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I bought every Nintendo Console EVER.

Apr 06, 2024
I just

bought

all the Nintendo Home

console

s, we have a TV from the time of each one's release and even the main Super Mario game for each one, so let's see how much better the gaming experience has become on the first Home

console

from Nintendo. The NES couldn't have come at a worse time. In the West, the company had had great success with its arcade machines, but when it finally arrived in the living room in the early 1980s, the entire video game market was experiencing what it is like. still known as the great Crash video game of 1983.
i bought every nintendo console ever
Well,

ever

yone was just making game consoles, there had become too many to choose from and each had their own confusing selection of shoddy rushed games, the entire reputation of a video game console. . It was the worst it had

ever

been to the point where critics were even saying that the games were a fad and that the whole concept would die out in a couple of years, but this didn't discourage Nintendo and they actually did a very Smart thing by trying to Taking advantage of it, they created a game console that looked nothing like a game console and called it the Nintendo Entertainment System to avoid the stigma that came with the term video games.
i bought every nintendo console ever

More Interesting Facts About,

i bought every nintendo console ever...

They even included two controllers in the box to do it. more of a family living room item than something just for the solo gamer, this was a calculated move, man this whole package is so incredibly old it almost seems strange, aren't the controllers, cable types and adapters what do you find here? It even looks like what we use today. I can't believe I'm about to turn on a console from 1985. and this TV I've never seen anything like it and apparently it turns on no let's try that again now as we turn on the console in standby the game starts the moment we you turn on the power button and you actually have physical dials so you can adjust the picture profile on the screen.
i bought every nintendo console ever
This is all so satisfying it's going to sound ridiculous, but bear with me because with a 1.7 megahertz processor, two full kilobytes of RAM, and a maximum resolution of 240p, the NES actually looked like a next-generation machine compared to the Atari. 2600 that people played before and as a big fan. of video games in general, the craziest part of this for me is that this console is the console where Nintendo released the first Zelda game and more importantly the first Mario game, let's connect the player. A controller, oh my god, this feels like it. a moment in gaming history like imagine if you could have taken the small group of developers that made this and shown them what Mario would really become today you can hear that same jumping sound even in games today and it's crazy that The whole game basically works with one face button, the text itself is a little hard to read because of how low the resolution is, but the game is very playable even today, regardless of this little red plumber was a hit instant and when you combine Mario with the beautiful, clean graphics of the console, its brand is a must-have toy rather than a games console, plus its rock-bottom price of 250 in today's money, you can probably see how it became the console most popular in history selling 61.9 million units, which was enough for Nintendo to possibly have saved the entire video. gaming industry that when they decided to release the successor to the NES they no longer even had to worry about a dying market and what successor was the Super Nintendo Entertainment System released about five years later at a much higher price of 450 In today's money, it was basically an NES with

every

aspect dialed to the max to start with, as the controller was probably the most important controller ever made, with a smoother, easier-to-use design and two additional X and Y face buttons setting the standard. about how all future controllers would be made and also the shoulder buttons, all controllers up to this point relied almost entirely on the thumbs as the only input, but this controller is what made gamers realize that actually each finger could be an entry and this would allow for games with a new level of complexity, whether it be drifting in Super Mario Karts or aiming the arm cannon diagonally in Super Metroid, yes Nintendo loved using the word super, it was basically their way of say next generation, there is an equally huge set of cables and adapters. until last time and then the SNES itself which is actually lighter than I expected for something that is an absolute beast in performance and I'm not exaggerating when I use the term Beast, the way of calculating graphics power is a bit complex for these early consoles, but just to give you an idea of ​​how much more capable it could be, the SN NES came with 64 times more RAM than its last machine.
i bought every nintendo console ever
What's wrong with the tabs on these old TVs? I love the click of it all, it's crazy too. which is what games used to look like and then to turn on the console there is a switch and a Nintendo switch. Ah, that's much better. The music in this video has given me chills and it's also noticeably higher resolution music than the last console in a The way the SNES was the pinnacle of 2D gaming just before the 3D era, with so much power, the developers could basically create any 2D game they wanted, so if we compare Super Mario World on the SNES to Super Mario Bros on the NES, the background is very much felt. more vivid with multiple layers that move at different speeds as you walk to simulate things being closer and further away from you, it's also a surprisingly amount sharper as the text on this is barely readable, this one has no problem and the objects also have proper lighting and shadows for the first time now that it has become my reference point.
I can almost feel the wonder people must have felt when entering this game for the first time. Why am I excited about the fact that Mario has a new spinning jump that the SNES doesn't? It doesn't beat the sales figures of the original NES, but for a console released just a few years later, the fact that it still sold 49 million units is nothing to scoff at, but the console was like Sony's first PlayStation leading the advancement of 3D games. Very soon after, Nintendo had to find a way to keep up with the Nintendo 64. Named for its new 64-bit chip that could now process data in larger chunks at a time, making it perfect for the 3D man. , this box is so crazy, I love it and the controller is the same, but as much as it looks like something Batman could throw in a villain's face, this was just as important as the SNES controller, thanks to the invention of the analog stick, buy a Nintendo employee, you're going to start.
To note a theme in this video, even more than the machines themselves, the key to Nintendo's console success has to do with controller innovation and then we have the console that looks almost as strange as the controller. Now here's the Nintendo 64. First of all, it had all the makings of a Slam Dunk console, as you might have guessed from how it was literally named after its new processor. This was the most powerful console in the world. The fact that we had a 64-bit processor on a machine that literally had 300 bits. In today's money, this was almost science fiction and made this thing about 30 times more powerful than the SNES or, even harder to understand, 1920 times more powerful than the NES.
Why is there a button here that doesn't make sense? The analog stick was a game. The shifter, the analog stick, made the Nintendo 64 the most natural way to traverse 3D environments, plus the biggest thing that separated Nintendo from other console titans like Sony and Microsoft was the fact that they weren't just designers of consoles, but game developers, so they never just made the box and then I hope a lot of great games were made for it, they made the box and the main game that you would want to buy with it. Now I'm realizing that it has four controller ports compared to the two on each Pass console.
N64 was the home of truly legendary games like Zelda Ocarina of Time GoldenEye and Super Mario 64. You can bet we're going to try it on a TV, thankfully. I understand that I love these switches and the other advantage is that your pet can't turn on your game console anymore. off, you can see that it takes a minute to reach the correct brightness level. Oh my goodness, I can't even begin to describe the difference here. Mario 64 might be the most influential video game of all time. You can see how Mario 64 was the proof of concept of how future 3D worlds would work, how you could move within them, how the camera would follow you and how you can interact with the objects within it, remember that this is all new.
You could argue it's SNES. The games have actually aged better because 2D games that look like that still exist now, while 3D games that look like that don't, but I'm putting myself in the shoes of someone whose best gaming experience so far was that and By giving him this he would have paid. To see his reactions, why didn't things go better? With all this, the N64 only managed to sell 32.9 million units during its lifetime, which almost makes it seem like Nintendo is trying so hard for nothing and, simply put, it's because they now had a major competitor in the form of PlayStation, the PS1, while not as capable on paper, beats Nintendo's kit to market with a 3D-capable machine by a full two years, which was enough of an advantage for all the Pioneers who really wanted 3D. console, they already had one, this was certainly extremely frustrating for Nintendo, so when it came time for their next console, the GameCube, they made sure to release a release closer to the next PlayStation, the PS2, and they made sure to use a similar disk based. format and they made sure that in terms of power they surpassed it and that with the machine itself they completely surpassed them this is a very substantial console everything in this box is much denser than before the wiring the controller that seems from another planet and, Of course, the machine itself really gives off the feel of a mini supercomputer, aside from the cute little handle on top that also makes it look like a lunch box, but the console sends a very clear message that you want to play 3D games with Incredible.
Graphics, this is the Box you need and it also has the specs to back it up compared to the N64, it was about five times more powerful, you're ready for another hit of Nostalgia, oh my god, that's the GameCube screen, you can instantly tell which has a higher resolution. Let's just say Nintendo was definitely playing a strange card here, nothing about this controller makes sense as only one side of the controller has two side buttons, the second analog stick is very small and strange and the face buttons too, what is this arrangement ? The side buttons move like this. away and then when you get to the end they have this really nice click that I can see why people still use this today.
Simba is behind the consoles. Please don't unplug anything, here we go, this is a huge jump as the amount of effects. Shown here is a world over water that looks amazing and you can even feel how hot it is in the game because of how the heat distorts things that are further away. The resolution is 480p or 4.5 times the number of pixels compared to the N64, which is a huge jump, but I wouldn't say it looks 4.5 times sharper, which is at least partly due to the fact that The N64 was designed with CRT televisions in mind and also the fact that Nintendo has gone for a smoother, more refined sound in later consoles.
Look, I almost feel bad for Nintendo because even with the intense focus on trying to make the best console possible, even with an exceptional controller and a pretty reasonable price of 330 in today's money, the GameCube sold even worse than the N64 with a total of 21.75 million units and you could point to the lack of online gaming as a reason or perhaps the fact that GameCube focused too much on Nintendo's first-party games and lacked third-party support, but I think the crux of This is simply the competition that the PS2 has. faced sales like we had never seen before with 158 million units, not to mention that Xbox had also joined the battle with big games like Halo and Fable squeezing even more out of Nintendo's slice of the gaming pie, but this failure taught it Nintendo its most important lesson.
However, it's time to talk about the Wii and if you're enjoying this video, then a subscription to the channel would be really nice. It took until this point in 2006 for Nintendo to realize that it no longer wanted to compete with PlayStation and Xbox, but the most important thing is that they did not need it, that the pleasure of gaming did not require the most robust machine with extreme power, so with this console there was a complete paradigm shift in thinking. That's when Nintendo began to focus on fun and in doing so created itsmost successful and attractive console of all time, in fact, without even unpacking the console, you can already see how they managed to attract the common person who may not even call themselves a gamer.
This is the most organized console package I've seen with two drawers. to separate the different sets of parts and it comes with literally everything, a huge operations manual, a stand to keep the console upright, there is another controller that has never been seen before, possibly the craziest, even a case to protect the controller that does that. These companies make a lot of money because players break their controllers and then have to buy new ones, but there is more: you have the sensor bar to detect the movement of your controllers, other cables come for power and connection to the TV and then to the machine same and this is also very different, you can probably see from the fact that it only takes up a small part of the overall package, the small size of the console or its simple design, which is much less about trying to look like a gaming rig high-end like most consoles, but rather Trying to integrate that the promise of the Wii isn't really about the console, the hardware itself is just a 1.27x improvement over the GameCube, which according to standards of gaming consoles is completely unheard of and this must have been a very scary move for Nintendo because every generation up to that point was about power, more power was the way you could offer players more possibilities within your games. and while Nintendo was sitting here making 1.27x improvements, Sony and Microsoft were making 20x 30x improvements to their hardware, but it all came down to this, which is when Nintendo's continued focus on controller innovation finally paid off, you will notice that it is seen.
It looks a lot like a TV remote, and although its interface looks like a TV interface and each app is a channel you had to point the remote at, none of this was an accident given that Nintendo was now giving up on purpose to the traditional console. gamer, they needed to make sure this console was as simple as possible for the new more casual audience they were now going after people who maybe had never used the games console before, how do you do that? Make it as similar as possible to what they I'm already used to awesomeness, we have my own personalized self, ready to go, I love this music, it's a great hit, play some games, it's strange enough to play this game, you also have than attaching what they call the nunchuck accessory, just to give you a joystick is fine, so you can definitely see that the game objects have increased in complexity, the game is also a little sharper but it definitely doesn't feel next gen, to To be honest, I'd say it's the biggest change when it comes to gameplay.
It's more the ambition of the title itself, Nintendo went from exploring an island to exploring galaxies, but you know, I really sealed the deal for this console, was the fact that every Wii at launch came with a free copy of Wii Sports , which was little. More than just a mini-game concept, five different sports you can play with these characters with an almost comical low-budget look. The players laughed, but their grandmothers did not. For a casual player, this was the smoothest organic gaming experience they have ever had before. you could have your whole family playing at the same time, you could customize these characters to look like the people playing and the game itself required no jokes, zero explanations, all of which led down the path to breaking everyone's sales expectations. with 102 million units, but the best part of this.
It's that they didn't do this by stealing market share from Sony and Xbox, but by bringing a whole new audience to the gaming world, so Nintendo finally got that big opportunity they've worked so hard for, but where did it go? from there? Well, the Wii. U, you, no, I, you, yes, it's you, and I have to say that this is the least-feeling unboxing experience from Nintendo. It's very much a heavyweight premium package, more mature than the more toy-like appearance of previous consoles, another huge manual package again, a free game in the box perhaps attempts to replicate the success of Wii Sports with the Wii and being the premium package, this box is absolutely packed with all kinds of peripherals and we haven't even gotten to the second part of the package that has the console, oh my goodness. this is the best deal I've ever experienced, it's really good and then another completely new type of controller, so this is what I think happened with the Wii U.
Nintendo thought it was okay, we have the Casual Gamer, the Wii brand is so strong and indisputable. that when we launch the next generation we will eat up all those casual players, obviously they will buy it, but how do we make this also attract traditional players? Because remember, that's where the most money is, while the original Wii proved that casual gamers will buy the consoles they prefer. be much less interested in buying many games from them, that's why I think Nintendo has gone for such mature packaging, that's why they have offered the console in both a casual basic version and the premium Slick Black version, that's why Nintendo made huge leaps in power again with the Wii U's graphics processing unit programmed to be 20 times more powerful than the Wii's, making it approximately 240,000 times more powerful than the original NES and that's why they were The Wii U gamepad came about.
The key selling point in Nintendo's marketing is a Gamepad that can connect to the console via Wi-Fi and stream the game running on the console to the screen of your handheld devices, which has two important implications: You could play most of your games entirely on the The GamePad gives you reach range, meaning that even if someone else wanted to use the TV to watch a sports game, you could still continue using your console in its entirety, which is really impressive to see, it's much smarter, sharper and faster. than the Wii interface, but also allows you to have a dual screen experience.
Nintendo had already discovered with its DS handheld consoles that there was an appetite for a screen that showed you the main game and then a secondary screen that you could interact with and the Wii U basically brought that same concept to the home console realm, the The GamePad really feels like it was designed for the true nerdy gamer, so I, while Nintendo, made sure the Wii U also worked with their old Wii motion controllers to capture that same magic. For the casual gamer, oh wow, this is truly next-gen compared to that, this immediately makes the Nintendo Wii look old school.
Oh, it also has real-time shadows, so you can see as I jump under this tree, the shadow is also present on my character. As far as graphics go, this is a complete upgrade, textures, lighting, shadow effects, 720p games running at 60 frames per second, the jump is literally the difference between feeling retro and feeling modern, although the problem I think that by trying. To appeal to both serious and casual fans, they haven't really appealed or tried to make the console look and sound similar to the Wii to signal to casual fans that this is the new Wii, but in doing so they have made completely boring.
For serious gamers who dismissed the Gators, just simpler mini-games, this new Gamepad wasn't enough to satisfy serious gamers who wanted big screen experiences, not small screen, and at the same time was confusing for more casual gamers. . The Wii U feels like an add-on to the Wii rather than a completely new console, and three, it wasn't powerful enough to take on the PS4, but it was powerful enough to combine with all the other sensors you need. This job was very expensive with the deluxe package I have here starting at 450 in today's money as someone who was a portable gamer first.
I actually loved the Wii U and was incredibly jealous of those who were able to pre-order it. and actually get your hands on one of these but it didn't take long to discover that commercially this was a complete and utter failure selling less than any other Nintendo Home console in history oh no but it's funny how these things work because for For the second time, right after Nintendo's biggest failure, they were about to have their biggest success. The Nintendo Switch is actually a very similar idea to the previous Wii U, but it's only the five additional years of technological advances that have occurred since then that enabled Nintendo.
Funny Nintendo joke. Nintendo Doo, no, but it's just the additional five years of technological advancements that have occurred since then that allowed Nintendo to execute the concept properly. It is a smaller and lighter box than before. You get a power cord and then a bunch of accessories, would you believe it? completely new type of controller, the joy-cons and then the console, which is a little bit different, right. I'm going to say it now. I think the Nintendo Switch is the most intelligently designed console on this planet. The idea is the same as the Wii. You can play your games on either the big screen or your handheld, but because the power is located in the handheld instead of having to be transmitted over Wi-Fi, you can take this console with you. anywhere and instantly resume your game from where you left off or while automatically charging your joy-cons, but it gets better because the way these joy-cons can be detached from the console and can work independently by simply turning them to the side means that you can have multiplayer games and then The icing on the cake is that by adding gyroscopic sensors to them, they even managed to recreate the motion controls of the Wii and Wii U without needing to put a complicated sensor on top of your TV.
Now the switch isn't very impressive to the nerd. inside me with a pretty bad screen by smartphone standards and occasional issues with the Joy-Con sticks moving even when you're not touching them and also a simple fact that this isn't much of a power upgrade, as which is only about 1.5 times the power of the Wii U or about 370,000 times the power of the NES, which when you put it like that sounds really impressive, but the key is that in exactly the same way Nintendo managed to break away from Sony and Xbox with the Wii aiming at a whole new type of gamer the switch has also separated itself from being a legitimate portable console in itself right now all that about power says this is still a definitely better gaming experience on The Wii U is a combination of modern graphics techniques, more advanced ways to interact with your environment, more complex game mechanics, better camera control, all the kinds of modern quality of life improvements you expect from today's game, like the way that I can turn the hat on my head using motion controls. really immersive, the best compliment I could give it is that I play on a PlayStation 5 and therefore this is good enough that it is not jarring and when you combine the frankly great design of the console with a line of games that includes all Pokémon games from the main series, Zelda Breath of the Wild, Animal Crossing and Super Smash Bros Ultimate.
It doesn't even surprise me that this has already sold 111 million units and we're only halfway through its life cycle. Don't know. I think I've ever seen a more beautiful sight than what I'm seeing now, except maybe this app called Honeygain is a really fascinating concept. When you install the app on your device, it runs as a background task that allows you to share your Internet. To get online and make money from it, there are a lot of reliable companies such as price comparison sites, you actually need access to many different internet connections from around the world like this to for example be able to locate the cheapest deals for Its users and companies like this pay Honeygame to access this crowdsourcing network and Honeygame pays you to be part of it.
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