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How Speedrunners Broke Pokemon Moon

Mar 18, 2024
The Pokémon Sun and Moon games are usually dismissed as a giant scene simulator with really poor pacing. It would be hard to disagree with that in some ways, but what about the speedruns in this game? Does it make the experience of tracking back through Alola? much better and my answer is yes, this game really shines as a speedrun considering almost all the features it has to offer to push this game to the limit, highlighting what really makes this game something special, from petting Pokémon dancing under the Alola sun. to power them up and even die, I know not everyone has 5 hours to experience this for themselves, but maybe my video will sell you the magical experience of a Pokémon Moon at any percentage of speed in the shortest time possible to serve a larger audience. wide because I couldn't make this video shorter to start with.
how speedrunners broke pokemon moon
Pokémon Moon is the faster version between Pokémon Sun and Moon. Pokémon Sun's normal and grass tests are much more difficult to handle, plus Soul Galio is slower than Lunala. In addition to being much more risky now to start speedrunning

pokemon

sun and

moon

. The first thing you'll want to do is go into your watch and set the time to 900 or 1800 depending on what your preference is after this run. officially starts once we're at the bedside, this timing method was voted on by the Pokémon Sun and Moon theater in a community and skips a total of four minutes of random dialogue and cutscenes, you can even start from a cut file saved.
how speedrunners broke pokemon moon

More Interesting Facts About,

how speedrunners broke pokemon moon...

With a little time to get your starter Pokémon from here, we'll then set the technical speed for quick battle animations and the battle style will be set in sets on top of it, meaning there's about 13 more minutes of dialogue before we can reach the starter, so once these 13 minutes have finally passed, we will be able to choose our starter Pokémon and the starter choice for the fastest starter in Pokémon Sun and Moon is, without a doubt, Popplio. Popplio is one of the most destroyed Water-type Pokémon to ever exist in Pokémon history. her stats are incredibly messed up with good bulk and special attack plus her final evolution is water and fairy type, the other starters just don't even come close as they have their fair share problem and as I mentioned before with the update we're going to go directly to the Pokémon update from here and we want to reach affection level 2 as quickly as possible.
how speedrunners broke pokemon moon
The reason we want affection level 2 as quickly as possible is because we want that 20 experience boost that we get on top of this when you feed your Pokémon beans, you'll get a row of free candy if you feed enough. I know this seems like a very slow and drawn out process, but it is so worth it because of the 1.5x experience multiplier we used to get from Pokémon. trainers that were removed in the generation 7 Pokémon games without this small boost to our experience, we are looking at a huge waste of time simply by not being able to deal with fights very efficiently and therefore by taking caresses away Along the way, we meet our rival jump. for the first time he chose the fire starter we are really good against and we took it out without even breaking a sweat.
how speedrunners broke pokemon moon
From here we will continue with our lives and move on to this capture tutorial. It's one thing to keep in mind. that the catching tutorial is actually very incorrect about how to catch Pokémon in this first route. The really interesting thing that Professor Kakui doesn't know is that every Pokémon on this route has a catch rate of 100 at this point in the game, so what? What we will do is directly throw a pokeball at this finicky peck and use it every time we are forced into a double battle. Later in the game's premiere, we'll pass by a couple of obligatory trainers and make sure not to talk to them. them by the way, this actually marks the first time in Pokémon history where talking to the trainer isn't faster, no matter what you do they will always give this exclamation point and since they don't change positions at all, They walk towards you.
It's faster to just enter his vision, but hopefully there will be no encounters along the way, we'll face another mob fighting Hop. This time he leads with this very threatening pichu, but it's still a pretty easy fight as long as we don't get paralyzed. o critical is the premiere in which we will deal with a couple more scenes, a little more dialogue and we will try to avoid as many encounters as possible after receiving the rodent pokedex, we have a total of eight encounter immunity steps, so which we try to do as much as possible. We'll make the most of it if we get an encounter, hopefully we'll have to run away from him.
It is after this patch of grass that we can finally receive the level 2 affection that you will be able to notice once you have done so. get a bunch of sparkles around your Pokémon and finally, after getting that much-needed experience boost of 20, Lily forces us into this Pokémon center. This forced entry to the Pokémon center is actually a good thing, as it gives us the opportunity to deposit our demanding snack. Let's avoid future double battles and grab the free rare candies by talking to the seller. After that, we'll just leave the Pokémon center and go straight to this school.
This is the point where we will receive the shared experience. as kids and take on this absolutely evil teacher, Emily, he has a magnemite that is not only tough so we can't shoot it, but it also produces thunder, and if your special HP defense and nature combined are enough bad, you will be forced to do it. use a rare candy just to be able to complete this fight, our second Pokémon will be meow, but because we learned a disarming voice, we can easily take it out. The protagonist voice is an absolutely incredible power low 40 fairy type move, this move can't actually miss at all and hits multiple targets at once, making it a really solid move for these early sections of the game. .
From here, we come across a few more cutscene tutorials and some absolutely incredible

moon

baths worth mentioning in At this point, if you use l equals for a faster mash, you have to deal with an extra five seconds of waste of time. I can't press l to go directly to the camera, this is probably due to the time saved by the subsequent technological mashing. At this point, it is at this point that you are also rewarded for playing as the boy. It turns out that it's a little quicker for you to choose the boy because the girl gets a makeup case and the boy gets absolutely none of that, it's also unfortunate because she's a very cute character, but with that out of the way, Let's head straight to the Pokémon center for a nice little shopping trip to get x items, healing items, and repellents.
A really amazing feature of x items in this generation of Pokémon is that they actually increase your stats by plus two instead of plus one, much like Sword Dance and Agility, and you better believe we're going to abuse it. This, starting with Captain Ilyma, we will head to the docks and meet him for the first time. Time is interrupted by the team's skull falling quite easily and then going straight into a battle with it. This battle can be a little scary depending on what the young goose is after, but we usually just use a special ex and unwanted water guns, fortunately it only takes a single water gun to get the youngest down, however , the smeargle can be a bit of a problem depending on what the young goose chose on the first turn.
Fortunately, the only thing that will be needed to eliminate this smeargle target is the torrent skill. For each water type starter that enters the game we will get a 50 increase in our water moves when our HP is equal to or less than a third of our maximum HP. This will make many of the upcoming fights much faster, but no. Before the first coach jumps into the game, thanks to this oversight and how the coach's vision works, we can bypass it by mowing the grass and hugging the edge. Here this will also be used in the future, but not in exactly the same way as we will. then progress through the game from here by doing a couple of pointless trainers and then head straight into the normal test.
Normal Trial and Pokémon Moon are full of Alolan rattatas and raticates, and luckily for us, they have a dark-type secondary, meaning a Disarming Voice will take them out with ease. There's also a member of Team Skull we have to deal with, but once we get them out of the way, we'll head straight to the grounds for the first Totem Pokémon fight before heading over. In the fight, we will make sure to heal our Pokémon to completely disable experience participation so that it is not used later and repel the encounters that will be generated after the test is passed for those who do not know the totem.
Pokémon are these absolutely huge Pokémon that not only increase their sadness at the beginning of the fight, but also summon a little friend called an ally Pokémon. The ally Pokémon they call will generally depend on their HP, but it will always be the same for this Alolan Raticate. The way this fight is going is we'll set up an upcoming special. He'll immediately call his friend Rattata from Alola and then we'll proceed to hit them both with a multi-target disarming voice. the first will take ratatate at a fairly large amount of hp, but removes the rattata from the side with one hit on turn three.
We finished the job we wanted to do on turn two, earning us our first z crystal. Z crystals are a feature. They are only found in games in the Alola region, they basically improve movements depending on the type of crystal you have, this being the normalium z crystal. We won't really be using it for anything speedrun related, so we'll just go ahead and move. From this point, from here we simply move forward a little dodging a couple of shadows containing bird Pokémon heads in this meadow full of flowers to find Nebby and return him to the bag and then continue with the most difficult fight in the world. game.
It is another rival jump fight and we try very hard to win it using aquajet with aquajet being the priority as well as a physical contact move, we can be paralyzed by pikachu's static and that is what we expect in this fight as Will spam will growl to reduce his attack since he's using a special attack move now with this incredible display of Pokémon knowledge before we die and the game progresses normally, it turns out that rival fights against Hop don't actually need to be won. this game and it's actually just faster to die, experience, evs and money here don't matter at all, so we will continue with our adventure and move on to the first big test before facing the big kahuna himself. auron berry and use it against your first

pokemon

your first pokemon is a manky and this thing has a karate chop with concentrated energy which means the crit ratio on the karate chop will be absolutely through the roof depending on our speed normally we will lead this fight with a special x and then search for a speed of that. makuhita will come out and attack randomly with sand or look for the most likely turn to pretend the takeout will make us back off so we'll take that turn to set up an x ​​special and try to get our pokemon to plus six and make sure it hits our pokemon plus the speed to overcome makuhita and his ace pokemon ker brawler in one go and with the big test we get access to another useless z crystal, but the most important thing is that we get access to the page Rider. will summon this Pokémon out of nowhere and let us ride it.
I would say the biggest draw to this, however, is the fact that we will never have to use hms because of these walk Pokémon, this first walk Pokémon being Tauros. Taurus will act as our fastest. method of traveling in addition to being able to use rock smash on these giant rocks along the way and now at this point we have it back to the dock, but not before entering this door and setting up a rappel that will drag all the way to the next test location, this is where another giant cutscene occurs giving us just enough time to take a quick bathroom break and introduce ourselves to some team captains, then we move on to some more dialogue with Lilly and receive a free rare . candy from this lady under her it is still at this point that we meet dexio and cena from the x and y games these fights will be different between pokemon sun and moon, but with pokemon moon we will face cena, which has a delhi bird and a glacion ,This fight is pretty easy once we use 2x specials and just throw some water gun, then do a little more movement to avoid as many optional trainers along the way as we can before we get to panioli.
The ranch here once again stopped by jump for another battle in which we tried with all our might to die on purpose. It's pretty much the same fight as jump 3, so let's go ahead and move towards the ranch. The ranch has the tm for hidden power. and depending on the hidden power we get, we could go ahead and grab it, but it turns out that we have a hidden power that flies fire, ice or poison, it's worth going into the nursery to pick it up, but after deciding whether to do it or not. Whether we skip the hidden power or not, we go through a double battle without fighting because we only have one Pokémon in our party.
It is here that we meet this very nervous teenager called Gladian, who will start with a zubat that he will use to set up 2x specials in nnx speed to overcome the speed and oco the zoo packs the null type as a second Pokémon, however, it is quite bulky and you'll only die with a water gun in a torrent-powered water gun later with this part out of the way. gaining access to the move encore encore is without a doubt one of the most botched moves ever in a pokemon game encore will force the opponent to stay locked into a move they previously used it for a total of three turns and in the pokemon games of Gen 7, we'll typically use this to lock opponents into non-threatening moves for a free setup or damaging moves to force them into torrent range.
It is at this point that we will then enter the water palette. The water test doesn't actually start until we get to the totem lair because the test hasn't started yet. In fact, we can have wild encounters within this grass, but fortunately for us we have dragged the repel here and it will last throughout the ordeal. The second is something we can take advantage of. The Pokémon within this test are considered wild Pokémon, which means we can run away from them at any time, speaking of things. We can take advantage of the fact that we are going to receive another very useful travel Pokémon.
The frost process basically acts as a token surfing Pokémon and will take us through watery areas, especially after the undecided second we can move on to this. A large piece of land where we will have one of the most destroyed aquatic equipment ever created. It's called gold. It's a base 80 power move with a 30 chance of burning every time you use it and getting it this early is absolutely insane and will be better. I think we're going to abuse him, even on the water totem, but once we enter the lair, the test begins and we're greeted by this giant school of indecisives abusing his ability.
Schooling level 20. Wishiwashi will change his form into this giant. blue monster with some incredibly boosted stats when his HP is above 25 percent once the fight starts we will immediately open with the next special and then the hesitant will call a smaller hesitant we will immediately take him out smaller. hesitantly scalding it and setting up another x-special if necessary, at this point we will proceed to encore the giant blue monster to force us to enter Turin's range to eliminate it in one go. It is worth mentioning at this point that the Totem Pokémon in this game have a random nature, which means that sometimes this indecisive can have an additional special defense nature, we could end up losing range with us being plus four, so If we want to play it a little safe, we can go straight to more.
Six, with the test passed, we have access to a really useful z crystal, wateriam z, while terium z will only be used in special cases where certain Pokémon cannot be shot. The reason this massive power boost isn't used more often is because fixing special builds is faster than this long dance animation it does beforehand, so we'll only use walterium z on very special occasions from here on out. , then we will exit the trial only to return to it to get a free rare candy on this small island with wateriam z in hand, now we can pass this pseudo-widow line and get free mystic water for our troubles.
Mystic Water will give us a 20 boost to our water moves when given as a held item, this will be quite useful. Later in the game, but for now we'll just stick with the Z crystal. It's at this point where we do another battle against Team Skull and grab a bunch of rare candies. There are at least two hidden in the ground here that we usually get to before entering the actual avenue, unfortunately for us this is actually a fourth section where we have to do a Pokémon battle royale. The rules of this are basically that the first person to knock out a Pokémon wins before continuing, however, I wanted to show.
For you guys how crazy the hardware differences are, this is the point in the game where all the 3ds will run like a crazy old car, it's a little crazy how much difference there is between the old and new 3ds but like I said before , You have separate leaderboards if you have an old 3ds or a new 3ds or want to play on an emulator from here, although we are heading straight to the trial by fire at the top of the Willa volcano, we will go ahead and take this opportunity to finally equip waterium z and take the opportunity to repel through the volcanic grass once we reach the top we meet kiawe, the captain of the trial by fire, who forces us to do this multiple choice quiz that involves dancing marowaks, much like to Cantonian Gym Leader Blaine's Quiz Yes If you answer incorrectly, you will be forced to participate in an additional non-mandatory fight;
Otherwise the fights we have to face are Marowak and Hiker David's Magmar, which can be easily defeated with a single skull if we have a minor special attack, whatever we have. We'll go ahead and use the z scald on the magmar just to be a little safe on the final question, the answer doesn't matter at all and will always lead us to the selazal totem fight. The Salazal Totem fight will actually get a useful aura boost to its special defense that will almost guarantee we can't shoot this thing with a Waterian-powered Z sculpt. This actually ends up being a good thing for us when a totem Pokémon calls for help, we'll get double the usual eb gain that we normally would, so once we get Solazzle down to red or yellow, we'll use our aquajet priority move to finish it off. definitely before facing the totem ally to land it if we are in range of the torrent.
At this point we will go ahead and go straight on an aquajet on this landing otherwise we will have to risk going for skuld which may be a problem with salandit if salaza was toxic early due to venishak doing the double. damage if we were poisoned, in addition to this, if we critically hit the salazzle or simply shoot it in one shot, we end up losing a total of four evs of speed and a higher level that will force us to fight in a wild encounter in the grass after this, but with the end of the trial by fire we have access to another walking Pokémon, Charizard Tarzan will act as a symbolic fly Pokémon and take us to areas a little faster than the Taurus.
We'll go ahead and take advantage of it right away. head straight to the bottom of the volcano, after that we will have a couple of dialogues and head straight to the next trial which is the lush jungle. The lush jungle test is the grass test and this is where hidden power would normally have a big impact. The difference is that the grass test is full of bronze Pokémon with hidden power, poison, flying fire and ice, being the best to take the section; The first Pokémon you will fight will be the Shanatic, which is quite annoying.
First, there are a couple of different scenarios for removing this with or without hidden power, but in the best case, without hidden power, you will keep the torrent throughout this test, which means you will be able to cope. the fomantis too without too much trouble once all the basic pokemon are out we'll go ahead and dip into our pool of rare candy to level up four different times. This massive increase in our levels will help us gain an advantage against grass. pokemon totem itself laurantis laurantis is probably the hardest fight in the game, specifically due to the fact that it contains a power herb in addition to having the move sunblade, sunblade usually requires an extra turn to set up, but with power you can use it Instantly. without wasting that turn this basically means we have to open with an with courage or use supersonic to confuse you.
Also, this trumbeak spike is a problem. Phomantics can also be a problem if our HP is too low, forcing it to run. for a razor blade instead of a solar blade, but at best the trumpet will go down, we can heal immediately, set up 2 or 3 specials and then look for a walterium z powered skull with that, the worst fight in the game en We get out of the way and return to the city of Hiahia to have a lot of dialogue. Also, we see a wormhole for the first time. It is here that we make our way through the Diglett Tunnel, overcome a couple of team skull fights and then head to Coney Coney City, unfortunately we are forced to make a stop here but this actually ends up being a good thing because this guy sells a lot of herbs.
The good thing about herbs is that they are actually very cheap and make for amazing healing items, so we will stock up on a bunch of them to make sure we have enough healing items to get us through half the game, once we leave the city we will continue go ahead and we'll do this really tight move past this granny and grab an incredibly important item for the later sections of the game, this is the spell tag item and just like mystical water it will boost a water move by twenty percent , this boosts ghost moves by twenty percent, which will be useful for Lunala later.
Unfortunately, the game won't be useful for Prayer Marina, so we just move forward and hold our repellent until we reach Plumeria. This is our first introduction to a Team Skull admin and even with her being an admin, this fight is a bit easy for us, we just have to spam the water moves, with that out of the way from now on, every Once you see Lily you can expect a free heal from her which is lucky for us because we are about to start a fight against the next big kahuna Olivia Olivia is a rock type trainer who starts with a nasal pass, this pass nasal begins with a pleasant and delicious wave of thunder.
As we move forward and search for a skull, under normal circumstances we will usually try to maintain paralysis. live and go for a next speed, this will allow us to accelerate the nose pass and shoot it from this point four, since we already

broke

the robust ability, the next Pokémon that comes out will be a bulldozer, this rock will make a good chunk. damage, which is actually a good thing because we really want to try to be in Torrance before she sends out her last Pokémon, but before she does, we're going to go ahead and set up a special x and then we'll go ahead and kill the bulldog with a aquajet to break the robusto into a skull.
It's also one thing to note that if we are close enough to the torrents before killing the bulldog, we will absolutely encore to make sure we enter right before the lychen. rock, but likes rock as his last Pokémon, he doesn't actually tend to die from a normal old scold, or you need to make a torrent based gold or a z score and with that olivia's fight is easily eliminated and now we can head to the next island, but not before a little trip to ether paradise before heading to the eighth or paradise, however, since we need to fly anyway, this is usually the point where, if we use the rare candy with teacher emily, we will go ahead and fly back. to daughter city and try our best to grab this rare candy in the distance as we fly back to this point, we also made sure not to waste any repellents as there is a really cool encounter immunity system with lapras where you get 135 steps to find immunity that will get you to this rare candy without too much trouble and after that we will finally head to the ether paradise where we will have a lot of dialogues mostly skipping them until we finally getLet's face this gigantic triple question mark Pokémon.
It is an ultra beast and because it is a wild Pokémon that we can run away from, some people might wonder why we wouldn't eliminate it in one hit and that is mainly because it is more slow and this thing is incredibly bulky too and then just before leaving ether paradise we find ourselves getting the tm for psychic. Psychic is an absolutely amazing 90 base power psychic move with 10 chances to lower the opponent's special defense by one level, this can save a bit. of time later if we are lucky enough to get these drops, but otherwise it is a pretty useful move and with that we are now on the next island where we are immediately thrust into a fight with hop again, he finishes with this Alolan raichu hugely overpowered that can almost shoot us if it doesn't happen to one of us, we'll just do an encore and make sure we die as quickly as possible from here, we just dialogue a lot with a bunch of different characters that will become relevant later, make sure to repel along the way and avoid as many encounters as optional trainers as possible.
Here we will find Team Skull bullying this sign, so we will go ahead and bully them over and over again. Head to the top of this mountain, this is where we'll get our first spikes on the elite four and then we'll run down this road until we find ourselves grabbing another free rare candy. It's at this point where we then level up to level 33 just before this fight against Mo Lane Mullan is a more relevant presence in the Ultra Sun and Moon games, so I won't go into too much detail about him, just know that could help us prepare. for torrent within the electric test, it's this point where we talk to this random guy behind this counter and we'll get a feedback graph.
Comma Charts are basically 10,000 free dollars to help us on a future shopping trip and with a few more steps inside these doors, we are now inside the error proof, this first grubbin, however, will be the first key to enter torrent before fully evolving to primarina. It is at this point where we will know the exact hp we need. to keep the torrent going once we evolve into our final primarina form which will happen immediately after this fight with gruben rimarina as i mentioned earlier not only does it have massive bulk but it also has a lot of special attacks in addition to writing fairies and write water.
It's at this point where we also have access to the brilliant arya, which is Primarina's signature move. This is a base 90 power move that will primarily be used to clear double battles as it hits multiple targets at once and with the new evolution in hand. torn to our side we willEasily eliminate the next two test Pokémon with ease and then move on to the totem Pokémon Vikavolt. Normally you'd think Vika Volt would be a threat to our Water-type starter, however, this thing is easily taken out with a single shot thanks to a torn-up Empowered Waterium. z-powered shiny aria, the only possible way this thing can survive is with an extra special defense nature, but with that out of the way, we now fly back to Maui City, heal our Pokémon with some herbs and We teach psychic about skuld and finally we meet the leader. from the team Skull Guzmán Guzmán doesn't really present too much of a problem throughout the story since all we have to do is lead with the psychic go to a next special and eliminate the rest of his Pokémon with ease.
It is at this point where we will then receive Primarina's signature z crystal, but it won't actually be very useful since we already have Waterium Z equipped in advance and we will now move on to a large movement section where we will once again receive a new Pokémon Mudsdale. The mud saw will generally only be used for these giant rock segments that nothing else can get through. It is here that we will then advance to this place called Tapu village. Watch Gladian mention a couple of things from the story and smack this kid on top of this group of team skulls.
I wanted to make a note that this kid's Ella Kid on top of this Skull Grunts Drowzee team can actually set us a status and if we get a status right before the ghost trial, it actually ends up being very, very beneficial for us later on, you'll see a lot . of the Pokémon within the ghost test have access to hypnosis and hypnosis can waste a lot of time just not being able to wake up or speed up these ghost Pokémon as they are very fast and very very annoying so like I said Before, we will take advantage of that as much as possible and go through this terrifying hunter and gengar making use of the Nintendo 3DS gyroscopic system.
It's at this point where we'll find our way into this giant, creepy room in the back and find this gigantic Mimikyu Totem that gets a stat boost plus one for each stat as we start the fight, as this thing gets a boost. of crazy stats, we'll go ahead and start with an exophane to catch Mimiku's hits before he summons an ally that goes after this hunter. It's also no exception to hypnosis, so dragging a satisfier here is very optimal after setting up x-defense. However, we'll go ahead and use a glowing aria and this should shrink the pursuer and activate mimikyu's ability to fly. skyes will allow mimikyu to take a single free hit without taking any damage, but with the costume down we set up a unique We're going to go ahead and come back to this Pokémon center for a couple of reasons, the first reason is that our poplio's HP is going to be low so we're going to go ahead and heal him, the second is to keep going. and remove the demanding package that we caught at the beginning of the game.
The third reason is to go on a giant shopping trip where we will proceed to sell a ton of pokeballs, the common board we picked up earlier, buy some max potions and an escape rope and enough max repellents to get us through the rest of the game. The final reason to go to the Pokémon center is also that this actually marks this Pokémon center as a flight point. Later in the game you will see an interesting feature that is very common. The thing about Pokémon games is that if you don't enter a Pokémon Center, it usually won't be marked as a flight point later on, so this becomes very useful since we enter this for quite a few reasons, but with that out of the way, it's time for another fight with plumeria which is easily taken out with a couple of psychics.
It's here, we'll move towards the beach and have access to another useful walking Pokémon. We have access to Sharpedo, which is basically a faster version of Lapras Torpedo. Break these rocks in the water and it will give us a reduced encounter rate of 15 in the water. However, we won't really take advantage of that reduced encounter rate of 15. However, as we move forward and set up a rappel, we'll equip the mystic. water that we collected much earlier in the game and healed our big pop leo to the maximum power of him. From this moment on, we will try to avoid a group of trainers on the way and reach the main gate of Po Town.
The entry point to Po Town is blocked by these two team scroll grunts and this is the only reason we will need an additional Pokémon in our party. What we will do to make this fight end as quickly as possible. Go ahead, open with a brilliant aria and use our demanding peck turn to set up the next special in our popplio. This will basically guarantee any range on the field and remove everything on the field in one go. Premiere, we will say hello. Farewell to our fallen hero Pikipek and head to Po Town, which is a city that has been taken over by the Skull team and turned into their headquarters.
There are only a couple of fights here, but they're pretty forgettable, so good progress towards this little hedge. This free rare candy dodges a few more options and we prepare for a fight against the big bad team leader Guzma. The second fight against Guzma is almost exactly the same as the first fight with Guzma, so I'll go ahead and skip the details. this one, since it ends up being the exact same fight after fight, we'll go ahead and skip the optional bug on em z crystal, use the rest of our rare candies on popplio, and use the escape rope we bought earlier after row escaping from the house we are interrupted by this policeman called nanu who will interrupt us with a short speech and immediately leave us at this point where we take advantage of the fact that we have to fly out of po town and just go ahead and fly to the first city in the game Holy City, the reason we want to fly back here immediately is because this is one of the few cities in the game that actually sells x items since we enter the later sections of the game.
We will need as many x items as we can get to last us for the rest of the game, in addition to depositing our little pack of demanding heroes. Once we leave the center, we will go ahead and fly back to Tapu Village from We marked the Pokémon center earlier and then return to that small community center to witness the most emotional response we will ever receive from our rival. It turns out that Lily was kidnapped by the Aether Foundation, which makes Gladian very angry. This man is. He is so angry that he will immediately challenge us to a battle which luckily for us at this point we can lose on purpose, so we will spam it repeatedly to make sure we die as quickly as possible.
It is at this point where we make sure to continue. to smash a to make sure gladian teleports us to the proper location after being teleported to the proper location, nanu reveals himself as the island Kahuna and will immediately challenge us to a battle which he leads with a steady eye that almost guarantees faking the turn. . one at a time, so we'll take advantage of this setup and set up an x-special at an x-speed before taking out the saberye with a shiny aria. His next Pokémon will be Croco Rock, which will also drop to a shiny aria before sending out.
His latest pokemon alolan persian lolan persian is incredibly fast and since this persian will also try to fake it we will take this opportunity to look for another speed x to outspeed him and take him out with a shiny arya. We are then rewarded with more z crystals but also a free gladion heal before taking this elegant ship towards the ether paradise. This is where we have to be very clever and stick to this very very tight movement cycle of these npcs if our movement is fast and smooth enough we will be able to reach this rare candy without hitting any trainers then we will go down to the elevator and we will see each other forced into this very, very easy fight against the boss himself, baba, this fight against faba is pretty easy.
Since he only has one hypno, we easily take him out and move on to a giant section of Aether Paradise employees while teaming up with our good Gladian friends and jumping before moving on to this last major fight of this section. I wanna go. Go ahead and make a special mention of hop yelling at this random bookshelf before one of the fights. It's pretty funny. I also want to note that during these double battles you will notice a lot of delay when you get the status of any Pokémon. This is due to a timer that starts in the background telling the game to play a sound of the status moves you get, this makes double battles almost unbearable on both consoles but especially on the old 3ds but the gauntlet It is practically finished, although we find the final fight against a double. fight with faba and another Aether Paradise employee, but before this fight we have access to one of the most powerful fairy type moves in the game.
Moon Blast Moon Blast is a 95 base power move with a 30 chance to reduce the enemy's special attack by one level. this is used more for its crazy base power rather than the stage reduction effect it has, as I mentioned this double battle is worth mentioning due to a crash that Game Freak never fixed due to how incredibly slow and unoptimized they are the double battles. are and in addition to Ledian's incredible flapping speed, this double battle can crash into you if you don't do one of two things. The risky method for this is to hit the run button first before entering the bag and using x item.
However, it has been shown that the method still sometimes fails, so if you want to be as safe as possible, simply count up to a total for Mississippi and it should avoid any failure very safely. I also want to note that if it doesn't fit in the bag. Anyway, you won't experience this accident, but now that the double battle is over, we find ourselves in this small group of Skull team members and then ina final fight with Guzma. This battle is won in a very simple way by an ex-special in an lily, she will then proceed to challenge us to a battle in which she will actually lose on purpose, this is a very annoying process, however, she really likes to spam sometimes with cosmic power, but after we show her who is the boss by dying in style, she'll expose a bunch of story events involving this wormhole she and Guzma jump into.
On that and then we just have to figure out how to stop it, so we'll do it the way we know best and move on with our testing adventure. Here we will receive the master ball. We'll meet. on the final island, crown of pony island, the new kahuna hapu, take this moon flute for story purposes later and then we find ourselves facing this giant line of Team Skull members after Plumeria's speech, we will never again know about them and we will move forward. a fight against the newly crowned kahuna hapu, this fight can be a little sweaty as she starts off with her dugtrio which has a pretty complicated move set, the setup for this fight can differ depending on the speed of your popplio if you have enough Well. speed, you can start with x speed and shoot her Pokémon with ease; otherwise all you can really do is one-shot his Pokémon without too much setup and with that the final Kahuna is complete and from here we're just going to take advantage of the trainer's vision being really bad in multiple areas with some gentle movements in front of a group of different trainers.
There are a couple of fights in this section, but they don't make a bit of sense and there's nothing to write home about. Let's move on and move towards the final test in the game the dragon test this is by far the easiest lane in the game the test pokemon jang mao and hakomao are taken out with a single psychic before we are greeted by the pokemon itself test homo gomo has access to protect and only serves to slow down this fight like a single moon blast we will take him out with ease otherwise we will have to destroy his partner and then kill Como immediately and now it's time for the final section where we climbed this giant ladder somehow. learn to play the flute and will then activate the power of the moon altar, evolving into nevi in ​​the legendary pokemon air lunala box lunala will act as a one way ticket to ultra space where guzma has apparently gone crazy alongside lusimin who is above crazy enough to fuse with an ultra beast after fusing with an ultra beast we are forced to fight with lusamine which we actually have to win, unlike the last one this fight is a little crazy since each of their Pokémon gets a giant boost much like a totem bite, this will require a massive setup as we'll immediately start with x speed and unlike the last fight we actually want your clefable protagonist to seek cosmic power so we'll start with an encore like As soon as she uses cosmic power, otherwise the goal is to set up two or three x specials and use a terrible blow to double our crit ratio so we can hit her very bulky Pokémon and any power buildup cosmic that has done throughout the way, the only Pokémon we really have to worry about is Milotic Clefable and Misagius, otherwise everything should be one shot with ease once the battle is complete, we have officially saved to the world with the power of Luna Lusamine, then separates from the ultra beasts and then We teleport outside, where we are rewarded with the opportunity to catch Lunala and take him on the Pokémon League adventure.
Luckily for us, this is actually a mandatory catch and we'll go ahead and use the master ball to catch the awesome legendary. lunala lunala is a psychic and ghost type Pokémon with an absolutely insane ability when Lynal is at full HP it reduces the damage of any incoming moves by half and on top of that this legendary Pokémon you catch is guaranteed to have three perfect iv's in its statistics, which is incredibly beneficial. The first strategy within the elite four if we have a perfect iv and a special attack and a decent iv and speed, from here we fade to the north of Tapa Village that we are setting up.
The time before the race is useful and we avoid the hail during this final glide fight that is about to happen, but before the fight we make sure to put Lunala at the front of our group, teach her psychic during the night days and check our stats while we're at it. When we are teaching the psychic move, it is at this point where we will also equip the spell tag on Lunala and use the rare candy if it is useful enough to boost our stats for future fights and now, with all that out of the way, we finally meet The final battle against Gladian begins with his crowbat, which we use to set up 2x specials, 1x speed kill if we get low enough, and then proceed to wipe out the rest of his team with ease.
There's nothing too crazy to point out about Victory Path, as there are no mandatory trainers within this place. Only once we reach the top of the victory path will we encounter a final battle against Hop. The fight against Hop can be a little complicated depending on the stats you have in Lunala. as well as primarina, but based on these three different criteria, all you have to do is follow a little flow chart and you'll get over the jump with ease and with that out of the way, we find ourselves entering the elite four in the Pokémon games of the seventh generation.
We can choose the order of the elite four in which we want to make them, but this order will vary depending on Lunala's statistics. If we have a good enough Lunala, we take Olivia for the first ace, a second, and then in Primarina we take on Hala and Kahili. The fastest order you can do with these very specific stat requirements will be acerola first, olivia, second and then in primarina, take on hala and kahili to be the fastest to lead the order and finally the very generic order that we would choose if our lunala just happened. not to be good enough, first we will be olivia, then we will change marine to the front, facing allah acerola and then kahili, but with the elite four down, now it is time to face the champion and for the first time we will get to battle against the professor himself in the big final battle of the game, this is where two divergent paths happen depending on how your fight goes under normal circumstances, the battle will begin with the professor starting with lycanrock, which we will immediately eliminate with a shiny aria his second pokemon will be magnazone and since magnazone has strength we will immediately start with a moon blast while the magna zone will normally go for a thunder wave immediately with our pokemon paralyzed we will go ahead and heal the paralysis and this is where the two diverging paths happen while you recover from paralysis, you will get a lightning bolt or a mirror layer.
The beam is the more common of the two and will attack our primarina, forcing us to use lunala to finish the fight if she gets the absolutely amazing mirror capes, this allows us to not waste time dying and instead gives us a free build for primarina which is much faster than the lunella build which helps us avoid having to set up any x defenses and special defenses with both builds out of the fame, but not before all the coaches congratulate us and then the race is over in another six minutes. You see, I forgot to mention before that there's still one more piece of important gameplay that under Pokémon Moon's current fast run standards count for any percentage of time, but we have to listen to even more dialogue and a bit of text until we get to this scene inside. from the location where Tabú Coco appears.
From here, we are then challenged. into a battle with it and since Tabukoku is considered a wild Pokémon, the quickest way to end this fight is to run away from it, this unfortunately can be quite challenging considering how fast Tapukoko is, but with that the fight goes black and the speed percentage is any. The race officially ends here and with the end of the race I would love to open a discussion in the comments about this. Do you feel that the full six minutes just to flee Tapucoco are justified because the final time, on the one hand, can do?
It's a big difference to not be able to escape on the first or even second try, but on the other hand, it's a huge waste of time to just have to wait a full six minutes to escape from a random fight instead of ending up after the hall of fame where It feels a little more satisfying. I can definitely see both sides of the coin on this, but I'd love to hear your thoughts in the comments section, and if you've made it this far, you might be interested enough to see more content on Pokémon SpeedRunning, so consider subscribing now I plan to cover many more videos like this.
Also be sure to check out the war tab and its world speed record in Pokémon Moon. Thanks for watching everyone and I'll see you in the next one.

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