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BN Islander V2 - Huge Update! | *Emergency* in the Shetland Islands | Microsoft Flight Simulator

Mar 24, 2024
This video is brought to you by fs academy fs academy offers a variety of professional tutorial packages for Microsoft Flight Simulator. Each FS Academy package comes with a series of tutorials, as well as a comprehensive manual that will expand on the theory of the content covered by FS. The Academy series is created and taught by a real-world Airbus A320 captain, so the instruction is accurate and informed. The entire fs Academy range is on sale throughout the month of August. Hello again everyone and welcome back to the channel in today's video. Revisiting an old friend and those are, of course, the black box simulations written in Norman Islander.
bn islander v2   huge update emergency in the shetland islands microsoft flight simulator
Some of you may remember that we reviewed the same plane here on the channel a few months ago. Black Box has been working on and improving the plane. period of time and the

islander

will soon receive another

update

that will bring the aircraft to version 2 of the product. Version 2 appears to be a fairly radical overhaul that features a number of new features including, but not limited to, a completely redesigned interior and exterior panel pattern. new deliveries of textures and variants of the aircraft, including civilian, military and cargo models of the

islander

, new

flight

dynamics for the aircraft using the sims, support physics and most recently

update

d cfd, and version two is also supposed The Islander is a higher-grade version of the aircraft featuring a precise electrical and fuel system, as well as working circuit breakers.
bn islander v2   huge update emergency in the shetland islands microsoft flight simulator

More Interesting Facts About,

bn islander v2 huge update emergency in the shetland islands microsoft flight simulator...

The product also features a more realistic sound set, now more accurately tailored to a real-world islander, as well as many features we've come to expect, for example opening doors. fully featherable accessories around the kit, including chock flags and gus locks, so at least according to the promotional material we're certainly expecting a pretty radical overhaul of the islander, although the point of today's video is to see what we actually get with the package. and I will do my best to show you that we are not going to perform a traditional full review of the airplane, since I already reviewed the airplane once, but as we often like to do here on the channel, I am going to try to perform a

flight

profile Pretty comprehensive and I'll try to show you as much as I can as we go.
bn islander v2   huge update emergency in the shetland islands microsoft flight simulator
For those of you who saw my first Islander review, you may remember that we took the plane. On a trip across the Shetland Islands from Sombra towards the Outer Skerries, I thought it would be interesting for comparison purposes to reverse the route today, so we will take the same plane, the British Airways Islander, back to Sombra on the return sector . The weather is quite mixed in the Shetland Islands today, there is quite a bit of rain passing through the area, so it should be quite an interesting flight and I will try to present a couple of scenarios on the route for us too, as always.
bn islander v2   huge update emergency in the shetland islands microsoft flight simulator
I hope you enjoy the flight, if so please consider liking the video and subscribing to the channel again. It's not a full review here, so we'll head straight to the cabin of the plane, however, we'll take a look at a couple. of things in a little more depth towards the end of the video, so welcome once again to the cockpit of Britain's Normand Islander black box simulations. It's nice to be back on the plane. It's been quite a while since we last felt on the channel. For those who remember, it was actually one of the first Microsoft Flight Simulator airplane add-ons I reviewed;
There have certainly been some pretty major improvements since the last time we took the plane in and out, so we'll talk about that as we go for now. We are currently on the eastern runway, here on the outer skeras, everyone on board the plane. There's been quite a bit of rain around the area, although it's looking pretty good here at the moment and as you can see for yourselves, we've got quite a bit. There's also a good headwind here off the east runway, so we're revising our checks before the start and then the battery master switch can be activated.
The parking brake is set. The avionics masters are turned off. Both throttles are closed. The propeller controls are set to fully advance. The same goes for the mix controls. The external supply switch can go to the external fuel pumps. Both are off. The generators are the same. They are both out of the boot. Check that the fuel selectors reach the port tank here on the left and the starboard tank here on the right. Both fuel pumps can work. The fuel pressure looks good on the left and right throttles, we can break a tenth of an inch, we'll go a little further there, I think it works best on the black box simulation version of the airplane we're starting on.
First the right engine and unusually only one magneto for the starter on the Islander, so we have the starter there in the cage, left mag. When checking to make sure the propeller area is clear, you'll notice that the texture there on the spinner is still quite a bit. That was something I noticed during my first review of the plane and there are still some rougher areas on the Islander. Similarly, we'll talk about them as we go, anyway, all clear, on the right engine, we'll give everyone a clear heads up. close the dv window, there is no noise there from the window closing, but you notice that there is an associated sound change.
The wind noise has died down quite a bit now, so it's good to see that there have definitely been some pretty significant sound improvements on the Anyway, the plane is also fine for starting from the right, so we'll select the starter motor to starboard. Now we have a good start there on the right so the right charger can work. All the pressure that is green is checked and we are there. Let's just rev it a little here to get the engine up to 1000 rpm. Here are our thousand rpm. We just check the rest of our temperatures and pressures.
Fuel pressure looks good. All the pressure again. That's good. All temperatures rise. The same goes for cylinder head temperature. Also, in order to start there on the right, we will do the same on the left so that the left charger can continue with clear drops, we will activate the starter motor. A good start there, left, right, you can continue, there's our thousand rpm and Engine temperatures and pressure look good, so we'll cage the starter motor and the external supply switch which can now come back to the starter motor insulation, so two good starts will be made before the taxi checks that the fuel pumps are off and the fuel pressure is again seen.
Good generators can work. The vacuum gauge is checked, we will check our ammeters and voltmeters, so on the left everything looks good and on the right, what is checked, goes back to the battery, all the pressures are checked once again. Fuel pressures look good. The avionics masters can continue. when running our flight instrument check it shows a heading of about 100 degrees there on the turn signal and about the same on the compass which shows about one one zero just recenter that is completely correct worth noting that the markings here on the directional gyro seem a bit strange to me, we only have markings every 30 degrees, there is no differentiation between 10 and 5 degrees, which is a bit strange.
I would say the gauges are a little weaker in the cabin, they are perfectly readable of course, and then they are much weaker. improved over the previous version of the product, but do not meet the most modern standards. I'd say check the directional gyro anyway. Our temperature is set so that the flight instruments look good on the transponder. We'll go straight outside while we're at it. already here on the track dns 530 is initialized, let's just talk about that I already configured a direct 2 to shadow ok golf papa bravo, we will navigate mainly visually, although we only have it there as a reference for the dns 530 that We have the shadow voi tuned that is in a frequency of 117 117.35 and is visually identified showing approximately 36 miles towards shadow.
On autopilot we have preselected three thousand feet there for the climb, maybe we won't go that high. here with the cloud base, we'll just go up to show the cloud base for our flight today, so that the avionics, our flight instruments set up, are checked before takeoff, the passenger advisories are on, the control of propeller is set to fully forward, trims are set to neutral flaps. We're ready to take off, so we have the takeoff indicated and we just visually check the maps are set. The fuel pumps can work. Their quantities are checked and again the fuel pressure looks good.
The autopilot is off. The heater may turn on. We'll turn on the landing lights there. Also once again we check the temps and pressures we will go through a quick run up to 2100 rpm overall the engine sounds have been improved and there is also 2100 we will just work our way through a quick mag check here. to the right on the right engine had a drop of about 100 rpm to both and to the left the same drop there once again again to both the same on the left engine and the same drop there again to both and lastly checking the mag left and once again the same drop there and back to both so we still have temperatures and pressures of 2100 which looks good we'll cycle the fixtures and lastly we'll check the carpet and you can see we have a fall there, so they can't. being running correctly going back to idle with the throttles seems to say we're idling around 600 rpm which is pretty reasonable and going back to a thousand rpm we're obviously just checking the flight control so we'll just put the yoke back up and we've got up , down and neutral or left, right and neutral and on the rudder or left, good and neutral, so the flight controls have to check that the throttle is complete and now we are ready to go, so now we are ready.
Heading out, you can see that it's raining a bit in the area again, but visibility is still good even with that headwind. The runway here on the outer runways is pretty short, so we're going to take the handbrake off, but we're just going to hold the plane with the trailer brakes here as we increase the power so that the power sets in, the temperatures and pressures look good. with the brakes, just use a little bit of back pressure here on the yoke to keep the pressure off the nose wheel of the plane. We've got some pretty high ground on the exit end so we'll start a gentle turn to the left as soon as we're airborne off the runway and now we've hatched so again we start that gentle turn to the left.
We're moving away from the high ground and we're actually a little beat up here. You may have managed to see there the lighthouse that is further east up to 300 feet, so the flaps go up and we are indicating flaps up to 500 feet. so we'll go back to 25 inches on manifold pressure and 2500 rpm, low power, set temps and pressures look good, we're looking for a heading of two, three, five, we already have it set to the heading error, you can start to increase our angle backwards. Now that we've increased our airspeed, there are pretty low clouds here today, so we'll probably level out closer to a thousand feet.
In fact, I have noticed some problems with the meters that still need to be fixed. You can see there is no index there. For the Fisherman's Bank we've already discussed the directional gyro, so since the scary outsides just pass over the left wing, I think we'll stay on our west heading for now until we pass through this bank cloud on the left, so We'll level the airplane out about a thousand feet and reselect a thousand feet here on autopilot and then run the post-takeoff checks. The fins are raised. The auxiliary fuel pumps are off and the propeller rpm is checked.
That is the moment after takeoff. Check is complete, just push the throttles up slightly again, we'll hold 25in 2500rpm for now, see if we can go a little higher here and if we can't we'll return the power to our cruise power setting, it looks like a once we get past this cloud bank we'll be able to go up a little bit more so we'll just move up to at least 1500 feet and we have 1500 feet set so point one was the island. of uh walls or walls there, I'm not entirely sure how to pronounce that that's right next to the left wing currently, you can almost make out the north coast there, but it's a little surrounded by clouds at the moment, though , we have the coast.
Uh, the main body of the island was sighted, so alwayswe can follow it south and again I think we can go up a little bit higher here, we'll get up to 2000 feet which should have settled quite a bit. very well between the two cloud layers here, the lower level cloud and the more significant cloud above us, so once we're at 2000 feet we'll level out and have the autopilot do some of the work for us to get back to our cruising power. setting up again a quick check of the t and p, so just to show you the gns 530 here, if we go out in range, you can see we have the main body here of the Shetland Islands, we're just going to track south.
Along that approach towards Sombra, it shows 34 miles to go now, so by leveling the plane at 2000 we can start turning further south, pretty well clear of clouds, here now, at this time, that should take us to the direction we have. We've trimmed pretty well, we're just going to center that heading error and like I say, we're going to engage the autopilot, so we're going to engage the autopilot on heading and out, it looks like the autopilot is going to want to capture there at 21:00. feet, so let's just exit the altitude here, we're going to reach vertical speed, we're going to come back down to 2000 feet, and going back to our cruise power setting, we're going to hit 22 inches, 2300 rpm, which is 2000 feet, and we're going to go back to go out one more time.
It doesn't matter if we capture a little far from here, we won't be holding an rfr clearance today, so come a little further south on our heading and In terms of a direct route to Sombra, it's currently 208, so we can set it up in navigation one again, planning to navigate visually for the most part today, but just to test the avionics, it gets bumped a little bit here, just going up slightly with the airplane correcting. there are two zero eight, again I notice that there is no index there to select the precise heading, which makes it a little more complicated to set the gauges and one thing that the black box simulations currently mentioned is that the uh dme meter is not working. and the sobo simulation problem they are fixing as we speak anyway is very well established now here on the cruise, we will actually go out south on our course just to stay out of the clouds, we have a manifold pressure of 22 inches 20 200 rpm, we will leave the mixtures fully rich as we have only gone down 2000 feet which gives us a cruising speed of just under 140 knots, it is currently showing 28 miles to go in about 11 minutes, it is actually quite nice now on In terms of visibility, a pretty clear race.
I was shady from the look of things anyway, I said we discuss the plane as we go, so we'll go over it briefly now we'll continue a little more in depth towards the end of the video, almost everything has been reviewed on the islander, which It's really nice to look at and I must say that when I first checked the plane I found a lot of flaws. I enjoyed the islander from the beginning, but the texture was quite harsh and there was certainly some work needed to be done on the sounds and indicators. There are also some bugs.
One thing I will say about the black box simulations: they have really updated the plane tirelessly since I bought it. There have been multiple updates, this is obviously a big revision. The main feature of v2 of the Islander is that it's supposed to be a quote unquote studio level version of the plane and so far what I've seen I've really liked, certainly the system seemed to have been the largest area of ​​the plane All systems have been checked and now appear to work. I haven't found much I can click on yet. I haven't done the test, but a lot of people speak highly of the Challenger in terms of system modeling, I think, too.
Well, the challenge will actually model the engine failure, certainly in terms of systems again, great review. You can see that almost everything in the cabin is now clickable, including circuit breakers, for example, we can activate an associated circuit breaker here we will have the associated systems function. so let's just pick one here at random, if we go for something that makes sense we'll pick the gps and as you can see there we lose our gns 530, as far as I know there are no random failures with the circuit breakers. and systems but it's still really nice to see them again so overall obviously it's been a pretty comprehensive review of the islander in terms of systems just in terms of our navigation we're currently approaching the town of lerwick o lyric.
I'm not quite sure how to pronounce that, but that's one of the biggest adaptations here in Shetland, so we should have the lower airport there, we're going just outside two o'clock, we're almost halfway there now. our run into Sombra, so As a system, it's definitely pretty good on the island and not one of the best I've seen in the sim, but it's certainly on the higher end in terms of fidelity, particularly with the circuit breakers graphically modeled again , certainly a good improvement. I like what they've done here with the hair texture, which is a pretty big improvement over what the plane had previously, but overall the plane looks much cleaner, much sharper, the same goes for the rear and externally, although there are some rough edges.
I talked about the textures on the prop spinner in general, I also find that the texture on the panel looks a little poor and externally the repaints there is a very good selection of repaints, very good selection, a lot of breadth and depth for the different airlines. and you also get multiple variants of the plane which is really cool to see, but the repaints aren't 4k from the looks of it, there are some pretty rough edges, all the riveting is in 2d, but again overall the plane is a lot improved in terms of graphics and I find that, although it is not up to par with Canada in terms of standards, it is now at an acceptable level and I can look past some of the rougher edges there, for example the lights in terms of When enjoying the plane sounds again there have been some improvements and you also get sound changes with changes in point of view which is nice, in fact when looking directly at the edge I find the sounds to be a little better than when we look forward.
A little boring and quite there, maybe looking forward again Overall a really nice review of the island. It's always been an airplane I've enjoyed in the

simulator

, as I mentioned before, but it's nice to see that overhaul and all that work. Having essentially been made for free, I'm also very happy with it, I'm very happy to see it, so by appearing in another cloud bank here, it looks like we're going to be able to keep the vision, just a little bit. to the right on our heading, we now have seven minutes to run towards shade and the plan is to just continue towards the shade, we shouldn't need an instrument approach here, I don't think with the cloud cover that will be the case, unless there is a rain directly over the field, since we have there at 11 o'clock, we should be able to make a straight approach, we know the easterly winds, so we plan for a zero nine arrival in terms of manually flying the plane again.
It's a lot of fun, I'm actually just a little out of sync here currently, so I hope autopilot thinks I wouldn't say the flight model feels studio level per se, it still feels reasonably light on the controls, but of course Anyway I did it again. I always enjoyed the Islander, I think it's a really fun airplane, it's one that I really like in the real world, so we really want to head back south here, but a little bit surrounded by clouds, we'll keep moving forward. about a 200 degree heading here just to stay visual with the terrain, really just having to pick our way through the weather isn't really a problem, although we'll get back on the eastern runway, as I say, if we continue tracking. slightly to the right of Sunbrella, so we can approach directly east and that has kept us clear of the clouds here, so we are quite visual, now it looks like we can see the southern tip of the island. a little humidity is about 10 degrees, so we're fine in terms of any frosting.
We also have that pita heat already, but we don't need any of the other aircraft, uh, icing systems, anyway. We'll continue tracking here along the western spine of the island, not much time to move into summer as we said, but we'll get out quickly so you can get a better idea of ​​the modeling and texture of the updated version. Islander and as always we will return once we are ready to approach Sombra, so we are approaching Sombra, but it is obviously not our day here on the Islander. We just lost the left engine, you can see that. confirmed there by engine temperatures and pressures, we have lost fuel pressure, so we feed the rudder trying to center the ball during our

emergency

exercises, the mixtures are rich separately, so the mixtures increase the tone and the ignition gear is up and the flaps are To identify the engine, we will identify our dead leg, that is, the leg in which we have no pressure on the rudder pedals.
Currently, as I said, we have the rudder completely straight, although it is interesting to note that the rudder completely straight is well above the blue line and the airplane. It's actually not quite balanced yet, so the dead leg is the left leg, which means we have a dead left motor and again we can confirm that they are looking at the temperatures and pressures. The same goes for rpm, so we have identified the left one. I have confirmed the left and we will start the engine on the left side. It's interesting to try to do it since I first reviewed the unavailable plane on the Islander, but I think it's since been fixed and is pretty safe as you can see there. the engine running down and properly aligned, that's really nice to see here with the engine feathered and again the rudder on the right still slightly out of balance, interestingly we're also showing a gyroscope failure, they're looking at the vacuum gauge, it looks like we are You should have two sources.
I'm not entirely sure whether or not the Islander has a vacuum pump installed on each engine. I'll try to check it and let you know at the end of the video. Anyway, the plan remains the same. We are currently approaching Sombra, so we will continue inward for now just to reduce our workload until we have secured the engine to shut down. The mixture can return to idle. The fuel selector is off. In fact, I turn it off. to induce the failure, turn on the fuel pump on the active engine just for a little redundancy and the magazines can come off, your quantities look good, we'll turn off the engine generator there too on the left, almost blowing the balance now alone.
With the engine at full power we're about 105 knots out of the plane and some actually seem a little bit sucked in with some clouds there by the time we'll head over and see if we can't visually identify which runway we're on. We may have to turn back to get closer anyway, we'll just remove our downwind controls after we've lost suction. Now it looks like we lost the gyro too of course so the autopilot is not holding course, we'll take out the autopilot and again even with the rudder on the right the plane is slightly unbalanced to fly, come back to power we'll start to descend into the shade, reducing the workload there also on the active engine a little, to get our descending controls out of the The brakes are checked and our thunder car is down.
The mixture on the right is rich. The fuel pump is on. Fuel quantities are checked and the lights are on. The flight instruments are checked, but obviously we've had some failures there with the loss of vacuum. The pump and harness are secure, so our downwind checks are complete again. We plan to head towards runway zero nine here, but it's a little hard to spot. We are currently trying to use the gns 530 here, just help us out a little in terms of situational awareness. We will set the zero nine zero radial also here on the or1, it should be like I say, we can fly the approach, there is a vr approach or a loc approach to zero nine, ideally, although with these conditions we don't really want to By doing that, I think we can visually distinguish zero nine from our 12 o'clock position, so we're all good in terms of approximation.
We will make a direct approach to runway zero nine, we only bring our speed. Back at 100 knots, we'll keep it at 100, that's not why we don't want to go back down from the blue line just for the sake of controllability. I'll start adjusting some of the rudder now too just to relax. rudder forces for me and, in fact, with thetrim and rudder there, we can keep the plane straight. This may have to go slightly to the left of this cloud bank again just to maintain vision with the runway so we can take the flaps when we want, but we're going to wait now, obviously, with only one engine, we're a little bit short on power, so we don't really need the extra resistance.
We have plenty of runway here in Sombra, so we don't have to worry too much. our approach speed setting just has the problem of getting to the end with the cloud between us and the runway, but yeah, that's passing that bank cloud now again, just transitioning into a little bit of rain, still okay on the oats, about 15 degrees outside now. and I see visual now with runway zero nine, it looks like we're almost there in terms of that weather a little bit high currently on the papi, no concern, so keeping that speed for now around 95 knots, we'll take the flaps once we We are confident that we will reach the track.
We currently have a pretty low power setting here, but again, just keeping that relatively low power setting here on the live engine makes the airplane easier to control and of course it's also a lifesaver. engine a little work I go into the daddy now I'm going to take off flaps I think we will use the flat takeoff for the landing which is verified by going through our landing checks the pitch is full good landing gear down the flaps are in place and not required track clearance is clear just going through a bit of weather here when we get to the final and just giving that speed above the blue line until we go over the track, it's not a particularly nice day here in the summer either, but the wind It's blowing straight onto the runway, so it should be a pretty easy landing, oh, a lot of sinking there at the end, when we cross the threshold, let's hit the throttle forward, back off the throttle, now keep the islander off the runway, let's land and have to feed in a The trunk is full of left rudder there too now with that rudder adjustment, it's by no means a perfect landing, but it's not that bad considering we were with the engine there, so it's coming towards the platform , it looks like we have a marshal here to our left.
We'll park using your guide and the lights can go out running through the afterlife. We check that the fuel pumps are off. The flaps can rise and the pitot heater is off. We will see that our flight check is complete. Other British Airways are below, right next to the nose and there is ours. Marshal so just like I say, use your guide to get to the parking area and use the brakes. The distress can continue again simply by leaving the engine active there idling around a thousand rpm. Checks before shutdown. Everyone's teachers are off. The external lights are on.
We will leave the beacon. on navigation lights on for now Kevin Heat is off after shutdown checks so we'll get the mixture back to idle on the right engine yeah so the ride there now is a little better than what I remember before. We will close the accelerators. The magazines can fire and we'll turn off the fuel selector there as well. The fuel pumps are off. Their quantities are reviewed. The beacon can be turned off. The generator can be turned off and we will remove the master battery from the stern. shutdown checks, then the fuel selectors are off, the magnetos are off, the generators are off, the main battery switch is off, the parking brake is on and that's the complete shutdown checklist, so There you go guys, I hope you enjoyed another outing in the black box simulations, Britain, Norman Islander, as I mentioned.
During my previous review of the product, I am quite a fan of this type of aircraft in the

simulator

. I think they fit together really well and I'm also quite a fan of the islander in the real world. I think we had quite a chance. during our flight there to discuss the product and I hope I've managed to demonstrate some of the changes that you'll see with version two as well, so during the conclusion I'm not going to go into too much detail here, but as usual. Just to complete the video, I'll give you my general opinion on what I think the update brings first, as I said during the video.
Hats off to black box simulations for continuing to work on the product. It's always very praiseworthy, of course, when the developer releases a product and then continues to support it after release, particularly in Microsoft Flight Simulator, where we're seeing a lot of changes to the simulator over time, so just going over the usual categories we will start with the modeling in general, it is quite remarkable. There have been some improvements to the modeling of the Islander and I think the aircraft looks better, so externally I'm happy with the level of detail on the Islander. It's been nice to see the improvements there.
It's also great that we now have some basic external equipment, for example chocks, engine covers, pitot covers and the same goes internally. I think overall the cabin is pretty well modeled. I would say a little more modeling work could be done on some of the avionics components. The cabin is also quite spartan. but, again, I suspect it's true to life. I would say that when it comes to textures, there have certainly been some improvements as well, although we are still a little behind the curve compared to many other Microsoft Light Simulator plugins, as we discussed during the discussion. flight I really like the fact that there are a lot of delivery options available for the plane, but again keep in mind that these are not the highest resolution libraries and you will see that some of the textures can look a little rough closer up.
Again and again, many of the details are 2D rather than 3D. Overall, for me, the texture of the Islander still feels a little more dated than many other products in the simulator. The same thing happens in the cabin once again, it's very obvious. There have been some improvements to the textures, but I think there is still room for improvement. I think more than anything, the panel just needs a little more wear. It has it in certain places, but not in others, and I think for me. It was discussed that the gauges also need a little more work with some lubrication lines or some indexes in there just to make them easier to read and use.
It's nice that we also have the option of Aspen avionics, something I wouldn't use. personally necessarily, but again it's nice to have the option, hopefully also with the options to integrate the pms gtn 750 as well as the tds gt xi and it would also be nice to have the option to remove the gps unit completely to make the islander just that It's a bit harder to fly, speaking of flying again, the plane has a more updated flight model that uses the cfd and propeller physics within the simulator in terms of how the plane actually feels when flying, I can't.
Let's say I noticed fairly noticeable drastic changes in the controls. I also felt like I had a fairly direct input between my controls and the aircraft control services. However, it seemed to me that the aircraft performed a little closer to the numbers. certainly since I last reviewed the Islander's weather seemed much more reasonable, although the Islander is a very easy aircraft to fly and again feels like flying a big Cessna 172. In terms of the sounds again, there are some notable improvements, but I think there is still a little more work that could be done externally. I think the plane sounds pretty good and internally it also sounded pretty good when we were looking at the engine for my money, although the engine sounds are a bit. muted when I look forward, especially considering I don't use the headphones option within the simulation.
The overall aircraft sounds though are much improved now using a full Wi sound set. Aircraft controls and switches generally seem to have sounds associated with them and generally the background. The atmosphere in the cabin was much more immersive than when I flew the plane previously. Lastly, in terms of the aircraft systems again, the Islander version 2 overhaul is supposed to be some sort of studio level upgrade, I don't know if I would do that or not. I came to personally call the level of study of the aircraft. I would say that in terms of the actual controls, everything seemed to be working pretty correctly there, so it was cool to see, although I felt like it in terms of the actual systems modeling, I mean, everything.
Taking a look behind the scenes again, the plane features a precise electrical system and a precise fuel system, so there is certainly some depth to the Islander, but as you may have seen during the flight, the engine parameters appear to be fairly consistent. . There seems to be too much nuance in terms of the modeling, so as I personally say, I wouldn't stamp the islander with the studio level label, but still the plane has a good level of depth anyway, that almost sums up my observations From the overall upgrade to the black box simulations of the Britain Norman Islander and version 2 of the aircraft, as we've already said, it's really nice to see the Islander getting more care and attention.
Version 2 is a pretty substantial update and it's pretty. It is clear that work has been done on the aircraft in several areas. I said it during my first review of the plane, but generally speaking, if you're looking for the most beautiful plane currently available in the simulator, then the Islander probably isn't it. I'm going to take that box, but if you're looking for a product that offers a lot of fun and is definitely a great option for island hopping, at least for me I still think the Islander is a very nice option. It's great to see that the product now has a little more depth.
I have been periodically flying the Islander since I purchased it and I am sure I will continue to do so. It is worth mentioning that I already purchased the product myself. but black box simulations were kind enough to let us take an early look at version two, so a big thank you to them for allowing us to do that and a big thank you to all of you for watching the video. I enjoyed it, if you did please consider giving the video a like and subscribing to the channel, as always a big thank you to my channel members and sponsors for all your support.
It is very much appreciated. I hope you all are having a great time. Day wherever you are, take good care of yourself and I will see you all soon.

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