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Temur Valakut cEDH deck tech

Mar 12, 2024
welcome to ced HTV in this video we are going to see this dick of timur valleca. This is not the strongest

deck

I have built, but the distal

deck

that is getting better and better, it is also my favorite deck, the deck I have played the most and probably the reason the deck is getting better is because I am developing it further into a functional deck to really understand the deck. I need to explain the metagame surrounding it and the game plan involved in this deck, as you can see. commanders are the most trash written heroes along with Chrome Ludwik, obvious, however the real commander is actually valid, the whole game plan evolves around getting the guy into play and activating him and then manually killing people by putting mountains in play when we have a fixed value of Mountain Valley Shelter activates and starts firing, this deck actually has about 24 basic mountains and after that it's playing Vapor Vent Island and Mountain Shelter Ticket mountain and ash forest Glade mountain and forest and trampling mountain and forest now if I had a volcanic island and a taiga. i would play with those two and along with fetchlands like forested foothills they are admitting tall bloodstained mud all these fetchlands bring a mountain basically they can bring all these shocked lands and also continuously the basic lands but i also run mystic rainforest mystical and This allows me to activate Ballack wood consistently and very easily, but it also gives me access to the colors I need and from playing and building this deck, I can say from experience that you cannot build this deck without these lands, you need the amount of basic lands in the mountains and you need all the shock lands and I'll probably have to do Lance, the volcanic island and the taiga eventually, but you also need the fetchlands, you'll need all of these four and five fetchlands and so , this platform.
temur valakut cedh deck tech
It's not a cheap deck, so let's talk about the next metagame. It's basically a LAN deck that turns 52:51 and lands inside the deck. He's basically trying to be a jerk who's very difficult to deal with because Lance is a very difficult tournament. to remove between planeswalker creatures artifacts and sharpens and lands, the lands are a little complicated to get rid of mine in Blood Moon, they are pretty good cards against the suit, but you have to draw them and you will probably have more cards within the deck that is capable of kill creatures and also has a nice pack of cards.
temur valakut cedh deck tech

More Interesting Facts About,

temur valakut cedh deck tech...

I can rescue Valiquette from the grave as this earth captain, replace himself with codes of valor, also crucible words of course, and also this little new naga cleric upgrade, but also splendidly splendid recovery. Recovery will pretty much kill a lot of players depending on how many mountains you have in your grave and that's also a way we can instantly kill someone, perhaps dealing more damage to a Peleus face. I should go ahead and say that currently. This deck is not played live from the bottom. I have found from experience that this deck doesn't really need life and less than 4 cards to replenish and salvage your graveyard is more than enough and living from the bottom means it will be if I like the card, run it if you don't like millyar everything time, don't play it, but in the metagame, this deck also tries to be very effective with stacks by trying to embellish effects that don't actually hit lands. hitting normal things like running, I'm not affected by the ground seal at all, my interactions in the graveyard are universal, everything that doesn't require targeting, so the ground still doesn't affect me, but corona, she was a really good enchantment that interrupts a lot of combos like flash hawk like CC and etc., and also running arcane lab, a really strong card against storm.
temur valakut cedh deck tech
Now this deck doesn't even cost spells. I'm actually just putting lands into play, sure I could play one spell per turn, but that's enough. I'm dodging the arc lab effect, but putting the stacks effect on my opponent's auto, that's really hurting a lot of players, but I'm also running a torpor orb, so this deck is a LAN deck, no creatures, maybe nine creatures or so. but I still don't have a single ETP effect on any of my creatures and therefore am not affected at all by the torpor orb, an auto that is also destroying a lot of combos like flash.
temur valakut cedh deck tech
Hogan is a new one, but I'm also running a new rod. The new rule is basically a dead silence that turns off the artifacts that I actually have on an artifact that is cut by this and that is the expedition map to recover the validity of my debt for my deck, however, I think it's fine, none rod is really strong in artifacts and is going to close a lot of combos and also runs absolute mastery, a lot of people want to search a library and I also want to search my library a lot, however absolute dominance only affects my opponent, a card really strong and I also have a flow of energy, now maybe I do. four artifacts in this crucible of sticks world storm column, we will talk about that new black rod later, you are looking at the orb of torpor and the expedition map, however, I will be able to pay the cost to keep these artifacts alive and I'll probably only have one artifact in play when this is in play, so overall it doesn't affect me much.
This is a larger version than Ketaki. From now on, we have a very interesting accumulation effect that is actually affecting me. in a positive way, so this is a car I want to have inside the deck because this card is giving me more fuel, we will never play a spell spot where the game returns a land he or she controls to its owner's hand . basically it gives me more because every time I cast a spell I return a mountain to my hand, we'll just turn into lightning with my good value, same with Storm Cauldron. Storm Cauldron basically shuts down the entire game.
This is one of the artifacts we talked about earlier during each player's turn that are played can provide additional learning for playing. It's good every time you take advantage of a Nana LAN. Return Atlanta to the hand of its owner. This basically kills a lot of decks and basically makes my deck happier. two cards are like stacking effects that help my deck. I actually think it's very interesting and that's a little bit of how this stock market works. I'm trying to be an efficient Landvik trying to dodge a lot of effects and run stacks, but As you can see, ballad is my main win condition and it's not a commander, it's inside my deck and therefore I need to search for it somehow. way and we are running a lot of search cards that will search my library for valleca entrance in action, like crop rotation is tempting with discovery, it's actually a group hug card, but eventually people will realize that in It's not actually desirable to search for a land in the library because you will get an extra land and you won't want to feed the others.
Vava could take more lands and also run the expedition map. I can't be talking about the best previous telluric along with the crucible of worlds. It's actually quite good to discard the telluric west to find the bullet code and then play it later, also servants running many unexplored realms. This is basically a very interesting card because it can recover a lot of lands, however, you should only cost it when you have some way to resurrect lands from your graveyard because your opponent will always put the Vella code inside your graveyard and that's a bit. risky, so we are running Reap and Song, we are also running scape shift by the way, scape ship and splendid recovery make a very interesting combination if you should play after costing scape shift and then resolve a spent Reformation after that, but we are also running a new and very interesting update for this promise time list: basically search for two lands and that's great now as you can see I have a lot of cards that will bring me valid value and I will put them into action along with There are many search lengths and shock lands you saw before.
It's pretty easy for this deck to activate Bella now along with all these cards that are looking for lands. I have toolbox potential because I can look for other lands that are quite interesting. Once I have it, Bella might already like to remove mine because eventually there will always be our land deck like this that you have to interrupt, but also every land deck should play remove mine because there is always that specific land to destroy and we also run. crucible over the NAG a cleric the runner/excavator so removing mine is a pretty interesting card I would say we can also search for glacial abyss a card is capable of avoiding the damage dealt to me and making me quite immortal along with Kru Salahuddin executed a power excavator we are going to be a little immortal because we are not going to pay the cost of maintaining the toilet with paying me to life, instead, along with the additional dirt fall, we are going to do one last loop with this more serious one side to another all the time.
It's a car that's a pretty meta card, it doesn't always run, sometimes I don't play this depending on what I'm playing, I do like to go for a strong pillow strategy, this is a really good card, we also look at a card from purified field. As we talked about before, this is a card that can be recovered once my opponent is finally able to destroy Valor Good. I can search my library for this card, put it in its place, sacrifice Valleca to my hand, and continue with my strategy. I can also bring back our Akhada Reed Beacon that removes cover and extrudes, allowing me to destroy creatures that have lightning grease on their feet.
I can also get a mace, a auto that is really good against specific commanders like III smells like a bum who is a commander that needs to hit a player in the face to get the escape trigger off of them. In fact, I'm going to activate the missive if, regardless of which player Deidre is attacking, because I don't want her to get that cascade trigger, I'll also lose it if it's a really good card versus draggable, but we can also go find these lands of search before this letter was printed. This deck had a lot of problems with graveyards because I can't play Pachuca pocket because this deck has no color identity with black.
I was almost planning on making this black deck. just because I was going to be able to play, but your kebab, however, the garbage collection places provide a very good alternative, so this has really been a big improvement for this deck, but also a great card is that we can search the tabernacle in a pentacle veil, this is a The stacks are land that puts a cost on all creatures. This is a build that doesn't affect me again because I'm not running as many creatures and if I do, I can pay for them because I'm usually just running. maybe two feet two three maybe one creature in play so I'll be able to afford this however against opponents like our play animal ye Sun and other creature based decks this will slow them down a bit though , I could actually say that.
Actually this is a proxy, not a real card. I'm actually trying to figure out if this card is worth buying, it's pretty expensive currently so we'll see, but there are also two more cards that we're really going to like and I'll do that. Say you can't build this deck without them and that's the silver and trial stage, these two lands can copy and become an additional value code because as you can see the Vala code is not legendary and therefore we can have three different values ​​or three. codes in play and that means that every mountain you drop will deal nine damage and that's really important when we have our free value cut, we're just starting to kill people, so for this Teamer volcano deck it seems like a lot to set aside. step right, but there is more than that, we are actually going to play many control cards, such as nature clear, green to destroy an artifact or enchantment and also spinning shot, this card actually has only one job and that is kill even the mind. sense or other cards are flying that our annoying even - mental sensor practically kills this deck because if the expert mind sends a successful play before my valet code is active, I look pretty pathetic, but I think the stabbing shot is great, but because once we don't care, we can just cycle it to draw a new card.
It is the same with the relic of the parents. It is also a car that is recycled to draw on your card. Plus, cotton is disturbing a cemetery pretty good, the same thing we dream about. and Congressional Bell, Steal Card, Arcane Negation, Chaos Warp is a really important auto because it's a red interaction that removes the red dot and that's really important because we need to be able to kill Bloodmoon like you saw there's a lot mountains in this deck and that means that the blood moon is a problem even though we are running a lot of basics because we are still only in thered magma fountain, we'll actually talk about that much later, however the chaos war is one of the biggest removals in the entire game because it can remove anything you need to add, I think this is all pretty legit to play alone by Blood Moon and also snow soon Blood Sun Beast at an instant speed so we can take advantage of a land that is like trampling in response to Blood Moon on the stack and then using the mana ones, Blood Moon has actually been resolved, destroyed and returned to Earth is basically the same, it destroys everything we need to destroy, it basically destroys even the mine sensor and Blood Moon smash is also very well caught, it can travel with itself, it destroys an artifact, there are many artifacts that we need to kill.
Pickup is a really good card, there are a lot of combos that evolve with graveyards and we need to disrupt those things we have as well. Random veins like again, we need to be able to destroy artifacts and shamans and this is also a car that can travel with itself, but also because the metagame is so fast that we run underwater because this is a car that is quite easy to get. active because normally there is a green opponent that has a forest in play, if there isn't this card probably isn't that good, it's probably even pretty terrible, but when there is it's a great card, it basically disrupts a lot of compost because It doesn't kill either. your creatures puts them on top of the opponent's library and that's actually pretty good, so what this really is is a tamer land, volcano control stacks and toolbox take a lot of stuff actually and, like what we talked about before, it's pretty versatile and pretty tough because it's dodging a lot of metagame cards and it's trying to look for lands, a type of car that's pretty difficult and pretty true to destroy, but it's movement stuff that we need to go over. and talk now, you probably already guessed it and yes, this idiot is speeding up a lot, like the Sakura tribe scout, tap and make a landing play, very good to offer more rewards, just the same with the scout shot, Ranger and Walking Atlas, which cost two mana, same with Governor of Paducah, just ignore this effect down here.
It's not interesting and even run Firebrand Ranger, a strange creature that you've probably never seen and neither have I until I saw it and started playing it, and I sure think it's okay to also run explore, but then push a bit on the upgrade Nana forced , discard your entire hand and put all land cards in your hand into play. Great, I should stop and say that Storm Cauldron, the card we discussed earlier along with bound mana, is the biggest sweet dream in the deck, it's basically taking advantage of all your mountains, returning them to your hand, and then to finish the step, you kill a player, that's it, if you're raising maybe ten mountains, you put ten mountains back into play, that's 30 damage per turn, but obviously we're also developing a great card. along with Storm Cauldron and yes we are also running exploration a green mana and Shanton put an extra length drop on the plane for some reason I can't find it it's somewhere I hope no one stole it this deck too played once, Asuza, though, I think.
Susa is a bit expensive, she comes into play freely, which is a bit late. I actually want to speed up turn one, so I'm looking for more alternatives like Sakura tribe scout. I want more versions of Sakura scout tribe if that would exist this deck would definitely get stronger. I would also like to point out that the Sakura Scout tribe can put mountains into play at instant speed and that is really important since Susur can't do that and therefore asustor comes out of the deck and the Sakura tribe. Exploring space and why it's important to put it into play at instant speed, well that's something we haven't talked about yet because this is a control deck like I mentioned before that's really good at destroying creatures that Val activates and causes three damage. a player or creature, this deck is really good at killing creatures over and over again, especially commanders, that's a really good strategy, so I've said a lot about what this is and now I'll say something that the deck is not, it's not a combo.
The deck was once, but I realized that this deck didn't have to be that way because I could actually manually kill people pretty easily without going infinite instead of trying to have more cards inside the deck, which becomes an unlimited amount of damage. I realized that it's better to make this Phi Mountain activate faster and actually not even do much damage at first, three damage and six damage is usually enough because that allows me to kill creatures and that might even be better because I do not do it. I need to win fast. In fact, I can pull out piles of control and toolbox and then eventually start popping people in the face.
Eventually, when you've killed all your commanders over and over again, you won't have the luxury of casting them and once they're all your creatures. they're in your graveyard, I'm starting to shoot you in the face to deal damage and that's really interesting, that's why I think this deck is really fun to play because it's very explosive, it's very fast, it draws a lot of cards, a lot of the cars are trips like great, can't be broken, basically wants to draw more cards to exploit more lands in play to do more damage, it's really an interesting snowball deck, a fireball, it's a fireball day, so I think this is the time we started talking and we looked at these two, we looked at them at the beginning of the video, they are the commanders, however, they are not that important.
I have many games where neither of these commanders are chosen, basically these commanders are chosen when I run out of steam, gas, energy, fuel or cards in my hand so to speak, basically these two commanders are called draw engines cron lewdly, so pious, he is a really interesting and really strange commander, he is actually not that played, the flying lightning zombie is also in a hurry. and it's four, four, so you basically have five shots, a player who is now the most reliable written hero, is pretty ideal for this deck, has the most powerful ability, the risk for this deck, so as I mentioned before , this is a deck of fifteen and a land to activate handyman that you have. there is a higher chance of hitting a land than hitting a normal card and with a total of thirty mountains within a deck you will have a high chance of hitting a land that hits a mountain with this activation and that means we can kill things. in instant speed if we activate armor by hitting a mountain we will activate Vella Hood and shoot free damage to a creature, that means we can protect the laboratory by imitating instant speed and that is really important.
I think the use of trust is ideal for this commander and him. It was a huge improvement to the stick before the companion even existed. The commander I actually played for this deck was Olara's son. He was a five-color commander who once in the game could die and destroy all non-land permits, which is pretty cool for a land-oriented game. Dick, however, cutting this commander and removing black and white from the list, cutting and just running green, red, and blue turned out to be a better idea. The next game plan is to basically get something that explodes and lands quickly at first, like tribe saturates Scout or flourish and then put one of these cards into play and draw a new hand and exploit more and more lands, eventually making Val activate and start shooting things by interacting and controlling creature cards and eventually they are also starting to shoot in the face and along with some build up and control autos that interrupt things other than creatures, this deck is controlling and shutting down the opponent in general.
Now we are coming to the end of this video, but we have some of our cards left, I show you some cards that are really important to see and that is a training ground, reduces the cost of the Trustees to get to the Manor to scry and put a card in play. We also have the Sylvan library, also called very good Beatrice. It basically allows us to manipulate the top of the deck, we can put a land on top. the deck and activate the armors and put the land instantly into play or we can put that card that we don't want, scry it and then hit a land under it pretty well, we are not running the ability to the maximum because we are running a new rod and that will mean practically destroy the summit.
Plus, we're running the always-so-good Mystic Remora. This one has seen better days. We're also running, oh my god, because this idiot really likes putting Lance in play and we can put two islands in play. also vapor vents are the mountain and oh my gosh it basically means we're going to activate the Valco trigger again with vapor vents and also running this person Bluebird, a car that can drive itself to discount an activated or activated target skill and draw a card that is good and then play. this lizard read that can destroy artifacts and deal damage equal to the cost is also a good card, good read control card, so we are playing to set up the Concilium, a gland that will be quite easy to activate, it requires a threshold, which means seven cotton.
Your graveyard, which is going to be pretty easy and this is going to finish our graveyard with more lands, basically more basic mountains, and that will make our splendid recovery fire even more difficult and it will also run Moloko, the cloudy mirror, this is a creature that can rest your Vala code. if someone is trying to destroy it with something like a chaos war or an open pit mine, but if you think you can also raise mountains at our hand, allowing us to put more mountains into play, making it easier to continue shooting with the code of value again and again.
Importantly enough, this is also the only Lunar Fulk I actually play because it only requires one blue mana. I think the other move fork is a bit expensive. Maluku might even be a little expensive, however, this deck has a fairly low CMC cost. so I think we can't put it in and then run this card, a car that's really strong when you draw it one way, sacrifice Earl and any player could activate instability and draw a card and this will feed your deck because basically you're going to putting a lot of Lance into play, then you'll sacrifice those lands and draw more Lance, why is that good?
Well, it's good because that will feed your graveyard with more lands for your splendid recovery and it will also repeat. those mountains again and again to see more volcanic activity. Now you may have noticed that this deck has a lot of blue and green cards within the deck and only two cards within the deck that have two green greens in their casting cost and that is causing rains. and steep boat and the answer is simple. I can't play any cards with blue cost, blue or green, green escape change and running rains are the two exceptions. I don't want to play anymore because the mana base of this deck is quite rare, I have 24 basic mountains and very few red cards.
I have a lot of green and blue cards, but very few basic forests and islands, so I rely heavily on those fetchlands and shock lands to fuel my green and blue spells, and that's actually a bit of a problem, it actually makes my starting hands are sometimes a little shaky because I need access to blue and green, however, I need a lot of mountains within the deck for it to work because I must say that I have been playing with these two cards once before the red kingdom can turn every land on a mountain, basically making it touch land.
Vala linda activated in the same way with prismatic omen, turning every land I control into every basic land type, giving me all the colors I need, even making glacier pits tapped for any man. I want it, but it's quite necessary. I prefer to remove these two cards from the deck and put more interactions. I think that's more stable. I think running Realm Raid and Prismatic Omen is a bit greedy and something I don't need. Instead, I can have something more basic. Mountains within a deck and I keep activating my Fire Mountain. Well, you've been watching my Irv Ellicott EDH team's competitive deck.
Actually, it's my favorite. He is addicted. I've been playing for maybe three years casually and never thought about it. I was going to get it anyway I never thought it was going to be anything like a competitive deck but it's actually starting to get there currently it doesn't have the highest win rate of all my decks it's not the best I have but it really is my favorite deck It's a really interesting deck and stacks and control are becoming more and more valid in competitive games because people have been discovering the best combos out there and they've been discovering ways to interact and store those combos and that's where they are. developing stacks and control and I think there are a lot of cards that will improve your list because there are a lot of Exelon rival cards that I think will be quite interestingfor the suit, there is a new creature that costs that is to do the same as a splendid recovery will probably be seen in my list and I also like to say that this deck still has a lot of improvements, there are many cards from between cats, there is the commander part which really did a huge thing as quest grounds were really important for this suit, promise power was also very important for this so there have been a lot of updates made for this and we will probably see more and more things that will improve this list too. and in the description below, down here, there's a link to my top page where you can see the full list of how it's currently built and whenever a new car has been printed that I think should be in this, I will.
Take out a card and insert a new card, so if you're watching this video five years from now since it was posted, you'll still see the full new updates on how the data is currently playing on this if you're on my touch. home page and this is all for my video this is all for today I hope you learn something and I hope you like this video and take care and have a great day bye

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