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How a Game Made by Only One Person Generated $94,000,000

Apr 26, 2024
On August 13, 2013, video

game

developer Robert Toala released Geometry Dash as an unknown and undeveloped mobile

game

. In its first few months, the game had trouble attracting players. Despite this, the developer regularly added updates to his game in the hope that it would help him earn something. popularity, however, did not work at all. The Creator didn't stand a chance against competing corporations with big budgets to promote their games, so he realized he was wasting his time and gave up. That's what most people in his place would do, but not him. Today, more than a decade later, Geometry Dash is a multi-million dollar doll brand with millions of loyal fans who, in addition to playing on standard maps, also create their own amazing levels, creating one of the strongest gaming communities of all time. .
how a game made by only one person generated 94 000 000
This is how Geometry Dash becomes so successful, to better understand this story we need to go back in time, to the times when Geometry Dash was not even created. You already know who Robert tapala is, he is a creator of Geometry Dash, but he doesn't know it yet. a young adult who is currently studying civil engineering like most children, really enjoyed playing video games when he was young and as a result many years later he comes up with an idea to extend his passion from childhood and begins to explore the world of video games. However, development is not that easy because you practically start from scratch, you have no experience in this topic and no budget to hire someone to improve some tasks, so you do everything alone and after a while, your hard work resulted in your first ball bounce game.
how a game made by only one person generated 94 000 000

More Interesting Facts About,

how a game made by only one person generated 94 000 000...

Well, it's probably not what you expected, but you have to start somewhere. He described it as a fun side project that might even allow me to spend a little money. The months go by and Robert Toala becomes more and more interested in video game development and less in civil engineering. He then

made

a very important decision in his life by dropping out of college, decided to work alone and founded his own video game development company, Robtop Gam, in 2012. Now he can fully concentrate on his projects without distractions. He spent another month and created two puzzles. games that unfortunately did not gain popularity, however, he gained important experience that helped him develop Geometry Dash for over 4 months along with inspiration from the platform games he grew up playing, such as Super Mario Bros and more recent titles from iOS, including bit trip run and Super Meat Boy, but without a doubt the biggest inspiration taken from the game The Impossible, which I will mention later because now we have something more important, Geometry Dash has been officially released on mobile phones for the first time, the notable Geometry feature.
how a game made by only one person generated 94 000 000
Dash is electronic background music that matches the structure of the level. It helps you enter Rhythm and complete the entire map. Each map has a specific difficulty level. We consist of 10 difficulty levels starting from easy and ending in extreme hell to simplify the easy. It's a pretty fun way to pass the time while the extreme demon is the reason you have to buy a new keyboard. Robert Toala once said that there wasn't really a detailed plan for Geometry Dash, it just started as a template with a cube that could crash and I jumped through different iterations and then kept adding more and more features and content until the game felt like it. perfect.
how a game made by only one person generated 94 000 000
Geometry Dash is undoubtedly a perfect type of game to relax after a stressful day. There's nothing more relaxing than dying a few times before completing it. the level no, but back to the story in the first year there was no indication that this project was a success Geometry Dash did not attract any popularity just like the previous games released by robtop however things started to change a year later, Geometry Dash was slowly but steadily gaining more and more players in early 2014 and received a big boost when Ppie and other popular YouTubers at the time played it on their channels.
This was the time when the game began to gain more notable popularity. Rob top Seeing this, he decided to take it to the next level and release Geometry Dash on a larger platform, namely Geometry Dash was released on PCS. PC gamers noticeably increased the number of core fans who took Geometry Dash to an unimaginably high level, one of the main factors that remains. Behind the growth of Geometry Dash is its highly addictive gameplay, it is really difficult to give up on beating a level when we get closer and closer. I failed 200 times today, but maybe the next attempt will be that, besides, the number of levels is so large that it is practically impossible to complete them all, no matter how skilled you are, there is always a level where you can find your match, but first from Geometry Dash was the game The Impossible which was a big inspiration for Robtop, to be honest it was just a prototype. that was not fully developed compared to Geometry Dash, sure this game achieved great results being the third most purchased game on the app store for a while, however this game

only

contained five levels so it didn't take long complete the entire game once you passed all five levels you uninstalled the game so robtop noticed this opportunity and delivered the product that focuses mainly on user created content, easily outperforming the competition in the long run, but in addition to play on standard levels created by the developer, you can also play on community created maps, this means anyone can create their own level, but there is a rule if you want to make your level public so other players can play on it first , you should check it.
Verification is very simple, you just have to beat your map. It shouldn't be difficult since you know the entire level structure very well, it depends, some players set the bar very high and created maps that required several thousand attempts to fully complete. The most iconic attempt to verify the level was that of Nesta. Here's a short snippet of his reaction when he finally checked the level. OMG OMG this clip became popular and was often used as a meme template, but why exactly was her reaction so euphoric? Well, the total number of attempts it took to check the level.
There were 135,000 attempts that can be converted into 400 hours of continuous play at the same level. Okay, her reaction completely matched the success she had achieved according to Chad GPT. You can become an Oppenheimer in 400 hours, but this legend decided to spend it verifying one. imp level pesta just like 99% of players play the standard version of Geometry Dash, but what about the spin-offs? In fact, Geometry Dash is not just a game, it is a series of games, let's briefly explain each of them, the basic one that costs a few dollars and is available on PCS and phones Geometry Dasl a free version with limited levels and ads for phones Geometry Dash Meldown the same as Light free with ads for phones but with three special levels you can

only

play here Geometry Das Subzero same as the predecessor, three unique special levels and the last one, geometry dasor, this game has 10 special levels divided into two worlds As you can see, the spin-offs of this series are interesting additions for veterans and the budget option for free players, now let's focus on some much more important changes to the main version of the game.
I could talk about changes for 30 minutes, but who has that much time, let's make it 7 seconds, so here are the updates when Geometry Dash had zero popularity, here it started to grow, and here the popularity. exploded and update 2.2 contributed to Geometry Dash's peak popularity, but why for the iconic 2.2 did we have to wait almost 7 years for players to know that something big is coming? This update added much more extensive map creation features and, most importantly, basically free movement. now you can move your cube as you want, you can stop and even go back 2.2 has completely changed the GE ometry Dash because from now on it is not just a rhythm game, it can also be a classic platform game with a story Five Nights at Freddy or undertale.
Yes, I'm not kidding, this is Geometry Dash, thanks to these new features, players can create much more complex maps; However, the developer did not predict what the community part could do with these new tools along with the advanced maps in Geometry. Dash began creating laboratory levels that basically test the human soul to its limits. These levels are so intense and stimulating that it is practically impossible to pay attention to what is happening. In my opinion this is the best update ever as a bonus. I can tell you about 2.3 which hasn't been released yet, but this update will mainly focus on platforming level improvements and a new game mode.
In conclusion, the success of Geometry Dash is due to its addictive and highly replayable gameplay, user-created content, and catchy soundtrack that evolved. from an unknown mobile game to one of the most popular video games ever created and everything seems to go even better in the future and you know what I think the most beautiful thing is that even after many years of its release, the game is still mainly created by only one

person

if you enjoyed this video watch another one with the nostalgic story of Clash Royale

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