Sealer's

cult

signal mechanic effectively gives Alex all the control and positioning, we won't actually see units until the beginning of his movement phase or if Gary goes first to Gary's end. The first move, Alex is really making Gary think about what he wants to accomplish in turn one.
Likewise, Gary has to be very careful as the points can be literally anything from a character to a rock crushing truck. I can see where he moves before they deploy so I can just go that's where your shots are where your lanes are cool so I played a full turn like we weren't going to interact I don't want to play the game I still hope he goes first to then be able to react so your units move forward, get into position and then start removing things one at a time, well these two rocks here, but technically I could put them at the bottom and in the corner over there, so I'm going to put one here too in the deep. attack reserve I have the battleship drop pod with the iron-clad battleship and five relic terminators.
I'll have three five-man acolyte units off the board and the primus oh and the 10-man acolyte with saws with the boost to deep attack load the game. -The winning rule here and now is four, if any of us thinks I go first, you go first. This episode is brought to you by gamemat.eu. gaymat.eu makes fantastic neoprene play mats, amazing pre-painted terrain so you can get it right. to play straight out of the box, whether it's 40k or other games like star wars legion conquest or age of sigmar, whatever, let them build the battlefield of your dreams, visit gamett.eu and make sure to tell them to play on the site I sent you.
I go first. I'm surprised they told me these dice are garbage. The helper will give himself master chapter replays. Move them up. The animators we will do. We'll set the explosive so that the five men here are right on the edge. Three Garys seem to be trying to sweep one flank and have pushed towards those flashing markers as much as they dare. Let's see what Alex responds with as he reveals what those markers really represent. Now is when the deployment phase really begins. Good yes. We hid like we lasted for hours I can't do anything so yeah what an amazing Alex Gary deployment counter he has absolutely no shots it's pretty hard to score grind them if you can't even shoot anything let alone kill them both

players

. dial up to four command points, this guy will jump out of the transport and come right outside the wall, there these guys will do research, so this quarter will be ready, okay, oh okay, then we'll walk, so I'm going to spend a cp.
Alex is using the genetic sealer cult tactic, fast forward for a command point and that will give them an automatic six inch advance. What did you do? I moved forward quickly. It needs to be two inches from the edge. Oh my gosh, yeah, that's going to get to me a lot, so I think we're going to move on to the psychic phase now, so we're going to go to a second interrogation which is a 10. Gary responds with the boring black templar witch ploy tonight. and a four up don't do it and miss yeah kind of a shooting phase okay so gsc has a mechanic called crossfire if I hit something I put a token on them and then the rest of the things shoot at them. gets a bonus for hitting alex is aiming for the incoming cursors and gary responds with transhuman physiology which reduces him to two command points, but he will only be able to be hurt in a four up, two hits, two misses, stats, i love it. but the only thing I really care about is that we have a crossfire token there now, okay, space, save, no, keep missing a dead cursor, yeah, and then everyone has to shoot the same target to get the fire token crossed, so the crossbar token of the heavy machine guns is They are not ready yet, maybe these dice are cursed, we will go to the guys inside and they will shoot them at us, no, too dead, this has gone well, this It's been going well so far, I failed all my saves, yeah if you don't make it. any save is very easy for me to do well uh we'll go back here and this guy will shoot this squad here and there will be no damage cool okay though they are a crossfire crossbar yeah let's use your relic guys, so shoot. against the centurions three two farmers uh six up so I take two damage and then we'll head over here okay and we'll shoot uh big boy in alex is rerolling with the command point to reroll hitting the kellermore takes him down three, but the calimorph man is only going to kill two models, they shoot him, so he will move six inches straight towards the tank, he will actually only go here, okay, then this guy will shoot them too, okay, one man is dead, we have to let him die.
The Keller morph back here, the green guy, will also shoot centurions, I'm mainly digging sixes in the wound to get some mortals through because AP doesn't matter anymore, oh, he'll miss twice as much as he's a loser, okay, then, eight. hits in total and then wounding four, but mainly going for six, so that's three more wounds on top of everything that kills a guy if you want to take that killer transformation and just stick them behind the wall and then I think we'll be. we're going to load up so let's load up with some pure strains the genetic sealers make their load on the raiders so that's my only load up okay here we go so two okay and damn now it's your time to shine five nothing, I owe you a leadership talk. discussed about the infiltrators of course yeah wow a space marine failed with morale that light almost never happens so a complete turn in the books and we have a score of four to two in favor of the Jane Steeler cult, Very tactical on the first turn, but I think I'm about to see a lot of dead models in turn two.
I started turn two. I knew I had to hit him as hard as possible. Bathe him in the unit of blood he needed to kill. She conveniently left it in the open spaces. I could delete it. and that's 10 points for me, which is pretty big or else he could just hide for the rest of the game and I just couldn't get those points started on the second turn and Helbrecht psyches himself up again because he needs a place to go. go to repeat the rolls. and centurions have no core. Gary scores eight points in the primary and both

players

score one command point.
Okay, then the centurions will move. All rock crushers can only carry six. men with guns so this is the really angry unit that is really scary. Gary needs to kill. He needs to attack those Jean Seater cultists like yesterday. He has lost an entire turn due to the blit mechanic and Alex's complete dominance. It's really put it behind the eight ball the head apothecary bring back that dead centurion it's really hard to get rid of these guys so let's deep hit some terminators there what you absolutely want has a fork baby shooting phase a lot of bang bang because I don't have too much 20 bolter shots on this unit here, bet on three, okay, three men left alive, armored battleship, so they put their hurricane bolter there and their fusion back on the roof, less shots, oh, that was shut the hell up again, bets every time, damn. from the fusion stand, Gary will fire his gun, that's a wound, lots of hits and wounds, lots of saves each time, okay, so six less candles in the rock grinder, bet I'll make two, oh spicy, that it's pretty spicy so eight damage because there's damage reduction so we have to swap two to the left so a volcanic arm there a volcanic arm and two broken missiles here from the far right the grinder mixes up his mortals , he's going to live well, so two broken missiles back here, yeah, in the. charge okay, I'll miss two for you, okay, those will be single damage, yeah, they'll do them and then two fatal after that, so you took four, yeah, so he's got six wounds left.
Never split the fire, never split the fire. I'm just going to shoot. They both come in and see what happens, you can bet, oh, I hit the high side of 50. Okay, I've got seven left. I know I have to make all my charges and given my previous games, a lot of people know that just doesn't happen. It won't happen that the charge centurions are going to go into the Jean Steelers oh or some details yeah the terminators are going to go into the calamorph uh kelo morph that I have to kill eight advanced ivory roll charge and five rules okay , then I won't even accept that. away callimorph i had to kill no i have to throw it away i would prefer if you didn't yeah 12. okay now the iron plating uh all the lightning claws go towards the keller plus the sword of judgment goes towards the big boy yeah , the other two command points, turning one with the fury of the first will make those terminators much more lethal, very important, no, kellermorph is dead in combat, that's ten secondary points for Gary, four types of judgments towards the patriarch main, dial three, uh, and wait.
I can potentially eliminate them, you know what I think is all or nothing, so okay, boom, okay, then I'll do two of these, yeah, I'll see, oh man, oh, it's good, butHit my punch, drop pod some more, take another two, another solid spin for Gary, he's got 36 points and three kills to take them down. Alex will have a hard time killing three units to negate those points, but it can be done. More importantly, Gary has excluded Alex from more than four in his upcoming primary. This is very close. The fourth primary for Alex brings us to a score of 38-36 in his favor, but it's getting very difficult to score here, so he turns five.
I pick up at the bottom, so you're trying to deny me at this point, yeah right, these guys will come right to the edge of the board and drop another bomb as well. Alex spends a command point on a dedicated team that will allow the rock grinder to act as if he has full wounds, we're going to spend a cp at the end of the movement phase, yes, and we're going to take them off the board, daring, I see the What are you doing, I can do it like Well, the psychic interrogation is successful. Gary responds with a bored witch and fails.
He's out of command points and Alex gains three more victory points, so then we'll move on to the shooting phase. We'll move from the truck to the emperor's champion, Hello. he uh and then we'll get anything, but the weird part is I don't want him dead. I want the charge if you fail one, except you're dead, yeah, these guys inside will go with him and see if I can send him. We get it down to one, we have to make a risky play here, but I think I need it to get the game closer. uh, I'm going to hit once, hurt, hurt, once it's okay, all good. 13 14 15 last shots uh we'll do Go here and then go to the lower strength shots because if I can get him to one that's perfect my first champion is dead so we'll charge from here to here and I'll probably be three down there , but I'm going to charge here two inches, that's enough, so I'm going to get right to him by an inch and just outside three of him if you don't.
Patriarch mind enters the tie pawn, hopefully it won't explode if he dies. because it could wipe out many of Alex's units. oh, here we go and he's dead, that's minus six, don't do it, you're a monster if you are, yeah. yes, it deals an immortal wound to everyone nearby and that will actually kill two units via a drop pond, so the only unit in my army that effectively does nothing scored me a ton of points, the capsule explosive launch cost me a lot. 11 points guaranteed over the course of the game in one go, so it was probably a 20-point swing.
Jesus has 44 points to Gary's 39, but Gary will get the 12th primary on his last turn here and Alex will lose those units midway. on the table you may not be able to hold on and secure victory what a barn gary gets 12 in the primary to go up to 51 to alex's 44 and has one more command point to spend chapter dominated battleship gary needs to be very smart and lock alex in here, you still have a unit to go in and so does alex as alex can score at the end of his 5th turn. Gary really needs to shut it down here and limit Alex's ability to get where he needs to go, uh.
He's okay, so he'll snap, he'll shoot a shot in the back here, they sure are good guys. Okay, yes, the fear of the bulkhead is going to pump everything into this transport. I'm sorry, how many six was that? So seven saves, okay, and one basically a damage. one piece and then six mortal wounds, okay, then you have one victory left, geez, okay, then I'll put three last guns in the transport, three last guns in the drill and then a hurricane bolter in the back, yeah, that guy's in the back, so the last count is here, yeah, he's dead.
The truck falls down. Alex responds with an emergency landing that will allow him to fully deploy within six inches instead of three, which will also put him out of any Gary Smart charge range. Sorry, the hurricanes I have, I will do it. do three exactly 50 percent uh the battleship's hurricane rock will fire 100 hits 100 wounds oh yeah, the devastating centurions charge at those acolytes and miss. Gary really needed to tie them up. Just some leadership tests. The neophytes in front fail and well, then a man. okay, Gary took three actions and as long as Alex doesn't knock him down, he'll score an additional 12.
Right now, although there is only a seven-point lead as we approach Alex's final turn, it is very important to know where. you're on your points because you have to start taking risks in a competitive game because some people will just say oh I get three there, three there, yeah that should be enough and then they finally read the score at the end and go, I lost. for two, if you had chosen four and four, you would tie or win. Alex really needs to max out his score as much as he can here, so this is a guaranteed 12 if I'm still alive, yeah, so I'll go in and do it. the main main action uses a dedicated team again to let that truck act with full wounds, so we are going to film the transhuman physiology for Gary, we try to protect those infiltrators in their shooting phase.
One wait, none, uh-huh, take that transhuman and then we'll do it. load this one up, so I'm going to hit all three, yeah, so here we go, transhuman with my last CP, seven wounds to minus three or two, infiltrators fall, this is probably one of the best games we've ever had, oh, This is. so close 79.79 it's the end guys what a fantastic game, thanks again to Gary and Alex for an absolutely thrilling game and to you fans for tuning in and watching, we can't do this without you and if you like what you see, consider supporting us on patreon thanks to gamemat.eu for sponsoring this episode, whether it's pre-painted out of the box, ready to play, or fantastic game mats you need. gamemat.eu has you covered, that's all for us in the game. in the studios, on behalf of everyone here, this is your host, jt mcdowell, saying: until the next time you see us in the far future of a dark, bleak universe, play this is how you play a game to an end adjusted when everything goes wrong.
It's been one of the most fun games I've had in a long time. I think Gary played it well, he pushed to not give me the chance to fall behind. Deep hit where I want. He did it well. I'm still undefeated and I'm still playing. you

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