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The Mumbo Jumbo Way! | Imp And Skizz Podcast (Ep57)

May 02, 2024
I would have instantly said no, that's stupid, but you wouldn't do it, but you did it and it's amazing, so I would do it. I've been like, damn, like it was like that, it was a little frustrating because I don't like the fact that he did it. I probably would have thrown it out too quickly and it's a really good idea, there's probably a lot of ideas in my book that I throw out, I mean, but I think sometimes total commitment to a stupid idea comes out with some of the best videos. I wholeheartedly believed that that's a t-shirt, yeah, because it's like you're half-committing to a stupid idea. it's bad, no, it's all garbage, whereas if you fully commit to a stupid idea, then it ends up being good like my tank and even like some other YouTube shorts that I like, YouTube short ideas that I come up with They're like The Stupidest Ideas in the World, but I'll commit to them wholeheartedly and then they'll be over.
the mumbo jumbo way imp and skizz podcast ep57
People intend to enjoy them for whatever reason. What is your favorite short that you have made? Which one is your favorite so far? So I recently made one. I think I posted it maybe yesterday and the point is that it's a big part of me. A lot of my shorts exploit other people's YouTube shorts, which is a genre I seem to have gotten into, but I like short beginnings. Outside, the footage slides like someone has moved on to the next short and I place a block of obsidian and then I use a piston to push the short down and say, hey, where are you going?
the mumbo jumbo way imp and skizz podcast ep57

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the mumbo jumbo way imp and skizz podcast ep57...

I'm not going anywhere, I just think it's a super stupid and super fun idea and then and then I start thinking, okay, well, what were you about to see? So I get on a flying machine and scroll through their feed of other live YouTube shorts that aren't really live and are kind of awkward to watch and I skip through them and that's awesome, that's awesome, that's really stupid , it's a super stupid idea, it's so stupid, but I think since I completely understand it. committed to it and I like that the editing is pretty good and everything flows pretty well, it ends up being fun, it ends up being fun, okay, I have to see that sounds amazing, it's remarkable how critical the editing is.
the mumbo jumbo way imp and skizz podcast ep57
It's amazing how it's not just the last step of the process, it's maybe the most important step of the entire process, yeah, how much do you put into um not just in the editing, but also when you're designing an episode, let's say of hermitcraft, so Generally you just like to have a couple of ideas and start recording or you like to display the title thumbnail like first and then move towards that, like what order do you go in because I've heard the creators say that they go both ways as they will describe in a piece of paper what they want to do in the episode and then they'll create the title thumbnail based on what happened or in the opposite order like basically watch it first and then build it so I'm.
the mumbo jumbo way imp and skizz podcast ep57
I have two processes, so something like the giant work tank that I liked, it was just a miniature like that in terms of when it came up, when I came up with that idea, I thought it was going to be the most epic looking. miniature in the world is just a giant tank, it's going to look really impressive and I imagined that, uh, and then it was also a fun project to work on, so I went down that path which is incredibly important to me with Hermitcraft. I think it's a bit. It's a little less miniature-oriented.
I don't usually think about the thumbnail unless I really think it might be a problem like, for example, there was a big question mark in my head about how I was going to thumbnail my coverage. Doc's perimeter because in theory it should look like normal Minecraft terrain, how do I display it as a thumbnail? It only comes to mind if I think it's going to be a problem, otherwise the thumbnail and things are nice. actually after the fact um and it helps a lot in my builds. I don't know if this is kind of a chicken and egg situation.
I don't know if I've subconsciously built in a way that is clear for the thumbnails because that's beneficial for YouTube or if the thumbnails come out of my building style. I have no idea, but they tend to come quite naturally and in terms of structuring a hermits episode again, I'll usually have some ideas of what I'd like. achieve a clever build and then I expect interactions, so the way I will tend to structure a hermit episode is to keep it flowing again, since the important thing for me is the flow and the feeling of a rhythm in an episode and I want to start things off maybe at a quick pace and get a little bit further into a build and then hopefully break things up with a bit of interaction, a bit of fun with someone else and then keep building a bit more maybe. have a silly solo moment, something I'm doing on my own, that's maybe a little sillier outside of the project, maybe have a few more interactions and then wrap up the project, which would be the hermit episode of my dreams, that It doesn't mean That happens every time and I almost don't want that to happen every time because that means I would almost have to write the script and make things work, but if it fits organically like that, then I'm very happy. and I feel like it's a solid episode, um and then when it comes to editing again, I'm just looking for the flow, making sure that the things that I'm doing on my own are nice and fast and have all the beats. that I want to achieve and then any interaction I have with other people I give enough.
I mean, it's tricky because YouTube editing is a little weird because we're so good at cutting out dead spaces and cropping almost like air spaces, but sometimes an interaction becomes a thousand times more fun by letting things breathe, yeah, and making sure that I really allow myself to get out of that super fast YouTube cut mentality and allow the interactions to breathe and allow fun bits of context to settle into the interaction, um. So they take on a slightly different mindset and that's something that I think over the past year I've been working pretty hard to preserve because in previous years I've seen it almost as a waveform. level is like, oh, there's a space there, like I cut it out, that's dead space when actually that could be the point of the jokes absolutely for everyone to respond, yeah, dude, yeah, that's art, that's Art right there and there's a guy. of a strange phrase used in music, you know, because in Baltimore you know we're drummers, we've been involved, we've used it for a long time and in some of the most complicated music, one of the phrases you say is you listen. to the notes that they're not playing and there's a running joke like I can do that at home, but when you hear what they're not playing it's very, it's deliberately uh, it's a deliberate deficiency in the music that it's adding to the art in general and it takes a high level of understanding to do it as well as to feel it and what makes this world interesting is that it doesn't take a high level of understanding to understand it in our world with editing. and things that you just know you liked, you may not know why you just know you liked it and those spaces are big, they can be deliberate, but it has to be that way, you're painting, you're painting the whole. time, I think a good way to tell if a video is well edited is if it's a 20 minute video and you put it on and the next thing you know it's over and you're like, wait, yeah, the 20 minutes went by super fast, like this it's like I know that person captured the flow that mom was talking about absolutely yes, yes, absolutely it's everything Rhythm is everything it's everything Rhythm is everything Beats is everything you know, sometimes you have to look at these things almost as a musical thing as good as The verse could be if the whole song was just one verse, it's a bad song, yeah, it needs the verse, it needs the chorus, it needs whatever the break is called, I always forget the name.
I mean, I'm not musical at all, but the bridge is the bridge yeah yeah and it's I mean you're right and it's because it's a it's a journey everything is supposed to be a journey and a journey is not a straight line you know a what I mean a trip is literally a the trip even includes stops, complete stops, you know, and yeah, yeah, and that's what it is, this is interesting, okay, okay, I have a question, uh, this is something so it's kind of a joke for when I stream or when I make videos. I always talk about what Minecraft doesn't have and what I want it to have.
I have a 10 mile long list of all the things I want added to Minecraft. One of them is Enchanted Ships. You can go. over lava with them or you can go around the terrain for a few blocks or whatever, it would literally be an enchantment called four wheels where you know you're on the ice in the water and you appear on the ice in the back. water things like that, what does Minecraft not have? And you? When are they going to get this? It could be a mob, it could be, it could be a block, I mean, I would say it's definitely, um, it's known as moving tile entities which, to explain, are moving chests, moving furnaces that have been in Bedrock for a long time. , it really doesn't make sense why it's not in the game, it's entirely possible that Nembom, who now works at Mojang, made the mat mod that does it. incredibly successful, I think it should be in the game, there's no real reason why it shouldn't and that would make so many things possible that are currently not possible in the standard version of Minecraft um and It would give it parity with Bedrock Edition, which It's something that Mojang is definitely looking to do and I think it's a step in the right direction, other than that, I mean, it's like my main, yeah, I thought for sure you'd say. bluestone, I mean, I had like a thing going where I just invented a feature again.
This is a good example of coming up with a stupid idea and then committing to it wholeheartedly as if something occurred to me. with a Redstone feature and on April Fool's Day I would make a video that was surprisingly convincing that it existed in the game. I think I went too far when I said that entities like chickens could transmit Redstone signals. I think people saw through that, but otherwise the blue stone still to this day gets people um and also Ender Hoppers. I made a video where I had items running towards a chest and then exiting to another location and yes, there are still people. try it regularly and it doesn't work, it doesn't work, you get hate comments.
I have tried it. This is incredible. I don't know if you know who Danny González is. Danny González is a yes, yes. Of course, he's known for fooling his audience and he's very good at it and this reminds me of that because he did it, he's the guy that did the thing that made the world believe that he just set a world record, yeah, he. he was a sprinter, he had a guy next to him who actually controlled the keyboard and the mouse, he was so good, so good, fooled into the audience. God sees now that now I want to play in it, I like it a lot, that's good, he would be good.
Sure, yeah, he should do another one of those. I should think of something that does that because I haven't. I think the last one was the Redstone chicken. I was going to say: have you hit one every year? what have you been doing no you have no taste I think it's been a show yes I think it's been a long time I think I think the Bluestone video might be moving along like it's nine years old you've made a very deep reference wow that's it incredible. I keep waiting for him to put it in the game for real, that's all you know, keep thinking about it, do you play any games for fun?
And what a strange question it is, but I literally realize it. As soon as people enter this field, there is a kind of environment that surrounds me. I used to love I love games I love games but it has to be business-oriented for some reason I don't know why it's probably because it doesn't I have time but did you do something? Any other games? Video games or any other type of games for fun, yeah, so I mean it's funny because like I said at the beginning, I wouldn't necessarily have called myself a gamer before I started making Minecraft videos for wanting to create perspective videos instead of enjoying of Minecraft and then make. videos although I fell in love with the game and that's what kept it going for all that time, obviously, I wouldn't have been able to continue without that, um, for games like for video games, for me, even though it's games like skateboarding.
I still love the skate franchise, so Skate 3 is still a lot of fun for me and then I'll be playing board games with my friends quite a bit, so I'll be playing that kind of stuff. I occasionally play Civ which just eats up so much time it's almost one of those games where you sit through a sieve round and then the sun comes up and you don't know what happened, it's these UK games, what are they? these games? Civilization, so it's like Civilization is, oh God, how do I explain that you should play it? It's a fun game, it's like building a world.
I do not know how to describe it. You start as a tribe and then the point is you. If you're trying to get closer, you start as a tribe, often playing with friends, often in the same room, that's what makes it more fun, and then you'll have yourselves and then any NPCs that can. Choose to be friends with your friends or fight againstthem however you want, but you're basically building your little empire to then create a civilization and I can't even remember what the end goal is. I don't really know if it's been a while since I played it towards the end um that sounds like Old School uh um uh Warcraft right, that sounds like an old school Warcraft where you start, you would literally start with a single mine, a builder or miner and then You have to create your huts at the same time you do this.
You have someone else on the same earth doing the same thing and the premise is to build something so big that you can attack them, but yeah, that's it. yeah yeah, that's the same as yeah and then skate skate is just skate is a super interesting game because it came out I don't know when uh Escape 3 is the one that I probably played the most just because it's the most modern of the franchise. but Skate One came out and the goal was that it was a skate game really designed by skaters, so obviously you had the Tony Hawks and all that, which are amazing games, but they were based on button combinations, while skateboarding.
In the games you basically had to move the right stick on your controller like you would on a skateboard. To do like a kickflip you had to go down and then move slightly up to the right, which is what you have to do with your foot on a skateboard and then that will make you do the kickflip, so it's very satisfying to play that game and you like stringing together a bunch of tricks because it feels like you're really, it's cool to live like a childhood dream of being a pro skater and there was like a built-in video editor so you could do your own skate editing so naturally. which was huge for me as a kid, um, yeah, and I'm still very nostalgic about it.
I want to see that these are games. I want to look into it now, I really do, I really do because I want to get back to enjoying games again. So I'll tell you what. There has been a common theme that has been a part of all of this and that is it. everything we've been talking about has some kind of connection to the edit, there's some kind of connection to this other side of Mumbo, that really warrants a deep dive, which I'm really excited about and it's the reason everyone's going to be excited this when we talk about the cameras we want to talk about the art of this um let's finish this and then if you have time we would love for you to stay and I want to talk yeah because you have some good things behind you we haven't even talked of what's behind him on that other side of what he does, yeah, yeah, yeah, we'd love to get into um, you know, your time with film and directing. and photography and you have other hobbies, I'm sure you'd love to talk too, so yeah, I feel like I'm happy you have the time, let's split this up and make everyone wait another week to find out more about Mumbo's Ali side.
I love it. Oh, it's a pleasure. Thank you all very much for this episode. It is fun. This is my first appearance on a

podcast

. Wow, we absolutely are. It's an honor to have you here, so thank you. Wow, okay, don't do it anymore, don't do it, just do it, but does that mean I'm not invited to the second part? Stay here for part two? That's fine, thank you. Thank you very much, we'll take a short break and for everyone else, tune in next week. You will receive the rest of this. See you in a moment.
See you later.

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