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The Skyrim Mysteries Iceberg (Part 1)

Mar 07, 2024
Hey, how are you guys doing? It's Nate here and for the last half decade on this channel we've been investigating more Skyrim

mysteries

than there are tigers left in the real world. We leaked thousands of the most fascinating unexplained phenomena from the Elder Scrolls universe. From the disappearance of the Dwemer to the mysterious symbols found in High Hrothgar, a few months ago we built an encyclopedia of strange items in search of new ideas. I set out to create a giant list of all the

mysteries

that have appeared on this channel before. and as I did so I realized that this fit perfectly with an

iceberg

video.
the skyrim mysteries iceberg part 1
Icebergs for those of you who have been living off the grid are the video format where a list of related items is broken down into multiple levels starting with the most familiar items at the top surface levels and gradually descending to pieces of information. getting darker and stranger as the themes go beneath the surface, so for the last hundred days I've been putting together a Skyrim Mysteries Iceberg where we break down every mystery this channel has covered and dozens we haven't had in mind. a digestible format by levels. I was originally hoping to be able to accomplish this in a single massive video that would last a couple of hours, but I've since realized that a video like that would be good for you.
the skyrim mysteries iceberg part 1

More Interesting Facts About,

the skyrim mysteries iceberg part 1...

I know it's several hours long and might actually be too difficult for my PC and editing software, so today I'm simply presenting to you beautiful people the first

part

of what will likely be an

iceberg

of Skyrim mysteries from three

part

s into which our great glacier has broken. five separate levels and today we'll be breaking down the first two, so without further ado, let's go further and delve into this most mysterious of franchises, starting at level one with perhaps the most famous Elder Scrolls mystery of all: what happened to the Dwemer . The Dwemer were, of course, a mysterious race of elves who colonized northern Tamriel thousands of years ago.
the skyrim mysteries iceberg part 1
They were known for their incredible technological sophistication, something that far eclipsed any other society of their time or even today. In Skyrim they built huge cities and underground structures which earned them the nickname deep elves, unfortunately, approximately 4000 years before the events of Elder Scrolls 5, the entire deep folk civilization, each member of their species simply disappeared at once, leaving nothing more than its ruins and automated mechanisms, well, almost all of them. of them disappeared at the same time in the Elder Scrolls 3 Morrowind, we can meet a character called Jagram Bagarne. He claims to be the last surviving Dwemer in all of Tamriel.
the skyrim mysteries iceberg part 1
Jagram believes that the reason he was saved is that at the time of his people's death. he disappearance was searching in a foreign realm of oblivion and when he returned he simply found that all of his people were gone like someone returning to a house party only to find it empty. Unfortunately, Mr. Bagarn isn't really sure what happened, nor does he suggest that the disappearance probably has something to do with the Dwemer's obsession with technology, perhaps they simply pushed the boundaries of reality too far or perhaps they experimented with something they shouldn't have done and offended the gods in some way, though ultimately, he doesn't really know. and as a result, next on our list of bugs in jars also doesn't refer to the fact that in various seemingly unrelated locations spread across Skyrim, the player can find miscellaneous items called bugs in jars, there are about five of these things in total and each jar contains a different bug the one in the alchemist's hut contains a moth the one in dushkin you all contain a b you get the idea at first glance these jars don't really have an obvious purpose, they aren't connected to any quest and they can do it.
They don't really sell for anything, however if you look closely you will notice that on the lids of each jar there are a different series of symbols, as you can imagine this sent the community into a frenzy almost as soon as Skyrim was released and for several Years later, YouTube and Reddit were filled with theories about what these symbols could mean and what these jars could be connected to. Could it be some kind of grand conspiracy theory? Some players even suggested that they were connected to the Dwemer's disappearance. Personally I have to do it. I admit that even I was super absorbed and immersed in this.
I spent hours trying to figure them out myself and ultimately got nowhere for many years. It was one of Skyrim's most fascinating mysteries. Unfortunately, it was not until 2018 that we finally managed to close the matter. this matter and you will be disappointed, youtuber and god king of australia camelworks reached out to bethesda level designer ryan jenkins on twitter and asked him for information on this matter after the community found so little progress, ryan responded explaining that everything This phenomenon apparently doesn't make sense when Skyrim was still in development, some of the artists wanted to put these bugs, jars and symbols in the game and had some plan for a story with them, but the level and quest designers on the team that would be responsible to implement them. said story felt it was a half-baked idea that would require too much work and take them off schedule, so they didn't go ahead with it, however, the artists left the bugs in jars in the game, how anticlimactic at number 3, the ebony.
The warrior is a mysterious ebony-clad character who will appear randomly and track down the player sometime after we have reached level 80 and offer us a duel. Now, the number of things that make the ebon warrior suspicious is simply too large to list in this. video, this guy has pants on his forehead, weird for one, he's huge, like he's about 25 percent bigger than the normal maximum height for a humanoid npc. um, he can also scream at you when you start dueling him, for some reason it's always been thought that dragon screams have been reserved for dragonborns and greybeards, but apparently he can do them too, oh yeah, Did I mention he's also possibly the most challenging boss in the entire game despite being a random encounter unrelated to other missions and when you finally defeat him he's not even a Nord, he's a Redguard, what's going on here, well , we don't know, hence the inclusion of the ebony warriors in this video, in fact, a few months ago I uploaded a full 40, maybe even 50 minute, in-depth dive into this character. and I encourage you to watch the whole thing if you're interested in all the theories and all that, but ultimately my conclusion is that it's unknowable, it seems to have some daedric connections and stuff that I go into but, frankly, only Todd Howard knows the truth and todd howard does not speak for the number four, the city of winterhold is largely an insignificant rural backwater with a small population that is only known for the prestigious magical college it houses, however, it was not always like this.
Winterhold was once a huge, bustling city with a huge population and a huge center of economic activity, but in the year 122 of the Fourth Era, approximately 80 years before the events of Skyrim, a strange event known as the Great Collapse occurred. in the city and it changed everything in the course of just a couple. Within days a series of devastating storms and tsunamis hit the city causing most of it to break apart and simply sink into the sea, a disaster from which Winterhold never recovered, curiously, although as you can see, the university of some way he was saved from this horrible calamity. and remained completely intact because of this, many of the city's surviving residents are deeply suspicious of the university and believe that the mages must have had something to do with the calamity that befell them, although the scholars themselves fervently deny this accusation and insist that that everything is something like that.
It's kind of a coincidence or something. However, Winterhold is a strange place for several other reasons and we'll talk more about that later in the video. The town of Rorickstead is a small hamlet located just west of Whiterun. At first glance it appears to be just as normal as any other place in

skyrim

, it has a small population of some adorable subsistence farmers, some children, some cows, some goats, you get the idea, but underneath this façade of normality there seems to be something sinister happening in Rorickstead, you see, while the leader of the In the town, a man called Rorick appears to be quite normal.
He claims to have found the settlement a few years ago after surviving the great war. If you sneak into his house and look behind some hidden shelves, you'll discover a copy of the Spirit of book. the daedra along with a couple of full soul gems, what is this doing here? The Spirit of the Daedra is a very, very dark book, in fact it appears to have been written by an evil daedra and is usually only found in the possession of daedra worshipers. Rorick certainly not. Additionally, dialogue with some of the local farmers will reveal that Rorickstead produces many more crops than it should.
Their crops are exceptionally abundant by Skyrim standards, further suggesting some divine, perhaps Daedric, intervention. Sixth after completing the quest Dragon Rise and Using a dragon cry at any named location, a messenger may appear and I gave the dragonborn a letter in quotes from a friend. The letter reads as follows: Dovakin, you caused a bit of a stir in the inserted location when you demonstrated the power of your thumb not everyone is eager for the return of the dragonborn i out of a desire to see you grow and develop your talents Skyrim needs a true hero in These days after reading this document, the location of a new word wall will be revealed on your map and in a variety of ways.
The objective will take you there, but what is not clear is who is this friend who wrote you said letter. Could she be a member of the Blades? It seems unlikely, since she never confesses to being the author and you can still receive these anonymous letters after meeting you. her, why wouldn't she just tell you the location of the word walls? Another potential candidate could be any of the many members of the Greybeards, although they all seem quite secretive about your powers until you show them that you're doing the right thing. Faith, so that's a little fishy too, nevermind, there's still speculation about this friend's identity 10 years later in countless threads on Reddit and even new YouTube videos are enough to say it's a big question next, Aren't the Elder Scrolls the most extensive? franchise, but more specifically, what are the Elder Scrolls elements that we encounter and engage with in the game during Skyrim's main questline?
Parthernax will send us to retrieve one from a Dwemer ruin. Evidently the dwarves were trying to develop a machine capable of reading these. pieces of literature, but it is not clear how successful they were and perhaps that had something to do with their disappearance, it is not obvious that we use this recovered scroll to very briefly visit the past, while the summit of Hype Rothgar, although Parthernax does not explains at all how this scroll was necessary to go back in time or the mechanisms from which this is possible, it simply says that you need one to do it and that's it, later in the Dawnguard dlc, Vampire Lord Harkin requires an Elder Scroll completely new to fulfill his prophecy, in quotes, erase. the sun and it's up to the player whether or not you get that for him, though again, Harkin doesn't go into detail about how this is necessary or why clearly the scrolls are important, I mean, they gave the franchise its name and are critical pieces. . of some of the most important lines of search, although that importance is not detailed, perhaps the closest thing to an answer to this question that we can receive is from Uragro Bush, the librarian of the university of winterhold, who we can ask what It is an ancient scroll and His answer sums up the mystery.
It would take a month to explain to you how that same question doesn't even make sense at any point after escaping Helgen and before joining the Dark Brotherhood, a Dark Brotherhood assassin might appear as a random encounter clue. Knock down the player and attack you now because you are the dragon. Facing this challenge shouldn't be that difficult and the assassin is usually unprepared for the job after you've defeated him. Cut it off. You will discover a note in his inventory titled. Note from the Dark Brotherhood assassin and says the following quote according to instructions you must eliminate the dovikin by any means necessary the black sacrament has been performed someone wants this poor fool to die we have already received payment for the failure of the contract it is not an option signed by astrid So the obvious question this letter raises is who is this someone who dealt this blow to our character.
It is possible to receive this random encounter literally again at any point in the game before the playersjoin the dark brotherhood, so in theory, whoever this person was could. Having taken the hit right after you left Helgen or even before being the dragonborn makes you a person of interest, but literally no one, not even yourself, realizes this fact until the quest dragon takes over. get up and again you can get this note much sooner. So how could we have created such an enemy so early? Also, I must add that it's very funny that, despite authorizing a hit against you at the beginning of the game, Astrid herself will never make any mention of this during the dark brotherhood quest line, she just ignores it.
Step aside and pretend it didn't happen oh Astrid, how typical of you during the Dawnguard dlc story, no matter what faction you side with, you will eventually be sent to a mysterious plane of oblivion known as Soul Karen to rescue a woman . Named Balerica, the Karen soul itself is a depressing realm of existence where the souls of all the people who have been trapped are doomed to spend all eternity. In this depressing place we will have the opportunity to interact with countless spirits. who are sorry for their fate and beg us for help that we unfortunately cannot give them, however, the real mystery here revolves around the rulers of this realm, while most of the planes of oblivion are overseen by a Daedric god of of some kind, the wild dagon rules over the dead.
The Shia Gorath lands reign over the trembling isles, but in reality there is not a single Daedric god who watches over this place; Instead, dialogue with many individuals here suggests that the rulers of the Karen soul are a strange coalition of entities referred to as the ideal masters, according to one. Resident of Karen, a dragon named Dernavir, the Ideal Masters were once a group of human necromancers who somehow became so powerful that they were able to forge this new realm for themselves and then ascended beyond their mortal bodies to become the type of gods. From this place, the game does not present us with any opportunity to interact or communicate with any of the masters, although dernavir suggests that the closest thing to a physical form they have are these strange purple crystals that we can see on the top of the pillars in the entire kingdom, so the question remains as to who exactly these once-powerful necromancers were.
Will we ever get a glimpse of them in future Elder Scrolls games and what exactly are their own motivations and ambitions? Do they have relationships with other Daedric gods or other entities? For now, all we can do is speculate on number 10 at level 1 we have the question of what exactly happened to the falmer, so as you probably already know, the falmer are pale goblin-like creatures that inhabit many dwemer ruins and underground caves, they are extremely hostile and even blind depending on their hearing to manage their own navigation, however, they were not always like this, the word falmer actually translates to snow elf and snow elves were once a race majestic and even apparently quite beautiful of pit elves who inhabited northern tamriel before humans arrived at some point in the year.
The snow elf civilization of the Maretic Era was said to be scientifically advanced and possibly even more educated than modern human civilization. The change occurred at the beginning of the first era when tens of thousands of humans invaded Skyrim from the north from a now-lost continent known as In short, the snow elves were completely unable to cope with this new threat and retreated. They were forced to make a deal with the Dwemer who had their enormous underground fortresses capable of protecting them, apparently something was negotiated and the dwarves agreed to house large populations of These elves so they could seek protection.
It was after seeking this asylum with their cousins ​​that something fundamentally changed. in the character of Falmer. Some sources argue that the dwarves tricked the elves and had actually been planning to enslave them all along and force-feed them. variety of fungi and mushrooms that fundamentally altered their character as a species and turned them into these slave-like creatures that we see today however other authors and figures rebuke this accusation and say that the dwarves were actually acting in good faith and had nothing to do with it. However, with this transition, the profound people would eventually disappear in the year 700 of the first era, leaving Falmer alone to fend for himself.
Then in level 1 we have the curious case of Zarya's identity, so upon entering the city of Whiterun at any given time it is possible to find a small group of red guard warriors arguing with one of the white guards who He refuses to let them into the city anymore. Evidently these men are looking for a certain fugitive woman who they believe is in the area where this woman supposedly betrayed a big city. Hammerfell fell upon the thalmor and caused unprecedented atrocities to befall its people. It is up to them to bring her to justice and they need our help.
This will begin the search in my time of need and, in short, we will discover who this fugitive woman is. A Red Guard character named Sadia who lives and works at the Bannered Mare tavern in White Run. However, according to Saudia these accusations are completely unfounded and she is actually a victim of unjust persecution. She argues that she is actually an enemy of the thalmor and the men who are trying to locate her are actually working with them and are simply lying about her history out of sympathy for her. She claims to have done some spy work or something that upset the elves, but it's not exactly clear what she was doing against them regardless.
We are in quite a situation as it is not clear who we should believe. If you side with the original warriors, they'll have you trick Sadia into leaving the city with you and then capture her with the paralysis spell so they can supposedly bring her back. Hammerfell for a free and fair trial, if you side with Sadia she will simply have you defeat the captors in battle and ultimately make her life much easier, although the choice is ours and the answer will never be It is very clear, since the liar is a man in a tunic.
The khajiit npc that can very rarely appear as a random encounter when interacting with maek will say several strange quotes to the player before refusing to communicate further. Listen. Mike wishes for lots of snow in Skyrim. Enough snow. Mike doesn't want any more snow to fall. Because? worry where you're going mike thinks snowflakes are pretty

skyrim

was once the land of many butterflies now not so much mike is tired now go bother someone else now if none of that made sense to you well that's the point mike he just spits nonsense on whatever random thing every time you see him normally, we might assume that a character like this is just weird, you know, maybe the kitty took too much scum, but maek has actually appeared in every Elder Scrolls game since Morrowind and always meets the requirements.
Same role, weird random encounter who just spouts hilarious and completely untrue things. One of Mike's most iconic quotes, I believe, comes from Morrowind, where when he is asked about the dwarves, he says: There is no mystery. Maek knows that all the dwarves were here and Now they are not, they were very short people or maybe they were not, it all depends on your perspective. I'm sure they thought they were the right height in The Elder Scrolls Online. One of my favorite quotes of his is: "This maiq always travels forward." In this way, he is certain of his direction, thus giving the idea that he is a meta character, but for over 20 years players have wondered if perhaps maek could be something else, given his presence throughout over a thousand years of Elder Scrolls events I almost would have.
For some sort of godlike entity at this point, Mike might be a god, maybe not, while Maek has become something of a staple of the franchise. It's worth noting that his appearance has changed between games, sure he's always a Khajiit, but his fur and even his eye color vary depending. When we see him in Skyrim, his code is some sort of golden lion, while in that he is a gray kitten, this has led some to wonder if perhaps there have been several maiks throughout history that have served this purpose. in much of his dialogue. In the games, Maique has claimed to have some kind of father, but due to the nature of his speech, it is difficult to know if what he says is accurate.
I guess only Maike knows who he really is and Maek is a liar and finally our last level. One mystery on this list concerns the Black Reach dragon, so the Black Reach is, of course, a massive underground dwarven ruin located just below the pale fortress. The location appears to be the largest Dwemer structure of all and is home to huge cities, villages, scientific research laboratories, and military establishments. Sites throughout the whole thing, it really is ginormous, in the central city of Blackreach you can find an artificial sun hanging over it and if for some reason the dovikin chooses to simply crawl and scream in the direction of the sun, the following event will indeed unfold.
Shouting at the sun causes a bell to ring and a dragon appears and attacks the player. This beast is a fire dragon called Vultherial or Dark Overlord Fire, as its name is translated in the dragon language and it is not attached to any quests or dialogues within the game, it is simply a kind of easter egg that you can activate by yelling at it. that sun, but the question is how on earth a dovah like this found its way into a ruin like black reach that is underground, the only way to enter. The black reach we know about is through the use of an elevator in Solved Evil, which you know, I guess in theory a dragon could get in there, but it's not clear that dovahs have a tendency to be immortal, so it is very possible that vultherial has reached there.
Blackreach with the help of the dwemer when they were still alive maybe there was an agreement or something, but until we get more information, that's just a theory, a game that is copyrighted, so that works for level one, those mysteries that we have just discovered. explored represent what I would consider one of the most familiar and best discussed in the community now that we are transitioning to level 2, we are going to enter more intimate territory, you know, I think everyone has heard of the dwemer and maek . but the content of level 2 is somewhat less documented that only those of us who spend our time researching Skyrim history on the internet know about, so here we go, starting with level 2, we have the strange and curious case of sabile stentor, for what sabile stentor is the central assistant. from Skyrim's capital of solitude she's apparently had this job for a long time dialogue with her and other characters around the palace reveals that she's been the court mage for about a hundred years, which you know you'd think is a little suspicious , but I guess Nobody has come to that conclusion, but also his eyes are bright orange, which is not particularly normal.
Oh, and she tends to sleep most of the day and she is most active at night. She gives you the idea that she is a vampire. Now the mystery itself is not necessarily that. In fact, I mean there's nothing to debate, she's like she's definitely a vampire, it says so in the game files, but more like what the hell is she doing and why you know, she's really like a vampire who really worries about the fate of the imperial court of Soledad. and is it like doing this job in good faith or is there something a little more nefarious at play and I'll be honest the answer is inconclusive, for one thing she definitely seems to be keeping some secrets during the mission the wolf queen woke the player up.
We will be sent by Yarl Elisif of Solitude to investigate reports of necromancy in a cave near the city. When we arrive, long story short, we confirm those reports of necromancy and discover that there is a particularly strong and powerful undead entity known as the Wolf Queen that has been behind it. everything and who we have to defeat later, while Sabile Stentor doesn't really have any major role in this quest line, at the beginning she can be heard telling the yarl not to investigate that cave and insisting that everything is fine and that there is no no reason to send the dragon to check it out.
Listen, we will immediately send a legion to search the cave and secure the city. The people of Hafingar will always be safe under my rule. Your eminence. My vision hasn't suggested anything in the area. dragon bridge is under imperial control this is probably superstitious nonsense perhaps a more moderate reaction is required oh yes of course you were right falk tell captain aldis i said to assign some extra soldiers to dragon bridge but more beyond this single and very fast line of dialogue sabile stentor no longer participatesIn this quest, she doesn't hinder our investigation or anything like that and after we've defeated the villain we don't find anything that connects them to Sabile, so it's hard to implicate her in all of this and her opposition may have been genuinely in good faith, perhaps.
Maybe she really didn't believe there were undead things going on near Soledad, who knows better, definitely not me, hence the reason we included this mystery in today's list. Next we have the Sky Forge so Sky Forge is this ancient bird-shaped stone structure that has supposedly existed since long before the modern human settlement of Whiterun. Legend has it that when Ysgramor and his famous 500 companions came to conquer Skyrim from the snow elves, Sky Forge was already there and they were as confused as humans are today, but not only were they confused but they were also intrigued, as it turns out that this structure, as its name also suggests, is the most powerful forge in all of Skyrim and yes, Grimoire and his friends.
They were so excited to have this that they built a new headquarters for the companions right next door, which is now known as Yovaskar and it is around this building that the entire settlement of Whiterun as we know it today eventually emerged during the events of the In The companions questline, we learn that there is actually a hidden chamber beneath the skyforge that the guild uses for these Daedric ceremonies in their scene and we ourselves use for our first transformation into a werewolf. You have to wonder if Ysgramor and his friends saw the same thing. purpose of this, you know, maybe it wasn't just the forge they were interested in, maybe there is some kind of dark mystical power within this forge that we don't know much about the return songbook that documents the return. of ysgramor and his 500 companions in skyrim tells us that after ysgramor arrived and became interested in skyforge he interviewed some captive snow elves about it and those elves told him that they didn't know anything about it either the skyforge was a mystery for the falmer too, not only that, but apparently the snow elves were afraid of it because they believed it contained some kind of dark magical power hmm, so we don't know how old this forge is, we don't know who built this forge.
I don't know why it works the way it does and we don't know if it has a dark secret or not. It looks like it absolutely belongs in this video at number three. It's time for us to talk about the eye of Magnus, so shortly after joining the College of Winterhold, the player will be invited on an excursion to the ancient Norse ruins of Sarthal. According to legend, Sarthal is the oldest Norse settlement in all of Skyrim and was even ruled personally by Ysgramor for a time before it was attacked by snow elves for a mysterious reason and the humans were forced to flee, many Norse historians They argue that the elves' attack on Sarthal was actually the spark that started the Yeast Grimoire's conquest of all of Skyrim in revenge, though that's up to For interpretation, never mind, during our field trip, Professor Arniel Gain will ask us to go find certain enchanted artifacts that the guild has been looking for during this quest.
Eventually we will be taken to a never-before-discovered hidden chamber of the tomb where we can find. a giant glowing blue orb floating in the air protected by a small army of draugr, what the hell is this? Our professors have the same question and decide to take the mineral to the university for further research. Spoiler alert, but no one at the university is. Once they were able to understand the true nature of this device, all they can really say is that it is old and brimming with magical energy. Shortly after this discovery, the chief thalmor ambassador to the University of Winterhold, a high elf named Ankano, will go completely insane. and barricaded himself in the university's main square attempting to harness the orb's magical energy for himself, though even this is a bit murky, as the game doesn't really explain how Magnus' eye of magical energy will benefit Ankano or even that. his plan is that if he has thalmor's backing, all of this is left gray, the player will be forced to put an end to ancono's antics in a grand final battle that serves as the climax to the university of winterhold quest line after that the elf has been defeated. of a mysterious order that calls itself sigix will appear before the dovikin and explain to them that they are like time travelers or something and that they can no longer trust us with the power of the eyes and they take it away themselves, the eye has become unstable and cannot remain. here or else it may destroy your university and this world must be secured oncano's actions prove that the world is not prepared for such a thing we will safeguard it for now this is the fate of this fear serves as a focal point for the entire questline college students, but there are so many questions about it that the game leaves unanswered, such as what was he doing in Sarthal?
Was it already there when the Norse decided to establish their city? Did they find her and bring her there? What were your plans? Could this device have had something to do with the reason the elves attacked the settlement in the first place? These questions are left completely unresolved, and again, not even the best and brightest scholars in all of Tamriel are able to figure out how the orb works. energy works, so the eye of magnus really is skyrim's quintessential geometric mystery. Next, during the Dragonborn DLC quest, the Lost Legacy will help some Norse Skulls on the Isle of Solstein explore the tomb of Veylock, the Jailer, evidently a long time ago, when dragons ruled the kingdoms of men, Veylock.
The jailer was the dragon priest in charge of ruling the time of souls and so legend has it when Mirak tried to overthrow the dragons and become king of the world. veylock the jailer was the priest who stopped him in his tracks, so this guy actually occupies a pretty important place. However, in the game's story, when we finally clear the tomb and reach its final chamber, we will face Veylock in his dragon priest form and we will have to defeat him to complete the mission. The strange thing is that Veylock doesn't. He does not wear a mask, in fact, he is the only named dragon priest in the game who does not have one.
Why, according to the game's lore, were the dragons supposed to have given a mask to each dragon priest when the Dovas ruled? In the world, the masks were imbued with magical enchantments that helped the dragon priests exert their control over the local populations, but Veylock, who is clearly documented as the one who controls the souls, does not wear one. I might also add a possibly related note that not only is Veylock the only unmasked priest, but he is also the only dragon priest in Elder Scrolls history who appears to have been genuinely benevolent and a good faith ruler over his people.
The book, The Guardian and the Betrayer, when describing Valoc's rule, refers to him as a quote from All is a time of peace and prosperity for the people of the island and he is remembered as a wise and just leader. Maybe the reason Veloc doesn't have a mask is because he didn't need one to gain the respect of his people. He didn't need to use magical powers to scare and intimidate his subjects into following him, his own charisma and character did it on his own, it doesn't matter, we will address this mystery a little later in the video, since we still we are not finished.
Veylock for the moment, but for now let's stick with the Nightmother, so ever since the dark brothers were founded in the third era, the guild has been run by a mysterious entity known as the Nightmother. During the events of Skyrim, she is depicted as the decrepit remains of an anonymous woman. who occasionally communicates instructions and warnings to the player at important moments, however, who exactly she is and how she came to occupy such a semi-divine role is one of the biggest mysteries not only in Skyrim but in the entire Elder Scrolls franchise, there is a theory It was given a bit of credit in the Elder Scrolls Online that the Night Mother was once a member of the Thieves Guild a long time ago, however, she stood back a bit from the other members of the Thieves Guild and thought that it was okay to physically harm and often eliminate. people she was stealing from, this led to her being expelled from it and founding her own assassins guild that would become known as the dark brotherhood.
Another possibly more grounded theory that was heavily emphasized in Oblivion is that the Nightmother was once a Dunmer assassin from Morrowind. who was a member of a different guild known as morag tong, at some point the night mother decided to leave the guild and take up her own residence in cyrodiil, where the god of emptiness and murder sithis took a liking to her, legend has it that Sithis married and had several children with her, however, when the locals of the city she lived in found out about this unholy matter, they formed a mob and murdered the woman to death, then the god granted her semi-divine status. and the rest is kind of a story, finally, if you want to get really crazy, my personal favorite explanation comes from Elder Scrolls II Daggerfall.
Now it's important to understand that much of the story from the old Daggerfall Arena games, Elder Scrolls, has been fundamentally retconned and changed, but still in Daggerfall. Members of the Dark Brotherhood do not worship a deity called the Night Mother, but instead worship Mephala, the Daedric goddess of secrets and plots. Some players have proposed that perhaps the Night Mother we encounter in Oblivion and Skyrim is just Mephala in disguise or an aspect of her. divinity, it would certainly fit his character, I mean, this is exactly what he likes to do, but the very story depicted in both games seems to conflict with that idea, so it's unclear what's really at the center of his era of gray beer and refers to the fact that We don't actually know how old graybeards are, I mean, they look like the late 60s, 70s and 80s somewhere out there, but there are reasons to suspect that their age may be a bit abnormal.
What is seen spread throughout Hyhrothgar is a rather alarming amount of health restoration. potions like seriously, they are everywhere, every nightstand, cupboard has one of these things and given the reality that cemeteries refrain from combat, they are staunch pacifists who don't foresee any of that in their future, maybe These elixirs could be leading to something. otherwise, perhaps their life extensions in some way, something a friend pointed out to me several years ago and which I didn't think much about at the time, although what is relevant is that if the cemeteries are that old, if they are all in the same at the end of their lives, you know their hair is turning gray, they are very wrinkled, you get the idea that they would have some apprentices nearby or they would be making preparations, uh, for the future generation to keep this guild going, why what are they? they are so confident in their current numbers and that could connect to this, although at the same time i wonder if the writers would have liked the idea of ​​gray beard babies anyway rounille is an altmer priest from arkay who lives in falkreath and maintains its world famous cemetery.
Actually, he has a pretty dark secret. A couple of decades ago, he fought alongside the Aldemarian dominion against the people of Skyrim during the great war and if you push him a little in dialogue, he will even admit to committing some horrible atrocities than now. He is very sorry, but that is not why he appears in this video. If you manage to establish a friendly relationship with him, he can offer you a radiant quest to locate a journal he apparently left in an old dungeon. It is now unclear what Ranil was doing running. he goes through old dungeons, but he really wants his journal back and says there that he makes some incriminating confessions that he would rather no one else find out, so begins the quest to find the renewal journal and as you imagine, it's pretty much a generic quest . quest, you go to the dungeon, clear it, open a chest, find the journal and bring it back for a small reward, although if you decide to open and read Runeal's journal before returning it to him, you will discover that he has had some interesting dreams.
Listen to this paragraph. Quote 20 dreams at the height of the sun. Dreams of war again, but this time something different. He was leading a small group of old Murray battle mages on a mission deep in the heart of the Imperial territory we had drawn close to us. We targeted a supply depot outside Chaden Hall when suddenly the sky darkened, a great shadow passed over us, and there was a roar so terrible it chilled my blood. Something was flying right above us, so big and so dark that it blocked out the sun. The dream changed then. He was here in Falkreath performing a service for someone who had just died, although I can't remember who.
By the cornerFrom my eye I saw a stranger approaching. I turned to look, but the shadow came back and the roar and then I woke up. As I reflect on the dream I can't help but wonder if it was a dragon why would I dream of such a creature when I have never seen one it seemed so real at the time but now the memory is fading what does it mean I can't say probably anything It would seem as if Runella had been having dreams that foreshadowed the return of dragons and dovikin, but how and why may be insignificant, but I think it's still worth noting that this entry is dated for the 20th day of the sun, the seventh month from the Elder Scrolls calendar well, Skyrim events always start on the 17th day of the last seed or the 8th month of the Elder Scrolls calendar, so the renewal had this dream just over 30 days before the exciting in-game events Lost continents refers to the fact that while all Elder Scrolls games take place on the single continent of Tamriel.
There are several additional continents scattered around the world that we haven't seen yet and many appear to have disappeared. We have already alluded to Atmora, a mysterious north similar to Antarctica. Continent said to be covered in snow and ice and where the Norse originally came from. Oddly enough, no one has been to Atmora in several thousand years. Some stories even suggest that Talos was the last human to come from there. It is not obvious why there has been a lack of interaction. with this place, although some sources suggest that the oceans and seas between Tamriel and Atmora have become so cold and icy that they are introversible, others argue that Amora has actually sunk beneath the seas and completely disappeared Yokuda is a huge acapelic similar to a desert that is said to be at the western end of Hammerfell is where the red guards come from and evidently about 2000 years ago it was also sunk by the sea.
South of Tamriel it is said that there was once a place known as payandania, home to a people called sea elves or maumer. learn a lot more about the sea elves and interact with some of them, even during the events of the Elder Scrolls Online, it is said that their continent was jungle-like and apparently based on the Amazon rainforest, but you will never get this, that continent also has it. has been lost at sea finally in the far east lies perhaps the most famous of all the lost continents and the most speculated about akavir akavir is apparently the most similar to tamriel of all, it is apparently similar in size to tamriel and also contains a similar level of biodiversity in different climate zones for different species to gather, believe it or not, at the beginning of the third era, emperor uriel septim vii attempted to conquer the region, gathering an army of tens of thousands with hundreds of ships and taking off from morrowind landing on akavir. west coast and was never heard from again, that was the end of that emperor and it spawned a whole crisis at home, the survivors returned with stories of snake men, monkeys and ice giants.
The mysterious akavir book elaborates a little more on the races and terrain of this location and I recommend you read it if you are interested in more information, unfortunately, although we may know more about akavir than yokudo or pyendinia, that is still not much and This location remains one of the most mysterious and speculated. places in Elder Scrolls history at number 9 for level 2 this one is actually quite easy we have the old Dragonborn so during the Dragonborn DLC we can learn a new shout called dragon aspect and once we learn the third shout word.We will have the ability to summon a mysterious character called the ancient dragon to help us in combat for about 60 seconds, but who is this ancient dragon?
He has many unique properties, for example, he does not respond to damage at all like when enemies try. To attack it they simply pass through it, nothing changes, which is rare even for divine beings in the universe. He also wields an ancient Norse hero's axe, a type of item that could only have come from the sky forge in Whiterun, and he uses dragon bone himself. armor that implies that he may have lived as far back as when men and dovahs shared the world together. Our next question is what exactly makes Nirnroot so special. As you already know, Skyrim has a huge variety of different plants in the game, there are juniper berries. canis roots dragon flowers wheat cabbage you get the idea, but among all those different plants, nerd root has always stood out as exceptionally exceptional thanks to a number of unique characteristics that the plant possesses, in particular, it possesses its own sound unique, listen to the nirnroot hum well it's easy to dismiss it as an interesting effect, this could be quite significant, as seen in the Elder Scrolls universe there is this very important concept of tone magic.
Tonal magic is the ability to manipulate, change or exert some type of force on the world around you with certain sounds, an example of this concept would be the dragon cry that our player can use, but it goes far beyond what The Dwemer and certain other groups in Tamriel believe that the universe is really a kind of song, something that can be articulated musically, and their idea is that by adding the right notes, so to speak, to this song it can be fundamentally altered and perhaps For your benefit, given the pervasive nature of this concept in the Elder Scrolls universe, I think it justifies taking the sound of the nirnroot a little more seriously, it could mean something bigger now those of you who played the Elder Scrolls for Oblivion might remember that a high elf named Cindarion Cindarion was a full-time Nirnroo researcher and we could collect and sell his Nirnroots for a reasonable price.
The Outrageously Marked Price In Skyrim, which takes place a couple hundred years after the events of Oblivion, we can actually find Cendarian's skeleton at the bottom of the Black Reach, according to his journal, which is right next to the remains by Cinderian. He made the journey from Cyrodiil to Blackreach to study the crimson roots that can be found here and was trying to discover what caused them to have their unique color. In this diary he also mentions something called the death of the sun event in 668 CE, evidently something happened. This caused sunlight to stop reaching Tamriel for almost an entire year.
Cinderion states that before this event the Nurm roots were much more abundant and even used to glow a different color, apparently they were a yellowish red tone instead of the today's teal. Now, it is not exactly obvious what the death event of this sun was in the year 668 of the first era, it coincides almost perfectly with the disappearance of the dwarves, so it is very likely that there is some connection, but it is not exactly clear what that is or what is causing the changes in Nuremberg. Biology I guess we'll just have to wait for Cinderion's son to show up in Elder Scrolls 6.
The next one is pretty quick, so you know, Heimskura White Runs, Priest of Talos, the guy who goes, let me show you the power of the crown of tallow storm, that guy. Many players have noticed that inside his house he has an alarming number of human skulls on display. This is strange because Talos worshipers obviously don't require human remains for their ceremonies or sacraments, which are often associated with Daedric beings, but on the other hand, we don't really know much about Heimskeer's past or his narrative, other than that he actually He seems to like Talos. Also, if you want to see these skulls, make sure you enter his house before the Whiterun quest siege in Skyrim. civil war as it will destroy the place and make it inaccessible.
The Sleeping Tree Camp is a giant camp located far west of Whiterun. Its name derives from the fact that in the center of the camp there is a large tree sitting in a mysterious purplish pool. The site will reveal this type of spike-like device on the trunk of the tree that you can use to obtain a unique potion called Sleeping Tree, which greatly rejuvenates your health by a hundred points but slows your character down a bit for 45 seconds. What is causing this? The tree to produce such magical sap has been a topic of debate for over 10 years in the Elder Scrolls community and, believe it or not, a consensus has actually emerged.
You see that near the sleeping tree camp there is a small cave and inside this cave we. We can find the remains of a bandit with a letter in his inventory. This letter explains that the bandit came to the camp to steal some sap so he could sell it to Yesolda, a merchant in Whiterun. If we go to Whiterun with this note in our inventory and confront him. isolda about the sap of the sleeping tree she is buying, she will admit it and also reveal that many people believe that the sleeping tree, in quotes, fell from an island in the sky, listen to how the tree came to grow, there is a bit of a mystery some say that when vardon fell it erupted a piece was thrown into the middle of skyrim and the tree grew from the crater I also heard that it was a spore that fell from an island floating in the sky but that sounds like nonsense The island in the sky of The one she speaks of probably refers to Umbra, a floating island that plays an important role in the Elder Scrolls novels written by Gregory Keys.
The Elder Scrolls novels take place during those 200 years between the events of Oblivion and Skyrim and A central theme of both books is this large floating island called the umbra that moves throughout Tamriel and causes chaos wherever it goes. Not only does it fly over places, but it also tends to absorb and, in a sense, feed on the energy of the organisms it contains. travels up so it's doing a lot of damage, however the island itself is mentioned to be home to these unique trees that have particularly valuable sap, so it seems very plausible that the inclusion of sleeping trees in Skyrim is one of the few types in the game. easter egg references to the novels that technically predate the game's story or at least that's our best guess for our next mystery.
We headed to the town of Windhelm and investigated their largest Inno Tavern Candle Room. You see, this location supposedly derives its name from a candle that has been burning inside the lodge for 163 consecutive years, according to the current owner of the inn, his great-great-grandfather of some kind was a man named Wundheim who went to battle and unfortunately never He returned home in mourning. Wundhein's son lit a candle in his honor and that candle simply never went out and no one knows how or why the flame still lives on. Did you see the candle on the fire above?
It was lit 163 years ago, when this building was the home of a great warrior named Wound. tall when the news came that his thunder rock had fallen he lit the candle in his honor no one knows why it still burns as a side note i just want to point out that i find it funny that this is basically an unlimited supply of energy and this norse family random just has it in her attic like oh yeah that's the scp we keep upstairs you want to see it anyway and finally at the end of our list we have the blank word walls in essentially three separate locations in the Elder Scrolls five, we, the player.
You can find well, you know, walls of words that are completely blank, these three places are protected, the throat of the world right at the top and the soul, as you can imagine, the meaning and function of these objects is very difficult to discern, we know from dialogue with parthernax and various books that the word walls were essentially inscriptions on tablets that the dovahs made themselves, which is why dovasul, the language we see used looks so much like mesopotamian clay tablets, It's dragons just scratching things with their claws, so one has to wonder if these words The walls were ever used for anything.
There used to be inscriptions on all of these, but these word walls were completed or built, but they never found the time to write their edicts on them. Another idea that I don't see discussed very often. but I think it may be even more plausible that this could be related to cut content. We know that Bethesda removed dozens and dozens of dragon screams from the game before launch, which can now only be accessed with console commands. These word walls could possibly have been a conduit for any of those or well maybe they just look cool anyway guys that makes it for part one, levels one and two of what will probably be an iceberg of mysteries of Skyrim in three or four parts if you made it this far in the video, thank you very much.
A lot of it not only does wonders for the YouTube algorithm, but it's also super creative and satisfying, you know? You know, knowing that someone made it this far on a project like this, so thanks again, I'd like to tell you guys that you could wait. part two, next saturday or somewhere around there, that's where i'm going to aim for, but often these projects take more time than i'm prepared for, so maybeMaybe don't hold your breath, maybe next week we'll see about that. but again, I really appreciate your support and I hope to see you all in my next video, peace be to all.

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