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Johnny vs. Kingdom Hearts: Chain of Memories

Mar 10, 2024
MAME is great here, what are your humans? 52 Thanks Tamar - yes, and open four years waiting for this ornament, let's not waste any more time, nice, but this editor, yes, come on 404, this is a Traverse Town where this takes place and you know it's a small town there was a tonic small town in Alaska there was no fall that talented ice woman king no

chain

of

memories

Sheena the

memories

that even King awards a boat John who are these guys in black hoods that's it, let's go to fiction 13 were just were back they were the bad guys in the last game they don't work in Kingdom Hearts 1 either Sora Donald and Goofy go to the castle more than Pluto Greenland worse Pluto where is the letter where did they go?
johnny vs kingdom hearts chain of memories
Jon, there's this blonde-haired girl who looks exactly like High and it seems like this red-haired guy is really important, like why don't you just keep showing up? Who is this boy with the deep voice? It sounds like Christopher Lee talking over and over again. Hey. John, your TV has static, is it okay? What's going on? What's it doing in the pea pods? A kanga, rushed memories, there's a certain

chain

of memories. Jesus, Anna Mae, looks like my summer vacation is over, that was the intro, yeah, yeah, that's pretty much it. how my first experience was with Kingdom Hearts 2 acting as a tie-in for Chain of Memories because like I said in the previous video, people didn't think it would be important enough to get a Gameboy trailer because they decided to skip it and oh look.
johnny vs kingdom hearts chain of memories

More Interesting Facts About,

johnny vs kingdom hearts chain of memories...

Now they don't know what it meant, even in 2004 the idea of ​​jumping from PlayStation 2 to Gameboy Advance was strange, but I had a Game Boy Advance. I just had to get it, my fixes of Pokémon Metroid and Mario Luigi and I played. So much of the original Kingdom Hearts that I wanted more of that and from what I saw in the trailers it seems more action that I loved only in 2D and from the beginning I like to complement the quality of the sprites, the sound may be right, but the game is It looks great, especially if you're playing on a real Gameboy Advance SP or wide model, where it looks smoother and sharper.
johnny vs kingdom hearts chain of memories
My first front of the Memories chain was very scattered, there were qualities I enjoyed, but many left me confused or wanting. and not in a good way and it took me a while to even finish it, then I picked it up in late 2004 but didn't fully complete it until late summer of 2005 and for the record, this game is not as long as it has been. two campaigns, but both are shorter than the original March 2007 game as part of the Kingdom Hearts 2 Final Mix and Combo Pack, initially exclusive to Japan. Square Enix remade the entire Kingdom Hearts flashback chain for the PlayStation 2, which you know, which should have been the first place they really wanted us to play for the story.
johnny vs kingdom hearts chain of memories
This remake of the Memories-preserving Kingdom Hearts title would see an international release in late 2008, so dedicated PlayStation 2 owners could finally experience the missing piece. of this slowly mutating puzzler about four years after the game originally came out and when Kingdom Hearts 2 already existed for this video, I'm going to look at both versions, one because the Game Boy Advance version was the one I played first. I have some history and secondly the remake is the most relevant if the version is included in all the HD compilations, so if you want the original you will still need a Game Boy Advance on a physical copy of oh Jesus Elliott.
It's not yours, this is my copy, why did mom feel the need to mark your name with such a big marker? Oh god well the story continues with the Kingdom Hearts chain of memories and I will use memory retention scenes to tell stories as visually They are much cleaner than the Game Boy trailers, they will compress the videos, oh my god hey, at least it was ambitious, so I will tell you that at the end of the last story, Sora Donald and Goofy managed to defeat Phantom, the secret of darkness, and avoided by claiming the power of Kingdom Hearts located right behind this door the darkness with the With the help of Riku and King Mickey they reformed, our heroes managed to close the door at the cost of being separated from their friends Riku and Mickey locked themselves on the other side of the door Kairi was taken back to the restored Destiny Islands and Sora and the gang Somehow they ended up on this long and winding road with no idea where to start the search for their lost friends.
Things seemed bad until Pluto, Mickey's dog, suddenly appears with a letter containing the Kings seal with high hopes, the trio follow Pluto to parts unknown, unfortunately because I guess they couldn't keep up with the damn thing. dog and because Pluto is one, the gang stops their chase for the night and rests outside the star, suddenly Sora wakes up. By this mysterious figure cloaked in a black cloak and with some vague rhetoric, the goat men are in company to follow him into this strange looking castle in the distance, once inside, the mysterious man welcomes them to Castle Oblivion and there same the gang should have built.
Sorry, would you stay at a hotel called cameras in the bathroom? No, you wouldn't, but Sora and the gang stay because they have a feeling that Riku and King Mickey are inside and because Pluto is gone, so he, though. simply by being inside the castle, the gang has forgotten all their abilities, as Donald finds out the hard way in the castle's oblivion losing this to fine and finance losing and all that, is basically a justification for starting from the point of game for both. of this and Kingdom Hearts 2 and this won't be the first time this happens, believe me, the hooded man signals his sword to go a couple further into the castle to search for his missing friends, but to do so, Sora must Comply with the castle rules.
The man creates a deck of cards to store that represents his memories, in this case all the Disney worlds he has previously traveled to, as well as Traverse Town, and such an advance into the depths of the castle requires that kind of visit to these reflections. on each floor and the further you travel. The more memories you will lose, but you will also be closer to discovering the truth. I personally just leave the castle, but since the gang is back to basics, I guess it's better than nothing, so go up to the castle and they'll do the gist of the memory chain. of Sora traveling further up the castle and re-experiencing the events of this patch, so they're not as similar as before, the castle is quite concerned with how this works, for example the first role Sora travels through is Traverse Town and all the tastes with Leon yuffie and Erik.
They don't recognize it at first since true illusions aren't real, eventually they start to remember they trigger due to the strong ties to their heart and this is the only time in the game that this happens because after this in all the other worlds it is like Sora is meeting the other characters for the first time and vice versa, now it's true that the further he travels the more memories he loses, but did he and the gang lose all their memories of Disney stuff from the second floor? The story was a little clearer on that, but that pales in comparison to the actual chain of memories plot because all of these revisits are somehow less significant in the Disney world of the first Kingdom Hearts, the man behind The cape is revealed to be a pretty one with pink hair.
Neymar guy Lucia representing this supposed organization I know it's actually organization 13 but for now I just called the organization step by step here why Lucia wants to overthrow his superior and take control of the organization for himself along with other members of the organization Lara zine a woman who I'm sure has a constant erection from torture and Axel, a hot redhead with the voice of Quentin Flynn, who I can't see, has no one else and Reno from Final Fantasy 7 because they are almost exactly the same character as Lucia. He believes Sora is the key to helping him take over the organization and devises a plan to make Sora his slave.
Forcibly recruit the center of this little girl called a nominee who has the power to alter an individual's memories or simply invent new memories. Although she is clearly against the idea, she slowly inserts herself into Sora's memories, manipulating the boy into remembering things that never happened and making him think of nothing but her, causing him to slowly distance himself from his real friends. Meanwhile, Sora continues traveling. the castle while meeting members of the organization who psychologically proceeded with the boy, even making him fight a fake Riku who has his own set of problems and showing him places he doesn't remember but somehow look familiar, honestly, it's a miracle the kids and they just break down and cry but i guess that's the strength of their heart and even though things look bleak help unexpectedly arrives from axel we'll just pretend to be a partner lucia's plan to overthrow the organization by acting like a double agent for the organization axel frees nomine so she can help fix things, which eventually leads to a final confrontation between sore and marluxia, while lucia gets cut down as much as she can cut with the giant key anyway and then the nominee claims he can help.
Sora Donald and Goofy restore their memories to normal since their heads are practically closed, but to do so they need to sleep in this chamber for an entire year without hesitation, the gang heads into deep sleep and is nominated with all the work of the year for in front of. but Sore wasn't the only one who entered the castle of oblivion because Riku somehow managed to find his way inside thanks to this mysterious voice that wakes him up from inside this stoner chamber after the events of the first game. Riku loses track of Nicky and has no idea where to go or what to do next, the voice takes Rika to the castle so she can just call it a cleaning trip because that's really the essence of Riku's story, learning to deal with darkness in his heart and face the The repercussions of his actions in the first game take place before, during and after.
Sora's story At first, Riku wants to completely defeat the darkness in his heart, but then he slowly accepts it as the adventure continues and he meets some more members of the organization. takes care of them quickly and finally reunites with King Mickey after he, I don't know, I guess took a sabbatical and finally, thanks to the vague help of this living mummy named that, who turns out to be the mysterious four, he was helping Riku. Throughout it all, Riku was able to conquer the remains of something located deep within his heart and take full control of his powers with King Mickey once again at his side and knowing that Sora is resting safely. to recover his memory.
Riku and King Mickey head into the unknown to learn more about this supposed organization, but after the credits we get a glimpse of this unknown boy looking at the sunset and who will see a lot more of that now, here is the chain of Memories, It's a kind of rehash. From the first Kingdom Hearts game with Disney World itself to revisit, there are plenty of original elements added to the mix, but they're only there to plant the seeds for the eventual Kingdom Hearts 2 on PlayStation 2, a teaser in some ways. the organization is obviously the biggest addition, they wear these black coats, they have a sinister presence, they clearly have an agenda, but we learn almost nothing about them and, other than Larkin and Axel, they have almost no personality and spend most of their time simply.
Standing around talking about our stuff they go and this is supposed to be Morrow's definition of interesting God, no I don't care about these guys so maybe that's why Marluxia wanted to take over because he got tired of everyone wasting time sitting on the floor. darkness. rooms also for love Lexi in terms of lights on about the organization game with Sora everything is told between visits to the Disneyworld story very similar to the original game the Disney stuff has little relevance to the main story it's another recount bridge of their Kingdom Hearts 1 counterparts which are already our bridge counts, if their Disney movies don't envelop you in either then they serve nothing more than to distract the player from the main narrative and try to have it both ways by giving each world a underlying theme related to the concept of memories, but it is handled so clumsily in terms of writing that it does little to justify our reasoning for returning to these local allusions or else the moral of the story in each will fall away as the essays on drugs connect with the theme of the chain of memories and It's not like he learned from any of this because, guess what, the more he travels, the more he forgets and, at the end of the day, his memory of the castle of oblivion is erased right after time for Kingdom Hearts 2.
Honestly, I think the writing in general. It's just bad, I mean, shooting every time the word light, dark or heart appears with little explanation of their actual meanings, shooting every time someoneasks a question and the answer is something straight out of the Cheshire Cat Superbowl playbook. What is life? What is darkness? I think I can understand what they are saying again with the concept of the heart. I think it helps if you think a little more like soul, but these terms are used so often that I swear they're not. I don't know what they're talking about, so everything is kept as vague as possible so they don't have to explain anything, and I regret that I reviewed the stories so carefully from the beginning and if it was wrong. closed plot was the characterization.
I don't like what Soraa did in the story. Not to be fair, he's being manipulated both physically and mentally with the whole memory thing, but it feels like he never stops to think and use something good. logic forged at any time to assess the situation, yes he is the hot blooded teenager, I get that, but he is also our central character which means I have to put him in. I continue with this throughout the question and in a couple of points, this complete disregard for reality made me think, damn, this kid is dumb and when I already agree with Lars, Lucia in that sense, you know something is wrong, at least Riku's campaign is easier to digest .
It's just the story of accepting yourself, dealing with the consequences of your actions and making the most of them, so completely taking control of your destiny. It's simple but effective given the character in question, although it's still quite washed out with the overuse of the term darkness. and the fact that Riku can sense things by smelling them Lily, what does someone's body odor smell like? But is it wrong to think that I'm more interested in how Riku's story continues now? Do he and King Mickey begin their mission to learn more about the organization? It's funny how things change again after one game.
I don't hate Sora. I thought the kid was okay in the first story, but I hated his thought process in this game and I'm thankful they finally made it to the end. reset button because the sacred chain of Memories is one of those weird balls where it's important and unimportant at the same time, without it you choose the context necessary to clarify a few things about how Sora ended up, where he was, the character introduction as the organization and nominee, including the reasons why some members of the organization are missing at the beginning of Kingdom Hearts 2 and finally the current whereabouts of Riku and King Mickey at the same time, not that there is much in the chain of memories that have actually developed besides Riku, the setup is just there, the Disney stuff barely matters because it's all an illusion, there are more questions than answers because Chain of Memories at the end of the day is just the setup for the next game , although it is not a good story on its own merits and to be technical.
For a second, the English dub here needed some serious tweaking as seen in the original Kingdom Hearts. They took the time to make the lip animations match the English lines. A painstaking effort, but I think it was worth it since it was a side project with half of it. personnel and budget, they most likely simply had the actors and actresses mix their timings with the Japanese dialogue, which led to very stilted deliveries at some points and a lot of awkward pauses. These memories that you gave me in my head, I know they are lies but I still feel good, which chain of Memories not only used cards as a means to travel to other worlds in this title, the gameplay is also dictated by the cards you have in your possession at a glance, chain of Memories may seem like the standard deal using the Keyblade to attack endless heartless gaining experience to increase your health or learning new skills and getting help from your two dumb friends with their variety of skills. shield and Donal with his emergency heels and his complete disregard for the elemental weaknesses you're actually going to catch. shoot magic on the guy that you as a needle I will eat you, however, this is simply an illusion as false as the worlds you travel to themselves, even you execute a simple attack, you have to play the appropriate card with the movement of your keyblade , the variety of magic will eventually be at your disposal to summon allies, both Disney and Final Fantasy related, and defensive ability that you must require after defeating the bosses, all of which requires having the right card in your deck, which You can slowly build as you collect more cards in the overworld or win by finding treasure chests. or shopping and moogle shops, but the cards cost card points to even put inside the deck, so you can't just come out with a huge deck anyway, and stronger cards cost more CP to put inside, so you have to Carefully consider what to bring. the next world or what is the most effective strategy for the next boss the cards have a numerical value from 0 to 9 you are not the only one relegated to the cards and the battles the enemies play cards equally well and in the case that you and your opponent plays cards, I am the cart with the highest value, things move forward and this is how battles are won mainly by playing cards with higher numbers than your opponent, so a car with a value of 0 can break any card , even card combinations.
Known as snubs, when you match three cards or meet certain requirements, you can perform a special technique that has a total value of the three cards combined, making it harder to break. They can range from familiar techniques from the first game to sophisticated new abilities that decimating any opposition depending largely on slights is not the best idea, since every time you use one, the first card of the combination is permanently lost until the end of the game. the battle, unless you use a special item card to restore it, but don't worry. In fact, it won't take long to get one of those, if this all sounds complicated, trust me, it's not because Chena's memories are so easy to break, it's like you're playing a zero card against the game's programming and this applies to both versions.
In the game, you can easily access powerful spells like Bloods Agha from Traverse Town, the first world, and enemies have no chance of breaking the combo because the card value is so high. Battles usually don't last long enough for overusing slash to be a problem even in boss fights because once you unlock the right techniques, they fall apart very quickly if you have something like the Jafar card they give you after defeat Genie Jafar, enemies cannot break your cards for a set time, giving you more than enough chances to really come out on top, the only major annoyance when it comes to fighting Heartless are those enemies that are immune to frontal attacks, like the big bodies and the defenders and the Gamecock 2d behind them, only the damage done was an exercise in frustration they could. turning 180 degrees in a single frame, the remake obviously mitigates this by simply being in 3d and therefore getting more angles to approach Sort and Riku, so at least when it comes to a real challenge, the battle Riku's ending with the anthem in the 2d game is without a doubt the most difficult fight if only because he covers attacks so quickly because the arena is so small that you have little room to breathe now Riku is a slightly different case in the battles, has a set deck that changes within each world but he can't add or remove cards from his deck and has to rely on Mickey's cards to heal himself since he also has no magic and if you think this makes the campaign of Riku be more difficult, no, after breaking enough enemy cards, Riku can transform into his dark mode, while card attacks are super devastating.
He has nasty range and light combos of him go through heartless fights and bosses like tissue paper. Riku can also hold onto as many enemy cards as he wants, unlike Sora, which gives him a lot of utility and in the remake, Riku has this new duel mode where he does manage to break all the selected cards. He can perform a powerful retaliation attack that is super easy to manipulate, although there are a variety of different flying combinations you can experiment with. The chain of memories gives me a small reason to do so, as a handful of techniques. they are so absolutely useful that I would have to actively limit myself to make the game difficult for someone when I unlock sonic sword flight, that was it, the rest of the game was over, abilities like tornado made the heartless encounters with disabled enemies work quickly until the attack.
Finished and dazed, whatever survived, the new version breaks things up even more with a selection of new cuts that make quick work of whatever's in front of you, shout out the lethal frame that can freeze anything into place and make it easier to pick it up, it was smooth sailing. the final boss where the best solution is to fill your deck with a large number of cards, since every time you broke an enemy card you stopped whatever they were doing, no matter how flashy it was, but that is also something you can do if slides aren't your thing. you can just fill your deck with high number cards and only spam attacks and then hit the reload button when you run out, that's the closest you'll get to the original battle system and since breaking enemy cards means preventing them from attacking to enemies completely, never.
They have one chance and if they try to use a self-deprecation, just draw a zero card and slap them on the wrist. They even have a deck full of cards with high numbers, it requires grinding, but that's something you'll probably find yourself doing anyway. if it wasn't for the extra cards, because of the cars needed to progress in each world, what you get by winning battles and if you don't get the cards you want you can easily save two and you get what you want or I guess you can just Bite the bullet and use those game breaking slides anyway.
Look, the card system is easily the most interesting thing about Chain of Memories and there was something I found strangely relaxing about taking the time to check on the new deck every time I received some new cards, probably because I like playing Yu-gi-oh and hey, I wouldn't mind if this game was set up more like that draw, you'll see Cara draw Donald's car, draw Lisi's card, everything, but because it doesn't take long to break the game in half, it also doesn't take long to Things get really boring and it's not just about battles, the upper walls are about as attractive as a third grade Kingdom Hearts diorama.
Worlds are made up of rooms that you generate by filling the numerical requirements of the rooms using These map cards are obtained by winning battles. All map cards have numbers. I need the right numbers to get to the next room and progress the story and God help you if you don't because that means trying heartlessly and that's it. the pets in riku's campaign there is almost no story in this mundane business, there is no Disney stuff or anything like that, which makes his journey even more monotonous, all his plots happen between worlds, it is quite empty, the Room contents depend on the type of card you use.
It could be a room full of strong, heartless, heartless rooms, where your cards are stronger, where you can find more friend cards or treasures that contain more techniques, there is a lot to choose from, but the rooms themselves are all the same festival of isometric boredom that only helps you jump. ledges or maybe break a lantern to get some health or maybe drop a card or catch the same heartless guy for the thirtieth time only in that world and in the remake this is even worse because it feels like you're playing a diluted version. of the first game without platforms or other interesting things to interact with the Game Boy Advance game at least has the excuse of being on inferior hardware, so the downgrade made sense, but no matter the version, these rooms are so lifeless and They are so similar to one. another, the backgrounds change because you've traveled to different worlds, obviously hey, at least there are gummi ship missions, but is that really a balance compromise?
I don't think so, but a 100 Acre Wood credit has absolutely nothing on the Game Boy. In the advanced game you just dragged Winnie the Pooh around the field and his friends give you cards, that's fun, the remake gives you more mini games, at least nothing spectacular, but better than this, some of you have noticed that he never once mentioned One Hundred Acre Wood. the last video is a world that you travel to, but it's always the minigame world, it has no relation to the story, you play, you get a treasure, that's it, that's probably why I read it completely, but yeah, it's something that was relevant as On the other hand, there are things I like about Chain of Memories when it has too many mechanical glitches.
I consider that the remakeis better with its refined battle system and the additional options it gives the player in combat despite most battles presenting almost no challenge. and if I have to purposely not use certain abilities to make things remotely interesting, that's a problem, the games are a total drag, the worlds are excruciatingly exhausting and the battles themselves can be just as bad, but ultimately it's necessary go deeper into the game because you do need a map. After all, cars to go on and the less I say about the story, the better I was on autopilot for most of my time here.
When I got to the end of Sora's story, I was deliberately making all the rooms nothing more than moogle and treasure rooms, if they don't have a heartless interior, which means I can go to the next room and fight the next one. boss and I fully played both versions for these reviews and maybe that's why I'm a little bitter, but come on, the Memories chain always was. that footnote this year the only game to use the card battle system and the plot elements that were introduced were there to be developed in the game everyone was waiting for Kingdom Hearts 2 I mean they are amazing When the iron is hot, I guess. but if the result is something so flimsy and unnecessarily confusing, people are really worth it either way.
Next up is the PlayStation 2 sequel that's been four years in the making for years, it's 2017, we still knew about the Kingdom Hearts 3 release date anyway. 2 I'll see you next time, thanks everyone for watching, have a fantastic night and take care. Hey everyone, I just want to take some time to apologize for the path between this video and the first Kingdom Hearts video. Things to take care of in the two minigames. My super brothers Garen Let's Play channel just passed one hundred thousand subscribers, so I want to spend some time celebrating the occasion and I recently did a collaboration with categories talking about Crash Bandicoot Insane. trilogy, so please check it out here now.
I'm going to start with Kingdom Hearts 2 because I'm like a chain of memories. I can look forward to it and I hope you all have a good night too.

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