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The ENTIRE Evolution of Destiny's Weapons (Creation to Final Shape)

Apr 25, 2024
This is the

evolution

of Destiny's most iconic

weapons

. This nostalgic journey takes us through the last decade of Destiny and reviews the most influential

weapons

of each era. We start with the first weapons in the game in 2014 and end with today's modern weapons. Prepare to experience this incredible journey through the

evolution

of Destiny's most defining weaponry. It was September 2014 and Destiny 1 had just gone online for the first time. No one had any idea what weapons were good. Everyone's character screen looked like this and players were excited to get started. Start the game and discover what it means to be a guardian.
the entire evolution of destiny s weapons creation to final shape
Everyone who played at this time will remember loading up and acquiring the kastav, the first weapon you got upon entering the game, after completing more quests people started acquiring more uncommon and rare weapons. eventually everyone left the kastav behind, but still no one really knew what they were doing, it was a period of mystery of discovery, there were no obvious weapons mastered at this point because everyone was simply exploring the game and experimenting with each piece of loot that dropped regardless. . of Rarity, if you get the blue stalker Bengal Scout rifle, you probably just said it looks really cool, let me equip it and try it out.
the entire evolution of destiny s weapons creation to final shape

More Interesting Facts About,

the entire evolution of destiny s weapons creation to final shape...

The crazy thing was that this blue was pretty good in the early days, most people didn't have legendaries. and exotics were essentially unknown during the early days, anyone lucky enough to own an exotic was treated as if they had just made the most groundbreaking discovery in human history. This period is looked at with a lot of nostalgia because everything was so unknown that no one was optimizing. No one cared about their builds which weapons were the best and everyone just wanted to acquire more loot and take it out into the wild. After these early days passed, the community's understanding of weapons slowly evolved and people began to learn more about weapons. exotic, one that really stood out. it was the suros regime an exotic automatic rifle that was essentially better in every way compared to other automatic rifles, people had already started to notice the dominance of autos and this was basically the ultimate weapon that everyone wanted, it had the benefit classic suros for additional damage. in the lower half of the magazine and also the ability to restore the player's health at the time, there were basically no healing sources like this, so this made SOS an exciting and coveted weapon that was really powerful long after unlocking all its advantages.
the entire evolution of destiny s weapons creation to final shape
Destiny 1 launched with a system where all players had to manually unlock all the perks of each weapon by using them extensively and spending a large amount of planetary materials. This was partly why it took so long for the player base to figure out which weapons were good if you wanted them. To unlock a weapon's full potential, you first had to farm for hours and use it extensively to access its benefits and then literally upgrade its damage values ​​in the weapons screen. Some weapons were extremely bad before unlocking their upgrades, so this made it really difficult. To know which weapons would be worth using and upgrading, Siros was capable of massive damage and was very strong in all types of content.
the entire evolution of destiny s weapons creation to final shape
It was undoubtedly the king of cars, however, the game made a monumental change a few days later and introduced its first raid. As soon as the Vault of Glass appeared, everyone's attention was focused on another weapon, the infamous Vex mythoclast. The Mythoclast was arguably even more overpowered than Siros, but it was incredibly difficult to acquire because it only dropped from the Vault of Glass raid hardmode and was quite a rare drop, this mysterious Vex weapon was obtained from a distant corner and unknown of space and time and its description influenced this as it was an endless loop that could be read over and over again even though it was technically the only Fusion rifle.
Using primary ammo, it essentially functioned as an automatic rifle with a convenient excuse to deal an absurd amount of damage, it melted absolutely everything in the game and especially the Guardians in Crucible PvP mode, with an incredible 56 damage per headshot , this thing was just flat. However, a few weeks later, as they were both hit with colossal Nerfs, Vex was so out of it that he took a Nerf for 34% of his base damage. At the same time, while there were also some improvements to other weapon types and this marked the first notable change in Destiny's meta and community focus, one of the weapons that started to gain some attention was Destinybringer, another Destiny weapon.
The Vault of Glass raid. The main selling point of this weapon was the fact that it was a primary bow and in fact was the only one in the game, making it extremely desirable for difficult activities like nightfall with the ark burning modifier because, In such circumstances, this weapon would deal. 300% more damage, fireflies and explosive rounds from this weapon made it a clear monster and other legendary hand cannons really couldn't compete in PVE; However, another hand cannon that started to gain some attention was Hawk Moon, but only if you are. Unfortunately, on the PlayStation console, due to an exclusivity deal made with Sony, many raid maps and even exotic weapons like Hawk Moon were only available to PlayStation users.
The perks of this weapon made three lucky bullets deal extra damage, but these perks could actually all. stacking on top of each other to randomly enhance a single bullet with astronomical damage, it caused so much damage that it could actually shoot people in The Crucible during this era, something that was also really notable about hand cannons in general was that they were extremely generous in terms of range, could hit people from seemingly halfway across the map and still deal full damage, and yet somehow were also super effective at medium to short range, similar to Confluence's vision of the bearer of

destiny

was a main weapon with that rare elemental burn.
That made it particularly effective against shielded enemies and anything with a burn modifier. This Scout rifle dealt sun damage and was notable for its fully automatic advantage. High stability and also for its ability to hold up to 27 rounds in the magazine. He had an incredible 19 in the magazine by default, but with the right perks he could reach 27, which was and still is pretty incredible. Icebreaker was an amazing sniper with infinite ammo, he had no reserve ammo and couldn't pick up specials from the ground, but he summoned periodically. ammo in the magazine for no reason every few seconds with this weapon, you didn't need to do anything special to be rewarded with endless high impact sniper rounds, it did a ton of damage and also came with a perk that made enemies explode and damage .
Anything else nearby because it completely breaks the ammo economy within the game, players love to use this weapon to defeat various bosses and encounters within PVE, such as you can hit oracles from very high in the Vault of Glass hard mode or just sit for miles. away from basically any boss and slowly weakening his health bar. Nightfall's bosses were considered extremely difficult, so it was a really reliable, if boring, strategy to hide somewhere and slowly defeat the boss with infinite icebreaker ammo that featured the instant and quick draw perks. He was also a very popular choice for The Crucible in many ways.
Icebreaker set the tone for this era of Destiny weapons. Many weapons just did crazy things like giving infinite ammo, and while that may have made them impossible to balance, it also made them impossible to balance. Immensely exciting Guardians were working like crazy to get these weapons and use them to defend the city, but these weren't the only Guardians saving the universe; The Guardians of the Galaxy were joined by all the other superheroes to face off. the most powerful bad guys in the Marvel Universe in Marvel Strike Force you can play as any of the Guardians Hulk Captain America Spider-Man Deadpool or any of the other Marvel characters you can imagine just like Destiny's Weaponry this game is constantly evolving adding new heroes that change the meta and the heroes themselves also evolve and improve as you level them up and equip them with new items, such as building builds, you'll want to collect specific heroes with abilities that can synergize during combat.
Combat is a fusion. of turn-based and real-time confrontations and it is very easy to learn and I find it very satisfying. My favorite part is how the heroes have these special cinematic moments right in the middle of battle. Sometimes the hero does his signature move, but other times he just picks up the enemy and throws them off the top of a building, which is also pretty impressive. You'll progress through recognizable Marvel locations with your favorite squad of superheroes or supervillains and explore a ton of different modes, including Arena campaigns and even The Crucible. so download the game using my link in the description or the QR code on the screen and I will connect you with free exclusive characters just for logging in and for a limited time you can also get free Echo in addition to the Venom code. the gift will give you the Venom character 500 power cores and five premium orbs Go download Marvel Strikeforce thanks to them for sponsoring and now let's move on to the next era in Destiny's iconic weapons history as a quick note here I want to clarify that this video is progressing through each era of Destiny in order and then discussing weapons when they reach maximum relevance in the meta and in the community, as you'll soon see.
Peak relevance doesn't always coincide with the weapon's release at the time the Dark Below expansion arrived. A few months after launch, players were starting to get a little smarter about determining exactly which weapons were actually the most powerful; In the past, it was somehow not properly recognized, but at that time the greater community was

final

ly beginning to discover the amazing power of the Horn of Galah forged from the armor of dead Titans to honor those who perished during the Battle of Twilight Gap. This weapon had some advantages that made it infinitely better than any other rocket launcher.
Its main advantage would summon explosive rounds of Wolfpack to dish out tons of bonuses. It absolutely damaged and melted bosses and blew up large groups of enemies. The enormous destructive potential of this weapon was incomparable, but it was also quite rare and many players did not have it. This weapon dropped exclusively by random luck and exotic drops weren't that common back then. Curiously enough, the vendor Zur had sold Galah's Horn months ago, right after the game's release, but players were still so inexperienced that almost everyone thought it wasn't worth understanding the rationale behind buying a heavy exotic that I can only use occasionally when I can instead. buy an exotic primary that I use all the time, people really started to regret that reasoning more and more as the Guardians learned how crazy this weapon really was, it was so good, in fact, some groups even demanded that you have the horn of Galah to join you. they created a controversial divide among the community, if you had the horn of Galah you were practically a legend and if you didn't you were unfortunately excluded from many raid groups and this became more prevalent as people faced the new raid called cot's end. speaking of the hunger of the raid level, it was a rocket launcher that was the closest thing to the horn of Galah for those who did not have it, this rocket launcher featured desirable advantages such as tracking and cluster bombs that made it function as a significantly less powerful version and Legendary The Horn of Galah was considered solid and held the heavy spot for many players as they continued to work and waited for their lucky drop of the Horn of Galah to

final

ly come, even though it was popular.
Croa's hunger was certainly not the best weapon in the final attack of the cota. Black Hammer was a legendary sniper with an absolutely insane advantage that made him a monster for dealing sustained damage. This perk was so overpowered that it would have been more appropriate to see it on an exotic and would still have made him the best sniper. In the game, this perk was called white nail and it gave you infinite ammo, as long as you continued headshots, the ammo was summoned literally out of thin air, so you never had to worry about collecting more special bricks on top of that. , this weapon also had Mulligan, a perk that sometimes refunded your ammo if you missed, as long as you were accurate enoughto get it right on the head.
This special am weapon was unbeatable and nothing else came close, in fact, many people in the community consider it the reason why the first year's weapons were Sunset when the King expansion dropped and, interestingly, this legendary weapon gave rise to two exotics introduced later in this video, but neither of them were as powerful as the original legendary. The sniper, although not as powerful, the pocket Infinity was also an extremely notable and fun weapon that caught the attention of many people due to its very strange behavior. It started out as a normal Fusion rifle, but after loading it, it actually shot everything. charger in automatic mode that deals a huge amount of explosive damage and surprises everyone in The Crucible.
This also made it quite overpowered because the seemingly endless stream of fully automatic fusion beams made it by far the most forgiving weapon to use, it didn't really matter. If you missed your first shot because it had about a million more Fusion beams coming out immediately afterwards, in addition to its strange functionality, although this weapon was also extremely prone to serious bugs and glitches, this weapon had even more bugs than Testo during Destiny 1, Some of its most iconic glitches allowed it to charge almost instantly and also fire continuously much faster and for longer than otherwise intended.
For starters, a detrimental glitch would simply make it impossible to fire the weapon, even when it was functioning properly, although this weapon was still extremely strong because its main perk sometimes returned missed shots to the magazine and allowed you to stay in full auto mode for a very long time. For a long time, this weapon was so good and had so many glitches throughout its lifespan that it was actually the only year exotic that never returned in future years of Destiny 1. I mean, it was so ridiculous that it even had the ability to brick players' consoles sometimes. so I guess it was an understandable decision for everyone's sake, although Galah Horn was indeed the undisputed king of rocket launchers, the truth is he was also an interesting contender, especially in PvP, he was upgraded to include three rockets in the magazine, which which was crazy, but the main attraction of this.
The weapon was the behavior of the Rockets themselves, they had absolutely wild tracking at the moment and combined with the weapons, grenades and horseshoes, they would automatically detonate when they got close to an enemy, this made the truth basically impossible to dodge and, Since heavy ammunition was very common at the time, this was a threat in all Crucible modes, the rockets could make literal loops in the air and still continue to track the target and take it out like 10 seconds later. I think B probably described this gun best when the truth was lost. He hadn't missed you, he was just taking the scenic route along with the truth.
There was a certain type of sniper that was also starting to gain a lot of popularity and annoy everyone in PvP. There was a buff called final round that dealt increased damage. the last shot of the magazine and this buff was so powerful that it actually allowed certain snipers like FD to land a body shot on people. This was crazy because people could just waste all their ammo until they had one shot left and then basically just shoot. a completely free kill, some of you might think this would be a huge waste of ammo and you're right, but wasting ammo wasn't a problem at the time.
Special ammo was so abundant in PvP that it basically seemed unlimited, so people had no problem wasting a few shots to get to that magical final round, considering you can also shoot through most walls at this point. . The final round snipers were definitely a force to be reckoned with, as long as you could predict someone's approximate location. Body, all you had to do was shoot and be rewarded with a free, uncontested body shot through the wall. The House of Wolves expansion brought many changes and updates to the weapon hierarchy and also brought a new system in the form of weapon reforging.
This was a system that allowed you to take your weapons to the armorer and pay some materials to reforge them with some new perks, although this reduced the luck-based portion of the loot, it also made the average legendary weapon considerably more powerful before Before this system was introduced, many players had bad roles on their legendary weapons, making them clearly inferior to most exotics, but now with weapon reforging, that gap has closed a bit and some legendary weapons have become more viable, which allows me to present to you. the original party crasher plus one El Matador 64 and the Fel hter these three shotguns defined the shotgun weapon type for the

entire

first year of Destiny.
They were all similar in many ways and had the same maximum range stat, but there were also some differences that skilled players paid attention to, for example, Funter Lie had an extremely powerful buff called shot package that caused pellets to come closer, which which allowed it to shoot with much more precision and significantly increased its range and lethality. The ability to blink was also quite popular during this time. Combined with any of these amazing shotguns, it was a surprisingly powerful playstyle, some people even referred to this time as the flashing shotgun meta, as it was so prevalent and difficult to counter.
The House of Wolves expansion also brought us a new class of weapons called sidearms, these weapons actually use special ammo, but in the game it was very easy to keep enough ammo to use these weapons quite frequently. These short-range rapid-fire weapons weren't very notable and didn't have a huge impact on the game at this time, but this introduction laid the groundwork for a weapons meta that would come a few years later, by far the most notable of This era was the introduction of Trials of Osiris and the impact it had on the weapons and playstyles people liked.
The most notable of these weapons was Thorn, but he actually had a pretty interesting backstory that brought him to this moment. Thorn was a pretty bad hand cannon when it was first introduced, which was a bit disappointing for many players. thorn concept for years with several images like these and everyone was excited to get their hands on this amazing weapon after a few months of being horrible, this weapon came to power due to a pretty significant upgrade around the same time as the Tests of Osiris was introduced, it was so good that Thorn became the defining weapon of the Trials.
This benefit included more rounds in the magazine. Faster recharge. More handling and additional stability. No wonder he became a top contender. The weapon's burn was incredibly strong due to the annoying Poison Images it inflicted on your opponent's screen from your perspective, the damage numbers also made it easy to track weak opponents as they tried to run away and hide, however, it Most notable about the burn was the extensive damage it caused. Damage for so long that this weapon could actually be modified without upgrades by simply landing two headshots. It was amazing and this version of Thor brings a lot of nostalgia to some gamers, people just fell in love with the feel, the sound and the exotic design. of this weapon, I mean, who doesn't want to fire physical Thorn projectiles that deal incredible damage over time?
Thorn wasn't the only weapon that shined, though Red Death also began to dominate after a massive Pulse Rifle upgrade in early 2015 before. These pulses were actually pretty bad, accounting for only 2% of final hits in Crucible and 6% of final hits in the wild thanks to an improved fire rate, although Red Death emerged as a solid contender, too. , all pulse rifles gained a whopping 99.7% boost to their base damage and this made Red Death undoubtedly the king of all pulses. Another thing that helped Red Death shine was actually some Nerfs, basically every other weapon type in the game got some form of Nerf and coinciding with the pulse rifle upgrade this just made them skyrocket in popularity, the Last Word was also at the top of Cannon's meta at the time, getting significant extra damage while hip-firing, but it was also buggy and somehow dealing 111 damage even when aiming down sights on this two-person L.
They hit in literally 0.26 seconds, making it easily the deadliest weapon in the game. This beautiful Tex mechanical weapon instantly became a favorite among the community and its Hitfire Centric playstyle made it feel unlike any other weapon. There was something so special about spinning. around your fingers and then shooting like a cowboy at such a fast rate of fire, even when the bug didn't come into play, this gun was still melting people extremely fast and its iconic rapid fire sound was a constant in every game. PvP that entered shortly before the release of the next expansion, Bungie finally decided to let Zur sell the almighty horn of Galah.
This absolutely broke the Internet over the weekend as millions of Guardians rushed to purchase this iconic weapon. Gone are the days when the Galah Horn was a rare weapon, but little did we know that a monumental change was just on the horizon. The Taken King was by far the largest and most impactful expansion we saw during Destiny 1 and came with a host of changes and weapon updates that mark a significant evolution and progression in our To start with, all previous weapons, including the Exotics, they were Sunset, meaning they couldn't be upgraded to the new highest power level in the game, this made all of the weapons we just discussed essentially unusable;
However, most players accepted this change because there were so many of them. Exciting new weapons to chase and use in the new expansion, certain exotics were also introduced with new versions so I guess it wasn't a complete reset of each weapon, the sword was also introduced as a new weapon type and the exotic lighter . The Dark Drinker and Bolt Caster swords became instant fan favorites after a fairly difficult and lengthy grind. These swords had super unique advantages that made them really fun to use. The Raaz lighter had a big hook to deal big damage. Dark Drinker had the iconic Whirlwind void Spin and Boltcaster let you unleash an epic ranged architect which was really useful in PvP.
They all felt really unique and exotic, but the Raaz lighter was especially notable due to its extremely high damage attack that could allow you to one-shot most enemies. The hung jury was by far the most powerful Scout rifle at the moment because it is extremely powerful in PVE and has the ultimate combination of perks for success, first it had a triple tap to return the ammo to the magazine and then also Firefly To eliminate large groups of enemies, the best part was the salesman. I literally sold this paper for everyone to get it for free. He was a long-range light monster and many players still consider him one of the best scouts of all time.
Speaking of long-range weapons. The 1000 Yard Ladder was the main sniper that everyone wanted to get their hands on during King Taken, instantly becoming quite popular with Basic Al. Every YouTube thumbnail proclaimed he was the best sniper in the game. This weapon was rewarded with a random drop, but it was also very accessible because a pretty decent role could be acquired through a quest. release with the desirable short sight sight Last resort to get an upgrade when you are last standing, instant for great aiming speed and Hidden Hand for additional aim assist, the ldr 51 synthesis and Longbow were also great returning options a few months later during the famous April update, but many players still preferred the 10,000 yard look overall, of course everyone needed a primary to pair with their sniper and hacksaw and its recognizable green and blue color was the best option for many who were following some Nerfs for hand cannons and more improvements.
As for pulses, the Hacksaw really stood out as a great choice for PvP along with its brother the SOS PDX, these pulses were remarkably stable and smooth to shoot and basically became the new standard backbone. Terminus was a machine gun from the Kings' fall attack who became quite recognizable. and popular due to some amazing advantagesrandom and intrinsic, it had a cocoon, a perk that automatically reloaded your weapon when it was stowed. This was an incredible advantage for a heavy weapon, as you could intentionally empty the magazine and then switch to your main weapon. and refill it for free while continuing to use your other weapons at this point in the game's history, things like damage optimization were starting to become a focus for more players, so people loved this perk for being great for maxing out damage per second against bosses, considering that.
Galah's Horn was of course Sunset along with everything else from Year 1, this became a pretty prominent heavy weapon option. Another truly unique weapon that came with the Taken King era was the Touch of Malice, an exotic scout rifle from the King's Fall Raid that involved. It was a very extensive and lengthy quest, but once players got their hands on it, many were impressed by its exotic perks. It was a full auto Scout that would deal extra damage on the final bullet, but was quite risky to use because it also dealt considerable damage to yourself. This meant that it never became a super meta weapon, but it had fantastic situational use, e.g. , during the times when you were immune to raid damage, this weapon was an excellent choice on a seemingly random Wednesday that someone in the target community discovered. an incredible secret mission that would lead to the Exotic Black Spindle.
This weapon was essentially a reworked exotic version of the Black Hammer. The original sniper dominated from Cota's end. The Spindle was certainly not as good as the original version, especially since it occupied the Exotic slot. but it still became an incredibly powerful weapon that was one of the best options for dealing damage to bosses at the end of every Crucible game, during King Taken the loot screen would appear and everyone would hold their breath and wait for a role. perfect in the incredible. a Luna hand cannon featuring the exact same model as Hawk Moon, this weapon could work with very desirable perks like rangefinder for extra range luck in the chamber for random extra damage hidden in the hand for extra aim assist and icas for greater accuracy in the air, it also had excellent statistics and a very clean appearance, making it the most coveted legendary hand cannon of the time.
Random fact about this weapon means Hawk and Moon means Moon, so when you put those two together, a Moon just means young moon Hawk when it was first released. The simulator was something of a disappointment in the eyes of the community, it was incredibly hyped by articles like this one calling it the next horn of Galah, but with limited ammo it wasn't that good, however, with its impressive lasers and sound effects great by Ricochet. and the high damage was still pretty good for single target boss damage. It was one of the first exotic quests with a time gate and several detailed steps and for a while the community was really excited about the possible exotic quests that were brought to the table.
Unique as the only heavy ammo fusion and was similar to Queen Breaker's bow in that it could deal critical damage to the head. Its ammo capacity was upgraded a bit later to now hold nine rounds, making it significantly more powerful at dealing sustained damage in a very unexpected turn of events. The MAA Multi-Tool suddenly became by far the most popular weapon in the

entire

game, after the Nerf 2 pulse rifles. It could have fired at an astronomical 20% usage rate and eclipsed all other weapons in PvP, as you can see in this other chart, also became one of the top three weapons for PvE.
This is really fascinating because the weapon didn't actually get a significant change. That was responsible for this surge in popularity, it was just a combination of Zur selling the gun, a Nerf pulse rifle, and probably a ton of videos raving about the power of the Mida. This weapon was not even overpowered, although it was very solid. option with top tier stats and some nice perk options like the third eye which allows you to keep your radar active at all times, also caused additional Flinch, so in practice this meant it was very difficult to fight him, finally Bungie He decided it was too hot. and removed its intrinsic high-caliber rounds during this era of Destiny's history, there was a pretty big content drought where essentially nothing happened for months leading up to the next big expansion, there was a free April update that actually was pretty awesome and brought back a ton of weapons from year 1, but overall it was a pretty slow time for the game and its community.
This was really the first time that players started to get ultra-analytical and obsess over optimizing their weapons for maximum damage and knowing which weapons were truly the best. spread much more widely than ever before and the general population of the game really deepened their understanding of Destiny's weapons. Destiny 1 originally released its final expansion called Rise of Iron, but since it didn't include Sunset stuff like the Taken King, many of the same weapons. were still viable and at the top of their game, the exotic sword sleeper Luna and many others continued to be very popular weapons, but they were joined by some awesome new additions like the Palindrome Hand Cannon, this thing was very similar to a Moon but with a slightly different margin.
Stats and Perks A heated debate ensued as players argued over which weapon was better, but the one thing everyone agreed on was that both weapons were awesome. At the end of the day, it mostly came down to personal preference, but these two guns were definitely at the top. When it came to the legendary Hand Cannon meta in this era, by far the most notable thing about Rise of Iron was the return of Galah Horn, except this time it was Iron, certainly heavily promoted in the trailer and sent to the community. . in a frenzy, but the new version had a lot more competition and wasn't just a million times better than everything else in the game, it was also given as a quest reward, so it wasn't seen as a rare magic item like It was in year 1, regardless, he was still very powerful and players were excited to see him return.
Prime was not the most powerful weapon of all time, but it was truly notable because of its unique functionality and its incredible mission, the benefit of nanites was. really cool and did solid damage for both clear ads and bosses, but didn't exactly compete with other higher damage exotics like Galah's Horn or Sleeper, Iron Banner's PV P mode returned with a new set of armor and weapons, the most notable of which was certainly the Intelligent Dragon along with Malik's grip. These were the only two infusible rapid fire pulses and were extremely powerful in The Crucible. Rapid fire pulses tended to have less range than other pulses and this must be their weakness to compensate for the fact. that they shot so fast, but in this case the Clever Dragon could actually have even more range than the Old Reliable Hawksaw and shoot faster at the same time, since the Clever Dragon shot so fast that it would make opposing players flinch incredibly strong, especially if Clever Dragon's role included the advantage of high caliber rounds made it almost impossible for other players to use a sniper when facing multiple Clever Dragon users.
It could also work with some big consistency buffs, including counterweight, to make the gun feel super stable and reliable at this point. Basically, you couldn't play a single game of Crucible without facing Clever Dragon or Malik. They became so popular and so dominant that they were hit with an extremely strong Nerf about 6 months after the iron increase, their rate of fire was reduced by 7.7%, their magazine size was reduced by six and the effect of high-speed bullets caliber was greatly reduced towards the end of Destiny 1. The entire special ammo economy in PvP was reworked to make special ammo extremely rare and this led to some drastic changes to the weapons meta, the formerly meme weapon, no There Land Beyond actually rose to prominence during this period and became one of the most popular weapons in the game, as it was a sniper that used primary ammunition, it was one of the few weapons that could continue to function normally.
Even after special ammo became incredibly rare, players also discovered an unintentional but extremely powerful hidden buff in Noland Beyond: it didn't actually take any Flinch to be clear, visually it did Flinch when it took damage, but in reality the bullet would always go directly to the center. of your screen, no matter what, the best players quickly mastered the art of shooting with this weapon and it began to absolutely dominate the Trials of Osiris months later, the so-called non-Flinch Beyond was finally fixed, but it still remained a solid option already that could be used. Without any special ammo, the icebreaker sniper was reintroduced and since it gave you free ammo, it also made a big comeback during this time, continuing to deal huge damage and regenerating ammo out of thin air, so it was a pretty obvious choice for many players. from the special version.
Ammo was now scarce, a strange trend arose where players used sidearms with special ammo like Wormwood or Dove Havoc and then combined them with weapons like no land. Beyond these sidearms the change to special ammo economy was also nullified, so they had a huge impact and became quite popular combined with the ridiculous spamming of One-Shot sticky grenades that had almost follow-up levels from Aimbot, this was a pretty strange era that marked the end of Destiny 1, however, this strange situation during Rise of Iron was nothing compared to the huge shakeup that occurred. Introduced with Destiny 2, the D2 weapon changes altered all weapon definitions and the rules they followed instead of having a primary and a special.
Destiny 2 introduced a new system that forced all players to use two primary weapons at all times, in theory this made the game more competitive and easier to balance, but it had the unintended consequence of making the game feel Slow and boring in both PvP and PvE. Special ammo was removed and non-primary weapons were moved to heavy ammo slots, such as sniper shotguns. and Rockets belonged to the power slot when the game began, another notable update was the introduction of a new type of weapon called the trace rifle and the first trace rifle called the chariot was given to players as a pre-order bonus that their perk would allow.
You deal considerably more damage the longer you stay on the target without missing, so you could ramp it up to deal incredible damage to bosses. If you were accurate enough, right now people would do things like all the cold hearted challenges and it was pretty fun. See these lasers going everywhere and causing massive damage. Another competitive weapon in the damage category was the ruthless fusion rifle that charged faster and faster with each shot until it dealt a final blow. According to lore, it actually housed an artificial intelligence that would get angry when the gun didn't land a finishing blow so the AI ​​would get frustrated and try harder on the next shot making the gun fire faster, this made it great for bosses and as Destiny 2 did not have Galah's horn of this type.
It temporarily filled that role of a high damage weapon that could deal sustained damage on the PvP side. No weapon was really as dominant as the Mida multi-tool originally hailing from Bungie's Marathon Universe. People loved the feel of this gun and praised its consistency. The scout rifle was always very good in Destiny 1, but it was the weapon ecosystem early in Destiny 2 that really allowed it to thrive, as there were no special weapons and the pace of the game was slower than ever. The optimal playing style involved sitting. the back of the map and the team shooting together as a team of four being a scout with excellent stats High rounds and a bonus to movement speed maida was perfect for this type of playstyle, she was suitable for longer ranges, While things like Uriel's Gift were more dominant at midranges, Urios was part of the 450 Auto archetype, which was by far the best at the time and, combined with a good selection of perks and high-caliber rounds, he fit perfectly with Maida for an excellent team shooting game.
Absolutely radiant Guardians in PvP and was the go-to choice for tons of players, especially those on console. Another very popular weapon during the double primary era was the antip D and yes, this is howYou're supposed to say it right now. There were actually no randomly obtained weapon perks, meaning that every time you acquired a weapon, its perks were always identical, making those perks incredibly important as they would literally make or break the performance of each weapon. in case the inclusion of Ricochet rounds was great. scopes and a damage buff is what made it amazing for PvP at this time, most weapons took ages just to secure a single kill, so the inclusion of a damage buff made antip really stand out for A faster paced game, many players loved using this weapon. an aerial style of play as it was much more effective in the air than other weapons at the time, if you jumped high in the air and got close to someone they basically had no chance of beating you, close range combat space had some competition. although with other weapons such as Last Dance and The Last Hope.
Now using primary ammo instead of special weapons became quite viable and there were new types of weapons that were really interesting to many players, it was quite common to use something like Mida. to cover those longer distances and then use a close range weapon to cover those super close ranges, unlike most handheld weapons these two were obalon frames with three burst functionality, more like pulse rifles which combined fast rate of fire with a three-round burst made the Last Hope in particular more forgiving and easy to use, the Ricochet rounds and Zen Moment perks made it really stable and it also took out players extraordinarily fast at short distance.
If you could be accurate enough to fire all three rounds in the burst, it was actually that fast. which became one of the first weapons to be nerfed in Destiny 2 a few weeks after launch. Bungie increased the amount of time between bursts to make these weapons less effective. There weren't a crazy amount of heavy weapons that felt really notable at the beginning of Destiny. 2, but Legend of Acrea stood out as one of the most unique and impressive weapons at the time. It's an interesting case because it was never a truly meta-definitive weapon choice, but it has seen some periods of great relevance and has always hit like a truck.
It had pretty solid ammo, but it fired incredibly slow at the time, it even gave you a severe movement penalty to further emphasize the size of this weapon, making it clear that you were wielding a huge heavy weapon, it had solid range, and it fired from a He just shot basically everything he found. so it was definitely one of the best in 2017 at the beginning of Destiny 2, although it was not as popular as the Mida, another contender in the long range category was the Surveillance Wing, even though it was a completely new weapon that many players noticed. that Exotics just didn't feel as interesting and unique as they did in Destiny 1.
The Oversight Wing was a great example of this, as it was powerful and yet felt somewhat normal to use. It produced a lot of damage with its five-round burst and essentially functioned as an ultra-long-range auto rifle at the time Destiny 2's first raid was the Leviathan raid and introduced multiple fantastic weapons. Sins of the Past was an absolutely must-have rocket launcher from The Raid and similar to Ruthless, it also kinda filled the hole left by Galah's Horn to make it clear that it was trash by Galah's Horn standards, but at least it would give you a bit of the same feeling with the benefit of cluster bombs.
It also had another benefit that would really set it apart. The auto-loading holster would make this weapon automatically reload when stowed, so it offered a great opportunity to switch to another weapon to deal continuous damage instead of wasting time reloading, people would use it with another damage option like cold heart and then switch between the two to deal sustained damage. In PVE, this rocket also comes with a perk that would help overfill the magazine, potentially loading up to two rockets at once to deal additional damage. If you played literally any amount of Crucible during this time, I can guarantee you got around 400 million drops. the best Devil's Hand Cannon and again since there were no random roll perks at the time every drop of this weapon was exactly the same, there was literally no point in getting a drop of a weapon you already had so getting another better Devils It was not. exactly exciting even though it was very easy to get, this hand cannon was considered one of the best and worked quite well in both PvP and PvE.
It had the explosive charge advantage to make it effective at longer ranges and cause more flinch, but it wasn't as popular on Console due to the high popularity of other options like Mida Midnight Strike was another contender in the Hand Cannon department and this one seemed Being a little more PVE oriented with Outlaw to keep the weapon reloading quickly and Rampage for that stackable damage buff, this was a pretty ideal buff combo for taking out multiple low health enemies. He was on the slightly faster 150 RPM firing archetype, so he couldn't really attack in PvP, but with the addition of the Rampage perk he was able to barely take out Guardians with three headshots, this It was quite notable at the time and highly skilled PC players were very attracted to this weapon.
The Trials of the Nine were the evolution of the original Trials of Osiris and this activity brought some notable options. to the table The Long Walk sniper and sudden death shotgun were pretty good, but since they were, of course, confined to the heavy ammo slot, they didn't see much use. The prosecutor's automatic rifle was pretty good since it was in the same 450 RPM archetype as Uriel's gift, but many players still preferred to use Uriel's basic gift or perhaps the origin story, talking about what origin story it was. another 450 that was incredibly popular and featured the Rampage perk, making it incredible for streaks in both PvP and PvP.
PVE and overall was another Auto that absolutely dominated during this period of history. Perhaps the most striking and unique weapon in this era was the Wardcliff Coil or as some people knew it, the dubious download this exotic was actually leaked during Destiny 1 and many players thought it would come out before D2, but it ended up arriving with everything. Else in 2017, unlike the normal Rockets, this one fired a full barrage of mini rockets and was a pretty popular choice for all types of content, people soon realized that it was extremely glitchy and could have infinite ammo, so which, of course, became even more popular.
Another glitch was also used very controversially by Clan Redeem in the world's first raid for the prestigious Leviathan raid and some players criticized them for using a glitch during a curse raid run. The Osiris Prometheus lens became the second Trace rifle and came with an incredibly broken bug. This glitch was so wild that the supercharged version of this weapon easily became one of the most OP weapons in Destiny history, especially considering that the context was a super slow-paced Sandbox, this weapon was simply melting like nothing else, although not everyone had Prometheus lenses, so it was like a night and day difference between the players who had it and those who didn't, with the weekend approaching, the question on everyone's mind was if Zur would sell the gun on Friday reset this Reddit user thought it was very unlikely saying he would shave his hair and stick it on his face as a beard if Zur sold the gun millions of people saw this post and it seems like someone at Bungie Es you may have found it too because when it came time to publish, you bet we wouldn't let Zur sell the Prometheus lens?
It is available in the edz. His move at that point everyone lost their minds and every Crucible game became an absurd laser tag skirmish, literally 100% of the players in 100% of the games were using this weapon as everyone had the chance going to pick her up from Zur, it goes without saying, but this started the craziest test weekend in the history of Trials of the. Nine these few days seemed like an eternity, but he corrected the mistake the following week and put the gun back online. Players can now remember this eventful week with this commemorative emblem. Crimson was another exotic that became quite notable around this time, it was essentially a mod.
Version of D1's Red Death Pulse, except now converted into a Hand Cannon. Interestingly, the Red Death was actually dismantled by the Vanguard due to their policy on the matter and then the scavengers found the pieces and eventually created the Crimson. The Vanguard continued to deny the existence of this weapon, but that did not stop it from being a top contender for a variety of PvP content, in particular, it knocked back opponents much harder than other weapons and, along with it, caused a lot of damage. huge, it healed you and gave you infinite recharges. was a powerhouse for The Crucible, the colony was a pretty fun heavy slot-taking weapon for many players during this time.
It featured insectoid robot grenades that caused this weapon to unleash terrifying spiders that aggressively ran after your enemies. It was actually quite funny because the spiders were overpowered for a while and could jump incredible distances and run extremely fast. If you basically place the spiders on the ground, they would track your enemies for you and give you tons of free kills. The Prometheus lens could have brought a temporary moment of excitement. and drama in the game, but generally speaking players didn't really feel good about weapons in this era of Destiny 2, people were so tired of boring and slow weapons that were all identical and had no interesting perks in Destiny 1 , every weapon had.
Multiple interesting perk options in each column, but now weapons literally had one main perk and it was almost always average. Every drop of weapons and armor felt the same. Movement was slow and the Guardians simply felt weak and sluggish. The player's commitment was free. The feeling of falling was at a standstill. all time low and players were abandoning the game in droves a few months later the warind expansion was released, the wardcliff coil saw a resurgence during this time as it became the best option for the SP of stars raid when combined with the boots of lunafaction that would refill all your weapons for free.
It was pretty crazy watching the raid teams just unleash constant volleys of hundreds of small rockets. By the way, these boots had an absolutely massive impact on the weapon ecosystem, they allowed Warlock Rifts to automatically reload all of them. your weapons for your entire fireteam, creating certain types of weapons, incredibly powerful shotguns and rockets in particular, were able to do incredible damage with this strategy because reloading is typically what slowed them down and kept them under control, being able to fire them infinitely. They feel drastically more powerful. Redrick Claymore was an ultra-rare weapon that was introduced as a competitive playlist reward.
This marked a big change in Destiny's weapon philosophy because it was actually the first of a new class of weapons called Pinnacle weapons. Pinnacle weapons were very influential legends that had advantages that were essentially better than exotics, making them extremely valuable. The original Claymore Pulse Rifle was incredibly difficult to get because the competitive playlist was so sweaty at the time the game's population was declining towards another all-time low and the competitive system itself made it incredibly difficult to earn points, you'd actually be harshly punished for having losing streaks and you could easily erase an entire day of progress just by having a few bad games, but if you were an incredible player capable of reaching the legendary 2100 rank you obtained, the coveted Claymore redricks, this high-impact pulse featured the new Desperado perk, which would make your weapon fire extremely fast if you reloaded after a final hit, this made it powerful for performing a streak and taking out large groups of flares. but unfortunately, at the base, the high impact pulse rifle was definitely not the strongest type of weapon during this era, the iolis SMG was a notable addition that served a somewhat important role in the energy slot, it was really stable, people loved how it could bounce everywhere and the threat detector buff also increased stats quite significantly for close combat, without everyone knowing.
The warm spirit would also bring a special surprise that would surprise the entire community when it waslaunched for the first time. This weapon was basically the exotic version of the pre-f black hammer that would recharge. your magazine by summoning ammo out of thin air, this instantly became Far and Away, the best heavy weapon in the game for most PVE encounters and players went crazy acquiring it. It also came with a catalyst that could be acquired in more challenges within the Exotic Mission and gave the weapon even more damage after aiming for a short time, the Whisper would receive several Nerfs over the years, but it was truly a powerful weapon.
To behold during this time in Destiny's history, another weapon that saw its Glory Days during this period was the Graviton Lance. This weapon was upgraded during Warmind to fire a two-round burst, as it previously fired three rounds like a normal pulse rifle. It's also massively improved in basically every way, giving it more stability, more damage, more burst damage. the ability to chain together explosions, extra empty shells that also exploded as extra help, yes you get the point, this weapon went from clunky and basic to extremely powerful in the blink of an eye from the moment Bungie posted this video with a preview of the weapon, creating many black holes and showing its destructive potential, everyone was hooked, the explosions were of course great for PVE and clear, but they were even more powerful in PvP.
Taking out multiple opponents at once was basically unheard of for any other Primary in the game, which is why Graviton Lance stood out. For its ability to blow up large groups of players and reap huge collateral benefits, in retrospect this version of Graviton wasn't even that crazy, but it was much more powerful than the other options players had access to at the time of release. 2018's Forsaken expansion brought an unprecedented amount of changes and updates to the weapon systems in this game. Special ammo returned from Destiny 1 and with this new system you can now equip special or primary weapons in either of your character's first two slots, essentially all sniper shotguns. and fusions were converted to use special ammo again like in Destiny 1 and the lethality of all weapons was updated to dramatically increase the pace of the game.
The players loved it. Random roles have also been brought back to revive the loot chase and make duplicate weapon drops exciting. Again, frankly, Forsaken's weapon system updates saved the Destiny franchise from certain death. Things like story development were, of course, a big part of the game's resurgence in popularity, but the importance of the weapon changes cannot be understated. This game is driven by loot and players. we're finally starting to get excited about acquiring and farming weapons again, an extremely dominant weapon during this era was actually one that was released a few months earlier during the Warmind expansion, the ikilo shotgun was a crazy weapon from the mars escalation protocol event and Since it was upgraded from power ammo to special ammo, it was now ready to go from awesome to phenomenal.
There were a few other reasons why this weapon really started to shine first. It was rapid fire with full auto and deep reserves. It also came with an incredible perk called Trench Barrel which would provide you with generous extra damage after using melee on an enemy, you would simply cast melee and then unload an absolutely incredible amount of damage on any enemy or boss . Ace of Spades made its debut in Destiny 2 as a part of an exotic quest in The Forsaken expansion and became an instant classic, this hand cannon could really only be used by hunters in D1 and while it was good, was not as special as this new version of Destiny 2, its most recognizable feature was Mory Moment to that it would provide you with six bullets of additional damage to reload after a final hit and, in particular, these bullets lasted forever, you could run, use your super abilities and even swap weapons and still keep this extra damage buff ready, this weapon also had radar while aiming high caliber rounds to cause additional Flinch and Firefly for those big flashy explosions, in particular this Firefly buff created much more explosions great than the similar dragonfly buff that existed on other weapons at the time and since it would also give you additional reload speed on the headshot. eliminations, this weapon was pretty good for all types of content, it seems like Bungie decided to really turn up the dial on creating featured exotics because with Forsaken's Last Wish raid they delivered the 1,000 voices that this weapon was actually wanted due to it being a low drop. common in At the end of The Raid, which was perhaps the most difficult raid Destiny had seen so far, it was technically a melta rifle, but it involves drawing a massive line that would proceed to explode and annihilate anyone nearby, as described Bungie.
This weapon unleashes a giant continuous ray of death, although the initial line and impact of this weapon caused some damage, the explosions were actually where the heavy damage came from. There were actually two bugs associated with this weapon that were quite interesting. The first was a damage issue that particularly helped PC players with a higher frame. Rates deal substantially more damage, the other was an audio bug that would cause the weapon to truly live up to its name and make a horrible sound that would cause hearing damage to anyone wearing headphones. Perhaps the craziest part of this was that the sound was not only audible to the user of the weapon, but also to his entire fire team.
I have lowered the volume to acceptable levels, but this is what the error sounded like. There were definitely quite a few incredibly unique and eye-catching weapons released with abandoned but passé weapons. wasn't one of them, this was a pretty basic pulse rifle from Gambit, but since it had incredible stats and perks, many players were very excited to get this weapon, you could choose Outlaw for a quick reload and then choose your favorite between the two damage buffs for optimal destruction in PvP or PVE was super solid all around and felt really powerful using Luna's hell was the reward you got from doing a long quest where you needed tons of hand cannon removals and the legendary rank 2100 in the competitive playlist. was part of the 180 RPM hand cannon archetype, which was historically an extremely bad weapon type in The Crucible, in this case, although Luna had super rare advantages that set her apart from the rest if you simply landed two consecutive headshots, the advantage Magnificent howl. made you deal an incredible amount of additional damage until you missed a final hit or waited for the buff to expire.
Honestly, this perk was better than about 99% of exotic perks ever created, but this weapon was allowed to have such an incredible perk. Since it was considered a pinnacle weapon, like previous red rcks, you could essentially just double-tap the head in PvP and then perform a final body hit to completely eliminate any player at 180 RPM. In rare cases, you could even transfer the bonus damage to a new target in To pull off an absurd trick, something that looked a lot like the buggy 111 damage last word from early Destiny 1, although this weapon was crazy, it definitely required a skilled player to make the most of its buff, furthermore if you were skilled enough to reach max rank in competitive PvP you would gain access to the coveted Unforgotten, this was essentially the same weapon as Luna H except somehow it was even Rather than a masterpiece of stability, it had extra range that allowed you to secure three quick touches from an even greater distance for some players.
I still went with the more stable version, but the extra range was definitely beneficial if you could handle the kick regardless of which weapon you used, although these weapons were incredibly dominant and ruled the Crucible for some time during the Forsaken, of course a question for many players. What weapons would pair best with these awesome hand cannons for many PvP players at the time? Dust Rock Blues was the answer. This was by far the best kinetic shotgun in the game offering a precision frame with incredible range and accuracy. I think a lot of players forget that. how good the range and accuracy really were, as if this shotgun shot from twice the range it has today, it could achieve over 9M of constant range with a good roll, making it the preferred choice for millions of players if I didn't want to use it, although the counted queue was another solid advertising option for the

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of the City of Dreams.
However, this shotgun was actually in the other slot, so it wasn't exactly in direct competition with the Dust Rock like, say, many players would choose. combine this weapon with Ace of Spades in the kinetic slot or perhaps something else like a talking bone. The Talking Bone was a light kinetic pulse from The Last Wish and at the time of release many players said it was the best pulse they had ever used. I was even able to get it before the raid came out due to a weird out of bounds glitch where people could access a secret chest.
He had excellent statistics. It felt pretty stable to shoot and was solid in PVE and PvP with roles like Outlaw and Rampage since 2014. Destiny players have always been looking for the next bearer of destiny and Nation of Beasts was basically the discount bearer of destiny that came out with The Last Wish raid, while not great for Crucible, was sought after for PVE because the healed Ro dealt Bow and wine damage. with Outlaw and Dragonfly now remember that at this point no weapons except Ace of Spades came with Firefly, so this was essentially the closest you could get talking about bow damage.
Thunderlord entered Destiny 2 with a rather strange quest line that brought us back to the cosmos. drum destiny for the first time in Destiny 2 and for a good dose of nostalgia, this weapon did not disappoint, although it fell with even more convincing things than in Destiny 1, not only did it summon lightning bolts from above to decimate enemies, but it also fired faster and faster with progressively more beams, the longer you held the trigger, this thing would absolutely melt bosses when it was first introduced, especially when combined with the prf lunafaction boots, which meant you never had to reload, Oddly enough, the famous Fusion Testo rifle. it actually became a very strong option during abandons as it did not take any damage at this time, the weapon could absolutely eliminate players from miles away if you managed to control the recoil, it was quite common to see this weapon, especially in the competitive playlist. and for once it didn't take a mistake to be the starter of the forge season it was the first time Bungie used the word season to define a period in time and boy did they come swinging with some incredible weapons that would absolutely break the game .
All of these weapons were so good that it's hard to decide which one was the most powerful, but the Scourge Anarchy from the previous raid was certainly among the best weapons the game had ever seen. This exotic grenade launcher would essentially attach your grenades. to targets or the environment and then chaining a ton of arc energy between the grenades, this did an insane amount of damage in PVE and was really versatile for a ton of situations, whether you were taking out a high health enemy or just remove ads if you learned. the location where the enemies appeared you could preemptively place The Arc traps so that the enemies would be instantly attacked when they charged, where this weapon really stood out, although there was sustained damage to the boss, you could tag the boss with a couple of these grenades and Then, to optimize the damage, you could switch to your other weapons and continue dealing damage while the grenades chained the Bow's energy and attacked the boss.
Eventually, this meta continued for quite a while with most players using Anarchy in combination with whatever weapon they used. enjoyed for crazy bosses, although Anarchy was eventually nerfed to IR relevance, that is not the case with the isogi loadout, which has remained a contender over the years, this exotic sniper rifle could be obtained at through a long season of The Forge Quest and introduces the crazy and perfected Edge. The advantage is that you basically take your entire magazine of up to four bullets and then smash them all together into one super bullet that deals an incredible amount of damage, in fact it would be more than all four bullets if fired individually.
It basically feels like the Celestial Nighthawk of snipers, sothat there is a lot of pressure to make that crucial shot. This weapon was really good from the start, but when Bungie nerfed Barricades and Wells' ability to auto-charge, he started to come out on top. The meta, the Yoden Exotic Fusion rifle, was affectionately called a toaster by the Destiny community and this was actually so successful that Bungie sold an actual toaster in its store to commemorate this weapon. Unlike other fusions, this one released a powerful fireball that exploded and burned. Impact As the tracking of these fireballs could sometimes be a little generous, players on the receiving end of this weapon often became quite frustrated and felt it was difficult to avoid learning.
Monarch was also introduced this season and honestly it's pretty hard to say when that was. Most relevant: This weapon has remained extremely powerful for years due to its devastating damage-over-time effects. If you could shoot an arrow immediately after drawing it with this weapon, it would apply a poison that could also spread to nearby enemies and deal a large amount of damage. Bungie tried a few different approaches to balancing this weapon, but it remained fairly persistent as a solid option. In PvP, like the thorn, the poison mechanic was so dominant because it helped you locate retreating enemies and also keep them at critical health for so long.
Hunters I also liked combining this bow with the Exotic Oathbringer to allow poison arrows to be fired with each arrow, even if it wasn't perfectly drawn. Many players who were fans of the Aeolos Shotgun were also interested in the increased threat level of a shotgun. The scourge of the past was also a fast spruce frame with the trench rail advantage allowing for incredible melee and shotgun synergy for great burst damage. The main difference between these two weapons was that the threat level was in the kinetic slot, so it dealt some damage. alternative combinations with several different energy weapons, it was commonly combined with the lunafaction boots to activate auto-reload for sustained damage, although it was still pretty good, a Nerf buff to the Trench Barrel made it a little less dominant than ailos in his best moment.
Orchid was among the other extremely unique Forge weapons and this time the selection of perks on it was really what made it stand out from the rest. This 140 Hand Cannon had the potential to gain combinations of buffs that had never been seen before in Destiny history, for example you could gain two damage buffs at the same time, making this the most powerful Hand Canon. that exists. If you wanted to use something like Rampage and be surrounded at the same time, this could allow you to increase your damage to incredible levels in PVE upon release. Hammerhead was only the second machine gun in Destiny 2 and the only legendary one was eventually added more competition, but none of the other machine guns were really close to being as good as the frenzy Hammerhead beeding was great for quick reloads and had a lot of damage. advantages in the final column so you could really choose.
This weapon was widely used, but was especially dominant for PC players because the mouse input had much less recoil compared to the controller. This weapon was essentially a laser with incredible damage. As a result, it was a constant force in PvP games and the generous heavy ammo spawn at the time allowed you to rack up plenty of kills. A few weeks into the season, a quest for the return of the iconic last hand cannon became available. He went completely crazy with this weapon, but it came back slightly changed at launch, it was actually quite difficult to control, so it was much more powerful with the mouse and keyboard, just like Hammerhead after some adjustments, although he changed the opponent in the opposite direction and became much stronger for the controlling players.
Its viability fluctuated due to the surrounding meta, but it will still always have special memories for many seasons. The Forge is still praised for introducing some of the most incredible weapons in Destiny history, but none of them created as much PTSD as Mountaintop, this was another one. Pinnacle legendary weapon that felt more exotic than most exotics and was straight up better than any other grenade launcher in the game. Similar to Luna's Inferno, this weapon required a long quest in The Crucible, but it also involved earning a triumph that you had to obtain. certain medals with final hits with grenade launchers and you also had to go in streaks with grenade launchers, which could be quite difficult to do once players got their hands on this weapon, although it was clear that it was about to dominate the entire game, It was terribly good. in PvP and basically turned all of PVE into a total joke, the main reason for all of this was the micro missile perk.
Normal grenade launchers have a significant travel time and projectile arc on their grenades, but this advantage made the grenades on the mountain tops travel in a perfectly straight line and with incredible speed, this made it very easy to use. Mountaintop as a hit-scanning weapon and completely eliminated any calculations players needed to make about the trajectory and travel speed of grenades, although you could choose between Spike or sticky grenades. I went with the spike grenades because it actually allowed for pretty consistent one hit kills, it was incredibly easy to just run up and directly hit people with this weapon and it did an absurd amount of damage, it was perhaps the easiest weapon to use because If missing the grenade explosion would still deal significant area damage and leave your opponents with very little health when combined with the recluse, this combo was by far the most complained about combo in all of Destiny history because it was very frustrating to play against Mountaintop and I practically had nothing. the weaknesses were incredible in every activity, it dealt massive damage to bosses with auto charge and even had a feature that allowed you to climb walls commonly used in speeduns.
This weapon allowed you to stick your grenades on walls and then cover them to climb up. Mountaintop remained extremely overpowered for quite some time, but The Drifter season brought in some interesting new contenders to shake things up a bit, perhaps the most notable new addition being Replacement Rations, an incredibly popular 150 RPM hand cannon from the new Gambit Prime and Reckoning activities. Players spent absurd amounts of time looking for a good role in this weapon, as it was highly desirable but not all that common, with amazing stats and one of the highest aim assist values ​​of any hand cannon in history.
This weapon was born for PvP combat. Players chose to optimize the maximum range of this weapon, and combined with great buffs like a quick hit for great stability, this weapon quickly became a staple in all Crucible games. There was some debate at first when comparing it to other options, but it turned out pretty. Sure it was the best overall legendary hand cannon, as time went on other competitors as terrible promises were still incredible, but the spare definitely had a competitive advantage that was notable for top players, people needed a shotgun to combine with their spare rations and that's how one of the most iconic weapon combinations of all time was born.
The Mind Bender's Ambition was a ridiculously powerful shotgun that was often combined with spare rations and this happened so often that it was actually called the spare benders meta. There were clips of people walking by and I inspected the Guardians in their game and literally every single one of them was using spare Benders anyway, going back to the mind benders, this weapon could work with the quick fall perk , which was incredibly strong at that time. It constantly granted passive handling plus 100. and making this weapon fire almost instantly, this made it really easy to switch spares or any other kinetics to quickly fire at any nearby player in a split second overall, the Quick Draw perk simply made aggressive shotguns like the mine Benders were much better than anything else.
Otherwise, the disadvantages of aggressive frames are supposed to be their slow draw, but since Quick Draw made them draw as fast as anything else, there was really no weakness for these high damage monsters, the buff was so desirable that countless players spent hours and sometimes even days. banging your head against the final boss of the Hollow Lair raid in hopes of finally getting the right role quicklyThis season's draw was packed with some incredibly strong weapons, and by far the best was the Recluse Submachine Gun. This Pinnacle weapon instantly became about 100x better than any other submachine gun for both Crucible and PVE and truly ushered in a new one. era of high SMG usage that would continue for years, the recluse was so dominant because his main Weapons Master perk would give you an absurd 99% damage boost that would make all your shots count as headshots, even if you were hitting the body.
To activate this, all you had to do was deliver a final blow with an inmate or other weapon. Subsequent opponents would simply be eliminated in a split second, making it by far the most powerful damage buff in the history of the Destiny franchise. void SMG did so much damage that it didn't really matter if you used it against other element shields, it would still absolutely destroy any enemy in the game for PvP, it could pretty easily take out supers through all the damage resistance it had. a monster for clear PvP ads and basically anything you can imagine except Boss DPS, it was especially overpowered when paired with the Mountaintop grenade launcher from the previous season.
The common strategy was to first fire a Mountaintop shot to defeat or weaken an enemy and then switch to inmates to finish them off and eliminate any other nearby enemies. Mountaintop would only deal so much damage and in case your enemy survived, they wouldn't stand a chance when you went to finish them off with inmates during the season of opulence, another. The Secret Exotic Mission was introduced in a similar way to Whisper and gave us the refined pulse of the Outbreak, of course this is based on the previously discussed Prime Outbreak from Destiny 1 and even involved a D1 nostril journey because the Exotic Mission featured the old D1 .
Tower as one of its main locations, just like the original, this pulse created swarms of nanites with quick strikes and precision finishing blows, in particular, these swarms of nanites were able to combine with the nanite swarms of other friendly players, you could have a whole team of six people. Shooting a boss deals very substantial damage and each additional nanite swarm increases the damage. Primary weapons aren't typically used for boss damage, so this is a notable exception in Destiny history where a primary actually stood out as an amazing boss damage option. It wasn't the best overall damage weapon of all time, but it had a solid use case and many players loved it.
Say if you played any PvP during the summer of 2019, you remember a certain pulse rifle shotgun with quite a bit of range, the Wolf Lord has been absurdly broken in PvP on multiple occasions, but this case was so bad that players They obtained this emblem to compensate for their suffering. The Raven Swarm was a heavy grenade launcher that differentiated itself from the competition by featuring the advantage of spike grenades and dealing void damage, the void damage type allowed it to have a special synergy with the tractor cannon that used to enhance everything. Void damage by 50%. The Worm's Whisper was also weakened during this time, making room for other heavy weapons. so to shine revoker was the Pinnacle Crucible sniper that came out this season and well he was essentially on the same level as Icebreaker when it came to breaking the game and his ammo economy, this sniper had the reverse advantage of Fortune which had a 100% chance to give you back your ammo every time you missed, so yes you literally had infinite ammo in PvP until you hit your shot, unless you were the best player in the world you would benefit from this benefit to a certain extent, it allowed players just going for the shot and not worrying about missing, which made the sniper more attractive than the competition, this was a high impact sniper and wasn't too notable other than his absurd advantage, but the advantage made him so powerful that pushed the sniper towards the topmeta around this time, the famous Menagerie activity was also added to the game, bringing with it many awesome weapons.
The beloved sniper was one of the most notable weapons here, with incredible stats and buffs for PvP, which could remarkably perform with both instants and haste. draw makes him feel like by far the most agile and responsive sniper out there, as I mentioned earlier the Quick Draw perk would actually grant absurd handling plus 100 and in combination with the instant perk he was also extremely powerful in that moment, this sniper felt amazing. In the hands of literally every player, Rapidfire snipers like Twilight Oath could body bend very quickly, making them an interesting off-meta pick, but Beloved stood out pretty clearly from most other snipers, Menery still It is considered one of the best activities ever. will be created in Destiny and a lot of that is due to the abundant and desirable loot it provided, in addition to the Beloved Sniper, the menery was also the best way to farm other awesome weapons like the aent until you could map people 50m away. a Stringer was pretty awesome too, but since it fired at 140 RPM it was overshadowed by 150 as spare rations at the time, the main ingredient, the mini callus tool, the awake wake and the Dr, were other pretty popular weapons that could be grown using the Menagerie calyx system.
This era truly stands out in Destiny history for having some of the most exciting and powerful loot the franchise has ever seen. When the forsaken massively updated the reward system and then in each subsequent season each introduced hugely desirable loot, players were going crazy to acquire it all and everyone was really pleased with the quality of the rewards, it all seemed like an improvement. significant, of course, although over the years it became obvious that this trend could not be maintained indefinitely, after a brief delay, the Shadowkeep expansion arrived in October 2019 and brought with it a new type of enemy that had a great impact on the evolution of Destiny weapons.
The champion enemy type was introduced and they had special abilities that could only be countered with certain types of weapons and mods in case they were no longer powerful enough. The recluse. became even more popular here as he took advantage of the SMG anti-barrier buff that allowed him to counter Champions with the no-barrier ability. The Champion really had a chance if someone on your fireteam had an inmate, it's hard to believe, but the inmate wasn't even one. The most influential weapon for endgame PVE during this time, the Divinity Trace rifle, came through a special mission in the Garden of Salvation raid where you had to complete several puzzles and unlock a special chest at the end.
The influence of this weapon cannot be underestimated. literally no other exotic, not even Galah's Horn, had a bigger impact on endgame PVE content than Divinity. This weapon had the incredible judgment advantage that created a huge arcing sphere at the target after you dealt sustained damage. This sphere functioned as a large headshot region. making it essentially impossible for your teammates to miss a headshot, all they had to do was aim for the large glowing region and they would never miss, while this was useful for all types of PvE content, it was most beneficial against final bosses which normally had smaller critical points, another notable thing about Divinity was the debuff that this weapon gave everyone a whopping 30% bonus damage, further increasing the total damage dealt.
The average raid team went from dealing normal damage and missing a lot of shots to having 100% accuracy and also dealing damage. 30% bonus damage, this weapon transformed endgame PVE forever and became the standard strategy for virtually every raid encounter. He also mastered dusks and Grandmasters as he would stun Champions from overload and once his critical point came up he made it very easy for your team to just take them out with something like izanagi charge, a pretty major systemic change as well came with this expansion. Bungie removed sources of infinite reloads, such as the Radiance and Titan barricades, essentially ending the strategy of simply standing still and firing endless rockets or grenades without reloading this. a bit more nuance to the damage strategies, as it was no longer possible to just sit there and unload the entire clip on the boss.
Ariana's vote was a super exclusive hand cannon that also arrived with Shadowkeep; It was essentially a mini sniper rifle as it packed a punch. and range, but it also recoiled very hard, although this weapon was jarring and certainly didn't feel amazing to use, it was still a great option for Grandmaster Dusks, it was designed to take out anti-barrier champions, making it a one of the best options for many players. It was never very popular for Crucible, but it had some neat uses, like firing a single shot while standing on a special enhanced EMP that powered Rift. xenop AG was also introduced as a special type of machine gun that actually caused all damage as an explosion.
Making it impossible to deal critical damage, players really loved this because it dealt huge damage and you didn't need to worry about the headshot, while it was rarely the number one best option for anything it was consistently one of the best for many guys. of PVE content and was easy to use for players of all levels, unfortunately it was very weak when it first arrived but was quickly upgraded to deal 50% more damage as long as you could feed this weapon with enough heavy ammo. remained a solid option that outperformed other submachine guns, oddly enough this weapon was actually powered by a keeper.
The hive captured a guardian, transformed it into an insect, and then we put it inside the weapon. You can even see it cooling inside the gun if you look closely. and with the decoration of sunrise, he begins to wear a Santa hat. Wendigo was the Vanguard Pinnacle weapon that came out with Season of Opulence, but it didn't really rise to prominence until the Shadowkeep ERA, this was because it was originally worse than the Tractor Cannon and Swarm. from the Raven combo we mentioned earlier, but after a Nerf and a rework of the Tractor Cannon wendo became the go2 option, this legendary grenade launcher featured the advantages of auto-loading and explosive light, making it a great combo with things like Anagi for optimal damage because you could fire your sniper shot, reload, and then fire three Wendo grenades before returning to Anagi.
This rotation gave you near-perfect timing for optimal, sustained damage to the boss. Dawn season has arrived with Sund dials and their associated weapons and also a mad hunt to acquire. The Bastion, an exotic Fusion rifle that fired three shots in rapid succession, in some ways almost felt like an evolution of the pocket-sized Infinity adapted to make sense in the game's modern sandbox, this Fusion didn't have the crazy range that others had. but downloading three spreads made it really forgiving and gave it incredible damage. It was especially powerful for removing supers in PvP. The wave-frame grenade launcher was also introduced during the dawn season.
Martyr's Retribution was the first of its kind and took a little getting used to, instead of exploding like a typical grenade, it created a huge wave of energy upon impact with the ground. The grenade itself still exploded, but the vast majority of the damage came from the wave. You can also bounce grenades off enemies to deal some damage. damage and if you could bounce it a few times before hitting the ground you could deal damage with each impact, the amount of damage it would deal would rival Mountaintop and was even better when it came to taking out enemies in a wide area with the wave.
World Line Zero wasn't notable for its damage, but rather how its exotic perk, Tesseract, interacted with warlocks' burst dash when running off a ledge, if you ran off a ledge and hit the heavy attack and then One slide, you could give yourself a large burst of momentum that could carry you extremely long distances. This was notable for a time, but became even more relevant during this era when the Sun Warlock was reworked and Icarus Dash was buffed. This Dash in the air allowed the warlocks to gain even more momentum and use this. Technology to traverse even longer distances with ease, although this strategy was not widely used among the community, those who learned it had a lot of fun with it and it was very important for anyone who wanted to do a fast race, it actually became so integral. the speedrun community that many speedrunners were outraged when this technology was removed, leading some of them to even quit permanently The games season of the worthy brought back the legendary Trials of Osiris game mode that had not existed from Destiny 1 and with it came an amazing legendary shotgun called Astral Horizon was very notable because it was the first legendary kinetic with the Quick Draw perk and was in the meta aggressive framework.
Forsaken era shotguns simply had incredible range, but in the Shadowkeep era the range was significantly reduced by about 2m, this made the interaction between shotguns and primaries even more important and therefore the handling stat was absolutely essential, with the fast fall buff still providing a passive 100 handling at all times, which made Astral Horizon so powerful for PvP and its presence in kinetics. a lot allowed many power primaries to shine for the first time, this wasn't the only crazy shotgun to come out this season, although the famous F Winter live from D1 finally returned and also had the wild shot pack trait.
It reduced dispersion, making the shotgun feel much more reliable and consistent than its competitors. This weapon had a lock-on feature, but the lock-on feature was absolutely incredible and also featured the essential Quick Draw perk, making it easily the most popular shotgun choice for players of any skill. The level could be obtained from a simple questline and then instantly have the best shotgun in the game after a period dominated by Fel Winters and Astral, although Bungie decided that the Quick Draw perk was actually incredibly overpowered and removed it from these weapons.The draw perk itself was also affected by a massive Nerf that made it no longer have the passive handling perk.
Hard Light was by far the most notable exotic during this era. Automatic rifles saw a huge benefit when Season of the Worthy was released and in combination with a recent tune-up. Due to the harsh light camera shake and recoil, it immediately came into the spotlight after these changes were implemented, unbeknownst to everyone at the time. Bungie actually made a mistake and made the intense light much more stable than intended, it literally turned into a laser and launched these crazy Ricochet rounds that would deal double damage after a Ricochet, this made it ideal for doing bouncing bullets off walls and hitting people in corners, which essentially became the only strategy in Crucible and the Trials of Osiris.
The best part was that this weapon also had infinite range, making it effective even against pulses. and Scouts, usage of this weapon increased so much that Bungie nerfed it the following month, removing its infinite range and weakening its double damage. The Ricochet bullets also fixed the unintentional stability buff the weapon had received, making it really difficult to reuse, esp. For controller players, although it only had a short time in the spotlight, Hard Light certainly had a big impact in this era of Destiny's history. Wither Horde was this seasonal exotic grenade launcher from Season of Arrivals and players immediately noticed that he had a special talent for fighting bosses.
It actually had the ability to randomly kill entire raid bosses instantly, making it by far the best weapon of all time. This was, of course, a bug that was fixed fairly quickly, but it led to some pretty funny clips like this one. grenade launcher that we had seen instead of creating an explosion or like other grenade launchers, instead fired a plague that could stick to enemies or generate a large circle of plagues on the ground, anyone who was unlucky enough to find them in this circle took a large amount of damage over time in many ways, the value of this weapon was similar to Anarchy: you shot a Wither horde and then switched todeal damage with another weapon while continuing to deal a noticeable amount of damage that accumulated over time.
It was also recharged with the Catalyst, making this type of strategy even more powerful for optimal damage when dealing with heavy weapons, although the falling guillotine sword became the king of PVE content. Remember that Dark Drinker sword we mentioned in Destiny 1, well this was essentially a legendary version of that sword with a new frame called Vortex, this allowed you to do crazy spinning moves to hit multiple enemies and also deal incredible damage to a single objective. There were many things that made the sword one of the best damage options in the game and the first thing was getting the right perks on the sword to maximize your capabilities.
Each of the perks you can see here was a piece of the puzzle that gave this weapon incredible benefits, like more ammo refunded without damage, increased reload on the mega spin move. and the extra damage after light attacks, all of these things working together made this an incredible damage weapon and it was quite common to see an entire team of players attacking a raid or dungeon boss with their swords, the hunger growing. The automatic rifle was actually introduced a few seasons earlier, but it really started to gain popularity during this period. It became farmable through the new umbrella engram focusing system where players could take their large supply of umbrella engrams to this decoder and focus them towards the loot they wanted.
I really wanted to, combined with an absolutely huge buff to auto rifles, this created the perfect situation for Awing Hunger to take over with just a little bit of play time. Basically every player could get their hands on a big roll with a damage buff and then they were ready for you. You could also stack that damage buff with other damage buffs like the light charged system to absolutely melt players. This weapon was notably forgiving, meaning you could still take out players fairly quickly even if you didn't land many headshots. This one was pretty simple. it just dealt mega damage and felt mega stable.
Other automatic rifles that fired at 600 RPM also became quite strong at this time, contenders like Summoner and even the Soros regime were quite popular, but none of them really hit the same as gnawing hunger. Trinity ghoul became an interesting. The option during this time period in the past was really disappointing and only created lightning after being shot in the head, but this season introduced a catalyst that made him go from trash to Gold, this Catalyst gave lightning to the bow chain after any final bow hit and yes. that included her own lightning bolt, this allowed Trinity ghoul to fire arrows endlessly and completely annihilate large groups of enemies in PVE.
You can also do this from very far away, making it a much safer option than the other short range clear AD weapons, it was definitely overshadowed. a recluse for a while, but the Catalyst was such a necessary and amazing change for this weapon and overall it's one of the clear best picks in all of Destiny history. The Beyond Light expansion brought a monumental change to the state of Destiny 2's weapons and changed Bungie by introducing a system where old content was periodically removed from the game and weapons were also periodically extinguished, meaning they would be unable to reach the current maximum power level at this time. had such a huge impact because not only were hundreds of weapons instantly irrelevant, but also because the content that was removed made many weapons simply unobtainable, some weapons were also brought back with inferior perks compared to what they had before the

creation

of the only good version of the weapon.
Untargetable players were understandably pretty upset about all of this and basically every content creator made some kind of video saying that sunset sucks inmates Mountaintop Revoker beloved mind masters and many of the weapons we've covered so far are gone In fact, over 70% of all legendary weapons were completely removed, however, this was not completely unprecedented. Remember that in Destiny 1 the same thing happened when the King expansion taken also had suns making a difference, although King introduced tons of new and exciting weapons to chase, but beyond the light. Far fewer were introduced, there simply weren't enough new weapons to replace what we'd lost and players felt like they were being robbed of all their effort from the last few years.
It's also worth noting that Beyond Light introduced the first new item in Destiny's history. Stasis This was awesome and it was really cool to see Destiny create a completely new item after all this time, but it also had a pretty dramatic effect on how players used their weapons. The new stasis subclasses were so overpowered that weapon usage and relevance reached an all-time low, everyone was constantly frozen and this continued for quite some time, in fact, for the entire first year after Stasis was introduced, you could consistently shoot groups of players by simply throwing a glacier grenade and then breaking it, diving into it, this was extremely oppressive and much more effective than any weapon in the game, so players found it more convenient to run around using various stasis items instead of using your weapons.
With all that in mind, there were still some pretty incredible and exciting weapons introduced in Beyond Light, the exotic Cloud Strike sniper fell as an incredibly rare reward from the Empire's hunting activity and became a favorite of many players, Although it was a member of the relatively unpopular 140 archetype, it had the advantage of precision finishing blows that created massive beams that decimated nearby enemies and took out a large group of enemies with a single shot was incredibly satisfying. Its popularity slowly increased over time as more and more players got their hands on it, perhaps its only weakness was that it didn't have the best stats, but that could mostly be fixed by using exotic handling to improve its performance after it was completed the new Deep Stone Crypt raid for the first time, a quest became available to unlock the exotic sword I regret that many players wanted to get their hands on this sword it was without a doubt the best looking and sounding sword with the chainsaw blade Designed to pierce through enemies.
It was particularly useful for the Atrax encounter from the new raid as you needed a lot of burst damage and this sword was specifically designed for that exact purpose if you could master it. The right combos with this sword were capable of dealing massive damage in a very short period of time, Deep Stone's speed also rewarded some pretty incredible weapons such as the succession sniper rifle, the most aggressive snipers would max out at three or four in the magazine, but the succession really stood out due to its ability to go up to 10 if you took advantage of the magazine perks and then used the new rebuild perk, this weapon could slowly fill up well beyond the normal capacity, it could get a vocal weapon. for extra boss damage and this also made it pretty good for champions, while it was never a top pick in Crucible it was quite popular with some solid buffs like instant.
Heritage was another raid weapon and became extremely notable for a number of reasons similar to succession. You could also get large amounts of ammo in the magazine thanks to the Rebuild perk, but you could also combine it with another perk called recombination for additional damage. This could stack very high to essentially double the damage with this non-stop slug shotgun. However, because this shotgun was actually essential to one of the highest damage strategies in Destiny history, if you combined it with another slug shotgun like first in, last out, and Anarchy, you could use a strategy called Dual bullet hot swapping to produce incredible amounts of damage essentially. you would activate your Sprint to cancel the swap animation for these weapons, allowing you to quickly swap between both shotguns.
Functional back-and-forth swapping will allow you to fire both weapons at the same time at almost their maximum fire rate if you also fired a couple of Anarchy shots before doing this. Its total damage. The damage to the bosses was incredible. This technique definitely required a bit of skill to achieve, but it was certainly the Goal for anyone who could handle it. Bungie didn't exactly approve of this strategy. Since swapping weapons like this was technically a mistake in his eyes, they removed players' ability to do this and ended the hot swapping meta. There's no time to explain that it was an incredible high-impact pulse rifle with several perks that made it very forgiving and capable of frequent double-burst kills, high-impact pulses were now becoming much more viable in PvP and no time was by far the best of the bunch - it would summon a small portal to an alternate timeline where another copy of the weapon also helped you take out the enemy, this made the overall damage of this weapon pretty crazy and since it also He had pretty fantastic stats, he was one of the best options for The Crucible.
The legendary Hawk Moon returned from a new exotic quest that was highly praised and featured randomized roles for the first time, players were really excited to get an exotic with legit random buffs and it really played into Hawk's previous identity as a weapon based on luck in Destiny 2, although this weapon now had a new functionality where it would charge upon landing with a headshot and then. Fire a high damage bullet when you reach the final round in the magazine. This was pretty fun for one shot supers or high health enemies in PVE at one point there was even a bug where you could take out your ghost and use a holster mod. having infinite final rounds of Hawk Moon Hawkk Moon was certainly good during this time, but it never became an absolute top pick at any point in history.
Bungie also decided that the hand cannons that fired at 110 RPM just sucked, so they converted them all to 120 RPM. and reworked some of their stats, this led them to skyrocket to the top of the meta and take over in PvP with extremely long range, these weapons could be modded with literally any damage buff, it was extremely easy to get damage buffs during this era, so you could basically just walk two taps most of the time in PvP weapons like the Steady Hand Sturm kml dagger and the true prophecy were very popular, unfortunately, although the last two hand cannons on that list were completely unattainable, which added a lot of frustration to the community at a time when Everyone was already angry about content jumping and disappearing in The Chosen season.
An exotic new quest rewarded an incredible Scout rifle called Dead Man's Tail. This weapon was similar in many ways to the 120 hand cannons we just mentioned because it could attack. a super high amount of damage at a super long range, if you just hit your shots this weapon would increase its damage and start taking out people in PvP with its Catalyst increasing its rate of fire and making it amazing to shoot successfully. This gun basically had everything. You could ask for a high rate of fire, two-tap potential at any range, great stats and a really fun playstyle, top players considered it the undisputed best primary weapon in the entire game and even the best PvP scout rifle in the entire history of Destiny.
He became so powerful and popular that he received several Nerfs, but this era was still very much defined by the dominance of the Deadman's tail. This era was also remembered for introducing some of the best loot in the entire history of the Trials of Osiris, the ignas. Hammer was a hand cannon in the already meta 120 archetype, but this one was a little different, it was tremendously better than any other option, it just had massively higher stats than everything else and wasn't even close to players just getting a Rampage stack and then walk twice touching everyone on the other side of the map, became by far the best PvP hand cannon and was quite useful in PvE as well.
It had great perk stats that had never been seen before and it felt really cool to use the other notable test weapon that was introduced was the messenger pulse rifle. Reminds me of the Redrick Claymore from a few years ago, well, Messenger was basically the same, exceptIt was better in every way imaginable. Unsurprisingly, it became the best Legendary Pulse Rifle by a mile and became a favorite of many with The Beloved Desperado perk. This weapon could fire extremely fast and melt players. in less than half a second from medium to long range, you have to remember that at the time Desperado was much more powerful, so this gun really stood out from the competition, there were so many crazy clips of ridiculous springs and clutches that people got with this weapon.
He had amazing stats and could also blow up two people in the base, making him an incredible option even without the Desperado buff. D1's glorious palindrome hand cannon also returned this season and came back better than ever yet with the iconic description of the paland drum. which reads the same back and forth, this weapon became one of the most desirable hand cannons, it was rewarded as a Nightfall release and had some of the best stats ever seen on this type of hand cannon, it also had the rangefinder perk which was by far the best hand cannon perk in the game at the moment for PVE, could also work with subsistence and Rampage for a good cleanup, although it was overshadowed by the meta 120 hand cannons in the moment when the pandrum began to shine after the 120 weakened even then. still had plenty of competition, another returning legend that players commonly compared Pandrum to was the Bringer of Destiny with the Vault of Crystal returning as the first repeat raid in Destiny.
He brought back many weapons, including the coveted Destiny Bringer's hand cannon. It came with random rolls and the ability to get the original Firefly you could also get some really competitive buffs, including explosive payload and frenzy, making it an awesome choice for both PVE and Crucible in general. It was an interesting situation with the comparison of Fate Bringer and palindrome, but each had their own advantages. and use cases that set them apart Season of the Splicer also ushered in a new era for Destiny weapons starting with Beyond Light. Bungie began slowly turning off weapons and thus making them unable to reach maximum power level starting this season, although that system was moved.
From now on, the weapons would remain at their maximum power forever. Most players rejoiced, but some had the foresight to predict how many complications this would create in the years to come. Bungie continued their streak of creating absolutely incredible test weapons when they dropped Shor's Wrath, perhaps their best. SMG in the game had great stats, great perks, and even access to the relatively new Adept mods. Players quickly realized that they could maximize the range of this weapon and achieve an effective range of around 30m, a distance that does not normally occur with 30m SMGs. From these clips, it's amazing how far this weapon could go, although the Shas was clearly the longest range SMG, other competitors like the Multimach were also very popular in the PvP scene, it had a shorter range. and required a bit more skill to use, but would reward you with even faster kills.
The Lost season brought some truly shocking changes to the gun landscape. There was an artifact mod called Particle Deconstruction that made all fusions and linear fusions pretty good in terms of individual weapons, the most notable change being the Vex Mythoclast, which had recently returned with the Vault of Crystal raid; it actually shipped extremely weak and Bungie decided they needed to fix that in an update Monumental increased its range and stability made it fire faster and increased its damage by 40% in PVE made it charge faster in linear mode close to Fusion and modified the Catalyst to give it even more damage and stability, literally overnight this weapon went from being relatively bad to absolutely dominant even though it was still relatively rare because it had a low drop rate of a raid, it instantly shot to the top of the meta and became the most used weapon in basically every activity.
Simply put, this weapon melted people and did a ton of damage in auto rifle form, but then it could also switch to linear. Fusion Mode, this linear Fusion mode had tons of support and eliminated players and combatants alike. It had incredible utility value since it used primary ammo, but could still turn into a Linear Fusion at the same time, it was like a primary ammo arbalist and Speaking of arbalist, it also became very powerful during this era. Received a buff during the mid-season patch that made this linear Fusion a top contender for endgame content and now had intrinsic anti-barrier rounds and a catalyst, and in combination with the arbalist.
Being very strong at the time Arbalet became very popular, the only other weapons with intrinsic anti-barrier were Ariana's Lament and Vow, so it really stood out as one of the best anti-champion weapons in the game. . It was arguably the anti-champion weapon since Lament needed heavy ammo and Ariana's was a bit clunky and slow, plus the Arbalist also intrinsically dealt massive damage to all elements' shields, so it essentially became the swiss army knife of endgame content, where shielded enemies and champions were the most common, the catalyst would come in as well. play in these scenarios, as breaking a shield would cause him to reload the weapon when it came to The Arbalist of the Crucible he was an absolute threat that was almost impossible to counter since he had very generous aim assist and could barely retreat from enemy fire , a good aralis.
The user was essentially Unstoppable, another Linear Fusion that became Unstoppable, it was the new Loren controller. This weapon created massive implosions that absorbed all nearby enemies and then detonated a vacuum explosion. This was great for clearing ads in PvE, but was incredibly crazy for PvP and could attract players from half the map, but this weapon's strengths certainly didn't end there. It had the same PvP perks as the arbalist, but it also had a perk that allowed you to literally shoot players in the body if you collected three. of these ground telemetries and then placed them on the end of your weapon, the damage increase was just ridiculous and lasted a full 30 seconds, now it's quite difficult to activate but if you manage to do it you will instantly become the best.
The most powerful player in the lobby this season introduced some interesting changes to the fusion rifle and completely reworked the identity of each archetype, leading to a complete reorganization of the fusion rifle hierarchy after the dust settled. settle. Rapid fire fusions emerged as a popular option for dealing damage in PvE. Since they now charged faster and fired more beams than before, they became quite optimal for melting bosses, especially with the seasonal particle deconstruction mod for tons of extra damage. The car coordinates in particular stood out as perhaps the best rapid fire as it had perks like Feeding Frenzy for quick gold reload for extra ammo and vpal weapon for increased boss and champion damage.
The shaon exotic slug shotgun also saw a pretty big increase in use during this time in the past, it wasn't very popular because it barely had any more range. than standard pellet shotguns, following Nerf for pellet shotguns, although Chaon now stood out as an exceptionally high range shotgun that was ready to take over the Crucible with tremendously high range and assist, this gun was by far The best pellet shotgun and could One-Shot Players at incredible ranges, it was clearly never a bad option, but this season provided the right circumstances to increase its relevance. This season of Destiny was a long one, but it really hasn't felt like it since Bungie released the legendary 30th issue.
The anniversary update halfway through this not only brought some of the best activities we've seen in a long time, but it also brought some incredibly desirable weapons that changed the way players approached the game; Plus, the weapons really felt like they were the focus of the game. There were once very few times in Destiny's history where weapons truly felt more important than skills, and this was one of those times where Bungie implemented sweeping changes to the entire skill cooldown system, making each one had unique cooldowns so they could be balanced properly. Stronger abilities like shatter dive were eventually nerfed to irrelevance and this really gave the weapons a chance to shine like never before.
Swords were called half-truths and the other half had a massive impact on the way people played and moved within the game. These weapons introduced a new technology. perk called Eager Edge, this perk would have you dash extremely far and extremely fast when swinging your sword and while it was great for closing the gap and hitting enemies, players quickly discovered that this perk was great just for moving around the map in The people who were running began to draw these swords every few seconds to gain a large increase in speed. Additionally, players discovered that these perks could actually be combined with different abilities in each class to move extremely fast and extremely far if you could master the timing of certain button presses, being able to zoom around the entire game at a ridiculous speed only brought some joy for some players.
The other half-empty version of The Sword actually had an interesting story as well, as it was significantly rarer than the ark version that people would spend. hours and hours farming the new Eternity activity challenges and opening the Z chest in hopes of finally obtaining this legendary sword. The sword's rarity even became something of a meme in the fate community. Forbes author Paul Tassi posted this legendary photo when he finally got lucky enough to get the sword from him, the 30th anniversary event also brought back Destiny's most iconic weapon of all time. The folks at Galah hor had long speculated whether this weapon would finally make its way to Destiny 2, and it returned in spectacular fashion with a bit of Twist Bungie clearly wanted the weapon back and for it to be powerful, but not as breaking and overpowered as it originally was. in D1.
They came up with a great solution by bringing back the Wolfpack mini round rockets, but also a new perk called Pack Hunter that buffed nearby allies using regular rocket launchers. This would give Wolfpack rounds to nearby allies, allowing everyone to have mini Galah horns at the same time. Now remember that in Destiny 1 people used Galah's horn as a filter to exclude players who didn't. I have it, so it was nice to see it come back and have the exact opposite effect in many cases, the legendary rockets that were enhanced by Galah's Horn actually ended up doing more damage than Galah's Horn itself, which led to some interesting strategies With weapon perks like Impact Shell Vorpal and Lasting Impression, it became optimal to use a single Galah Horn combined with a group of legendaries to deal the most damage possible across the entire fireteam.
The Catalyst increased the magazine size to two and upgraded the Wolf Pack's rounds to make them more powerful. The missiles also accomplished enough in the goal of bringing Gorn back and making him feel truly special once again a few months earlier. Anarchy had also just been nerfed, so Galah's Horn and Rocket Launchers really took over as the go-to strategy for PVE during this time, some iconic legendaries also returned from D1: Luna, the Gaze of a Thousand yards and the matador, were rewards from the avarest dungeon and were all somewhat relevant in The Meta. The Matador in particular became quite good and especially after some future changes. became one of the most popular shotguns in the game overall, it was nice to see these legendary weapons from the past return to the modern version of the game.
The Main Ingredient Fusion rifle became a huge threat during this time, it could work with incredibly good weapons. stability advantages like being firmly planted under pressure and pulling the trigger, so this weapon started to absolutely map to people and dominate The Crucible, especially after Zur sold some pretty good roles in this weapon, it became,by far the most used Fusion rifle in PvP when the Witch Queen expansion arrived. It came with a phenomenal campaign and after players finished it they could begin a quest for the extremely unique Aeoa Submachine Gun, unlike normal SMGs the Osto's fired projectiles that had travel time and tracked aggressively towards enemy targets.
It also had Toxic Overload, a buff that created a large poisonous explosion after performing several headshots or a finishing blow, this was of course phenomenal for taking out large groups of enemies in PvE, as the poison caused a large amount of damage and also affected nearby enemies when combined with the Necrotic Grip Exotic Gauntlets. Gained the ability for poison to chain, meaning that in theory you could simply take out an enemy and then set off an endless chain of explosions. This weapon was also phenomenal in PVE as it could essentially have infinite ammo, each final poison hit returning free ammo. to the magazine with the Catalyst and could also overflow up to four times the magazine size when using this weapon, it was not uncommon to randomly have over 100 bullets in the magazine without having to do anything special, this weapon instantly became top tier for the ad clarity and became the preferred choice for many players for quite some time.
Oioo was far from the only exotic SMG to dominate during this period, although Tera received a decent buff and this was all it took for the community to realize how incredible it was that in the past this weapon lost all progress towards the mode. of overload if you traded weapons, but in Witch Queen it was improved to only partially lose that progress, even though this weapon had been available for years at this point, it was originally quite rare. since it was from the crown of sorrow raid, but since that raid was removed from the game, terbo was moved to the kiosk in the tower where players could purchase it, creating a clear path to acquiring it instead of relying on luck, this SMG was charged when inflicting or receiving damage and then after receiving it. charged, you could overload it to unleash the beast in this overcharged mode, it became by far the deadliest weapon in the game, taking out Guardians in just 0.33 seconds and also destroying enemies in PVE.
This overcharged state could also be amplified by dealing damage. so it was possible to chain it for a surprisingly long period of time in PvE overall, the buff definitely helped bring this weapon into the spotlight, but the truth is that the community simply wasn't recognizing the true power of this weapon. I even featured it in my Top 13 Underrated. gun video in the past, once it became popular and became popular, everyone realized how crazy this gun really was. The Witch Queen also introduced a new system that would greatly change the weapon landscape for years to come. Crafting came into the game as a new form.
To choose exactly what perks you wanted on your weapons greatly reducing the luck needed to get the rule you wanted to sum up this entire system in one sentence you just needed to get some special versions of the red edged weapon and then create the level up and finally select the perks you you wanted, so you still needed some luck to get the original red borders, but after that you had immediate access to the best perks in the game. One truly notable crafted weapon that players wanted to get right away was the Tolerance Special Grenade. launcher, this was an arc wave frame that could turn into an ambitious assassin and a chain reaction that gave it big explosions and lots of ammo, as long as you could keep landing finishing blows, this weapon would have two shots in each magazine, which which was incredibly important for clear broad strokes of origin.
They were also added in Witch Queen and were essentially like an additional passive buff that appeared on new weapons because Baren had a Mad Origin buff on top of his list of buffs already stacked with his Soul Drinker trait that would heal you for a pretty significant amount each. The moment when you took a hit and reloaded, which happened every 2 seconds when you were using this weapon, this was especially useful in the end game content and overall tolerance was just an amazing grenade launcher that was much better than the competition. Linear Fusions were still extremely popular this time around and the most recent notable addition was the Disciple Raid Vow Cataclysm, especially since no other viable Solar Linear Fusions existed, this immediately piqued players' interest, its buff package was essentially created to deal damage to the boss with things like the fourth time amulet for extra ammo, clown cartridge for larger magazines, and focused fury for an additional 20% damage boost;
However, one truly notable option was bait-and-switch, a new raid-exclusive perk. This was an interesting option because you needed to deal damage with all of your equipped weapons. but then you got a hefty 35% damage boost if you combined this weapon with other high damage options like wither horde or isogi charge you could get really big damage with this perk, the 35% boost was significantly higher than 20% offered on other options like Focus Fury, so it really stood out as the clear winner for anyone willing to go through the process of setting it up and swapping out its three weapons.
Cataclysm was a raid weapon and is generally expected to be relatively good, but expectations. They are much lower for normal world weapons that are randomly rewarded when playing the game, that is exactly why people were so surprised by the incredible power of the funnel network. A fall from the ordinary world people began to obsess over the funnel network and some even said it was better. than the original recluse, although I tend to disagree, the point is that this weapon was quite exceptional. The funnel web had some fantastic perks like subsistence for almost infinite ammo, pulse monitor for free reloads when you get a low frenzy to increase damage by 15% or an adrenaline junkie for a further damage increase of up to 33 %, the void 3.0 update had also just come out to revamp all Void subclasses, so this void SMG definitely had some Subclass Synergy working in its favor, as well as the seasonal Volatile Flux mod that grants volatile rounds to this one. weapon. was particularly notable and made him strong enough to blow up groups of enemies all at once, as it was also a powerful weapon, the origin trait gave him the chance to recharge by simply dealing combo damage with something like substance, this made him basically You never ran out of ammo, as long as you constantly received final blows.
A few months later, Bungie brought back an abandoned version of the Leviathan as a destination for The Haunted season. In this destination, you could earn some of Menagerie's legendary weapons, such as the Callus mini tool. The beloved Drang and Ainger, all four were also craftable, so there was a huge frenzy of players flooding Leviathan to hold public events and farm chest keys to obtain patterns for these weapons. The return of the beloved was quite noticeable and immediately soared. to the top of the PvP meta with the new improved versions of perks like instant and moving target, this weapon was pretty awesome after you were able to craft it, although it was extremely good, it never lived up to the beloved original from general sniping .
He had suffered many Nerfs in recent years. Austringer, on the other hand, came back better than ever. The original Stringer was overshadowed by the legendary 150 RPM hand cannons, but since they were removed from the game, the revamped, craftable version of a Stringer was absolutely incredible as it could be created with an improved range finder and the eye of the gun. storm, was a pretty strong PvP option, probably not the number one hand cannon, but it was certainly a viable option and was quite popular and affordable for many players, remember? As we mentioned earlier that AAS Luna essentially translates to Young Hawk Moon, well a Stringer continues this fascinating trend as it also has the same weapon model.
The word ausstringer means someone who trans Hawks relates him to Hawk Moon and Luna Stormchaser was a legendary heavy linear. The Duality dungeon fusion, but it was incredibly unique and felt completely different to use compared to normal linear fusions, most fired with a single beam, but this one fired three in quick succession, almost like a pulse rifle, yeah you had enough skill to land all three. Shots in the burst would deal a pretty substantial amount of damage, especially while it was bugged to allow you to start charging the next shot while the burst was still firing, admittedly the total damage per second on this Linear Fusion was quite a bit.
Similar to its competition, this Fallout video showed that the Storm Chaser was quite similar to both the Reed's Regret and the Taian, in particular the Taian was much easier to obtain and had the Stinger buff for free refills, but at the end of the day there were many competitive ones. linear fusions in which each had their own strengths and weaknesses, the perfect cataclysmic role we mentioned earlier had a bit of an advantage, although with its 35% epic damage, B's boost and the raid's changing season brought a lot of mediocre weapons that unfortunately didn't have much impact on the overall state of the game, however, the Lightf Falls pre-order release introduced some players to Quicksilver Storm, a rather unique 720 Auto that also fired Tracer Rockets after shooting this one a bit. weapon.
It could convert into a grenade launcher mode and fire grenades. Now this grenade launcher mode only had one in the magazine, but it could reload fairly quickly. These grenades also dealt pretty massive damage and could tear apart champions or other large enemies with ease, so Basically, it felt like having a heavy weapon to tie all that together, this was an automatic rifle that could also fire a lot of rockets and then also high damage grenades while using primary ammo, his grenades could shoot pits and barricades in PvP, which added nice utility. To counter enemy abilities, a catalyst increased its performance further and provided some Strand and Tangle synergy later on, but this was just a fantastic, versatile exotic primary weapon with great performance in PvE and solid performance in The Crucible. .
This season also brought an upgrade to the wishing arc. Originally created in the Forsaken expansion, it was a solid option over the years but never became popular until this point, the perk gave intrinsic anti-barrier rounds to its core perk, adding a lot of value to this weapon for content. game over. Anti-barrier options like the Arbalist we discussed above, of course, used special ammo, so it was quite notable that the one I wanted used primary ammo and was constantly available to take out any pesky barrier champions you encountered as a kinetic exotic primary. This weapon also caused damage. a fairly significant amount of damage at base, could take care of beefy enemies with no problem and even serve as an emergency boss damage option if you were completely out of ammo with your other weapons, the ability to see through walls as well was consistently powerful in PvP over the years and began to see an increase in usage around this time, another fairly notable update that occurred during this time was Divinity Nerf and the large amount of drama surrounding it after years of This weapon was one of the best options for late-game PVE and essentially eliminated the need to aim for the head.
Bungie decided to slightly reduce the amount that would buff your damage. Bungie said the biggest issue is that Divinity, by granting a 30% debuff, sucks the air out of the room for all other debuff sources, like the tether and tractor. We don't want to spend the power of Divinity to make them interesting. With this in mind, they reduced the weakening effect from 30% to 15%. Many people agreed with Bungie's reasoning and there was no discussion of the fact that this weapon had been used. In essentially all endgame PvE activities since it came out, on the other hand, although many people disagreed and thought this change disproportionately affected lower-skilled players and made it harder for them to beat endgame raids. of everything, although the Nerf was not. even that was shocking and people still used Divinity a lot after Nerf went into serif season there were some reallyNotable ones that stood out during this time, starting with the ailos SMG, there were three iterations of the ailos SMG.
Since the Warind expansion in the first year of Destiny 2, we covered that first version about an hour ago, the second version came out in season of arrivals, and then the final form, ailos V3, became by far the best version, besides this one. The version could be created, this revamped version had Feeding Frenzy for faster reloads as well as a new perk called volt shot when activated, this perk would shake and spread lightning between nearby enemies combined with The Arc 3.0 update that was released on previous season. popular choice and just felt really amazing to use, it also became one of the best weapons in PvP as it had amazing stats and the weapon felt really easy to use.
The perks supported this and mainly served to further increase his stats for PvP purposes eventually afterwards. After months of mastering it, this weapon was actually discovered to be buggy as it was built so long ago for Warmind that it actually had a custom tweak within the code that gave it massively reduced recoil and was simply unknown to everyone at the time. of the commemoration. was another weapon that returned to power after gaining an updated set of perks and the ability to be crafted, it could work with the Fantastic reconstruction perk which could increase the magazine size to over 100 and then damage the perks to simply go from spree and eliminate multiple enemies in PVE, the competitive Crucible revamp arrived during this season and, although it really sucked and improved almost nothing, it brought a fantastic hand.
Cannon named Rose, this weapon had excellent stats and also featured excellent PVP perks such as explosive payload, rangefinder, quick hit. and the eye of the storm since it stopped playing competitive games with a weekly cooldown, there was definitely a big incentive for dedicated players to play their games every week to try to acquire an amazing role in this weapon, it also came with grips. Aside from the perks that further boost his stats and potential with the right role, he was truly the best of the best. This season also saw the continued rise of the Cloud Strike sniper rifle, now armed with a catalyst that gave you a huge boost in wielding it, mastering it even further. and became by far the most popular sniper in the game, its enormous beams continued to ensure savage guarantees and players had to adapt and stay far away to avoid being completely annihilated by this weapon, it was the penultimate expansion of the light saga and darkness.
And while it didn't exactly live up to expectations and many of its weapons were mediocre, there were a few new weapons that really got players excited, the most obvious being the new conditional purpose of the Rage Shotgun. This was a double barreled shotgun with both. Stasis and Solar abilities joined the Two-Tailed Fox as one of the only weapons capable of dealing damage with multiple elements. The solar and stasis effects were also extremely valuable as landing almost the entire pet would freeze or ignite the target, making it ideal for eliminating multiple opponents or decimating supers in PvP, the weapon also had a high impact to begin with, so, combined with its high handling, it felt like perhaps the most powerful and fastest shotgun in the game.
It had some impact on the PvE landscape since the sun. and stasis effects could synergize with 3.0 subclasses and stasis mode could stun Unstoppable Champions. However, by far the most notable feature of this weapon was its ability to destroy Bubble Titans and Radiance Warlocks. These defensive superpowers had become extremely powerful for objective-based modes, including zones within trials, so the conditional ability to counter them became invaluable. Most other weapons had literally no chance of taking out a Titan with all of his health in a bubble. conditional made it look easy, it was actually the only weapon keeping these supers under control at the time and yet they still had extremely high usage rates.
The new reward for testing was the incredible Immortal SMG when the first weekend of light drop testing fell on the javelin. 4, a large influx of players flooded into the mode to acquire this new weapon due to a specific perk it had. Target lock increased damage the longer you stayed on the target, sort of like a cold heart, except it was much better for PvP, this made you instantly immortal. become the best SMG in the game and I mean there was zero competition. Terbo was still good, but there was really no reason to use it now that Immortal existed.
The targeting advantage simply made Immortal defeat people faster in the base just by connecting your shots and it was clear that he was too powerful. Bungie agreed to apply the target lock buff with a Nerf, but a while later the buff was still pretty crazy and, combined with the immortal's powerful stats, he continued to dominate The Crucible, the Titan's exotic boots called peacekeepers. They helped even more. this weapon grants a huge boost to many stats when using SMGs, essentially all high skill lobbies at the time were filled with Immortal Cloud Attack Titans using peacekeepers, the riptide was a legendary fire fusion rifle fast of The Crucible and, although it was released a few seasons.
Before it really found its place in real life, it became extremely powerful by the end of the PVE game because Benji caused overpowered champions to be stunned by the slow Stasis effect, as this Fusion came equipped with the Stasis Clip perk. cooldown that could slow and freeze enemies and this made it one of the Some legendaries that inherently became excellent at dealing with champions light fall also introduced a new mechanic where the destruction effect would now stun enemies. unstoppable champions and since this fusion was great at freezing enemies, this also made it a natural counter to champions that would also break if you also gave them yourself, the radiant buff on the solar subass, this also gave you anti- barrier, so this weapon literally became a counter for every type of champion in the game, it was incredibly versatile and strong in ways we hadn't experienced before.
The blowout and exalted were two top rocket launchers that were up high and at the beginning of lightfall they were great options for Nezar the final boss of the lightfall raid, these weapons came with the demolitionist perk and this made them particularly notable for witches from their inception. -Building at the time involved spamming a lot of grenades, the exotic Starfire protocol greatly improved their grenades, making them deal tons of damage and have almost no cooldown as the demolitionist perk reloaded your rockets every time you launched one grenade, fit perfectly with In this warlock build, you could basically just throw tons of grenades and rock rockets at the boss and almost never needed to manually reload a couple of months into the expansion, players discovered a fun and innovative bug that made the Fourth Rider is suddenly the most relevant weapon in the game. game, if you went into your menu in the middle of a fight and switched from a slug shotgun to a Fourth Horseman, it would magically deal triple the normal damage and thus completely wipe out entire raid bosses.
Bungie decided to fix this in a very controversial way after the new patch to swap your weapons would require you to wait a bit before shooting since other strategies also involved swapping your weapons. Some players felt this change unfairly weakened their playstyles that were unrelated to the Horseman's fourth bug. Leviathan's heavy exotic bow was introduced. Shadowkeep and at that time it was the only weapon with the anti-Unstoppable intrinsic buff, it was good and still used back then, but Leviathan's breath was greatly improved by the light, it was buffed to deal 10% extra damage in PvE also. Like 30% more damage against champions, he also received volatile rounds in case of a perfect draw.
The Catalyst was quite useful as it increased the limited ammo capacity from 10 to 15, making it significantly more viable for sustained damage. It wasn't the craziest damage option ever. but it became quite popular for certain dungeon encounters and raids that were released during the year of light fall. Winterbite was the Exotic Heavy Stasis Glaive and its Exotic perk fired a large ball of energy that locked onto targets and froze them, while this was a cool feature. What really made this glaive popular upon release was its ability to simply take out raid bosses. Basically all you had to do was have everyone fire a winterbite at the boss and suddenly the damage would start to fragment.
Bungie finally fixed it. this for the most part, but a similar bug persisted, it was much less viable, although since it required you to abandon the encounter mid-encounter, there were two rocket launchers that took off in the deep season and the first and probably the best came from the ghost of the In Deep Dungeon, the stasis cold comfort rocket had a very obvious role that everyone really wanted and it all centered around a perk called envious slayer. Basically how it worked is that you loaded tons of rockets into the magazine and overflowed it based on how many final hits you took.
You could lock in with your other weapons, so the strategy here involved generating a bunch of ads with your other weapons and then swapping them to release a ton of rockets, all in a row, you could put up to three rockets in the tube at a time, which It was absolutely crazy. but you could even fire an unprecedented fourth consecutive rocket thanks to the original trade. It gave you an emergency reload every time you used a finisher or revived an ally to top it all off, this weapon could also bait roll and switch in the same time as discussed above, this buff granted an epic 35% damage buff. , so combined with the ability to fire four rockets without reloading, the potential for massive high burst damage was insane with this weapon, the only downside was that this weapon couldn't be crafted, so you had to have luck and farm a lot to get the most powerful perks for Guardians who weren't lucky enough to have this crazy role, the next best option was the apex predator, this rocket launcher from Last Wish got a big shine when it was reissued. with new perks, he was an absolute joke in Forsaken, but he became the second best rocket in the game during The Deep season, when he became craftable and gained access to some awesome perks as a bait and switch for the other column he had to rebuild to give. up to two rockets in the tube or autoload if you're looking to pair it with something like anagi if you fired your rocket and then followed it up with your energy weapon it's anogi and a reload when you got back to your rocket launcher you would have two in the magazine and you could fire it from Out of the box, this helped you put up some really efficient and impressive damage numbers and was a pretty good option, but not as crazy as the previous cold comfort rocket we just discussed. was a new 90RPM sniper that joined Rose as a competitive playlist reward that featured the ultra-desirable perk combination of instant fire, initial fire.
This weapon became one of the best snipers for competitive PvP. However, it wasn't completely unique because other snipers could have done it. the same advantages, but it was up there competing with other powerful snipers like Eye of Soul Season of the Witch wasn't particularly known for the weapons it released, and overall the number of notable weapons each season had steadily decreased over time in community. Large was starting to feel a bit of fatigue when it came to searching for new weapons, and to be fair, the weapons right now honestly didn't seem too exciting, but the game as a whole had found itself in a pretty tough situation when it arrived. .
To create new weapons, the new things were extremely operational like Immortal and needed a Nerf or they were just bad and not really worth using since sunset was removed and there were already plenty of options to access another slightly different version of something . what we already had just wasn't very revolutionary, most players just weren't motivated to look for a 2% better hand cannon or whatever the latest random weapon was at the time, there were 97 Sunset hand cannons in the game ,was number 98 is really going to be this exciting, most of the new hand cannons were downright worse than the ones we already had and in the rare case that it was an improvement people didn't seem to care unless you're a super tough player, it's tough Get excited about a new weapon that's just a little better than the one you already have.
Many creators made videos during this time discussing the topic and its implications. Destiny is a looter shooter at its core, so the game becomes extremely unhealthy when the loot isn't worth it. Although the new loot didn't have too much of an impact on The Meta, there was an interesting story surrounding the Legacy Sword, it became particularly notable for its damage on croa, which was the last raid that returned for most encounters, this sword was outclassed by other options like Lament or Falling Guillotine, but there were some special circumstances that allowed it to thrive against Croa, as the room has multiple levels, players could take advantage of the surrounded buff in a way that normally wouldn't work if you ignored the enemies. on the ground under your platform. activate the surrounded buff with minimal risk to her fireteam, this gave her sword a massive 40% damage buff, making her bypass the competition as long as her fireteam was on the same page and knew how to leave the enemies below alive.
It was a rare opportunity to take advantage of this sword and completely melt the boss when it was first released. The Amit Auto rifle didn't seem too extraordinary and no one was really talking about it; However, this season Bungie released updates to the way that scope worked. and suddenly this weapon became immensely popular, it could be crafted to give everyone the best perks, it was really easy to use and could go pretty far in PvP, it basically felt like a modern version of the uriel gift meta we saw a long time ago. in 2017 it began topping the charts even in testing and competition and was easily the best automatic rifle during this era, although there was one week where the AMT saw an unprecedented surge in popularity on the weekend of September 15, 2023.
AMT had over 9 million eliminations. in Trials which was 10x more than any other weapon, this happened because of the craziest bug in Destiny history, the crafting system was buggy and allowed anyone to create innovative weapons that were even more powerful than the cheat software . When you visited the crafting table, you could combine two weapons and create a fusion of their advantages and functionalities. In the case of the Amit Auto rifle, many players decided to give it the properties of a pellet gun, which meant that instead of firing 450 automatic rifle rounds per minute, it started firing 5,400. aggressive shotgun pellets with infinite range, this completely destroyed testing and every other activity in the game and for a while everyone was walking around with the most powerful weapons the franchise had ever seen.
People got creative and came up with some wild combos with this bug and it was quite entertaining to see exactly what all these new

creation

s were capable of. Some said it was the most fun they'd had in Destiny, but others thought it was detrimental to the game because it made everything extremely easy to do. It took several days. but the problem was finally eliminated and everything returned to normal. Without a doubt, the most notable weapon to appear during this season was the Endless Tempest, a crucible submachine gun with a wide selection of incredible perks. Powerful for the same reasons Immortal dominated a few months earlier with consistency buffs like Dynamic Sway and perpetual motion in the other column, this SMG was built to be a threat in PvP, as soon as people started getting lucky with the right rolls. , this went well. to the top of the PvP meta and stayed there for some time.
Season of The Wish brought us the Dragon Breath Rocket Launcher from Destiny 1. At first it was pretty misunderstood and people started using it as a normal rocket launcher, but this rocket actually arrived. with a perk that made it ideal for trading in something like Anarchy, its perk made the rocket periodically recharge based on ignitions, so you could get a lot of damage by trading between this weapon and anything else you had Equipped, this weapon had quite a lot of fire and explosions and became a very popular choice during this season. Another solar exotic that came to prominence during this era was the sunshot.
The sunshot was the only 150 RPM hand cannon still available after Bungie converted all the others to 140 RPM in Beyond liot. This hand cannon had the sunburn perk to fire explosive rounds and highlight targets and then also the sunburst perk to make enemies explode with more solar energy. This was always a cool interaction that allowed you to chain together explosions, but this weapon gained maximum relevance in The Wish season due to several updates to the sandbox, first gaining more effective range due to some updates to the zoom and drop systems, which which makes it more relevant in the PvP sandbox, particularly although all hand cannons have been buffed in PvE to deal 20%. more damage to smaller enemies and 75% more damage against larger enemies in combination with a reload speed buff, this really took this hand cannon to new levels in PVE as it has incredible synergy with various solar mods and builds which players began to create.Various methods to obtain large amounts of explosions and damage from this weapon.
Thorne also saw a return to relevance during this time, as he was finally equipped with a catalyst. This catalyst essentially improved the stats that were really holding him back, giving him a boost. range stability and airborne effectiveness caused the weapon to experience an extremely large increase in usage and returned to its former glory of ruling The Crucible. We've now spent over 2 hours progressing through the ever-evolving world of Destiny weapons, but most notably We've barely scratched the surface, we've covered all of these incredible weapons that are widely considered to be the most influential in the last 10 years, but they still represent only a small percentage of the hundreds of weapons we have seen.
Throughout Destiny's history there's a chance we haven't even mentioned some of your favorite weapons, but at this rate it would have taken an additional 23.8 hours to cover all the remaining weapons in the game, which is actually the beauty of Destiny's weapon ecosystem, although each weapon brings something different to the table and everyone can choose what really suits their style. Remember that it's not just about the weapons, it's about the Guardians who wield them and the stories they create along their journey to becoming a Legend. I really hope you enjoyed this ride. down memory lane as this was a crazy project and if you want to support longer, more detailed content like this, here's a link to my Patreon backers, get early access to my videos, private Discord channels and you can Add me to your destiny friends list. and potentially being in one of my future videos, are actually just a few of the many perks of my Patreon, because I wanted to make sure the perks were really meaningful.
I feel like sometimes Patreon perks are super basic and boring, so I hope you find more of mine. Valuable and interesting projects like this would not be possible without the support of people like you. Thank you very much and have a great day.

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