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Ich habe 3 Spiele in je 48 Stunden erstellt | SambZockt Show

Mar 19, 2024
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n today and play with it themselves. Thank you to everyone who supports me and for making it possible every time I asked what the best way is. learn For me there is only one answer to how to finish a game because it was a game jam, you have to develop a complete video game in a certain amount of time game james and the perfect opportunity to put your own skills and who knows and try new ideas in many Well-known games like Super Hot, for example, the only way to achieve this is to test the concept in a jam and the end result was so promising that they made an entire game with it.
ich habe 3 spiele in je 48 stunden erstellt sambzockt show
A friend had me play three different games, so let's see what came out. From Friday 6 11 to Sunday 8 11, a DJ ran with the theme Exploring Borders. It was a strange jam and that's from the beginning. At the beginning, for example, the theme was clear from the beginning. Normally James only knows the topic until the States are given, so no one can do any preliminary work, but here it has always been clearly stated on the website and the topic itself is fine too. , what boundaries need to be explored, what exactly it's about, making the themes interpretable is fine, but that was somehow very confusing.
ich habe 3 spiele in je 48 stunden erstellt sambzockt show

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ich habe 3 spiele in je 48 stunden erstellt sambzockt show...

The website said that it could be something like the border between the game and reality and then we filmed something in connection with Google Maps because the effort would be too high and the fun would certainly be too little, I came up with the idea of ​​using the player input method to allow the game to flow to him, after all, there exists somewhere the boundary between the game and the player. device The result is Keys to Freedom, a kind of real-time lynx game in which you have to guide a very round bird in which you block or clear the path thanks to various inputs.
ich habe 3 spiele in je 48 stunden erstellt sambzockt show
The team consisted of Melanie Wenn and more Wenn, like everyone else. On my projects, Melanie did all the graphics and I took on the role of team leader, game designer and programmer with Bender. I've already worked on many projects since Block with Melanie, but it was my first project and I had absolutely none. idea of ​​what exactly he was capable of because he had never created models for video games before. After a long period of rumors that whatever happens, the designer has an idea and explains it as best as possible, but her colleagues still don't have it. exact one.
ich habe 3 spiele in je 48 stunden erstellt sambzockt show
I imagine what the game should be like in the end. The solution is to create a prototype to explain the gameplay and then the others start working and that's exactly what I did the next day because it was clear from the beginning that we could. Don't make it mega. It's hypocritical of me to constantly talk negatively about the consequences of clans and then chatter myself and if it's just for one game, nonsense is always the result of poor planning and it's easy to avoid that, so I introduced the prototype. The next day he

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ed him the equipment and suddenly everything happened quickly, the jungle temple theme seemed logical and Ben went straight to work on the soundtrack after we agreed to divide the game into individual parts so you can collect objects like in 2D games.
To create levels, Melanie also got to work right away. In the meantime, I created all the levels. This project was the first time I worked with the Unity process, and sometimes I hope Unity is so much more. optimized, but there were always some problems with Lex editor errors and whatnot. However, creating the game with it was complete. Shortly before midnight, Ben came up with the idea of ​​creating dynamic music. Because we both love music to be dynamic when playing, that was more work for him when composing and for me when installing it, but oh well. What could go wrong, right?
It was Sunday eleven at 11 o'clock and I didn't have anything from me or Ben. What I heard was delivered at 6 p.m. I had to trust my team that everything went well and then Melanie's charts appeared. They are quite pretty. They were perfect. I was very impressed with the quality and even more impressive because they had never made anything like this before I actually made models for video games at the time, but I had already finished them. designing them and immediately went to them with the models to decorate the white box in my level, diving into the final version as coalition detection, was too risky for the whole thing.
Give collisions to the individual models and hope that the figure is not achieved. stuck in small corners and edges is too high a level and what the coalition uses in the finished game is quite normal, by the way, Metroid Prime 1 for example is a godsend for speed men, each stoneless vine has a commission perfect and you. You can climb many walls with precise spraying in Metroid Prime 2, then you stand on them to use white box as collision and that's why those tricks are not possible anymore because you just have to hit fins everywhere, invisible white box in amplified level slides.
By the way, even when the music ends and appears, it is of course cool to check it out together with the dynamic music. Here's a small example of how the music dynamically builds up more and more depending on how far away my game is. We don't rush. to get to the end, so we never got past some decorative objects and our main character just turned into a round bird because we didn't have time to make a real figure. The answer we received in the end was that the. the game didn't look so good thrown together over a weekend they create a pipe half the time making the lighting particularly nice the models look great I agree that the music has a slight David Weiss charm and the gameplay is solid unfortunately we didn't.
We didn't have more time for a title screen, so we found it. At the beginning of the game I decided to grab the oldest handle and thought it was a graphical fallback, but once this hurdle was overcome everyone was able to understand the individual puzzles. and I was impressed with how well the balance worked. I got stuck on a puzzle for a moment, but then it did. The solution arrives. Keys to Freedom was an interesting experience, the three of us have definitely improved on it now, but it should. It won't be the last game because the following weekend we continue because we are stupid, barely recovered from the previous game.
Alemán started the mix and game jam again organized by the YouTube channel Mix and Jam in the team and I and now with Alex as. a graphic designer the theme of the night was mixing genres a popular topic because it always brings interesting results the brainstorming had started and it was more difficult than expected because instead of mixing something, for us it's more like things you do one after another , something like making pizza and then delivering it, that's not mixed, it's actually one after the other, I just couldn't stop cooking and that's when I suggested to myself that we can't get it out of our heads, we're making a cooking game, but To get more drinks you have to do everything to the rhythm of the music, like in a previous game.
The team had the idea, but the tasks were clear: we need ingredients, we need kitchen utensils. music, somehow we need the opportunity to cook, everyone got to work and I built a plan in my head on how to implement something like that in unity. I had to schedule it as efficiently as possible because this game really has a lot of steps in between. is solved as follows: There is a script for pots, pans and pans and in this you can put other projects and then you should be able to bake these things on a stove or in an oven to serve them and when they are finished you don't pack the contents in the dish and it can ring and meanwhile a script has to randomly select one from a collection of recipes after a few seconds and check which one you just tipped if you tip 1 and then of course you tip more the higher the combo meter is of parts, yes, but it's a lot more programming logic work than in the previous game.
Recognizing the dishes was the most interesting because you can only place a finished meal on a plate and the script of the dish itself. , what ingredients are in the pot so that you can then read from them what kind of dish should appear on the plate, yes, video games are really magical and exhausting. The first thing that comes to mind is that you can see around you, then it is. about being able to somehow move physical objects around the area. You have to be able to place them again, then freely on a surface again or on predefined surfaces like a stove and if there are ingredients in a container then there should be a container on top. on the stove or in the oven, then you also have to tell the container that it is currently being cooked and that, of course, to the rhythm of the rhythm means like this.
As far as I know, it takes 20 pips for the food to be ready and yes, after work. I was on it for three days, I don't know how, but you can get a playable game. We had a cool track, we had cool models, and the game still wasn't perfect in terms of gameplay, but it markets the potential. The thing to remember quickly is what everyone has to notice when you create a rhythm game: what the player sees and what they hear is never synchronous, every television monitor has a delay and is completely different on every device and The worst thing is that We, as humans, think that we have to press the buttons immediately, but we completely underestimate the speed of our fingers and reaction time.
So when you're trying to do something on the flight, there has to be a delay value that takes that into account. these reaction deficits. This is why many music players ask to enter something into the beat when they first start in order to measure this value. There is such a feature in the game, but unfortunately we were no longer able to incorporate the adjustable value. for the player so I can only hope that the cap value set just works for most people and that's how the pace monster was created but pay two games in two weeks now it really was time for a break it's on 28, 2021 worldwide.
Game Jam starts now the topic has been announced previously lost and found LEDs on After playing the Wii, the game stuck in my head when it came to finding something and the idea of ​​making a game like LED didn't sound bad. I wanted to make a game where you had to find something in your apartment, but you almost lost it. And then I remembered that a friend of mine had recently lost her key to her apartment. Yes, I also know the pain of losing it. your keys, which means turning half the apartment upside down 13, you quickly made a decision.
Mixing LED and Katamari with absolutely no texture, but just a color palette that all objects use, so I created the tablet and we got to work. Neo and Alex started creating all kinds of models that we had written in a list. Ben. I philosophized about music and we thought it would be really fun if it had singing, but it's completely blocked, so it has no real meaning. words and becomes more and more desperate as it goes on. When that was clear, the music started playing and I opened it to begin, we needed a system to grab objects, we needed a system to open doors and flaps of physical objects that have complexity.
Reshape small physics objects that stack on top of each other to hide the key, in a fun way. Then I had big monster bosses who already gained experience with physics by picking up items and carrying them, which made this part go faster than expected. It was really complex to set up the department and the mechanics where you can get stronger with the citizens because what is too weak what is too strong how much each object weighs It was important to achieve a certain chaos factor because that's where the fun comes from creating Chaos Little by little All the models were entering.
This time I even hosted a stream where I developed the game further. The funny thing is that I don't spend more time programming for the store than I do for the apartment or the. The placement of the items was to make sure that the models that came were ready for you to use in the game. Everything, a box or a ball, is no problem, but a dresser with drawers that you can open, a can, a lid of raw milk. I'm very grateful that you can't see in the finished game how difficult it was, but it was real work.
Each drawer had to be rebuilt with individual cubes because physical objects cannot use the model that would be like this. easy and we also had to rebuild the commune with cubes to be able to put the drawers in there, it was a horror and then there were also models like the microwave or the refrigerator with which you could then open a door and it surprises me why. There is such a patch when it comes to adjusting the physics, but something is wrong and I claim that anyone who has never had to do something like this knows exactly what I am talking about on a Saturday to Sunday night at 2am. when I wanted to go to bed after a while.
I thought I was smart. If I need to sing, I'll do it now. So I took a demo track and played it three times,always a little desperate and as if the number was over, he used his magic and turned it into an Indian track. The game ended on Sunday, things like that, multiplayer and other things together would no longer be possible and were only considered if we still had time, but it also became clear that we would not be able to include all models in the game. , so we had to bite the bullet and just deliver what was finished and to our loved ones and not only did everyone see this, but we also had people watching them play on the stream.
Everyone had a great time since we did it. This time, by using the old process, we were able to release the game as a web gl version. This also means that it can be played right now in the browser, and since everyone is so impressed, we will be releasing a final update for the game soon. game that adds a mode in which you have to cause as much chaos as possible. Destroying the apartment was somehow even more fun than searching for the key and maybe we'll get a little concept of a real game here because all I can say is. that I have done more testing including the game which is running and everything is going surprisingly well so who knows what the future will bring and so once again at this point a big thank you to all the viewers who They have decided to support. me, which is exactly the reason why I can take the time to do more and provide you with project files and recently even a podcast that is about video game development and good drinks, if you like these types of videos, exciting, if we I like the final sentence.
A thumbs up and a suitable comment for the algorithm to give its blessing. This video is only available thanks to your support, so this time I really want to say it again. Agency, thanks and especially to my main agent called Mass 3000 sp Markus Mayor Sum by Tom Cruise. moonlight canton martinho gram is in fashion korbel jobs then only the goods club last 495 pixels peter thieß mamerow neo 127 speaks well and clearly whether page or not We would like to thank you very much for seeing you next time

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