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DCS Module Buyer Guide Review: FA-18C Hornet (Early Access)

Mar 09, 2024
hello everyone and I hope you are doing very well today we have the pleasure of

review

ing or making a

buyer

's

guide

for the fa-18

module

see in DC it is also very important to note that although this was released in previous

access

in what June 2018 is now August 2019, so it's 14 months old, but due to the complexity and the way they've done it, it's still in

early

access

at the time of doing this

review

, it's missing a lot of weapon sensors. and miscellaneous features, so We're going to move forward with the review, we'll review it as CLE as it is today in August 2009 and in a two-year year, when they finish it, we'll just do a new review at that time.
dcs module buyer guide review fa 18c hornet early access
The way we are going to do the review to keep the au mode uniform and comparable to the other DC motor reviews we do, we use the following categories, a capability in terms of navigation, weapons sensors and maybe something miscellaneous (their kinetic actors like) in DC compared to the other planes, three, their visual effects inside and outside the cockpit, we will rate that one, two, five, one is shit, five is exilim and then if you want to go and compare it with other aircraft, I will link a database. our main geographic database where we have all the different aircraft classifications.
dcs module buyer guide review fa 18c hornet early access

More Interesting Facts About,

dcs module buyer guide review fa 18c hornet early access...

I'll link it in a video description, and in addition to my review, you'll also have ratings from the other members of the group that you can compare with. The following sound effects inside the cabin and outside again rated one to five. The next interactivity and detail and that's how interactive it is the cabin. How many buttons can I press? Is it satisfying to press? Do those buttons do what they're supposed to do in reality? plane, how many details are behind those systems, etc., the following flight model, not necessarily how realistic it is for the real plane, that is something we expect as a default position, but more importantly for us, how Immersive is the flight model, how much does it have? making us feel like we were in a real f-18 C.
dcs module buyer guide review fa 18c hornet early access
Can we feel the weight of the plane? The mass of the plane. The various physics of the plane. Is there something about that flight model that we don't think is correct? feels bad for some reason and that will also be rated from 1 to 5. Next is the difficulty and that's how difficult it is to buy this

module

, learn how to fly, learn the different systems, learn the different weapons and one will be easy. being on a 10 a flaming cliffs 5 would be super difficult and a 10 C requires a lot of manual study, practice and all that and finally story, this is going to be a little difficult to do because we are in such

early

access, but the people who are Spending your money on this plane, a lot of money deserves to know what the history has been like, how it's been buggy, problematic, etc., so let's get right to it, okay, now we're in the cockpit of the Hornet.
dcs module buyer guide review fa 18c hornet early access
First of all, we will see the capabilities, so before moving on to see the weapons, we will say that this plane, the FA-18 that we see in Decius, is the king of capabilities and DC in DC yes, and there will probably always be so many things similar to we can do close air support we can do precision ground attack can do fast ground attack you can do CR which is killing hostile Samms protected by radar can do short range air to air can do medium range flights air- air can do air-to-air refueling you can do carrier operations you can work at night and I don't know, that's beyond my head and you can do all those things excellently and that's the annoying thing about it, it's very good for me because I can do everything wonderfully.
I don't like it, but that being said, remember that I'm lucky enough to have all the modules in DS here, so I can use whatever I want, but most of you can only have one, two, maybe three modules, a plane that I could do everything. Lee Lee is a plus, a really good thing, let's get into the weapons now, like I said, it's early. access not all the weapons are here but there are already so many weapons it's almost unbelievable if we look at the outer pylons one and nine we have air to air let me get this right it has a sidewinder lima Mike and x -ray later in the alphabet the more modern are, so Mike would be something that would have an f15 C or a Tomcat or a Harrier, the X is a super modern version of the Sidewinder thrust vectoring with really high piercing capability shots.
I can shoot at targets outside the port, as far as you know, and that makes it absolutely incredible in an air combat in terms of weaponry close to the air combat, this aircraft is the best indication and we are going to train missiles there. Pods, it's kind of like the fake Sidewinder thing, there are notes on a second ship, we can also remove pylons. Hello, at this moment it is modeled in terms of resistance for pylons, but it will probably be pylon 2 and here we start cooking with gas air. in the air we have the AM around the aim-120 b and c models the CB n-wing cut down and with a slightly longer range but less maneuverable are a medium-range air-to-air radar-

guide

d box three fully active and extremely powerful missiles, in addition that we have the Fox One capability of Mike Foxtrot and Mike Hotel, which is the top sparrow, which is a semi-active radar-guided Fox Run type missile.
Norris. I have the Sidewinders again or we can have mounts for everything but the sparrows. And what you'll find on this plane: I think it can carry more air-to-air missiles than any other plane on DCS bombs, an absolute mascot for more types of bombs and then I think a ground-rig processable 8nc, which is awesome. but a CBU 99, which is a variable height fuzed cluster munition bomb, is an unguided variant with unguided submunitions higher than GBU 10, 12 and 16. These are laser guided bombs and we can use our own bomb capsules. aim to fire them or we can use a third party JTAC or a plane place 500 pound gbu-12 on 16 is 1000 pounds and the 10 is 2000 pounds err, so we have these gbu-38 and the 31 variants, these are from Jayden , they are together NS/GPS guided bombs, they are far away and forget you don't need a lazy program, just program the coordinates where you want to drop them or find them in your kettle, drop them and then run away and furthermore you can drop them.
I managed to launch them up to 35 miles and they are practically unstoppable, you have 500 pounds and I think from memory they weigh 2,000 pounds 31 correct me if I'm wrong please and then the infrastructure version there we have the Mach 20, which is a cluster bomb similar to sea 99 CBU we have a 500 pound unguided slippery bomb mark 82 same thing but a rawhide rag snake eye eye can see I think it needs to be done why down there , which is another. type of I drag mark 82 or mark 83, which is a 1,000 pound dumb and slippery pounder or a mm pound dumb and slippery Mark 84 and you can see here that we can have several mounted that allow us to carry multiples of some of those weapons, including six x BTU training pumps. and a couple of J dams there, which are pretty impressive missiles and, although they are not complete, we already have the agm-154 a and the C or two of each on the pylons, they are the joint separation weapon of the J cells, they are guided and slide without motor. a bit like J dams, you write down the coordinates or get them from your kettle or whatever you send them on their way, you can throw them up to 70 miles, we find 7-0 miles and they and then you can turn around and you They will guide.
The target warheads themselves can be cluster or, you know, a bunker-busting explosive type, Agm-88. See, this is the damage. This is a high kinetic anti-radiation missile. You can use it up to about 80 miles and in absolutely favorable conditions to shoot down various types. The radar, including the Sam radars, transmits your good gun and I think you can have up to four of them and then we have the Mavericks because we could use Mavericks, but the echo and the Foxtrot, the echo is a laser guided version, so we can place for that with our t-pod we all use third party capes the foxtrot I think it is the Navy version, sorry I forgot if it is IR or optical for memory, I think it is guided by IR and can be used against ships or ground targets generics, so "We're not done yet, we can already have more weapons than any other aircraft.
Rockets, we can have, oops!, we can launch the Lau 10 with high-power Zuni rockets and four times the caliber or the Lau 61 launcher or the Liao 68. Archer, this one has nineteen two point seven five inch rockets with a high explosive warhead, it has seven 2.75 inch rockets for the high explosive warhead or a different type of high explosive warhead or we can have adapters that allow us to carry two pods per polum so that was just to build up to now number three we can have all the radar guided missiles we've talked about including two Rams bombs per pilum I think that's the same as the pilum we just saw with such a plethora of bombs its fuel tanks three thirty-gallon fuel tanks the same missiles we saw before the same rockets we saw before pylon for air-to-air once Amram of any flavor or once the center of rough work avivit the pylon forms any of the groups any of these unguided bombs, but there are no guided bombs or a 330 gallon tank, or I can get it.
There is a Lightning targeting pod that has just been introduced. I haven't even had a chance to take a look at it yet, but it's there and usable to some extent. been from time to time we have the other pylons that are repeated down there, obviously, and even a smoke pot, so it's an absolutely incredible arsenal and, as I keep saying, it's not even finished, we don't have the harpoons, we don't have a G ship capacity will do and when we get those harpoons it will be an amazing anti ship weapon because harpoons are amazing weapons and a lot of other things but I'm not even going to get into this and finally the top nose has the obligatory gun type American Gatling Mike 61 Vulcan six barrel 20 mil, extremely effective for air to air and in fact extremely effective for air to ground, while with the superior ammunition we can accept tracers with tank or without tracers in terms of what those are like weapons. deployed, we have a really good attack radar here, if we can access it here, we have a lot of features and there are still a lot of features to be added, such as the trackball scanning function and this will allow us to seek to acquire and fire targets with our guided missiles radar or target seven on our target 120, we can do it beyond visual range, you know, above 10 miles or we can do it ACM way within 10 miles with the various searches. roughly comparable option with the other contemporary fighters in fifteen plonker and all that, while we're talking about a cm, we have a head-mounted display that we have where we can aim with our head, if that leaves me only a helmet-mounted display Sorry, where are we?
In fact, I can see everywhere we look, so our basic card, which is amazing that none of the other planes have the ability and we have the ability to block planes. There's a plane like up there, a full view that could. I hit the plane with my side, a Doretta or whatever, and followed it here. That feature is on the Sukhoi and the mig-29, but nothing else has this capability, which is really top-notch in terms of our infrared guided missile. We use a hug traditionally to make a plane believe in a heart shaped hut and allow it to search for a heat signature that way just by using the missile or we can lock the radar on the enemy and we can slave the sensor of our Sidewinder to wherever let the radar be there. lock is or foresight here, for example, and lock it that way, there are several different ways we can use our infrared guided missiles, including the helmet-mounted display, in terms of how we deploy our air-to-ground weapons, i.e. , it's a complicated question and we'll go over the DDoS functional screens and disassembly in a moment, but there are many options in them that allow us to configure and use our various air-to-ground weapons, including, as always, the HUD here and the aircraft toughness It is excellent, well displayed and includes pretty much everything you will need to see for the correct mode you want in beyond visual range navigation ACM or whatever in terms of sensors we have a nice modern rwr that allows us a good amount of situational awareness as to where the hostile ground and airborne radars are, what type of threat they are, it's a threat-based system rather than a signal strength-based system, as well as missiles for situational awareness and missile evasion that They are shown below, it is just a backup, we activate it. in I will show you that we can also apply it to a heart, there are no radars out there, but you can take my word for it, oh, there is no unknown ship there, so it tells us that our information is based on but no. limited to oil, what do we have a change in situational awareness that is a real game changer?
The f-14 has some sort of situational awareness page, but it's just not as comprehensive, modern and usefullike this here. I went to the menu. I would. The situation and the various function screens that we have here can be placed on any of these three screens, but I have my own way of working. This would be a typical situational awareness page. We can have a map turned off or off. It is very complex. I have a 90 minute video that simply presents you with the situational awareness page that you receive information from WR and our attack radar and other group sources, such as our group fighters, boxes or carriers, and shows you where they are several friendly or popular entities. in the battle zone and allows us to keep track of your coalition etc. so it's an enormously powerful weapon, just in that system, that system takes us to the next thing, which is our data link, we have a link of modern data in this more modern than the f-14b allows us, as I said, to connect to other fighters in our group at the same time that we connect to other donors, such as aircraft outside our group, such as an AWACS sentry e3.aircraft like aircraft carriers, etc.
I think it is the link-16 system for memory, but it needs to be fixed. Wow, a modern NDE. I don't think it's working right now. It just hasn't been implemented yet, but it will. Being there we have a complete and intelligent dispenser or for a set of countermeasures that is not fully developed, it is partially there in terms of navigation, we have a good modern I NS space tactical navigation system, Waypoint base, easy to use and also easy to see. Can Princeton go to HSI here? See this, we can manipulate it, we can show our waypoints in here, edit our waypoints, we do pretty much anything we want to do with the navigation in there and, like Hilary, we have unspoken tactical air navigation. it allows us to navigate independently of I&S to mobile bases like aircraft carriers or static bases like fields like this one that attack Hank and we also have full ACLs for a carrier, so we also have all-weather landing capability on a carrier. such as we have ADF, which allows us to access ADF beacons at stations generally located on static air bases, as well as we have FM tracking capability to locate, for example, troops on the ground for close air support and send warning signals. temporary radio that We can do it if the navigation is practically unbeatable, maybe only up to the eighth New Zealand, but it is really an incredible modern suite if we just take a quick look at the options.
Here's the attack radar, he said it's an air-to-air beam. although it is also an air-to-surface radar, no we haven't implemented that yet, but that is something that will come, so we will also do a surface scan, we are looking for ships and possibly on the ground. Well, the functionality of the air-to-air radar is second to none and quite easy to use. We are aware of the situation that we have already spoken about. We have our electronic warfare that we have already talked about. This is like the old WR. but it is an integrated system that integrates, for example, with countermeasure systems and other things, a very, very modern dynamic in that respect, target data screens, hard repeater technology, radar, stores, page, we have those stores here, but if we want to manage our stores, we can set up our stores and a lot of the work related to deploying those weapons will be done from the stores page here.
I'm not going to literally make a three hour video just talking about the stores page, we can select a store that we can go into. we can set it up until just the fuses we can adjust how it's going to fire off its input modes, literally pages and pages of things very similar to 8nc, but I'm going to resist the urge to do that, but another interesting page here is the F Pass page. It talks about our fuel consumption and allows us to plot courses based on our maximum efficiencies. Your comprehensive fuel analysis system. An artificial radius.
I'm sorry. Adi digital is too complete. Lots of options at HSI, as you can see. Really complex flight control systems. We can look at the routing bit. testing engine data checklists, there's the test history built in halves, I don't even know what it means, I'll show you something very technical, but stop there and you'll know this was just a quick look and this is just your You know, in a mid build position you can start to get an idea of ​​how much data is in it and on all those pages you saw, there's subdata and I haven't even looked at the lightning bolt here, it's really complex. things you have to do here or easy input, I should say Oh, I'll probably cover this later, we have it here on the front controller that we can use, we also have two modern radios com1 and com2, really good radios, digital display inputs easy to use and all that, it has day and night operations, I don't know if it will let me, yeah, there you go, so you have your night vision goggles and all that, it has a full set of autopilot, different containers with water platform, you can use pretty much anything you can use.
I need to use it there, needless to say it is a naval aircraft so we can operate from aircraft carriers in case I forget to mention it later when we look at the flight model it has excellent physics in terms of interacting with aircraft carriers. I mean, it's been a tough road to get there. Obviously there have been bugs in the past, but as far as I know, everything is pretty much fixed. The interaction in terms of taking off, landing on the aircraft carrier, excellent, really difficult, very challenging, to do the landings, etc., so that's it.
As we go through the capability, I know we could talk all day about this, there's a lot of stuff in there, but we can't make the video too long, so next we're going to get into the visual effects, first we'll do it inside the cockpit and This is really where the DSCs are at the moment as the top of the range along with the Tomcat. Now the best thing is that I basically look around the cabin slowly, I only have five minutes looking at everything and you can see. for you because an old man with old eyes like me it's no use trying to tell you bad with snappers what looks good and what doesn't put together a lot of details here to illuminate a little, in fact, I love flying this plane for the day because the The lighting is so great here the shadows look great the textures of these buttons everything is fine I would eat a high-end one, so it's a clear five out of five on the inside.
I'm sure I don't need to prove it. that's for you, let's go and take a look outside, so it's very easy to rate and I'm sure everyone watching will agree with me that that's the best you can imagine, probably as good, maybe not as good . like Tonka, but it's an easy five out of five for indoor/outdoor nice and easy to write on. Next we will see the sound effects in external and external. I've done a lot of these reviews and I've got a good idea of ​​what we want from a sound engine or what we need from a sound engine, so let's go over the usual structure of testing this first, inside the cabin.
I want to start the engines running and I want to hear its entire rev range. I mean, I can't be looking down here or if they are where the RPM is. I want to hear it with my ears and I want to hear the afterburners come on, that's probably the only one. The people we're going to meet there at the Hawley today can't hear the afterburners very well, but first let's listen, I think that kind of wushi sound, I think it was the afterburners, the brakes are so bad on this. It's very hard to tell you, you know, I think that kind of I don't really know how to make that sound, that kind of sound, I think it's the afterburner, it sounds a little weird to me, but I think that's it, instead of a little firm, but I think they've sacrificed the gay pettiness of copper's inner sounds to try to create the ultimate reality.
I think they are trying to make it sound exactly like it sounds on the real F-18 and I am. Besides that, I personally prefer the funkier type of F-18, so I put the sound in so I can actually hear what the motors are doing. , but as long as I have some information about what those engines are doing and can almost hear them, I could even get away with thinking it's at least perfect, but I want to, but overall it's fine and the overall sound of the APU, whatever that sound is, it's a little too loud here for me.
I would love it if that had been toned down a bit again. I think they did it for realism. I think they've sampled quite a bit of what it actually sounds like and found that the sound is much louder than the real motors, which is perfect. out of this f-18, they actually have it perfect and I'm really a sound guy, let me in. I'm a sound guy. I will make these videos very useful when I used to have time half the job was just getting the sounds right and the boat of a plane one of the planes I never had to edit the volumes of anything or anything it was the f-18 outside it just sounds perfectly the afterburners sound perfect for milking the cow perfect for letting everything idle There's no nervousness, there's no weirdness, it just sounds absolutely perfect to me, so they've done a great job.
In summary of these tests, there is a little noise, the ambient sounds a little louder the engine sounds a little quiet. in here, otherwise, okay, out here it's practically perfect, the next launch will be in the air to continue the structure of the tests, so the next thing that will fit is that I want to hear the Rumble on the ground. You're putting a Rumble on the ground. The real pilot can feel the feel these wheels on the ground in just but I can't do that I need to have the ground Rumble and I think I can hear it can you hear some airplanes are missing that and it's something we need to have so what should we ?
What I found is that the thud disappears when we take off and turn and this is a bit perfect, so that's us, we tick another box there for the f18. The next thing I want to hear is that you weren't her all the time, she was a pain in the ass. The next thing I want to hear is a wind noise, a linear wind noise, it's very important and a lot of airplanes get it wrong. The F-14 is a great example. Everyone thinks it's awesome and all, but it's missing some really obvious things, probably just because it hasn't been developed yet wind noise is important I want to know how fast I'm going I don't want to have to look at that there I don't want to have to look at that where is the speedometer somewhere I want to know how fast I'm going because of how loud the wind is.
I want it as a basic instinct and I want to go back from the sound engine to speed up and see if we get the linear sound engine going. I want to I want to have to shout at you 600 knots for 700 knots and you can already hear it, can you hear the wind blowing, so it has it in spades, perfect, really and it doesn't sound fake, it sounds very, very good, great, great. Next are the maneuvering sounds. I want to be able to hear when I'm doing high G. I want to add here when I'm doing high alpha.
Not when I have to look at my gauges. I want the sound engine tell me and the sound that sounds good and you will tell me exactly that again, a real winder doesn't have to look at its meters, for this you can feel it through its butt, but we can't, we have to trust the engine of sound, so First of all, go for high G, low alpha speed, accelerate and you can hear him struggling to breathe. Ruby's a little shy, isn't she, you can hear it, but other than that, the kind of ambient sound of the copy is It's hard to hear one complaint I have next is high alpha.
I want the output to be high and the wings assigned to fight and the fuselage to be under stress. I want a need to be able to hear what I need. be here in a dog fight let's do a mighty job i have to slow down a little can you hear him sometime ammonia 9° alpha ender is our plan he can already hear a lot I don't remember how to deactivate the club he was in This we have done with very cautious flying because of the war at the moment, so I can't take it out at all at the moment, you can hear it quite well even at 10 degrees alpha and I.
I wish other planes like this were like this in DC as many others don't have the right sound, Alpha thinkers, F for equipment are shit and yet I have made a whole list of other reviews where you have to go see them. this is exactly how it should be, it's perfect, it gives me 10 degrees warning and more, but I'm putting a lot of help here, that great alpha, great graphics, as well as the Burke traces going backwards and If you get compression, you get condensation clouds in the low pressure zone, okay, we're basically falling out of the sky right now, at 45 degrees alpha, which means the plane is actually falling. that angle like that so do it the Alpha is huge even though we're only going 80 knots here those wings beat and vibrate right sir I think what we're going to try next are armament sounds and now I don't have a big armament with NEPA.
I've just spent enough time and I'm pretty surethat everything is there if I can get my gun working quickly. It sounds good, looks better than the Tomcat brand m61, and also sounds the normal Decius type of sounds. For the weapons drop, remember we can't be with virtual pilots because we feel those discs release from the lugs where a real pilot can do it, so we need to fear here we need to hear the bomb, the bomb drop jump, why can not we. Feel it through our pants and I'm pretty sure that's all there, so stop me again if I'm wrong, but I'm pretty sure my experience is there, so I'll say it all in general, a really very sound engine.
Well. I have some errors. errors I have some complaints, as always, inside the environment there are too many sounds, but I can't hear when one of the burners looks. I see if we can hear when we're on the burners again there's a little sound change in the background but it's so quiet compared to the ambient sound here that you just can't hear it and you need to hear it in a dog fight you need to know when it turns They turn on the afterburners and the moment you call, and that is a fault of the f18.
As ballistic as it is, we need to be able to add virtual powers, we can't feel that afterburner like a real pilot. We need to have that in the sound engine, so it's a little bit that needs rebalancing and I really want to give it a 5 out of 5 because otherwise it's a beautiful sound engine, but it's missing that part, no argument about that , so we can't and since the ambient is too high and the engines too low, we have to give it four and a half out of five. is the best we can give it so four and a half out of five for the sound since we are born at this time.
I guess we better be a flight model first and it is a bit controversial for me, the reason is that it has a great fly-by-wire system. I don't have a direct checklist, but this device is not linked to the real ones. surfaces anyway goes to a computer and the computer decides how it should move those flying surfaces and it really takes care of me, it really restricts what I can do and it does it, the good reason is to try to keep me from passing out trying to stop me from crashing into the ground trying to stop the alpha ring.
You know it's an unstable platform without that. Now I personally hate the way the F-18 feels because of that. I hate not having control over him. I really want full control of what I can do an overview of what I can do, but that's not a problem with the modules, so I can't actually check it, that's what the real F-18 is like, just because I don't I like it, it doesn't mean I can score. in that sense, but it is something that you should take into account in no way, this flying by the seat of your pants is not at all, it is more like flying a calculator, it is as if between the surfaces and me there was an agent of political control that is telling me what I should and shouldn't be able to say in my new Tube videos which is very frustrating, so even though I can do cool things like this and it's very easy to do, it's almost impossible for the Mirage to crash and me mate and see my control. stick movements on the bottom, you know, I should, I should be dead on any other airplane.
I didn't have a decent fly-by-wire system to do this, but it just says, you know what the planes are, the pilots, I'm not allowed. say that, it doesn't matter, Paul, listen idiot and I'm just not going to let him do what he wants, so that's something I don't like, but you guys might like it and I can't close Market Market. right now there's a way to dampen it in UM, dampen it a little bit to allow us to get a little more gravity out. I can't even fail since I learned this. I can't even limit G right now. take that G limiter off and increase the fat, let me go and do that, think it's this button here, let me try it.
I'll remove my G limiter and the limiter now goes up to 9 G and a half G, whatever we do. I'm showing up there and I can go dark that way, so I guess I do have that, but you still know it's not about biking, although the flyby was complete, it just allows me a little more flexibility to get those G's out. additional ones that are my little complaint outside of the way it reacts with the ground perfectly without problems, it skids wet or dry, the brakes are terrible, but a calm as a down in terms of interaction with the carrier it is pretty perfect in maneuvers of high speed and high G.
It's again, it feels weird because I have no direct control over it, it feels like I'm being pampered, but that's how it is, otherwise what does it really feel like to drive? It feels good, it feels good, it feels like I've got the weight of the plane on the edge, it makes me believe I'm in a real F-18. There's no way I can quantify that. Only once you've blown enough air, Sims, will you know what feels good and you know what. It feels bad and not all of these planes feel very good, they induce, yes, don't get me wrong, this one is good, it feels almost good, approximately, the waiter is, then the power and things like that.
I can feel the momentum when I try to turn. I can feel the plane trying to go in another direction, build inertia and feel it trying to, you know, feel it, trying to fight me when I try to do certain things it doesn't want me to do or some turning characteristics or various just going. Let's see if we can do one quickly, we've been doing this for a while, this is how it goes and we go up, it's cool, suppose the spin recovery system I'm going to distinguish it, it's so low that if we go out of it it becomes the spin turns into spin I'm not going to make it, yeah, Supercop, so it's got really good physics when it turns into that, it reacts beautifully in terms of environmental anomalies, you know, strong winds, pressure and altitude changes, quano contrails , weight, turbulence, mother plane, really. cruel, very funny in terms of that respect, so it floats more because there's really nothing wrong with it.
I have to give it a 5 out of 5 it's beautiful so next is the interactivity in detail and this is how we interact with the cockpit with the switches and the knob it doesn't stop how much it works how much it does what it's supposed to do what are they the details the light behind those systems and what not and well if you know anything about the fa-18 you know exactly where it's working but I'll go through the motions anyway. I really don't think there are many or any buttons that you can't click, whatever it is, if it's even a button, all the oxygen and everything is done down here, all these systems, it's all model.
I don't hear any clicks when I'm doing this, which triggers me a little, but other than that, oh my god, aah oh oh, I turned off the oxygen, that's something new made by oka Micanopy, oh geez, we'll pretend it was. It doesn't happen well, let's carry a fuel probe that would jump if a tip mentions that we do air-to-air refueling. It's very easy to do in this airplane because it handles well and the probe is in the front, all the lights. Excellent, all of this perfectly modeled everything that is around here, model systems, the subsystems and subsystems of subsystems of subsystems, beyond anything.
I have to investigate, there is a lot there under the A-10. You know, you really study the level of everything and then the I mean, everything there is good, this is not finished yet, but essentially everything, since there is the money and the HUD controls that you chose from this guy here hunting the boss here, everything is traceable here, even if it's not implemented here or rwr yet, these instruments down here are fully manipulable and fully working, the lighting looks great on them and as far as I know this doesn't work and still all spin recovery models should have used it in a spin recovery, but that will be tested in subtests. and I made a video about it, everything works and the wings go in and out and everything is model here everything is moderately and everything is going to fit even this garbage, what is all this?
This friend, highway five eight that is the top of the iff, right? It doesn't do anything I don't think, but it's all there. I mean, correct me if I'm wrong. I haven't studied this plane in a long time. My point is that everyone is a model there. I can't find anything that doesn't work, it's so OCD friendly, this plane is and the system behind them, as you know, is second to none, it's the new benchmark in DC, basically, a long side, I guess, with the Tomcat not extending and what it is. The graphics are improved, the a-10 is also obvious and clear, five out of five, if I could go higher I would and keep in mind that I don't really like this plane, this is a plane that I don't like because of the reasons I said At first I don't enjoy flying it and I still have a rating of five because you know, next, then we look at its ease of use and how it's a little difficult to talk about, but it's very important, so I hear a lot of stories from people who I have helped get into DS.
Yes, the first module they buy is the most elegant, the most striking and the sexiest. All the missiles and all the weapons that come, they buy the hole and Hornet has bought a lot. of people in DC, which is great, but a lot of those people haven't stuck with Theseus, which is bad and the reason is because it's a bad plane to begin with, it's a difficult module to learn, it's what We call it a studio level simulator. I have to read it, I mean, the manual is not complete, yes, and where are the three hundred pages?
I can't even remember it anymore, but it will be a great 500 page manual. There are so many things on this plane and that is neither good nor bad. but it's hard, a lot of people, like I said, came in and said kappa bought the F-18, like you said, to be honest, I can't even take off with that damn thing and I got bored, I kept going and I gave up and that's why that we have things like the burning cliffs, three planes, they're boot planes, no, they're not sexy and people don't refute the ones I go into because they're not as big and sexy as this one, but they would be if it wasn't.
For the three FC planes, I wouldn't have gone ahead with these here, so you know that tells you one thing, so back to this Hornet, it's great that Eagle Dynamics markets it to everyone and all that, but there are some people who won. I don't enjoy it because they're not ready for it yet yeah, when they master their fc3 when they master their start type a high fidelity pain like yeah, f5 like you're f-86 like maybe you're mirages then Let's get to this because a lot of people It doesn't say this is for everyone, some people have big brains and can go in and just master this and that's very good for you, but a lot of people like me struggle now to fly, it's incredibly easy, like I said, you can fly this thing. with your little finger while you drink coffee and read the newspapers.
The fly-by-wire system literally won't let you crash. We're not talking about flying. We are talking about what we normally are. different weapons, the navigation systems and things like that, and it does, although it's presented easily and it's very easy to click on all these DDIs and things like that and the way that doesn't work now, but it ignores what's supposed to go into this , isn't it clicking on these things? Reading about this and you know to do it, it's relatively easy to understand what it all means, it's incredibly complicated and I just think a lot of people are going to be overwhelmed by this, no doubt as a foreground, keep in mind that I'm not just learning this plane, but you have to learn all the aeronautical and aviation aspects if you get to a simulation world like DC and make the most of it, you want to shoot, some missiles don't get the F-18. get an f15 or a wing for your season Simo then this is perfect for you in almost every way unless you like challenges and then get something else just kidding it's so hard because it's a little easier , with a little less study, maybe a -10 Look, we're going to do four and a half out of five to get the most out of it.
Next, we have to talk about history over the last fourteen months or so and this is all going to give me a headache. How do I say this without Upsetting people, well let's not beat around the bush, it's in early access and open beta especially, you can expect a lot of things to not work and a lot of times things just don't work with this aircraft radar It hasn't worked. several times the missiles didn't work where the bombs didn't work several times things were changed and cut and changed cuts so many times I thought about moving my cluster bomb, a video tutorial for the fourth time because it has changed once again.
It drives me crazy, but that's how they decided to do it. They brought it in at a very early stage last year and they're slowly adding parts, cutting it up and taking it back and forth and back and forth and tackling, progressing slowly until we get to the final product at the end of this year next year, whatever. whatever, so it's not being the easiest journey for space users, especially in the open beta and many of you flow and open the beta like me, who said things in the language, sorry, things in Hornet they are fixed very quickly, they are usually patched within a few days, there is a major issue there, they are usually patched a few days after the open beta is released, so they are aware of it, so with that in mind, it depends from you.
I could buy it now andWe will continue like this for months until it is finished. Things won't work out. There will be glitches with patches, things like that or you can wait until it's finished, in which case I'm sure. It's going to be great, you know, in terms of reliability, you can feel when a module is going to be lava and you can feel when a module is going to have problems, so I'm going to leave that in your court for now, as promised. We reviewed the kinetic data and you will be pleasantly surprised. The nozzles have the same rotation speed at 50 percent gas.
These are conditions at low levels. The f18 C is the best in peak or 420k ksi technology at a peak 420 chaos 22 degrees per second. it supports us better. I don't know if it's that good in real life, you guys will have to tell me, but in DCS it's the best sustained term combat manpower that will change when the steam comes out, maybe not. I don't know that the instantaneous altitude is pretty weak at 81k feet, not that that's really important. The maximum service ceiling is just below the average of 61 thousand feet, where a wing measures 72 thousand feet.
The maximum speed at an optimal altitude is very low and we know this from history because I don't have entry preconditioning ramps and all that, so you are limited to Mac 1.81, interesting flight level. I'm at 1.86 low core on one dive every month. Some of these are inaccurate. Some of the flat FC3 models here are not particularly accurate as we know them. here are the modern high fidelity modules low speed altitude is where it is you can see it anywhere there it is mmm just below average again Matt 1.16 again not as powerful and relatively dragged acceleration is low altitude 300 to 650 kate s is If you can see it, where is it?
Well, it's up here. I have no idea why it's so good because the power to weight ratio, although you know it's pretty decent, but you know less than some of these so it surprises me. Okay, it's exactly the same, but angels 15 ASL, if you can find it, F-18, they're right in the middle of the twenty. Rate of climb six point four three seconds from AK, you're standing still if you can see it, it's good, above average at one minute and two seconds, so it's especially impressive, same thing, but from 600K tasks on deck, if you can see it, it's very good.
Twenty-six point four seconds is very impressive, so the kinetics eats one of the best, probably just behind the f-15 and the mig-29 in general, but it is the best fighter as a summary, it is everything for everyone, men or women, he does everything and he does it. everything extremely well it's not easy to master all the systems it's quite difficult and requires a lot of learning if you like it it's definitely the plane for you why you certainly don't find it as fun as something like an F or a Huey or something like that that's basic, butters blind for the city of your pants, but a lot of you don't want, but a lot of you want screens and you know, smartphones and things that I have to look at, so that's your choice, that's what you get with this. module and in all other aspects sound I know there are some faults, we find images, all that is top notch, right at the top of the DCs at the moment.
I hope you enjoyed it and see you later.

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