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Can You Beat Ocarina of Time Without Pausing?

May 05, 2024
Pausing, you've definitely done this hundreds of

time

s in your Ocarina of Time game or any Zelda game. Actually pressing the start button brings up the pause menu that allows you to equip items with the C buttons, swap gear pieces, and manually save your progress. With the various items you collect and trade,

pausing

is absolutely necessary to

beat

Ocarine of Time or, after all, Ocarine of Time is a pretty broken game, so I wanted to try to

beat

Ocarine of Time without pressing that annoying button. from the beginning, without mentioning it. the pause screen by playing it on a real Nintendo 64 with the original controller and an original 1.0 cartridge of the game, this one is Japanese, although you can do it on a North American 1.0 copy, as soon as you start the game we are greeted by our first obstacle, the screen The title says press start, but this is not a problem as you can simply press a to start the game.
can you beat ocarina of time without pausing
I started a new file and named link zero pause, watched the opening cutscene, and left Link's house in Kiri Forest. where I faced the first real obstacle escaping normally in order to progress we need to equip a sword and a shield to be able to enter the decu tree. The first dungeon of the game we can easily get the Kiri sword from the nearby maze and buy the deu shield for 40. Rupees in the store, but oh no, we have to pause the game to manually equip the sword and shield to avoid Mido. I guess you can't get anywhere in this game without

pausing

is what I'd say if we couldn't just escape. forest and jump over the deu tree, that's right, we are going to leave the Kiri forest without beating the deu tree for the last 16 years, many methods have been found to leave the forest early and of all of them there is only one way to escape. without stopping to equip an item and it is thanks to this rock, the bug on February 17, 2019, Hunter Jolan showed that it was possible to escape from the forest without objects and without traps by using a rock to get past the guard blocking the exit, it is not It is necessary to pause, however, it is very precise. up to a thousandth of a unit for Lyns position and a specific aiming angle, as well as from this very specific position and angle, you must throw the stone, hold the analog stick mid-throw, press Z at the correct frame to start a Walk backwards and and just as the rock falls right at Link's coordinates, press a to talk to the guard if done correctly.
can you beat ocarina of time without pausing

More Interesting Facts About,

can you beat ocarina of time without pausing...

Link's dash from the Falling Rock by pushing him combined with a few more units of dash in the opposite direction when talking to the guard is enough to cut. Pass it from there you can slip under the guard and go on your merry way. This hack is nothing short of a miracle and was made possible by the efforts of members of the O community, such as Blinny Rosewater, Danny B and Natalia, many of them have died. Experience in computer science and programming, which are useful skills for finding bugs and gaining a deeper understanding of the mechanics of a game, if these are skills you are interested in, check out the starter.
can you beat ocarina of time without pausing
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can you beat ocarina of time without pausing
The platform is designed for you to write a ton of code because getting your hands on the keyboard and shipping products is really the only way to learn how to get started just click the link in the description below and use my lunatic J code to get a 25% discount on your first payment, whether it is the first month or the first year. Thanks again for boot dodev for sponsoring today. video now, the discovery of Elementless Escape was cool and all, but how can the human be expected to achieve this? It's one thing to have a couple of perfect double frame entries with the rock throw, but getting into position is a completely different problem again for For this escape with no elements to work with, you need to be in the correct position to within a thousandth of a unit along with the correct orientation angle.
For years, there was no semi-consistent method of getting into position for rock throwing until November 2, 2023, when kadmi discovered a consistent setup that, while still difficult, was quick and much more realistic for a human to perform. The setup to pick up the rock in the correct position was easy, but it gets tricky from here, after picking up the rock, I held Z and moved the lever. down so that the link moves back slightly for a couple of frames. Then I turn completely left, now it's

time

for the small ESS turns where I briefly hit the stick in the ESS position, the smallest range outside the dead zone of the analog stick to rotate the link slightly. an ESS to the right, then two ESS above, which is so subtle you wouldn't notice it unless you had a memory scope for the visible heading angle, finally an ESS to the left and then it's time to keep walking forward at full speed until you need to stop.
Pass the club completely into the correct frame to reach the exact position for stone throwing. Needless to say, this took a lot of practice to get down. I initially started learning this a couple of months ago in the agdq 2024 practice room playing on gz, the practice ROM developed by Glen gz has features like saving states and memory clocks which allowed me to practice more efficiently and see my position on the front angle values ​​while learning the trick, once I felt comfortable enough I stopped training. wheels Now, using the texture details near Link's feet to know if he was in the correct position, I went from practicing the different segments of the trick in isolation to chaining everything together, some days it would take me a while to achieve the Escape without elements during the attempts, but with enough practice, it finally paid off.
I think I'll be a lot more organized when I write this because this will be a commented video in a post. Getting here is the easy part. Next is the hard part of the trick. a couple of ESS frames to the left to turn perfectly 90° or so one ESS turn to the right two up that are very subtle, you can't even see them, then we have to hold and release on the right frame to land just right unity okay this looks good this looks good no way holy oh my goodness the practice paid off come on we're only 3 minutes in and out we're out of the woods now keep in mind this is just the first trick of the zero. pause the challenge and I personally think it's just the third hardest one I've had to do.
Also, if you end up enjoying watching this challenge to the end, don't forget to subscribe because we're just starting to make our way out of Kiri Forest and into Hyrule Field, Sara. gives us the fairy Ocarina, which will be very important later, but for now we have a new objective: head to Hyru Castle Town to make sure we reach the drawbridge before sunset. We will walk backwards, which is faster than walking forward and rolling climbing. the drawbridge chains and jumping we can start grinding rupees as we will need at least 95 once I got 95 rupees I headed to the store and oh no it's night and the store is closed at least that's what it looks like it can be the door It will be closed, but by jumping a little from this nearby box we can pass the door and enter here.
We used the 95 rupees to buy the Aen shield and nuts. Both will be very important, as you will see soon after leaving. In the shop, there's really nothing left to do as a child link since we can't pause to equip any items, so I headed to the Temple of Time to do the time gate jump. You're probably familiar with this trick if you've watched a speedrun. but you may have seen people do it with a sword. It is also possible to skip the time gate without a sword found by Mr Grunts in October 2011, but it is much more difficult: first you do a quick setup for the angle in the left corner and then enter a Side Roll by holding the analog stick partially up. down while holding Z and pressing a, then at the right moment you hold it all the way down and press a to enter a back side jump and then release everything once you link the clips. hold down Z to aim at the side of the time gate at the correct frame, which will transfer the momentum of your side jump to that wall, allowing you to move around the time gate and reach the master sword early after pulling the link of the time gate. master sword, you will become an adult.
Now that it's been seven years, one of the first things you'll notice once you regain control of Link is that there are a few items automatically equipped, the master sword is on the B button and since I bought the tall one and the shield are also equipped . the deu nuts are in the sea on the left since I bought them when I was young Link if I didn't buy them C on the left would be blank c below has the bomb icon with zero bombs since the game expected me to have grabbed the Bob's bag as a kid even though I completely skipped it and the yarina is in C, that's why I grabbed the yarina and also bought the tall, shield and nuts when I was a kid.
These items are automatically equipped when you become Adult Link for the first time, if you have them, this is the case with every casual playthrough of Vanilla Ocarina of Time and the next time you play and get to this part, keep an eye out for those. details. These are the only items we will have equipped for the rest of the challenge and with the exception of the bombs, they are all important to finish the game without the pause screen, so let's exit the Temple of Time and, oh oh, the door of time never opened. I'm stuck, the easiest way out is to save the game. and reload your save file, as saving outside of a dungeon as an adult will spawn Link at the entrance to the Temple of Time, but hold down, we can't pause the game to save, that's against the rules, though, still There is a way to save the game without pausing death by performing a very easy out of bounds clip by jumping and cutting into this sharp angle corner.
I can avoid losing a heart every time until the link dies here, the game will show two messages: do you want to save on which one? I answer yes and do you want to continue playing? To which I say no, this returns me to the title screen where I can select my save file and exit the Temple of Time. At this point, you might be wondering how I'm going to get there. at the end of the game and defeat Ganon, especially since I can't equip new items to clear many dungeons nor could I equip light arrows to stun Ganondorf.
The answer is actually the wrong warp from the gma boss room in the slash tree to the Ganon's Tower collapse sequence at the end of the game on paper is an obvious solution if you're even slightly familiar with running speed. , since you would only need to defeat the deu tree, which does not require many items and avoids the need for light. arrows for Ganondorf since the collapse of the Tower takes place after the fight with Ganondorf, this incorrect warp is known as Gondor and was the great speed Stratocaster at any percentage for several years, however, in that context, the trick is performed as Child Link using a bottle of insects to activate. a bug known as Ocarina Items that allows you to play a fake Ocarina on the edge of a blue warp that normally teleports you out of the dungeon.
This activates the blue warp but allows you to still control the link and whether you exit through the GMA door. boss room back to the tree basement decu in the same box the game is supposed to take you the link appears inside the collapsing Ganon Tower with the real Ocarina equipped to see well, this eliminates the need of getting a bottle and performing Ocarina items, except normally the Ocarina can't be used in boss rooms, this definitely complicates things, but there is a solution to all of this, but for now let's go back to where I was.
I left the Temple of Time and made a quick stop at the village of Kakaro where I spoke. to Mrs. CUO where she gave me the pocket egg that starts the big Ororon sword exchange mission. This seems strange since I won't be able to equip it, but it will be important later, just trust the process after you get the egg I made. My way back to Kiri Forest but I waited until night, this is because II was heading to the cut down tree, which is normally inaccessible as an adult, but since this is

ocarina

of time, there is a less leisurely way on the path in which I killed the Deu Gigante.
Baba, near the entrance to the forest, to maximize my nuts, got rid of an annoying octorok and then got the infinite sword bug when you read a sign mid-squat stab, the sword will start to have a white glow that It swings infinitely, this prevents Link from going off the ledges. which allows Link to float in the air when shield damage is normally done using explosives as a source of damage, but since I didn't have any, I used the golden escula on the roof of the twins' house. Instead I used a kyou setup where I did two quick ones. floats out of the scula in a mega spin that allowed me to sail out of bounds and passed a cargo plane separating the city section from the Kiri Forest cutting tree area, this keeps the cutting tree unloaded, which means I could just waltz inside the cut tree my main obstacle to reaching the boss room at the bottom are two spider webs, one separating the ground floor from the first basement and another blocking access to the second basement level .
The first can be easily broken by climbing to the top. and dropping the second one, on the other hand, requires a fire source for it to burn, which is normally not a problem since you can use a powered up decu stick to burn the net, but I was playing on N64 and trying to use sticks. as an adult it crashes the game, not that I can equip them anyway as I would need to pause. I needed to do it differently and luckily quick storage would work in March 2020. Glitch Hunter and oot Bingo Champion Exodus.discovered a way to light torches and burn cobwebs without fire.
Source When the link is holding a deu stick, you can press a to save it when the save text appears, however, if this save is interrupted one frame later by something like taking damage or hanging from a ledge, you can then jump to break the stick against a wall and every time you do a crouching stab with the sword afterward, that stab will have a flawed damage value with many properties, most notably the ability to light torches and cobwebs a year later. On October 1, 2021, Hy and Freddy discovered a way to activate this quick storage proper property without deu sticks in version 1.0, and by doing so, they would develop consistent builds by walking off a ledge holding the analog stick only halfway so that the save text doesn't disappear, you press a to save one frame after moving away and then B A Frame later to interrupt the save animation with a jump cut if done correctly you can hear the sound of Link putting the sword away as he jumps and short like there. that snowing sliding sound how he got it and then I stab and my sword suddenly has fire properties that I can burn through the web.
This is also why I am specifically playing on a version 1.0 cartridge on the back label of the cartridge. You can see some dialed numbers if there is a letter A after the two numbers you have version 1.1, if there is a letter B you have version 1.2 and if you have two numbers without a letter you have version 1.0 even if the numbers are 1 one. Like my cartridge, I used quick storage to burn through both cobwebs and headed to GMA. As you enter the fight, a stone slab falls blocking the path you came from. I want to get rid of the stone slab for the wrong warp later, but I also don't want to exit the boss room using the blue warp after defeating GMA.
It is possible to pause the restart of the game save and reload the save file to exit the room after beating GMA, where returning to the room removes the slab, but this. it's a non-stop run, so instead I jumped over to GMA to give her the killing blow, so I'd go down with her upon death, save, and continue respawning at the dungeon entrance. Then I'll leave because although I might still come back to GMA. boss room without a stone slab blocking the door. I still couldn't use the acarina to perform the wrong warp to be able to use the acarina.
There are quite a few hoops to jump through. What does that involve? Oh boy, you see, I headed to the Lost Woods, where a simple clip on the slab allows me to use the shortcut to the River Zor without the silver scale. Here I headed to Zora's domain, but a waterfall blocked the entrance and you. Normally I play Zelda's Lullaby to open the way, but since I haven't learned Zelda's Lullaby, I would have to pass it the same way I did to enter the deu tree upon unlocking it. I accomplished this using a method found by Exodus in 2011, where I made a simple ledge clip near this ladder and started swimming out of bounds using the mini map in the bottom right corner as a guide.
I swam past this wooden bridge where if I did it correctly I would be standing in the current and the waterfall would be discharged, this was a bit annoying as it is easy to accidentally fall out of the water and override yourself, not to mention if you try this with low health, you will run out of air faster and probably drown, at least this happened. once where I saved the game after dying, meaning if I restarted my console I would be back at the Temple of Time closer to the Zora River entrance, this was about to come in handy as the next leg of the route it's brutal once i downloaded the waterfall the geometry near the entrance to zora's domain was invisible so i had to do a setup to get in and i actually found it pretty fun to get up sail invisible let's take a jump side, walk forward, grab the ledge, climb up as far as we can.
Don't walk anymore Crouch Stab Shield turn left again aim jump up immediately hold right while jumping to grab the ladder aim again ESS turn right and then two small turns one two I think it was two yes 1 2 3 4 5 6 7 two backflips, jump to the side, right, oh wait, I wasn't supposed to do backflips there, screams, I was supposed to walk, screams, my bad 1 2 3 4 5 6 7 1 2 jump to the side and then walk here welcome to Ocarina of Time next However, the part was the opposite when entering Zora's domain. I did a simple trick to unfreeze King Zora without blue fire found by Sockfolder in April 2012.
Now that he's frozen, I can talk to him to get the Zorus robe that would allow me to breathe underwater, except that's not the case. What happened? I crossed my fingers and got the eyeball frog instead. It's okay, it's okay. I didn't really cross my fingers. I just held R LOL. The Frog Eyeball is normally one of the last items you get in the Great Golden Sword Quest still holding R. When talking to a freshly thawed King Zoraa in versions 1.0 or 1.1, tell us the Eyeball Frog, as long as we've started commercial quest with that egg anyway, originally discovered by accident by sprinter Jaritz during a race in September 2012.
Hunter mzx rules would fail. then find out how it worked to make it simple, holding R delays collecting the Zora Robe for a few frames, after which the game assumes it already gave you the robe, so it then gives you the other item that King Zora can give you the frog that is the frog. important as it has an expiration timer as in the trade mission you have to deliver it to the scientist in the lake hilia laboratory as ingredients for eye drops within 3 minutes before it spoils we are not going to lake hilia though yes we are going to the lanlan ranch.
Since I didn't get the Frog to complete the trade mission, I got it thanks to the timer. I picked up 10 rupees on the way to Lanlan Ranch and once I got there I lined up the link for a very easy out of bounds clip here I jumped sideways. out of bounds when the timer reached 7 seconds and when the timer expired, I overridden before the text saying my time was up was cleared, which would have taken me back to zor's domain, instead of respawn after overriding it, I'm back in lanlan. ranch entrance with a Frozen timer at 0 seconds I needed this Frozen timer to activate the glitch that would allow me to use the acarina in the windy Boss rooms as long as you go to the Llano Ranch as an adult and pay Ingo 10 rupees to ride horse each The C button will be grayed out, meaning you can't use any equippable items except one, the acarina circa 2007.
Hunter Kazui discovered that if you used another glitch bottle adventure to get Ferrar's Wind on the B button , you can set a warp point somewhere and use it. Ferrar's Wind to escape Ingo Miname had some notable side effects, such as not being able to use any equipped item to see buttons except the Ocarina and being able to use the Ocarina and the B button item anywhere in the game. There are some annoying sides. However, if you enter a swimming state or climb vines or ladders, your B button will be disabled until you die or restart the game.
Doing so disables Windy B since I don't have Foror's wind. I used a different method to activate Windy B after paying. the horse riding miname I get to the last text box before the screen fades to white during this fade. I have to close the text box by pressing A or B in the last frame before the screen completely fades to white, that's right so I can do this trick. I have to time a perfect frame and press and if I miss, I have to set the trick again. Press too soon and you'll get stuck in the miname.
Press too late and you'll be back in. Zoro's Mastery without Windy Be, but if I get it right, oh, we got it. Yeehaw, I return to Zora's domain with Windy Be active with the Miname ranch music playing during one of my attempts. I managed to nail Windy Be on my first try that day. Unfortunately for me, I did something stupid and fell into swimmable water, graying out my B button, so I had to restart for my last save, which was completely disgraced after beating GMA. I was really upset and my luck wasn't going to improve. Better for a moment, this is easily the most tedious part of the challenge, as surprising, surprising, getting a perfect trick is not easy, especially when you have to spend 10 minutes setting it all up again.
Often an hour or more would pass without any wind. It was a one-time thing but when I did it I was relieved, that was just the beginning, however what comes after Wy B is probably the hardest part of the challenge and having crazy nerves after every successful Windy B attempt is not it helped after having Windy B i. I carefully navigate the Zora River and then return to Kakar Rico. Then I enter the graveyard for the first time and then exit immediately so that the incorrect warp works later. The last scene I see before doing the Gondor miswarp has to be one that will not cause a soft crash, this is important because when you do this miswarp the last seen scene is scheduled to play and if Link's coordinates during said scene are out of bounds when imposed on the tower collapse interior map, that causes a soft lock, the last scene I saw during the windy B setup was entering the Lanlan Ranch for the first time, which soft locks the wrong warp, then the graveyard doesn't, so once I left the graveyard, I headed back to Kiri Forest at night.
I made the Mega golden school. turn around again to enter the slash tree and carefully go down to the boss room again without fading. Being the wrong warp in wind is easily the most stressful part, as having the deun nuts disabled in particular makes setup a little trickier without consistent settings at my disposal, this was easily the trick I struggled with the most and failing meant returning to my last save before entering the Zora River. unsatisfying since many of them relied on quick shifts on the analog stick. Address. The settings also assumed that the sword was unusable due to a grayed out B button.
This was problematic as for the incorrect warp to work it needed to come out completely. The room in the same square as the blue warp is supposed to take Link. In the end, enough was enough and I started looking for more. That's when I stumbled upon, you guessed it, a sock folder setup from 2012. Here I found an unbuffered Gondor setup from when he was an adult. That used a sword cut that allowed me to buffer a new analog stick. Management that made it very forgiving. The only difference was that instead of using Ocarina elements, I modified the settings slightly to accommodate the actual Ocarina.
Even so, it was complicated and I failed several times. but finally that was scary, I'm not sure if this will work, oh my god, it worked, shit, oh my god, this is the race, this is it, this is it, we finally made it through thewrong warp that I broke, I had managed to reach Ganon's Tower collapsed without pressing Start. After this, I did an intentional kill and disabled Wy B, making sure not to accidentally save him. Escaping the Castle was effortless, but the fight with Ganon not so much as the final fight with Ganon begins, the master sword is knocked out. from Link's hands, well shit, I didn't get the golden greatsword or any other obvious items to damage genon during this phase, like the hammer or the bow and arrow, not that I could equip them anyway, since that I do not stop apparently helpless, it seems.
That beating Ganon in that state is simply impossible, if it weren't for the deu nuts, yes that's right, you can hurt Ganon using deu nuts if you roll behind him and aim for the tail. 10 nuts are enough to finish phase one afterwards. I grab the master sword which I use for phase two, this is pretty easy but can be very scary as you die in one hit with three hearts and in case I die I can't easily refill my balls. I got very tense and even used the remaining nuts to rarely stun Ganon to play it safer, finally Ganon fell and with one more swing of my sword I had defeated Ocarina of Time without pausing the game and without pressing start, this was a fairly difficult challenge, although more tedious and punishing.
How absurdly difficult, but I'm honored to be the second human to complete a non-stop run of Ocarina of Time, yes that's right, I wasn't the first, in fact this wasn't a challenge run. There was only one that occurred to me. I wanted to try to show off to you in 2019, just a few days after the Elementless Forest Escape was found, a Zero Pause Low Tad or Low Optimization Tool assisted demo that premiered on zfg's Twitch stream on February 2nd as part of an annual tradition known as lotad. The day on his channel, the break zero low Tad was made by OMG atrie and castc and followed a route developed by Natalia has died and the moose without their great minds, as well as others like blenny Jolan Danny B rosewater and many other zero paw probably they wouldn't do it.
If it were possible after the release of Lotad, it would take Grego another 4 and a half years to complete the first zero break by a human after cmi's Force Escape setup and the discovery of Quick Puta's fire properties. Grego even improved the Tre decut route. himself using quick storage I just followed his guide, which I have linked in the video description below in case you want to try this challenge, although I completed a playthrough with zero pause, I'm not entirely satisfied, my first completion took 7 hours in several sessions. It mainly consists of failing Windy B, unlike Grego, who completed the race in one hour and 5 minutes in one go.
When I decide to take on this challenge again, I plan to complete it in one sitting and then want to do it in under 1 hour. I plan to do it. Complete it in one go so you can submit it to the new leaderboard. If you're interested in watching me take on these types of challenge races and speed races live, follow me on twitch.tv/lunatic J. Thank you so much for watching and remember to shoot for the moon

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