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Devlog-1 | RPG GAME OVERHAUL

Apr 16, 2024
So as you all know, I'm currently creating a semi sandbox survival RPG in Unity. In the last

devlog

I did some sort of preliminary work for the

game

and last week I completely reviewed the entire

game

, let's see what it did. So to improve the terrain, the first thing I did was add these beautiful new trees that look amazing. The link will be there in the asset store for all of this. I added some new grass and now I'm going to make a lake. As you can see in the background, the parts are great too. I was just doing them in the intro.
devlog 1 rpg game overhaul
They are incredible. 2000 years later, I added a bunch of stuff like Boulders grass and dandelions, which is cool, and I also added a lake and a sword, uh, the sword was originally going to have like a hand, a procedurally animated hand, but that didn't really work, damn, is this, oh, the second thing I did with the game was a day and night cycle, so I had always thought that this day and night cycle was a very daring task, but to be honest , it's pretty easy, basically what you need to do is rotate your Skybox and set a definite time in which the Sky Box tent should rotate. a little bit darker and voila, you have a day and night cycle, of course you have to stimulate the fog and all that, but it's great and pretty easy.
devlog 1 rpg game overhaul

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We have to interrupt this broadcast for a special message for everyone, if you haven't subscribed yet, please subscribe. because it helps me get out of shift and it literally takes 2 seconds I just see the button change from black to gray it's really cool and I'm trying to get to 100 subscribers by the end of April so please help me make this rain of peace implementation. It was pretty simple as all I needed to do was import a UN asset and just put a script in that will generate it whenever I want, that was it.
devlog 1 rpg game overhaul

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