YTread Logo
YTread Logo

Giving Mario Wonder 30 NEW Wonder Effects!

Apr 23, 2024
Super Mario Bros Wonder introduced so many cool features, none as cool as the titular Wonder effect when you grab a Wonder Flower, your game level can transform into anything. The Bulls can accelerate the level. Mario can do this and the 2D platformer can't become a 2D platformer, 52. The

wonder

ful

effects

in this game are incredible, but there is so much room for creativity here that in fact we have more than 30

wonder

ful new

effects

that I would like to see in DLC or a sequel. I just think they would be amazing, so let's jump right into them. with the number one bitc Crusher, so orally I had a completely different idea of ​​what bitc Crusher would actually be, but then I saw this clip right here from the game developers conference aka GDC, basically Nintendo was showing behind the scenes how they made Mario wonder. and they showed this as a scrapped Wonder effect, as you can see Mario's 8-bit head is huge, each block is a tile and there are enemies that come to eat all the tiles, you can lose them by crashing into walls and presumably you have to grab the W seed before you die and all the tokens are removed, I think this is absolutely awesome and I know it was scrapped but a little upset that it wasn't in the game.
giving mario wonder 30 new wonder effects
All the other ideas in this video come just from my head, I think it would be cool, but This one actually had a chance to be in the original game, so I felt like I had to include it for you guys. Number two is the poop of heaven. This is the plane from Super Mario Land and I know there were wonderful effects that allowed us to fly. and even inflate it very big, but traveling in a plane and being able to shoot at approaching enemies imagine that there are Goombas flying in their own planes and this becomes something like the cuphead plane levels that would be a lot of fun.
giving mario wonder 30 new wonder effects

More Interesting Facts About,

giving mario wonder 30 new wonder effects...

Number three is Dolphin Daybreak basically in In this Wonder effect, you can ride on dolphins like in Super Mario World, something similar to the Bulls in the bull racing level, except this is not an auto-scroller, you don't have to go super fast and the Dolphins are not all grouped together. they just appear individually, it's like a bunch of platforms that come out of the ground and you can use them to jump, but then they disappear as quickly as they appeared in issue four. We have a book level, this one is confusing and I'll try it. Illustrate it with editing, but imagine that the level you are playing suddenly turns into a book, that's right, it zooms out and each screen is a different page, but the pages are constantly changing, so you have to get to the next screen by time.
giving mario wonder 30 new wonder effects
It would be like an auto scroll level, except you know how auto scrolls move a little bit slowly, like this. This is a segmented auto-scroller, so the rooms themselves don't move, but you still have a limited time to complete them and reach the end. and maybe enter a pipe to enter the next room. I think that would be sick for number five. We have the strange fungus. This basically turns you into the weird Mario from Super Mario Maker. Your jump would be a little more floaty and honestly, they could just. create a whole weird level imagine a weird uncanny valley Goombas running towards you I don't know I just think it would be fun to talk about funny one of my favorite games Rayman Legends has a funny trick where you have to replay certain levels but with strange filters, one of them zooms out so much that you can barely see what's going on.
giving mario wonder 30 new wonder effects
Imagine playing Mario Wonder and then boom, this happens. I think it would be very funny. Number seven, this one is sick. Imagine you are playing a normal beach level, but once you make the wonderful flower bugs start shooting ink on the screen, this obviously obstructs your vision and we can't allow it, so using the elephant power that allows you By throwing water, you can clean the error ink, allowing you to restore your visibility. I feel like this works perfect. I'm surprised they already have the water mechanic and the best thing about this is that if this happens in Mario Wonder 2, one thing they have to fix is ​​the boss fights.
What if at the end of this level you fought Gooper? of Super Mario Sunshine, it would be sick to talk about errors. I think we accidentally got ink all over the Subscribe button, if you're not already subscribed, if you could tap on it to help us clean it up it would mean a lot and you would do it. Help us because only 5% of our viewers are subscribed. There's a level where you can turn into a Goomba, which I think is fun but honestly a little disappointing. Which I think would be a lot crazier if you became a Koopa Troopa. and not only can you use the shell now like the blue shell from the new Super Mario Bros DS, but you also have to listen to the music because Koopa Mario will stop and go like the Koopas did in that same New Super Mario game.
Bros DS I don't know, I think it would be funny for number nine, we have a link, that's right. I want a Wonder effect where Mario turns into a link from The Legend of Zelda. I'm not being realistic, you say. Okay, listen to me outside the court. now into the session I really think this could happen, first of all a move set taken directly from Super Mario Maker 2. They added a master sword power in that game which gave Mario aka Link the set of perfect moves that could be carried over one by one, but it's not that Nintendo likes to reference other franchises, including Legend of Zelda, in the main Mario games.
May I introduce you to Super Mario 3D World Star 1 complete with 8-bit Sprite link and Legend of Zelda music and sound effects? Don't know. man, I think this is only possible for one level, maybe in the special world of Mario Wonder 2. I think it could be cool for number 10. I'm surprised it took me this long. This was one of the first ideas I had when thinking about this video. We Need a Flood: Imagine you grab a wonderful flower and suddenly hear that annoying robotic voice start talking using a water jetpack that you have to land in the water to refuel could present a unique platforming challenge for Mario and then number 11 , as long as we.
Reusing old 3D Mario tricks, come on man, give us a Cappy Wonder effect, this is probably the least likely because it would be ridiculous to program probably one of the hardest Wonder effects in the game, but it would be cool, honestly, we don't do it. I don't even need the cap jumps as that would be cool, but the main draw of Cappy, especially in a 2D environment, would be being able to capture enemies and think about it, if this Wonder effect is only in one or two levels, all that What they really need is to schedule it for three or four enemies because it's not like you know a ton of different types of enemies per level.
Okay, for number 12, I'm just going to play the clip of what happened when Mac and I were writing this video. And if? There was like a duck hunting level where you had to shoot the birds with joycons or something like maybe Mario has a gun. Your idea for the Wonder effect is Mario with a gun. Yeah, okay, yeah, we'll put it on. Yes. Max started out wanting a wonderful duck hunting effect, but honestly, Mario with a gun is so fun that I can't get it out of the script for issue 13. This is probably my favorite in the entire video.
Imagine you are playing a level. takes the Wonder effect and, just like in Super Paper Mario, the camera completely changes to an almost Crash Bandicoot-like perspective, allowing you to progress through the level on different platforms in the third dimension. I think this would be sick and Super Paper Mario Crash Bandicoot style. The perspective would allow them to make this a 3D game without having to go all out and make it like an odyssey or even a 3D World style game because again this is just for one or two levels if it's a wonderful effect but I mean, Hello, Nintendo.
I did this, honestly, this is not too far off the mark for issue 14, we have Metal Mario. I'm honestly a little surprised this didn't happen, but this could be on a factory built level with a ton of elevators, maybe you'll fall. super fast and you can't really jump high so you need to use all these lifts to progress. Metal Mario deserves to be there as does Minecarts, that's right for number 15. We have a minecart like the one in Donkey Kong Country when I wrote this. I'm not sure if this was much different from the Bull Rush levels, but then I remembered that this one has a mine card, can you tell?
I really want another Donkey Kong Country game please Retro Studios what have you been up to? Metroid Prime 4 doesn't take 10 years, okay, number 16, this is very specific, but I have a unique idea for this one. What about the award-winning claw machine? You know the one where you're the claw and you try to grab something, but it's always manipulated and you never can? grab it and the arcades win and you lose your mind, okay I'm a little bitter but imagine this as the wonderful effect that you are playing in the foreground and Mario has to jump on different buttons to control the claw, the wonderful seed that The need is buried at the bottom of the claw machine, which you can see in the background in said giant claw machine covering the wonderful seed.
There are a ton of different enemies so grab the wonder seed and bring it to the foreground first. You'll have to grab a bunch of different enemies and then fight them, but the number of enemies you have to fight before you get the wonder seed depends entirely on how skilled you are with the claw. I don't know. makes sense, let me know in the comments below if you're # claw machine pro level or # claw machine is stupid. This is the one that I am most passionate about. I don't know why this idea captured my head so much.
I love the idea of ​​being able to use the claw machine to try and capture the wonder seed, but you have to pick a bunch of enemies that you then fight before doing so. For number 17, we have Tetris, the level drops into Tetris. like pieces and you have to go up, okay, number 18. I love this one. Imagine you're in a casino or arcade level, you grab the wonder seed, and suddenly you're basically transformed into a remake of Mario pinball for the Game Boy. What if you just get a pinball style level for the Wonder Effect and have to play a bunch of pinball?
I don't know, I think that would be sick. I like pinball and it would be even cooler if you maybe had to bounce the ball version. of Mario in a hole so we can fall down and collect the W seed, something like that would be great for number 19. Imagine you run around the entire level, grab the wonder seed and then turn completely sideways, this then changes the level. I just ran towards a vertical Gauntlet style of getting over it or just up, where you have to use these precariously placed platforms to get to the top and grab the wonder seed for number 20.
This simple snowman lost his mind. He brings the snowman's head towards his body it's like Super Mario 64 number 21 Hey guys, do you remember the new Super Mario Bros 2? Remember that power-up where you get all the coins? It's like a coin magnet. All coins come to you. Yes, what if we made a magnet? Mario, yeah, magnet Mario would basically send everything like enemies were drawn to you. Coins power-ups maybe even some blocks. I think it would be funny to have to dodge the enemies that are thrown at you. Don't know. I think it's fun for number 22. I play a There are a lot of games on my phone and that includes Jetpack Joy Ride.
For some reason, one of the hardest vehicles for me to use in that game is the crazy teleporter. Basically you just tap and then the teleporter teleports to where it shows you. I do not do it. You guys have played Jetpack Jo Ride. Do I need to explain this now? The problem is that in Jetpack Dry Ride things move super fast, but even at Mario Maker's fastest auto-scroll speed, I don't think it's too difficult to use this. would lead to a fun game, although number 23 is a stealth level, you know, that stage in Smash Bros where you have to stay out of the light or the mom sees you and you get hit, imagine that, but a Mario stage, except you already know.
It's not the whole mom trick, maybe it's like sneaking out of a bank or sneaking into a bank or something, sorry I forgot we were talking about Mario for a second, he would sneak into Bowser's castle. The bank would be sick, but Nintendo wouldn't do that there. It could even be a cardboard box as a cool reference to everyone's favorite Nintendo game. Number 24 is called Smash in Kirby. There's this copy ability simply called smash and it basically gives you Kirby's moveset from Super Smash Bros. What if Mario's moveset was suddenly replaced by although it's probably a more simplistic version of his moveset and smash, I think that would be sick and then keep the Crossovers onnumber 25.
I'm surprised we didn't have any Mario Kart references and I'm amazed I mean, we had one in the 3D world. and the Wonder effect just screams for it, we even had cars in Mario Maker 2 in the form of the Koopa car, so I don't really understand this. I guess it makes sense that the Wonder Effect was used very creatively and maybe Nintendo didn't. I don't want to just fill it with a bunch of references, but I put a lot of references in this video, like the Smash one or the Mario Kart one because I think if we get a Mario Wonder 2, Nintendo could experiment with it even more.
Wonder effect since it will be more familiar to players because it is a sequel. I think it just gives us a 2D version of the Koopa car but with Mario Kart music behind it and maybe we have to beat it like I don't know Koopa troa. Goomba and Wiggler in a race that would be sick. Number 26 Mario is seriously cut in half, although this would simply turn a level into a giant maze, not unlike Cherry's double puzzles in 3D World or Captain Toad, where you have to move both characters using a joystick. control, so you're cleverly using the edges to jam one character so you can move the other character without interrupting the first, as this idea is found in a lot of different games, but I think it's always pretty fun and would be a cool ability to Speaking of double cherry puzzles, why not just give us a double cherry from Nintendo?
Maybe we'll get the wonder flower and five different Mari will appear when you reach the end of the level. There are those platforms as seen in the double cherry step in 3D World, so if you maybe have three Marios total at the end you can stand on that one and get a w seed and if you keep all five you can stand on that one and maybe they will take you to a secret exit for number 28, what if Mario turns into a tank and you have to move to avoid the incoming asteroids and you can also shoot them with the tank cannon.
I feel like one theme you could see in the comments is that this is not realistic. Mario wouldn't become a tank guy that he would blow up into a balloon. in Wonder like there's no limit to what these 28th Wonder effects can be, this one is so cool it would be such a beautiful reference to where it all started, not only Super Mario Bros on the NES but also the arcade game Mario Bros Plumbing. If you grab the Wonder Seed and are locked in a room not unlike the layout of the original Mario Bros. arcade game, the Koopas start appearing, you have a power block, and you basically just have to survive a few levels of the original arcade. game, I think it would be sick, it seems like it would be something placed as a world star or a special world, but I honestly think it deserves it because it's a special throwback to what could really be said to have started all of this, I mean, if Mario was It's not huge in arcades, it would never have been huge on console and it was huge in Donkey Kong, but this is what shows that it could stand on its own and be yours for issue 30.
I think this one is a disaster. Those of you who don't know there are combos in Mario 2D, there's no brother that sounds 2000 in our sweet combo every time you jump on a Goomba, but they're there even in Wonder Two if you bounce on multiple enemies, I'm sure. you guys have seen this, you get something good, great, fantastic, awesome, wonderful, whatever counts as a combo, but what if for this Wonder effect you had a combo meter that would constantly deplete unless you did something like killing an enemy, grabbing a coin, something to increase your combo meter, you have to go through the rest of the level while keeping this meter high because if it empties you die, this would be a great way to encourage a play style that Mario doesn't see too often. 2D Mario, especially a game like Wonder that doesn't have a time limit, there's no real benefit to going fast, going slow, methodically planning what you're going to do, how you're going to attack an enemy, even though it's generally the smartest way. to play it may be less fun to have a level that encourages flashy combos.
Focused gameplay would be something we've never seen in a 2D Mario and since Wonder is full of things we haven't seen primarily through these Wonder effects, I think that and the rest of the ideas I had here are great, but let me know in the comments below that there are a lot of great ideas for Mario Wonder 2. I just went through 30 of them, but I also want to hear all your ideas before we get started. In closing, I just wanted to say thank you all, keeping it 100 with you. The lack of Nintendo news recently has definitely hurt the channel in terms of views, most of our videos have nothing to do with news like this. have been released today or in a year, but the general interest in Nintendo is clearly not there at the moment because they are not really doing much, we are still trying to make the best possible content for you, so if you have things you want see, let me know in the comments below, don't worry, we're going to keep making videos and we have a lot of cool things planned for when the Switch 2 is announced or whatever upcoming console comes out next, so thank you.
To you guys for all the support. In the meantime, we love making videos that everyone wants to watch, so again let us know in the comments below, leaving that out of the way. I'm Thomas from Switch Stop, thank you all for everything. peace

If you have any copyright issue, please Contact