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aRT: The Most Aggressive Player In CS:GO History

Mar 12, 2024
This graph shows each

player

's T-side starting kill stats from 2015 to 2020. The left axis shows how successful a

player

is at starting fights, while the bottom axis shows how often they try to get the starting kill. Each of these points shows a full year of a player's career with the players at the top of the graph having the highest success rate and the players on the far right of the graph being the

most

aggressive

and you can see that there are some outliers but

most

ly they all fit into roughly the same area all except the one guy I haven't shown on this graph so far, get ready and there he is, he's the most

aggressive

player in CS GO

history

and no one comes close Hey, it's your hawker boy and I'm back with an in-depth look at the art, his level of aggression, his level of trying to gain entry is unprecedented in the entire

history

of CS GO and I want to give some context here, Let's look at some of the other players and their ranking on this chart, so this is Apex's most aggressive year since 2016.
art the most aggressive player in cs go history
He only attempted entry 28 of the time, then you have guys like config in 2018, which was also known as a very aggressive player, Nico from 2016, he is here when he was on mousesports and basically a one man army on that team and then stewie2k when he was the smoke criminal when he first appeared on the scene and doing crazy things he is located in these two places and then the second most aggressive year in the history of CS GO, the man who can get The closest thing to art is the art itself of 2019 and these numbers have not only never been seen before in the history of CS GO, but They are also leading the artistic team to success.
art the most aggressive player in cs go history

More Interesting Facts About,

art the most aggressive player in cs go history...

Check out the T-side winning percentage for each team in this Fury moment. They're number one, so there's clearly something worth discussing here. I think one of the best ways to show you how aggressive Art's t-side playstyle is is to simply go through one of his halves and show them most of the rounds to get an idea of ​​how consistent his aggression is, so Here, in the pistol round, he lines up a Molotov for Top Hut, but one of his teammates smokes and tries to lower the vents. Personally I really like this kind of cool in pistol rounds because the way cts usually try to counter this with some counter utility or just some spam through smoke and that's not possible in pistol rounds , so the Furious come down the vents pretty easily and the art may not have gotten aggressive at the start of this round, but you can bet your ass he'll get aggressive at the end.
art the most aggressive player in cs go history
He still has this smoke on the right side of the ramp and then he just pushes to the left side cutting into, for example, this choke point and landing some pretty spectacular shots to help. team, I'm going to go ahead and save you some time and move on to the first round of weapons here in round 19, where they furiously got some early utility through the door, opened it, put Molly down, and then, although, for For example, try using your counters to stop this door, the game art just decides to smoke the molotov and make your team go down the vents very quickly and I'm sure that, for example, you would have been aware of this play when start this game, but they still can't counter her. fury goes down to b safely and something you'll notice about r is that he's almost always moving, he's almost always trying to get into awkward positions and he does it in this case round, serato gets a couple of kills behind him, but it's able to sneak up on Cirque who isn't ready for Art to be taken that far and that's another easy round for furious in round 20.
art the most aggressive player in cs go history
Art has the most advanced spawn on his team and you know what that means. Art is about to hit his W key for a fairly similar game through the door and down squeaky and although he, for example, tried to change things by putting the whole circus in this position, Art is too fast for him, He goes down the vents without taking too much damage this time, although Art doesn't have the rest of his teammates follow him through the vents, instead they all decide to head back to the ramp to group up for this play b because Art is already heading to this place b.
Tarik walks off the ramp early to try to cover this and the rest of the fury. they can take space on the ramp for free and then instead of just running as a distraction, Art decides to run and help his team rally against Tarik and see you, Tarik, that's an unreal shot and from here Fury has the B site with many nothings remaining. a 5 vs 4, this is another position where a kill has won them, the furious round finally opts for something a little more standard in round 21 with some outside smokes to start, but as the rest of the fury goes down, the secret art has other ideas while escaping. on the back of this final smoke and for example they can't stop it, I wouldn't be surprised if there were some counterattacks related to this because some teams will definitely have a player watching the smoke, sometimes an orbiting sky will look for a gap. but here it works very well for the art and instead of going into mini where he sees Stanislaw, he decides to slowly but surely stalk his way to hell and heaven and this goes back to what I was saying before, where the art always remains asset. always trying to get into these unexpected positions and this almost ends up being aggressive stalking this round where he can flank and realize the spot is clear and finally drops in to get the one kill that allows his teammates to come up. through the vents safely to the bomb site in a great position and is another great read of fury and especially art.
I guess technically that last round counts as a slower round by the standards of the art, so he decides to go straight back to his aggression here. in the next, art is looking for a quick mini fall in this round, which is a pretty common play among the pro scene, but it's just the richness and depth of art's aggressive plays that makes it really difficult to predict and very difficult to counter, and that's why I decided to show a full half because we're not even halfway through the half and he's already made a lot of different plays.
It works really well for him here as he wins this first fight and then somehow climbs up the vents and gets a couple kills with this or I don't know how the hell this happens but after all these exchanges they go and They come, the art ends in a 2 on 1 and as I mentioned before, I always like to stay active, he always likes to get into those. really annoying and uncomfortable positions for his opponents, so he decides to go for this heavenly flank. It doesn't end up killing him, but he does some damage and gets the information to his teammate, who ends up holding the round until round 23, Fury returns for some early aggression in the yard and after Art hears this result, he knows with certainty that the circus is worried to be able to dive through this smoke and get closer to Minnie and it's just another round where Art goes. in a really annoying position to deal with, he's able to sneak onto the site and open things up, unfortunately, though he's not ready for Breezy, who ends up catching him as he falls from the sky and since this was more on the fly.
He calls out to his teammates who weren't ready to follow him, so be furious, don't win this one. Something we haven't seen on display so far is the art of orping, which comes into play here in round 24. They push him into the yard to try to fight hand to hand, but Cirque isn't there to meet him, so he decides to find a different choice while walking back towards the door, for example, they are not biting, even though they are not really giving him any opportunity to do so. They find a first death here, they even lowered this smoke to try to deny it, but art is not going to be stopped by an insignificant smoke, it peeks out behind it, achieves this first death and obtains a second death at a bomb site and This is just absurd, this is the kind of play I imagine myself making in mm before I end up missing the first shot and dying like a rookie and my teammates are leaning towards me, but as always with art, there is some method to the madness you can See there's obviously a gap behind this smoke that Stannis Law is blowing and because Art's been held here for so long he knows there's probably no one behind those back vents, there's probably no mini , so you decide it's safe to try to emerge behind this. he smokes and just aims for a fight and it turns out he's right and he wins it.
I have to post this disclaimer here, although if you're in my matchmaking game and you're on my team, please don't try this at home. Because you'll probably screw it up in round 25, we see the same boost at the beginning of the round for Art, but in Yuri's flashbang blind circus, you hear this result and it gives Art complete confidence that he can look wider because he knows it. Cirque just took a shot and ends up getting this easy pick. Great start to the round from the art, as he takes out the opposing team's orpa, but I think because he killed the opponent's orc, he assumes that, for example, there's no sniper in this. round so he looks for a dry pickaxe in the courtyard thinking he has the range advantage but he's not ready for Taric's secondary orb which just keeps a pretty easy angle and Tarik gets a pretty easy kill but you can see what Art was thinking here in the round.
Art 26 goes back to that mini knockdown that was successful for him earlier, but this time Stanislaw is a little sharper with his aim, he does a double up hit and ends up following up to achieve the double kill and every time you make a play like this and you lose both fights you've basically put your team in an unwinnable position in the 3v5 in the next fury or you come back for screeching aggression but this time they change it up slightly instead of bothering mini they decide to try to double to Nade Stannis. law, but these nades don't really land, they basically deal no damage and allow Stanislaw to stand his ground and spray against this door, which is such a tight choke point that art will always take damage here and will eventually get spammed through the smoke.
Up to this point, the artwork has been going pretty well, but you're starting to see some of the flaws in his playstyle. However, the problem with art is that there is always a plan behind his aggression, so even though he knows that he will look like a fool when he dies. so sometimes he's playing the percentages and clearly thinks these aggressive plays are going to work most of the time and so far this round is one of the rare examples where art is not the starting man in this early ramp aggression, but As they go down towards site B, they can smoke things with a furious stick like a pack to get this bomb down and then this guy does something that I think no other professional player would do.
He opens this door even though, for example, they are pretty. close and he can probably hear it and he just goes out and ends up killing Stannislaw. I guess Art makes this move because he thinks, for example, that he can't hear the door open during the entire shootout or that they're just going to be so crowded and nervous with their communications that they're just going to lose track, but it works for him because you see that Cirque ends up straying from Stannon's law here, so it ends up being a fair 1-on-1 fight which, unfortunately, Art wins.
They don't win this round, for example, they pull off a pretty notable replay since we're entering crunch time. as we go down to the cable, art returns to his trusty ort to pick towards the door and he sure sits it down with a good shot considering the fury, I have a weaker buy here, although I don't care about this play of art, you have to do something To try to win the round until the final round of regulation art he orders his troops to throw some cigarettes towards the courtyard and they go for the early secret game.
However, art has something else in mind when it decides to sneak past the back of this final smoke and this goes back to those earlier rounds I was talking about where, for example, I usually don't have anyone looking at the back of this yard smokes, so as soon as he hears Stannislaw reload on mini he knows it's probably safe to get out and ends up free killing Stanislaw because of that, it's also important to note that a big part of the reason this play worked It's because CERT starts to rotate from the courtyard towards site B, as soon as the players' fury descends, the secret arts are not performed there, although it remains active, pushes towards Minnie and gets a second kill for his team. and leads them to victory as they cross the line 16-14.
Seeing this whole t-side half should have helped illustrate how aggressively art plays, but also that art doesn't just look for any old aggression, it looks for well-planned aggression. well executed aggressive plays and makes many playsdifferent aggressive, so it cannot be read. This goes back to an interview Art gave in June 2019 where he said that everyone thinks our style will be easy to beat. I read that there are infinite possibilities of doing aggressive works to close the circle. The definition of art is the expression or application of human imagination and creative ability and to me, under that definition, art and the furious are artists and they express themselves by playing counter-Strike and that's the great thing about it.
There is no right way to play CS. There are so many different CS teams that have their own thoughts and values ​​on how to play. There are so many CS teams that have a variety of different and diverse styles. and everyone can find success and art has found a group of guys who have accepted his system and who have allowed him to be himself unapologetically and play the way he wants to play and that's what makes CS so encapsulating , so beautiful and it is what keeps us going. Back, thank you all for watching and we'll see you next time.

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