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Otz's Killer Tier List (6.2.0) | Dead by Daylight

Mar 26, 2024
Hello friends, it's probably one of those timelines and today we're back with the latest assassin hunters where we'll be ranking all the assassins in

daylight

from top to bottom based on their relative ability to secure kills and wins. games. Now keep in mind that the assassins at the top are not unbeatable and the assassins at the bottom are not bad, it's just how they rank each other and this refers to the upcoming 6.2 update which we've barely tested in the ptb a bit , so we're making some educated guesses about what the game will look like and where the assassins will be when the next update arrives in just a few days and this is my best guess now as some people downgrade based on tournament performance. no tears based on theoretical performance without supplements.
otz s killer tier list 6 2 0 dead by daylight
I like mine to be a little more rea

list

ic and give you a better idea of ​​what it's like to play and play against these assassins, so in my TLS we assume that you play on all maps where you use a combination of the best addons from each

killer

at all rarities and that you play against high average MMR survivors, which is sometimes for other friends, sometimes something in between follows, so an average of all that is assumed. This is my best approximation of what TLs look like. Now you can look at this

tier

list

and find that some of these locations conflict with your own experience and that's okay, some of them are very, very difficult or very, very close. among themselves, for example, some assassins are very limited by their bad complements.
otz s killer tier list 6 2 0 dead by daylight

More Interesting Facts About,

otz s killer tier list 6 2 0 dead by daylight...

Pyramid Head Nemesis and Freddie are excellent examples. These assassins are strong, but their add-ons are very weak compared to some of their peers, so they don't outperform. that on the other hand we also have assassins that are carried by one or a few addons that are so strong that with these addons they really rise and they would not be as high without all of them, there are also many assassins that have a threshold that you must reach and if If this threshold is reached they can snowball very hard and create pressure out of nowhere and can have very oppressive games and feel much higher than what I place them on the Steelers, for example 20 Wind Hag and Pinhead can be extremely devastating if survivors don't play against them properly, but they can also feel weak if certain items and strategies are used against them, so some of these

killer

s are a bit of all or nothing and can feel at times. higher than this and they can often feel lower than this as well and then obviously there's Wesker Wesker in the PTP had a very bad Collision, some of these values ​​could be a little more generous and he basically also couldn't hit the survivors during the animations of the world.
otz s killer tier list 6 2 0 dead by daylight
I guess all these things are going to change. I suppose these collisions will be better, as we have seen before. I replied. I'm guessing they'll probably change some of these numbers from the base kit to make it a little more. forgiven and I also assume that he will be able to hurt people during the jumps, which is something that I think will happen very reasonably assuming that all of that is here at level a if none of these things happen the way we did. Play them on the PTV with their slight nervousness. I would drop him to beat here, um very significantly, but assuming some of these things happen or all of these things happen, then I think Wesker is more or less well placed on the Steelers now. uh, unlike other

tier

lists I've done in the past, I try to talk about each assassin for about the same amount of time. uh, this time I won't do that.
otz s killer tier list 6 2 0 dead by daylight
I will talk about the assassins who are easier to locate faster. and the assassins who have a little more meat to dissect will actually spend more time on them and right off the bat the best assassin in the game is the nurse, yes the nurse has been and probably always will be the strongest assassin in that in the light of day. As we all know, she breaks the conventional chase mechanics of the game by ignoring windows and paddles for the most part, even if you were to stun her with a paddle, she no longer has a double stone, which is really good for her, she introduces her own mechanics.
Yes, but these are heavily weighted in her favor, even though her range addons were nerfed, she no longer plays with their teleportation speed, she still has very good addons across the board and some of the more powerful ones are still being very destructive. she also benefits from the generic assassin upgrades that all assassins got in a previous update longer spawn times shorter survivor speed booster faster ability to kick gems and stuff like that, it all benefits her, she has crazy synergies with Instagram perks like Starstruck and some perks like awakening The consciousness that comes from Wesker will probably get Nerf or be able to upgrade because they are too strong with the nurse and the nurse alone and she is also quite adaptable to almost any map where verticality doesn't matter if the Answers don't really matter, it's just about visibility and you can do well almost anywhere if you consider all that and also consider the fact that it's even easier to play now than before, yes it's very strong, why is it more easier to play than before?
You might be wondering, well, they've changed a few bugs that were part of it and changed some features that make the nurse now even more oppressive than some patches make, get the blinks back from her. During certain Stone animations you also don't need to accurately press the attack button after blinking in the past if you attack too early you wouldn't attack and would miss and if you attack too late you would give the survivors more time to react now you can attack while teleporting and it will appear in the first frame perfectly. fast every time that's why sometimes you get hit instantly when there are teleports on you very very good place to be for the nurse sure we move on we have the plague that is not as oppressive as the nurse and fulfills a little more with the rules that other assassins have to follow them, but make no mistake, he is disgusting, his basket is really powerful, he has mobility, he has the ability to hit survivors in the open and around many structures and also has the ability to break paddles relatively quickly, obviously, this creates extremely good synergy. with most of the slowdown perks with most of the information perks, all of that suits it very well and in addition, it also has an incredible variety of addons, perhaps the best addons in the game, addons for cheaters, you have them.
There are add-ons to recharge immediately and keep you mobile and Downing. You have add-ons to increase speed, which are very easy to adapt to and very difficult for the exchangers to react, and a bunch of other elements that are there. overall pretty disgusting, like the ability to basically break pallets while slowing down survivors in a single snap. uh yeah, an unpredictable killer beast that can perform well on almost all maps and has good resources for the maps that are worst for it. uh, that routinely slaps good survivors even in tournaments uh, the plague is really gross, it's certainly harder to play the nurse and it can certainly feel less oppressive because she has to follow some rules, but make no mistake, the plague probably does too be very, very solid. uh and she's not going anywhere in terms of her uh second placement on the tier list uh perhaps the most controversial placement is the spirit who has now gone down to the next level now the Spirit uh make no mistake um she's been very strong for Ago long time she had some nerves in the past that made her a little easier for the survivors to deal with.
Some recent events have changed it from top to bottom. In her favor is the fact that Iron Will is no longer as strong. from a buff Aaron Will made injured survivors completely calm now it no longer works and it doesn't work if they are exhausted so that buff has dropped from Grace since you don't have many iron wheels, almost any healthy or injured survivor does some type of noise that is easy for you to track and very difficult for them to hide, but you have to remember that even though Iron Will disappeared, many other advantages have arrived and medkits are now more popular than ever, so I always pay attention realize how bad self-care is, now they weakened it and now they bring less self-care and Matt gets more, which hurts you and a lot of other advantages that also hurt the spirit since he can be in several places at once or so fast. like some of the other killers on the log it's a buff that makes the survivors go silent just like Aaron will when they're off the hook and also gives them a second hell if he decides to tunnel to make it a little harder . for Spirit to do it compared to the nursing perks that allow survivors to group up and jump quickly to prove that I'm really strong, since Spirit doesn't use the information perks of reading and regression as good as it used to and you also. have people running an adrenaline healing circle, all these strong healing buffs that are very decent against Spirit if she fails to pull off some good chases, luckily for you she's very good at Chase now with her best addons, she's definitely not too far away Of the other two with average add-ons, she is still surprisingly powerful.
I've played against survivors who are convinced I have very strong addons and I only use yellows on Browns, so overall the Harrows are still very ridiculous even despite Nerf, so she's pretty strong but not as capable of overpowering the survivors in favorable conditions like the other killers below, perhaps a surprising choice is the artists now. Artis is a really complex assassin and playing against an average artist won't make you feel. like she's particularly strong, but look at one of the stronger artist players, uh, and you'll see exactly what we're talking about, an artist from the beginning of the match can start scouting survivors and find them very quickly once she's chasing a A really good artist will block you in ways that are extremely oppressive and a chase against others if she is good, unless you have some of the best maps in the game, she won't last very long, so she is very good at 1v1 and with certain benefits. -ons, it's extremely oppressive in 1v1 and then once that happens, good artists will handle the remaining survivors and use the buff synergies to the fullest.
Advantage, you can use the Deadman change together with them or only together with them with paint resonance or by to the block chains throughout the map without you having to be there, you can camp in the basement and directly hurt the birds and being really very difficult to deal with as an assassin defense and at the same time using buffs like a ruthless storm stalemate, etc., to passively slow down. knocking down gems across the board and interrupting people who are healing across the board and doing all these really disgusting tasks, um, multitasking to keep the survivors busy, needless to say a group that isn't well prepared or that doesn't use a good coordinator will fall into your hands very quickly, um and a group that is really very strong could defeat you, uh, but not without a lot of resistance.
Their addons are surprisingly good at times, especially the low rarity ones give a lot of value for the money, but they aren't as game-changing as the three. previous assassins, so she is in a slightly more balanced state, play against a good artist or be very good with her, however, you will see exactly what makes her so powerful, it is mainly the fact that her 1v1 can be very powerful and its advantage. the synergies for backing off, blocking and harassing people for gems are among the highest in the game and also the fact that it has some perks, add-ons, strategies and cheeky plays you can do to catch two hours of guards, a Sometimes you get free Downs or free hits in unexpected places, in my opinion, that's where the artist is at right now.
Next up is the plague now, unlike some of the previous Killers, the plague has the unfortunate disadvantage of having RNG built into her kit by default when the plague appears on the map, she has six sources around the map and one of them more will be white. You will be able to drink from it and get your very powerful stance, uh corrupted, until then you will have the fel stance, which is a power to infect survivors and the elements. eventually makes them broken and infected which they can't heal from, so the plague naturally counters the healing circle and most medkits, and that's kind of surprising that other Assassins dream of having this ability to be able to almost completely nullify whole items and addons that are otherwise really powerful are an awesome perk that comes with the game, so that part of it isbrilliant.
Typically what will happen is you'll use your best add-ons to make sure they stay hurt and it's really powerful for you or you get their position corrupted which is an extremely oppressive pursuit tool in most scenarios, so what? where does the unfortunate news come from? Sometimes your sources can spawn in really bad places. Sometimes the poor condition of your bank can be a bit annoying. You can vomit. survivors and you will hit them on your screen, but the server will detect that they were not infected, so a bit of that. Randomness, uh, damages the plague. I miss her a little less consistent than the previous assassins, but make no mistake, she is still very powerful. their addons are good across the board and the highest priority ones can be disgusting, being able to get five extra instances of your red vomit with an iridescent is disgusting, the Black Incense information is disgusting, a lot of addons where if we played them with the bills right, the game would be almost unbeatable and there's also the whole playstyle of infecting generators with support addons to make it very difficult for survivors to do anything and the longer 90 second generators mean this is even harder to take on. the survivors so all the killer generic upgrades for the most part are really good on Plague, she has a variety of deconstructions that are still very destructive now even though the Nerf ruin hurts her a bit so yeah the plague she is really very good and when you understand how to use our addon especially she becomes a threat, don't forget that when she has her red vomit survivors in the open they are basically

dead

, unhooking them is almost impossible, so although she doesn't need to come, can do this very effectively if the survivors don't play well, and there's just not much we can do in Chase. if the map is good enough for the plague and she is tall enough to shoot over most loops, then yeah, when you consider all that, I think I really think the plague is the fifth best assassin in the game, The next step is to move on to the Oni, now the Oni has a much more difficult early game than any of the previous Killers.
He is a normal killer at the beginning who has to follow all the rules. He doesn't have any special powers. Actually, to hit the survivors, but what happens once you hit them and once you've gotten some blood flowing, you become a monster, you have mobility, you've established yourself, you have the ability to knock down pallets and relatively fast walls and all that stuff makes him a very explosive All or Nothing killer on top of this. Which really elevates him and makes him a contender for one of the best assassins in the game. It's not just what I described, it's the fact that his abilities are really good, somewhat unpredictable for survivors, and his ability steal.
It's insanely high now the things you can do with Oni once you get his power are mind blowing, from moves that exceed the normal 90 degrees, from tricks to getting stuck pressing the uh key in certain orders to slowing your speed completely. The things you can do with Oni are generally awesome and super oppressive for survivors if they don't know how to play or even know how to play against them, so he's really good on his own without good use of his abilities. power can take down almost anyone almost anywhere and it only takes one person on your team making a small mistake by giving it a little more blood for this to become really apparent now the issue of taking hits for your teammates equipment and having multiple health statuses, um from the record is that all these things hurt him a little bit, multiple medkits, adrenalines and they all hurt him, but not as much as other assassins who need to hit survivors repeatedly several times if you hit a survivor and he unofficially resists. would be a trader that will be spilling blood for the foreseeable future um so that's always good for you overall if you consider his very high skill club and consider the fact that on most maps getting that first hit isn't so incredibly difficult and takes two hours. eventually he will give up, uh, he just does very, very well, even in tournaments where the survivors play perfectly and don't give him their power for two, three, four jumps, they just often win just based on getting the power once or twice and make a good enough play. yeah, considering all those things, oh, he's definitely, you know, in a very, very strong place, next we move on to Pyramid Head, okay, the Executioner, now the Executioner is a beast of many contrasts, uh, he's a basic assassin with normal basic attacks and also has the power to leave trails on the ground and fire projectiles as ranged attacks that can hit multiple survivors.
As of the latest updates, what are some of the developments? So there should be good and bad things for him, it's good because when they come out. of a cage, they do not have a basic resistance kit, this means that if someone is rescued in a cage, you can immediately tunnel and lower them down immediately, which is something you can no longer do with hooks. any assassin in the past Pyramid Head could even take down two survivors during the disengagement if they weren't on borrowed time, you could hit them with your power and potentially knock them both down, which was disgusting, but that's something you can't do anymore since the survivors now can.
You don't get hit after a guy anymore because he has a good base resistance of five seconds, right, which could even be higher, you never know, but the point is that he is no longer good enough to get away from thieves, but it is very good at making tunnels. outside of cages and on small maps or controlled environments, this can be the city center, a team falling, a survivor getting an early tunnel with 90 second generators is disgusting, um perks like the quiet that comes don't help against cages, uh, kinship, interestingly enough, yes, but for the most part, it is very difficult to prevent tunneling from occurring, so if this assassin tunnels someone using his power correctly, that can make any team on any map will lose a match very very quickly, on top of that it has a very solid 1v1 that almost any loop goes into. the game is dangerous to be against, it has a bit of guessing involved, but the best Pyramid Head players know how to minimize this and how to waste the least amount of time possible, some very good pyramid heads have learned too. how to move and make turns that are very unnatural and that the survivors don't react to at all and that's definitely something that takes a lot of skill and most of the really good pyramid heads also use reach add-ons to get timed hits in places and angles that survivors don't always expect it, that's great, unfortunately, unlike most of our previous Killers, his add-ons are extremely predictable, there are one or two that you need to pay attention to and nothing more, his add-ons are very, very bad, so where is it?
The spirit with its best complements is really terrifying compared to a normal spirit permission. The head barely changes with or without addons so this is perhaps the most limiting factor in the game right now if you can't manage to cage the survivors and you have to play with hook rules then the premium head can still be very frustrating and His stately nothingness is perhaps what keeps him a little more restrained compared to other assassins, then we move on to Wesker and Wesker has a lot going for him. a turret radius of 40 meters, which is very unusual and typically a bad thing, but in this matter of self-inflicted buffs via Terror radius, like choreophobia, etc., it's actually a plus, You can use the infectious right and other advantages related to the Terror radius. perhaps more effectively than any other assassin in the game, which is awesome, his power also possibly infects survivors, making them slower, something very underrated, and if fully activated, making them even slower and makes them vulnerable to a drop in their power, so their power induces survivors to make mistakes and induces them to comply if they want to avoid this, to waste a little time with the first aid sprays while making the first aid sprays aids.
Well, mistakes can happen. It has plugins to reveal and slow them down. play and all of this is a really nice background to follow while using his main power, which is the Berlin Limit, it's an ability that's not exactly different from um uh, the plague where he moves very quickly, in fact, it's a combination. of nurse which is like two blinks and demogorgon which is like a big Dash so it has two dashes that it can connect and these Dashers can grab survivors and throw them into obstacles to damage them and they are very consistent in damaging survivors um , the only. about them right now is that their collision in the ptb was really bad, but if the collision is fixed the same way the shutters were fixed and if their overall power and speed are improved a little, which I'm sure they will so it will be, and if he can damage you during jump animations which he can't do at the moment, then we have an assassin who will have a terror radius, synergies, ability to break pilots very, very quickly with one of his best add-ons , passive deceleration and even occasional instadown ability to stop immediately. wounds two survivors during the unhooks and butter timer which is a great counter to off the Record, let's say Dwight unhooks Claudette and you grab Dwight and slam him into Claudette now that Claudette is no longer two health states, so once you hook Dwight one way or another you can now go for the mess and if she was off the record, she only needs one hit to go down, not two big things, really, when you consider all that , he's still limited by the fact that his power can't go around some small obstacles, so he's not the most oppressive killer in the game and even um, and even normal survivors will occasionally get gifts if he grabs you and doesn't slam you into nothing, so it won't go away, it doesn't have a power that I find extremely oppressive, uh. but it has a bit of everything, a bit of Mobility and the Synergy we mentioned, some decent addons that will probably keep it a bit unpredictable especially the ones that make your car reveal, then we also have the addons to start infecting definitely have a lot of potential there and he strikes me as a killer who belongs here on the tier list, although perhaps the most volatile of them all, this is all based on some major assumptions so of course.
Don't hesitate to check when the patch comes out and see if it hits the mark or not. Next, we move on to Hunters. Hunters is an extremely destructive assassin who can go through hellish states extremely quickly, especially with cool nanodons, he can throw axes. and damages the thieves much faster than a normal assassin during normal attacks and this means that whenever several survivors are exposed and openly against the hunters, she can create horrible situations for them, especially if they leave the basement or if they are cornered. somewhere, hunters are very good at punishing survivors' mistakes, very good at handling hooks and sharing health statuses, which is a big deal, the fact that survivors get less speed from a hit than before is pretty good for her the fact that she can smash paddles a little faster than before is also pretty good for her overall the slower gems are good some of her stronger buffs are now a little harder to use because they got nerf , but he still has decent alternatives in the current state of affairs, so in that I consider him okay, unfortunately he doesn't have as many synergies as other Killers with stealth.
He can't use stealth because her lullaby is always there. She can't use Instagram because it mainly depends on her axes, so it's a bit more. predictable in that sense than other assassins and his synergies are a little more limited, but he's still very, very strong, his add-ons across the board are extremely decent and some of them potentially very, very scary and perhaps his biggest drawback is the fact that she is slower than most, she gives herself away, she is easy to see out in the open and it is very difficult for her to damage survivors if they pay attention and run early to save structures where her speed is an issue, you must play very good to the hunters. with precision and pay attention to your every step if you want her to truly shine and know which chases are worth pursuing and which should be left alone, in favor of somewhere else, someone else in a place of war, when you can calculate all that and you play at a very high level, she's great, a little dependent on the madness, unfortunately, theLocker's spawns have improved since the dredge update, but she can still be painful, um, and the RNG sometimes plays an unfortunate role, but for the most part, she's actually very strong, um, her. addons are good across the board, it all comes down to the fact that sometimes the maps just aren't in your favor, many of them you find difficult to navigate effectively and that's it, and the following is the kicker, a murderer who has changed. noticeably little in recent years without tears, but that has caused the game around her to change very significantly and mainly to her detriment now the trick is not very now the witch is not very good at chasing survivors at the beginning of the match normally she da Save space and even generators to set up a network of traps around a perimeter and if survivors are injured in this perimeter you usually try to push them further in until you throw them out, hook them and now you have something to defend and an area to control . and once you are entrenched in this situation the survivors have to play very well in the past, most teams couldn't handle this and would make a mistake and give you health statuses or even go down and lose the game on the spot or slowly lose their health statuses and put themselves in a position where they have no chance of winning the battle of attrition, but in the current patch and the next, this is all changing.
The Meta shakeup has mostly heard that the hack survivors now run more teams. advantages like proving my worth, which are very effective against her. It used to be that if you had four iron-willed survivors, you didn't really care, those were four wasted advantages, but these advantages are not exactly what you see now, you see advantages like adrenaline. see benefits such as showing that one's benefits, such as Liberation or Tranquility, make camping very, very difficult, and most importantly, see benefits for taking an additional Health stage, most importantly, outside of the Registry. A Survivor who is rescued can realistically run for 80 seconds around the entire map. of your traps and you will never be able to hit them and go around them, there is no answer you can do to do this in the past, unhooking against hack was also very dangerous and risky, the person who was unhooked was vulnerable if there was no water. time and the person who disengaged was presumably healthy, but could also take a hit now with the basket borrower's time, any team, even if they have no advantages, can disengage and the person who is engaged has 5 seconds to run for all their traps or getting hit by the person unhooking them and there is very little you can do about it so unhooking scenarios used to be oh maybe I haven't borrowed time now I have 100 more time and this hurts the time economy of hacks, you can no longer set a trap that reliably slows down survivors because sometimes they can just barge in and not really care, umOn top of that, the inclusion of boons, the increased presence of medkits, the fact that you now have more speedsters, all of these things make getting the first try very difficult if you go to a large map where you can't realistically cover all of it or even a large part of it and whoever fines you early or is very lucky with your personal items getting that first try to have something to defend can be very difficult and in these matches hag can go on for a long time and achieve very little even matches where everything is going well you rely heavily on snowball you may be playing a very good hacking game you lose three generators and you have two hooks and nothing else you are just a bad release or a bad security you are just unlucky Using a couple of the survivors will prevent you from losing everything if you don't start spending two hours and catch them very, very good when you consider all those things and the fact that some of its best advantages are now more difficult to use or have.
She's been nerfed slightly, um, yeah, I think Hack is still great, she's still strong, but she has more counterplay and counterplay for her is more common and widespread than before, so all that takes into account that we still have very large maps that are difficult. to trap and create parameters effectively, yes, I would say hi is a little weaker still, although it is a force to be reckoned with and you must play with it in a very specific way at a very high level if you want to see results, but It's definitely still

dead

ly and we move on, heading towards the twins, now the twins are a bit of an All or Nothing character when you're up against teams that aren't coordinated, don't heal each other very well and don't have enough methods. to heal yourself with blessings and first aid kits or even enough buffs to recover from difficult situations.
Second chance benefits like unbreakable, etc. When you go against these teams, destroy them, you will get them in German, some clever mind games and then you will eliminate them. one on one with Victor and this can be very oppressive even in tournaments with very good survivors who are very coordinated twins. They can cause extreme damage because they are limited and are usually only allowed to use one method and sometimes no blessings, but in real games. uh, the survivors don't respect any made up rules, they'll bring three medkits, they'll bring a blessing on top of that, they'll have second chance perks like that that might allow them to take a hit from Victor and then kick you. like off the record, that could allow them to move forward, kick you, and protect someone else.
All of these things, when you consider them, can make twin games very, very difficult at the beginning of the game. You can choose to hit the survivors with Charlotte, which is difficult because she is a normal M1 assassin and then try to send Victor to put them to sleep if they give you free hits. Awesome if they don't eat things or you can try to dispatch Victor which is basically inevitable for survivors and then hurt someone, the pro. The problem is that survivors who are smart will usually take Victor and then hold him hostage for about 30 seconds before you can claim him back and this will force you during that time to not be able to use the vector and just be a normal assassin.
The problem with the twins, if the survivors have methods to do this and heal themselves quickly, it is very difficult to overcome this wall. As the Twins you have to play very well, you have to use your buffs very well and some of the relatively strong addons that The Twins have very well if you want to hurt them, keep them hurt and then make the vector a real threat if you somehow managed to do it. this with Force patterns, Franklin's top, ways to make them drop their objects, uh, destroys the hope of maybe countering the blessings. which is something you can do right now if you somehow make it through this healing and second chance instances or if they didn't have anything in the first place, twins are actually very powerful.
I killed with a very high skill limit that requires survivors. almost by definition using teamwork, which is something not all survivors really know or want to do, is powerful, yeah that's pretty much all there is to the twins, unfortunately the changes to Survivor, to the generic killer , the Buffs don't benefit. They have a lot of benefits like Deliverance, try it yourself, all the benefits that two hours bring right now are very powerful against the twins, so the metal shake doesn't benefit them as much as other Killers, but overall they are in a place decent below. Above, we go down one level to Pinhead, who is arguably the strongest M1 basic style assassin.
He's a killer who in the past has been at the top of the tier of killers at the top of the death rate charts because of the slowing down of him that the survivors um. He couldn't handle it very well on most levels, but he also got a Nerf for some of the more powerful attachments on him, so all you know what we have now is a pretty decent assassin that's pretty balanced and has potential. to be decent. and he has the potential to be very powerful depending on how well you play with the Box mechanics, so let's talk about the Box real quick.
The box is an element that appears around the map. Normally the survivors see it and the killer cannot see it, although some addons can change this and therefore the lovers must try to solve it when the Killer is away or busy and if they solve it successfully they delay it and it does not happen nothing, if the killer interrupts it by attacking or using chains, then the cube continues. acts and produces changes that plague survivors and make healing and gene generation very slow, if not impossible, and if you retrieve the cube yourself, you find it, which is something you can get better at by understanding the logic and use certain advantages or take it away. from a Survivor, then the cube resets and this happens again, so a bad Pinhead will play around the map and not use his power very well, the cube will be picked up, ignored or teleported which does nothing and then you will waste time. and you'll lose a good Pinhead, however, he'll take into account where everyone appears and where everyone is at any given time to try to guess where the cube will be, which has some logic: he'll either pick up the cube himself or stalk it. out of the hands of the survivor, which is increasingly possible with some perks and add-ons, and then this cube will constantly reset to the point where the survivors won't be able to do anything at all and you need some really good equipment to organize this cube. solve this to counter this so when you look at the high potential the cube has to keep the survivors down it's really amazing but sometimes you will find a Survivor and while you have to carry him the other one will do the cube and there is no way you can do nothing, if you are very, very good, you have a semi-consistent way of slowing down survivors, but it is not 100% reliable, of course, compsies have a chain, whose anti-loop power is very frustrating when you start.
As you play, you'll see your chains hit survivors and do absolutely nothing when you get better at it. You will be more precise in your change. You will know the angles you will use to make them strong overall. One of the most balanced and decent Chase powers in the game. Believe it. or not, that can allow you to do a lot of things like interrupting people from making totems etc, so the chains are decent, they are decent, but they still have a bit of RNG and are still countered by certain buffs like the self-awareness, so they're not the best chasing power in the world, well, you take it all in and consider some of these add-ons that are pretty strong.
I think he's in a very good place. Some of the notable addons worth talking about are the Engineers Fang This Nerfs the chains a lot when injured two hours, but also causes you to hurt survivors if you hit them with a chain and they are healthy if a pin to practice this addon for many hours and became very good at it, he would surely be one of the scariest assassins to face. There are some other plugins that are really powerful. Another very notable one is the original pain. The original paint has the ability to inflict deep wounds on survivors. almost immediately if they are hurt and this means that with this addon you can completely counter other stamina status effects which means that heart doesn't work basic kit stamina basic time limit doesn't work log doesn't doesn't work and all these things they just don't work, so you have a complement for a killer who is completely decent at countering all of these things, which is very, very significant and the fact that survivors have to abandon theirs.
The pick up cube items sometimes mean they are less effective at using medkits etc, when all that is considered he is a very very decent assassin, with strong abilities and heavy usage, whose only drawbacks are sometimes the battery in G with the hub, sometimes it is bad. RNG with chains and sometimes survivors on a map that is so disgustingly powerful that his own inability to set up and teleport like other assassins means he simply isn't able to reach him, but otherwise he's a very decent assassin that I highly recommend. . The next game is the cannibal now the cannibal actually plays differently depending on the skill level the cannibal is an assassin who is extremely good at camping he can sit next to a hook and just use tnso or threaten to use this jenso and no one can do it There's a lot to it, so it's very good at ensuring kills, but don't forget that this is a playstyle that won't necessarily give you wins, especially in the next update.
In the next update, the survivors will have kinship, they will have the security that they will have. There are many methods to perhaps die hanging, yes, but dying hanging after a long timetime, which means that you, as an assassin, won't want camping as your plan when playing against a cannibal who doesn't use add-ons. plays like this, this assassin is honestly well below average and not as powerful as BTR would suggest, the problem of course or the saving or saving grace of course comes from the fact that that's not all it can do, he's good at it.
Yes, but that's not all it can do. It can do much more than that. The Cannibal is a basic assassin with a chainsaw on top that can cut through pallets and walls quickly and can go down for several hours if they are outdoors. blocking against him is very ineffective, with some of his best addons in history it actually gives him very significant distance and even speed that he can use in small loops, so highly skilled cannibals with the best addons are on a level completely different. level than the normal cannibal, you will often see people bring in dupes so they can play around the windows and once you do this, many pilots have almost instant breaks or even instant Downs.
I've played against good cannibals, they use the best add-ons. Etched and chilis in a way that I know how it works and I still can't do anything about it, so this obviously chooses between bad survivors, decent survivors, and even good survivors who sometimes make mistakes, so your ability to settle in and immediately punish mistakes in Unfortunately, sometimes you will play on maps where survivors can split up and now you don't have many advantages to help you deal with gems passively, so if you do it while we are in a corner. There is very little you can do as a cannibal, unlike other Assassins, to passively slow down or threaten the other survivors on the map, so the survivors split up and take advantage of Windows and take advantage of millions of aligned pilots and take advantage of strong maps. will make a cannibal challenged quite significantly and you'll have to be smarter and know which battles to pick and which ones not to pick, so yeah, the general lack of mobility, lack of passive information has decreased, but his chase is decent, his potential to punish errors. punishing mistakes is great and the additions to it, the best additions to it, elevate it significantly, uh, if you really know what you're doing with it and that's it for the cannibal.
Now we have the demogorgon, who is arguably one of the best balanced Assassins around on the list he has a little bit of mobility um he has a little bit of information gathering he has a little bit of palette break and wall break and he has decent chase and healing power has a bit of everything he's a jack of all trades, he's probably not the best at anything in particular but he's pretty good all around and luckily for him some of the low end plugins are some of the best and some of the high-end plugins are actually really good.
Really scary, the change through killer generic buffs that have slowed down generations and changed the meta a bit for the most part suits him very well, in fact he says what's best for us now is an incredible benefit for him , even more surprising. than before, it's great for trampling average teams, smarter teams make it a little more challenging for demogorgon, they try to take you to places where your power is hard to use, you'll eat some dead hearts, we're trying to tear people apart. on Windows and stuff, so it's a bit of a killer that needs, um, I need to extract the meta advantages from Survivor, uh, because they can hurt it, it's a killer, you can body lock against it, it's the killer that you can. he heals very quickly, he's an assassin that you know will suffer if you leave knights unopposed and he shows that happens, so he's a little affected by strong buffs and needs to go for them, but again, he has some things. that if you consider it at his maximum potential, they are scary, he can use greetings for mobility.
There are some places on the maps where he can slide in to take unexpected hits, which can trap many guard survivors. He has decent synergy with many advantages. not all of them are obvious uh some of these stronger addons allow you to defend totems oh no, Ihope I'm dying um with um with uh God, life whistle and things like that come to mind. He also has an add-on that is absolutely disgusting called Lepro Silicon that allows him to emerge from a portal and see everyone everywhere on the map. and this amount of information is unprecedented in any other assassin, being able to see everyone for free everywhere is huge when commanded, so when you consider all of his best energy, consider the skill cylinder using his power and everything Otherwise, he is an average killer that increases. potential here and there, if the map you are given and the survivors you play against are not completely one-sided, you have a very good chance of beating most teams and that's it, this is all for the demo and the next is the Deathlinger. assassin who is now probably dizzy because he has gone up and down the assassin tier list several times over the years, now at launch the deadly one had a 24 meter radius which could be small and very difficult to hear with monitoring abuse, which made him almost a stealth killer and he could also almost instantly shoot and throw a Survivor, which made it really hard for them to react to um and dodge mid-chase.
These things were weakened very significantly. He now moves slower but has a normal terror radius. and he has to aim for almost half a second, giving the survivors more time to react and less time to quickly line up a shot. These were really bad changes for this tenure, although he also had some slight improvements to compensate for him being targeted. The downward speed increased. slightly um it also has a shorter cooldown if you break the chain which is nice a second less and some of you are addons that were also buffed to compensate now the extra part is actually very important because some of these addons right now they are extremely powerful and one of them in particular stands out if you shoot a Survivor at more than 12 meters one of their spooky addons can be installed this is easily their best addon and in fact can make any game be completely a loss. survivors if a person falls at the wrong time in the wrong place, so their additional changes were really good and on top of that we now have the generic killer improvements that happened some time ago, faster paddle input generator gets shorter .
The speed for survivors to run after being hit and faster recovery from attacks are really nice in Slinger, especially if you double down on the faster recovery run, save the best for last. One of his best advantages, Slinger is now exceptionally capable of hitting a Survivors recover and shoot and then hit them again in many places where it was impossible before, so all of these changes are great for Slinger, who I think has improved a little the fact that he has a gun he can shoot with and real survivors he can shoot with. um it's really good because it helps you get down almost anywhere, at least injuries almost anywhere and downhills in most Loops too, so there aren't many safe places for it, so what are the worst things from Slinger, why isn't it even stronger? addons are pretty decent, their map adaptability is fine, larger maps when survivors split up are a bit of a problem, even if your 1v1 is very good you're just one or two missed shots away from losing too much time and then you need to pick up you need to hook you need to reload you need to walk around the map as a slower killer who doesn't have any particular information or stealth built into his kit The slowdown you've built into your kit is being fixed If a Survivor has to be hit by chain, they have two men, but this doesn't go as well as other Assassins like Legion because usually a Survivor you hit will commit and go down anyway, so it's not necessary. to fix it so we slow down and everything else is very limited uh two hours that have very strong elements that have very strong maps will still be a problem and if you miss the shot and play poorly, I will often play lit yourself, which I never It feels great, but if you take advantage of her best person, she's best complements and you play it hard and you're really good, you're going to make even the good survivors really angry about the fact that they can't really lose. you're in Chase and anywhere they go isn't entirely safe, so when you consider everything that's left it's in a decent place, but you definitely have to play him very, very well and then we have Nemesis, an assassin with many Aspects. of which are frustrating, from the start, his addons are some of the worst addons in the game, they focus on all the things about his power that are inconsistent and bad and almost no addons, almost no addons. anyway, maybe there are only one or two exceptions, it does something consistently useful, they are all situational.
Maybe so, but type of add-ons, that's a big limiting factor for Nemesis, his power is mainly reduced in the form of the two passives. zombies that appear on the map and go around trying to harass the survivors and their tentacle and the damage you can do with the tentacle. Now the zombies from the beginning are perhaps the worst part of it, they are very inconsistent from time to time, even the good survivors. you will lose a game because one of them gets hit by a zombie rarely and many times you will make the zombies only do a little, bother the survivors a little, make them waste a pallet a little, give you passive information. a little bit, but nothing very noticeable many times, however you will see that the zombies do nothing, they will explore the parts of the map that are empty, they will get stuck in many places and there is also a correlation with some of the worst maps in the game for murderers in general.
They're also some of the worst maps in the game for zombies because they get stuck on several small tiles, so it's very frustrating to play on a difficult map where half your power doesn't work, so that part about Nemesis really hurts it, unfortunately. Unfortunately, the tentacle, but fortunately, the tentacle is a different story. The tentacle is actually an amazing power, it starts off slow and because of the jitters it got you need to basically hit two survivors before it can really get going but once you hit two survivors or one. Survivor Survivor in a zombie and some other hits repeatedly you reach level two and at level two, the tentacle does what it does best: it infects the survivors if outside the infected it damages them and destroys pilots and breakable walls, very important.
The assassin is the best assassin in the game at breaking breakable walls and keeping up with the pursuer, which on many maps is a big problem, and he simply destroys the pilots so quickly that the survivors almost better never drop them and just take the hit and move away, you'll have to hit the survivors three times, which is a big deal because the first infection with the tentacle doesn't deal damage, they get less speed than before and all that stuff is good, so you benefit from shorter cooldowns. and the fat, slower gems and all that's good, it's a good thing for Nami, but the three hits you really need to know what you're doing right could be you losing a game because you use your tentacle too little or because you use your tentacle too much. tentacle and in this current patch it's increasingly about balancing everything and finding that balance.
Well I use my tentacle to get to level two but now I hit because I don't want to waste time and I use my tentacle because they are running out of vaccines but now I use my M1 because I have Instagram you really need to use your brain when you play Nemesis because Anything else will give you inconsistent bad results, but if you do it, he's a decent killer. The only downside is the fact that you have to hit Survivor Two Hours three times in Chase, but otherwise he's a threat and even good Survivors get hit by his Dental target almost anywhere as long as you're close enough. close for Nemesis to be.
Great, I just stopped by all these things that we mentioned that are really very unfortunate and that I hope to see a change soon and then we move on to dredging, which is also a bit of a jack of all trades, master of none. He's a killer who does a lot of things and can be very scary, but in the end he doesn't overdo any of them to the point of being super oppressive. It is worth mentioning that the dredge is very noisy and produces a sound. that's very easy for survivors to hear, it doesn't look like it's going to be patched anytime soon and this makes everythingthe stealth of his advantages, uh, power and anyone else, be a little bad, he is not very good at sneaking up on survivors, but he is good until the last second at catching them off guard anywhere on the map because he has excellent mobility with his um with his um teleportation between lockers.
This mobility is even better if it happens before these lockers are closed and it is also even better. During the night you accumulate Night Time by hitting survivors, hooking them and keeping them injured and also while you are in the locker waiting it accumulates. All of these things can make the night happen quickly and can be extended or even applied at the beginning with add-ons. ons that is really powerful and during the night the teleport is so fast that you can use it in case in addition to this ability you go around the map and choose your battles carefully which is amazing and the little stealth and lack of visibility that survivors get during Nightfall The Dredge has an easy to use ability that allows a Remnant to have a shadow of themselves that they can teleport to and plays a bit like a spirit or a nurse with the add-ons to call back and Con lots of small loops, you can use this remnant to force hits or put the survivors in a situation where they will be hit no matter what or have to move on to the next one.
Now, on really bad maps, you'll have loops on top of loops. It stacks up with other loops and this ability isn't crazy, but in many places it's still useful and a creative use of visibility is good on maps where the survivors have a large ship or a large obstacle. You can also use it to perform a 15-second chase. in a hit in a five second chase in a hit, so that ability helps even outside of the conventional loop and is quite good, it also synergizes well with Instagram buffs and other buffs of any kind due to its mobility and ability to attack with your base Power, so like I said the dredge is very versatile, the main drawback is that the hours of footwear will very quickly block lockers and make your mobility feel clumsy.
They will heal very quickly if they have methods to do so, which they often will because who doesn't. I want to bring five medical kits per game, right, needless to say, his power on Chase is good, but he is not the best and he is also very susceptible to body blocking and even sabotage because survivors can encounter his Remnant, his little Shadow, and do it. they disappear so by the time the survivors realize what they can do and body block each other a little bit, they work a little bit as a team. The Dredge feels a bit more difficult, although it's worth mentioning all sorts of unconventional strategies that have and will appear.
It will probably continue to develop in the dredge, some players like to make survivors drop their items and play in the chaos and apparently that has some merit personally. I like to use other read perks to see when the survivors will close the lockers and then teleport there to grab them. get out of a locker and this is moderately successful if you manage to grab it from the beginning, this is incredible, actually, so yeah, the ability to do these crazy things and do things that I didn't expect is huge. A plus for us, I've also been in games where I hide in a locker for 30 seconds just to make Nightfall happen and then use Nightfall to go around the map until I hear a heartbeat, which is what happens when you have an iPhone to find survivors that I need to find.
It even has a plugin to make all the survivors revealed to you when you do all the teleports. This is a really good thing when you consider all the things it has. and it all depends on how they interact with each other, it's a bit of an unpredictable monster, which in my opinion makes it really fun to play and analyze, although I don't think any of these are extremely operational and that's what solidifies it as a medium very decent on the board beat your assassin in my eyes another assassin coming next who unfortunately is not as worthy as the redneck now the redneck is not in the middle because he is perfectly balanced in every way in fact he used to Long been one of the strongest assassins in the game, but he has been going down and down since the peasant has a bit of mobility which always comes in handy with his chainsaw and this kindness also allows him to break down pallet walls. faster than usual if they're already down, obviously, and instantly take down survivors, which is a very, very big deal.
Any assassin who can instantly attack survivors has a force to be reckoned with and can punish mistakes very quickly, even if not completely. So voraciously punishing as a cannibal that he can beat up several survivors. He's such a hillbilly in that way. He has a very decent kit. However, what do these plugins do? They don't do much. There are about two or three plugins that are good and that you should pay attention to. and almost nothing else, a lot of plugins that do very little or both parts of it that don't need improvement or that have useful effects that, as I said, are too small to really be noticeable.
You're mostly looking at the Low Pro chains to hit survivors when they drop paddles, which could also be basically IMO, and the Engraved ones that make your jig much faster, which makes it more difficult to react for two hours, but it also makes it harder to play because you have to pre-speed up the chainsaw from before because it takes longer, so overall its add-ons don't improve it very significantly and in fact almost feel which should basically be some of them and he is an assassin who needs to be played with very high precision to get similar results to other assassins who can be played with much less precision, so as a cannibal I feel sorry for you as a redneck , to act as good as a cannibal, you have to be orders of magnitude better than that.
Cannibal and that feels pretty bad because every time you make the slightest mistake or the survivors make even the slightest game you will be punished a lot, he is a killer who must be played accurately and you must also guess accurately so if ashua it goes around a structure and you try to spin around it, you need to make the right inputs but also predict where this water is going to go and you already know prematurely what you're going to do, there's a lot of mind games involved and generally if you play. Billy at a very high level, he can be in this position or even a higher position, but ultimately you will be limited by the fact that many maps are no longer designed for Billy, there are tons of really strong windows that traders can use and abuse you.
You now play against even more scrums than before, you no longer have four Death Cards in the lobby like you used to, meaning survivors are less likely to get trapped in the open, where the redneck is the strongest, now you also have your ability. Camping hooks in a pinch are also reduced by the fact that Deliverance's reassuring kinship and its camping perks are now more prominent, so it all comes down to your ability to make short chases, keep them short, and maybe like a snowball and be fair for the most part. Maps that do this are really difficult against decent survivors only because you need to play very well and the traders need to mess up repeatedly when you consider all that and are generally lacking addons since their highest rarity addons are gimmicky or horror related videos with things, I think the peasant has moved a little further away from Grace, needless to say, the fact that survivors travel less distance after a hit doesn't benefit as much a killer who should go in, so yeah, when you consider all the changes, uh, I think unfortunately a peasant is found in this low beat, which is a little sad to see knowing how strong the peasant used to be and him and the next assassin is the trickster, now the trickster is a murderer of range.
That comes with some inherent flaws that we can expose and discuss right away. As a ranged assassin, you need good accuracy and some recoil control, which already makes him a little more difficult to play than other Killers. He also has poor mobility. It's slower. than other assassins and you have to reload on lockers to recharge your power, it's not a big deal but it affects your ability to move around the map quickly, makes you more predictable and slow for survivors to keep up with you even though it has your monitor radio. has a very Hunters-like lullaby, works a little differently and isn't as easy for survivors to pick up on, but it hurts some potential that would otherwise have to be a little more stealthy, so that part of it It's a bit unfortunate.
He also has a timed ability when you use multiple knives and land multiple knives called the main event name that allows him to throw knives basically twice as fast, but this is timing and can actually activate at times when you don't need it, which which means that sometimes a part of your power can be wasted simply due to bad management or bad luck, so all that stuff sucks and it's bad, it's hard for you to keep up on maps that are huge, with bad squares, against survivors running after the tall ones. structures where your knives can't do much, unlike assassins like Wesker or the Plague, using your power partially on a swab is usually a bad idea, it's not like they get infected and the infection continues if you shoot a lot of knives at one person and Don't damage them, those knives immediately start disappearing after about 15 seconds or so and that's bad, it means you've wasted a lot of your power potentially for too little play, so all those things considered tricksters are difficult and difficult. , but what can you do? actually brings well to the table despite being a ranged assassin, the trickster's main strength comes from the fact that he is incredibly powerful at taking out Survivor House, unlike almost every other assassin in the game, he doesn't have a time reuse to harm survivors.
So if you throw a knife, you start throwing them faster and faster as you go and wound a Survivor. The Survivor will get a speed boost, but it won't slow you down, so it's actually very easy to download Survivor right after you've been injured. them if your knives are precise enough and that's what the trickster is really good at in the sense that he's like a cannibal where if you're cutting the opening you're going to die like a different cannibal if you drop a platform in front of him, he he can just shoot his knives on the platform and knock you down so he's actually a big threat outdoors and you need to avoid that against him if you catch the survivors outdoors or coming out of the basement etc it's very difficult for them. get out of there without losing several health statuses, that being said, he is a killer that is very good at camping in a meta that greatly discourages and punishes camping at this time with perks like peace of mind Log delivery to avoid tunnels, etc.
Passing a Survivor who unhooked in front of you, if you were fast enough you could avoid him or even take him down and then take down the person who unhooked. Now you're on borrowed time, since basically all survivors have stamina for at least five seconds, sometimes longer with buffs, and that means you can no longer inflict gratuitous injuries on people who are off the hook or even prevent them from being hooked so badly. reliable as before, so the playstyle of defending hooks against a cheater is more difficult and now you will have to be more aggressive in the current meta and unfortunately, the buffs like corrupt intervention or ruin that could have helped you in the past to maintain the aggressive playstyle are now slightly or significantly worse than before, so if you consider that the trickster playstyle is a bit difficult to implement, not to mention that the indoor maps have maps with many buildings that break the line vision are difficult for him, you don't reach them quickly around corners and you don't shoot through corners.
Now let's consider the fact that some of these plugins are actually quite powerful and quite unique. Mains cheaters often try to specialize in a few add-ons and get very good at using some of them and can make up for a lot of their short comments with arcade shoes that you can follow and throw knives or two hours more consistently. around tall structures some people get good at using bouncing swords to hit survivors in corners because even Essence can help their efficiency or even knock them down which is really scary if two hours open you not only knock them down but It also saves a lot of ammo, so there is a lot of potential in theseatoms that actually make him a little stronger than you would sometimes expect without them, so that's good for him though, when you get past the fact that two hours can be divided. that some of the worst maps are simply large maps where lockers are difficult to catch and the Meta Swabber now discourages camping, which is something it was exceptionally good at.
I think the trickster just took him down a notch and now he's a proud number one. C-level assassin, but yeah, that's mostly another, everything in it, then we move on to the doctor of an assassin who has so many faces and so many things that it's really hard to narrow down. He is an assassin who has built-in information gathering. Well, with that he has a lot of side effects, all of which are at least decent and some of which can be really powerful. He can also deny the use of items. If you suspect a Survivor has a very strong medkit, you can always put them in. at level 3 giving them repeated electric shocks and now they can't use it the same with flashlights, the same with anything else and this can also affect them in other ways if you put a Survivor except level three, they can't pick up other trades from the terrain, for For example, so smart use of your Madness on the survivors is super important and smart use of your best add-ons is also super important for the doctor now, in essence the doctor is an M1 basic attack style assassin who has to catch. it's up to you and it hits you um yeah Detar has been nerfed you used to be able to get to that heart through his shock which was very annoying meaning even if you were in a bad spot you could just press e and then dutch , he's in shock, you can I don't do that anymore, so the doctor is much better against the grain, it's that difficult, but the other exhaustion buffs are still very usable against him, besides that, the assassin.
Improvements that all assassins call generic assassin. The advantages benefit the doctor immensely confident. cooldown is great, shorter distances are great, longer spawns benefit them and he has a unique synergy with skill check buffs and other specific buffs that is very hard for other assassins to match, so with the Doctor you can create a merciless storm and otherwise it's fine. buff on an absolutely lunatic level slowdown buff that makes survivors basically have to spend an extra 20 seconds each spawn which is huge so you also have the deckman switch and paint rest that are easy to use for He, I did my best for us, great. incredibly useful perk um doctor um you can also kick people out of the gems and then follow up with exciting tremors to lock those genes, there are many combinations in doctor that work very very well and if you are creative their adults allow for a variety of different play styles, so you could be strong and unpredictable in many ways, but you're still an assassin who doesn't have any crazy mobility and is limited to chasing two hours, one at a time, hitting them, etc. with no crazy mobility or Instagram built in, which means you're susceptible to body locks, you're susceptible to very quick heals, uh, and additional benefits being given Second Chance Survivors, etc., so unfortunately that's something that just limits the medic and limits most of the assassins chasing the medic to a higher level than that, it will all come down to the survivors playing smart and splitting up when they need to use their exhaustion buffs as speedsters well so they don't give them a good first blow and now your doctor.
He's a much less intimidating character, though, he has a really nice consistency, he has a really good ability to synergize with perks that are rare for other assassins, and he's otherwise a survivor-hating YouTuber character, so you should definitely play a doctor, uh, I'm talking. about assassins who apparently hate two hours to injury, a group of assassins who have also risen and fallen significantly over the years from the most recent patch injury is a decent character they still have an ability to unmatched to reach the survivors hurt them and then do this to successive survivors, so the survivors grouping together basically invite Legion to dart from one to the other and hurt them all.
This also inflicts a deep wound, meaning that even good medkits aren't as effective as they can get. wounded and heal, first you have to repair and now there are some addons to make the repair inflict different status effects if the survivors don't repair each other, which means they have to gather together, which means you have to do it again and On top of that if you hit a fourth Survivor with your power, the fifth hit you make can Instagram on some maps, in some cases, survivors, especially depending on your add-ons and how smart you are at identifying such situations, the injury can hit to one, two, three, four and then hit the same or another Survivor for the fifth time to do it instantly, which is an incredibly powerful ability when it comes to traders who are smart, they won't fall for this, first of all, they will split up or if it is a large map.
They don't even have to, you'll never catch them and they can also block each other and make you hit the person who's already been hit, which destroys your power and resets it when you consider that yes, this is good. skill that will punish survivors who are careless or not very organized, but it's not a huge skill that you can do in every match on every map against every type of Survivor, certainly not, but it's still a good skill to have, so So for the most part the injury is very good at hurting and keeping survivors injured, but what happens once they are injured?
What are you doing? Well you are a basic assassin without any special powers for the most part, you just need to go down and play normal stuff like M1 assassin and basic normal. killer stuff and get rid of the pilots now. Thunder Phobia was a very popular perk that was very strong for a while and then became almost irrelevant again. I don't recommend it so now you need to look for perks that are a little bit smarter and have a little more synergy, fortunately with Legion you can still make a lot of things work, pain, rest, um, Gordons, uh, all this information and Regression advantages work well on them and even some outside of meta advantages and work well on them as well.
So your strategy is very simple, the problem will come, of course, when the survivors have healing methods that are so good that even you can keep up with them if they get separated and when the survivors feel so comfortable being hurt, once they already You have hurt them all. now you can delete one of them in a timely manner. Map selection is very important for Legion and unfortunately a lot of large maps just don't help your ability to keep a lot of wounded survivors out of time, so when you can see all that there, yeah. he's not that strong, one thing in his favor though is the fact that if you hit a survival with your power they can't use that heart so he's almost immune to it and they can't use off the log either or another resistance buff, so in some ways Elysian can play with some of the resistance buffs, which is nice, however one of her main facets is being able to injure the entire team and then camp someone in the second stage and so on.
Now it will be a little more difficult than before because he remembers that the quiet will be a big advantage that will make camping complicated, so you have to be good at closing. every chase and jumping through hoops and hooking people up instead of waiting two hours to break the bank and give you a free camp because those situations are going to be increasingly difficult for you to pull off when you consider all that. I guess I think Legion is okay. If I were in this spot, if it weren't for average teams that play poorly and don't have many resources, I think Legion would be even lower than this, but as it stands, I think this is a good spot.
Continue to go to space and Ghostface is very different from Legion. You don't want everyone to get hurt and you try to keep them injured and then pick them up one by one, that's a style of play that can break down very, very quickly on him, even. while it's a decent stealth killer, your strength in Ghostface comes from the fact that you can set two hours if you catch them off guard or threaten to set them up later so you can stalk a Survivor up to 90, say 99 and that's whoever it is. useless to the team, they can't come quickly to rescue you because they might fall and they also need to keep their guard up because they won't be able to run for long if you catch him in a Bad place, so Ghostface's main strength comes from the fact that he has one of the best and simplest sigils in the game.
His early game is not advertised at all, unlike other stealth Killers, he has no accessories or cool items to give him away. Early on, it's perfectly possible for a ghost face to grab or tag a survivor or tag multiple survivors and take out a setup or do a setup shortly after, so his early game is very good compared to other Killers, which is incredible. and then he has the threat of being able to mark the survivors sometimes without their knowledge, and he threatens and threatens to take them down later and launches into this unpredictability. We have add-ons that make Take Down a Survivor give you your power. back I don't make gems move back if you stalk someone on them.
I don't make recovery or the stalking meter easier to activate. Really good addons all around, some of which are difficult to use, so Ghostface, unlike some of the assassins around him is actually a very tricky assassin to pull off, you can miss an attack and lose a game or directly attack a person and win the game right there and then he is an assassin who is very easy to make a mistake. with a very punishing bug from uh evu, so it has to be played very, very surgically and with very, very precision, and that's a big turnout for some people, since I mentioned that his plugins are generally strong and some of they stand out and enable.
You have to do things that could catch you off guard for two hours, like regaining your power or not being able to be revealed by someone you just knocked down, so there are some things that really elevate it and good Ghost Face players will learn points on different maps that provide strange and unusual stalking angles, so a good ghost face might know that if they go to the second floor, they can actually stop by here and look through this window looking through this fence and stalk two survivors a At the same time, they will also do it constantly. 99 people and less aware teams can fail spectacularly when this happens, you can very confidently have Meg block the common body completely unaware that it's installable and then you just blow her up and take her down immediately, so it's a killer that can really make a series of less coordinated teams, however, what happens when the teams are coordinated?
What happens when you reveal yourself? When survivors are marked on body blocks. When survivors just outrun you really well, you crouch, you have some stealth, but you have nothing. real pursuit power uh some exceptions aside unless it comes from some addons or some perks so you are an assassin who can run out for a long time and doesn't have a good time on very open maps or you can be I saw it where well-connected windows and palettes will hurt you and yes, general communication and good teamwork will make playing Ghostface a little difficult, but yes, if you're up for that challenge, go ahead, you'll really enjoy it and after that.
We move on to the Pig and the Pig is an assassin who in the past has been very close to the last places, his initial game is very weak and he has a bit of the jack of all trades syndrome, but he is not a master of anything, he can crouch . slowly and becomes stealthy slowly, giving it somewhat poor stealth. When he is crouched, he can use Ambush on him to advance quickly. He's not the best chase power in the game, so he's a bit of a poor but acceptable chase tool, too. of that she used to have a slowdown to set traps for survivors and they could clear them and it was kind of random so she had some slowdown but he also wasn't very consistent now two of these things haven't changed she's still deficient.
She's a stealth assassin and still has a somewhat lacking Chase power, but her passive slow has been reworked in one of the previous patches and this bumps her up very significantly. Yes, you have a slow early game. Yeah, you're not amazing at Chase, but what happens when you have a fallen survivor, well, in the past, it could be thatyou set a trap for them, a reverse bear trap, and then they delete it on the first try and then you work really hard, get another server and then they delete it too. He took it out on the first try and then the third guy took it out on the first try too.
It was completely random and it was very bad. On top of that his addons used to be very weak but then they were improved and now he has a ton of addons to really challenge survivors in some way and more recently his RNG for his traps was altered and now semi-fixed survivors They don't have one in four anymore, you can't have the survivors clear all the traps. Instead, on the first quest, they have 12 more quests with add-ons that everyone has to do. If a Survivor clears her trap on their first try, that means the others will have to do three, four, four searches, and this.
It's very significant on small maps, the pig can intimidate survivors while they search and basically turn the game into a 3v1 which can very quickly turn into a real 3v1 if one of these two hours goes wrong, which is scary, this It's very scary for some. hours I need to play well um on larger maps which are usually worse to pick from, this is sometimes even worse for survivors because the boxes can be so far apart that if they bother you a little or if you spend too much time healing now you literally have no time to remove the checkbox if the selection is running certain plugins and trust me there is no reason for the pig not to run these plugins so if the pig runs delays and the plugin pops the head. ons and you go to a certain map, the survivors have a very high probability, when you add it all up, that one or two people will die or almost die because of her traps, and that is that she bothers you very little or not at all, so when you consider that he's actually really scary, besides that passive slowdown he has, there's nothing stopping him from having real slowdown buffs like Karab Deadlock, Deadlock and all the jazz or even other Chase buffs like saying what best we can do.
It's really hard for survivors to take hits from each other, etc., so her slowdown combined with add-ons I think is very strong and even lethal in some cases, which raises her very, very significantly and I think makes her A truly terrifying killer. However, if you assume that the two hours give you a very difficult start to the game if you're not running any add-ons or any of the strong add-ons, then she is a perfectly average character and I would easily lower her to D tier because her early game it is bad. She is a normal M1 character who is easy to heal quickly against.
She is easy to block. She is easy to loop. It's easy to raise pilots. to be effective or Adams to actually know what you're doing and that's mediocre, the fact that she's a stealth killer but the survivors can see the boxes in the stars so they know what to expect from her, all that stuff Yes, they make it a pretty good average. killer if it weren't for the things we just described, so yeah, that's what justifies our position here and yeah, try it yourself, run some of those really strong purple plugins, trap everyone, as long as you don't play . against the survivors who are gods who keep you uh in Chase for four people you will see results um now we move on to The Wraith and The Wraith is a killer with many incremental things um it does not exceed in many, many um in in a particular area, but all You guys, the little things you're good at add up to something that can be pretty powerful.
For starters, he's an assassin with decent stealth who doesn't announce himself as much unlike satako or the pig when you start the game, they shouldn't know you're a specter and that means you can pull off a nice surprise ambush attack early on and Then he has some tools in terms of add-ons and perks to make his chases more fun. A bit unpredictable, he can see where the survivors are with certain add-ons and perks. You can find out what extremes are being taken with certain add-ons or perks. He can break pilots and block windows with add-ons or buffs. um, can, he has. some little things that can make it a little quirky, a little unexpected, and a little difficult for some survivors to hold on for long if these things fail or if the pacing isn't very slick to apply them, it's a pretty basic killer without a crazy Chase. power or something, you can even burn him to remove his cloak with lanterns, which makes lanterns a strong item that otherwise wouldn't be that powerful to use in a match, but conversely, there are also a lot of little tricks that rates can do. they hit you and catch up to you, they can camouflage themselves and get ahead and block the body, certain structures to prevent your passage, like I said, a lot of the little tricks and add-ons can make it unpredictable in the chase, you can have a killer. that he can see you through walls with a certain purple add-on that makes it very impossible for two hours to play any kind of mind game, so yeah, all that stuff is really very powerful, the fact that he has decent mobility makes that even the large maps are a It's a little easier to deal with, you don't spend as much time getting from point A to point B, the time you spend between pieces is also very short, you usually snag a Survivor, go stealthy and find someone else quickly because you're so fast and stealthy that you don't have to spend a lot of time looking for survivors which is awesome but it all comes down to how much stamina the survivors have to go down, the typical body blocks strong healing etc, it's a It's kind of a counterattack that Wraith just can't, uh, unfortunately, push very hard, but yeah, in short, Wraith is very good at ambushes and doing some tricky things, but the more the survivors realize, they really start to use their advantages against you and force you. hit them several times during the puck and so on, every time you need to hit them, also it gets more and more difficult if they get smarter a little so it can get a little difficult but you still have a lot of little things that help you , then we move on to the clown and the clown, unlike some of the other assassins, is very, very simple, you have an assassin who is almost the embodiment of a basic attack.
M1 killer, it's not crazy. Mobility, it's not crazy, teleporting, it's not crazy, nothing. He only has a knife and hits you with it, he also throws bottles. These bottles can slow down survivors or speed up you or the survivors if they step on them. These bottles are actually a really good resource, they're very, very powerful and they make small. Unsafe Loops into Completely Unsafe Loops, in all somewhat Unsafe Loops that are more or less balanced, the clown quickly leans towards his Advantage, so a Survivor on a TL wall won't get a loop around it, if you play it right , will be hit and then the Stronger Loops which usually have paddles, yeah the Clown bottle doesn't do anything around these so you usually want to slow them down, break the paddle really fast, sometimes you can even slow them down while you break it and then catching up to them quickly so he has a method of making very weak weak loops and not so strong strong loops and quickly dealing with that level of consistency in Chase is something other Killers just don't have, never mind if you're the best ghost face in the world if Survivor has two windows next to each other and they are too strong, you will simply never be able to do anything about it no matter how good you are at the game if you don't have extra help, while the clown can turn even some very strong structures in places. where he can reliably take hits and if you are smart and use your yellow bottles effectively you can definitely take hits even in places where survivors don't think they will get hit, on top of that he also has some notable addons that are decent, some machine reading plugins that can really catch survivors off guard.
A particularly powerful Instagram addon that needs to be played a certain way but can be really unpleasant and difficult for two hours. to play with and a bunch of other utility addons that complement some playstyles, overall a decent chase assassin that can close chases very well and has predictable ways of closing a chase, but ultimately doesn't have crazy mobility nor incorporated. uh, Instagram or something for the most part and that means that if the survivors split up and you're chasing one of them in a corner of the map, there's very little you can do about it. the other three will split into other spawns in the map, you'll download Survivor, you'll take them very slowly, you'll refill your bottles very slowly and now the match gems are ready and there's not much you can do about it, that's up to you.
The main problem is that it doesn't have much of a map presence or a way to slow down by two hours across the board. You need your advantages to help you do everything you can to stop that and yes, that is, ultimately, it used to be very, very good. certain situations where the unfooks were worried that he used to be able to hit survivors through BT and some other things like that, but with the registration with insta uh, almost instant healing things and other things like that, all this style of game, I think it's a little a little bit harder to do than before the body blocks you know they come in full force more people running adrenaline the survivors you're not bothering you're not a killer who can bother several survivors the survivors a the ones you're not bothering will be sitting on gems along with proof of yourself and these things eventually damage the Clown's abilities.
Moving on, we have reached the nightmare AKA Freddy and the nightmare is a bit of a strange cookie. It has the features mainly of a normal M1 basic assassin. Normal speed. Normal horror radio. all Jazz, but then it has a power that has a certain level of complexity. Basically, survivors start the game awake and fall asleep every minute. They can sometimes fall asleep faster if they are bumped or if a certain supplement is used. or even slower if they use clocks to stay awake or wake each other up, so the exchangers must passively waste a little time, not too much, but a little time to stay awake if they stay awake.
Freddie's teleportation ability is slower and he doesn't recover as quickly and they are completely immune to his traps and paddles if they are asleep, however the recovery is faster, he can teleport more frequently which is a big part of his power and can use traps and paddles. Now paddles can fool some teams and can be a lot of fun, but for the most part they are inferior to traps. Traps are actually a pretty decent pick power that can make some Loops basically free hits if the survivors don't play a certain way and can force. The lollipops must be dropped very quickly, a bit similar to the clown, but remember, unlike the clown, Freddy cannot use his power freely, the survivors must fall asleep first, so if they manage their sleep schedule well enough, You, like Freddy, must chase the right person and you must do it. the right thing and at the end of the day it's still a basic attack killer that you can body lock against and do all these things with an awaken, wake up and heal quickly again, so it's a little basic in that sense, if that were all. with his power he wouldn't really shine much, don't forget he only has a very decent complement and everything else is very bad in comparison, he is in the brush to keep all the exchangers asleep at the beginning and make it harder to wake them up, that atom is great but almost anything else is either very situational or does very little in terms of actual effectiveness and yes his addons are for the most part really bad so you prefer to use your teleport to make great use of your buffs and that's Freddy's real strength Freddy is very good at using slowdown buffs and applying slowdown buffs on generators across the board with a killer clown we just discussed, you can just rub it in a corner.
Hook them in the corner and now the map knights are getting lost with Freddy. You can lock gems by teleporting to them with certain advantages. You can snag a survivor in the middle of nowhere and then spawn right next to a generator. on the other side of the map and kick him with pop, go weasel or block him with that change or apply pain resonance to him and teleport to him. There are many things you can do with Freddy in terms of knight-making perks. really difficult to complete and he is a killer who is very volatile around these buffs, if you chase the survivors who are gods of the game and they don't give you Downs, the Knights will goslowly towards the bottom, you will lose and he is very mediocre character in that sense, if you see Freddy in a tournament, he will be lucky to get two hooks and lucky to get a kill, he can be very hard, but in real life survivors don't they play like in a tournament, they fall and when it goes down, then you hook them, then you teleport and use all these buffs that usually happen after the hooks to make the gems very difficult to complete and in that sense, Freddy is pretty good because even bad maps that are really big can turn on the survivors since they now need to go through it while teleporting himself relatively fast, so somehow Freddy can play on bat maps and use strong regression buffs at almost his maximum length in every other aspect, although it is quite mediocre and two hours to learn how to play. as a team and learn how to loop well individually, it will quickly kick your butt and that's it for Freddy, let's move on to the next one and right after Freddy comes another licensed movie, Superstar Myers, the way and in many ways it's one of the The worst in many ways allows you to say it clearly.
He is the worst assassin in the game. He begins the game being undetectable, much like Ghostface, but unlike Ghostface, he cannot spring into action quickly. He starts at level one of Evil Within, where he is slower than the survivors. He cannot be deactivated. has no special properties other than being undetectable and needs to stalk survivors and observe them for a long time to enter level 2, where it becomes a more normal assassin, albeit with a smarter radius and some other modifiers, so at beginning of the game for Myers, it is imperative, no matter what build you are running, to get to level two, so a good game with Ghostface would be to start and grab him or take him down, a good game with Wraith would be to start and get a hit, a good match with Myers is to start and get to level 2, which doesn't give you an injury, doesn't give you a handicap, doesn't give you anything, it just allows you to play the game Myers starts. he comes out weaker than other assassins and needs to mess around on potentially difficult builds just to be able to play the other way.
Killers, with very limited exceptions, this sets him back a lot and makes his early game one of the worst in the game right now. he's prepared for this, although at level two he has some advantages, the jump speed is a little faster, he's nice, the slightly smaller terrorist is sweet and some maps aren't super big, and then when he gets to the level three, it has a temporal duration that is generally around a minute, uh part. from the part of the game where it can be installed and it jumps even faster and has even bigger horror videos and this is pretty good in the environment even if it is limited it is a big deal but here's the deal how many times do you go to do?
Be able to do this How many? How much do you have to give up to get to this point? You have to give up many things. I'm not sure why I was playing so stupid and some of them you have to give up quite a bit. a lot to get to that level three and then you'll take down a Survivor, put them on the hook wasting time and then if you try to camp them it's now entirely possible that you'll run out of your level 3 even without possessing if Survivors have anti-buffs. camp, like quiet, so if you snag a swapper and go out and don't find anyone, they might just hide and then rescue that Huawei when your level 3 has expired, which is terrible, very, very bad for you if you try to do it.
If you search for multiple survivors, you have a killer who doesn't have any crazy chasing power and it's quite possible that the second two hours you chose, assuming the first one you caught made it easy for you, will make it much harder for you, so When you consider the fact that it's not as good for camping as it once was due to more prevalent and powerful anti-camping advantages like quiet, T steer 3 loses a lot of value now, that being said there are some things that elevate it very much. , very considerably. that you have to keep in mind and that's why he's not the worst assassin in the game, which we would otherwise be, there are some add-ons, um and one of them stands out in particular, which makes his power that much more threatening. an atom to give him an infinite level 3, which isn't as powerful as it sounds but is still good and then most notably the tombstone fragment, the purple add-on that allows you to kill healthy Mori survivors at level three Yes, it takes longer to get it. there a little more and you lose level three if you do this, but this is still crazy, this addon alone makes Myers so much better and if I only judge him by this addon then I would put him in, you know. much higher in the thiolus when you consider all the others, it definitely belongs here, but this exterior alone is disgusting and I have played countless games where even the survivors played relatively well, often not expected with three or four gems.
I find one of them, I stab them and they die, and even if I'm a mediocre killer, I'm a mediocre killer against three other survivors and I can even do it again near the end of the game, yes, these addons and this one in particular. it just makes it really stupid someday, maybe this atom will change, maybe they will change it. The developers have said they won't be doing this anytime soon, so I don't really know what to expect since right now it's really bad. assassin with very little going for him other than these extremely unique addons that make him more powerful than what he has right away so yeah crazy Myers you know she's not going to show up and now we move on to satico now satako aka Andreo, he is an interesting character.
Um assassin, she's stealthy, but unlike Ghostface, she has a visual indicator that Traders can pick up at the start of the game. At the beginning of the game, survivors will see that her portraits have a black outline which immediately tells them that they are playing against a Sadako and this is really bad because she is quite stealthy. If she is the manifested one, she is not fast like The Wraith and she has a kind of lullaby that the cute survivors can listen to, but otherwise she is quite stealthy, so after that she is not paid. Sadako can easily attract a lot of attention, but if they pay attention to the hod, this will never happen.
When you sneak up on a Survivor you can sometimes get hit, sometimes you can get a quick pilot drop after a few seconds. A variety of TVs appear during the map and turn on after a few seconds and you can then teleport across these TVs giving you some mobility, very very rare very, 100 second cooldown per TV , so teleporting has a huge cooldown unless it had earned one of its best starts on TVs, which is really bad. Survivors must disable these TVs, but disabling the TV has a shorter cooldown than teleporting, so it's actually really bad to touch the TVs for two hours.
One of his most effective gameplay elements is to tunnel into a Survivor who has a tape in his hand and kill him. You can do this with certain add-ons or try to create this on the fly during normal matches and tunneling a Survivor with the tape in their hand is similar to how pay can tunnel a person with a trap on their head, really They can't use it and get rid of it if you're on top of them, although it's a little easier. against Sarco unless they have crazy teamwork, so I've actually seen Sarako play very effectively and she dominates even organized teams by stalking a person with a tape and getting them killed by building The Condemned um, which It's interesting now, oh, this is fascinating and definitely. makes satako a little scary but there are two things to consider, number one this is very difficult you need to run certain addons or low survivors in the assault with a false sense of security and trick them into making a mistake and then take advantage of the mistake . this is hard this is very, very hard it's not easy to make this happen and you need to play a certain way and you could lose the game trying to do this and it's hard to do it consistently but it's something that can really change a game Sometimes you can worry about your personal condemnations, which is huge, not so different from Myers with a black thumb.
Stone, but the other thing that's maybe worth talking more about is that it requires a level of position and effort that you might have. I put in something else when I see a really strong Cerico player make 300 IQ plays to condemn a player and it takes two minutes. I think to myself, well maybe a nemesis could have done the same thing by just tunneling into the person with the tentacle or maybe a hunters could have other assassins who can do more with less effort and can get more out of the game. lazy that Sarako Khan playing extremely well and with these add-ons to get everyone started with the tape and a couple of add-ons here and there.
The plugins in general are really mediocre and at the end of the day after her if she herself fails and if her plans to harass people with a tape fail, and they often will if you don't really try your best to do everything the possible. She is a normal assassin that you can mostly body lock against, not completely, but mostly, that you can heal very quickly against. You can call your teammates. You can just set a location and more or less wait for which one you can come to. from um that you can even sometimes make smart plays like turning off TVs near the end of the game to prevent him from teleporting to Gates and so on um that you can play very normally if you go to a bad MAP with bad Loops which are Usually, it's bad for basic assassins and survivors play well and have a couple of medkits to make up for some mistakes.
Satico is just difficult and ultimately I think because of the effort required to make it work, I think he's a lot less impressive than other characters, but as a very explosive character that can go around the map. I can totally, totally see arguments or from people who are in higher places, is it just from my experience or do you consider the very limited usefulness of our plugins and generally everything. I think she belongs down here and talking. On another tragic story she is perhaps the worst killer in the game right now, the trapper, so the dropper has the sad honor of joining Myers in the game's bad beginnings club.
In fact, she is probably the assassin with the worst start in the game. There is a purple plugin. which has its own drawbacks but is probably one of the best which makes him start with all his traps but if you don't run this particular addon Trapper Straps appear everywhere on the map potentially in very far corners where you can You need to waste a lot of time to get to them or just give up on them, so your power won't be complete if you don't collect them all or it will take you a long time to even get them going once you get them.
If you go ahead and place a trap on the ground, you will find that most of the new and reworked maps have no grass or very little grass, which is very easy for survivors to see, so you may have survivors who will help you. call The survivors see the trap and just react and you might have two hours to have a map to be able to find them which is rare but it's still a counter you can find Trapper Straps with maps which is crazy now a great thing that has happened to him. Trapper is the fact that he no longer has to worry about dead hearts.
Hearts now do not give iframes to survivors. Survivors used to be able to get through a trap on a platform using that heart and that's no longer something to Thank God for, but now you have to worry about extra health. Survivors can fall into a trap and if you hit them they can escape out of the log and if you grab them they can hit you with the size of a punch unlike other assassins you don't have. I have no real way to reach him so have fun doing that body block against him it's okay to call his bushes it's doable the adrenaline proves your worth oh deliver runs all these theme parks that used to be a little weirder are now in front of the Survivor meta advantages and everyone listened tremendously to the Trapper.
Would you rather go against four iron wheels that Trapper really doesn't care that much about when he's in control of the killer area and then four adrenalines or show that he self-delivers in The adrenaline and all these advantages that can be unpredictable and give the survivors a second victory when you really don't want them to, even though the generic killers. part can't handle the items they bring two hours, the survivors don't want to be injured quickly and be overrun by nurses, so they bring methods they don't want the injury to slow them down to Oblivion, so they bring toolboxes and all These things, almost all of them.
Being a Trapper is basicallyreduces to setting up very little at the beginning trying to use the purple addon or the best possible path to waste the least amount of time sometimes give up on hooks and chases at the beginning and then catch the few problem areas and wait for the survivors to commit a big mistake that everyone immediately falls into or goes into the basement or some other really difficult place to get out of. and in those situations Trapper make no mistake he is very powerful, he can be in places where Trapper can essentially lock down a shark basement and make it almost impossible for anyone to get in, however consider the fact that in the next update, Deliverance It will calm the adrenaline. of these buffs that punish you for camping or give your wipers a second win when they disengage will come in full force and you, as a Trapper, have some of the worst ways to be equipped against that, um, with everything that.
In mind, I think Trapper is possibly the worst killer in the game right now, as long as the cleaners are smart and don't walk across the grass outside of Chase for no reason. I really think Trapper should have one of the hardest times keeping up with them. but if that doesn't sit well with you and you have better ideas about how this tier list should really fit into place and generally all ears, I want to hear all about it in the comments section below because it might be that when the patch releases I'm missing something or I'm missing something critical that would be nice to hear about, honestly even looking at the Stealers I can disagree with myself because some of these colors are so close or have so many things going for them like that yes. um, thank you so much for watching, if you've seen it all, you must have really found some of what I say here funny or entertaining, so it really means everything you've seen so far.
See you at the next one. bye

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