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TASBot's tightest GDQ run yet: SM64 no backward long jumps in 7:36 at SGDQ 2020 (HD local encode)

Apr 07, 2024
Hello everyone, I'm duango ac, taskbot guardian and I'm here to check out the taskbot content from sgq

2020

. We're going to play Super Mario 64 as you see on the screen before we start. I wanted to tell everyone to head to the yeti. com right now there is a first place t-shirt on the fireplace, you can get five dollars for each t-shirt that goes directly to doctors without borders, so grab that t-shirt right now while you can, you will order it for when we race, start the race real quick . There is a great team of volunteers. I'll let them introduce themselves.
tasbot s tightest gdq run yet sm64 no backward long jumps in 7 36 at sgdq 2020 hd local encode
I'm going to pass it on to the person who actually organized this particular event. I'm just your presenter today. The main organizer was Taters and is online right now. Hi everyone, I'm the Taters project manager for tasspot and with me it's 11059. Hi, I'm 11059. I've been commenting on SM64 task competitions for three years. I'm here with Tassbot. He's here on this screen, you can see him here. On a display board, you can see that this is actually a Super Nintendo-type controller, but we've mapped the analog button presses thanks to some last-minute work by Onasaurus, so you'll see the controller's button presses in this screen. see the cpad controller buttons appear where these four buttons are, you will see additional satellites for the face buttons c now many people are wondering what a tool assisted sprint is.
tasbot s tightest gdq run yet sm64 no backward long jumps in 7 36 at sgdq 2020 hd local encode

More Interesting Facts About,

tasbot s tightest gdq run yet sm64 no backward long jumps in 7 36 at sgdq 2020 hd local encode...

It's actually not too complicated, it's just a sequence of button presses. made in an emulator that completes a game from start to finish as fast as the game can handle it removing the human limitations of skill, reflex, luck, all those features, what we are doing is a step further, we are using taskbot here to reproduce it . on a real nintendo console and I think we're ready to go you ready 110 yeah I'm ready I'll launch it on a ted 59 let's start this run in three two one one hello and welcome to

sm64

. shindo blj list task showcase first of all, here's a good look at all those marios, you might be wondering what shindo and blj list mean in Japan.
tasbot s tightest gdq run yet sm64 no backward long jumps in 7 36 at sgdq 2020 hd local encode
Super Mario 64 was a launch title for Nintendo 64. but it was rushed and a bit The most infamous mistake was the

backward

long

jump, also known as blj. The blj allowed anyone to trivially break the game. A year later, Nintendo released an updated version of the game only in Japan called Shindo edition, which was released with support for the Rumble pack. The version notably fixed the

backward

long

jump issue, that's why this task is called shindo blj-less because it runs on the shindo edition of the game and therefore can't be lj, but then how Can we win the game quickly?
tasbot s tightest gdq run yet sm64 no backward long jumps in 7 36 at sgdq 2020 hd local encode
We'll just have to wait. and look coming out of this pipe at the beginning, it's our main protagonist mario, our first objective of this task is to enter the castle, we can't land on the bridge or Lakitu will talk to us and that's slow so let's go. To do a massive double jump across the bridge to enter the castle, we next need to enter that stargate at the top right of the screen and the quickest way to do this is to enter the bow bomb battlefield. That's right, there's a trick you can do if you get a lot of speed in certain states where Mario is moving and pause the output at very specific frames.
You can actually keep that speed in the lobby, so let's go up here. from that fence and climb up this white structure look up, slide, grab the edge of the fence, pause, exit at the first square to grab and keep that speed towards the lobby and enter Bowser's first level in the level of Bowser that we are. We are going to do diving movements on the left side of the start to get a lot of speed very quickly. Our goal here is to reach the pipe at the end so we can fight the first Bowser and get our key to go down the stairs.
The quickest way to do this is to climb the pillar in the middle. This is a very new strategy. We can use this goomba to get a little extra mini boost. Maintain that speed a little better. Triple jump off these stairs at the end. Cue each geometry piece to reach the pipe and fight the first Bowser in this Bowser fight. There are 10 chances for Bowser to do a little dance here, save some time, so we manipulate Bowser into grabbing him by his tail and throwing him at the bomb and that's the first fight with Bowser done with Bowser drops the key downstairs after we talk to him of course right now Bowser is exploding dropping the key just like this bomb is exploding there is the key downstairs to get downstairs we actually need to pause the exit to be able to exit from this area leveled by Bowser.
We can't go through the stargate because we don't have enough stars yet, so we're going to pause the departure to get there. This allows us access to the lobby again and we can simply go down and use this newly acquired key on the stargate, but you might be wondering how you are going to avoid this stargate. We can't do the same pause and exit trick. that will take us up, it turns out similar to how the blj has no backward speed limit when mario is in the air, there is no forward speed limit either and if you press a in the first frame mario hits a wall with a kick in Wall.
In fact, you can keep increasing the speed higher and higher in the air, allowing Mario to go faster and faster to break the game. We carefully aimed these kicks at the wall until we reached this green area so we could kick the wall through the stargate and enter dire dire docks you might be wondering why dire docks I thought we were supposed to enter bowser's level. Turns out it's actually faster to enter dire docks because gaining speed in the air is very slow, only a couple of speed build up every second, so it's actually faster to enter dire docks and unlock Bowser's level normally in diet documents.
You may be noticing that we are doing some crazy camera angles to try to reduce lag as much as possible. very very slow area of ​​the game, even casual players notice how slow this part of the game is. Let's jump in front of the submarine here and collect the only star we'll get in this entire race now that We've collected the Star Dire Dire docks will move back and we have full entry to the Bowser and the sea level fire by entering with a double jump on Bowser in the fire seat. We're going to do more diving exercises on the left side of the start to get a lot of speed very quickly uh the goal of this level is of course to get into the Bowser mini upwarp fight, I love it so instead of going through the level normally, it is actually faster to raise these pillars on the wall. as you start from nowhere and then go through the bottom of Bowser's entrance to get into this fight and now for the second fight with Bowser, this navigator is the key to get up to the final area of ​​the game that we need.
Start with a big leap. and unfortunately we can't reach his tail in time, we have to wait for the platform to level out before we can grab his tail, so we have a little time to mess around and let's grab his tail in the first frame. possible and throwing him at a bomb for the second time in this run, this Bowser drops the key to the upstairs after exploding once again in a giant cloud of sparkles. Mario grabs it and there we go, access to the upper floor is unlocked similar to Bowser's first level. In fact, we have to pause the departure here so we can go back upstairs.
We can't just go back through that 30-star door because we only have one star. We have to return to the pause level and that allows us easy access to the upper floor. In this area above we are going to do the same wall kick trick that we did to simply kick the wall back and forth gaining speed in the air after passing through the ceiling of course, so here we are going to start with a long jump and continuous kicks on the wall back and forth, so it's a great moment for me to come in and say if you want to be able to replay these Super Mario 64 races or many other races for NES games, SNES games and others n64 games. games like mario kart 64. you can get your own replay device made by onosaurus, the tacitum 32 board that i'm using here today, and do it in your own home, just head over to store.task.bot to get your own replay device.
We even have some t-shirts these days so feel free to come over and take a look, meanwhile the wall of Mario kicking so fast right now you can see how fast this speed is increasing, he's really moving and now we have enough to get through the first of the star gates, start the wall with the ticking of the clock, go through the stairs to the star gate and go up the endless stairs to be able to enter the final fight with Bowser, that hit is .04.004 accuracy units, uh, that. We've got more there, but in the meantime in this Bowser level we're going to abuse some oversights in geometry to simply overlook large portions of it.
Look at this huge long jump into that space and a moving right side. triple jump to be able to go to the top of the level while kicking the small railing long jumping around the wind we are in the final fight with Bowser. I should mention that there is another notable change that Shindo has made. The shindo edition has see if you can hear it. It's an audio change in this fight. We need to grab Bowser and throw him three times. Goodbye Bowser three times to the bombs. Once we grab it a third time, the entire level will start to collapse and all of us.
What you have to do now is to launch it at the end and of course not fall easily, that was Super Mario 64 One Star Blj List in the Shindo edition and the time is approaching as soon as we dive into the star to finish this time of execution. this race was made by mk dasher dargas dylan stege teddy super devo001 kai man isaac a tyler caney fifth descent fifth dispense enough snark rsw and manama tabascoth atmapus and jongyeon and they have searched for me 59. and I am dwango ac I'm going to leave The dads speak for themselves one second.
I really want to thank 11059 for commenting on this run and Isaac A for submitting this run to Taskbot for review and the Taskbar Labs community itself, who I firmly believe are the hardest working community on the internet. If you like annotated passes like this, you should check out the SM 64 Task Competition reveal streams I made and uploaded to my YouTube channel at youtube.com 1059. And that's all the time we were allotted for this event , but do not worry. I'm sure we'll be able to come back and do something else once things become more normal. I'm looking forward to those days, if you want to join us, stop by discord.task.bot, it's a wonderful community with a lot of support, come on in and have fun, that's all we have for you today.
Thank you so much. This concludes the task block for

sgdq

2020

.

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