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Retro Video Game Music, As Digested by a Classical Musician

Mar 14, 2024
Hello everyone, my name is nari sol, I am a composer pianist and what you just heard was a little melody that I wrote this week after spending some time listening to

retro

video

game

music

. I first came into this with a long list of suggestions from all of you. It includes all kinds of

video

game

music

, but for now I've narrowed it down to 8-bit music, also known as chiptune. Some general characteristics that come to mind are that a lot of these tunes are very simple, they're very catchy, they're very easy. recognize and there's little to no development and I think that's because functionally speaking, these are tunes that accompany a game, either while you're playing it or before, so I think that helps keep that tune neutral when you hear it inside from that Game Context after listening a lot, I went on YouTube of course to look for tutorials on how to simulate these sounds in logic and I played with that for quite a while, so let's start with quick logic at zero.
retro video game music as digested by a classical musician
It takes a long time to wear off, so now I'm just playing with the different dials and experimenting with the different sounds. Something I find very charming about a lot of the tracks I've been listening to is that there are a lot of effects within the track that maybe are effects within the game itself, maybe something like this is some kind of laser beam. I also listen to a lot of racing, sort of. There are many other quirky sounds I can think of. maybe they are just characteristic of this type of style, there are not many cases where I hear very thick and full cables and I think that is due to the natural limitations of the type of technology, decay or non-decay, if you say it that way manner.
retro video game music as digested by a classical musician

More Interesting Facts About,

retro video game music as digested by a classical musician...

It's not that nice, a lot of it also depends on the type of melody for the percussion. I usually hear this noise, which is a sound created by pressing the noise switch up to create this static sound. I also hear a lot of repetition. notes, whether going back and forth between two notes or an octave, all that said, I found this genre to be very open to many different possibilities, not only within the different sounds that are used, but also with the different types of melodies, harmonies and styles within it. genre, so here's just a very quick overview of the different tracks that go into this little tune of mine, first of all the percussion, I'm just using a very fast and dry static sound, the bass line uses this kind of sound a little more resonant. the off beats I go back and forth between a minor third and a major third that also accompany that I have this line and at the top I'm using this type of sound.
retro video game music as digested by a classical musician
I'm also using this for effects like this run and chords like this and that's it anyway thanks so much for looking. I really appreciate all your comments. I read them. I do my best and also if you are interested in my book or the scores for these videos, please visit my website.
retro video game music as digested by a classical musician

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