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Bonelab's First Update is a Step in the Right Direction

Apr 05, 2024
Stranger, say goodbye to me forever. I think I've been pretty clear about my opinion, but I actually really liked Boat Night, but the launch was a small success for what I want from VR games and most of the problems I found were ones that I considered. There would be issues with the learning curve and the others were minor annoyances at worst, personally I didn't even have much of an opinion on the price, considering how seemingly arbitrary the pricing of games is these days. I mean, AAA games now cost about 70 and that's usually not even for special editions, but that's all to say that I think Bone Lab's

first

real

update

is a big

step

in the

right

direction

and bodes well. for the future.
bonelab s first update is a step in the right direction
I won't talk about patch 1 since my

first

video came out after it. that patch and I mentioned it there too patch one was actually just a patch with some fixes and tweaks, this

update

however has content, the main functionality of this update is related to the key cards in the development rooms, but I'll get to that in a minute and I just wanted to talk about some of the other tweaks and additions real quick. I can wait? Okay, can I run this? That would be incredible. Oh I can, first of all, the rifles have been adjusted.
bonelab s first update is a step in the right direction

More Interesting Facts About,

bonelab s first update is a step in the right direction...

I already liked what they did. for this game, but now they feel even better, they're smoother, they're easier to aim, and they don't seem to get stuck as much as before. Also, the guns now feel

right

, that was my main complaint about the guns in my last video, but now they actually feel a lot smoother and aiming feels more precise and in line with where my hand is pointing, too They adjusted how the grip works with the index controllers. Previously I could only pick up objects using the grip pad and the trigger which is different to how it was in Boneworks now they have adjusted it to be almost exact to Boneworks as far as I know, this means if I let go of the grip on a rifle I can go back to grab it without any accidental shock if I'm heavy, can I lift this?
bonelab s first update is a step in the right direction
It would be really cool, no no, you can't zero out of 10 the worst games of all time when it comes to technical adjustments, they're not big changes and there aren't many, but this couple of revisions the grip and weapon systems are exactly what this game needed, the game is still not without its flaws, although like this one, which I'm not ashamed to admit, scared me quite a bit, I guess that's enough, what, what, what, oh my god. that's not supposed to be happening, my tracking died and that scared the shit out of me. This update also includes some new items.
bonelab s first update is a step in the right direction
Collectibles and level changes. There's a new rifle, the M1 grand, and a collectible orb for the mk18 saber Lake variant. There are also collectible orbs for multiple melee weapons that were previously unattainable and the new development rooms have many new accessories to unlock the new rifle, it's what I expected, nothing special but it makes that iconic sound when the clip is bent and the bandit at the front. makes it quite versatile unlike all the other magazine fed non-shotgun weapons. Attaching the clip to this gun is a little more complicated and difficult to do quickly without practice.
Brent Bridge 04 received an overhaul and the update added in the enemy spawns a The helicopter that you need to avoid and some additional climbing objects that the enemy spawns work well with the map layout as if they were always meant to be there and there is something in a helicopter that shoots a wave of bullets at you as you jump over a space. the level isn't spread out in any way, but it feels more dynamic and interesting now weird oh, there they are. I think this would be the perfect place to put an omni

direction

al projector and sure enough, there they are, yeah, let's miss every shot, that's really it. all i have about the bonus features its time to talk about the main event each level that has a keycard now has a fully functional keycard door one per keycard some levels have one door some two some nuts explained that these gates are some sort of Development Gates that the Fantasyland developers created to hide from Monagon.
I'm not really sure about the full story of what's happening. For one thing, I'm sure the whole story isn't being told, and for two, I haven't found all the doors. rooms still waiting, I can't remember if this is a key card or if there was a ball here, well obviously there was a ball here and I already have it because there is no key card, oh, key card, yes, but it What we have discovered so far expands the lore so much that it provides a new appreciation for what is happening in this universe. There is confirmation that Saber Lake has been locked in containment and that Monagon has had real run-ins with the others we already know about the dog of duck season. the cat and the monkey, but it seems there is more.
I'm excited and terrified for what will happen in future expansions and games. Within these rooms are many clipboards with stories detailing the fantasy land that the developers struggle to maintain their experiments with. The mysterious secret Monagon plates again. I'm not sure what's going on with all that, but I'm sure that within the next few weeks someone will have rebuilt it and there are finally a lot of collectible orbs hidden in the rooms. at least two per room and they are usually pretty well hidden under objects behind objects. Finding the rooms themselves is also quite difficult on its own.
Some are very well hidden. It took me a long time to find the hidden room on the way down, so I've contacted my good internet friend and he tells me that the door to the room is up there, which means it will actually be a real scavenger hunt to find. all these rooms. I really hope this update can start to calm the concern that there isn't much to these games Beyond a tech demo, there's a lot of setup for a larger Universe here and it looks more like the next big project, whether it's an expansion for a bone lab or another game, which will usually be really story-based.
I'm very happy with what was achieved with this patch and I'm getting more and more excited for what's to come and that's all I have for you today. If you've made it this far, thanks for watching if you haven't seen my previous bone. Lab video I recommend you watch it and if you have it, thank you again, I want you to have a fantastic day and I hope to see you again in the next video. Bye, can I cut both in one fell swoop? No I can not. He even cuts one of them with a single blow.

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