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PJREVAT - Final Fantasy Retrospective - Partie 1

Mar 26, 2024
Kafka's demonic accompanies all of these crimes, increasing their impact by the sudden contrast between what are initially positive things uttered by a man disguised as a jester and the horror of a real genocide whose impact is felt by one of our playable characters who "we found" came out immediately before it happened, so it's hard to join him in his grief, but either way, it doesn't change anything in the dazzling progress of building the main enemy. You never forget Kefka, much less his music. Nobuo Uematsu was ready to stop his career in video games after working on Fantasy 6 and, frankly, that's understandable with around 40 songs per game, each of which contains these themes and motifs.
pjrevat   final fantasy retrospective   partie 1
He has already composed close to 300. songs, all very different to create a country, especially for the last three installments that Super NES has. In fact, it has been a blessing for video game music in general by offering a fairly convincing reproduction of a large number of instruments that allow. both the lush symphony the guy just composed as an opera is a 7 minute theme for the

final

boss that is almost realistic and in this scenario of video game graphics, it is the music that does most of the I work to give the tone or the emotional color of the scene, even if here we have a small filter, it is the one that is added the most and if there is someone who is there, it is es o and matsu es, in fact, each track manages to transport an emotion different, a feeling beyond the pure music of adventure exploration from the introduction with its panning towards a stormy sky, then a shot from behind on a stretch of snow, we find ourselves in a dark place and threatening atmosphere that will define the universe of the game much less optimistic and colorful than its predecessors, the rescue teams are completely armed and a gloomy and dark aesthetic, a mix of steampunk for the poorest towns and cyberpunk for the capital of the empire, presents a very cinematic introduction and with one of the most confusing and oppressive themes of the game and that is to give cohesion to young people there is a work of emotion is the use quite similar to those that cinema makes of secular themes and motifs oh each character has his theme some have done it especially to illustrate certain emotions but in fact music has the same problem as everything else everything is still too segmented and crude georges I told you about the abuse that someone inflicts on their weapons but when the ultra cool music that covers their laboratory plays upstairs it is a little more difficult Feeling the horror of the situation is not always the case, the music changes depending on certain situations, it even cuts it off at certain moments and remains happy because if it were not by cutting the music abruptly, the internal problems of seles would have been a little diminished and although they congratulate themselves For his achievement, the director and producer of Final Fantasy 6 cannot help but feel squeezed into the game's Nintendo hardware and it is an instant to project the player into the heart of the story during a sequence that I personally find unplayable probably inspired by this passage from Legends of the Crystals, in addition, during which mode seven used to represent our escape in a cart in a mine, putting the player for the first time inside a 3D

fantasy

environment in more than being unplayable is quite ugly, I think which you will agree with me, but it is an example of the desire to break free from the limitations of the 16-bit console generation.
pjrevat   final fantasy retrospective   partie 1

More Interesting Facts About,

pjrevat final fantasy retrospective partie 1...

Let's also note that mode seven is now used as the standard world view. The map tilts even more when your school, which reinforces the immersion in the game, the world map, but the horizon line in the upper third really gives the dreamlike feeling that you are traveling through the modestly rendered landscapes, which It really gives the sensation of flying and accessing a certain freedom. I can even notice that mode seven is used to make certain crash sequences extremely dynamic or even a bit like in the intro of 5 to offer an almost subjective point of view on the crash of the 10 ships.
pjrevat   final fantasy retrospective   partie 1
It's been a few years since we've been here. thinking about moving to 3D or in any case to higher technology, as evidenced by this demonstration of the pre-calculated 3D combat system that allowed the game's creators to have even a vague idea of ​​what an RPG clash with a free game could be like. moving the camera to fights is fixed and what dynamism this could add, bringing what was still missing in video games at the time, a notion of grand spectacle, as a result Squaresoft expected a lot from the CD format, which is both a lot more generous in storage. capacity and radically less expensive to produce and even allows you to completely ignore storage limits by creating games on multiple discs for a ridiculous price when he was shocked to learn that Nintendo had abandoned its partnership with Sony to go to Philips which will give this famous branch enough cia say that they made a bit of a scandal and above all draw the following conclusion if we want to be able to overcome the current narrative and graphic limits as shown in this prototype of

fantasy

7 file in super nes that definitively demonstrates their desire to escape. of the shackles of the d network is approaching and nintendo that plans that its nintendo 64 will remain in 64 m cartridges at most ten times less than a single square disk, therefore, hurry to finish several super nintendo games and very quickly announces the redirection. towards the competing console, the Sony PlayStation and its multiple technological advances, this is how in 1997 console players saw the game that would revolutionize the jrpg phase and video game storytelling land on the shelves of their stores and in their hearts: Final Fantasy 7.
pjrevat   final fantasy retrospective   partie 1

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