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I Spent 352hrs Playing Aim Trainers..

Apr 23, 2024
If you wanted to get really good at basketball, you'd probably not just play full games over and over again, you'd probably also practice, like shooting hoops from different angles and different distances, and if you wanted to get better at, say, tennis, you wouldn't just play tennis. , you would also invest some time in practicing other really important things, like improving your services in esports and, more specifically, competitive FPS is not that different. I mean, I'm sure it's not that physically demanding, but it still is. You have that really critical element of having to hit your shots and just like in basketball, soccer, tennis, any other competitive sport, sometimes those shots are very difficult to hit, so that's where they come in. aim

trainers

in games like Kovacs and aimlab, which give you isolated shooting practice where you can shoot at the hoop from different angles and different distances in recent years.
i spent 352hrs playing aim trainers
Aim

trainers

have become incredibly popular. Now they even sponsor massive streamers and collaborate with big companies, but do they really work? Know? Do aim trainers really improve your aim? As they say, do you know if you should use them as a warm-up? Should you really focus on improving them and really climbing the leaderboards or maybe you shouldn't use them at all? Now, a very quick introduction to aiming training for those of you who don't know what we're talking about here, you basically pick whatever type of aiming scenario you want to work on, whether it's quick timing or tracking or close versus far targets and then just You practice it and work to be as fast, precise and efficient as possible. as possible and progressively surpassing your high score in Kovacs, there really is a scenario for everything and some of them are very difficult.
i spent 352hrs playing aim trainers

More Interesting Facts About,

i spent 352hrs playing aim trainers...

This is also a very good time to play with some of your settings. You know, different mouse sensitivities, different fields of view, even different monitor distances. From your point of view, these are settings that would be very difficult to adjust when you are

playing

a game and concentrating on everything else with aim trainers, although it is like an objective reference point, since you get a score at the end of each race, so finding which mouse you aim best with or which mouse pad you aim best with is pretty easy to do. I would even go so far as to say that aim training is a bit addictive.
i spent 352hrs playing aim trainers
You know the personal challenge of beating your own high scores by trying to perfect. your aim and being as skilled as humanly possible and knowing that carries over to the moment you start a game is great, but is that really the case? I mean, if your scores are improving and your aim trainers, that necessarily means that you will have better aim when it comes to real first person shooter games, well, here's the thing, even if you became known, the 0.1 top percent are absolutely crazy about aim trainers, you still wouldn't be training some of the most important elements when it comes to good aim in a real game.
i spent 352hrs playing aim trainers
In the game, those things are movement, since the aim trainers don't really require you to move much and the second is prediction, since you're not learning things like enemy strafing patterns, for example, the aim trainers They basically just teach you how to control the mouse how to do micro. it better adjusts how to focus better on the goals and to some extent they also sharpen your reactions and don't get me wrong. Crowd control is very important, but that alone is not what makes for really good marksmanship, learning how to strafe properly and perfecting that synergy. between your motion inputs and your mouse, that's something no aiming trainer can really teach you.
Yes, it is very important how clean your aim looks and how many shots you make, but prediction is probably the most underrated aspect of really good aim. Honestly, this is never really talked about, it's about things like learning the enemy's strafing patterns, drop speed if they're running into cover, for example. I would also put crosshair placement in this category which as we know is very important, these are things that can only be improved by simply

playing

more and more, think about it for a second if you know which direction the target is most likely to move in.
Then aiming becomes a lot easier, honestly this is probably at least half of what makes it really good. Aiming is also one of the reasons why if you've ever played an aiming trainer, you'll naturally get better at a specific scenario as you learn the patterns, movement speed, and things like that, mouse control may not even It gets better, but after you've played it a few times, your prediction is getting better and you're learning what the target will do next. You no longer have to rely on your raw reaction ability. This is also why you will see players who have incredible tracking and aiming. location without even touching an aim trainer.
I mean, I'm sure their mouse control is pretty good, but because they've

spent

thousands and thousands of hours playing that individual game, they've seen it all, and their prediction is incredibly good, they know what the opponent is. They most likely do the following, they know where to place their crosshairs, and they have that calmness and confidence that can only be developed over thousands and thousands of hours of gaming. This is something that unfortunately an aim trainer can never teach you and that's not even considering the other things that aim trainers don't teach you but are super critical to winning 1v1, these include recoil control, dispersion from damage, falling, they also don't teach you positioning or map knowledge, or things like character abilities, cooldown management, the list.
It goes on and on, there are so many things you miss when training and improving when you are just doing isolated aim training. However, I still think that aim trainers are incredibly useful, first of all, for those who have a fairly low range and could probably be working on mouse control. I don't think there is anything better than a marksmanship trainer to do it. You will be able to find a sensitivity that best suits you. You will be able to smooth out all that jitters and work to be more efficient and precise and potentially also develop faster reactions since you are always in this mode of waiting for the target to move.
Ironically, it is this group of people who would benefit the most from using a marksmanship trainer and really developing themselves. that mouse control might take them up a couple levels, but it's also the group of people who don't really care about games enough to download a name trainer to begin with, but yeah, if you're pretty low rank and you really want to improve. Aim training can be a really good tool. I think it's also very good for those who play, you know, pretty intermittently, so for those who take a few days off and then play a few days in a row, aim training can give you a kind of accelerated warm-up that you just don't would get from playing the game itself, especially if you primarily play battle royale titles where you might only have a handful of firefights every few minutes.
Compare that to an aim trainer where you can simulate hundreds of Targets in the same amount of time, however, if you're already playing at a pretty decent skill level and play almost every day, honestly, aim training is probably a waste of time. I would say that if you can score the most popular Kovac scenarios in the top five or ten percent chasing anything higher than that really isn't productive when it comes to ranking up in any game you play. The top five percent sounds pretty high, but again I would consider that to be the point where you're not really getting any extra benefit and translate that into real games, so even if you can make it to the top 15, that's not bad at all and that is the point I'm at now after 300 hours on Kovacs, I have a lot of scores in that kind of top one percent range and the continuous drag I'm getting for real games feels less and less and in this moment feels like basically next to nothing, it's nice to boot up from time to time, you know, mix some music and hit some targets, especially if I have a new mouse or mouse pad to try out, but beyond that I don't expect any benefits of the.
I clearly remember that when I started playing aim trainers a few years ago, it literally felt like a cheat code. Before aim training became popular and back then I definitely felt a very pronounced improvement in my aiming ability and how my reflexes felt. Then I descended into this kind of borderline obsession phase aim training where I was trying to beat a new high score every day. and I do a minimum of 30 minutes warm up before playing any real game, that's something I just don't recommend. I will also mention that to warm up before some games it is much better to play a deathmatch or warm up.
Preparation scenarios for that specific game. OverWatch 2, for example, usually has a handful of specific custom maps in rotation if you want to practice more specifically and this is also probably the best type of aim training you could do since you're also training. your movement and prediction, the very popular Widow headshot server for example, there's basically no better warm up in training if that's the character you're playing and you want to get in more headshots, play a few rounds of this and then jump into a real game. Pretty crazy how dialed in and automatic your aim is feels the same for Valorant and CS who have their very popular Deathmatch servers in my opinion these are jumps and limits beyond what any aim trainer can teach you as I mentioned although the Aim training can be beneficial for those who don't play every day or those who don't play at high range, so for those people here are some tips: The first thing is, of course, spend some time setting up the settings and use the actual field of view and sensitivity you play with. in the game and also to play with a visual theme that works for you.
I would also recommend a more neutral target color instead of a bright yellow or red target that is usually set by default. I feel like this is more representative of what you'll actually see in the game and should keep your eyes a little fresher and another important tip is to play the scenarios you're really bad at. I mean, this is the goal of training in the first place for In any sport, find what your weaknesses are and then work on them personally. I've found really difficult scenarios, the ones that lean me toward the ones that give me the fastest progress and improvements with very fast moving, smaller goals for me.
The accuracy in these scenarios can be less than 50, which is honestly pretty bad, but because they're so challenging, they really strain 100s of your attention and concentration, so if you spend like an hour playing tile frenzy or some slow tracking scenarios, you're just wasting your time. I know they're cool, like the Flex scenarios, it's cool to get a really high score, but they carry over and in some ways the translation to actual games here is very small for anyone more than a beginner. Going back to our basketball analogy at the beginning. It would be like standing right in front of the basketball hoop on a stepladder, so here are some settings on Kovacs that I would recommend and the ones I've seen the most improvement from the top row here would be quite comfortable for most people of different ages .
The skill levels with the bottom row are a little more humble, but yeah, the very basic popular scenarios here should generally make your aim pretty well rounded and also sharpen those reflexes a bit, so the aim trainers really work. You know, I've talked a lot. of people about aim training some people think they don't work at all they're a bit useless other people think they're the ticket to becoming a human Aimbot as always the truth is somewhere in the middle I think a lot of people will do it I see some improvements early and fast from the first start and aim training and working on those weaknesses, but I also understand that the transfer is quite limiting because you are not working on all aspects of your aim and that after a certain level of skill you are simply better that you play the game you want to improve at, yes, that's it.
I hope you found this useful orinteresting, as always. Thank you very much for watching and I'll see you in the next one.

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